Name and its meaning: Lystra (Free)
God Parent: Athena
Physical Age: Sixteen
Personality: Lystra is an independent girl, she has never once willingly accepted help and attempts to do everything on her own. She's stubborn and arguementive, this usually causes her to push everyone's opinion out of her mind, she's a My way, or the highway
kind of girl. She's creative and always has random thoughts, which sometimes can become rather annoying to those around her. She's entirely clever and crafty and will always come up with a great scheme to get around obstacles. She does care for those she loves, but can become quite cold-hearted when the trust is broken once, she's not one for second chances.
Strengths: (Not entirely sure where to go for the rules, but I’ll put up four general powers that I assume would be good and you can let me know)
Persuasion: Lystra is incredibly persuasive and tends to get her way with things. She tends to find out a person’s weakness and uses it to her own advantage.
Advanced weaponry skills: Ever since she was able to walk, Lystra has been handed a weapon to wield. Intense training and hours upon hours of pain and blistering hands, Lystra has mastered most and maybe all weapons available in the present time.
Mild clairvoyance: Lystra has noted that lately she has been getting immensely accurate pre-cognitive dreams, and sometimes will have very short visions during consciousness.
Optimistic: No matter the circumstances, Lystra will always have a smile on her face, and think positively of any situation, which in turn, gives most people she meets, the benefit of the doubt.
Weaknesses: Lystra is very impatient and tends to make her decisions and actions on impulse, thus always getting herself into bad situations. She isn’t a very good combat fighter, she’s very materialistic, and because of that aspect she usually suffers from starvation and lack of sleep because of being so picky, and her sense of direction usually gets her lost.
Extreme health: Immunity to any terrestrial disease and the ability to heal wounds rapidly.
Animate: She is able to animate inanimate objects.
Energy Bolts: She’s able to conjure mystical energy bolts.
Weapon and Items: An enchanted sword given the ability to have almost one hundred percent accuracy. (Note: this does not mean it can kill in one single blow, it can just almost always hit the target, anywhere.)
Background: Lystra was homed by a group of men who were retired from war, they would always keep her busy with chores or training with weapons. They knew she was not normal, but yet they accepted her anyways, which always made Lystra smile. She was told she had been found in a helmet left by the men’s house, only wearing the necklace etched with her name. She had left the house by age eight, and has since then been travelling by herself. Thus meaning she had never attended schooling or learned the meaning of a friend.