"A people on the verge of extinction, deemed too dangerous to the greater populace. The Kingdom of Varyllion, a prosperous kingdom, widely loved by the populace, has ordered that the people of Karathorn be extinguished from the lands of man. Called savages, barbarians, the Royal Guard took up arms and went on a massive genocide. In their attempts at self defense, it was only considered self-incrimination. There was no love for these people, who in ages past had been instrumental in saving the realm from darker powers. There was no pity as they cut down the children, the elderly. The people of Varyllion cheered as each village fell, believing their cause to be noble. All that stands in the final village of Remedir, the final stronghold that Karathorn has to cling to. Abandoned in this world, no allies to reach to, only enemies whose hate has taken them this close to being erased, they must find the courage to turn the tide, to show the world the wrongs that they have unknowingly created. Soon, they must act, or forever let the Plight of Karathorn go unnoticed." Background:The Karathorn, a prideful, powerful people of berserkers, live an unsophisticated, rural lifestyle. Living off of the land, using only the resources around them and giving back to the environment, they are at peace with their surroundings. Their exposure to the elements has toughened them, and they take this toughness to heart, a common trait that unites them. The Varyllion are a people that are sophisticated, cultured, refined. Their cities are on the cutting edge, constantly expanding, continually intaking more of everything. Their cities sprawl, their buildings rise, and their people multiply. Each of their cities is a trading hub, and resources trade between them constantly. Their people are at ease, their cities surrounded by great walls, and even the lowest of classes have decent living conditions. These two people have coexisted for generations, and despite their cultural differences, have come together several times in the past to defeat various evils that have plagued the land. Lately though, their relations has drifted apart, with no need to unite in over 2 generations. Then, without warning, the Varyllions marched towards the people of Karathorn and began to cut them down. The Karathorn were outraged, and in utter disbelief, wondering what their affront was. But they received no logical response, other than the cold edge of a sword, or the blistering destruction of magic. The Varyllion Supreme Council had decided that the people of Karathorn were a "threat" to their society, with their barbaric lifestyle, and the fearsome power that came when their berserker blood was boiled. Using clever propaganda, they twisted the public opinion to suit their needs, and thus a genocide was born. The Karathorn, after the initial stun, tried to fight back. But raising a defense further damned them, and the public support for their demise increased, and the Varyllion army grew from a swell of volunteers. The Karathorn, having never had a population close to that of Varyllion, was unable to sustain any sort of defense for long, continually falling back until their final village of Remedir was all that remained. The final battle looms, with Varyllion amassing forces for the final blow. Is there any way to turn the tide? Traits:Karathorn are a dark skinned, dark haired people. Some may have tribal tattoos. Their use of magic is generally limited to one form, as their berserker form limits their compatibility with multiple styles. Their berserker blood either manifests as physical or magical power, but heightened senses are traits in both. Their pride in their people is great. If making a Karathorn profile, in the personality space, please note their personality before and after the Genocide. How were they before this atrocity, and how are they coping? Varyllion are fair to pale skinned, with light colored hair. They are a people of diverse skills, with most having at least a basic level of competence in magic, arms, etc. While they can't match the singular expertise that most of the Karathorn have, they make up for it with versatility. A note that I'd like to make is that most everyone of the Varyllion are supportive of the extermination of the Karathorn. Most don't know that they're being used by the Supreme Council, the government that holds the reigns of power in Varyllion, in order to fulfill their own agenda. Magic:Magic is performed by utilizing energy present in all things. It is done by taking it magic from the atmosphere, and then controlling it with magic energy from within. Doing this allows for the manipulation of that energy into various forms, such as fire, etc. Magic can be done alone, or in a group, however group magic, while stronger, takes a level of control and teamwork that generally can't be accomplished by random magic users. One can perform magic only as long as they have the energy required to manipulate it. That's the basic idea, I want to leave open the various forms it can take. Just keep what you're capable of doing in check, and stay away from things like time, as they are impressively difficult to keep away from godmodding. Bio Form:Name: Age: Gender: Karathorn or Varyllian: Occupation/Role: Appearance: Personality: Talents/Abilities: Brief History: Rules: Post often enough to keep things moving, preferably once or twice a week, as I think that's maintainable by most everyone. No Godmodding. Losses are just as important to the story and character development as victories. Every person has limits, including your character. Have fun! This is my first time running a role-play, so I will be leaning on you guys to help direct the story. I've set down the canvas, but it's up to us to paint the picture. Please don't hesitate to ask if you have any questions!