The Owls of Ga'Hoole (Open and Accepting!)

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AshenAngel

Edgeknight
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Whenever I can get on.
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
Genres
Fantasy, Comedy, Medieval, Romance, Sci-Fi, Modern
Legend tells of a band of noble warriors... Known as the Guardians of Ga'Hoole. Whenever trouble is at hand, seek them out. For they are sworn to protect the innocent, and vanquish evil...

Peace has reigned long and true in the owl kingdoms. Tales of war and evil are merely legends spoken of in the wee hours of dawn. The Guardians, just mere stories of old. The Pure Ones, an old tale to keep young chicks from misbehaving. These stories fill the hearts and souls of young owlets.

But recently, there have been rumors of hatchlings and eggs being snatched up by strangers in the night. No one knows what has happened to these poor owlets. Many fear the worse, that they have been killed by whoever has taken them.

The Guardians have just recently discovered this fact, due to a few of their own hatchlings being taken. Armed with the knowledge of the olden times, they are setting out on a great quest to save the hatchlings and end this horrible act once and for all.

RULES

  • All Iwaku Rules Apply
  • Do not suddenly disappear on us. I did not spend half a day coding this post just for you to go and disappear.
  • I expect at least two paragraphs per post. All sentences end with a period. All sentences start with a capital letter. Use all of your years of elementary school knowledge to your advantage. Then use spell check. And then use Google, if it still doesn't look right. You have no excuse ta tlk liek thsi,
  • You must play an owl. It's in the title, for fudges sake! I don't care if wolves, dingoes, crows, bats, or hagsfiends are mentioned in whatever material you've witnessed from this world. You will be playing an owl.
  • I might choose a co-gm if I have to. And if I do, you'll have to listen to me and whoever this co-gm could be.
  • If you have any ideas for the plot, send me a pm. With how shoddy my starter post is, any form of ideas would be appreciated.
  • Keep OOC in this thread, not the IC thread.



The IC thread is up! Here's the link:
Owls of Ga'Hoole IC | IwakuRoleplay.com
 
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For anyone who hasn't had any experience with this series, but would still like to be a part of this roleplay, I have compiled an enormous amount of information below. Please look at it! It took me forever to put it all together!

Map of the Southern Kingdoms
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Island of Hoole

This island, located in the Sea of Hoolemere, is home to the Great Ga'Hoole Tree and it's legendary heroes, the guardians.
The Beaks

The Beaks were named for the needle-like rock formations that poke up from the ground like stalagmites. This region is also home to the infamous Mirror Lake, whose beauty can cause owls to forget their cause.
Forest Kingdom of Tyto

This vast deciduous forest is where many barn owls, and their relatives in the Tyto family, make their home. It is a very peaceful kingdom.
Desert of Kuneer

Being a desert, Kuneer is the home of many small owls who don't mind nesting in hollowed out cacti and old animal burrows.
Forest Kingdom of Ambala

This region is very mountainous, and thick with trees. Venomous snakes perch high in the branches, where they can leap and attack unsuspecting owls who fly too close.
St. Aegolious Canyons

It is terribly easy to get lost amid the massive walls of this canyon land. According to legend, many evil groups of owls have made their hideouts in these canyons.
The Barrens

As the name suggests, this area is a harsh desert. Life still exists here, however, as many burrowing owls live in this area.
Silverveil

This lush forest is the most beautiful kingdom of them all.
Shadow Forest

The pine trees grow so thick that they blot out the light in this forest. A peculiar silence hushes this forest.
Beyond the Beyond

A snow covered and frost bitten land, many outcasts come from this area. Volcanoes provide a change in scenery every now and then.

Map of the Northern Kingdoms

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Ice Narrows

This is the only safe passage between the Northern and Southern Kingdoms. Steep cliffs completely covered in ice create a narrow channel of water that flows between the Sea of Hoolemere and the Everwinter Sea. Many puffins make their homes in the cliffs.
Dark Fowl Island

A legendary blacksmith once had a forge on this island. Now, several blacksmiths have taken up residence here.
Ice Talons

The League of the Ice Talons, a long time enemy of the Kielian League and group of generally bad owls, used to reside in these frozen cliffs.
Bay of Kiel

This is the home of the Kielian League, where many young owls are trained for battle just in case the League of the Ice Talons threatens them with war once again.
Glauxian Brother's Retreat

This monastery is a place of reflection, home to a group of peaceful monks who have taken a vow of silence. Occasionally, a monk might make a pilgrimage to serve owl-kind.

Map of the Great Tree
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Life In The Great Tree

The seasons at the Tree are named after the berries that grow on vines around the Tree. They are called milkberries, and a tea and tart are made out of them. The berries are silver during the spring, hence why that time is called silver rain. During the summer, or golden rain, the berries are golden in color. Fall is the copper-rose rain, and the berries are copper-rose in color. And during the time of the white rain, it is winter and the berries are white in color. There are several festivals held each year for the changing of the berries.

The hollows are kept clean by blind snakes, or nest maids. They are very gentle creatures who help take care of the Tree and the owls who live there. The Harp Guild is strictly for snakes with musical talent. They provide music for the Tree.

Owls in the Great Tree have many jobs, which are decided by their abilities. Young owls, or owls who have just arrived at the tree, are called Juniors. They go through the fundamental training, which allows teachers, or rybs, to see their skills. These teachers select the job that the Junior would be best at through a process called tapping. One night, an item is sneaked into a junior's nest while they are asleep. This item tells them that they've been tapped into a chaw, or area of intense study, where they can master a skill needed at the Great Tree.
Chaws
There are nine chaws at the Great Tree.
Healing

This chaw specializes in the medical treatment of other owls. They know of all the natural remedies that can help those who are injured or ill. Those who are tapped for this chaw will find an herb of some sort in their nest.

This chaw is currently led by:
Open

Members of this chaw include:
Azule, played by @Xytheus
Colliering

This chaw fetches fresh embers for the blacksmiths of the Tree. They fly into forest fires to collect these embers, and due to the severe weather that comes with fires, it is also required for members to also be a part of the Weather Interpretation chaw as well. When tapped for this chaw, an owl will find a coal and a dried caterpillar in their nest.

This chaw is currently led by:
Alution, played by @AshenAngel

Members of this chaw include:
Open
Weather Interpretation

The members of this chaw are the best fliers in the Tree. They have to be, in order to fly out into massive storms and hurricanes and return with vital weather information for the Tree. Flying into a tornado, though, is a huge no-no, as they can rip out an owl's feathers and even tear off their wings. Those who are tapped for this chaw with find a dried caterpillar in their nest.

This chaw is currently led by:
Alution, played by @AshenAngel

Members of this chaw include:
Open
Blacksmithing

Blacksmiths provide pots, pans, weapons, armor, battleclaws, and whatever else might be requested of them. An owl must receive a Forge Safety Certificate before they can become a blacksmith. If you find a forged iron tree in your nest, you have been tapped for the blacksmithing chaw.

This chaw is currently led by:
Open

Members of this chaw include:
Open
Battle

This chaw specializes in search and rescue, as well as combat. While all guardians have a set of battle claws, this chaw uses them for their work. When an owl is tapped for this chaw, they will find a molted feather in their nest.

This chaw is currently led by:
Open

Members of this chaw include:
Hierach, played by @Cloudjumper
Navigation

The owls of this chaw know every constellation by heart, and know where each constellation leads to during every season. If an owl finds ten nooties, or acorns, lined up in the shape of a constellation in their nest, they know they've been tapped for the navigation chaw.

This chaw is currently led by:
Open

Members of this chaw include:
Open
Tracking

Owls of this chaw can recognize and follow the tracks of many animals in order to find out what happened in a certain place. If you find a pellet in your nest, there's no need to fuss. It means you have been tapped for the tracking chaw.

This chaw is currently led by:
Open

Members of this chaw include:
Open
Ga'Hoolology

The Great Tree provides a home for the guardians, though in two events, the Tree's health has been at risk. Black fire mushrooms nearly killed the tree centuries ago, as well as an infestation of caterpillars. The Ga'Hoolology chaw saved the tree from these disasters. They know the history of this 1000+​ year old tree. They prune the Tree, burry pellets to nourish it, and trim its vines. A milkberry in your nest means you've been tapped for this chaw.

This chaw is currently led by:
Open

Members of this chaw include:
Open
Gathering

This chaw hunts and gathers food to feed those who live in the Great Tree. The best hunters in the tree belong in this chaw. They will find a pine nut in their nest when tapped for this chaw.

This chaw is currently led by:
Open

Members of this chaw include:
Elriaza, played by @Waddlenohara

Terminology

Key:
n. = noun
v. = verb
adj. = adjective
(exclamation) = exclamatory word or interjection, such as "Ouch!"
(Krakish) = a word in the Krakish language

B

battle claws: n. Sharp claw-shaped weapons, usually forged by a Rogue smith, that are fastened onto an owl’s talons.

bleshka: n. (Krakish) Blood.

bonk: adj. An extremely hot coal that takes on different shades of color than an ordinary coal.

breaklight: n. An owl's morning meal.

byggenbrocken: n. (Krakish) Great size.
C

chaw: n. A class at the Great Ga'Hoole Tree. Each chaw focuses on a different kind of skill.

chaw-chop: v. The temporary removal of an owl from his or her chaw. This is considered very disgraceful, as an owl has to do something very bad indeed to be chaw-chopped.

chawlet: n. A mock chaw that helps in tapping owlets for an official chaw.

coal claws: n. The deadliest kind of battle claws, with bonk coals embedded in the tips.

cold coal: n. An odd coal that can disable the magnetic properties of flecks without burning anything.

collier: n. An owl that harvests coals for use in cooking and making weapons, among other things.

crabbing: v. A flight maneuver that involves flying at an angle, similar to the sideways walk of a crab, in order to push through a strong headwind.

creelies: n. The owl equivalent of "the creeps"; a very strange feeling about something.

crowl: n. The ancestors of both crows and owls before the two species separated into distinct forms.
F

fire claws: n. Battle claws with live coals embedded in the tips. Rarely made by Rogue smiths due to the damage they inflict on an owl's talons over time.

fire blinking: n. A yeeplike state that occurs when an owl is transfixed by the sight of a fire, unable to move. The owl plummets to the ground or, if it is already on the ground, is unable to fly.

fire juicing: v. Technique used by blacksmiths to heat up coals to very high temperatures, thus giving the coals temporary bonk status.

firesight: n. The ability to see prophetic images in a fire. An owl with firesight is called a “flame reader.”

fizgig: n. A kind of flail with live coals embedded on the outside.

flecks: n. Small bits of metal that have magnetic properties which can disturb the balance of metals in an owl’s head, often leading to shattering. Flecks' destructive powers can be nullified by fire.

flint mop: n. Detention. Used as a punishment for owls.

flivling: v. The owl word for flirting.

frink: v. An owl curse used to describe something bad; or, in the case of “to frink off,” to greatly annoy another owl.
G

Ga': n. "Great Spirit". Few owls are in possession of true Ga’. However, some can develop it over time.

gadfeather: n. In the time of the legends, an owl that had no permanent home and made a living entertaining whoever would listen. They have recently begun to make a reappearance. Gadfeathers take great pride both in their freedom and singing ability.

Ga'Hoole: n. The Great Spirit of Hoole.

gallgrot: n. The "nerve" of an owl (e.g. "That owl must have some real gallgrot to suggest something like that!").

gazooling: v. Loud conversation between many young owls.

gizzard: n. An owl's second stomach that presses the indigestible parts of food, such as bones and fur, into a pellet to be yarped up.

gizzard resister: n. An owl that does not believe in violence, and often rebels peacefully against attempts of violence.

gizzuition: n. A form of thinking that allows an owl to immediately understand the truth and comprehend something as if it can actually feel the truth inside its gizzard.

glaumora: n. The owl equivalent of heaven.

Glaux: n. The first order of owls. Glaux is usually referred to as a single spirit and is considered sacred by owls aka the owl's equivalent of God.

Glaux in Glaumora: (exclamation) Basically 'Oh my goodness, oh my God, for the love of heaven, etc.' Others are: Great Glaux, Oh my Glaux, and Glaux-in-a-box.

gleeking: v. The owl term for fooling about in general.

glimpox: adj. Describes words or actions considered to be slanderous.
H

hagsfiend: n. A group of crowls who never separated into distinct crow or owl species. Hagsfiends are now the demons of hagsmire.

hagsmire: n. The owl equivalent of hell.

half-hag: n. Tiny, poisonous birdlike creatures that live in the feathers of hagsfiends.

hengleen: n. The angel owls of glaumora.

hireclaw: n. Owl that is paid and hired to work.

Hoolian: n. The language spoken by owls in the Southern Kingdoms.

hordo: n. (Krakish) A snake.

hordonphonk: n. (Krakish) A supremely beautiful snake.
K

kerplonken: (exclamation) (Krakish) It's all over. (Example: "If reinforcements don't come soon, it'll be kerplonken for us!")

Krakish: n. The language spoken by owls in the Northern Kingdoms.

kukla: adj. (Krakish) The Krakish word for "crazy," though "yoicks" is also used.
M

magen: n. (Krakish) General term used to describe all kinds of magic, both good and bad.

milkberry: n. Teardrop-shaped berries that grow from vines on the Great Ga'Hoole Tree. At the great tree, seasons are named after the colors the berries take on at those times: White Rain for winter, Golden Rain for summer, Copper-Rose Rain for autumn, and Silver Rain for spring.

moon blinking: v. Occurs when an owl sleeps out in full moonlight. The moon’s glare badly muddles the owl’s mind and makes it perfectly obedient to any commands given it. It is terrible but not considered as bad as shattering.

moon calf: n. A battle term that means both "idiot" and "coward," considered the worst insult a commander could throw at a soldier.

moon scalding: v. Only occurs in the moon-blaze chamber of St. Aggie's, but is much more damaging than typical moon blinking.
N

nachtmagen: n. (Krakish) The sinister magic used by hagsfiends.

nod pule: v. The term for the paying of respects to a deceased owl.

nootie: n. Flavorful nuts that grow on the Great Ga'Hoole tree during the Copper-Rose Rain.

N'yrthghar: n. (Krakish) The old name of the Northern Kingdoms.
O

owlipoppen: n. Owl dolls made from molted feathers.
P

pilgrim: n. Owl that lives far away from others, alone. Usually help any wounded owls they see.

preenie weenie: n. A derogatory term that is considered the worst name one young owl could call another.
R

racdrops: (exclamation) Short for "raccoon droppings." Considered a curse by owls.

riffling: v. A special technique used by Spotted Owls that shows off their white spots.

Rogue smith: n. A blacksmith owl that does not attach itself to any particular kingdom or area.

ryb: n. A chaw teacher at the Great Ga'Hoole Tree.
S

scroom: n. A ghost owl that never made it to glaumora or hagsmire because of some unfinished business he or she had in life. Scrooms can only pass on to the afterlife when their business has been completed.

scroomsaw: n. The soul of a living owl.

shattering: v. Occurs when an owl exposed to flecks has the natural metals in its brain disturbed. The owl loses its sense of individuality and is unable to make decisions for itself.

skart: adj. Obscene, unclean. Used to describe things that supposedly go against Glaux.

slink melf: n. An assassination squad.

slipgizzle: n. An owl spy. Slipgizzles often live in seclusion.

spottilate: v. When an owl makes the light parts of its plumage cover up the darker parts.

sprink: v. An owl curse word. It is a verb used in a derogatory manner ("Sprink on you!"), and is considered the worst possible curse an owl could say.

spronk: adj. Indicates forbidden knowledge. The word is also used to simply mean "forbidden."

starsight: n. A way of seeing the future through certain dreams. An owl with starsight can, figuratively speaking, see through the holes in the cloth of a dream.

stone stunning: v. Similar to moon blinking, an owl that gets lost in a large canyon can become stone stunned, making it have great difficulty navigating. A stone stunned owl may not even be able to distinguish between up and down.

S'yrthghar: n. (Krakish) The old name of the Southern Kingdoms.
T

true stone: n. Stone taken from certain kinds of meteorites. The stone is made into a kind of compass needle that reacts in the presence of flecks and turns to point toward them.

turnfeather: n. A traitor owl.

tweener: n. An owl's evening meal.
W

wet pooper: n. A term often used by owls to refer to other kinds of birds who don’t have gizzards that allow them to pass waste by yarping pellets.

wilf: v. When an owl flattens its feathers to its sides and appears to grow slimmer. Owls often wilf when frightened.

windkin: n. An air current that complements another air current in the opposite quadrant.
Y

yarpie barpies: n. Owl diarrhea.

yarp: v. To expel a pellet from the beak; a natural part of the owl digestive process.

yeep: n. A state of paralysis of the wings, brought on by a sudden shock of terror. Owls that go yeep are in danger of plummeting to their deaths.

yoicks: adj. The owl word for "crazy."

Holidays

In the world of owls, many holidays are celebrated and numerous festivals are held throughout the year. Some of these are boisterous and grand while others are solemn and intimate. Some are universally observed while others are unique to the Great Ga'Hoole Tree.

Founder's Night

Founder's Night is the first and last holiday of the owl year at the Great Tree. It begins at twilight on the shortest day of the year. Before Hoole came to power, Founder's Night was simply known as Long Night. Long Night had been one of the most festive holidays in the N'yrthghar (Norther Kingdoms), for it celebrated the disappearance of the sun and the longest darkness of the whole year. And in the universe of owls, where night is more valued than day, it became a festive time when young owls and older owls could fly to their gizzards' content and waste little time sleeping. The days would thereafter begin to lengthen and the long dark of the night would disappear sliver by sliver until, come summer, it would all begin to reverse again and there would still be another celebration on the shortest night to welcome back the darkness.
At First Lavender, throngs of owls emerge from their hollows and nests and take to the skies for a tween-time flight to kick off the celebration. This leads to the most exciting activity of the night - the flying contests. There's always a contest to see who's the fastest flier, of course, but owls can be very creative and other contests are organized for such maneuvers as the steepest dives, the sharpest turns and the fastest spirals. And, if the conditions are proper, there are even contests for colliering. Winner are greeted with roaring cheers and crowned with wreaths woven from humble materials such as vines and shoots of the Ga'Hoole tree. This reminds the owls two things; that Hoole wore no crown of gold and needed no kingly trappings, and that each and every owl is noble in spirit if noble in deed.
There is also a hunting contest to celebrate the spirit of lochinvyrr. Only a few owls, the best hunters, are selected to participate. Owls compete to see who gets the quickest kill, the largest prey, and the quietest approach. When the hunters bring back their prey, they are greeted with much gratitude. Following the hunting contest, there is a great feast. The raw prey is shared by all to remind them that they have been able to survive only through the sharing of resources.
As the night goes on, owls return to the sky for more dancing and fancy flying. By daybreak, most owls are exhausted and return to their nests and hollows for a most restful day of sleep.
Owlipoppen Festival

The Owlipoppen Festival takes place on the night of the first full moon after Founder's Night. It's a minor festival, but also one of the oldest. In this festival, elaborately decorated owlipoppen - little owl dolls made from down, molted feathers, and sometimes twigs - are loaded up on makeshift rafts and sent out to sea with the tide with the wish that they take with them any bad luck for the coming year.
This festival is steeped in tradition. It began in the coastal regions of the Southern Kingdoms thousands of years ago as a cleansing ritual. Originally, owls would gather their molted feathers and rub them all over themselves. Misfortune was thought to have been transferred to the feathers. The feathers would then be cast off into the sea, and the owl would have nothing but good luck throughout the year. Soon, owls who lived along rivers began to pick up the custom as well, sending their molted feathers downriver.
This ritual evolved into the making of owlipoppen. These days, owls sometimes begin making the elaborate dolls weeks before the festival. They are often much fancier than the owlipoppen that parents make for their chicks. Feathers are dyed using juices from berries and grasses. And if there are owlets in the family, they help to decorate the finished dolls with leaves, nuts, and small stones. The night before the festival, owls gather to make a raft. They tie sticks and twigs together with dried vines to make a large floating platform for the owlipoppen.
On the night of the festival, all the owls in the community bring their owlipoppen to the shore and place them on the raft. Everyone admires the other owlipoppen and sings the "Good Luck Song" together. When the tide is right, the owl who has been designated as "Lucky Owl" for the festival (usually some sort of community leader), pushes the raft into the sea or river. As the owlipoppen float out over the water, all the owls who have gathered take to the skies and hoot and holler as loudly as they can to give any bad luck a proper send-off. The night ends with the choosing of the Lucky Owl for the next year's Owlipoppen Festival.
Egg Festival

The Egg Festival takes place on the first equal-night of the year, when the length of the day is the same as the length of the night. It is the night that marks the beginning of spring - one of the most important times of the year for owls, for it is the time when most eggs are laid and the next generation comes into being. The Egg Festival celebrates this process.
This is not a festival full of feasts and gatherings as some others are. It is one that is observed unfussily. Nevertheless, it is full of significance for owlkind.
Rituals vary from region to region and from species to species. Calling songs are always sung. Each species has its own unique call. As the night falls, and the Egg Festival begins, a symphony of calls can be heard in every place where owls live. Some owls also put egg-shaped stones in their nests to symbolize their wish for a brood of healthy, robust chicks.
Nimsy Night

Nimsy Night takes place on the shortest night of the year and marks the start of summer. Owls see it as annoccasion for welcoming back the darkness, for after Nimsy Night, the nights grow steadily longer until the arrival of Founder's Night. It is also the time to usher in the warmest months of the year, when prey is plentiful and flying is most pleasant.
During the time of the Golden Rain at the great tree, chaw practices are cut short, young owls take fewer classes, and all owls enjoy as many night flights as they can possibly fit into the few hours of darkness. So, all the owls look forward to the coming of Nimsy Night because it signals the change to a more leisurely schedule. Everything is decorated with the color green for Nimsy Night. The leaves of maples, oaks, and sycamores reach a bright, verdant shade during this time of year. So owls string them together to make garlands and wreaths. These are placed over hollows and nests, and are said to bring good fortune and health. Some owls even dye their primaries green in celebration. The best-known ritual of Nimsy Night is the picking of herbs. Since ancient times, owls have believed that herbs are at their most potent and have miraculous healing powers on the shortest night of the year. Therefore, we pick them on this night to dry and use throughout the year.
And as with all great celebrations int he world of owls, there is a feast associated with Nimsy Night. It's not quite as grand as the feasts for Founder's Night or the Milkberry Harvest Festival, but it's wonderful nonetheless. Families of owls gather to share meat, which is plentiful at this time of year.
At the great tree, there is traditionally a snail bake. Raw snails are not the tastiest foods for owls - most find them too slimy. But once they are cooked, they become an absolute delicacy. A typical snail bake begins with the heating of great stones near the shoreline. The colliering and metals chaws are responsible for this. Coals are buried among the stones early in the evening, so that at feast time, they are good and hot. Next comes the gathering of fresh seaweed - the southern coast of the Island of Hoole is especially good for this. This is usually a job for the larger owls, as the seaweed can be quite heavy. In the meantime, smaller owls gather snails from around the island. This is very easy after a rain, and somewhat more challenging when the weather has been fair. The snails are thrown into the stones followed by seaweed and a few of the herds picked earlier in the night. Then, the whole thing is covered in sand to trap the heat. After an hour or two, when the snails have cooked and the fire cooled, the sand and seaweed are removed and the eating begins.
Milkberry Harvest Festival

The Milkberry Harvest Festival is a singularly Ga'Hoolian festival. At the Great Ga'Hoole Tree, the four seasons are named after the colors of the milkberry vines that cascade from every branch. Winter is the time of the White Rain, spring is the time of the Silver Rain, summer is the time of the Golden Rain, and autumn is the time of the Copper-Rose Rain. During the time of the Copper-Rose Rain, the milkberries are the ripest and plumpest for picking. The delicious berries of the vines make up a major part of the Guardians' non-meat diet. Ripe berries are crushed and brewed into tea. They're also made into delicious stews, cakes, and loaves of fragrant bread. The dried berries are used for snacks, for they are highly nutritious and a source of instant energy.
The harvest begins on the second equal night of the year. All classes and chaw practices are canceled for seven days. Even daytime sleep is shortened. For the first three days, the owls at the tree help harvest all the berries and trim the vines. Then, on the third night, the real festivities begin. There is a banquet to celebrate a successful harvest, which goes on for the next three to four nights. The Great Hollow is festooned with cut vines and berries. Candles make the entire tree glow against the night sky. A large assortment of milkberry treats are made and eaten. There is joyous dancing and singing all over the Island of Hoole. And more often than not, the older owls get tipsy on milkberry wine and berry mead. During the height of the celebration, owls forgo sleep for as long as they can. But with all the wine, mead, and dancing, a few inevitably pass out before the party is over.
Punkie Night

A favorite holiday for fledglings, Punkie Night takes place on the night of the first new moon after the Milkberry Festival. It is a night filled with sweets and mischief.
Young owls make and wear masks that make them look like other species of owls, or even other birds. While wearing these masks, young owls fly from hollow to hollow, offering songs and dances in return for blessings and gifts of sweets. This is called "galooshing". Most of the time, owls give out dried berries and such, but if you are lucky, you might find a hollow that gives out nootie tarts or pine-nit cakes.
After galooshing, young owls gather for sweet-swapping and games. Everyone tries to trade loads of the ordinary treats for a few of the good ones. One of the most popular Punkie Night games at the great tree is the Blooking for Milkberries. The name comes from the sound that owlets make when they plunge their faces into the water. Even owlets who have yet to fledge can join in the fun. Milkberries float in a large bucket of water, and blindfolded participants must use their beaks to pick up a berry.
Sometimes, young owls like to play tricks on the grown-ups on Punkie Night - putting sap in their nests, tying their talons together with vine while they sleep, etc.
After the festivities are over, older owls often try to tell the fledglings to ration their treats. But as a matter of course, the young'uns got to sleep the next morning with bellies that ache from too many sweets.
Balefire Night

Balefire Night celebrates the Guardians' command of fire. Since the time of the legends, the Guardians have used fire to make tools and weapons, to cook food, and to cast light where light is needed. During the last fine days of the Copper-Rose Rain, owls come together to light the night up as bright as day with a bonfire.
Owls dance around the bonfire, first circling it tightly; then, as the fire burns hotter, the circles grow wider and wider. The more adventurous owls will also fly directly above the bonfire to ride the intense thermal drafts.
As the fire dies down, owls use the hot coals to roast meat and nooties. At the great tree, only cooked meat is eaten on Balefire Night. This is to celebrate the Ga'Hoolian tradition of using fire to alter food.
At the end of the night, coals from the bonfire are retrieved by colliers and brought to the forge to be used on another night.


 
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[fieldbox="Sign-Up Sheet, goldenrod, solid"]
Picture

Name:

Age:
(The owl lifespan goes to about 25 years)

Gender:

Species:

Role at the Tree:
(Junior, Chaw Member, Ryb)

Chaw:
(If applicable; juniors don't have their chaw yet.)

Goals:

Interests:

Likes:

Dislikes:

Skills:

Weaknesses:

Relationships:
(Family, friends, acquaintances.)

Other Information:
(Anything else you'd like us to know.)
[/fieldbox]
[fieldbox="Accepted Characters, goldenrod, solid"]
Alution

F2003088-4906-4604-A949-2444E651915B.png_zpslkwkulsy.jpeg

Name:
Alution

Age:
19 years

Gender:
Male

Species:
Hawk Owl

Role at the Tree:
Ryb

Chaw:
Colliering and Weather Interpretation

Goals:
Have all of his students excell with his lessons.

Interests:
Fire formation and growth.
Weather systems.
Young owls.

Likes:
Teaching young owls.
Flying into danger.
Knowing things that others don't.
Ruffling the feathers of those he doesn't like.
Teaching through experience.

Dislikes:
Getting the cold shoulder.
People ignoring his warnings.
Prim and proper, high and mighty owls.
Lists.

Skills:
Can read the wind.
Expert flyer and coal catcher.
Decent enough in combat.
Can take a hit.
Actually a very good teacher.

Weaknesses:
His age is getting up there.
He is rather rowdy for a teacher.
His temper certainly is not the best.
He never backs down from a challenge.

Relationships:
Halle- mother, deceased.
Ayrni- father, deceased.
Blacksmithing Ryb- very good friend, came to the tree together.

Other Information:
It's said that he came from the Northern Kingdoms.
It's also said that he has the fire-sight.
Sorena

images

Name:
Sorena

Age:
6 years

Gender:
Female

Species:
Barn Owl

Role at the Tree:
Junior

Chaw:
N/A

Goals:
To make it into a chaw, doesn't care what one.

Interests:
Flying, hunting, tracking.

Likes:
Flying, doing daring aerial stunts and showing off her flying skills. Watching smiths work in their forges.

Dislikes:
Owls who tell her she'll never be good at anything.

Skills:
Strong flight, keen eyes.

Weaknesses:
A clumsy bird.

Relationships:
Mother: Luna
Father: Unknown(to her)

Other Information:
N/A
Azule

shutterstock_142771117.jpg

Name:
Azule

Age:
10

Gender:
Male

Species:
Great Horned Owl

Role at the Tree:
Chaw member

Chaw:
Healing

Goals:
To become a ryb of the healing chaw.

Interests:
Medicine, dynamic flying.

Likes:
Odd objects, helping others, sticks, inventions.

Dislikes:
Stupidity, owls that don't take it easy after being injured, fire.

Skills:
Medical treatment, amazing flyer, fast, quick thinker.

Weaknesses:
Fear of fire, not a strong fighter, easily distracted.

Relationships:
Nori-mother-deceased
Bole-father-deceased
Sireen-Sister-Alive in the Kingdom of Ambala

Other Information:
His parents were killed in a forest fire. He was badly burned, but he was saved by the Guardians. He has pledged his life to helping others.
Hierach
Snowy_Owl_Barrow_Alaska.jpg

Name: Hierach aka Rack

Age: 16

Gender: Male

Species: Snowy Owl

Role at the Tree: Chaw Member

Chaw: Battle

Goals: To become a respected member of the Guardians and protect others as well as become a Ryb of the Battle chaw, despite his rather dark past.

Interests: Learning how other owls fight to better prepare himself for battles he may fight outside of the Guardian's lands. Bettering himself in social situations with other owls.

Likes: Training and flight sessions.
Isolation and silence when not much is happening.
Showing off his skills to younger owls.

Dislikes: Being talked down to because of his origin.
Being ignored.
Losing.
Crowds or congested areas.
Talking about his past.
Dealing with what he considers idiots who pester him.

Skills: Nimble and tough flyer.
Can blend into snowy environments to ambush his enemy.
Very adaptable to situations

Weaknesses: Can often be insensitive to others.
Can lose his temper rather quickly.
Acts recklessly often which leads him into troubled situations.
His troubled life often brings back bad memories making him burst into different emotions from sadness to pure rage at random intervals.

Relationships: Otraf - Brother(Deceased)
Qzika - Sister(Deceased)
Kettar - Close Friend suspected of being a member of the Ice Talons(Missing, last seen in the Northern Kingdom)

Other Information: Was once part of the Ice Talons, but abandoned the land after He killed a small murder of crows that many say taunted and attacked him leaving a small set of scars under his feathered wings, they say he finally snapped when the crows struck and killed his younger siblings. However more learned of the attack and went after him forcing him to find the Guardians and seek refuge within the Great Ga'Hoole tree. While he proved himself to become a battle chaw member, he knows some don't like him because of his mysterious past which he refuses to tell anyone.
Aurora

[BCOLOR=#000000]View attachment 83350 [/BCOLOR]
[BCOLOR=#000000]Name:[/BCOLOR]
[BCOLOR=#000000]Aurora[/BCOLOR]

[BCOLOR=#000000]Age:[/BCOLOR]
[BCOLOR=#000000]3[/BCOLOR]

[BCOLOR=#000000]Gender:[/BCOLOR]
[BCOLOR=#000000]Female [/BCOLOR]

[BCOLOR=#000000]Species:[/BCOLOR]
[BCOLOR=#000000]Aegolius acadicus, Northern Saw-whet Owl[/BCOLOR]

[BCOLOR=#000000]Role at the Tree:[/BCOLOR]
[BCOLOR=#000000]Junior[/BCOLOR]

[BCOLOR=#000000]Chaw:[/BCOLOR]
[BCOLOR=#000000]None Yet[/BCOLOR]

[BCOLOR=#000000]Goals:[/BCOLOR]
[BCOLOR=#000000]To lead the Navigation Chaw, or at least be in it.[/BCOLOR]

[BCOLOR=#000000]Interests:[/BCOLOR]
[BCOLOR=#000000]Stars, [/BCOLOR]
[BCOLOR=#000000]Weather[/BCOLOR]

[BCOLOR=#000000]Likes:[/BCOLOR]
[BCOLOR=#000000]Flying,[/BCOLOR]
[BCOLOR=#000000]Feeling needed[/BCOLOR]

[BCOLOR=#000000]Dislikes:[/BCOLOR]
[BCOLOR=#000000]Being told she’s useless,[/BCOLOR]
[BCOLOR=#000000]Being on the ground[/BCOLOR]

[BCOLOR=#000000]Skills:[/BCOLOR]
[BCOLOR=#000000]Swiftness,[/BCOLOR]
[BCOLOR=#000000]Agile,[/BCOLOR]
[BCOLOR=#000000]Silent,[/BCOLOR]
[BCOLOR=#000000]Deceiving to enemy owls[/BCOLOR]

[BCOLOR=#000000]Weaknesses:[/BCOLOR]
[BCOLOR=#000000]Weak,[/BCOLOR]
[BCOLOR=#000000]Young,[/BCOLOR]
[BCOLOR=#000000]Small,[/BCOLOR]
[BCOLOR=#000000]Vulnerable[/BCOLOR]

[BCOLOR=#000000]Relationships:[/BCOLOR]
[BCOLOR=#000000]Mother: Frost (unknown)[/BCOLOR]
[BCOLOR=#000000]Father: Saxon (unknown)[/BCOLOR]

[BCOLOR=#000000]Other Information:[/BCOLOR]
[BCOLOR=#000000]Aurora was taken away from her nest as a young owlet, but they left her far away from it because they said she was too small to be of any use to anyone, and would just die anyway. Her parents had taught her well enough so she knew which way to fly, but she didn’t know how. A Guardian found her before she was eaten by anything and they raised her to be who she is today. She never saw her parents again.[/BCOLOR]
Elriaza
L3WeaNw.jpg

Name:
Elriaza

Age:
14

Gender:
Female

Species:
Barn Owl

Role at the Tree:
Chaw Member

Chaw:
Gathering

Goals:
To be an inspiration to young owls.
To be recognized for her talents.

Interests:
Music and songs.
Poetry and literature, and jokes.
Owls with artistic talents.
Young owls and their ideas or hopes.

Likes:
Singing.
Being praised or complimented.
Cheering up or conforting others.
Listening to younger owls' dreams for the future.
Helping out others.
Annoying owls she dislikes.

Dislikes:
Silence.
Being interrupted while she's singing.
Being ignored.
Younger owls being upset.
Reading 'practical' books.
Feeling useless or like a failure.

Skills:
Can sing quite well.
She's a quick learner, when she's interested in something.
She's an 'above-average' flyer.
Excellent hearing.

Weaknesses:
Easily frightened by aggressive owls.
Can be too overprotective or motherly, especially to younger owls.
Often gets lost In thought.
Is easily discouraged or put down.

Relationships:
Estrel- Mother, deceased.
Nyrole- Father, Unkown.
Pascul' Brother, Living in the Forest Kingdom of Tyto.
Soriel- Sister, Living in the Forest Kingdom of Tyto.

Other Information:
She was raised by her mother, along with her two older siblings in the Forest Kingdom of Tyto. Her mother was especially harsh on her children, expecting the best from them, often belittling them for a minor mistake, or just for having a different opinion. Elriaza had especially difficult treatment, because she hated having to be the same and do exactly as her mother wanted, and her siblings never tried to hekp or comfort her, in fear of their mother's wrath turning on them. As punishment, before she could fly, her mother would take both her siblings and leave her alone, for several hours, which often made Elriaza believe she'd been abandoned. She eventually decided to leave and join the Guardians, hoping to prove her mother that she is worth her approval.

[/fieldbox]​
 
Last edited:

F2003088-4906-4604-A949-2444E651915B.png_zpslkwkulsy.jpeg

Name:
Alution

Age:
19 years

Gender:
Male

Species:
Hawk Owl

Role at the Tree:
Ryb

Chaw:
Colliering and Weather Interpretation

Goals:
Have all of his students excell with his lessons.

Interests:
Fire formation and growth.
Weather systems.
Young owls.

Likes:
Teaching young owls.
Flying into danger.
Knowing things that others don't.
Ruffling the feathers of those he doesn't like.
Teaching through experience.

Dislikes:
Getting the cold shoulder.
People ignoring his warnings.
Prim and proper, high and mighty owls.
Lists.

Skills:
Can read the wind.
Expert flyer and coal catcher.
Decent enough in combat.
Can take a hit.
Actually a very good teacher.

Weaknesses:
His age is getting up there.
He is rather rowdy for a teacher.
His temper certainly is not the best.
He never backs down from a challenge.

Relationships:
Halle- mother, deceased.
Ayrni- father, deceased.
Blacksmithing Ryb- very good friend, came to the tree together.

Other Information:
It's said that he came from the Northern Kingdoms.
It's also said that he has the fire-sight.
 
Last edited:
images

Name:
Sorena
Age: 6
(The owl lifespan goes to about 25 years)

Gender: Female

Species:
Barn Owl
Role at the Tree:
Junior

Chaw:
(If applicable; juniors don't have their chaw yet.)

Goals:
To make it into a Chaw, doesn't care what one.
Interests:
Flying, hunting, tracking
Likes:
Flying, doing daring aerial stunts and showing off her flying skills. Watching smiths work in thier forges.
Dislikes:
Owls who tell her she'll never be good at anything
Skills:
Strong flight, keen eyes.
Weaknesses:
A clumsy bird.
Relationships:
Mother: Luna
Father: Unknown(to her)
(Family, friends, acquaintances.)

Other Information:
(Anything else you'd like us to know.)
 
Last edited:
I thought i filled it out. I'll go edit.
 
Ok, I've filled out the likes.
 
Alright, accepted.
 
I loved these books and I'd love to join this RP. I can barely remember the vocabulary though.
 
Fortunately I just finished with the vocabulary list. Check the terminology tab in the post above the sign-up sheet!
 
I see. And it's a nice addition might I add. Question: Are characters of other bird species allowed?
 
No, I'd prefer it if everyone played an owl at the Great Tree. Increases the chances of interaction and all of that fun stuff.
 
Yay! Another person!
 
shutterstock_142771117.jpg

Name: Azule

Age: 10

Gender: M

Species: Great horned owl

Role at the Tree:
Chaw member

Chaw:
Healing

Goals: To become a ryb of the healing chaw.

Interests: Medicine, dynamic flying.

Likes: Odd objects, helping others, sticks, inventions.

Dislikes: Stupidity, owls that don't take it easy after being injured, fire.

Skills: Medical treatment, amazing flyer, fast, quick thinker.

Weaknesses: Fear of fire, not a strong fighter, easily distracted.

Relationships:
Nori-mother-deceased
Bole-father-deceased
Sireen-Sister-Alive in the Kingdom of Ambala

Other Information: His parents were killed in a forest fire. He was badly burned, but he was saved by the Guardians. He has pledged his life to helping others
 
Accepted! I suspect that Azule and Alution might not get along all that well.
 
Last edited:
  • Like
Reactions: Xytheus
Wow, never suspected to see a Guardians of Ga'Hoole rp on here. I'll defiantly get a character together when my brain isn't running on 4 hours of sleep. Should be no later then sunday
 
  • Like
Reactions: AshenAngel
Snowy_Owl_Barrow_Alaska.jpg


Name: Hierach aka Rack

Age: 16

Gender: Male

Species: Snowy Owl

Role at the Tree: Chaw Member

Chaw: Battle

Goals: To become a respected member of the Guardians and protect others as well as become a Ryb of the Battle chaw, despite his rather dark past.

Interests: Learning how other owls fight to better prepare himself for battles he may fight outside of the Guardian's lands. Bettering himself in social situations with other owls.

Likes: Training and flight sessions.
Isolation and silence when not much is happening.
Showing off his skills to younger owls.

Dislikes: Being talked down to because of his origin.
Being ignored.
Losing.
Crowds or congested areas.
Talking about his past.
Dealing with what he considers idiots who pester him.

Skills: Nimble and tough flyer.
Can blend into snowy environments to ambush his enemy.
Very adaptable to situations

Weaknesses: Can often be insensitive to others.
Can lose his temper rather quickly.
Acts recklessly often which leads him into troubled situations.
His troubled life often brings back bad memories making him burst into different emotions from sadness to pure rage at random intervals.

Relationships: Otraf - Brother(Deceased)
Qzika - Sister(Deceased)
Kettar - Close Friend suspected of being a member of the Ice Talons(Missing, last seen in the Northern Kingdom)

Other Information: Was once part of the Ice Talons, but abandoned the land after He killed a small murder of crows that many say taunted and attacked him leaving a small set of scars under his feathered wings, they say he finally snapped when the crows struck and killed his younger siblings. However more learned of the attack and went after him forcing him to find the Guardians and seek refuge within the Great Ga'Hoole tree. While he proved himself to become a battle chaw member, he knows some don't like him because of his mysterious past which he refuses to tell anyone.
 
[BCOLOR=#000000]Picture[/BCOLOR]
[BCOLOR=#000000]Northern Saw-whet Owl.jpg [/BCOLOR]
[BCOLOR=#000000]Name:[/BCOLOR]
[BCOLOR=#000000]Aurora[/BCOLOR]

[BCOLOR=#000000]Age:[/BCOLOR]
[BCOLOR=#000000]3[/BCOLOR]

[BCOLOR=#000000]Gender:[/BCOLOR]
[BCOLOR=#000000]Female [/BCOLOR]

[BCOLOR=#000000]Species:[/BCOLOR]
[BCOLOR=#000000]Aegolius acadicus, Northern Saw-whet Owl[/BCOLOR]

[BCOLOR=#000000]Role at the Tree:[/BCOLOR]
[BCOLOR=#000000]Junior[/BCOLOR]

[BCOLOR=#000000]Chaw:[/BCOLOR]
[BCOLOR=#000000]None Yet[/BCOLOR]

[BCOLOR=#000000]Goals:[/BCOLOR]
[BCOLOR=#000000]To lead the Navigation Chaw, or at least be in it.[/BCOLOR]

[BCOLOR=#000000]Interests:[/BCOLOR]
[BCOLOR=#000000]Stars, [/BCOLOR]
[BCOLOR=#000000]Weather[/BCOLOR]

[BCOLOR=#000000]Likes:[/BCOLOR]
[BCOLOR=#000000]Flying,[/BCOLOR]
[BCOLOR=#000000]Feeling needed[/BCOLOR]

[BCOLOR=#000000]Dislikes:[/BCOLOR]
[BCOLOR=#000000]Being told she’s useless,[/BCOLOR]
[BCOLOR=#000000]Being on the ground[/BCOLOR]

[BCOLOR=#000000]Skills:[/BCOLOR]
[BCOLOR=#000000]Swiftness,[/BCOLOR]
[BCOLOR=#000000]Agile,[/BCOLOR]
[BCOLOR=#000000]Silent,[/BCOLOR]
[BCOLOR=#000000]Deceiving to enemy owls[/BCOLOR]

[BCOLOR=#000000]Weaknesses:[/BCOLOR]
[BCOLOR=#000000]Weak,[/BCOLOR]
[BCOLOR=#000000]Young,[/BCOLOR]
[BCOLOR=#000000]Small,[/BCOLOR]
[BCOLOR=#000000]Vulnerable[/BCOLOR]

[BCOLOR=#000000]Relationships:[/BCOLOR]
[BCOLOR=#000000]Mother: Frost (unknown)[/BCOLOR]
[BCOLOR=#000000]Father: Saxon (unknown)[/BCOLOR]

[BCOLOR=#000000]Other Information:[/BCOLOR]
[BCOLOR=#000000]Aurora was taken away from her nest as a young owlet, but they left her far away from it because they said she was too small to be of any use to anyone, and would just die anyway. Her parents had taught her well enough so she knew which way to fly, but she didn’t know how. A Guardian found her before she was eaten by anything and they raised her to be who she is today. She never saw her parents again.[/BCOLOR]
 
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