- Invitation Status
- Look for groups
- Looking for partners
- Posting Speed
- Multiple posts per day
- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- Just about everything but slice-of-life. High Fantasy, Sci-Fi, Paranormal Investigation, Dystopian, Magic Schools, and Superheroes are my favorites.
Not even Gods last forever.
The world of (name. Working on it.) is ruled by a Pantheon of many gods, each of them a physical manifestation of what they represent with a city-state that worships them specifically. It is their job to answer the prayers of mortals and keep the natural world in balance.
They don't need to eat, or drink, or sleep. They have infinite energy to keep the planet in tune at all hours of the day and powers beyond human understanding. If the other gods choose not to keep them in check, they can do as they please with no consequences.
What the gods do not have, however, is immortality.
Sure, they can't be killed in the way a mortal could. Their lifespans are longer than a human mind could comprehend. The average person will have had their parents and children live their whole lives through one Pantheon.
But the Gods can die. Every 500 years, the powers and lives of the gods dwindle and fade, and they must pick a mortal to replace them, or the world will fall into disharmony and destruction.
These Champions must be chosen wisely, they must be trained for the responsibility of Godhood, learn to control their new powers that they slowly gain, and prepare to leave behind their families, friends, and everything they knew from their mortal lives to ascend to the highest level of being.
The gods can choose whoever they like, any mortal is an option, but there are different customs often passed down through the many pantheons. Champions are typically between the ages of 16-25, mature enough to handle the responsibility but young enough to still be molded, but this is not a requirement. Some gods have deadly trials to decide who is worthy, others let their worshippers vote and elect a member to take on the responsibility, a few keep track of their families they left behind and choose one of their descendants to pass the torch to.
The time has come to choose new Champions, and the whole world is on edge. Will you be able to handle the demands of Godhood?
The world of (name. Working on it.) is ruled by a Pantheon of many gods, each of them a physical manifestation of what they represent with a city-state that worships them specifically. It is their job to answer the prayers of mortals and keep the natural world in balance.
They don't need to eat, or drink, or sleep. They have infinite energy to keep the planet in tune at all hours of the day and powers beyond human understanding. If the other gods choose not to keep them in check, they can do as they please with no consequences.
What the gods do not have, however, is immortality.
Sure, they can't be killed in the way a mortal could. Their lifespans are longer than a human mind could comprehend. The average person will have had their parents and children live their whole lives through one Pantheon.
But the Gods can die. Every 500 years, the powers and lives of the gods dwindle and fade, and they must pick a mortal to replace them, or the world will fall into disharmony and destruction.
These Champions must be chosen wisely, they must be trained for the responsibility of Godhood, learn to control their new powers that they slowly gain, and prepare to leave behind their families, friends, and everything they knew from their mortal lives to ascend to the highest level of being.
The gods can choose whoever they like, any mortal is an option, but there are different customs often passed down through the many pantheons. Champions are typically between the ages of 16-25, mature enough to handle the responsibility but young enough to still be molded, but this is not a requirement. Some gods have deadly trials to decide who is worthy, others let their worshippers vote and elect a member to take on the responsibility, a few keep track of their families they left behind and choose one of their descendants to pass the torch to.
The time has come to choose new Champions, and the whole world is on edge. Will you be able to handle the demands of Godhood?
You may choose any one of these gods for your character to be a Champion for. I would suggest you build your character around the god's preferences and traditions, but if you want to go a little off-script then just hmu and I'd be more than willing to work with you!
Deity of Night and Dreams (claimed)
This deity rules the night and all of its creatures. They move the moon, organize the stars into constellations and can bless people with dreams filled with guidance for the future. The night can be peaceful, but it is also filled with lurking danger in the darkness of the unknown. This god is also known for providing prophesies and visions to humanity more often and more significantly than others in the Pantheon.
City: This city is located far away from the others so they can look to the night sky and dream deeply without any disturbances. Most know the stars and their positions by heart, and the roofs of the buildings are often decorated with depictions of the planets and the moon. Visions in both waking and sleep are considered sacred, so the city is a very quiet one. Prophesies are held more dear than stories about the past, and they keep them archived.
Champion: This Champion should be curious, gentle, and resilient. This deity has a preference for those whose curiosity can overcome their fear and fuel their bravery to look into the void and come back with knowledge. Innocent souls who strive to find a place in the world, those who look toward the future without dwelling too much on the past, and oracles and diviners are good candidates.
Deity of Day and Legends (claimed)
If the night represents what is hidden away and the stories yet to be discovered, the day belongs to those whose tales have been written in stone and glow gold in the sunlight. The bright sun casts a spotlight on the city where most heroes come from. This deity has a preference for those who use every last second in the day trying to become legendary and join the heroes of old.
City: This city is up on a mountain where they can get the best view of the sun when it rises without anything in the way. The place is adorned with theaters, statues of previous Champions decorated with gold, and alters set up to honor them even if they have since left their position as a God. Any sort of hero is honored similarly. The people here tend to be loud, celebratory, and adventurous with a strong sense of responsibility placed on individuals to do something great and change the world. It's tradition for young men and women to go out on their own (or sometimes with a group of friends) for a year or so to try their hand at being a hero as a symbolic coming of age.
Champion: This Champion should be bold, heroic, and determined. Someone who has the potential to be one of the legendary heroes this deity represents. Recklessness and anger can be overlooked as long the Champion has a heart of gold that lights the way for those who follow. Adventureres who claim sunrises at the tops of impossible peaks, those who follow the paths of heroes of old and long to be legendary are good candidates.
Deity of Health and Peace (claimed)
This deity is the embodiment of harmony. They sheild people from disease, famine, and other disasters. They are considered a minor harvest God, often being prayed to make sure there's enough food to last the winter, but that's not what they are primarily known for. Their most devoted followers are not just priests, but healers, which they bestow their power upon to bring order to the lives of any human who requires it. While this deity is often sought after by many, certain gods groups despise them for supposedly throwing off the balance of nature through their healing and stopping natural events. They are fiercely protective of humanity.
City: Tucked away in a meadow, the Patron of this city has designated it as a safe haven. Very few of it's residents were born there, most of them are refugees from war, those fleeing abusive relationships, escapees from plague or famine, and anyone else seeking comfort and aid. In return, the people devote their lives to the same cause of helping their fellow man. Lots of hostel-style buildings for newcomers to stay, healing sanctuaries run by herbalists and priest/priestesses, and communal gardens. They live a very simple, pastoral life, but they are disease-free, fed, and safe.
Champion: This Champion should be kind, hard-working, and adaptable. They are purposely picked to be someone from humble beginnings, not someone with any influence or power. They need to understand that mercy is not weak and the power of compassion is stronger than people say.
Deity of War and Suffering (claimed)
This diety is responsible for all human suffering. 'Mercy' is not a word this being or their followers understand. They grant strength to those they have deemed worthy and carry out quick and ruthless justice through devastating plagues and whirlwinds of disaster. They are the bringer of change, a cleansing fire, and humanity's most brutal teacher. If it is victory you truly seek, this God will be your greatest patron.
City State: Imagine stone colosseums with built in traps, extravagant armories, and a fortress-like wall around everything. Children are trained from the time they are very young to be warriors and constantly pitted against each other, only the strongest make it out. The people here are often seen as extremists and zealots, with a very strong cultural belief that the best learning is done through suffering and that it is necessary for change. Trials are how to grow, overcoming them alone is honorable, and they accept them with open arms and often try to handle them individually. There's a heavy emphasis on conquest and a mindset that if you are strong enough to take something then it belongs to you, so their city is rather big and abundant with resources from places they've overtaken.
Champion: This Champion should be ruthless, ambitious, and strong. This deity picks only the best warrior. Near impossible and often deadly trials are chosen by the deity and several people compete for the title of the next god. The one who completes them all is chosen.
Deity of Love and Devotion (claimed)
This deity encompasses love of all kinds. From romantic lovers to best friends to family. The presence of this god is often a very overpowering one, like perfume that's too strong or a dessert that's too sweet. Love is a beautiful, often pleasant thing, but it also clouds one's mind from logic or drives them to do reckless or terrible things for the sake of their passion. Be careful with this one, they're as dangerous as they are alluring.
City State: This city was designed to be as beautiful as possible, filled with highly decorated fountains and buildings and blossoming trees planted anywhere that they will fit.
Champion: This Champion should be devoted, passionate, and adoring. Tradition is for a family member of this deity or their previous family members to be selected as the next god. After 500 years, there are quite a few descendants to pick from. They could be motherly figure, a hopeless romantic, or even just someone who really loves their cat. As long as they love fully and intensely, they are a good candidate.
Deity of Oceans and Storms
This deity is as unpredictable as what they represent. Like the ocean they embody, you should never turn your back on them lest you be swept away in the current. They are a fickle being, some days they are as content and gentle as the breeze and soft waves, providing rain to drink and fish to eat. Other days they are hurricane of rage, sinking ships for no apparent reason and sending catastrophic lightning storms to the land. As long as you keep you remain alert and respect the sea, you should be fine.
City State: There are several little villages by the beach who are devoted to this god, but the big one is located along the coastal cliffs, staring out in the open sea. The people who live here are often fishermen, explorers, and farmers who use the blessings of the sea and the sky to their advantage. Prone to frequent disasters, the people here have learned to be adaptable, tough, and grateful for what has outlasted the harshness of the ocean.
Champion: This Champion should be volatile, insightful, and honest. No specific traditions are in place for the selection of this Champion, but this deity prefers those with a deep appreciation for the sea. Swimmers, fishermen, shells collectors all make good candidates.
Deity of Fire and Earth
(To Be Determined. I need to get this out there and my brain just run dry. I'll have info on this one eventually. You can still pick it you'll just need to help me brainstorm)
City State: (TBD)
Champion: (TBD)
Deity of Nature and Beasts (claimed)
"Nature" is quite broad, and while they do have influence over all natural aspects from the water to the air, they are mainly recognized as a god of forests and meadows and all the creatures that reside there. They are wild, mysterious, and untamable. The spirit of the forest follows them and their followers wherever they go
City State: (TBD. The woods ig?)
Champion: This Champion should be cautious, resolute, and ungovernable. No specific traditions, but the deity does have a tendency to notice the loners and misfits. Those with a strong connection to animals, outdoorsmen, and survivalists make good candidates.
Deity of Knowledge and Mystery
They are the holder of both what is known and unknown, guiding people toward truth in a world full of so much confusion. They can clear minds and speed up thoughts, search memories and dreams, and speak directly into the minds of mortals in a way the other gods can't. (Yes I'm totally stealing from specifically Epic's Athena for powers, sue me.) Their wisdom stretches beyond the boundaries of land, sea, or sky and while they cannot share all of it without overwhelming the fragile human mind, they can guide their followers to make those discoveries themself.
City State: A grandiose library is the crown jewel of this city, and it is home to some of the greatest schools. Scholars, philosophers, mathmeticians and other brilliant thinkers flock to this city to try and uncover the secrets of the universe with like-minded people. While the Gods are honored and respected, as they are in every other city, this specific one has an emphasis and appreciation of human accomplishments.
Champion: This Champion should be curious, inventive, and creative. Tradition is to vote someone to be the Champion based on whether or not the people think they will be a good fit, and (usually) the god respects this vote.
Deity of Festivities and Feasts (claimed)
If you're looking for the Dionysus equivalent, here they are! This is a good deity to have, they just kinda vibe. The best way to worship is to have the best time you possibly can, whether that's getting drunk and partying or relaxing by yourself on the beach.
City State: This city is small, made up of a couple of vineyards, farms, and temples here and there for the few permanent residents. The main draw of this city is a place for people to escape their average lives for a bit to eat, drink, and be merry. Most celebrations and holidays that don't have to do with one specific deity are hosted in this town. Think pseudo-Olympia meets fantasy Las Vegas.
Champion: This Champion should be charismatic, laid-back, and playful. I have serious doubts that this deity would have any sort of trials or traditions they strictly follow, genuinely I think they would just look down and be like "That guy is the absolute life of the party, they're gonna take my place."
Deity of Luxury and Riches
(To be determined, I just need to get this info out there and my brain has run dry)
City State: (TBD)
Champion: (TBD)
Deity of Death and Spirits (Claimed)
Whether death is punishment or mercy isn't something this god cares about, only that they will come for everyone eventually. Most spend their lives trying to avoid the darkness that will one day call them home, but some people find beauty in scattered bones and cemeteries of stone. They are hard to predict, but somehow so very consistent. You can only dodge them for so long, and when your time comes they will be waiting with open arms.
City State: These guys don't really have a city per se, just crypts and burial grounds that are not to be disturbed. They're split up into traveling groups that visit other cities and tend to their dead. A few of these followers in a city are usually seen as fine, they're just doing their jobs, but a sudden influx of them is considered a bad omen.
Champion: This Champion should be respectful, patient, and calm. You'd need a rather strong stomach to even be a follower of this God, constantly handling corpses, you'd need an even stronger will to be the God of them.
Deity of… ???
Nothing here suits your fancy? Let's talk! I'd love to take submissions as long as they're not like super op and make sense for the world.
Deity of Night and Dreams (claimed)
This deity rules the night and all of its creatures. They move the moon, organize the stars into constellations and can bless people with dreams filled with guidance for the future. The night can be peaceful, but it is also filled with lurking danger in the darkness of the unknown. This god is also known for providing prophesies and visions to humanity more often and more significantly than others in the Pantheon.
City: This city is located far away from the others so they can look to the night sky and dream deeply without any disturbances. Most know the stars and their positions by heart, and the roofs of the buildings are often decorated with depictions of the planets and the moon. Visions in both waking and sleep are considered sacred, so the city is a very quiet one. Prophesies are held more dear than stories about the past, and they keep them archived.
Champion: This Champion should be curious, gentle, and resilient. This deity has a preference for those whose curiosity can overcome their fear and fuel their bravery to look into the void and come back with knowledge. Innocent souls who strive to find a place in the world, those who look toward the future without dwelling too much on the past, and oracles and diviners are good candidates.
Deity of Day and Legends (claimed)
If the night represents what is hidden away and the stories yet to be discovered, the day belongs to those whose tales have been written in stone and glow gold in the sunlight. The bright sun casts a spotlight on the city where most heroes come from. This deity has a preference for those who use every last second in the day trying to become legendary and join the heroes of old.
City: This city is up on a mountain where they can get the best view of the sun when it rises without anything in the way. The place is adorned with theaters, statues of previous Champions decorated with gold, and alters set up to honor them even if they have since left their position as a God. Any sort of hero is honored similarly. The people here tend to be loud, celebratory, and adventurous with a strong sense of responsibility placed on individuals to do something great and change the world. It's tradition for young men and women to go out on their own (or sometimes with a group of friends) for a year or so to try their hand at being a hero as a symbolic coming of age.
Champion: This Champion should be bold, heroic, and determined. Someone who has the potential to be one of the legendary heroes this deity represents. Recklessness and anger can be overlooked as long the Champion has a heart of gold that lights the way for those who follow. Adventureres who claim sunrises at the tops of impossible peaks, those who follow the paths of heroes of old and long to be legendary are good candidates.
Deity of Health and Peace (claimed)
This deity is the embodiment of harmony. They sheild people from disease, famine, and other disasters. They are considered a minor harvest God, often being prayed to make sure there's enough food to last the winter, but that's not what they are primarily known for. Their most devoted followers are not just priests, but healers, which they bestow their power upon to bring order to the lives of any human who requires it. While this deity is often sought after by many, certain gods groups despise them for supposedly throwing off the balance of nature through their healing and stopping natural events. They are fiercely protective of humanity.
City: Tucked away in a meadow, the Patron of this city has designated it as a safe haven. Very few of it's residents were born there, most of them are refugees from war, those fleeing abusive relationships, escapees from plague or famine, and anyone else seeking comfort and aid. In return, the people devote their lives to the same cause of helping their fellow man. Lots of hostel-style buildings for newcomers to stay, healing sanctuaries run by herbalists and priest/priestesses, and communal gardens. They live a very simple, pastoral life, but they are disease-free, fed, and safe.
Champion: This Champion should be kind, hard-working, and adaptable. They are purposely picked to be someone from humble beginnings, not someone with any influence or power. They need to understand that mercy is not weak and the power of compassion is stronger than people say.
Deity of War and Suffering (claimed)
This diety is responsible for all human suffering. 'Mercy' is not a word this being or their followers understand. They grant strength to those they have deemed worthy and carry out quick and ruthless justice through devastating plagues and whirlwinds of disaster. They are the bringer of change, a cleansing fire, and humanity's most brutal teacher. If it is victory you truly seek, this God will be your greatest patron.
City State: Imagine stone colosseums with built in traps, extravagant armories, and a fortress-like wall around everything. Children are trained from the time they are very young to be warriors and constantly pitted against each other, only the strongest make it out. The people here are often seen as extremists and zealots, with a very strong cultural belief that the best learning is done through suffering and that it is necessary for change. Trials are how to grow, overcoming them alone is honorable, and they accept them with open arms and often try to handle them individually. There's a heavy emphasis on conquest and a mindset that if you are strong enough to take something then it belongs to you, so their city is rather big and abundant with resources from places they've overtaken.
Champion: This Champion should be ruthless, ambitious, and strong. This deity picks only the best warrior. Near impossible and often deadly trials are chosen by the deity and several people compete for the title of the next god. The one who completes them all is chosen.
Deity of Love and Devotion (claimed)
This deity encompasses love of all kinds. From romantic lovers to best friends to family. The presence of this god is often a very overpowering one, like perfume that's too strong or a dessert that's too sweet. Love is a beautiful, often pleasant thing, but it also clouds one's mind from logic or drives them to do reckless or terrible things for the sake of their passion. Be careful with this one, they're as dangerous as they are alluring.
City State: This city was designed to be as beautiful as possible, filled with highly decorated fountains and buildings and blossoming trees planted anywhere that they will fit.
Champion: This Champion should be devoted, passionate, and adoring. Tradition is for a family member of this deity or their previous family members to be selected as the next god. After 500 years, there are quite a few descendants to pick from. They could be motherly figure, a hopeless romantic, or even just someone who really loves their cat. As long as they love fully and intensely, they are a good candidate.
Deity of Oceans and Storms
This deity is as unpredictable as what they represent. Like the ocean they embody, you should never turn your back on them lest you be swept away in the current. They are a fickle being, some days they are as content and gentle as the breeze and soft waves, providing rain to drink and fish to eat. Other days they are hurricane of rage, sinking ships for no apparent reason and sending catastrophic lightning storms to the land. As long as you keep you remain alert and respect the sea, you should be fine.
City State: There are several little villages by the beach who are devoted to this god, but the big one is located along the coastal cliffs, staring out in the open sea. The people who live here are often fishermen, explorers, and farmers who use the blessings of the sea and the sky to their advantage. Prone to frequent disasters, the people here have learned to be adaptable, tough, and grateful for what has outlasted the harshness of the ocean.
Champion: This Champion should be volatile, insightful, and honest. No specific traditions are in place for the selection of this Champion, but this deity prefers those with a deep appreciation for the sea. Swimmers, fishermen, shells collectors all make good candidates.
Deity of Fire and Earth
(To Be Determined. I need to get this out there and my brain just run dry. I'll have info on this one eventually. You can still pick it you'll just need to help me brainstorm)
City State: (TBD)
Champion: (TBD)
Deity of Nature and Beasts (claimed)
"Nature" is quite broad, and while they do have influence over all natural aspects from the water to the air, they are mainly recognized as a god of forests and meadows and all the creatures that reside there. They are wild, mysterious, and untamable. The spirit of the forest follows them and their followers wherever they go
City State: (TBD. The woods ig?)
Champion: This Champion should be cautious, resolute, and ungovernable. No specific traditions, but the deity does have a tendency to notice the loners and misfits. Those with a strong connection to animals, outdoorsmen, and survivalists make good candidates.
Deity of Knowledge and Mystery
They are the holder of both what is known and unknown, guiding people toward truth in a world full of so much confusion. They can clear minds and speed up thoughts, search memories and dreams, and speak directly into the minds of mortals in a way the other gods can't. (Yes I'm totally stealing from specifically Epic's Athena for powers, sue me.) Their wisdom stretches beyond the boundaries of land, sea, or sky and while they cannot share all of it without overwhelming the fragile human mind, they can guide their followers to make those discoveries themself.
City State: A grandiose library is the crown jewel of this city, and it is home to some of the greatest schools. Scholars, philosophers, mathmeticians and other brilliant thinkers flock to this city to try and uncover the secrets of the universe with like-minded people. While the Gods are honored and respected, as they are in every other city, this specific one has an emphasis and appreciation of human accomplishments.
Champion: This Champion should be curious, inventive, and creative. Tradition is to vote someone to be the Champion based on whether or not the people think they will be a good fit, and (usually) the god respects this vote.
Deity of Festivities and Feasts (claimed)
If you're looking for the Dionysus equivalent, here they are! This is a good deity to have, they just kinda vibe. The best way to worship is to have the best time you possibly can, whether that's getting drunk and partying or relaxing by yourself on the beach.
City State: This city is small, made up of a couple of vineyards, farms, and temples here and there for the few permanent residents. The main draw of this city is a place for people to escape their average lives for a bit to eat, drink, and be merry. Most celebrations and holidays that don't have to do with one specific deity are hosted in this town. Think pseudo-Olympia meets fantasy Las Vegas.
Champion: This Champion should be charismatic, laid-back, and playful. I have serious doubts that this deity would have any sort of trials or traditions they strictly follow, genuinely I think they would just look down and be like "That guy is the absolute life of the party, they're gonna take my place."
Deity of Luxury and Riches
(To be determined, I just need to get this info out there and my brain has run dry)
City State: (TBD)
Champion: (TBD)
Deity of Death and Spirits (Claimed)
Whether death is punishment or mercy isn't something this god cares about, only that they will come for everyone eventually. Most spend their lives trying to avoid the darkness that will one day call them home, but some people find beauty in scattered bones and cemeteries of stone. They are hard to predict, but somehow so very consistent. You can only dodge them for so long, and when your time comes they will be waiting with open arms.
City State: These guys don't really have a city per se, just crypts and burial grounds that are not to be disturbed. They're split up into traveling groups that visit other cities and tend to their dead. A few of these followers in a city are usually seen as fine, they're just doing their jobs, but a sudden influx of them is considered a bad omen.
Champion: This Champion should be respectful, patient, and calm. You'd need a rather strong stomach to even be a follower of this God, constantly handling corpses, you'd need an even stronger will to be the God of them.
Deity of… ???
Nothing here suits your fancy? Let's talk! I'd love to take submissions as long as they're not like super op and make sense for the world.
The only strict info I have about the Pantheon is already on their sheets. Other than that, I would love for my players to put whatever spin they want on these guys without straying too far from the stuff that's already written down. I left the details vague on purpose, so feel free to give them names, genders, symbols, personalities, opinions on mortals, beef with other gods, myths, or anything to flesh out the world and give them fun parallels or opposites to the Champions you create!
I wrote them all as neither fully good nor fully evil. Life, nature, and people are more nuanced than that, and by extension, so are the Gods.
(You don't have to if you don't want to, I can totally take over God Duty if you'd rather just create a Champion, but I wanted to leave the option open)
Remember that these Gods were not the first in the cycle, far from it. They were mortal Champions once too with lives and families, many of them were selected as teens/young adults. They've probably since grown and matured over the 500 years they've been in charge of keeping the balance, but keep in mind that their experiences as mortals may affect the choices they make for not only their Champion but also how they harness the elements they embody.
The Gods CAN come down from above and interact with humans, but they have jobs to do so they don't typically do such things unless it's an emergency or a special occasion.
I wrote them all as neither fully good nor fully evil. Life, nature, and people are more nuanced than that, and by extension, so are the Gods.
(You don't have to if you don't want to, I can totally take over God Duty if you'd rather just create a Champion, but I wanted to leave the option open)
Remember that these Gods were not the first in the cycle, far from it. They were mortal Champions once too with lives and families, many of them were selected as teens/young adults. They've probably since grown and matured over the 500 years they've been in charge of keeping the balance, but keep in mind that their experiences as mortals may affect the choices they make for not only their Champion but also how they harness the elements they embody.
The Gods CAN come down from above and interact with humans, but they have jobs to do so they don't typically do such things unless it's an emergency or a special occasion.
The Champions are your guys' characters! The Gods have their pick of literally any mortal they want, so your character could technically be anyone, but there are patterns of who they tend to prefer.
Most Gods pick someone who lives in the city that they are the Patron of and one of their own worshippers. This often makes the transition for everyone else in the city easier, especially if they are a well known figure in their community, and lessens the chances of the Champion ignoring the God's will and trying to run away or rebel. (This is not always the case! You could probably make a cool character hook of a Champion who is chosen to become a God that they DO NOT worship and have never interacted with before because some God thought they were neat.)
Most Gods pick someone between the ages of 15 and 25. At this age they are often mature enough to fully understand the responsibility they are about to be given and won't instantly cause chaos the second they start getting their powers, but young enough that their minds are still easy to mold into what the God and the people want from them. They also typically haven't established their own lives, so it's a little easier to take them away without forcing them to leave anybody behind. (Once again, this is not always the case! Imagine the horror of finding out that a God chose a child to be their Champion, or a parent forced to abandon their mortal children for Godhood, or a bitter elder who is ready to pass on only to get stuck with 500 more years worth of living and responsibility. All options you could do, just a bit different from the norm)
Your Champions do not have to match the personality of the God that currently is in place, but I would highly recommend giving them the traits that are mentioned in the "Champion" section of the description of the Gods however that may manifest in your character, or at least something kind of close. I won't make it a hard rule because I think some creative stuff could be done by going against what is expected for a specific Champion, but I will recommend it.
The Champions have five years to prepare for Godhood, and their abilities come to them very slowly. When first chosen, they will often glow for a bit and undergo a minor transformation, sometimes gaining wings/horns/extra arms/more eyes/etc. Not everyone gets extra stuff, sometimes they stay very human looking, but it is known to happen. Either way, they will be noticeably more Godlike to others.
Most Gods pick someone who lives in the city that they are the Patron of and one of their own worshippers. This often makes the transition for everyone else in the city easier, especially if they are a well known figure in their community, and lessens the chances of the Champion ignoring the God's will and trying to run away or rebel. (This is not always the case! You could probably make a cool character hook of a Champion who is chosen to become a God that they DO NOT worship and have never interacted with before because some God thought they were neat.)
Most Gods pick someone between the ages of 15 and 25. At this age they are often mature enough to fully understand the responsibility they are about to be given and won't instantly cause chaos the second they start getting their powers, but young enough that their minds are still easy to mold into what the God and the people want from them. They also typically haven't established their own lives, so it's a little easier to take them away without forcing them to leave anybody behind. (Once again, this is not always the case! Imagine the horror of finding out that a God chose a child to be their Champion, or a parent forced to abandon their mortal children for Godhood, or a bitter elder who is ready to pass on only to get stuck with 500 more years worth of living and responsibility. All options you could do, just a bit different from the norm)
Your Champions do not have to match the personality of the God that currently is in place, but I would highly recommend giving them the traits that are mentioned in the "Champion" section of the description of the Gods however that may manifest in your character, or at least something kind of close. I won't make it a hard rule because I think some creative stuff could be done by going against what is expected for a specific Champion, but I will recommend it.
The Champions have five years to prepare for Godhood, and their abilities come to them very slowly. When first chosen, they will often glow for a bit and undergo a minor transformation, sometimes gaining wings/horns/extra arms/more eyes/etc. Not everyone gets extra stuff, sometimes they stay very human looking, but it is known to happen. Either way, they will be noticeably more Godlike to others.
This is just me being paranoid that it'll be boring and lowkey an unresolved complex from the old partner I pitched it to who said that it "didn't have any substance". So here's a whole list of character creation/plot hooks half to prove them wrong and half to get those brainstorming juices flowing for you guys! You don't have to use any of these ideas, but they are free to take if you want them!
- A Champion from a family where one sibling was raised specifically to become the next God of whatever. They were always the favorite golden child, always got the most attention, always perfect… only for your Champion, the sibling who grew up in their shadow, to be chosen instead.
- Or, alternatively, by some agreement in the heavens your Champion AND their sibling have been chosen
- One of the Gods is not pleased with the current selections made by the others in the Pantheon. They cannot cheat death, but they can try to force the others into making different choices. Since the Champions are not "immortal" until they fully become Gods, that means there are five whole years that they could be eliminated. The God starts sending visions to their Champion and making promises that if they take out the others, they will grant them something that not even the current cycle could give them (Immortality for a family member/friend/spouse, another God's powers on top of the ones they are already about to achieve, a chance to force this burden of Godhood onto somebody else, etc.). Whether they are lying or not is unknown, but the Champion is forced to grapple with this choice.
- Or, alternatively, a God who is actively trying to murder the other Champions themself and is barely being held back by the other Gods.
- A Champion who has done literally everything in their power to avoid getting picked. They took one look at the cycle and went "no thanks, I like being human." They purposely disrespected their God, moved out of their old town, and dodged anything that might even potentially gain that God's favor… and they get chosen anyways.
- A Champion who wasn't chosen in the first place. Due to some terrible accident, the original Champion died, and they're the second pick. Can't even imagine the kind of complex that would give someone, not to mention the weird relationship they would have with their God after.
- Nobody was around to see this Champion when they were chosen, and they don't have any interest in all the preparation and want to enjoy their last five years of mortality on their own terms, so they simply don't tell anyone. Now they have to deal with controlling their new powers to keep their newfound status hidden and try to explain all the signs their God keeps trying to send to rat them out.
- A Champion who was chosen as the result of some desperate prayer. They were dying or about to be killed and prayed/those close to them prayed for them to be granted a second chance. Those prayers were answered, and instead of dying in the moment now they must wait another 500 years to pass.
- An Older Champion who looks at all these teens/young adults who have been selected, decides that it isn't right to give someone so young such a big burden, and decides to try and do something about it.
- A Champion falls in love with one of the attendants who is preparing them for their eventually ascension, and they hate that they just had to fall in love now as they were leaving everything behind
- Two Gods have been absolute worst enemies from the time they were doing their own training as mortals. Their Champions, however, fall in love.
- A kind and merciful Champion is kidnapped during their training and the people they care about are threatened unless they send some disaster to a certain group/area once they ascend. They must face abandoning their morality or put the people they love at risk
Basic
Full Name:
Nickname(s):
Age:
City of Origin (Say what God it is, I'll figure out actual city names later/you can give it a real name):
Champion of: (God of… again, I'll figure out names/you give the god a name)
Gender:
Pronouns:
Personality
Short Summary
Positive Core Traits
1)
2)
3)
4)
5)
Negative Core Traits
1)
2)
3)
4)
5)
Appearance
Height:
Weight:
Body Type/Physique:
Hairstyle:
Hair Color:
Eye Color:
Skin Color:
Faceclaim: (Preferably Picrew or a Cartoon-Realism piece of art)
Distinctive Features (Birthmarks, scars, tattoos, etc.)
Skills and Powers
Skills (No magic required):
1)
2)
3)
4)
Divine Power
Divine Powers come at five levels as the Champion's bodies begin to change into Gods, the levels align mostly with the years and get more powerful over time. Some powers are ones that everyone has and I will list them for you, but you get to choose a few extra that have to do with your specific God. Keep in mind that at the start of this roleplay the Champions have JUST been chosen, and are therefore at level ONE. Their powers should be divine but still relatively weak as they have only just begun their transformation into Gods. For example, the Champion of Oceans and Storms might have the abilities to breath underwater, move small amounts of water, and conjure some non-lethal lightning to zap people who annoy them. They should not be able to create hurricanes
1)
3) (Open when we get there)
4) (Open when we get there)
5) (Open when we get there)
History
(Should include a brief summary of life up to this point, how/when they were selected, and how they feel about their current situation as a Champion)
Extra
Full Name:
Nickname(s):
Age:
City of Origin (Say what God it is, I'll figure out actual city names later/you can give it a real name):
Champion of: (God of… again, I'll figure out names/you give the god a name)
Gender:
Pronouns:
Personality
Short Summary
Positive Core Traits
1)
2)
3)
4)
5)
Negative Core Traits
1)
2)
3)
4)
5)
Appearance
Height:
Weight:
Body Type/Physique:
Hairstyle:
Hair Color:
Eye Color:
Skin Color:
Faceclaim: (Preferably Picrew or a Cartoon-Realism piece of art)
Distinctive Features (Birthmarks, scars, tattoos, etc.)
Skills and Powers
Skills (No magic required):
1)
2)
3)
4)
Divine Power
Divine Powers come at five levels as the Champion's bodies begin to change into Gods, the levels align mostly with the years and get more powerful over time. Some powers are ones that everyone has and I will list them for you, but you get to choose a few extra that have to do with your specific God. Keep in mind that at the start of this roleplay the Champions have JUST been chosen, and are therefore at level ONE. Their powers should be divine but still relatively weak as they have only just begun their transformation into Gods. For example, the Champion of Oceans and Storms might have the abilities to breath underwater, move small amounts of water, and conjure some non-lethal lightning to zap people who annoy them. They should not be able to create hurricanes
1)
- Godly resilience (makes them a little harder to kill, but not impossible yet)
- Conjuring light (manifests differently for everyone, get creative! Day and Legends' would be obvious but Ocean and Storms might be glowing phantom jellyfish or a holographic anglerfish lure.)
- Alluring aura (The Gods have a natural charismatic vibe that draws mortals to them. This begins as just a weak charm that Champions have above normal people, but it's not to the point where they can command people or make people fall in love with them.)
- God Specific
- God Specific
- God Specific
- God Specific
3) (Open when we get there)
4) (Open when we get there)
5) (Open when we get there)
History
(Should include a brief summary of life up to this point, how/when they were selected, and how they feel about their current situation as a Champion)
Extra
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