The Nexus Chain(Members Only)

DekuNightFury

Realm of Fantasies
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Adept
  2. Advanced
Preferred Character Gender
  1. Male
Genres
Fantasy, Magical, Fandom(depending), Romance(depending)
  • The world is shrouded in darkness. Monsters and demons spoken of only in nightmares have risen to destroy this world, and despite the power raised to stop them, it was never enough. One by one the strongholds were taken over and poisoned by this darkness, poisoning the world further as all light and hope dwindle away, and all life began to die. Yet the time of heroes is over. There is no being that will rise from the ashes and stop this force from taking over completely. The age of heroes has long passed, the power given to mortal men long gone that could possibly save them

    There is, however, one ancient Hero left. But he is old. His power is not what it once was. In a final and desperate attempt to save his home world, he performs a ritual that would call to any gods willing to listen and give him their aide. What he finds is not aide, but a proposal, for the gods who answered were Vugos and Xudidis; The god of Chaos and the god of Order. They came to him with a simple proposal:

    Xudidis: "We shall choose a very selected number of mortals taken from other universes, and we will bring them here. These beings will hold power unlike never before seen in this world, and will have the ability to fight back the darkness that is currently threatening to engulf this place."

    Vugos: "But here's the catch: These mortals will have no memory of who they were or why they were brought here. It would be like starting from a clean slate. These beings will hold the power to save this world, but also have the power to destroy it."

    The god's eyes gleamed with greed and delight at this prospect as he gazed down at the ancient hero who stood unwavering by either of the gods' presence before him or their offer. So there are two possible endings to this story: These heroes will either choose for themselves to save this world, or they will choose to be its destroyer. But there was one other catch.

    Vugos: "You will not be allowed to interfere with the heroes or the world. You may only watch with us at the table of gods."

    Xudidis: "Should the heroes succeed then they will bring everlasting peace upon the world with the darkness permanently destroyed."

    Vugos: "But if they should fail..."

    Xudidis: "...then the world is forever doomed in a torrent of suffering and madness in which the like you have never seen, and you will share it's fate. But the decision is theirs to decide what fate the world should fall."

    Xudidis & Vugos: "What is your decision, Mortal?"

    The Hero looked to the gods with unblinking eyes and stood taller than any mountain, and though his answer was quiet, it was heard as a whisper in every ear. The decision was made, and in that exact moment, the gods took the mortal with them as they vanished. And four very selected heroes were chosen.

    Let the game begin...

  • Tolara

    This world was once beautiful and thriving, but a sickness overcame it that turned its lush forests and fresh lakes into barren land and poisonous swamps. Darkness is its infector. From the darkness came the things of nightmares and horrors, monsters whose images became so twisted and distorted they were known to stop the bravest of warriors in their tracks. If looks were not enough their abilities far exceeded any warrior, with speed and strength unlike never before seen, with deadly weapons that could tear any man apart. Lest it be actual weapons or claws and fangs. No living mortal could ever dare hope to stand up to the hoards of these monsters that have come from the darkness.


    The Kingdom of Zarr
    The Kingdom of Zarr was the most thriving capital of the planet with riches in both community and wealth, hence it is the last stronghold for surviving citizens that have managed to hide out against the darkness and its monstrosities. Ruled by the infamous Queen Nephilia she had managed to gather as many of her citizens as she could and keep them safe within the strongholds of her kingdom, the only place left that can manage to keep the monsters at bay, all thanks to the Ancient Hero. But there is no telling how long their stronghold can hold, though what hope is there if they are but a handful of survivors in a dying world? They await in their makeshift sanctuary-made-prison, its queen the only one clinging to any hope that something will come to save her kingdom and their world, all with the simple promise made to her by the Ancient Hero.





    Vocorth Stronghold
    This is a place many consider to be the very firey pits of Hell. Located over lava craters with temperatures barely tolerable, the ground is very dangerous to tread upon with possibilities of stepping on unstable ground and falling to a very painful melting/burning death or the chance to getting the skin singed off by lava geysers that tend to explode at any second in random locations. If that wasn't enough, those unfortunate to find themselves in such an unholy place must avoid the monsters who catch themselves on fire and able to swim within the lava like their own personal swimming pool.

    Monsters
    The Lavathan
    The Flameleon
    Drads
    Cols
    Drels
    Fyre Wyrms





    Xubos Stronghold
    The network of this stronghold is a complete maze of twisted branch-like structures that can easily make a newcomer lost within its depths. Untold terrors lie in wait within this stronghold with many traps and terrible mysteries. This is the source of all the deadly weapons made for the creatures of darkness, a forge if you will, where all the darkness's destruction comes from. It is a mass armory that is heavily guarded not only by the darkness's minions but by the very land itself. So tainted is the land that it has become alive with a sickness that causes it to devour both foe and ally like should the land be disturbed. Many have tried to destroy this source of weaponry in hopes to diminish the dark army's supplies and weapons, only to later regret ever stepping foot on this tainted ground.

    Monsters
    First slide content





    Guturn Stronghold
    A palace full of elite warriors who guard its very halls. It is said that untold treasure lies within the depths of this stronghold, but none dared ever be so foolish to try to try to raid his palace for its goods. When gazing upon its walls from the outside there is an eerie calm about the whole place that unsettles the bravest of nerves and causes the hairs on the back of one's neck to rise. It is not certain what it is exactly what causes this. The very place itself reeks of death and an unseen horror. Some believe a monster unlike any of the other terrors lie in wait within the depths, for every now and then, a deep sound would reverberate from its walls that would cause the entire ground to shake and fill the air with its most dreadful sound.

    Monsters
    First slide content
  • RiddL:
    demon_lord_2006____2011_by_akakuma-d3kvctj.jpg

    First name: Wren
    Last name: N/A
    Age: Indeterminable (Looks 28)
    Date of birth: Unknown
    Race: Quasidemon
    Gender: Male
    Sexuality: Straight

    Traits of Voice

    Accent (If Any): Slight Russian like accent

    Style of speaking: Telepathic (Mainly otherwise like most beings with words.)

    Volume of voice: Generally a calm but cold sounding voice

    Physical Appearence

    Height: 7'5"

    Weight: 143 Kg

    Eye colour: Purple inner iris with red outter Iris and flecks of orange between.

    Skin colour: Blueish tinge.

    Shape of face: Strong Jawed, high cheekbones but angled like an elf.

    Build of body: Lean Muscled.

    Hair colour: Ash White

    Hair style: Long and Shaggy.

    Complexion: Youthful

    Posture: Straight backed and confident

    Tattoos: Twin Black Dragons across his back with their head twisting up and around his neck to meet at his chest.

    Piercings: None

    Typical clothing: Long dark pants with leather padding for extra protection. Doesn't wear any clothing from waist upwards. Heavy Broken Chains around his ankles and wrists with ancient incantations on them.

    Is seen by others as: A giant elven like demon that exudes a cold aura of confidence and brutality.

    Personality

    Likes: Hot food, violence, fighting large groups single handedly.

    Dislikes: Politicians, complicated plans, soup, small spaces.

    Education: Advanced.

    Fears: Capture, Enchanters and Cultists.

    Personal goals: Become the weapon he once was.

    General attitude: Cold and Calculated.

    Religious values: None

    General intelligence: Advanced

    General sociability: Willing to have small conversations.

    Health

    Magical Ability: Advanced.

    Physical Capabilities: Superhuman

    Memory: Shattered.

    History

    Birth World: Stavros

    Hometown: Kitarnos

    Childhood: Brought up by a cult worshipping devil spawn, as he was the son of the near mythical devil/demon of war, Krimson. Began basic teachings such as math, english, cultural history and military history. Was told he was destined for great things.

    Teen years: Was trained to hone his body into a weapon, beaten and cut until his skin was as hard as bronze. He also began learning combat magic and, unbeknownst to the Cultists raising him, telepathy.

    Adult years: Mastered his powers, martial skills and abilities before killing the head Cultist, taking his place and leading the cultists in a conquest for his world and ruling for centuries before being captured by Enchanters of the cult and bound in the shackles that he now wears.

    Relationships

    Parents: Krimson (Devil/Demon of War), Unknown Mother (Deceased)

    Combat

    Peaceful or violent: Violent
    Weapon (if applicable): None
    Style of fighting: A mixture of Muay Thai and Choi Lai Fut

    Others

    Weaknesses:

    Telepathic vulnerability :Over use of his Telepathy can lead to a massive headache, also he can only attune himself to one other mind at a time otherwise he becomes confused and unable to focus on the matter at hand.

    Magic Exertion: Over taxing his magical abilities can cause him to be faint and collapse.

    Easily Enraged: Insults and petty comments about his appearance can usually be enough to goad him into attacking anything, be it friend or foe.

    Lone wolf: Since his betrayal, he has deep rooted distrust of others when they say that they wish to be allies. This can cause dissent among any group that he may be allied with, as he prefers to act on his own.

    Superiority Complex: As he is a Being of immense power and intellect, he tends to look down on everyone around him, barely registering those that either look weak to the point of ignoring their existence. Though in time, and with effort, he may change his outlook based on their actions.


    Occupation: Former Demon King

    LoveandHate91:

    Name: Vespa

    Age: 29

    Gender: Male

    Species: Human

    Skills: One handed fighting, quick reading and thinking, team player.

    Personality:Cold, blunt, respects who thinks he sees as ally. Makes quick judgements based on looks and comments, out spoken, sensitive about his disfigurements.

    Powers:Rotting touch; As long as Vespas five fingers touch he can cause stuff to rot plants and leaves turn black and die making surfaces slippery. Metal begins to rust and skin turns black and rots.

    pyromancy: Vespa uses a type of pyromancy he can fire fireballs of varying sizes, streams of flames and other abilities.

    Scars: The top part of his left forearm is black and purple affected by his rotting touch.

    The bottom of his right forearm is rotted.

    Both bottom eye lids are rotted.

    The bottom half of his face starting at his lower jaw is rotted and spreads to the base of his neck.

    His bottom teeth are yellow.

    Weakness: His rotted points can cause sharp pain if touched.

    If his rotted points are made fun of he responds with anger and violence.

    His decay touch is a active power he can't control it.

    No ranged weaponry

    Items:
    Katana

    Enchanted gloves to disable his decaying touch.

    History:

    DracoGale4

    meir-png.161215

    Name: Meir Dhruva
    Age: 25
    Sex: Male

    Description: Meir is 5'7 in height, light tanned skin with short golden blonde hair and gold-colored eyes. Facial features are sharp but his eyes hold a kindness and warmth to them along with a great deal of compassion, and he always carries a smile on his face. His body built is lean and muscled, but not overly so, relying more on agility and flexibility. Ear tips are just very slightly pointed but barely. He has a light stubble around his chin and edges of his his jaw but that's about it. He also has a scottish accent.

    Power: The Golden Stag. Meir has the ability to take the form of a golden stag that is bigger than normal stags(about the size of the White Stag in "Snow White and the Huntsman"), able to carry at least a full grown man(he can carry two but would be greatly slowed down and unable to run for as long). His physical form looks almost translucent, though he is quite physical, and moves like a wavering light. He is the manifestation of light, able to use the light's abilities for himself but to an extent. His antlers are 16-point(eight points on each side).
    • Light Travel: He can travel to another light source, but only depending on it's power. If the light source is great then he can go great distances, but smaller the light then weaker is his power. He also has to be able to see the light source in order to travel to it, and must use another light source closer to him to use Light travel. Such as using the light source of a nearby torch to travel to another torch not too far from him. He would jump right towards the illuminating light and his body becomes a small orb of light, before it then zips across to the other light source, where he would then resume back to his physical form. He cannot take anyone else through Light Travel.
    • Radiant: He can radiate light from his body and make it brighter if he so wished, though unless the enemies he faces have an extreme weakness to light, it is otherwise harmless and works as a flashlight. This does not count, however, as a light source for him to use his power or strengthen it and it is also limited by how much light source he has around him.
    • Light Antlers: His antlers are deadly points but he is able to coat them in light, which will allow him to pierce through darkness as though it were a physical being, and it burns his enemies as well if stabbed by his antlers, but only where they touch.
    • Physical prowess: He holds the same physical attributes as that of a stag such as his antlers and hooves, though they are stronger than the normal stag and he can make great bounding leaps, able to clear at least 20 feet.
    Weakness: The less light there is, the weaker his power is, and should there be no light source at all then he cannot take his Stag form and becomes incredibly weak and vulnerable. There has to at least be a hint of light in order for him to use his power. Should he dwell in the darkness for too long, his power is drained completely till only death awaits. His very power is limited by how much light there is, so should there only be a flickering flame, then he cannot use some of his power and the more he uses, the weaker he gets. He absorbs light and uses it's power, so should he use light, then the source will slowly drain till it is vanished. Of course he is safe in broad daylight or even the moonlight since their light source is vast, but any other light source is at risk of being drained by his power. As such he has to be careful with the power he uses, and the more he uses it, the more he loses his power source and so must be varying and sparing.

    Bio:
    Mier had once been a normal human being with nothing special about him to begin with. He had dark brown hair and same colored eyes, both taken from his father's side, and he was a rather small child. The world he was from was peaceful and modern, holding technologies of their own as well as an assortments of vehicles, yet they also embraced nature and kept the land clean and prosper. Mier was part of a family of six: His mother and father, Gerald and Midna, two older brothers, Wallace who was the oldest and Ranger, a younger sister named Ria, and himself. His father worked as a mechanic for the ship yard, where flying ships would come in to be repaired, while his mother worked for environmental socialists who kept the forests around them free of pollution and any other dangers that may bring the plants and animals harm. His father was a strong, muscled brute with a loud voice, while his mother quiet and slender and full of grace. There were no greater opposites, and yet so deeply in love. Mier's brothers took after their father, while his sister took after his mother. Mier was often dragged into the workshop with his father and brothers, and though the workings of mechanics fascinated him, he also found great joy in the wildlife and would often times accompany his mother and sister as well.

    One day, when Mier was the age of 15, he and his siblings went out to the forest to explore. As they explored, Mier had wandered away from the group, and he was encountered by a beautiful stag. The magnificent animal towered over him and stared down at him with deep dark eyes, un-frighten and none threatening. Breath taking, Mier was in awe, and he attempted to touch the animal's snout. When his hand was only mere inches away, a sound caused the stag to turn his head, and Mier looked as well. He couldn't see, but a glint of metal caught his attention, and he knew instantly what it was. Without thinking, he jumped in front of the stag and attempted to startle the animal, just as a sound cracked through the air. There was a sudden force through his chest and back, followed soon after by pain, and Mier was on the ground. The stag ran off with a bellow, disappearing through the trees. The commotion caused his siblings to come running, and they found their brother in a pool of his own blood. He had been shot.

    One of the older brothers, Ranger, managed to see someone running and he gave chase while the others stayed with Mier, trying to save his life. But he was fading fast. Later, Ranger managed to capture the guy who shot Mier, who was apparently doing illegal hunting, and was taken into custody for attempted murder. Mier was brought to the hospital, where the doctors attempted to save his life, but to no avail. He soon died, and the news brought great grief to his family. However, Mier began to dream: All around him was nothing but darkness, yet he stood in a glowing pool of water. Then, out of no where, he was approached by the same stag that he had saved. The stag moved through the water, the sound echoing in the chasm that they found themselves in and just like before, the stag stared down at him with that same intense gaze. Yet, this time, Mier could hear a voice.

    Do you wish to live?

    Mier didn't understand, but he only nodded, unable to speak. The stag then lowered his snout, pressing it to Mier's forehead, and warmth radiated through his body as light began to envelop him.

    Then live.

    Mier woke up in the hospital, surrounded by his family as they cried tears of joy and overwhelmed him with all their love. When he asked what happened, his family explained that the doctors had lost him and they all thought he was dead, yet his heart monitor had began showing vital signs that his heart was still beating. They went to work right away, and this time, and this time, Mier was in stable condition and it appeared he was going to be all right. They have no idea what miracle had caused this, but called it the Creator's blessing. Mier's hair and eyes have changed color to that of golden blond, and he seemed to radiate light, yet not physically. Mier had told his family of the strange dream he had, but they were not sure how to take it nor did they entirely understand. Neither did Mier. Later in the years, as Mier grew, he began to unlock his power and soon came to realize what the stag had bestowed upon him. He shared his new found power with his family, who were at first shocked but then entirely pleased, but they all came to an agreement that he should keep his power secret.

    Not long after he discovered his power, Mier once again had that same dream about the stag. Yet this time, as they met in that pool of water, the stag told him about his gift. And never would Mier ever forget his words:

    So long the light shall glow, so shall you, but should it dwindle out of existence... Then so shall you.

    Bitterblue
    full



    Character Name: Alysia
    Gender: Female
    Age:22
    Occupation Guardian

    Strengths-
    Human Form:
    • Magic:
      • Alysia, as a guardian, was required to study each of the five elemental magics (Earth, Air, Fire, and Water, and Life), mainly focusing on the one that chose her. For Alysia, that element was Air. Air is one of the more playful elements that one can be chosen by. Some of the abilities this element can give her are:
        • Aerokinesis: the ability to manipulate the air, wind and gas. (Basic, one of the first ones she learned when she was chosen and started communicating with
        • Deoxygenation/Lung adaptation: The ability to suck all the oxygen out of a place. Also, she will be able to still breathe in that situation thanks to the lung adaptation.
        • Atmokinesis: The ability to manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricit
    • Combat:
      • Alysia was trained to fight not only in dragon form, but in human form as well. She can take on two attackers at once, depending on the weapons being used. She is capable of disarming most attackers, depending on their size. She sometimes struggles against bigger opponents.
    • Heightened Senses:
      • Even as a human, she has heightened senses. She can often see better, hear better, and smell better than most other humans. Perks of being a dragon shifter.
    Dragon Form:
    • Breath Weapon:
      • Wind/Cyclone: Her wind can be as gentle as she needs it to be, to as strong as a cyclone. When she uses her breath weapon, you better hope you aren't in her way. Her storms can wreak havoc on towns and villages, valleys, anywhere she needs it to.
    • Agility:
      • Since she's fairly average sized, she is fairly agile in the air. She can turn fairly sharply, and can fly at speeds. She's able to use her magic to help the wind flow under her wings better, thereby getting more speed.
    • Claws and Tail:
      • While she doesn't like combat, if needed, her claws and tail can do some significant damage.
    Weaknesses-
    Human Form:
    • The Change:
      • The change from human to dragon (and vice versa) is immensely painful, as you could imagine. Her entire body is changing, morphing into something completely different. It can be agonizing. Because of this, she can sometimes be reluctant to shift. Furthermore, she is most vulnerable when she is shifting from human to dragon (again, vice versa as well). If someone were to attack her mid-shift, she's practically helpless.
    • Magic:
      • The thing about elemental magic is that it takes a significant amount of energy, sometimes more than one person can have. If she depends too much on her magic, and uses it too often without resting the proper amount of time it can cost her her health, and if she goes too far, her life.
      • Each ability has a different energy consumption rate than others. Significant use of Atmokineses can take enough energy to put her out for days at a time, while Aerokineses can take just a couple hours to recuperate.
      • While it is possible to borrow energy from others, it can fairly quickly drain the others energy and life force. Therefore, it is almost completely forbidden except in the most dire of circumstances, and even in those circumstances there has to be 100% consent before energy is borrowed, since it can lead to the death of the person.
    • Size & Combat:
      • She is small in stature, so it doesn't matte how skilled she is with a blade, if her opponent is significantly bigger than her, she can be overpowered. She won't have enough time in this kind of situation to shift.
    Dragon Form:
    • Size and Strength: she isn't necessarily bulky and made of muscle, she isn't the strongest dragon. If faced against a stronger and bigger opponent, Alysia is more likely to be overpowered in close combat.
    • Armor: since she's an air elemental, she moves fast. Her scales are not overly thick and protective as most peoples are. While they aren't easy to pierce, it is possible to pierce through her scales and cause her some significant damage.
    • Stamina: Flying and magic and combat take a significant amount of energy. She can fly continually for about 12 hours before she needs to rest. If you add magic use and fighting to that, it can shorten the amount of time to as little as 6 hours. And to rest, she needs land. Traveling over large bodies of water can be problematic at times if there isn't a place she can land and give her muscles a break.
    General Appearance
    Human Form:
    Alysia is a stunning young lady with fiery red hair flowing to her shoulders and fiery green eyes that could curdle your blood if she so desired. She's petite, standing around 5 foot 5, and average weight; most of her weight comes from muscle.
    She is most often seen with either a smile or a smirk on her face.

    Dragon Form:
    Alysia's dragon form is formidably impressive. In dragon form, her eyes are a bright gold. She's not the largest dragon in her realm, but she's not the smallest either. Nose to tail, she's about 50 feet long, her shoulder stands about 20 feet off the ground. She has a decent wingspan of about 300 feet.
    Talents
    • First Aid: First aid was among the many skills Alysia was taught as a Guardian of the Realm.
    • Singing: She always liked to sing, and is often heard humming as she goes about her daily tasks.
    • Swimming: She's always loved the water, as a human and a dragon, she is hard to keep out of the water.
    Inabilities
    • Writing. Her handwriting is nigh illegible. Her brain moves too fast for her hand to keep up, so the result is a scribbled mess.
    • Cooking. She's a terrible cook. She's made attempt upon attempt to better her cooking skills, but to no avail.
    Fears
    • Spiders: Anything arachnid like, and she is out of there. (Kinda silly, she knows that, but they creep her out.
    • Abandonment: She's never really spent more than a month alone, and that was hard for her. She's always been surrounded by people she cares about, her moms, the Guardians. If abandoned, she doesn't know what she'd do.
    • Not being good enough: She's always tried to be the best she can possibly be, and sometimes she feels like it's not enough. Yes, there is always room for improvement, but she tries so hard.
    General Personality
    Alysia seems to be a happy person, often seen laughing with those around her. She likes to joke and make the people around her laugh.
    She has a good work ethic, putting forth her best effort to any task that is set before her.
    She's a good leader. She keeps calm under pressure and is quick thinking.
    Inner Personality
    TBD
    History
    • Adopted by Gwynn and Akarra at 3 months old.
    • Guardians are chosen once every 70 years. Alysia was chosen by her element when she was 10 years old
    History of the Elements and Guardians:
    There are several types of magic, but elemental magic is extremely rare, as the element has to choose who wields their power. It is a rare occasion for an element to choose someone, but they do when they know that new Guardians need to be trained.

    There are five elements: Earth, Air, Fire, Water, and Life. Each element is sentient, they come together to protect the realm, and the planet. It is only by their choice that they give particular individuals the privilege and ability to wield their power. Each element and wielded are able to communicate with each other, in a way. It's more difficult than it would seem to be able to communicate with an element, but it can be done. Each Guardian is able to sense their elemental magic, whether it be in other beings, or in specific parts of the planet.

    So when the time comes for a new Guardian to be chosen, all the children who have shown signs of magic are brought to the Tower of Isliandor for the Ceremony of Elements. Each child is brought before each of the five Guardians individually. They spend about five to ten minutes with each Guardian to give them adequate time to determine if the child has been chosen by their element.

    If it's determined by a Guardian that a child has been Chosen, they are brought into a separate room. When a child with an element is found, they are brought to a separate room to wait while the Guardians finish meeting with the rest of the children, until all five are present.

    When the children are dismissed, the five chosen elementals are brought out to greet the masses that gather to celebrate the choosing every half century. This is a massive celebration, and parties last long into the night.

    After the ceremony, the children are sent home for a couple of days to pack their belongings, and spend some time with their loved ones. When their allotted time with their family is up, the elementals are moved into the Tower of Isliandor. Yes, they do have time once a week to do as they please, most of them go visit their families.

    Each Guardian has a separate section of the tower that is designated and designed specifically for their element. Each child is then formally introduced to the current Guardian who shares the elements abilities with their own. The Guardians then take the children under their wings. Each Guardian will become a mentor to the child who shares the element. They will teach the young Guardians how to communicate with the Elements and how to use their magic. They work closely with their trainees, making sure that they learn how to use their full potential.

    Each Guardian in training is taught not only how to use their element in whatever situation they're in, but also how to fight in combat in both human and dragon form without their magic. From the day they move in, the young Guardians are put in a school type environment 6 days a week. Every day consists of 10 hours of training. Both in the physical acts of combat and magic training, and education of the history of the Realm and how each Guardian has had their place in history. They are reminded that they themselves will one day be the mentors that will be teaching the next generation of Guardians.

    When they are deemed proficient in their elemental magic use and combat skills, they are then given the one other thing no one in the Realm could have. The ability to shift to dragon form. Now, the dragon has always been a part of the young Guardian, it just had to be awakened. Until awakened, the dragon lies dormant, undetectable. When the time comes, each trainee is brought to a massive, sacred chamber. This is the chamber of the Dragons. Each of the Guardians who have come before have come to this chamber and have awakened their sleeping dragon inside them. When they are led into the chamber, they are told to remove their clothing and put on lightweight white robes, and left alone. They are to meditate in the presence of the elements and the dragons that have come before them, asking for guidance and strength and wisdom in how to protect their realm. They ask for their own dragon to come forth. When this request is granted, the trainee will know immediately. It will be like something in them has burst to life, eager to get out. The first shift will happen in that room, surrounded by their predecessors spirits. When this happens, their mentor will enter the chamber, also in white robes. They too, will shift. Once in dragon form, they can communicate with mindspeak [when talking in mindspeak, it will be ~in between these little wavy things~]. From then on, the training is focused on learning proper flying abilities, breath weapons, combat in dragon form, along with any other skill that is needed in this form.

    When the new Elemental is deemed ready, there is a kind of private ceremony, with only the occupants of the Tower and the families of the new Guardians. The Mentor is waiting at the front of the room as the trainee enters and walks down the hall towards the Guardian. Each trainee recites vows to pledge their life to protecting the Realm. When the vows are completed, they are deemed an official Guardian of the Realm, allowing their predecessor to retire in peace, knowing they have left the Realm in capable hands.
    -
    -
    Character Biography
    Alysia was born in a small town called Imasar, about 100 miles from the Tower of Isliandor, the home of the guardians. Her parents, Gwynn and Akarra, adopted her when her birth parents died suddenly when she was an infant. Growing up with two moms was interesting. It was definitely out of the norm, and some of the more biased people ostracized her and her family because of it. But she wouldn't trade her family for the world.

    Ever since Gwynn and Akarra took Alysia in, she has been showing signs of having magic. Small gusts of wind would randomly sweep through the house though there were no windows open. In storms, there would often be a break in wind and rain around their house.

    When Alysia was 5, her abilities were getting so incredibly strong, that her moms didn't know how to train her how to control them properly. She said that she was able to hear voices in the wind talking to her, encouraging her. After a few months discussion, Gwynn and Akarra packed up what they could carry, and the three of them set out for the capitol, over 100 miles away. After several months of traveling, the trio arrived at their destination. When they had settled into a new settlement with decent paying jobs, Gwynn and Akarra sat down with Alysia and told her that she would need help to learn how to control her abilities. Alysia was eager to learn, even at such a young age. She went to school to learn about her abilities, where they came from, and was slowly introduced to methods on how to control them. She wasn't taught how to use them, per say, but just how to keep them under control so she didn't cause any damage or hurt to those around her. Every day, she would go home and tell her moms what she learned, and they would smile and tell her how proud they are of her.As the years went on, Alysia's power grew, and thus became harder to control.

    When Alysia was 10 years old, it was time for the Choosing ceremony. She and her family traveled the days journey to the Tower of Isliandor where Alysia was taken to a room full of others, ranging from the age of 5 to 16. One by one, they were taken in to meet each Guardian in turn. When Alysia's turn came, she walked bravely up to the doors despite her fear. She first met with the Guardian of Life, then the Guardian of Water, followed by the Guardian of Fire. Her fourth, and as it happens to be, her final stop was with the Guardian of Air. As soon as she had stepped into the chamber with the Guardian, something within her stirred. The voices she's heard her entire life came roaring to the surface. Wind circled the room, embracing her as she approached the Guardian.
    ~~~~~~~~

    Amalia had a smile on her face as Alysia walked towards her. She could sense the untamed element within this child. She saw a mixture of awe and fear on her face, which is understandable. After all, that first time in the presence of her mentor was quite unforgettable. That first feeling of, what she learned later on, the first clear communication with Air was indescribable.

    Amalia watched with a soft gaze as Alysia approached and curtsied deeply. "Rise, young one. I am Amalia, the Guardian of Air. May I ask your name? Tell me about yourself."

    Alysia stood up straight and met Amali's gaze. The voices in her head were louder than they'd ever been before. It was like she was being embraced by something that she couldn't identify. "My name is Alysia, I'm from Imalsar, and my mothers are Gwynn and Akassa. Gwynn is a seamstress, and Akassa a cook." Alysia's voice quivered slightly, her anxiety raging through her veins. It was hard to focus with the voice whispering in her ear.

    Amalia smiled again as she rose from her chair and walked down to meet Alysia. She reached out her hand to shake Alysia's. She remembered how terrified she was when she met her own mentor, Kalya. She wanted to make sure this child in front of her knew she was safe and that she had nothing to be afraid of. "Welcome, young Alysia. I sense great power within you. How long have you had your magic?" the question was asked right as their hands met to shake.

    As soon as their hands met, gusts of wind started surging through the room, pushing Alysia slightly off balance. As she stumbled she heard/felt the voice getting louder and more prominent within her head. Alysia looked up at Amalia and saw a look of satisfaction and....affection?

    "Alysia, the voices that are roaring in our heads is our element, Air. She is quite intense sometimes, but she's also kind and compassionate. She's looked after you all these years. She steered Akassa and Gwynn towards you, she kept you safe. You are her chosen vessel. I see great potential in you, as does she. She has given me a name for her, but she will likely give you one specifically for you. Over time, you will learn to understand her, and how to communicate with her."

    Alysia's face showed the shock that went through her system. Yes, it had always felt like someone was watching over her, and her powers were getting harder to control; but never in her life would she have thought that she had a connection with the Air. She reached out and took Amalia's outstretched hand and followed her into a separate chamber.

    Thus begins her journey.
  • Queen Shani Zarya


    Hair
    Black with red highlights

    Eyes
    Gold

    Body Type
    Lean and finely figured

    Physique
    Back is straight and poised, able to be completely still without a single muscle twitching. Her movements are razor quick, scarcely seen, rarely caught off guard.

    Height
    5'4

    Weight
    120 lbs

    Family
    - Father: King Roland Zarya (Deceased
    - Mother: Queen Asha Zarya (Deceased)

    Place of birth
    Kingdom of Zarr

    Blood status
    Royal family Zarya

    Background
    Ever since the terrible darkness overtook her homeworld, Shani has known only fear and sadness. The terrible plague and the many wars it had brought with it cost her her family's life where she is now the sole heir to the Zarya family throne, becoming queen at such a young age. Forced to take the role of leader with no time to grieve, her quick action and decisions have given her the appearance of being far older than she really is and demanded the respect of all those around her despite her young age. It was thanks to her quick thinking that managed to save the rest of whatever survivors of her people there were and shelter them within her own fortress before the darkness could completely wipe them out. It is there that they fight to survive while only the queen now holds hope that salvation will come.

    Personality
    Calm and poised but her tongue is as sharp as a blade with fire to back it. Being young she has to work three times as hard to earn the respect of others and not allow them to push her around or take advantage of her. She must constantly keep the image of ruler in front of her people and others so that she doesn't lose their respect. Due to this, not many see her true personality or truly know her. She must constantly keep calm and under order no matter how stressed or exhausted she truly is.

    Power
    Queen Shani Zarya has powerful magic that allows her to keep a protective barrier around her fortress, though because of this, she cannot leave. She can still use more of her magic spells while the barrier is active. The fact that she could still perform while the barrier is active and that she can keep it up for so long proves how powerful a mage she truly is, though all mages have their limits, and she knows that she cannot keep the barrier up for long. Her magic is always revealed as red aura, her true aura, and lies mostly in the defensive and healing. She does know high-level offensive spells as well.
  • Creatures of Vocorth Stronghold
    • The Lavathan: This impressive creature swims beneath the lava's surface like a fish in water, it's body able to withstand the intense temperatures of the molten magma the land produces. It rarely surfaces, preferring to remain in the depth of the lava ocean, though loud noises can attract it to the surface. There are not many like it, only a handful of these creatures exist in different parts of this heated territory, but they stay apart from one another. They can get very territorial and a battle between two Lavathan's can cause new volcanoes to form and erupt around them. Only when seeking a mate would a female seek a male, usually resulting in males fighting each other to the death, then the female would claim the victor and the two would separate so that she may return to her territory to prepare a nest for her egg. Lavathans can range from 36-42 ft long and their bodies are hot to the touch. They are also able to produce searing hot hair from their mouths that can melt skin off bone.

    • The Flameleon: These creatures have the habit of blending in with their surroundings, able to camouflage themselves to sneak upon their prey. Like the Lavathan they are able to swim within the lava like water, the spines on their backs protruding from the lava pits like a shark fin, the only clear indicator of their presence. They can't breathe in lava but they are able to stay below for long periods of time, and are able to live on land just as easily. They have no legs so they use their long strong arms to act as legs that can carry their bodies while their long tails drag and slither along the ground. They fire lava balls from their gullet and fire them like canons, and upon impact, they explode in a pool of lava that splatters their surroundings, though this requires careful aim. Like the Lavathan their bodies are also hot to the touch. They are 8 ft tall when fully upright and 16 ft long.

    • Drads: These small elite warriors are made of the toughest material all around their body. They are probably the only creatures in this territory who are not hot to the touch, in fact, they are relatively warm but that doesn't make them any less dangerous. They are like a walking furnace, able to produce high intense heat from their mouths with lava spewing from them like drool, though they do not harness the ability to spit it out or fire it in any sort of way. They tend to grab hold of their victims and bite them, their vice-like grip near impossible to release, and their jaws clamp down on their victims like leeches. But instead of sucking blood they let their lava spit burn and sear through their victims. They move very slow but are able to roll themselves into balls and roll at fast speeds but of course, once in this state, they are unable to see where they are going and cannot make any sharp turns. Nearly nothing can pierce through their hard armored shell, so the only way to hurt them is through their mouths where they are most vulnerable, though if their armor were to crack and break apart then they are quite easily defeated. They are only 3 ft high.

    • Cols: The name is quite fitting on the account that these little creatures like to set themselves on fire. They are small and quick, setting anything ablaze that they run pass by, leaving a trail of fire in their wake. These little creatures do no harm otherwise, once their fire is out then they are nothing but a nuisance, though they are usually weilding blades and weapons. While ablaze they can be quite deadly. There are also usually a lot of them that can easily surround and overwhelm the person, using their bodies to melt and burn their victim. They also have the nasty habit of making themselves explode if they become too angry, though it literally backfires since it results in killing themselves as well. When exploding themselves independently their area of damage is rather small but still lethal to those who happen to be nearby, but as a group they can cause quite the damage. Their explosions can also cause a chain reaction. If one were to explode near one of their comrades, that one will also explode with them. Think of it as sticks of dynamite. They are only 2 ft high.

    • Drels: These creatures serve only as mounts for the Col. They are rather stupid and docile until you step near their territory or anger them in some way, then they become fierce and deadly. They have tough hydes but not as impregnable as the Drads. Their claws are imbued with a searing heat that can burn through anything they grab or claw at, and they charge like a bull, able to break through rock. Though those are their only offense mechanisms. They are easily outsmarted and their eyesight isn't the best, but they are super quick on their feet and can cover large distances within a matter of seconds, so it's best not to have their sights set on you. They are 5 ft high and 10 ft long.

    • Fyre Wyrms: These poor creatures are the only true residents of the Vocorth territory, usually dwelling deep within the volcanic mountains and keeping to themselves, usually such peaceful creatures. But ever since the Darkness came they had been enslaved by its minions, their fires used to power up their forges for their weapons, tortured and abused while being chained up in the darkest pits of the caverns within the stronghold. They have no choice but to obey since resistance is followed only by pain, the Cols and Drads using tools to poke and prod the beasts into producing the lava they need. These Fyre Wyrms can grow to be 160-200 ft long and spew magma from their mouths. They can dig tunnels within the earth that provide a sort of pipe system for lava and geysers.
 
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There was screaming.

That was the first thing Meir became aware of as he drew back into consciousness. There was nothing but darkness and an extreme pounding in his head as though someone decided to sit on it and took a set of drums to begin beating them over and over. The ground vibrated beneath him as though some great commotion was going on in the distance and as he drew closer to consciousness, some of the screaming parted away to shouts of orders and urgency. There were other sounds, too, sounds he couldn't quite make out. He thought he heard faint gutturals of growls and distant roars, but he couldn't be sure. Everything sounded so far away and distant from him, like a dream...

Meir's eyes began to open and despite there being lack of light it was as though a blade pierced right through his mind by how much it hurt. He instantly squinted and lifted a hand over his eyes, trying to protect them, but there was no need. After the initial shock, they began to adjust and the pain faded away. He slowly lowered his hand, squinting his eyes as he tried to take hold of his surroundings, but what he saw shocked him even further. The sky was filled with dark ominous clouds but he knew instantly that these were no ordinary clouds. He could see faint purple hues within them that seemed to glow like some sort of radiation, but he had no idea what for or why.

Everything was so fuzzy and despite being on the ground, he felt so dizzy. He had no idea where he was or why he was there or...or... He furrowed his brow as he tried to remember. He... He didn't know anything. He knew his name and he knew who and what he was, but anything else was just...just...gone! He could feel panic begin to sink in but he tried to keep calm. He began to push himself up, rolling onto his stomach so that he could push himself onto his hands and knees, but his movements were slow and sluggish. This place... Whatever it was, he could feel how much darkness there was, the light so weak and distant. It weakened him.

He looked around him and he could see that he was in some sort of courtyard. He could tell that this place once had been so elegant and beautiful, full of pure white stone with a beautiful garden and a flowing fountain right at it's center, decorated with smooth statues and etchings of floral shapes, but now it all lay in ruin. The stones were cracked and broken, the fountain crumbled and completely dry of water, the garden filled only with dead plants. Now that he was fully awake the sounds Meir heard before came crashing into him, filling his ears. He knew those sounds.

They were the sounds of battle.

Lost and confused, Meir could do nothing but look around him, unsure what to do. He had no idea what was going on or how he ended up there. As he looked around his eyes landed on a body not too far from him, and the sight seemed to knock some sense into him.

"H...hey..." He said weakly at first, a bit shaken. Then he pushed himself onto his feet, stumbling at first, but then he ran to the fallen form. "Hey!" He called out a little stronger, dropping down beside the body and gave it a firm shake. "Are you alright?"

When he turned the body he gave a faint gasp and quickly recoiled, his eyes wide with horror. This...this thing... He didn't know what it was. It looked human but had large horns and dark gray skin. It looked evil. How...how did he miss the horns?! He must have been so out of it that his mind hadn't quite registered the horns when he saw this body down. He backed away quickly, no longer wishing to be near the creature, but as he looked he could see two other bodies lying helplessly on the ground.

Just what was going on?
 
Alysia woke to the sound of screaming.

She stirred, disoriented from the gongs sounding in her head. When she opened her eyes, she had to immediately close them because it seemed to be too bright. She slowly opened her eyes, letting them adjust so she could see. When she was able to keep her eyes open with minimal pain, she slowly pushed herself up, being careful and aware of every part of her body to check if she was hurt anywhere. So far so good, she thought to herself. She stood to her full (short) height of 5'4. She felt light-headed and weak, like she'd gone a week without food or drink. She had no idea where she was. Her brows furrowed as she tried to think back on where she'd been before she woke...but...there was nothing. She couldn't remember anything....She knew who she was, what she could do, and how to do it, but other than that her mind was blank. What is going on?

She wasn't ignoring the screaming and the obvious sounds of battle, she just needed to get her bearings before she could do anything. Her heightened senses disoriented her a little, since she was hearing sounds she had never heard before, and the sky had strange colors to it. She turned in a full circle to take in her surroundings. She was obviously in the ruins of what was once a beautiful stronghold. As she continued to survey her surroundings, she noticed a man kneeling over...What is that? She saw another body not to far from them. Since the man was checking on the unknown being, she jogged to check on the young looking man who was laying face down.

She'd known she was smelling decay, but she didn't realize the strong stench was emanating from this man before her. She shallowed her breathing and knelt besides the young man. His skin appeared to be rotting, but she could see his chest rising and falling with each breath.
How is this man still alive if his skin is rotting off his body? she thought to herself. But she didn't give herself too much time to wonder, she had to make sure he was as okay as he could be. She gently placed her hand on his shoulder and shook him softly, "Sir, are you okay?" It sounded like the fighting going on wasn't too far out, and she didn't want any of these people to get caught unaware.
 
Wren couldn't move, thousands of voices in his head screamed at him, many of them suddenly silenced, only to be replaced by more and more. His eyes snapped open and a beastial roar erupted from him "SILENCE!" He roared at the top of his lungs, the roars erupting from him constantly as he covered his ears and triee to drown out the voices with his own.

'There is death, destruction and war all around me' Wren thought as he suddenly came to this realization, the voices he thought he was hearing outside were actually being spoken directly into his mind. His eyes calmed suddenly and the beastial roars echoed before being replaced once more by the sound of battle and death.

Slowly rising to his feet he noticed some other beings around him, one of which seemed to be the owner of one of the many voices he had quieted in his mind. He stood to his monstrous height of 7'5" ,his horns jutting out from his long and dirty white hair. His body made audible cracks as if they hadn't moved for millennia, which, even though he couldn't remember it, they hadn't. He looked at his body, the muscle of his body was firm but obviously pulled tight across his body, seemingly weakened and emaciated.

He looked to his arms and saw chains with runes engraved across them and noticed the same across his ankles, "What the hell happened to me, why can't I remember anything?" He muttered to himself quietly, his voice deep and full of confusion as he turned his gaze around him.

His surroundings looked like it had once been a beautiful garden, though now it was ruined, the flowers were wilted and crushed, the stones that made up the walls and pathways were all cracked and destroyed, the smell of death drifting from many of the cracks.

Wren felt his blood boil as the smell entered his nostrils, the purple and red of his eyes seemingly growing brighter at the thought of the slaughter around them, but he collected himself and calmed down before slowly walking towards where some others were, his eyes briefly moving over the woman and the corpse before resting on what seemed to be a man with tanned skin.

"Where are we boy? And why do I remember nothing other than who and what I am? ANSWER ME!" He said, though not physically, he projected these words telepathically straight to the man. Though Wrens gaze was cold and his face stolid, the voice he projected seemed to be filled with a low burning fury.
 
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Are you ok? Dabi could hear a voice but all he saw was darkness. Where was he? Who's talking to him. Why does it feel like he's been through hell? Slowly his eyes opened. And Dabi let out a groan the light was blinding it felt like he was having about twenty hangovers at the same time increasing the discomfort. Dabi reached for his head but instinct stopped him. It was at this time he began to hear the sounds of battle in the distance. So he moved his hands to help himself up and when he did the dead plants began to rot from the point of contact with his hands. And the rot spread the longer his hands kept contact. Dabi pushes himself up so he's on his knees and can better bearing on where he's at. As his eyes scan the area he sees dead plants and destroyed scenery. And it seems he's not alone there was a woman near him, and a guy not far with some beast in front on him. He looks to the girl and realizes that's the voice he heard. "Yea I'm fine." Davi said quietly it was kind of hard to speak as his throat felt so dry. "Are we in hell?" Dabi asked the scenery lead him to believe it wasn't Heaven and the beast nearby reminded him of Asmodeus lord of the nine Hells where he came from. Dabi then felt somthing at his sides one was his katana and the other a pair of gloves that he felt a pull to.
 
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Mier spotted one of the other bodies move, a female it looked like, and saw her approach another form. Mier had thought that person had been dead since he could see it's rotting corpse from where he stood, but considering the female began to speak to it there must have been some signs of life, but he didn't see how there could be. From the looks of it, he and the female were the only normal-looking ones here or at least 'normal' by his standards. He had no idea where they were so for all he knew, the way the horned man and the rotting corpse looked might have been the normal ones here.

The loud bestial roar was enough to jar Mier out of his thoughts and make his whole body jump as his head whirled back to the fallen form he had previously ran to. If this thing didn't scare him before it certainly did now. Based on the physique of the figure, Mier assumed it was male, though he honestly wasn't sure what to call it. The thing's cry only encouraged him to back further away from it and towards the other two, instinctively putting himself between them and this beast of a man. Even though Mier's thoughts were scattered and all over the place, he knew he could fight if he needed to, but his powers might not have been what they used to be considering how weak he felt at that moment.

When the beast-man's eyes landed on him he could feel a cold chill run down his spine as though he knew the guy was angry even before he heard his voice. Then the strangest thing happened. A voice spoke in his head which was the strangest sensation, yet one he felt he was sure he felt before, but it was from some long-forgotten memory he couldn't remember. He knew the voice came from the beast-man before him but he had no idea how he was speaking through his thoughts. At his final command, Mier's hands shot up to clutch his head as the beast-man's roar of a voice thundered in his skull, causing him to cry out in pain. His head was still reeling and pounding from waking up so this way of speaking was not doing it any favors.

"G-Get out of my head!" Mier commanded the being before him through the pain. "I don't know anything, I'm just as lost as you are!"

"Halt!" Mier turned his head to see several men clad in armor and brandishing weapons begin to file into the courtyard. In a manner of seconds, all four of them were surrounded, blades pointed right at them. "You four are under arrest for suspicion of being in liege with the dark forces. Any resistance will result in immediate death!"

Mier couldn't believe his luck. There were beast-men who could read telepathic thoughts, corpses that come to life, and waking up to a world that very much seemed like it could be hell from what the corpse had said. Now they were all being treated as enemies even though they had done nothing wrong, or at least nothing that he could remember doing.

"There must be some sort of mistake," Mier tried to reason with the guards, "we just woke up here, we haven't done anything!"
 
Wren heard the tanned mans reply his eyes squinting slightly as he took in the small amount of information, the gears in his head turning quickly as he read the minds of the others, their thoughts similar to the tanned man. 'If this the truth... Then have we been summoned by someone... Or something...' He thought to himself as footsteps started getting closer to them.

"HALT! You four are under arrest for suspicion of being in liege with the dark forces. Any resistance will result in immediate death!" Came the yell of a soldier, clad in armor with blades pointed threateningly at them.

"Mortal, if I wanted to destroy this city I would have, you yourselves are little more than ants before me." Came Wrens voice aloud as he stepped forward, his horns raised as he looked down haughtily at the group of soldiers before him, walking towards them as he grabbed the blade with his hand and twisting his wrist as he walked, the blade bending until a *SNAP* resounded as the blade snapped close to the handle, making the soldier give a yelp of alarm before retreating behind the others.

"If I were truly an enemy, mortal, as much as I love the slaughter, I do not know this world. I will allow you to escort me and these ones behind me to your leader." He said with disdain, as if the soldiers before him were little more than piles of dust that had just happened to blow before him.

The soldiers all looked at each other, the blood on their faces draining as the looked at their own swords and then at the broken blade on the ground. All looking to their superior officer and then back at the demon before them, who in turn looked at the four nervously.
 
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