S
Soulserenity20
Guest
Original poster
CULTURE/RACE WORKSHOP
*Waves*
Hello there, friend.
I've been on iwaku for a couple of years now and I'd like to think I've learned a thing or two about a thing or two. I've been GMing one long term RP for 2 years on this site, though its been up and down for 3. It took about a year for it to catch on the way it did here.
In my short, humble time as a GM I've learned a few things. Okay, I've learned A LOT of things. But the most significant of all is this:
No matter what you do, how much you plan, or what rules you follow, nothing tests your world like having it put into action. Nothing will test the quality of the fabric of your world like having a bunch of players prodding at it with burning torches and pitchforks.
This simple exercise will be aimed at getting you one step ahead of the game when it comes to world building. It is here *jabs flag into ground* that I will offer you allllll the annoying questions that you may very well get in your roleplay when your first wave of players come barreling in to see what's what.
You might think this is dumb. You might not.
But I'll tell you this: when I had players asking me things like "what do the buildings of this town look like, and why?" I realized I hadn't developed the town. When I had players asking me "how long would it take to reach this place by foot or on horse back?" I realized I hadn't developed a scale of my continent. When I had a player ask me "can I use blood in place of water for my water magic?" I realized my players were crazy and I crawled into a hole for a bit. While I was in that hole, I realized I hadn't explored the extent of my mana system and its capabilities.
Let me be that crazy player.
Here's how it works!
*Waves*
Hello there, friend.
I've been on iwaku for a couple of years now and I'd like to think I've learned a thing or two about a thing or two. I've been GMing one long term RP for 2 years on this site, though its been up and down for 3. It took about a year for it to catch on the way it did here.
In my short, humble time as a GM I've learned a few things. Okay, I've learned A LOT of things. But the most significant of all is this:
No matter what you do, how much you plan, or what rules you follow, nothing tests your world like having it put into action. Nothing will test the quality of the fabric of your world like having a bunch of players prodding at it with burning torches and pitchforks.
This simple exercise will be aimed at getting you one step ahead of the game when it comes to world building. It is here *jabs flag into ground* that I will offer you allllll the annoying questions that you may very well get in your roleplay when your first wave of players come barreling in to see what's what.
You might think this is dumb. You might not.
But I'll tell you this: when I had players asking me things like "what do the buildings of this town look like, and why?" I realized I hadn't developed the town. When I had players asking me "how long would it take to reach this place by foot or on horse back?" I realized I hadn't developed a scale of my continent. When I had a player ask me "can I use blood in place of water for my water magic?" I realized my players were crazy and I crawled into a hole for a bit. While I was in that hole, I realized I hadn't explored the extent of my mana system and its capabilities.
Let me be that crazy player.
Here's how it works!
- You post your description of your race or culture.
- I ask questions you aren't going to like.
- You answer them.
- You gain development points for your world! Yay you!
I will be posting another of these into the world and setting section of the world development forums so look there if you have questions about setting and worlds in general, etc.
You'd be surprised what you don't know about your world until people start asking questions.
Note: I encourage you all to ask each other questions about what's posted as well. After all, the more opinions offered, the better this whole thing becomes!