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clementinn

The Silly
Original poster
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. Multiple posts per day
Writing Levels
  1. Intermediate
  2. Adept
Preferred Character Gender
  1. Primarily Prefer Female
Genres
Just about everything but slice-of-life. High Fantasy, Sci-Fi, Paranormal Investigation, Dystopian, Magic Schools, and Superheroes are my favorites.
Not even Gods last forever.

The world of (name. Working on it.) is ruled by a Pantheon of many gods, each of them a physical manifestation of what they represent with a city-state that worships them specifically. It is their job to answer the prayers of mortals and keep the natural world in balance.

They don't need to eat, or drink, or sleep. They have infinite energy to keep the planet in tune at all hours of the day and powers beyond human understanding. If the other gods choose not to keep them in check, they can do as they please with no consequences.

What the gods do not have, however, is immortality.

Sure, they can't be killed in the way a mortal could. Their lifespans are longer than a human mind could comprehend. The average person will have had their parents and children live their whole lives through one Pantheon.

But the Gods can die. Every 500 years, the powers and lives of the gods dwindle and fade, and they must pick a mortal to replace them, or the world will fall into disharmony and destruction.

These Champions must be chosen wisely, they must be trained for the responsibility of Godhood, learn to control their new powers that they slowly gain, and prepare to leave behind their families, friends, and everything they knew from their mortal lives to ascend to the highest level of being.

The gods can choose whoever they like, any mortal is an option, but there are different customs often passed down through the many pantheons. Champions are typically between the ages of 16-25, mature enough to handle the responsibility but young enough to still be molded, but this is not a requirement. Some gods have deadly trials to decide who is worthy, others let their worshippers vote and elect a member to take on the responsibility, a few keep track of their families they left behind and choose one of their descendants to pass the torch to.

The time has come to choose new Champions, and the whole world is on edge. Will you be able to handle the demands of Godhood?

You may choose any one of these gods for your character to be a Champion for. I would suggest you build your character around the god's preferences and traditions, but if you want to go a little off-script then just hmu and I'd be more than willing to work with you!


Deity of Night and Dreams (claimed)
This deity rules the night and all of its creatures. They move the moon, organize the stars into constellations and can bless people with dreams filled with guidance for the future. The night can be peaceful, but it is also filled with lurking danger in the darkness of the unknown. This god is also known for providing prophesies and visions to humanity more often and more significantly than others in the Pantheon.
City: This city is located far away from the others so they can look to the night sky and dream deeply without any disturbances. Most know the stars and their positions by heart, and the roofs of the buildings are often decorated with depictions of the planets and the moon. Visions in both waking and sleep are considered sacred, so the city is a very quiet one. Prophesies are held more dear than stories about the past, and they keep them archived.
Champion: This Champion should be curious, gentle, and resilient. This deity has a preference for those whose curiosity can overcome their fear and fuel their bravery to look into the void and come back with knowledge. Innocent souls who strive to find a place in the world, those who look toward the future without dwelling too much on the past, and oracles and diviners are good candidates.

Deity of Day and Legends (claimed)
If the night represents what is hidden away and the stories yet to be discovered, the day belongs to those whose tales have been written in stone and glow gold in the sunlight. The bright sun casts a spotlight on the city where most heroes come from. This deity has a preference for those who use every last second in the day trying to become legendary and join the heroes of old.
City: This city is up on a mountain where they can get the best view of the sun when it rises without anything in the way. The place is adorned with theaters, statues of previous Champions decorated with gold, and alters set up to honor them even if they have since left their position as a God. Any sort of hero is honored similarly. The people here tend to be loud, celebratory, and adventurous with a strong sense of responsibility placed on individuals to do something great and change the world. It's tradition for young men and women to go out on their own (or sometimes with a group of friends) for a year or so to try their hand at being a hero as a symbolic coming of age.
Champion: This Champion should be bold, heroic, and determined. Someone who has the potential to be one of the legendary heroes this deity represents. Recklessness and anger can be overlooked as long the Champion has a heart of gold that lights the way for those who follow. Adventureres who claim sunrises at the tops of impossible peaks, those who follow the paths of heroes of old and long to be legendary are good candidates.

Deity of Health and Peace (claimed)
This deity is the embodiment of harmony. They sheild people from disease, famine, and other disasters. They are considered a minor harvest God, often being prayed to make sure there's enough food to last the winter, but that's not what they are primarily known for. Their most devoted followers are not just priests, but healers, which they bestow their power upon to bring order to the lives of any human who requires it. While this deity is often sought after by many, certain gods groups despise them for supposedly throwing off the balance of nature through their healing and stopping natural events. They are fiercely protective of humanity.
City: Tucked away in a meadow, the Patron of this city has designated it as a safe haven. Very few of it's residents were born there, most of them are refugees from war, those fleeing abusive relationships, escapees from plague or famine, and anyone else seeking comfort and aid. In return, the people devote their lives to the same cause of helping their fellow man. Lots of hostel-style buildings for newcomers to stay, healing sanctuaries run by herbalists and priest/priestesses, and communal gardens. They live a very simple, pastoral life, but they are disease-free, fed, and safe.
Champion: This Champion should be kind, hard-working, and adaptable. They are purposely picked to be someone from humble beginnings, not someone with any influence or power. They need to understand that mercy is not weak and the power of compassion is stronger than people say.

Deity of War and Suffering (claimed)
This diety is responsible for all human suffering. 'Mercy' is not a word this being or their followers understand. They grant strength to those they have deemed worthy and carry out quick and ruthless justice through devastating plagues and whirlwinds of disaster. They are the bringer of change, a cleansing fire, and humanity's most brutal teacher. If it is victory you truly seek, this God will be your greatest patron.
City State: Imagine stone colosseums with built in traps, extravagant armories, and a fortress-like wall around everything. Children are trained from the time they are very young to be warriors and constantly pitted against each other, only the strongest make it out. The people here are often seen as extremists and zealots, with a very strong cultural belief that the best learning is done through suffering and that it is necessary for change. Trials are how to grow, overcoming them alone is honorable, and they accept them with open arms and often try to handle them individually. There's a heavy emphasis on conquest and a mindset that if you are strong enough to take something then it belongs to you, so their city is rather big and abundant with resources from places they've overtaken.
Champion: This Champion should be ruthless, ambitious, and strong. This deity picks only the best warrior. Near impossible and often deadly trials are chosen by the deity and several people compete for the title of the next god. The one who completes them all is chosen.

Deity of Love and Devotion (claimed)
This deity encompasses love of all kinds. From romantic lovers to best friends to family. The presence of this god is often a very overpowering one, like perfume that's too strong or a dessert that's too sweet. Love is a beautiful, often pleasant thing, but it also clouds one's mind from logic or drives them to do reckless or terrible things for the sake of their passion. Be careful with this one, they're as dangerous as they are alluring.
City State: This city was designed to be as beautiful as possible, filled with highly decorated fountains and buildings and blossoming trees planted anywhere that they will fit.
Champion: This Champion should be devoted, passionate, and adoring. Tradition is for a family member of this deity or their previous family members to be selected as the next god. After 500 years, there are quite a few descendants to pick from. They could be motherly figure, a hopeless romantic, or even just someone who really loves their cat. As long as they love fully and intensely, they are a good candidate.

Deity of Oceans and Storms
This deity is as unpredictable as what they represent. Like the ocean they embody, you should never turn your back on them lest you be swept away in the current. They are a fickle being, some days they are as content and gentle as the breeze and soft waves, providing rain to drink and fish to eat. Other days they are hurricane of rage, sinking ships for no apparent reason and sending catastrophic lightning storms to the land. As long as you keep you remain alert and respect the sea, you should be fine.
City State: There are several little villages by the beach who are devoted to this god, but the big one is located along the coastal cliffs, staring out in the open sea. The people who live here are often fishermen, explorers, and farmers who use the blessings of the sea and the sky to their advantage. Prone to frequent disasters, the people here have learned to be adaptable, tough, and grateful for what has outlasted the harshness of the ocean.
Champion: This Champion should be volatile, insightful, and honest. No specific traditions are in place for the selection of this Champion, but this deity prefers those with a deep appreciation for the sea. Swimmers, fishermen, shells collectors all make good candidates.

Deity of Fire and Earth
(To Be Determined. I need to get this out there and my brain just run dry. I'll have info on this one eventually. You can still pick it you'll just need to help me brainstorm)
City State: (TBD)
Champion: (TBD)

Deity of Nature and Beasts (claimed)
"Nature" is quite broad, and while they do have influence over all natural aspects from the water to the air, they are mainly recognized as a god of forests and meadows and all the creatures that reside there. They are wild, mysterious, and untamable. The spirit of the forest follows them and their followers wherever they go
City State: (TBD. The woods ig?)
Champion: This Champion should be cautious, resolute, and ungovernable. No specific traditions, but the deity does have a tendency to notice the loners and misfits. Those with a strong connection to animals, outdoorsmen, and survivalists make good candidates.

Deity of Knowledge and Mystery
They are the holder of both what is known and unknown, guiding people toward truth in a world full of so much confusion. They can clear minds and speed up thoughts, search memories and dreams, and speak directly into the minds of mortals in a way the other gods can't. (Yes I'm totally stealing from specifically Epic's Athena for powers, sue me.) Their wisdom stretches beyond the boundaries of land, sea, or sky and while they cannot share all of it without overwhelming the fragile human mind, they can guide their followers to make those discoveries themself.
City State: A grandiose library is the crown jewel of this city, and it is home to some of the greatest schools. Scholars, philosophers, mathmeticians and other brilliant thinkers flock to this city to try and uncover the secrets of the universe with like-minded people. While the Gods are honored and respected, as they are in every other city, this specific one has an emphasis and appreciation of human accomplishments.
Champion: This Champion should be curious, inventive, and creative. Tradition is to vote someone to be the Champion based on whether or not the people think they will be a good fit, and (usually) the god respects this vote.

Deity of Festivities and Feasts (claimed)
If you're looking for the Dionysus equivalent, here they are! This is a good deity to have, they just kinda vibe. The best way to worship is to have the best time you possibly can, whether that's getting drunk and partying or relaxing by yourself on the beach.
City State: This city is small, made up of a couple of vineyards, farms, and temples here and there for the few permanent residents. The main draw of this city is a place for people to escape their average lives for a bit to eat, drink, and be merry. Most celebrations and holidays that don't have to do with one specific deity are hosted in this town. Think pseudo-Olympia meets fantasy Las Vegas.
Champion: This Champion should be charismatic, laid-back, and playful. I have serious doubts that this deity would have any sort of trials or traditions they strictly follow, genuinely I think they would just look down and be like "That guy is the absolute life of the party, they're gonna take my place."

Deity of Luxury and Riches
(To be determined, I just need to get this info out there and my brain has run dry)
City State: (TBD)
Champion: (TBD)

Deity of Death and Spirits (Claimed)
Whether death is punishment or mercy isn't something this god cares about, only that they will come for everyone eventually. Most spend their lives trying to avoid the darkness that will one day call them home, but some people find beauty in scattered bones and cemeteries of stone. They are hard to predict, but somehow so very consistent. You can only dodge them for so long, and when your time comes they will be waiting with open arms.
City State: These guys don't really have a city per se, just crypts and burial grounds that are not to be disturbed. They're split up into traveling groups that visit other cities and tend to their dead. A few of these followers in a city are usually seen as fine, they're just doing their jobs, but a sudden influx of them is considered a bad omen.
Champion: This Champion should be respectful, patient, and calm. You'd need a rather strong stomach to even be a follower of this God, constantly handling corpses, you'd need an even stronger will to be the God of them.

Deity of… ???
Nothing here suits your fancy? Let's talk! I'd love to take submissions as long as they're not like super op and make sense for the world.

The only strict info I have about the Pantheon is already on their sheets. Other than that, I would love for my players to put whatever spin they want on these guys without straying too far from the stuff that's already written down. I left the details vague on purpose, so feel free to give them names, genders, symbols, personalities, opinions on mortals, beef with other gods, myths, or anything to flesh out the world and give them fun parallels or opposites to the Champions you create!
I wrote them all as neither fully good nor fully evil. Life, nature, and people are more nuanced than that, and by extension, so are the Gods.
(You don't have to if you don't want to, I can totally take over God Duty if you'd rather just create a Champion, but I wanted to leave the option open)
Remember that these Gods were not the first in the cycle, far from it. They were mortal Champions once too with lives and families, many of them were selected as teens/young adults. They've probably since grown and matured over the 500 years they've been in charge of keeping the balance, but keep in mind that their experiences as mortals may affect the choices they make for not only their Champion but also how they harness the elements they embody.
The Gods CAN come down from above and interact with humans, but they have jobs to do so they don't typically do such things unless it's an emergency or a special occasion.

The Champions are your guys' characters! The Gods have their pick of literally any mortal they want, so your character could technically be anyone, but there are patterns of who they tend to prefer.
Most Gods pick someone who lives in the city that they are the Patron of and one of their own worshippers. This often makes the transition for everyone else in the city easier, especially if they are a well known figure in their community, and lessens the chances of the Champion ignoring the God's will and trying to run away or rebel. (This is not always the case! You could probably make a cool character hook of a Champion who is chosen to become a God that they DO NOT worship and have never interacted with before because some God thought they were neat.)
Most Gods pick someone between the ages of 15 and 25. At this age they are often mature enough to fully understand the responsibility they are about to be given and won't instantly cause chaos the second they start getting their powers, but young enough that their minds are still easy to mold into what the God and the people want from them. They also typically haven't established their own lives, so it's a little easier to take them away without forcing them to leave anybody behind. (Once again, this is not always the case! Imagine the horror of finding out that a God chose a child to be their Champion, or a parent forced to abandon their mortal children for Godhood, or a bitter elder who is ready to pass on only to get stuck with 500 more years worth of living and responsibility. All options you could do, just a bit different from the norm)
Your Champions do not have to match the personality of the God that currently is in place, but I would highly recommend giving them the traits that are mentioned in the "Champion" section of the description of the Gods however that may manifest in your character, or at least something kind of close. I won't make it a hard rule because I think some creative stuff could be done by going against what is expected for a specific Champion, but I will recommend it.
The Champions have five years to prepare for Godhood, and their abilities come to them very slowly. When first chosen, they will often glow for a bit and undergo a minor transformation, sometimes gaining wings/horns/extra arms/more eyes/etc. Not everyone gets extra stuff, sometimes they stay very human looking, but it is known to happen. Either way, they will be noticeably more Godlike to others.

This is just me being paranoid that it'll be boring and lowkey an unresolved complex from the old partner I pitched it to who said that it "didn't have any substance". So here's a whole list of character creation/plot hooks half to prove them wrong and half to get those brainstorming juices flowing for you guys! You don't have to use any of these ideas, but they are free to take if you want them!
  • A Champion from a family where one sibling was raised specifically to become the next God of whatever. They were always the favorite golden child, always got the most attention, always perfect… only for your Champion, the sibling who grew up in their shadow, to be chosen instead.
  • Or, alternatively, by some agreement in the heavens your Champion AND their sibling have been chosen
  • One of the Gods is not pleased with the current selections made by the others in the Pantheon. They cannot cheat death, but they can try to force the others into making different choices. Since the Champions are not "immortal" until they fully become Gods, that means there are five whole years that they could be eliminated. The God starts sending visions to their Champion and making promises that if they take out the others, they will grant them something that not even the current cycle could give them (Immortality for a family member/friend/spouse, another God's powers on top of the ones they are already about to achieve, a chance to force this burden of Godhood onto somebody else, etc.). Whether they are lying or not is unknown, but the Champion is forced to grapple with this choice.
  • Or, alternatively, a God who is actively trying to murder the other Champions themself and is barely being held back by the other Gods.
  • A Champion who has done literally everything in their power to avoid getting picked. They took one look at the cycle and went "no thanks, I like being human." They purposely disrespected their God, moved out of their old town, and dodged anything that might even potentially gain that God's favor… and they get chosen anyways.
  • A Champion who wasn't chosen in the first place. Due to some terrible accident, the original Champion died, and they're the second pick. Can't even imagine the kind of complex that would give someone, not to mention the weird relationship they would have with their God after.
  • Nobody was around to see this Champion when they were chosen, and they don't have any interest in all the preparation and want to enjoy their last five years of mortality on their own terms, so they simply don't tell anyone. Now they have to deal with controlling their new powers to keep their newfound status hidden and try to explain all the signs their God keeps trying to send to rat them out.
  • A Champion who was chosen as the result of some desperate prayer. They were dying or about to be killed and prayed/those close to them prayed for them to be granted a second chance. Those prayers were answered, and instead of dying in the moment now they must wait another 500 years to pass.
  • An Older Champion who looks at all these teens/young adults who have been selected, decides that it isn't right to give someone so young such a big burden, and decides to try and do something about it.
  • A Champion falls in love with one of the attendants who is preparing them for their eventually ascension, and they hate that they just had to fall in love now as they were leaving everything behind
  • Two Gods have been absolute worst enemies from the time they were doing their own training as mortals. Their Champions, however, fall in love.
  • A kind and merciful Champion is kidnapped during their training and the people they care about are threatened unless they send some disaster to a certain group/area once they ascend. They must face abandoning their morality or put the people they love at risk

Basic
Full Name:
Nickname(s):
Age:
City of Origin (Say what God it is, I'll figure out actual city names later/you can give it a real name):
Champion of: (God of… again, I'll figure out names/you give the god a name)
Gender:
Pronouns:

Personality

Short Summary

Positive Core Traits
1)
2)
3)
4)
5)

Negative Core Traits
1)
2)
3)
4)
5)

Appearance

Height:
Weight:
Body Type/Physique:
Hairstyle:
Hair Color:
Eye Color:
Skin Color:
Faceclaim: (Preferably Picrew or a Cartoon-Realism piece of art)
Distinctive Features (Birthmarks, scars, tattoos, etc.)

Skills and Powers

Skills (No magic required):
1)
2)
3)
4)

Divine Power

Divine Powers come at five levels as the Champion's bodies begin to change into Gods, the levels align mostly with the years and get more powerful over time. Some powers are ones that everyone has and I will list them for you, but you get to choose a few extra that have to do with your specific God. Keep in mind that at the start of this roleplay the Champions have JUST been chosen, and are therefore at level ONE. Their powers should be divine but still relatively weak as they have only just begun their transformation into Gods. For example, the Champion of Oceans and Storms might have the abilities to breath underwater, move small amounts of water, and conjure some non-lethal lightning to zap people who annoy them. They should not be able to create hurricanes

1)
  • Godly resilience (makes them a little harder to kill, but not impossible yet)
  • Conjuring light (manifests differently for everyone, get creative! Day and Legends' would be obvious but Ocean and Storms might be glowing phantom jellyfish or a holographic anglerfish lure.)
  • Alluring aura (The Gods have a natural charismatic vibe that draws mortals to them. This begins as just a weak charm that Champions have above normal people, but it's not to the point where they can command people or make people fall in love with them.)
  • God Specific
  • God Specific
  • God Specific
  • God Specific
2) (Open when we get there)
3) (Open when we get there)
4) (Open when we get there)
5) (Open when we get there)


History

(Should include a brief summary of life up to this point, how/when they were selected, and how they feel about their current situation as a Champion)

Extra
 
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I'm gonna save Creation and Destruction as a reveal/entrance for a much later date, I feel like they can fit better when we're well past the ancient era.

For now, I'll make a side-story in the Extras area to have them be interacting.
It'll be called TNP: A Layer Above.

For those who'd wanna be inside A Layer Above

I'd let you claim people like the following:

God of The New Age [Fresh sans]

God of Destruction, and Chaos [Error]

God of Creation and Order [Ink]

God of Preservation and Aid [Core!Frisk]

God of Control and Possibilities [X!Gaster]

Gods of Negativity/Positivity [Nightmare/Dream] {These two can feel emotions all over worlds}
(sidenote: Negativity includes pain, hate, depression, fear, and the like. Positivity is things like ecstasy, dreaming, and hope.)

As well as any other higher-order gods that you can think up, and other characters from alternative worlds.
Note: Those in square brackets are the Underverse equivalent


As a side note, these higher up on the layer order will not interact with those below unless something major happens.
One example I'll use is the X Event from Underverse. This resulted in the only world remaining being the original and the X Timeline.

Another is the very start of Underverse, 0.0 and 0.1, those two show Cross having an outburst of rage from being stuck in an empty world, but then nightmare goes over and makes a deal with him, and dream comes too late.


As of now, however, the plan is for there to be a truce between Creation & Destruction, similar to that between ink & error.


Those in ALA will be eternal, but only if they are a god. if not, then they're mortal by age and wounds.
being eternal means it'd take an impossibly long time for someone to actually kill them by damage, and they don't age.
Besides that, that's all there is to it. I think. idfk.


This isn't meant to be a 100% serious side-story, it's mostly just for the funsies to think about what those just up above the layer of TNP are doing.
This is still a thing by the way.
 

Xanthe

"We flock like sheep to the Shepherd's call and be merry to spread joy and to celebrate, for why else would one hold festivities with food and drink?"

Basic

163761_cclVV6WZ.png


Full Name: Xanthe of Barta
Nickname(s): Xan, Sunflower
Age: 19
City of Origin: Barta
Champion of:
Eudora, Goddess of Festivities and Feasts

Gender: Trans Male
Pronouns: He/Him

Personality

A little flirty yet easily flustered at a compliment, Xanthe is one to have fun and one to always give a warm embrace if another needed it, and could talk a lot about whatever caught his interest or listen intensely as a friend shared something they enjoy. It takes a bit to get him to wind down from a high on life, but when he takes time to relax he likes to have good food and company or simply find a nice warm place to nap. Thinks leaving his family behind to ascend is a bit of a bummer but is otherwise honored.

Positive Core Traits
1) Friendly
2) Easy-going
3) Adaptable
4) Social
5) Giver of nicknames

Negative Core Traits
1) Stubborn
2) Too Trusting
3) Can be loud
4) Tends to yap on occasion
5) A little lazy

Appearance

Height
: 5'6"
Weight: 170 lbs
Body Type/Physique:
Lean, muscled and a bit on the slim side

Hairstyle:
Long messy waves that reach just past his shoulders, with bangs that frame his face. Rarely does he style his hair, but occasionally will try and braid it or tie it in a ponytail or bun if he needs it out of the way

Hair Color:
Blonde (originally black)

Eye Color:
Hazel

Skin Color:
Mid-tonned

Faceclaim:
Made on this picrew

Distinctive Features:
A light dusting of freckles along the bridge of his nose and along his cheeks, sharp canines

Skills and Powers

Skills
:
1) Singing
2) Dancing
3) Archery (novice level)
4) Cooking (novice level)

Divine Power


Godly resilience: faster and a bit stronger, Xan doesn't tire as easily now when helping with chores

Conjuring light: A laurel leaf crown appears on his head in a soft purple light, it has a few small flowers and grapes among the leaves

Alluring Aura–Natural Charisma: when in need of a good time or to ease tensions look no further than Xan. To a minor degree, good food and his company can bring some form of warmth to the soul of many. Really, it's a way to just chill and vibe in his presence.

Siren's Call: His voice is hypnotic like a Siren's, along with his natural charm he can more or less cast a suggestion to a crowd through song (ex: "clap your hands, stomp your feet") and they feel a strong urge to follow. Currently can only effects 3 people at once

Push and Pull: Can take in the energy of a crowd, adding a buff to some of their powers

Life of the Party–Honored Host: ???

Feast or Famine: ???

Feral Frenzy: ???

History:

Xanthe grew up in the city of Barta, known mostly for it's temple, vineyards, and the farmland as well as the people's love of hosting feasts and celebrations, though from the outside looking in one could see the people of Barta as a 'cult' of sorts, but one could say that of each city state if they really wanted. If you asked Xan, calling the people of Barta a cult is just a silly thing to say. The sense of community in Barta is one of a tight knit group for as they say "it takes a village to raise a child", and many a time the children grew up close.

Being selected as the next Champion of Barta's deity isn't usually one of much fanfare, some wake one day to a change, others do an act that pleases the deity enough to choose them on the spot. Xanthe heard of a tale where long ago a woman walked into the town's temple to pray and came out with Ram horns.

For Xanthe, it went like this; he had been put to get the last items for a celebratory feast, when he ran into his dear friend Demos, son of priest Xenophon and a descendant of Eudora. As usual, he convinced dear Demos to accompany him, and further convinced him to attend the 'after party' that most others their age would be going to because Xanthe himself was in charge of it this year. It wouldn't be until hours later as the sun began to rise and the party had come to a head of singing and dancing that a soft glowing light enveloped him, turning his black hair golden.

Extra:

Theme Song(s):



Relationships:
Emaline:

Senna:

Astra:

Chiberus:

Emilios:

Seraphim:

Carys:

Teryn:

Theia Barta (46, Mother)
Ansel Barta (50, Father)
Amari Barta (13, Younger sister)
Grigoris Barta ( 60, Uncle)
Polyxena Barta (55, Aunt)
Aketes Barta (25, Older Cousin, Phlya's twin brother)
Melanthes Tegene ( 27, Phyla's husband)
Phyla Tegene (25, Older Cousin, Akete's twin sister)
Xenokles Barta (21, Cousin)
Zeni Tegene (5, Phyla's son)

 
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hey can anyone help me with creating my two OCs?
 
I am stuck on creating the divine powers for my two OCs.... ToT
 
hey can anyone help me with creating my two OCs?
for sure! was it just the divine powers aspect that you were stuck on? would you like to move to pms so we don't clog the thread?
 
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Xanthe

"We flock like sheep to the Shepherd's call and be merry to spread joy and to celebrate, for why else would one hold festivities with food and drink?"

Basic

163761_cclVV6WZ.png


Full Name: Xanthe of Barta
Nickname(s): Xan, Sunflower
Age: 19
City of Origin: Barta
Champion of:
Eudora, Goddess of Festivities and Feasts

Gender: Trans Male
Pronouns: He/Him

Personality

A little flirty yet easily flustered at a compliment, Xanthe is one to have fun and one to always give a warm embrace if another needed it, and could talk a lot about whatever caught his interest or listen intensely as a friend shared something they enjoy. It takes a bit to get him to wind down from a high on life, but when he takes time to relax he likes to have good food and company or simply find a nice warm place to nap. Thinks leaving his family behind to ascend is a bit of a bummer but is otherwise honored.

Positive Core Traits
1) Friendly
2) Easy-going
3) Adaptable
4) Social
5) Giver of nicknames

Negative Core Traits
1) Stubborn
2) Too Trusting
3) Can be loud
4) Tends to yap on occasion
5) A little lazy

Appearance

Height
: 5'6"
Weight: 170 lbs
Body Type/Physique:
Lean, muscled and a bit on the slim side

Hairstyle:
Long messy waves that reach just past his shoulders, with bangs that frame his face. Rarely does he style his hair, but occasionally will try and braid it or tie it in a ponytail or bun if he needs it out of the way

Hair Color:
Blonde (originally black)

Eye Color:
Hazel

Skin Color:
Mid-tonned

Faceclaim:
Made on this picrew

Distinctive Features:
A light dusting of freckles along the bridge of his nose and along his cheeks, sharp canines

Skills and Powers

Skills
:
1) Singing
2) Dancing
3) Archery (novice level)
4) Cooking (novice level)

Divine Power


Godly resilience: faster and a bit stronger, Xan doesn't tire as easily now when helping with chores

Conjuring light: A laurel leaf crown appears on his head in a soft purple light, it has a few small flowers and grapes among the leaves

Alluring Aura–Natural Charisma: when in need of a good time or to ease tensions look no further than Xan. To a minor degree, good food and his company can bring some form of warmth to the soul of many. Really, it's a way to just chill and vibe in his presence.

Siren's Call: His voice is hypnotic like a Siren's, along with his natural charm he can more or less cast a suggestion to a crowd through song (ex: "clap your hands, stomp your feet") and they feel a strong urge to follow. Currently can only effects 3 people at once

Push and Pull: Can take in the energy of a crowd, adding a buff to some of their powers

Life of the Party–Honored Host: ???

Feast or Famine: ???

Feral Frenzy: ???

History:

Xanthe grew up in the city of Barta, known mostly for it's temple, vineyards, and the farmland as well as the people's love of hosting feasts and celebrations, though from the outside looking in one could see the people of Barta as a 'cult' of sorts, but one could say that of each city state if they really wanted. If you asked Xan, calling the people of Barta a cult is just a silly thing to say. The sense of community in Barta is one of a tight knit group for as they say "it takes a village to raise a child", and many a time the children grew up close.

Being selected as the next Champion of Barta's deity isn't usually one of much fanfare, some wake one day to a change, others do an act that pleases the deity enough to choose them on the spot. Xanthe heard of a tale where long ago a woman walked into the town's temple to pray and came out with Ram horns.

For Xanthe, it went like this; he had been put to get the last items for a celebratory feast, when he ran into his dear friend Demos, son of priest Xenophon and a descendant of Eudora. As usual, he convinced dear Demos to accompany him, and further convinced him to attend the 'after party' that most others their age would be going to because Xanthe himself was in charge of it this year. It wouldn't be until hours later as the sun began to rise and the party had come to a head of singing and dancing that a soft glowing light enveloped him, turning his black hair golden.

Extra:

Theme Song(s):



Relationships:
Emaline:

Senna:

Astra:

Chiberus:

Emilios:

Seraphim:

Theia Barta (46, Mother)
Ansel Barta (50, Father)
Amari Barta (13, Younger sister)
Grigoris Barta ( 60, Uncle)
Polyxena Barta (55, Aunt)
Aketes Barta (25, Older Cousin, Phlya's twin brother)
Melanthes Tegene ( 27, Phyla's husband)
Phyla Tegene (25, Older Cousin, Akete's twin sister)
Xenokles Barta (21, Cousin)
Zeni Tegene (5, Phyla's son)

Accepted!! What a fun character, we'll need someone so positive around.

Also, incredible song choices. Yaelokre is one of my favorite bands ^^
 
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Xanthe

"We flock like sheep to the Shepherd's call and be merry to spread joy and to celebrate, for why else would one hold festivities with food and drink?"

Basic

163761_cclVV6WZ.png


Full Name: Xanthe of Barta
Nickname(s): Xan, Sunflower
Age: 19
City of Origin: Barta
Champion of:
Eudora, Goddess of Festivities and Feasts

Gender: Trans Male
Pronouns: He/Him

Personality

A little flirty yet easily flustered at a compliment, Xanthe is one to have fun and one to always give a warm embrace if another needed it, and could talk a lot about whatever caught his interest or listen intensely as a friend shared something they enjoy. It takes a bit to get him to wind down from a high on life, but when he takes time to relax he likes to have good food and company or simply find a nice warm place to nap. Thinks leaving his family behind to ascend is a bit of a bummer but is otherwise honored.

Positive Core Traits
1) Friendly
2) Easy-going
3) Adaptable
4) Social
5) Giver of nicknames

Negative Core Traits
1) Stubborn
2) Too Trusting
3) Can be loud
4) Tends to yap on occasion
5) A little lazy

Appearance

Height
: 5'6"
Weight: 170 lbs
Body Type/Physique:
Lean, muscled and a bit on the slim side

Hairstyle:
Long messy waves that reach just past his shoulders, with bangs that frame his face. Rarely does he style his hair, but occasionally will try and braid it or tie it in a ponytail or bun if he needs it out of the way

Hair Color:
Blonde (originally black)

Eye Color:
Hazel

Skin Color:
Mid-tonned

Faceclaim:
Made on this picrew

Distinctive Features:
A light dusting of freckles along the bridge of his nose and along his cheeks, sharp canines

Skills and Powers

Skills
:
1) Singing
2) Dancing
3) Archery (novice level)
4) Cooking (novice level)

Divine Power


Godly resilience: faster and a bit stronger, Xan doesn't tire as easily now when helping with chores

Conjuring light: A laurel leaf crown appears on his head in a soft purple light, it has a few small flowers and grapes among the leaves

Alluring Aura–Natural Charisma: when in need of a good time or to ease tensions look no further than Xan. To a minor degree, good food and his company can bring some form of warmth to the soul of many. Really, it's a way to just chill and vibe in his presence.

Siren's Call: His voice is hypnotic like a Siren's, along with his natural charm he can more or less cast a suggestion to a crowd through song (ex: "clap your hands, stomp your feet") and they feel a strong urge to follow. Currently can only effects 3 people at once

Push and Pull: Can take in the energy of a crowd, adding a buff to some of their powers

Life of the Party–Honored Host: ???

Feast or Famine: ???

Feral Frenzy: ???

History:

Xanthe grew up in the city of Barta, known mostly for it's temple, vineyards, and the farmland as well as the people's love of hosting feasts and celebrations, though from the outside looking in one could see the people of Barta as a 'cult' of sorts, but one could say that of each city state if they really wanted. If you asked Xan, calling the people of Barta a cult is just a silly thing to say. The sense of community in Barta is one of a tight knit group for as they say "it takes a village to raise a child", and many a time the children grew up close.

Being selected as the next Champion of Barta's deity isn't usually one of much fanfare, some wake one day to a change, others do an act that pleases the deity enough to choose them on the spot. Xanthe heard of a tale where long ago a woman walked into the town's temple to pray and came out with Ram horns.

For Xanthe, it went like this; he had been put to get the last items for a celebratory feast, when he ran into his dear friend Demos, son of priest Xenophon and a descendant of Eudora. As usual, he convinced dear Demos to accompany him, and further convinced him to attend the 'after party' that most others their age would be going to because Xanthe himself was in charge of it this year. It wouldn't be until hours later as the sun began to rise and the party had come to a head of singing and dancing that a soft glowing light enveloped him, turning his black hair golden.

Extra:

Theme Song(s):



Relationships:
Emaline:

Senna:

Astra:

Chiberus:

Emilios:

Seraphim:

Theia Barta (46, Mother)
Ansel Barta (50, Father)
Amari Barta (13, Younger sister)
Grigoris Barta ( 60, Uncle)
Polyxena Barta (55, Aunt)
Aketes Barta (25, Older Cousin, Phlya's twin brother)
Melanthes Tegene ( 27, Phyla's husband)
Phyla Tegene (25, Older Cousin, Akete's twin sister)
Xenokles Barta (21, Cousin)
Zeni Tegene (5, Phyla's son)

Accepted!! What a fun character, we'll need someone so positive around.

Also, incredible song choices. Yaelokre is one of my favorite bands ^^

Thank you! Yaelokre is great and definitely fit some of Xanthe's vibes. Someone's gotta be the chill vibes sometimes lol.
 
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I've just updated the sheet of mine to contain relationships in the extras tab
 
Ooh! I see this is still open, and it's crazy late here so for now this is just to express my interest in the Champion of Love and Devotion. Got a few ideas stewing, but since I'm about to crash anywho, I'll sleep on it and come back with a completed sheet later (assuming someone else doesn't get to it, and get approved as well, before me)
 
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I'd be down to do Fire!
 
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Hey, Can Anyone Help me with Chiberus Backstory I Kinda Need Hep
 
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  • CARYS
    CHAMPION
    LOVE & DEVOTION

    Full Name: Carys
    Nickname(s): Half-Face
    Age: 18
    City of Origin: Aethelburg (City of Amoria, Deity of Love and Devotion)
    Champion of: Amoria, Deity of Love and Devotion
    Gender: Female
    Pronouns: She/Her



    Height: 5'0"
    Weight: 95 lbs
    Body Type/Physique: Slender with a somewhat soft, full-bodied figure.
    Hairstyle: Long, black hair, kept neatly brushed due to habits instilled by her caretaker. She wears a mask to cover the disfigured side of her face.
    Hair Color: Black.
    Eye Color: Her unaffected eye is a dark brown; the eye on her disfigured side is solid black.
    Skin Color: Light olive.
    Distinctive Features: Severe disfigurement on one side of her face.

  • CARYS
    CHAMPION
    LOVE & DEVOTION

    persona
    Short Summary:A gentle soul marked by a stark physical disfigurement, she embodies a profound and often painful capacity for unconditional love, dedicating herself to the outcasts and the unloved. Her nurturing, motherly demeanor and hopeless romanticism are a balm to others, yet this intense devotion can border on self-neglect and a naive vulnerability, stemming from a life of seeking connection amidst rejection. She is the embodiment of love's beauty and its potential for beautiful sorrow.



    Positive Core Traits:
    • Deeply Empathetic
    • Unwaveringly Devoted
    • Nurturing/Motherly
    • Resilient Spirit
    • Passionate Idealist



    Negative Core Traits:
    • Self-Neglecting
    • Potentially Overbearing/Smothering
    • Naive Idealism/Easily Exploited
    • Prone to Sorrow/Melancholy
    • Fear of Rejection (Internalized)

  • CARYS
    CHAMPION
    LOVE & DEVOTION

    Skills and Powers

    Skills (No magic required):

    1. Exceptional Listener
    2. Gardening/Horticulture
    3. Basic Herbalism/Poultice Making
    4. Storytelling/Singing Lullabies



    Divine Power (Level ONE)
    1. Godly resilience (Standard)
    2. Conjuring light: Her light manifests as a soft, warm, rosy or golden luminescence. It can momentarily form faint, shimmering images. A sudden flash could be momentarily disorienting.
    3. Alluring aura (Standard - for her, this makes people feel strangely safe and willing to be vulnerable around her.)
    4. Emotion Weaver - Minor:Carys can subtly tug on the ambient emotional threads. At this level, she can:
      • Sense Strong Bonds/Attachments: Faintly sense the presence of powerful love, devotion, or profound emotional neglect/severance in her immediate vicinity.
      • Fray/Fortify Connection (Touch): With direct touch and concentration, she can slightly weaken (cause a moment of doubt/irritation) or strengthen (instill a brief feeling of warmth/security) an existing emotional bond in another person towards an object or another individual. This is very subtle and temporary.
    5. Passion's Sting: Drawing on her own deep well of emotion, Carys can channel a focused burst of overwhelming feeling at a single target within close range. At Level 1, this manifests as either a wave of intense, distracting infatuation or a pang of acute, disorienting sorrow. The effect is short-lived (a few seconds) and requires her to tap into a strong personal emotion; it is mentally unbalancing rather than physically damaging.
    6. Devotion's Ward - Minor: When she is actively protecting someone or something she feels a strong devotion towards, she can manifest a small, shimmering shield of rosy light (roughly the size of a small buckler). This shield can absorb a single, weak physical blow or a minor hostile magical effect before dissipating. It requires conscious effort and a clear focus of her protective intent.

  • CARYS
    CHAMPION
    LOVE & DEVOTION

    Born a distant descendant of Amoria, the Deity of Love and Devotion, Carys's arrival in the world was marked by tragedy. The severe disfigurement on one side of her face led to her abandonment as an infant, left in the wilderness far from the beautiful city-state of Aethelburg. She was found and taken in by an elderly hermit woman, a recluse skilled in herbalism who lived a solitary life, trading remedies with nearby small villages for sustenance.

    Carys was raised in relative isolation, learning the ways of the forest and the secrets of herbs from the old woman. Her caretaker, though stern, instilled in her a sense of order and the importance of care. When Carys was old enough to fend for herself, the old woman passed away, leaving her truly alone. She continued the hermit's trade, surviving through her knowledge of plants and a small, carefully tended garden, often accepting cast-off items as payment from villagers who had little else to offer.

    Her selection as Champion came as an utter shock. Despite her isolation and the visible mark of her early rejection, her unwavering, intense capacity to love resonated with Amoria. She was chosen during a solitary act of profound, selfless care for something broken and forgotten, when the divine call irrevocably changed her life.

    Carys feels a confusing mix of unworthiness and a burgeoning, terrified sense of purpose. The title "Champion of Love and Devotion" seems a cruel jest given her appearance and solitary existence. She is daunted by the prospect of representing ideals so often associated with beauty and acceptance, yet a fierce, protective instinct drives her to embrace this unwanted destiny, hoping to redefine love in the eyes of others, especially for those, like her, who have been deemed unlovable.

  • CARYS
    CHAMPION
    LOVE & DEVOTION

    Extra
    • Carys is a hoarder of unwanted and "unloved" things. Her small dwelling is cluttered with chipped pottery, mended garments, broken tools she hopes to fix, and notably, a large collection of discarded soft toys and dolls, each one carefully cleaned and tended to. She sometimes accepts these items as payment for her herbal remedies or foraged goods.
    • Despite her tendency to hoard, Carys is able to freely part with the things in her home if she can be convinced that the person she gifts it to is capable of loving it.
    • The only exception to the above point is a much beloved soft toy she named "Piggie" (perhaps for obvious reasons).




    FONT 1
    Make it Home
    Fujiko Hemming




    Impressive.jpg


    The pre-dawn chill clung to Carys like a second skin, familiar and strangely comforting as she moved through the whispering woods. Her bare feet, calloused yet sensitive, knew each root and stone, guiding her to the damp hollows where the lungwort unfurled its spotted leaves and the feverfew offered its tiny, daisy-like hopes. Her basket, woven from willow withes she'd coaxed back to usefulness, gradually filled. Above, the sky was the colour of a bruise, slowly yielding to a tender, pearly grey.

    By the time the sun's first rays pierced the canopy, painting shifting mosaics on the forest floor, Carys stood at the edge of Aethelburg's outermost village. She adjusted the smooth, carved wooden mask that covered the right side of her face, a familiar pressure against her skin. Its expression was neutral, serene – a shield against the world's gazes.

    A woman named Elara, face etched with worry, waited at her doorway. "The herbs, child?" she asked, her voice tight.

    Carys nodded, offering the basket. "For your father. The lungwort for his cough, and chamomile to bring him calm sleep."

    Elara's relief was a palpable thing. She pressed a small, cloth-wrapped bundle into Carys's hand. "Dried venison. More than I can usually spare, but his coughing… it keeps us all awake." Then, with a sigh, she picked up a broken thing from her doorstep. It was a marionette bird, crafted with obvious skill, its sky-blue paint chipped, one wing snapped at a grotesque angle, strings tangled like a hopeless snarl. "And this… thing. My little Lina, she adored it. Made it soar, she did. Then the neighbour's tomcat got it. Wing snapped clean off. Lina wailed for a day, then her uncle brought her a new, plump dolly. Said this one was 'creepy' now, with its broken wing and dangling strings. Always looking at her sideways, she said." Elara shuddered theatrically. "Just... take it. Better you than the fire pit. Maybe you can find some use for its bits."

    Carys cradled the bird gently. "It still has beauty," she murmured, her voice muffled by the mask. "Thank you."

    As she turned to leave, the venison a welcome weight in her pocket, she heard Elara step back inside, followed by another woman's voice and then Elara's louder, carrying through the thin wooden door, "Can you believe it? She'll take anything. Actual trash. Poor, strange girl." A shared, pitying laugh followed.

    Carys's shoulders tightened for a moment, a familiar ache behind her breastbone. She paused, looking down at the broken bird in her hands. No such thing as trash, she thought, her fingers tracing the splintered edge of its wing. Only things that haven't been loved enough. The dried venison would add much-needed savour to her evening meal of foraged roots, and the bird… the bird was a treasure.

    The journey back to her small, secluded hut was a quiet meditation. The forest, unlike people, never judged. It simply was, in all its tangled beauty and decay.

    Reaching her dwelling, more burrow than building, nestled into the side of a hillock, she pushed aside the heavy, woven door-hanging. The first thing she did upon entering the familiar gloom was to reach up and untie the cords of her mask. She sighed softly as it came away, placing the carved wood carefully on a small, dedicated shelf. Here, in her sanctuary, she needed no shield. Here, her ruined cheek, the flesh a landscape of puckered scars pulling her eye into a permanent, sorrowful droop, the skin discoloured and taut, was just a part of her.

    The hut was a testament to her peculiar affections. Chipped pottery, painstakingly glued, lined the shelves. Mended garments, their patches like honourable scars, lay folded. Broken tools, cleaned of rust, awaited her patient hand. And everywhere, soft toys and dolls – a one-eyed bear, a rabbit with mismatched ears, a dog whose plush fur was worn thin from countless imaginary adventures. Each one was clean, tended, loved.

    Tonight, the marionette bird took precedence. By the flickering light of a single tallow candle that cast dancing, monstrous shadows of her collected items upon the curved earthen walls, Carys began her work. She laid the bird on a square of clean, worn linen.

    "Oh, you poor, sweet thing," she whispered, her voice a low hum, no longer filtered by wood. "They didn't mean it, you know. They just… forget how to see."

    With the intense focus of a surgeon, she set about the repair. Her slender fingers, surprisingly deft, untangled the delicate strings, coaxing order from chaos with a spider-like grace. From a small box of salvaged treasures, she selected a thin piece of fire-hardened birchwood. Using a sharp flint shard, she began to whittle a tiny, perfect splint for the broken wing. The scraping sound was soft, rhythmic in the dim hut. She hummed a wordless, mournful lullaby, a tune that seemed to rise from the earth itself. The sheer, unblinking intensity of her devotion to this fragment of refuse, were anyone to witness it, would be profoundly disquieting.

    She applied a sticky poultice of pine sap and crushed yarrow to the splint and the wing, then bound it tightly with a thread pulled from a discarded, fraying ribbon. She even found a tiny fleck of blue chalk she'd once accepted as payment and carefully touched up the worst of the chipped paint.

    Finally, she held it up. The wing was stiff, the repair obvious, but it was whole. She gently pulled the strings, and the bird gave a jerky, endearing nod.

    Setting it carefully amongst her other treasures, she picked up Piggie – a faded, lopsided stuffed pig with button eyes, its pink fabric grimy from years of devoted affection. She hugged him close. "They just don't understand, do they, Piggie?"

    A comforting silence from Piggie, which Carys interpreted.

    She nodded. "Yes, that's right. They see 'broken,' but they don't see the story, or the chance to make it whole again. The possibility." She offered Piggie an imaginary morsel of the dried venison. "You always know what to say. That's why you're my best friend."

    Her gaze drifted over her collection, each item a testament to neglect, each a recipient of her boundless, sorrowful affection. "So many… unloved things," she whispered, a single tear tracing a path down her unmarred cheek, then navigating the terrain of her scars. The candle flame shivered. "Is there not enough love in the world to go around? Even for people? Or is it only for things like these that my heart breaks?" Her voice cracked, raw with a loneliness so profound it ached in her bones. "Am I… unlovable too, Piggie?"

    This quiet, desperate plea, born not of self-pity but of a genuine, selfless grief for all the unloved things of the world, resonated in the stillness.

    A new voice, exquisitely beautiful and clear as a perfectly struck crystal bell, yet carrying an undertone of weary impatience, interrupted the hut's gentle silence. "Child, please. Such mundane fixations."

    Carys jumped, heart leaping, clutching Piggie so tightly he might have let out a felt sigh. "Piggie? Your… your voice, it's so… clear." She stared at the toy, utterly bewildered.

    A delicate, almost musical sigh, like wind chimes stirred by a bored breeze, filled the air. "Must I spell out everything? That relic of yours is hardly capable of articulating divine will. One would hope for a slightly swifter uptake, even from… well. Look up, if you please. My time is, as always, precious."

    Carys, flushed with confusion and a dawning fear, looked around. A radiant, rosy-golden light was blooming in the centre of her small hut. It was a light of breathtaking, almost aggressive beauty, shimmering with self-contained perfection. It smelled faintly of rare orchids and warm, polished gold – luxurious and utterly aloof.

    Amoria's voice, smooth as silk yet cool as marble, emanated from this glorious, self-aware luminescence. "For nearly five centuries, I have graced this world with my presence. Aethelburg itself, that pearl of a city, stands as a monument to the very ideal of Love and Devotion – devotion, naturally, to that which is most worthy: perfection, beauty, myself." The light seemed to shimmer with a pleased little flourish. "It is the way of things. Or, it should be."

    The Goddess's light seemed to pulse with a faint, regal displeasure. "Yet, as my cycle nears its… transition… the task of selecting a successor becomes an unfortunate necessity. A Champion to carry forward the essence of Amoria. One would think aspirants would be countless, all reflecting some measure of my divine grace. Instead…" The light dimmed fractionally, as if contemplating an unpleasantness. "The offerings are… uninspired. Their devotion, flimsy. Their understanding of true love – that is, the profound appreciation of ultimate beauty and worth – is woefully inadequate."

    The light seemed to focus on Carys, not with malice, but with the detached assessment one might give to an unusual, perhaps not entirely suitable, tool. "You, girl. Your… capacity for feeling is undeniably strong. Obsessively so, one might say. Misguided, of course, lavished on these… remnants." A faint wave of light indicated the hoarded items. "A pity. Such intensity, wasted."

    Amoria's voice continued, a thread of distinct impatience weaving through the melody. "However, that very intensity, that… fervour… is a raw power few possess. And my legacy, the enduring name of Amoria, must be preserved. It requires a vessel capable of containing such a potent spark. You are… an unlikely candidate, to be sure. Not what one envisions when contemplating the embodiment of Love and Devotion." A pause, laden with the unspoken critique of Carys's appearance and her humble existence. "But the strength of your devotion, however erratically aimed, is undeniable. And frankly, time presses. The rituals to prepare for my glorious continuance must not be delayed by a protracted search."

    The implication was clear: Carys was not a choice of enthusiasm, but of reluctant pragmatism, a last resort to ensure Amoria's name lived on, tended by a devotion Amoria herself found bafflingly potent.

    "Consider it, then," Amoria stated, her voice taking on a note of finality, as if eager to conclude this tedious business. "A great, and I daresay, entirely unmerited honour. The divine essence of Amoria. See that you prove… adequate… to its keeping. My legend deserves no less."

    As Amoria finished, the radiant light surged, washing over Carys in a wave of power that was less a gentle warmth and more a brilliant, demanding investiture. It was overwhelming, breathtakingly beautiful, yet utterly impersonal. Shimmering images flashed through her mind – a rose of such perfect, unattainable beauty it almost hurt to behold, hands not clasped but elegantly presenting offerings to a radiant, unseen figure, a shield of light so pure it reflected only the viewer's adoration. She gasped, feeling a profound, almost alien power settling within her.

    Then, with a swiftness that spoke of eagerness to depart, the divine presence and its opulent light withdrew. Amoria's voice, already sounding preoccupied, echoed faintly, "The power is yours. Attend to its nurturing. I have arrangements to oversee for my… next glorious chapter."

    And she was gone.

    The hut returned to its familiar dimness, the candle flame steady once more, though the air still carried the faint, expensive scent of otherworldly orchids and a lingering, potent charge. Carys stood trembling, a mixture of shock and a daunting, unfamiliar energy coursing through her.

    She looked down at Piggie, still clutched in her hand. "Well, Piggie," she said, her voice a little hoarse, but underscored by a new, quiet resonance. "She certainly thinks highly of herself."

    Her gaze fell upon the newly repaired marionette bird. It seemed to gleam a little brighter. She reached out a finger, and as she touched it, a tiny, but potent, shimmer of rosy light flowed from her fingertip into the wood. The bird didn't just faintly glow; it seemed to straighten, its colours becoming momentarily vibrant, its posture almost proud before settling back.

    "Champion of Love and Devotion," Carys murmured, the words feeling foreign, bestowed by a Goddess whose idea of those virtues seemed worlds apart from her own. She walked to the cracked piece of reflective metal she used as a mirror. She saw her face, her disfigurement stark in the candlelight. But in her unmarred eye, and even flickering faintly in the depths of her damaged one, there was a tiny, captured spark of that brilliant, self-possessed, rosy-golden light.

    A complex emotion twisted her lips – not a smile, but something akin to a grimace of resolve. "Perhaps," she whispered to her reflection, to Piggie, to the quiet, listening shadows of her hut, "perhaps this Champion will show the world a different kind of devotion. A love that looks outward, not just inward."

    She hugged Piggie close. A new, heavy, and decidedly perplexing weight of purpose had settled onto her narrow shoulders. The path ahead was daunting, shown by a Goddess whose priorities were a universe away from her own. Yet, in that very chasm of difference, a quiet determination began to stir within Carys. The divine spark she now carried might have come from a source of profound self-love, but perhaps, just perhaps, in her hands, it could learn to illuminate the worth of others too.
 
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  • CARYS
    Full Name: Carys
    Nickname(s): Half-Face
    Age: 18
    City of Origin: Aethelburg (City of Amoria, Deity of Love and Devotion)
    Champion of: Amoria, Deity of Love and Devotion
    Gender: Female
    Pronouns: She/Her



    Height: 5'0"
    Weight: 95 lbs
    Body Type/Physique: Slender with a somewhat soft, full-bodied figure.
    Hairstyle: Long, black hair, kept neatly brushed due to habits instilled by her caretaker. She wears a mask to cover the disfigured side of her face.
    Hair Color: Black.
    Eye Color: Her unaffected eye is a dark brown; the eye on her disfigured side is solid black.
    Skin Color: Light olive.
    Distinctive Features: Severe disfigurement on one side of her face.
  • Carys
    persona
    Short Summary:A gentle soul marked by a stark physical disfigurement, she embodies a profound and often painful capacity for unconditional love, dedicating herself to the outcasts and the unloved. Her nurturing, motherly demeanor and hopeless romanticism are a balm to others, yet this intense devotion can border on self-neglect and a naive vulnerability, stemming from a life of seeking connection amidst rejection. She is the embodiment of love's beauty and its potential for beautiful sorrow.



    Positive Core Traits:
    • Deeply Empathetic
    • Unwaveringly Devoted
    • Nurturing/Motherly
    • Resilient Spirit
    • Passionate Idealist



    Negative Core Traits:
    • Self-Neglecting
    • Potentially Overbearing/Smothering
    • Naive Idealism/Easily Exploited
    • Prone to Sorrow/Melancholy
    • Fear of Rejection (Internalized)
  • Carys
    Skills and Powers

    Skills (No magic required):

    1. Exceptional Listener
    2. Gardening/Horticulture
    3. Basic Herbalism/Poultice Making
    4. Storytelling/Singing Lullabies



    Divine Power (Level ONE)
    1. Godly resilience (Standard)
    2. Conjuring light: Her light manifests as a soft, warm, rosy or golden luminescence. It can momentarily form faint, shimmering images. A sudden flash could be momentarily disorienting.
    3. Alluring aura (Standard - for her, this makes people feel strangely safe and willing to be vulnerable around her.)
    4. Emotion Weaver - Minor:Carys can subtly tug on the ambient emotional threads. At this level, she can:
      • Sense Strong Bonds/Attachments: Faintly sense the presence of powerful love, devotion, or profound emotional neglect/severance in her immediate vicinity.
      • Fray/Fortify Connection (Touch): With direct touch and concentration, she can slightly weaken (cause a moment of doubt/irritation) or strengthen (instill a brief feeling of warmth/security) an existing emotional bond in another person towards an object or another individual. This is very subtle and temporary.
    5. Passion's Sting: Drawing on her own deep well of emotion, Carys can channel a focused burst of overwhelming feeling at a single target within close range. At Level 1, this manifests as either a wave of intense, distracting infatuation or a pang of acute, disorienting sorrow. The effect is short-lived (a few seconds) and requires her to tap into a strong personal emotion; it is mentally unbalancing rather than physically damaging.
    6. Devotion's Ward - Minor: When she is actively protecting someone or something she feels a strong devotion towards, she can manifest a small, shimmering shield of rosy light (roughly the size of a small buckler). This shield can absorb a single, weak physical blow or a minor hostile magical effect before dissipating. It requires conscious effort and a clear focus of her protective intent.
  • Carys
    Born a distant descendant of Amoria, the Deity of Love and Devotion, Carys's arrival in the world was marked by tragedy. The severe disfigurement on one side of her face led to her abandonment as an infant, left in the wilderness far from the beautiful city-state of Aethelburg. She was found and taken in by an elderly hermit woman, a recluse skilled in herbalism who lived a solitary life, trading remedies with nearby small villages for sustenance.

    Carys was raised in relative isolation, learning the ways of the forest and the secrets of herbs from the old woman. Her caretaker, though stern, instilled in her a sense of order and the importance of care. When Carys was old enough to fend for herself, the old woman passed away, leaving her truly alone. She continued the hermit's trade, surviving through her knowledge of plants and a small, carefully tended garden, often accepting cast-off items as payment from villagers who had little else to offer.

    Her selection as Champion came as an utter shock. Despite her isolation and the visible mark of her early rejection, her unwavering, intense capacity to love resonated with Amoria. She was found, perhaps during a solitary act of profound, selfless care for something broken and forgotten, when the divine call irrevocably changed her life.

    Carys feels a confusing mix of unworthiness and a burgeoning, terrified sense of purpose. The title "Champion of Love and Devotion" seems a cruel jest given her appearance and solitary existence. She is daunted by the prospect of representing ideals so often associated with beauty and acceptance, yet a fierce, protective instinct drives her to embrace this unwanted destiny, hoping to redefine love in the eyes of others, especially for those, like her, who have been deemed unlovable.
  • Carys
    Extra
    • Carys is a hoarder of unwanted and "unloved" things. Her small dwelling is cluttered with chipped pottery, mended garments, broken tools she hopes to fix, and notably, a large collection of discarded soft toys and dolls, each one carefully cleaned and tended to. She sometimes accepts these items as payment for her herbal remedies or foraged goods.




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    Make it Home
    Fujiko Hemming

Aw, I love how she's so sweet but so complex. It would've been really easy to just go "she's kind" and leave it at that, but she's got so much character!
 
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