The Mystery of the White Tiger

Discussion in 'THREAD ARCHIVES' started by Flaremon, Apr 6, 2010.

  1. Started a post, but need to know how Sam and Ruth are going to interact with each other while he tells her Gray's alive. Like the climax between the Arancol and Jill, I need something to put in.
     
  2. so many inactives returning its like a high school reunion
     
  3. Please refer to the bottom of my RP tips blog for my thoughts on pictures in posts: Error | IwakuRoleplay.com

    Less is more, but do keep in mind in the MGs, the fast pace makes it hard for one to deliver full prose at times. With that in mind, it's not hard to include dialogue tags such as "So and so said" which one should be using regardless of pictures or colored text.
     
  4. It certainly can be a problem, but I think the picture limit we now have is a good way to ensure people put work into their body of text.
     
  5. Melissa nods, "Something about the water sounds different.."
     

  6. Henrietta d’Arc


    Where she had hoped for sleep, Henrietta found...well, something akin to benevolence. Edward had been kind enough to unlock her hands and for that she was grateful. After his declarations in the castle, Henrietta was surprised at the action. Her hands had been raw enough from the day before, and she did not want to have sore wrists in battles to come.

    She had desperately tried to will herself back into the world of slumber when she felt the first thud against the hull of the helicopter. For what little she knew of the modern world, Henrietta had the sense to understand that something wasn't right. Her suspicions were only confirmed as they plummeted to the ground. The only thing keeping her from being thrown into the opposing wall were the two straps around her chest and waist.

    Gargoyles. Henrietta should have known better. The damn stone beasts had origins in France, and they definitely had the means to take down an opponent in the sky with both the might of their claws and the force of their wings. She had only seen a handful during her time in the war, beasts weren't as common as men on the ground, at least when she was alive.

    The instant Pendragon revealed the hidden cache of weapons, Henrietta was scrambling to find a bow of any kind. Jeanne's sword would be fine against any creature if it were on the ground. No, she would need something more useful to hunt down the winged Gargoyles. She pulled a longbow from the mix and struggled to find arrows, obvious panic in her features. When she did spot a small leather quiver, she instantly grabbed it and crawled into the outside world.

    She notched the arrows in between her fingers and threw the rest into the dirt so they were ready to go. Henrietta aimed into the sky, watching, waiting.

    "Four, no, five incoming!" Henrietta shouted to her comrades.

    Her eyes were so focused on the sky she wouldn't have noticed if someone had come up behind her and tapped her on the arm. She trained her first arrow after a Gargoyle and let loose a practice shot. There was a surprising amount of force, and the arrow shot true, splitting off the stone beasts arm. Henrietta loaded her next shot, focusing on the tip until it was engulfed in flame. When she let lose, the fiery tip found its mark straight through the eye of the Gargoyle and exploded on impact.

    That still left four to come.

     
  7. [​IMG]
    [​IMG]
    Human Appearence (open)
    [​IMG]




    Name:
    Gabrilo Warf

    Codename:
    The Headless Horseman

    Origin:
    Marvel-Ghost Riderish OC

    Birthdate:
    July 5th, 1750

    Age:
    267

    Race:
    Wraith/Undead Human

    Hair:
    When in normal appearance white.

    Eyes:
    Blue

    Height:
    6'4"

    Education Level:
    Military Academy

    Level:
    Enhanced 22
    Intelligence: 3
    Strength: 5
    Speed: 2
    Durability: 5
    Energy projection: 4
    Fighting Ability: 3

    Powers:

    Superhuman Capabilities:
    Similar to any other supernatural being, the horseman owns several superhuman feats:

    Superhuman Strength:
    The horseman possesses superhuman strength sufficient to lift up to 25 tons under normal circumstances, never the less if desired he could, given the divine nature of his powers increase them to incalculable levels.

    Superhuman Stamina:
    The mystical energy that empowers Horseman prevents his muscles from producing fatigue toxins during physical activities, granting him limitless superhuman stamina.

    Superhuman Durability:
    The Horseman is capable of withstanding great impact forces, temperature and pressure extremes, powerful energy blasts, and falls from great heights without sustaining injury. As his bodily tissues have been transformed, leaving only a skeleton, most projectiles such as bullets simply pass through him or bounce off his bones. The horseman's body is for all intents immune to physical injury, as he is evidently not able to feel pain and is able to survive with no apparent discomfort no matter how severe the injury (unless a weapon forged from Heaven itself is used against him).

    Superhuman Agility:
    His mystically augmented being grants him enhanced reflexes, coordination, dexterity and accuracy. This provides heightened movements allowing him to dodge projectiles such as Thor's hammer.

    Regenerative Healing Factor:
    Despite his invulnerability to conventional forms of injury, objects such as weapons forged in heaven by the arch angel Zadkiel, can actually harm the Horseman. However, if his being is damaged, the magical energies imbuing him allows the Horseman to instantly regenerate any and all damage done, even to the point of fully regenerating lost limbs in moments, and regenerating his head after throwing it at a target.

    Empathic Reading:
    The Horseman is able to feel the transgression of an individual he encounters by looking into their heart and soul. He can also decide whether or not a person is innocent or evil and in need of punishment. He is also capable of doing this ability without the process of transformation.

    Identity Detection:
    He can also determine the identity of the individual by simply looking into their soul. However, if certain beings do not possess a soul such as a symbiote or demons, he can still identify them.

    Supernatural Awareness:
    The Horseman possesses an extrasensory ability that allows him to detect any supernatural occurrences around him.

    Sin Manipulation:
    The Horseman can manipulate the immoral act known as sin. He can purify any soul, whether righteous or degenerate, from sin. However, this effect may cause the victim to be emotionless. He will only backfire the wrongs of the victim causing either an emotional break down or repentance. He can do a number of things with it:

    Sin Perception:
    In addition to reading the heart and souls of his victims, he can also read, feel and sense the sorts of sins the individual has committed in their life.

    Sin Eating:
    Also known as Sin Removal. The horseman can remove/absorb any sort of sin from the individual if so desires.

    Demon Magic Manipulation:
    The Horseman utilizes demonic forces and satanic spells to his advantage. His knowledge of hellish energies and essence provides him supernatural awareness when he encounters otherworldly figures.

    Penance Stare:
    The Horseman possesses the supernatural ability to cause any individual who stares into his eyes to see and feel every bit of pain they have ever inflicted on anyone in their entire lifetime for all eternity.

    Soul Manipulation:
    The Horseman has the ability to manipulate souls, the incorporeal essence of a living thing. This more evident when he performs the Penance Stare. He can do various things with it:

    Soul Reading:
    As stated above, he can read the souls of his victims and judge their innocence and guilt, their sins and identity.

    Soul Consumption:
    He can consume souls if the individual is degenerate and heartless to an extent where the victim becomes lifeless.


    Abilities:
    Sword Fighting
    Orienteering
    Survival
    Expert Horseman
    Marksman/Duelist
    Occult Knowledge

    Equipment:
    A Cavalry Sabre
    Dueling Pistols
    A Pumpkin Head

    Weaknesses
    :

    Heavenly Weapons:
    Any weapon crafted from Heaven or blessed can mutilate the Horseman.

    Heavenly Magic

    His Real Head:
    Finding and rebuilding his original lost head will cause him to uncontrollably flee even if he is unable to visually see it.

    Lost Memories:
    Momento's linked to Gabrilo's past have an effect on The Horseman. It is not known why but their mere presence makes the Horseman weaker.

    Sleepy Hollow Excerpt:
    "The Legend of Sleepy Hollow" is a short story of speculative fiction by American author Washington Irving, contained in his collection of 34 essays and short stories entitled The Sketch Book of Geoffrey Crayon, Gent. Written while Irving was living abroad in Birmingham, England, "The Legend of Sleepy Hollow" was first published in 1820. The Legend of Sleepy Hollow" is among the earliest examples of American fiction with enduring popularity, especially during Halloween because of a character known as the headless horseman believed to be a Hessian soldier who lost his head to a cannonball in battle.


    Notes and Trivia:

    Any character able to see through illusions are able to blatantly notice that there is in fact no head on Gabrilo and that his 'Normal' head is simply an illusion. It is in fact a Pumpkin.

    Gabrilo is able to transform on que. But, he can also be forced into form by the presence of a strong supernatural entity. If in the presence of his real head is unable to transform at all.

    He is an avid Trickster.

    Beyond all, The Horseman is a figure of judgement. Damned but still living on in pursuit of redemption. While able to take a normal form he is pressed into transformation by strong occult incidents, Strong supernatural entities or by the overwhelming presence of Evil.

    I love the Sleepy Hollow Lore. I also love revolutionary chivalry and how the Ghost rider is Evil but with a righteous cause. So, I did much of the same here. And yes, he will laugh like the Headless Horseman is always portrayed as.




     
  8. Anya smile at him sweetly.
     
  9. "With what clothes?"
     
  10. "Make something up." Anya shrug.
     
  11. "There are so many different views about him, I can't tell which is true.."
     
  12. Awaiting for Sakura's first post before I'll post Alvin's next interaction with the team.
     
  13. Made a minor alteration to the first post, when I posted that SadisticBeauty's character, Coraline was the one who designed the sign, when I intended for Sakura's character, Chryssie, to do that.

    Alright. Get your characters to pack up and ready for home. Chris won't show up till tomorrow, when one of the characters encounter Chris under the bridge. Which of you would that be, let's discuss it here.

    I just need someone to head out early in the morning and see Chris sleeping under there, tired after his breakout. He/she will be held under threat by Chris a little bit after calling for Alvin to meet him/her, but only because Chris is scared. Chris will escape after the shooting, Alvin will meet the character, and we will have another meeting at the clubhouse.

    Still awaiting for any interest in playing a second character - specifically, one of the villains. Sakura, you mentioned you were interested in that, right? Here's your opportunity. :)
     
  14. so who's going to be the lucky one to find the frantic Chris?
     
  15. How about let's start with whether Coraline should be the one, 4got10angl? ;)
     
  16. i feel like this is the matrix...

    someone will be "the one" XP well before I can officially finish my post I will need to know who is doing what so i'll wait to post, but i don't care. She could I currently have her going home and getting stuck babysitting...so doubtful she'll get much sleep XP
     
  17. Well, it doesn't really matter, I guess, who makes first acquaintance with Chris (though, of course, he/she will become closer with Chris than the rest of the team).

    As for your proposal about Coraline's babysitting business, sure. Just as long as you don't make an entire drama series out of it. o_o
     
  18. no my post just ends with her hope to go home and sleep but it's shattered when she finds she must babysit the day. Then i was just going to transition into the next day and what happens then, perhaps eluding to events of her babysitting fiasco :p

    well I'm headed to bed so i'll finish typing my post tomorrow and wait and see if anyone else wants to take the jump otherwise i will no big. night! ^^
     
  19. @Flarekun: for villian~ if you haven't found anyone, sure ^^ :P

    && If Angl hasn't taken the position to find Chris, I can make Chryssie do it :) It'd be a good plot twist for her -_-
     
  20. Well, which villain would you like to play? The ringmaster Benny, a member of the Black Hand gang, or the master criminal called The Snake? Jack seems to be willing to play Chris. I'm hoping he would post his CS soon and get Chris at the bridge, so that problem is solved for now.

    And since 4got10angl has allowed others to take up the role of meeting Chris, that role will now go to Chryssie then. Chris and Chryssie. Hm. <.< Something's going on here...