- Posting Speed
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- Male
- Female
Tamsyn Trelawney
General Information
Full Name:
Grand Knight Tamsyn Trelawney
Nickname(s):
Tammy
Gender:
Female
Age:
Twenty-Five
Race:
Human
Sexuality:
Heterosexual
Allegiance:
Donwick and those everywhere who reject the use of magic.
Appearance:
If someone had to describe Tamsyn in one word it would almost certainly be scruffy. Standing at five foot and ten inches tall she has lean wiry frame and limbs that could most generously be described as gangaley. Her shoulder length red hair is untidily cut and after a few nights in the wild will often be caked with dirt and have twigs or other detritus tangled up in it. Her green eyes are normally surrounded by the dirt and grime that she uses as improvised camouflage.
Grand Knight Tamsyn Trelawney
Nickname(s):
Tammy
Gender:
Female
Age:
Twenty-Five
Race:
Human
Sexuality:
Heterosexual
Allegiance:
Donwick and those everywhere who reject the use of magic.
Appearance:
If someone had to describe Tamsyn in one word it would almost certainly be scruffy. Standing at five foot and ten inches tall she has lean wiry frame and limbs that could most generously be described as gangaley. Her shoulder length red hair is untidily cut and after a few nights in the wild will often be caked with dirt and have twigs or other detritus tangled up in it. Her green eyes are normally surrounded by the dirt and grime that she uses as improvised camouflage.
Personal Attributes
Personality:
For the most part Tamsyn is an easy going and relaxed individual who tries her best to get on with everyone around her. She is confident enough in her abilities to not have a chip on her shoulder about needing to prove herself while at the same time being relaxed enough to not be arrogant. She tries to maintain a fairly sunny disposition and is the type of person who will inject a little humour into any situation no matter how dire.
That said everyone has their buttons to be pushed. For Tamsyn it's magic. Depending on the vagaries of her mood, the use of magic where she can see it might produce a huffy, disapproving silence or a tongue lashing that isn't easy to forget. Those who dare to use magic on Tamsyn will earn her lasting hatred and possibly shouldn't linger in open areas to often for a while.
Backstory:
Tamsyn was born and raised in a small and somewhat remote community on the western shore of Lake Larcer. Her childhood was as happy as it could be and largely devoid of incidents of note, the nearby Fort Larcer acting to help keep monster numbers low. What set Tamsyn's childhood years apart from those of almost every other child in the land was the deeply held belief of her community, namely the belief that the use of magic for any reason was gross breach of the natural order. People who believed otherwise were swiftly and forcibly if needed encouraged to find a home elsewhere.
Like any other child of the toiling classes, Tamsyn was put to work as soon as she was big enough to be more useful than a hindrance. Her parents owned a hunting lodge and she started her working life by helping her father prepare the carcasses her mother brought in. Having suffered from itchy feet almost as soon as she could crawl, Tamsyn found being stuck indoors boring and dull, living for the days when her mother would ask her to be her little helper.
Tamsyn took to hunting like a duck to water, and by the time her tenth birthday passed she was regularly accompanying her mother on hunting expeditions, lapping up everything that was taught to her. By her seventeenth birthday, Tamsyn was a tested and accomplished hunter in her own right. Even her own mother watched Tamsyn's exploits with a little envy. Life was good for Tamsyn and could have continued to be if not for her ever growing wanderlust.
Despite everything that she had going for her at home and the dangers of a world that Tamsyn now knew to be full of abominable magic users, the idea of being tied to this one small corner of the world chafed at Tamsyn. She tried accept the blessings she had been given, being able to live in a place free of magic, but still she wanted more. By the time she turned nineteen her hunting expeditions had grown excessively long, with Tamsyn spending weeks at a time in the forests around the lake. Sensing their daughter's unhappiness, her parents arranged for her to speak with the village chief. The chief encouraged Tamsyn to follow her heart and set out into the world, not just to wander, but also to spread the message of the absolution that abstaining from magic could bring. With a new purpose and fire in her heart Tamsyn set out into the world.
For the first couple of years, Tamsyn lived as a wandering missionary, hunting when she could and trading any excess for whatever else she needed at the time. For the most part, people were uninterested in the message she carried with her, although she would occasionally find a soul receptive to her message.
As the years rolled by, Tamsyn began to proselytize less and less. It seemed to her that the common folk needed magic as a crutch in what was a cruel and confusing world. Despite everything she knew about the evil of magic, she felt unable to ask them to give up anymore of what little they had. This lack of purpose left Tamsyn questioning what she was doing and she began planning to return home. Fate however had other ideas.
While she was making her way homeward, winter bit hard and Tamsyn soon found herself low on provisions and coin. With game of any kind scarce she found herself scanning village notice boards for any work that might make her a little coin. One scrap of paper that caught her eye offered a bounty for the destruction of a banshee that had been taking what little livestock still survived. Until now Tamsyn had left monsters to those who had sworn an oath to risk their lives but the gnawing hunger in her stomach was a powerful motivator. The knowledge of how to destroy the more garden variety monsters was something she understood well enough in theory.
That night Tamsyn baited a field near where the beast had last been seen and settled down amongst some scrubby bushes and waited for her quarry. All night she sat, battling cold and sleep till just as the sun's light had started to creep above the horizon her quarry came into view. The very sight of the creature so close by caused Tamsyn's blood to turn to ice far colder than nature could manage, and she had to suppress the urge to let her arrow fly and run for safety. It felt like an eternity but Tamsyn managed to hold her nerve until she could see the creature's mouth which was when she let slip her arrow.
When she deposited the creatures head at the local village elder's door she was met by a reaction of joy and skepticism. The elder found it hard to believe this slip of a woman's claim that she had brought down the banshee by herself. Still, the evidence was there, and pleased with the her work he offered Tamsyn a few more tasks that she completed with relative ease. Once the man had no more work for her, she set off on a new mission, collecting the bounties on the monsters that the authorities didn't have the time, manpower or will to deal with. It felt good to be helping those who had been abandoned by their protectors; Tamsyn often only accepted a token fee instead of the amounts promised.
The first time someone joked that she should join the Hellhounds Tamsyn dismissed it out of hand, but the suggestion planted a seed in her mind that slowly germinated. While she liked what she was doing, part of her wanted to do more. There were plenty of other bounty hunters chasing down the less powerful beasts of the world; Tamsyn realized that by joining the Hellhounds she would have the opportunity to hunt the monsters that she could never face by herself. Her opportunity to join came when a minor noble found themselves financially embarrassed in the face of Tamsyn holding a bag of giant fingers as proof of work done. After offering her a plethora of stuff, Tamsyn named her price as a letter of recommendation.
Joining the Hellhounds was a mixed experience. While she was able to cope with much of the training, the martial combat lessons were tough for a girl who had never swung anything heftier than a meat cleaver before, and Tamsyn had to scramble to make the grade of just good enough. Additionally she was now surrounded every day by people for whom magic was a way of life whereas on the road she had been able to avoid the majority of magic users. While their flagrant violations of the natural order rankled deep in her soul, Tamsyn also knew the Hellhounds was where she wanted to be. She tried to appease her sense guilt of joining an institution where magic use was so rife by reminding herself of all the good she could do and by drawing new red lines of what she would and wouldn't accept.
Her recent promotion to the Rose Company wasn't something she had expected but welcomed as it gave a chance to make the biggest difference to the world and a chance to prove that abominable magic wasn't needed to fight the good fight.
Strengths:
-Sharpshooter extraordinaire: Tamsyn has been hunting small, fast, fluffy things for the better part of two decades now and she got pretty good at hitting them. While other use magic to aid their shots, Tamsyn relies on skill and years of practice to hit her targets dead on with the first shot.
-Moves like a shadow: Both monsters and animals generally have keen senses and if you are to have a chance of hunting them then you have to move as softly as a shadow across the land. Such is Tamsyn skill a disappearing into the background some have speculated if she utilises some type of magic to aid her which in equal parts fills her with pride and irritates her.
-Lands on her feet: A strong sense of balance and good coordination make Tamsyn quite acrobatic. She doesn't get knocked down easily and often springs up quickly if she does.
Weaknesses:
-Prefers to keep her distance: While her technical close combat skills are more or less adequate to the task of being in the Rose company, she in no way matches the level of sheer physicality that most of her compatriots display and in a close quarters situation she can quite easily be overwhelmed.
-Deep seated belief: Not only does Tamsyn not have any form of magical ability whatsoever, she also has strongly held beliefs that magic and its use is an affront to the natural order of the universe. She will not knowingly use magically imbued items nor willingly allow magic to be used on herself, including vitalis magic. If she gets injured she will only use "natural" treatments to tend to her wounds.
-Sorry, say that again: From as early as Tamsyn can remember she has had a ringing in her right ear. Most of the time it doesn't bother her, having long ago got used to it. However the ringing also means that her hearing in that ear is significantly worse than it should be. Stress makes the ringing louder and her hearing even worse which is just really great for someone in battle situations.
-Barely educated: Outside of hunting, Tamsyn hasn't had much of an education. She can butcher a pig and just about balance a business ledger if she uses all her fingers and toes but that's about it. As far as she is concerned great treaties or works of literature are just well packed sources of kindling or toilet paper.
For the most part Tamsyn is an easy going and relaxed individual who tries her best to get on with everyone around her. She is confident enough in her abilities to not have a chip on her shoulder about needing to prove herself while at the same time being relaxed enough to not be arrogant. She tries to maintain a fairly sunny disposition and is the type of person who will inject a little humour into any situation no matter how dire.
That said everyone has their buttons to be pushed. For Tamsyn it's magic. Depending on the vagaries of her mood, the use of magic where she can see it might produce a huffy, disapproving silence or a tongue lashing that isn't easy to forget. Those who dare to use magic on Tamsyn will earn her lasting hatred and possibly shouldn't linger in open areas to often for a while.
Backstory:
Tamsyn was born and raised in a small and somewhat remote community on the western shore of Lake Larcer. Her childhood was as happy as it could be and largely devoid of incidents of note, the nearby Fort Larcer acting to help keep monster numbers low. What set Tamsyn's childhood years apart from those of almost every other child in the land was the deeply held belief of her community, namely the belief that the use of magic for any reason was gross breach of the natural order. People who believed otherwise were swiftly and forcibly if needed encouraged to find a home elsewhere.
Like any other child of the toiling classes, Tamsyn was put to work as soon as she was big enough to be more useful than a hindrance. Her parents owned a hunting lodge and she started her working life by helping her father prepare the carcasses her mother brought in. Having suffered from itchy feet almost as soon as she could crawl, Tamsyn found being stuck indoors boring and dull, living for the days when her mother would ask her to be her little helper.
Tamsyn took to hunting like a duck to water, and by the time her tenth birthday passed she was regularly accompanying her mother on hunting expeditions, lapping up everything that was taught to her. By her seventeenth birthday, Tamsyn was a tested and accomplished hunter in her own right. Even her own mother watched Tamsyn's exploits with a little envy. Life was good for Tamsyn and could have continued to be if not for her ever growing wanderlust.
Despite everything that she had going for her at home and the dangers of a world that Tamsyn now knew to be full of abominable magic users, the idea of being tied to this one small corner of the world chafed at Tamsyn. She tried accept the blessings she had been given, being able to live in a place free of magic, but still she wanted more. By the time she turned nineteen her hunting expeditions had grown excessively long, with Tamsyn spending weeks at a time in the forests around the lake. Sensing their daughter's unhappiness, her parents arranged for her to speak with the village chief. The chief encouraged Tamsyn to follow her heart and set out into the world, not just to wander, but also to spread the message of the absolution that abstaining from magic could bring. With a new purpose and fire in her heart Tamsyn set out into the world.
For the first couple of years, Tamsyn lived as a wandering missionary, hunting when she could and trading any excess for whatever else she needed at the time. For the most part, people were uninterested in the message she carried with her, although she would occasionally find a soul receptive to her message.
As the years rolled by, Tamsyn began to proselytize less and less. It seemed to her that the common folk needed magic as a crutch in what was a cruel and confusing world. Despite everything she knew about the evil of magic, she felt unable to ask them to give up anymore of what little they had. This lack of purpose left Tamsyn questioning what she was doing and she began planning to return home. Fate however had other ideas.
While she was making her way homeward, winter bit hard and Tamsyn soon found herself low on provisions and coin. With game of any kind scarce she found herself scanning village notice boards for any work that might make her a little coin. One scrap of paper that caught her eye offered a bounty for the destruction of a banshee that had been taking what little livestock still survived. Until now Tamsyn had left monsters to those who had sworn an oath to risk their lives but the gnawing hunger in her stomach was a powerful motivator. The knowledge of how to destroy the more garden variety monsters was something she understood well enough in theory.
That night Tamsyn baited a field near where the beast had last been seen and settled down amongst some scrubby bushes and waited for her quarry. All night she sat, battling cold and sleep till just as the sun's light had started to creep above the horizon her quarry came into view. The very sight of the creature so close by caused Tamsyn's blood to turn to ice far colder than nature could manage, and she had to suppress the urge to let her arrow fly and run for safety. It felt like an eternity but Tamsyn managed to hold her nerve until she could see the creature's mouth which was when she let slip her arrow.
When she deposited the creatures head at the local village elder's door she was met by a reaction of joy and skepticism. The elder found it hard to believe this slip of a woman's claim that she had brought down the banshee by herself. Still, the evidence was there, and pleased with the her work he offered Tamsyn a few more tasks that she completed with relative ease. Once the man had no more work for her, she set off on a new mission, collecting the bounties on the monsters that the authorities didn't have the time, manpower or will to deal with. It felt good to be helping those who had been abandoned by their protectors; Tamsyn often only accepted a token fee instead of the amounts promised.
The first time someone joked that she should join the Hellhounds Tamsyn dismissed it out of hand, but the suggestion planted a seed in her mind that slowly germinated. While she liked what she was doing, part of her wanted to do more. There were plenty of other bounty hunters chasing down the less powerful beasts of the world; Tamsyn realized that by joining the Hellhounds she would have the opportunity to hunt the monsters that she could never face by herself. Her opportunity to join came when a minor noble found themselves financially embarrassed in the face of Tamsyn holding a bag of giant fingers as proof of work done. After offering her a plethora of stuff, Tamsyn named her price as a letter of recommendation.
Joining the Hellhounds was a mixed experience. While she was able to cope with much of the training, the martial combat lessons were tough for a girl who had never swung anything heftier than a meat cleaver before, and Tamsyn had to scramble to make the grade of just good enough. Additionally she was now surrounded every day by people for whom magic was a way of life whereas on the road she had been able to avoid the majority of magic users. While their flagrant violations of the natural order rankled deep in her soul, Tamsyn also knew the Hellhounds was where she wanted to be. She tried to appease her sense guilt of joining an institution where magic use was so rife by reminding herself of all the good she could do and by drawing new red lines of what she would and wouldn't accept.
Her recent promotion to the Rose Company wasn't something she had expected but welcomed as it gave a chance to make the biggest difference to the world and a chance to prove that abominable magic wasn't needed to fight the good fight.
Strengths:
-Sharpshooter extraordinaire: Tamsyn has been hunting small, fast, fluffy things for the better part of two decades now and she got pretty good at hitting them. While other use magic to aid their shots, Tamsyn relies on skill and years of practice to hit her targets dead on with the first shot.
-Moves like a shadow: Both monsters and animals generally have keen senses and if you are to have a chance of hunting them then you have to move as softly as a shadow across the land. Such is Tamsyn skill a disappearing into the background some have speculated if she utilises some type of magic to aid her which in equal parts fills her with pride and irritates her.
-Lands on her feet: A strong sense of balance and good coordination make Tamsyn quite acrobatic. She doesn't get knocked down easily and often springs up quickly if she does.
Weaknesses:
-Prefers to keep her distance: While her technical close combat skills are more or less adequate to the task of being in the Rose company, she in no way matches the level of sheer physicality that most of her compatriots display and in a close quarters situation she can quite easily be overwhelmed.
-Deep seated belief: Not only does Tamsyn not have any form of magical ability whatsoever, she also has strongly held beliefs that magic and its use is an affront to the natural order of the universe. She will not knowingly use magically imbued items nor willingly allow magic to be used on herself, including vitalis magic. If she gets injured she will only use "natural" treatments to tend to her wounds.
-Sorry, say that again: From as early as Tamsyn can remember she has had a ringing in her right ear. Most of the time it doesn't bother her, having long ago got used to it. However the ringing also means that her hearing in that ear is significantly worse than it should be. Stress makes the ringing louder and her hearing even worse which is just really great for someone in battle situations.
-Barely educated: Outside of hunting, Tamsyn hasn't had much of an education. She can butcher a pig and just about balance a business ledger if she uses all her fingers and toes but that's about it. As far as she is concerned great treaties or works of literature are just well packed sources of kindling or toilet paper.
Magic & Equipment
Magic:
Like her parents, Tamsyn has no ability to channel magic, not that she's ever wanted or tried to. As far as she is concerned the use of magic is a flagrant violation of that natural order. However her experiences away from the community she grew up in have caused her to largely internalize her beliefs.
Weapon of Choice:
A bow. Any bow.
Gear:
~A reflex bow complimented with a quiver of forty arrows.
~A forty centimetre degen sword.
~A dagger.
~A leather Cuirass and Cuisse (torso and thighs)
~A chain Hauberk (usually kept tightly rolled in old fabric)
~A Bedroll
~A water skin
~A tinderbox
~A length of rope
Like her parents, Tamsyn has no ability to channel magic, not that she's ever wanted or tried to. As far as she is concerned the use of magic is a flagrant violation of that natural order. However her experiences away from the community she grew up in have caused her to largely internalize her beliefs.
Weapon of Choice:
A bow. Any bow.
Gear:
~A reflex bow complimented with a quiver of forty arrows.
~A forty centimetre degen sword.
~A dagger.
~A leather Cuirass and Cuisse (torso and thighs)
~A chain Hauberk (usually kept tightly rolled in old fabric)
~A Bedroll
~A water skin
~A tinderbox
~A length of rope
Last edited: