The Mercy of Inhalla - Dragon Riders of Partheus

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RIDER

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{slide=Basic Information|center}Name: Cora Taylor Morgan
Age: 20
Gender: Female
Place of Origin: Port Syren


Height: 5'5"
Weight: 140lbs
Hair: A wiry mess of curly dark curls that falls just past her chin.
Eyes: Bright green
Appearance: Past [x], Current [x], Future [x]. BONUS: Expressions [x]
(images taken from DA user pheberoni)
Although she stands at an average height and has few feminine curves to attract the eye, Cora poses a somewhat commanding figure due to her constantly aggressive stance and intense green eyes. Born into a clan of fishermen, she was built to do work: lean and hardy, with large, calloused hands and feet, and silvery scars on her face and arms. Despite the rough edges, Cora has some conventional beauty to her. A tangle of dark curls frames her freckled cheeks, wide eyes, and full, rosy lips. If her face ever strayed from its usual sour expression to something more pleasant, Cora might even be considered pretty, or at least not terrible to look at. She usually wears dark, loose clothing to accommodate her simple fishing lifestyle, as well as a pair of worn leather boots and a light knapsack.

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{slide=Personality|center}Personality

Reserved. Years of emotional and physical abuse have shaped Cora into a reserved, mistrustful young woman. She tends not to speak unless spoken to, and even then keeps her replies curt. It takes persistence and time to break through her thick outer crust, though she would probably not show any indication of it.
Adaptable. After being thrown around by people with power for so long, Cora is very skilled at adapting her strategy for survival based on her surroundings. She has the intelligence and persistence to thrive in any environment, and get along with almost anyone without causing herself physical or emotional strain.
Defensive. If Cora is attacked in any way- verbally or physically- she will leap to defend herself against her assailant. This is a tactic that she had to learn over time, and one that kept her alive during her short but tumultuous marriage. That being said, any criticism or even genuine concerns must be extremely gently put in order to have any lasting effect.
Sympathetic. Although Cora may seem crass at first glance, she has a tremendous soft spot for other victims of abuse, especially children. She is always willing to lend an ear to anyone in need, even if she doesn't immediately acknowledge them- and often internalizes others' conflict, thinking and worrying about them for days after.
Loyal. If by some miracle someone managed to break through Cora's defenses, they would earn her unending trust. She forms close attachments with people who treat her well, and would do anything to protect them, anything to bring them satisfaction.

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{slide=Skills|center}Skills

Knife Play. Cora is very good with knives and blades of all kinds. Very good.
Bookworm. After spending days and days reading in her ramshackle home by the harbor, Cora has become well-versed in a broad range of topics, including literature and foreign languages.
People Person. Cora is not one for idle conversation, but she has learned to 'read' others by their body language and expressions, a common ability shared by victims of abuse.
Aye Aye, Capt. Having grown up in a harbor town, Cora knows how to safely operate and manage a small sea vessel on her own. She has a deep, healthy respect for the ocean, and can predict its movements to a fairly accurate degree.


Abilities

Lung capacity. Eventually Cora will be able to withstand extreme changes in pressure, allowing her to breathe both in high and low altitudes. Her enhanced lungs can also sift some oxygen from water, allowing her to "breathe" for short periods underwater.
Ice manipulation. Perhaps stemming from her natural affinity for the sea, Cora is able to create and manipulate ice. Though the strength of her ability is dependent on humidity levels, she can draw moisture out of the air and cool it to form all manners of weapons and shapes. This ability can also be used to cool air, though manipulating it is a little tricky.


Strengths Cora's main strength lies in her dependability; she will find a way to finish whatever needs to be done without questions and without complaint. Her knife skills come into play during battle, as does her agility and well-muscled body. She is cautious where caution is due, but isn't afraid to get into the thick of things if the situation demands it. .
Weaknesses Although she can be relied upon in battle and in other scenarios, the lady is careful to distance herself emotionally from others' more personal affairs, choosing instead to keep to herself and hide any emotions she may be feeling. This is a defense mechanism that often hurts more than it helps, as she tends to build stress with no means of release until she is literally incapable of functioning. Due to the events of her past, the fisherwoman has PTSD, and will develop sudden panic attacks when reminded of her corrupted marriage. Cora will also do almost anything to avoid conflict, often stretching the truth or faking an emotion in order to please others. In terms of battle, the lady is not well-trained in more complicated instruments like the bow-and-arrow, and lacks finesse in her sword and dagger technique. If overused, her cooling abilities can also lower her body temperature drastically, usually causing sleepiness (she also feels sleepy when she gets too warm), and, at worst, hypothermia and burns.

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{slide=History|center}Brief History

Port Syren is unofficially structured around five main familial factions, lines of hardy seamen and women whose trade was passed on by their parents, grandparents, great-grandparents, etc... over the course of hundreds of years, eventually forming institution-like families who now unofficially control the city. The original families were the first settlers of the coastal town, each coming to build a mansion about the size of a town hall for their own particular faction- mansions that now serve as the general meeting place of each family. These five enormous buildings are surrounded by communities of people associated with that particular faction, forming distinct territories whose borders no man should cross without reasonable caution. The five families are very loyal to their own, and have a strong distrust for one another, disagreeing on all but two things: one, mutual contempt for Tarjan soldiers and governmental control, and two, the dragons that plague their fishing boats. They function very independently from one another, with each even having a different name for their port town; years after the families had established themselves on the coast, the government of Gareth assigned them the name "Port Syren" as the city began to grow around the five mansions. To this day, the patriarch of each family will insist that their ancestors alone were the original inhabitants of the seaside city.

Patriarchs of each family form marriage alliances with wealthy merchants from the plains, to uphold their power in the trading community, but rarely marry their children to the children of other "clans." The families compete with one another over fishing space, forming territories in the water- especially since safe water is a resource. They also have influences in the taverns and trading posts along the main streets of the town, with each shop usually being associated with one family or another (even if not explicitly stated). Of course, traveling merchants or visitors are completely unaware of this political tension when they first enter the city, and after accidentally showing a preference in some way (ie choosing to stay at an affiliated inn, or trading with the husband of some fishlord's granddaughter), are surprised to find that a good chunk of the city locals are now somewhat frosty to them. It takes a skilled trader to remain on good terms with every faction, especially since, as the trader grows in wealth, they will be more sought-after as a potential husband for some patriarch's children or grandchildren.

Factions:
Morgan. Devoted to fishing.
Blackfish. Talented ship-builders and cartographers.
Abney. Coral dragon hunters.
Fairburn. Harvesters of seaweed and other aquatic plantlife, as well as pearls and rare ocean resources.
Clark. Raise and trade Bendrines.
Cora was born a Morgan, a name belonging to a very large and wealthy family of fishermen rooted in Port Syren (or, as they call it, Salt Haven). Unlike other, lesser members of the family, Cora was born to Jasper Morgan, the firstborn son of the Patriarch, an old, white-bearded fishlord by the name of Bernard Morgan. Despite her elevated status, Cora was put to work on the docks at the age of eight just like the other port children, and eventually earned the right to a boat of her own at age 16. The small two-man scouting vessel was hardly a ship, but Cora treasured her little boat over any other physical possession, spending her days out on the water or polishing its hull on the docks, making sure that its paint never cracked or collected grime.

As Cora soon found, however, her greatest asset to the Morgan family was not her love of sailing- it was her hand in marriage, a valuable bargaining tool to Bernard and his political plans. Not six months after receving her boat, Cora was informed that she was engaged to marry an incredibly wealthy tradesman by the name of Florence Greene, who had finally agreed to break his neutrality after having done business in Port Syren for over a decade. Florence was a little over thirty, considerably older than 16-year-old Cora, but she had been taught to put the needs of her house over her own ambitions, and thus married the powerful merchant without protest. The marriage alliance with Florence was huge for the Morgan family, bringing in a wealth of new business partners and trading outlets through which to extend their influence. Everyone was thrilled at the prosperous union; everyone, that is, but Cora.

In the months following her marriage, Cora discovered why Florence had never married before- the man was intolerable. His temper was ferocious, his sexual appetite insatiable, and his desire for power legendary. He was cruel to almost everyone who displeased him, and his mother (who lived with the newlywed couple), was even worse. She constantly berated Cora for even the most well-intentioned mistakes, and never ceased her mocking and tormenting. If Cora spoke out about her feelings or concerns, she would be smacked down -both literally and figuratively- at the hands of the Greenes. After about a year, the young woman grew so miserable that she met with her father and begged him to annul her marriage. However, after consulting with Bernard for approval, Jasper Morgan refused; although Cora was dying, the Morgan family was enjoying great success from their union with Florence.

Despite her growing depression, Cora grew strong. The beatings, rape, and general abuse never let down, but Cora grew a skin of steel to survive. She adapted, she changed into something harder and more bitter than the spirited 16-year-old who had entered the marriage, so that by the time she forcefully ended it at 18 years old, she was almost a completely different person.

The hardest part about ending her corrupted marriage was garnering the courage to do so, as there were dozens of priests allied with rival factions who were eager to divorce her. As expected, Florence was furious, and dropped all connections with the Morgan family, even going so far as to ally himself with the Blackfish clan instead. Although Jasper was secretly relieved that his daughter had gotten out of the poisonous relationship, Bernard Morgan was absolutely enraged at the actions of his granddaughter, and wasted no time in excommunicating her from the family. After being exiled from her own clan, no others would touch her- and so Cora Morgan reclaimed her little boat, which had since fallen into disuse, and adopted a solitary lifestyle in a dusty corner of the city. She caught fish and sold them for dirt prices, collected seashells and other pretty artifacts, and generally struggled to stay afloat- but it was worth it. Even if she saw the contemptuous faces of her former family in the streets, even if she occasionally caught a glimpse of Florence himself ... It was preferable to the hell she had endured for over two years. Cora may have been broken, but she was free.

After two additional years of this new and lonely lifestyle, a stranger came to Cora in the night and offered to buy her a decent meal. Too hungry to refuse, Cora accepted, and in that one night her entire life changed. The stranger, whose name was Maurus, offered her a chance to be worth something once again- to have purpose, meaning, and importance in the world. Though she refused him at first, Cora changed her mind after about a week of heavy thought, and began her journey to Silver Tail Island.

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DRAGON

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{slide=Basic Information|center}Name: Cassius
Species: Silver dragon
Gender: Male
Appearance: Hatchling/early youth [x], Adolescent/young adult [x], Adult + [x]
As an albino dragon, Cassius drew the short end of the genetic stick. When he first hatches, the Silver has milky white, dull scales that are somewhat brittle to the touch, with wide pink eyes and an overall scrawny build. As he matures, however, Cass begins to shed his dull scales and grow new, metallic ones (only in appearance- they still remain somewhat brittle); although considerably lighter in color than the average male of his species, the albino does start to appear silvery as per the namesake of his kind. Over time he changes from a runt to a large and healthy male youth: strong, fast, and capable. He retains his light pink eyes throughout youth and adulthood.

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{slide=Personality|center}Personality
Shy. Cassius is very friendly, but has trouble approaching new people and dragons due to self-consciousness about his atypical appearance. Although reluctant to make first contact, he is very open and welcoming to those who approach him.
Courteous. As expected from a Silver dragon, Cass is very polite and warm to everyone he meets, even if he is a little timid at first. He is not easily angered, and will keep a level head around friends and enemies alike. However, the albino does have trouble speaking out when his opinions go against the norm, preferring to stay silent and avoid conflict if possible.
Empathetic. When he senses that someone is under emotional or physical distress, Cassius will do his best to alleviate the pain. He is increasingly patient with Cora and her fellow dragon-riders, and takes great care in giving advice and encouragement.
Uncertain. Being an albino dragon creates huge self-confidence issues in Cassius, which affect his battle skills and interpersonal relations. He is often reassured by Cora, but still maintains a measure of doubt in his own skill and worth.
Curious. Cassius was blessed with an enormous curiosity for the world around him. Combined with a naturally quick wit, he is nearly unstoppable in his quest for knowledge, always trying to get to know the other riders and dragons, and constantly attempting to explore new places without Cora noticing.

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{slide=Skills|center}Abilities
Ice manipulation. Much like his rider, Cassius is able to create ice from moisture in the air, and can use it to his own end. Unlike Cora, however, Cassius also has the ability to breathe fire on his ice to generate steam, which can be useful in situations where stealth is required.
Swimming. Cassius has a knack for the water, and is capable of holding his breath for around fifteen minutes at a time. His fire breath heats water to boiling temperatures, killing and cooking prey even when underwater.
Endurance. Given his ample wingspan, Cassius has an incredible endurance that allows him to fly for hours at a time. This ability is ideal for long flights across large bodies of water.


Strengths Much like his rider, Cassius is a dependable character. Unlike his rider, however, Cass's reliability encompasses emotional support; he is a likeable, sweet dragon who tries his best to improve the lives of those around him. In a more physical sense, Cassius is an adept swimmer, and has slender, long wings that allow him greater flight endurance than some of his peers. His white, flaming breath is a fearsome weapon should he choose to engage in combat, but his true strength lies in mediating conflict instead of adding to it.
Weaknesses Although Cass is a generally charismatic figure, he has a hard time seeing himself as anything more than a genetic mutation. He suffers from a great fear of losing the people who love him, because he worries that no other individuals will be able to see past his albinism. The young dragon is also a natural pacifist, and is somewhat uncertain in battle without Cora there to guide him. Cassius is also not a particularly agile flyer, having large wings more suited for endurance flights across the sea. His brittle scales are vulnerable to direct attacks, and the skin beneath is sensitive to extreme sunlight.
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That pic you hose for the dragon is just so cute!!! I can't wait to see the rest of her and the dragon. <3
 
Name:
Ihana Sikka

"It means beautiful and pure, or pure beauty. Ironic, don't you think?"

Age:
21

"Old enough to get married... Not that anyone would want to marry me anymore anyways."

Gender:
Female

"Not that it matters anymore. At least if I was a man, I would be able to live a somewhat normal life..."

Place of Origin:
A small town not far from Lortania.

"Everyone knows everyone around here... And they certainly know me, the resident freak."

Height:
5'6"

"At least this is average... I think."

Weight:
130

"A bit on the thin side, but I think that's a good thing."

Hair:
Long black hair that flows down to her waist.

"Probably my best feature now... Not that anyone cares."

Eyes:
A deep sea blue.

"They change color sometimes... Did you know that?"

Appearance:
Ihana now has three claw marks slashed across the right side of her face, narrowly missing her eye and mouth. However her beauty is now lost.
black hair blue eyes.jpg

Personality:
Untrusting- Ihana has been betrayed by the people closest to her, leaving scars upon her heart that make her wary and untrusting of others, but for good reason.
Sympathetic- Her own tragedy has left her sympathetic to others, understanding their pain and wanting to ease their suffering even as her own is never-ending.
Quiet- Ihana only speaks when she has something to say, which isn't often. She prefers to remain silent until an opportunity to speak presents itself to her.
Emotional- She often has mood swings that switch rapidly between anger and sadness, and her emotions are stronger than most others. She finds them hard to control.
Violent- Ihana isn't afraid to hurt someone if she has to. She'll do whatever it takes to achieve her goal, whatever it is. She doesn't flinch at the sight of blood.


Skills & Abilities:
Charm- Ihana's special ability is her charm. Whenever she wishes, her power can spread through her body and make her irresistible to whomever she targets. The attraction can be stopped by a strong will, but otherwise will force the target to slowly walk towards her, unable to flee or fight. This ability uses Ihana's own energy, thus limiting the amount of time she can activate the ability before using up too much energy and collapsing.
Daggers- Ihana's preferred weapon of choice are her daggers, both throwing and sparring blades. She can hit a bulls-eye with a dagger at 25 feet, and dual wields two long daggers (almost machetes) when fighting close up. She has a set of seven throwing knives hidden around her body in various places, just in case.
Hand-to-hand Comabt- Wielding daggers, especially two at a time, requires knowledge of the body and how it moves. This knowledge translates into an effective hand-to-hand combat technique that focusing on blocking and disarming the enemy. While proficient, Ihana is not an expert in this art.


Strengths:
Ihana can fulfill several roles in a group. Not only can she be a front line fighter due to her special ability, but she can also act as a spy or assassin with her daggers. She can even cook, although it's not gourmet level.
Ihana is very physically fit along with being agile and flexible. These attributes combine to give her a quick-moving and dodging fighting style.


Weaknesses:
Because she is so emotional, Ihana is sometimes too upset to see the logic and rationale behind things and could make bad decisions. Ihana is also easy to rile up, since a few choice words could send her off crying. Ihana can run out of throwing knives, and her hand-to-hand combat skills are barely enough to count as proficient, thus limiting her combat potential slightly.

Brief History:
Ihana was once a beautiful girl whom everyone adored. She was called princess, and everyone in the small town where she was born agreed that she was the most beautiful girl there. Many joked that a foreign prince would cross the mountains one day and upon seeing her, would sweep her into his arms and take her away to be queen in his kingdom. In truth, Ihana secretly wished for this herself, for she wanted to escape the small town she had grown up in and see the world. However, this wish was not to be as one day, when she was exploring past the confines of the town limits, she was set upon and attacked by some sort of wild beast. She didn't get a good look at the animal, but her shriek of pain upon being slashed caused the creature to flee, leaving her alive but scarred for life. Her beauty now marred beyond all repair, even her own family found it hard to look upon her. It was clear to Ihana that once her beauty had been ruined, she was unwelcome in her town. She still wandered about, feeling both pain and vicious pleasure at causing people to flinch away from her when she let her scars show instead of hiding them behind her hair. However one man she met didn't flinch away... and from that night she had strange dreams, dreams about dragons and islands and other things too confusing for her to figure out. Finally her curiosity and itch to get away overwhelmed her, and she set out for the island she saw in her dreams.

Dragon is coming.
 
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Do you mind if I modify the character sheet? Not the information of course, it will stay the same, but the appearance of my character sheet?
 
Name: Eile Mizer
Nickname: Green Murderer.
Age: 20
Gender: Female
Place of Origin: Taval

Height: 5"3
Weight: 120
Hair: Green
Eyes: Green

Appearance

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Weapons:
Scythe: Crow Scythe: A double edge Scythe Eile had won from a bet. True to it's name, the scythe looks like's a crow's beak.

Sabre: Wayfinder: This is a single edged Sabre that Eile was given from a dead warrior of her family.

Personality
1. Calculating- Eile is always figuring out the advantages and disadvantages of any situation she finds herself in. That don't mean she has a plan for all situation. Eile is more able to rationalize the situation if going into something will benefit her goal or not.

2. Ruthless- Stand in Eile's way and get cut down. She has no problems sacrificing or killing others if they become a nuisance to her goal. On the flip side, Eile will give no quarters to her enemies.

3. Confident- Nothing scares this girl. On the contrary, Eile is more likely to do missions if no one is willing to step forward. This has lead her to be an unwilling leader if a job has to be done.

4. Curious- Oh. That's shiny. Her mind knows no bounds as Eile is willing to look for something to interest her.

5. Whimsical- I want this. No wait, I want this. You just can't seem to find out Eile's true motives or emotions are. She could be angry at you for one second, then happy in the next second.

Magic 1: Fabricated Library: By absorbing a projectile magical spell, Eile can use that spell as if she knew the spell herself. The spell does not stick past the end of the battle. But the knowledge of the spell will remain and given enough time, Eile can permanently learn that spell.

Magic 2: String Cortex: By tagging her enemies with magic through melee, Eile can inflict heavy damage with a snap of a finger, killing anyone seriously injured and seriously injuring anyone in peak health.

Skill 1: Fencing- Skilled in the art of swordplay, Eile can perform fancy blade maneuver with one handed swords. While Eile can do fencing with all one handed sword weapons, any other swords that is not an Epee, Saber, or Foil will upset her timing slightly.

Skill 2: Scythe Mastery- Having one of the more exotic weapons at her disposal, Eile has quickly learned how to make use of the Scythe's range and attacking power. While not as fancy as her Fencing skills, her time using the Scythe has allowed Eile to know how to fight and defend with the Scythe.

Fencing Skill 1: Tri Ace Slash: A fencing counter attack. The first slash is a parry that knocks the enemy weapon out of effective blocking range while the 2 slashes is the follow up slash.

Fencing Skill 2: Precision Strike: A single slash that dances around the enemies defense to strike the enemy while maintaining her own defense. It is mainly used to quickly disarm an enemy via strike to the hand/wrist.

Fencing Skill 3: Un, Du, Troi: A six hit combo slash attack. The user dances around the enemy while slashing at the enemy.

Scythe Skill 1: Hook, Line, and Sinker: A two hit strike as the user impales the enemy with the scythe and slams them into an object to dislodge them. The object to dislodge the enemy can be anything ranging from a boulder to another person.

Scythe Skill 2: Dance of the Damned: A five hit combo. The user slashes the enemy from the four cardinal directions before smashing the enemy into the ground. The cardinal direction is in orientation with the human body as the head is north.

Scythe Skill 3: Crow's Dance: A six hit combo launcher. The scythe seems to dance around the user's body as it slashes multiple enemies five times before knocking one enemy back with the sixth strike.

Skill 1: Tracking: Living on the road for quite some time, Eile has quickly learned how to track animal. She can tell through footprint roughly how far time wise her prey is. She has gotten to the point that she can track humans as well.

Skill 2: First Aid: Making use of medical herbs, Eile can perform emergency first aid. While in the world where magicial healing is more pronounce, the art of First Aid has slowly faded. Eile still learns the art for the times where magical healing is not an option. (It's basically equal to modern day First Aid.)
1. Murderer: Eile's ability to kill an innocent is a double edge sword. By killing the right people, many lives can be saved. The flip side is that by killing the wrong innocent, more people will chase after her.

2. Focused: The only thing important is the mission. Eile can focus on what needs to be done.

3. Protective: If a person somehow manages to befriend Eile, Eile is more then willing to protect what she holds dear.

4. Bold: No one wants to jump down that deep dark hole? No problem. Someone needs to say that this dude's uncle is dead but don't know how to say it? Got it covered. Nothing seems to faze this adventurer as Eile is willing to brave any danger.

5. Blunt: No beating around the bushes. Quit the sugarcoating. Eile just says things as it is and goes on.
1. Self loathing: She despises herself. Not because of what she has done to others. But because it became necessary for her survival to do what she needs to do.

2. Murderer: Eile's ability to kill an innocent is a double edge sword. By killing the right people, many lives can be saved. The flip side is that by killing the wrong innocent, more people will chase after her as Eile will be living with the weight of all the lives she took.

3. Flashbacks: Being a murderer forces Eile to remember the deaths she personally has caused with extreme vividness.

4. Blunt: No beating around the bushes. Quit the sugarcoating. Eile just says things as it is and goes on. Sometimes, tact is a better option that Eile sometimes lack.

5. Goal-Oriented: The ends justify the means. Nothing is safe if it means reaching a goal.
Taval. A resort town that favors the rich and test traveler's luck in games of chance. Here in this town is where Eile Mizer was born. The Mizer family was one of the two powerhouse vying for control of the city. The other powerhouse would be the Tarjan Army. Life growing up in Taval was hard since violence sprouted out in the poor part of Taval. Fights and death were common place in the town as the Mizer family sought to throw the Tarjan Army out for being the cause of the huge rise in crime.

Likewise the Tarjan Army didn't care about the people in town unless they were harboring information about certain winged lizards that legend spoke of. For the most part, Eile had tried to keep out of the Tarjan Army's way as the fights between Eile's family and the army heated up. Out of necessity, Eile underwent training that the Mizer family went through so she could better defend herself up until the age of 16.

On the night of her 17th birthday, Eile was at a bar, watching three drunk members of the Tarjan Army placing bets on who would get laid that night after a game of cards. Eile, against her better judgement, came into the Tarjan Army member's card game asking to join one game. She placed herself as the prize if the Tarjan Army member could beat her at a game of poker. They took the bet and placed some gold down as well as the Crow's Scythe. Eile's target for the night. Five rounds into the card game and Eile won.

She was busy collecting her winnings when the three men attacked her. Now forced to defend herself from her own mistake, Eile took the Crow's Scythe and decapitated the three attackers. The bar erupted in a panic as the Green Murderer now left the bar as quickly as she could back to her place. The new day came as Eile left the city to take a look at the scenery as she had done fairly recently. She came back to find Taval a fully fleshed battleground. The green haired girl ran through the battleground as Eile realized that most, if not all of the people that were dead where her family.

Eile knew her time was limited. She was more then certain that if she was not recognized as one of the family member of the Mizer family, the Crow's Scythe on her back would instantly single her out instantly as the person who killed three of the Tarjan Army personnel. One of the Mizer family member saw Eile. "Eile. You have to run. The Tarjan Army is exterminating the entire Mizer family. We can't have you, the last surviving member of the Mizer household dying or sold into slavery. Take my sword, Wayfinder. May it guide your path." the member gasped before collapsing to the ground dead.

Eile took the sword. "Thank you. I'll be sure the Mizer family lives on." Eile muttered as three Tarjan Army personnel found her. Quickly pulling out the Wayfinder, Eile quickly dispatched the three personnel, but not before the alarm was raised on her. With no choice, Eile was forced to flee south as members of the Tarjan Army chased after her. The green haired girl managed to lose her pursuers in the woods before beginning her life as a wanted criminal of the Tarjan army.

To support herself, Eile took on bounties, kill contracts, and treasure hunting missions, murdering innocents and corrupt individuals alike as her reputation preceded her as the Green Murderer. Here Eile has lived like that for three years as Eile performed various bounties and kill contracts to support herself. One day, at a local bar in Port Syran, Eile was looking at the job request wall as usual when she spotted an unusual request.

To the person calling themselves the Green Murderer.
I request your aid with obtaining treasure beyond your wildest dream.
I will be waiting for you at the forest your new life began.

Eile looked at the request more closely. The only people who would have known that particular forest would be the Tarjan Army personnel that chased her that fateful day and herself. Even then, the Tarjan Army believed that she had died in that forest. How would would anyone know she was still alive. Eile weighed her odds and took that chance as she started to make her way to that forest. After a full week of traveling, Eile reached the forest and started to search the forest for her mysterious requester.

Three days into the search, Eile spotted a person leaning against a tree. Eile made her way to the person as she asked if the person was the requester. The person announced herself as the requester and stated her name was Aki. Aki went on to ask if Eile ever believed in dragons. "Dragons are relics of the past. I have more important problems to deal with then finding some bones of a giant winged lizard." Eile stated as she started to walk away from Aki.

"What if I told you the treasure you seek can destroy your enemies? If you wish to find out more, make your way to Silver Tail island."

Eile turned around to find that Aki disappeared. Looking around, Eile could not find any traces of Aki as her words rang in her mind. Those words echoed in Eile's mind as the green haired girl thought long and hard about the words Aki had mentioned. After a week debating with herself, Eile had made up her mind to at least see if what Aki said held some grain of truth as she started to make her way to Silver Tail island and this elusive treasure.​

Name: Remilia
Gender: Female
lunie_furry-jpg.77364

Remilia as a hatching.

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Remilia as a juvenile/young adult.

Personality:
Empathic: Unlike Eile who is ruthless to anyone, Remilia is sympathetic to the plight of another being.

Loyal: Loyalty is at a premium with this dragon if you manage to befriend them.

Optimistic: This dragon wishes the best in everyone she meets, even if they don't wish the best for her. Nothing can darken this dragon's sense of hope.

Cheerful: Always happy to see someone, the perkiness of this dragon is near infectious.

Curious: Curiosity killed the cat. This dragon wants to know, see, and taste everything.

Abilities:
Aerial Combat proficiency: Being a creature with wings, Remilia's combative skills in the air is above average for a dragon of her species.

Battlefield tactician: Taking full advantage of her sense of smell and intelligence, Remilia can make quick choices that can affect the battle she is currently in.

Strengths:

Sharp minded: Information is power and when you can pick out information from the smallest detail, the more powerful you become.

Sneaky: For something so large, it's hard to find it. Remilia can, with a little effort, keep out of sight.

Weaknesses:
Timid: It's hard for her to meet someone new and she gets startled easily if she don't know the person.

Naive: Things can go pear shape and it's all due to being ignorant to how the world works.
 
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While I was trolling for pics I found one for the Bloodstone dragon
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And one for the amethyst if anyone wants to use them =)
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=LEATRIX HARLAND=
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INFORMATION

AGE
25
GENDER
Female
PLACE OF ORIGIN
Gareth
HEIGHT
5'7''
WEIGHT
130 lbs

OCCUPATION
Ex-Elite Guard in Training/Leader of 'Ebony' Guild
HAIR
Pale Blond
EYES
Ash Gray

APPEARANCE

Leatrix is blessed with beautiful long hair, just like her mother. She lengthen her hair until it reached her back. Sometimes, Leatrix will tie her hair into ponytail when she is in super serious battle, but she prefers to let her hair loosed gracefully as she fights. Her eyes is just the same as her father, ash gray with a strong will embed in each of her eyes. Her father used to say that she had the best parts from him and her mother, his eyes and her mother's hair.

Trained well, Leatrix has a perfectly shape body with height higher than common women. With her full bosom, Leatrix sometimes finds it hard to fight, but it still has its advantages. Her bosom is quiet.... a distraction to her enemies. She doesn't proud of it, at all, but it does help her sometimes. Anyway, Leatrix is satisfied with her body. She kept her food healthy and make her training as exercise to keep her body shaped.

Leatrix doesn't have a flawless skin, being a knight has made several scars to her smooth skin. None is visible enough, most of them is just light scars. Her most visible scars is on her back, clawed by a huge bear when she went hunting with her father. The scars is shaped just like a bear's claw, three scars prettify her back from her upper right shoulder to her left waist. It took about 6 months to make the scars healed completely. This is one of the reasons, Leatrix prefers to loose her hair, covering her scars, especially when she use backless clothes.

Leatrix still has her femininity side even though she was raised as a knight. She loves having a lot of clothes to change. Her favorite is the one she wears on her portrait, while here are her second and third favorite. (Clothes made by Violet Ky, Deviant Art)

Casual Outfit

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Battle Outfit
(Rarely use, only when really necessary, Leatrix also used this when she was an elite guard in training)

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Formal Outfit
(Her favorite one)

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PERSONALITY

HONORABLE
Leatrix believes in truth and will always seeks truth. She does the right thing and tries to live up those high principles. Leatrix also adheres to ethical and moral principles. Living with this principle, Leatrix fights fair which means she won't accept any wicked trick.

PROTECTIVE
Growing up as a knight, Leatrix becomes a protective person. When she cares about someone or something, she will protect it will all she has. Leatrix won't hesitate to sacrifice her life to save her beloved ones. Sometimes her protective side can be annoying because of her stern personality. She will be extra mad when her prohibition is violated, no means totally no, no exception.

CONFIDENT
Leatrix is sure about herself. She trusts herself more than anyone since she believes that the only one who can help her the most is herself. That's why her skill is improved faster than much people do. When everyone said that women will never get in the elite guard, she proved them wrong by surpassing most of the candidates. She prefers to work or fight alone because she believes that she can handle everything and also she doesn't want to risk other's life. Leatrix will never doubt herself or anyone else who she truly believes, which is rare. Once someone gains her trust, they just get a life time friend.

STERN
Her stern personality is totally from her father. Leatrix wants her order done properly and she has trouble to forgive those who doesn't do as she says. Even though she seems like a bad person, she does this with basic. She won't ask someone to do something bad, everything she says is based on rightness, and of course because of her honorable personality. Her order and goal will always have reasons behind it, but she might or might not tell it.

IMPATIENT
Leatrix hates to wait, period. She values time just like she values the truth, so she will never waste it. She will grab your sword and kills the monsters herself when you can't do it right, she will drag you across the bridge when you're trembling seeing the cliff under, just don't test her patience. Seriously, don't.
SKILL & ABILITIES

MAGIC (Future Unique Abilities)
Sand Manipulation
Having a bond with desert dragon makes Leatrix able to shape and control sand. Here are things she can do with sand:

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MANIPULATE
Leatrix able to shape sand into various things, but she can't increase or decrease the amount of sand. She can throw, move, anything she wanna do with the sand wherever she wants within 100 m from her.

SAND SHIELD
Leatrix able to form shields out of sand, she can also create a cocoon from sand to surround herself. However, the shield is less effective against water or other liquids.

SANDSTORM CREATION
When surrounded by decent amount of sand, Leatrix can make sandstorm. The more sand she has, the stronger her sandstorm is.
[/spoili]

Enhanced Vision
Leatrix's enhanced vision allows her to see with amazing detail and distance. Here are things she can do with enhanced vision:

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MICROSCOPIC VISION
Leatrix able to perceive items that are too small to be seen with the naked eyes.

TELESCOPIC VISION
Leatrix able to zooming her vision on things which allow her to see distant objects in magnified scale.

NIGHT VISION
Leatrix able to see with little or no light.

VISUAL LINKING
Leatrix able to link her eyesight to Androga. The stronger their bond, the more they can share.

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WEAPONRY
Dual Blades
Leatrix uses dual blades, Scattish (Scatta and Tishe), which is her family's heritage. Her ancient grandfather used it, her great grandfather used it, her grandfather used it, her father used it, and now she uses it. Her skill is formidable because she had learned using blade since she was only 6 and trained by a great knight in Gareth, Daram Harland, her own father. She often went hunting with her father and helped her father to patrol the city, her father used to say that this simple things will also help her to master her skill.

Chain Whip
Leatrix accidentally learned how to use chain whip when she knew that one of the requirements to become an elite guard, she needed to at least know two kind of weapons. She already had skill for close range weapon, so she decided to learn medium range weapon, chain whip. Her skill in using chain whip is great, but not as good as dual blades. She rarely uses her chain whip and only uses it in emergency since she thinks that attacking from afar is not fair for her opponent. Later, she will learn that attacking from afar is part of strategy, she just hasn't realized it yet.


OTHER
Climbing
Leatrix is good at climbing things, like walls, trees, cliffs, etc. This skill helps her to do most of her jobs easier. She can look around from higher place, walls will almost never be obstacles for her, and many other advantages she gets from sharpening climbing skill.

Gymnastic
In one of her training in elite guard, Leatrix was trained to have flexibility, balance and control. This skill needed to help her in close range combat, so not only skilled in using her weapons to attack, she can mix it with gymnastic skill to dodge, counterattack, and other battle techniques.

First Aid
When she is in battlefield or hunting, Leatrix might hurt herself which is why she learns basic medicine, such as how to use bandage, stop bleeding, herbs that can be used as medicine, etc. At least with this knowledge, Leatrix won't die from infection.

Dancing
Leatrix is surprisingly good at dancing. She used to accompany her father to parties and ended up as his dance partner since her mother died after brought Leatrix to the world. She enjoyed dancing as she enjoyed fighting because with dancing, Leatrix somehow brings out her femininity.
STRENGTHS & WEAKNESSES
STRENGTHS
Endurance
Leatrix had been through a lot of training to become a decent knight, so her endurance is something that Leatrix proud of. She can stand lot of pain and she has a strong stamina. As long as the wound is not on her vital organ, Leatrix able to bear the pain and keep fighting.

Agile
Leatrix is fast and quick, but not that quick. Her speed is above the commoners and most of elite guards, but she will never surpass people who train themselves to have high speed, such as thieves or assassins.

Self-discipline
Leatrix forgoes instant and immediate gratification and pleasure, in favor of some greater gain or more satisfying results, even if she needs more effort and time. She will never abandon her task and will finish it no matter what happens. Leatrix is hard to distract when she is focus on something, especially when it comes to training. This is why Leatrix able to surpass most of the elite guard candidates.

Persuasive
Leatrix is good at persuading people through reasoning. She is that type of people who only uses logic as the base of her persuasion. She rarely uses emotion or temptation to persuade people. Leatrix will give out several facts to convince people about something. However, she might end up using emotion to persuade when she knew facts no longer can persuade. Still, Leatrix tried her best to give facts first before using emotion and temptation.

WEAKNESSES
Sand Manipulation
Leatrix can't make her own sand nor increase the amount the sand she has which means her sand manipulation will be strongest when she is in desert. Leatrix needs to bring some sand with her if she wants to use this skill everytime she wants. Sand weak against water or other liquid since water will make the sand heavier and harder to manipulate. Sand also weak against fire because fire will melt the sand into glass.

Enhanced Vision
Leatrix's eyes are needed to do this which means when she is blinded either temporarily or permanently, she can't use this skill. Using enhanced vision repeatedly without rest will cause damage to her eyes and might end up blinded her permanently. Even with enhanced vision, Leatrix can't see through invisibility.

Too Much Mercy
When it comes to fighting, Leatrix tends to forgive her enemies. One of her major weakness that almost prevent her becoming an elite guard. Leatrix believes that everyone has right to stay alive, so when they can't fight anymore and dying, why kill them? Let the nature decides whether they stay alive or dead. Sometimes, this weakness can be an advantage for she will get new friend, but most of the time, she just gives her enemies a chance to avenge their lost.

Lack of Strategy
Leatrix isn't really good at making strategy. She often fight head to head without thinking which often troubling her. Coupled with her impatience personality, Leatrix rushed to her opponent because she can't stand waiting for her opponent to attack. Leatrix really needs to learn how to calculate things in battle because this weakness can make herself killed if she faces strong and wicked enemies.

Endurance Downside
Pushing herself to keep fighting even after she knows her body can't take it anymore can cause major damage to her body. Leatrix remembers how she almost lost both of her legs after she pushed herself to bear the pain she got from one of the elite guard's tests. Her legs were injured badly and bleeding like mad, but she needed to pass the test so she kept trying to fight, running around even though her legs were on its limit. Luckily, she passed the test and her legs were in worst condition. She couldn't walk for 1 month, but thank God she still given a chance to use her legs again. Since then, Leatrix tries to consider her body condition when fighting.

Totally Suck at Long Range Combat
Even though Leatrix is great in close range combat, she has terrible skill in long range combat since she can't use any long range weapon. Her hardest enemies are people who use long range weapon since she needs to get close to them to attack while dodging their fast attacks which is hard... Seriously hard.

Thalassophobia
Leatrix hates sea, afraid of sea precisely. She doesn't know why, she doesn't remember why. Her persistent fear of the sea discovered when she was still 5. Her father took her to visit Port Syren to do some businesses. When they arrived, Leatrix saw the sea and cried in pain. She didn't stop even when she had already in the house. Leatrix closed her ears while closed her eyes tightly. Her father tried to calm her down, but she wouldn't stop. Her little body was shivering a lot. Inevitably, Leatrix's father apologized and took Leatrix home.

Since that day, Leatrix tries her best to avoid the sea since she hates the feeling she gets every time she sees the sea. Sometimes, Leatrix can't distinguish sea or other large bodies of water. So, she ends up feeling scared every time she is near any large bodies of water even though it's not sea. Her fear is also triggered by fearing the sight of a large sea creature underwater. She can't imagine how she will be attacked and eaten by those scary creatures, her death will be so terrifying. Being drown in the middle of sea also scares her... Sea... Beach... is the last place she ever wanna be.
BRIEF HISTORY

Leatrix Harland, the only daughter of Daram Harland, a fine and true knight in Gareth, was born with knight soul in her blood. Her mother, Moriane Harland, died after gave birth to her, leaving her husband alone to raise their only daughter. Daram raised Leatrix in strict manner, but still showed his love in occasion to strengthen their relationship. Daram trained Leatrix to be a decent knight since she was only 6. The first time she held Scatta (half of Scattish), Daram could see that Leatrix held a great potential beneath her and she would certainly be a greater knight than him.

Leatrix had a strong bond with her father since they only lived with each other. Even though Daram was a strict father figure, Leatrix could always feel his warmth every time she needed. Daram lived as a knight and got money from helping people in Gareth, Leatrix often helped her father to to the jobs. They didn't set price, instead let people paid them voluntary. Daram also hunted in the forest to find some meats to eat or sell, Leatrix would never forget to tag along. Daram was never corrupted by the politics and lived with his own principle, to be true and help people. They had a modest life with the only purpose was to protect and help those in needs.

One day, Daram saw an opening to be an elite guard. Leatrix was only 16 when Daram decided to join the elite guard. He thought that his skill should be used for good purpose, so by joining the elite guard, Daram hoped he could help people more. Using her father as an aspiration, Leatrix determined to follow his step to become an elite guard. Most people underestimated her being a girl, but she didn't let them put her down. She trained every day to sharpen all of her skills.

Daram kept supporting her daughter even he didn't have much time since joining the elite guard. When Leatrix reached 20, there was another opening to be elite guard. She signed up and passed several tests. Leatrix even surpassed most of the candidates despite of her gender. She was the only female that able to pass all of the tests. After that, she didn't become an elite guard right away. She must be trained for 5 years before she could become elite guard because she was still young and her skill still needed a lot of training. Leatrix was happy even though she wasn't an elite guard yet, but at least she was closer to her father now.

In her third year as elite guard in training, she came across an incident she would never forget. Leatrix refused to tell people what exactly happened and kept it for herself. Later her father was killed when doing his job. The Scattish was given to her as her father's heritage. After the incident and her father's death, Leatrix decided to quit the elite guard since too much had happened to her.

After quitting the elite guard, Leatrix moved out from Gareth for she was sick with its corruption to Clayron, a town between Gareth and Lortania, and built a guild of mercenaries to help people just like what she used to do with her father, but in more professional way. Leatrix then named the guild as 'Ebony' just like her late father's hair, as an honor to his good deeds. And also, the motto of Ebony is 'Helping those in needs is the greatest happiness you can taste' just like her father used to told her.

Two years later, it was a fine afternoon, Leatrix was busy training her sword play when an unexpected meeting occured and changed her whole life, letting her closer to reach her goal. The silver hair woman, who called herself as Aki, offered her... no, invited her to join the squad, she was the chosen one. Leatrix didn't really understand, but nodded as Aki gave explanation. After Aki was gone, Leatrix continued her training, but her mind wasn't there. She wasn't special, she didn't do anything special too, but she was chosen. Packing her things, Leatrix decided to follow her fate, leaving Ebony Guild to her most trusted man as her replacement. Leatrix then set her foot on new journey to Silver Tail Island.


Here is the photo of Leatrix and Daram that she always keep close to her...

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=ANDROGA=
Amber Dragon | Male
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APPEARANCE

HATCHLING
(His profile picture)
As a hatcling, Androga often misidentified as female for his pretty and cute face. There is totally no masculinity on his appearance. "IT'S A HE, WITHOUT S!" most of his roar always contains this words, trying to look manlier. His wings is not fully grown and still covered with soft skin and fragile. He has minimum spikes when still in this age, instead his body is smooth with soft scales covering it.

JUVENILE
As a juvenile, there are plenty of changes on his appearance. Instead of having yellowish orange color, Androga's skin looks more like brass. Sharp spikes starts to peep out all over his bulky body, from his head to the tail. The scales is no longer soft, it starts to harden and sturdy. Most significant change is on his wings. his soft wings replaced by strong wings with sharp talons on its edge, showing how scary his wings can be. His claws is getting sharper, easier to slice his enemies to pieces. At this age, no one misidentifies Androga as female anymore since he looks much more dashing and manlier.

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PERSONALITY

BOLD
Androga loves to take risks when he knows how many gain he will get from the risk taking. He is confident and courageous, nothing scared him enough. Androga will not hesitating or fearful in the face of actual or possible danger. Instead, he enjoys the taste of death crawling on his skin. Shivering in fear is something that Androga rarely felt... one of that rarely condition is when Leatrix scold him, she is a total witch to Androga.


OBSESSIVE
Even though Leatrix and Androga has some kind love-hate relationship. Androga is obsessive over her, somehow might a little bit possessive. He hates when Leatrix gets any closer with other dragons or other males. He wants Leatrix for him and him only. "SHE IS MINE, GET AWAY FROM HER, YES YOU TOO, PRETTY BOY, STOP ACTING COOL TO GET HER ATTENTION! AND YOU! STOP STARING AT HER BEFORE I POKE YOUR EYES OUT!" he wishes that he can say that out loud, instead it just sounds like a meaningless roar to mere human.

SPONTANEOUS
Who doesn't love surprises? Androga is one of those people. Something planned is boring according to Androga and also can be disappointing when it doesn't go well. Everything that Androga does is unexpected and very natural. He speaks without filtering and does something without thinking. Somehow goes along 'well' with Leatrix's lack of strategy which of course often drives them into problems. They will just go boom boom, attack attack, defend, dodge, heads up, no time for planning!

ALERT
Androga is awake and ready. He is aware to his surrounding and always ready for battle. His enemies won't caught him off guard. No matter what Androga does, he will always pays attention to everything around him. Try to sneak behind him and all that you get is an anger of mighty amber dragon that will rip your head off.

OBEDIENT
The only Androga's personality that Leatrix likes the most, Androga will always do what Leatrix tell him to do. Being under control is better than taking control for Androga. Once Androga finds his true rider, he will always obey s/he for the rest of his life. Androga might grumbling once for awhile after receiving command, grunting if it doesn't suit his style, but he will never question it. Just bear with his complaints along the way.
ABILITIES

ABILITIES
Desert Manipulation
If Leatrix able to manipulate only sand, Androga can control the aspects of deserts and everything within them. Here are things he can do:

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SAND MANIPULATION
(See Leatrix's abilities for further info since it is the same)
The differences is Androga can make his own sand using blood. His sand color is just like his name, amber with a slight light blue within it. Unfortunately, Leatrix can't use his sand, only Androga can use it.

BURROWING
Androga able to make tunnel through dessert or simply gliding through it. He can hide underground to evade or launch surprise attack, or just for easier travelling. The ground above him might weaken which can be a good trap. Even though Androga is desert dragon, he still needs to breath fresh air occasionally which means he can't stay underground forever.


QUICK SAND GENERATION
Androga able to create quicksand from existing sand, he can of course create sand and make quicksand out of it. However, creating quicksand needs a lot of sand, just like sandstorm, which means if Androga wants to make quicksand outside the desert, he needs to bleed himself a lot.
[/spoili]

Visual Linking
Androga able to link his eyesight to Leatrix. The stronger their bond, the more they can share.

Stone Breath Weapon
Androga's breath able to trap enemies in his sap liquid breath which will turn into sturdy stone after several moments. With this abilities, Androga can temporarily paralyze his enemies, giving him opportunities to attack. The weaker the enemies, the longer it will be trapped.
STRENGTHS AND WEAKNESSES
STRENGTHS
Sense of Danger
Because of his alert personality, Androga have a great sense of danger. Using his five senses, Androga able to detect any moving object around him. His instinct is often true, when he says something bad is going to happen, there will be bad things happen after it. Androga doesn't have supernatural power to predict things, he can't say what exactly is going to happen. He believes his instinct so much since it rarely betrays him.

Strong Wings
(Stronger as he grows up)
Androga's wings is strong with talons at the edge of it, helping him to dig the sand much better than normal dragons. He often uses it as weapon to knock down enemies, most of times almost kill them with his wings power. His wings can also be used as shield since its skin is thick and sturdy, hard to be drilled.

Heat Resistance
Androga able to withstand extreme high temperatures. His body designed to survive the heat of desert. He can even live without water for several weeks in the desert.

The King of Land
Having bulky body gives advantages to Androga. He fights skillfully on land, especially in desert. Androga uses every part of his spiky body as his weapon. In defiance of his bulky body, Adroga is surprisingly quick. He can moves swiftly across the land, and of course even more swiftly when crossing the desert. Quick and strong is the most suitable terms for Androga in land battle.

WEAKNESSES
Desert Manipulation
This skill converts his blood to sand which means he needs to hurt himself until he is bleeding. The amount of blood needed to create sand is quiet plenteous. Androga must limit this creating sand skill for he might bleed to death. The same weakness against water and fire applied to Androga as well

(Detail weaknesses for each desert manipulation skill can be read at abilities info)

Know No Limits
Androga doesn't know when to stop. Every time he sees an opportunity, he will take it no matter how much the risk is. Although there is only slight chance for him to survive, he still believes that this slight chance will save him from death. This makes people think that Androga looks as if he doesn't value his precious life, facing danger like embracing his dear friend.

Bad Pilot
Seeing that his wings are mostly used as digger and weapon, Androga can't fly as good as dragons should be. He might powerful in land, but Androga is a total noob when it comes to flying and aerial combat. He can fly of course, but he prefers to run with his feet since it is easier and faster, for him. Still, he needs to fly once in a while seeing how big Kabola is. He will surely exhaust himself if he still insisting to run instead of flying.

Cold
Another opposite to his strength, Androga can't stand low temperatures. He will be weaken and die slowly if he keeps staying in place with low temperature. It will also paralyze his body, making him unable to attack or defend himself.
 
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RIDER

Name: Nari Noname, The Wanderer, No Face, Natalie S'vray

Age: 25

Gender: female

Place of Origin: Tenderiko

Height: 5'10

Weight: 159 lbs.

Hair: Brown

Eyes: Brown

Appearance:
Nari stands at about five foot ten, on the tall side of average for a woman and on the, well, average height of a man. The woman's skin is a light tan. Her build is curvier than she'd like, having grown a larger bosom then she thinks is necessary. Her hips flare out in a similar full fashion giving her a very womanly appearance. Although her figure is misleading, beneath them is a body hard and toned from years of being on the run. There are a few scars littered around on her body. But her most noteworthy one is a fairly recent on her right arm, going from shoulder to elbow in a jagged strip about an inch and a half thick.

The woman is fairly average and doesn't really stick out appearance wise. Her eyes are a deep brown that seem to have flecks of different colors in them. The flecks seem to be ever changing and never really noticeable with how dark they and her eyes are in general. Nari's hair is thick and brown and hangs down to just below her shoulders. On the left side of her face seem to be a series of small braids with bead adornments. Throughout her hair there will be a random braid or two. But the largest cluster is on the left side of her face where the majority of her hair has been put into braids.

Nari's clothes are the clothes of a traveler. They're practical. She used to have two outfits, one to make herself look like a girl and one in which to deceive others into thinking she was a boy. However after turning 16, cross dressing become a whole lot harder with her figure. So she did away with the attempt and invested in a simple dress and her preferred outfit. It's composed of a snug fitting, long sleeved tunic that hangs to her upper thighs, a vest, a belt of pouches, slim fitting breeches that are easy to move in, a sturdy pair of knee high hunting boots, gloves that stop just below her elbow, and a fur lined cloak. Scattered about her outfit are other leather pieces either for decoration or some other purpose.


Personality

Stubborn: Once Nari has her mind set on something, that is that. There have been countless situations where her stubbornness was the only reason she got through them.

Mischievous: The woman is playful, but that playfulness often comes out in mischief.

Vindictive: She will get back at someone if she feels she's been wronged by them. The question isn't "if" it's "when".

Adaptable: Perhaps what makes it so easy for her to blend in, Nari adapts to her environment around her.

Cautious: Normally, the woman is careful of what she says and does. After all, her parents were killed because they shared their beliefs to the wrong people. But there are times her temper will get the better of her.


Possible Unique Abilities:
Too hot to Handle: Like her dragon companion, Nari can heat her body up to some intense temperatures. Which can make it uncomfortable to touch her bare skin. Because of this quirk, she's now tolerant to massive amounts of heat, making it much easier for her to ride her soul mate.

Storm Hands: Nari can do one of two things, but never at the same time. She can either rub her hands together enough to cause enough friction to create lightening in her palms, which she can channel down her blade or use with a barehanded strike. Or she can swirl them in a circle together, heating the air and causing an air current to flow. To do any real damage this one takes time because she has to build up enough pressure and wind to get her little tornado going.

Skills:
Jack of trades: Because of Nari's past, she's dabbled or has knowledge of quite a few different skill sets. While the woman can't boast to be particularly good in any of the skills she's learned, she seems to know a dab of almost everything.

Sword Skill: She isn't the best, but she can defend herself fairly well.

Dirty Fighter: Nari isn't above hitting below the belt, sometimes literally. It's not abnormal for her to pull some dirty trick out from her sleeve.

The Art of Thievery:….Not her proudest skill set, but she's pretty damn good at it.


Strengths
Chameleon: Nari seems to always be able to lose herself in a crowd. Some people call her a ghost for her skills in doing this.

Slippery: It's hard to keep a hold of her.

Survivor: Through some twist of fate, skill, and sheer stubbornness, Nari always manages to survive.

Weaknesses
Wanted: Within the past year, a bounty has been put on her head.

Antsy: Nari doesn't take idling well, at all. She also has a hard time staying in one place for any period of time.

Jack of Trades: Even though she had knowledge of many different skill sets, doesn't mean someone should come to
her unless they plan on watching what she does. (they may just accidentally wind up poisoned instead of cured.) Most things she DABLLED in. Not studied.


Illiterate: Nari was never actually taught to read or write.

Long Distance Fighting: She can't aim worth shit.

Right dominant and touchy: Her right arm is still a little sensitive from where she was skimmed by a sword blade.

Overheat: Nari can withstand some impressive amounts of heat, but like her dragon. She does need to be cooled off after a certain point.



Brief History:
Nari wasn't originally Nari the Nonamed. No, once long ago she was Natallie S'vray. Her parents were originally from a small town just outside of the Verian Forest, Tenderiko. Inside of this town, the elves had been trying to spread the truth of the gods and her family were some of those that were convinced. SO the young girl was raised believing in The Kalidyrre. However, her father, being a little fanatical about it, moved the small family outside of the capital and tried to mimic what was being done in their original home village. He tried to spread the truth of The Kalidyrre.

For a couple months, everything was okay. But soon, the family was reported. They managed to escape the village just before the Tarjan Army arrived but her parents fell to the forces not two weeks later. But the coupled had thought ahead enough and their children were nowhere near them when they fell. When the children had begun to return, they immediately noticed the horde of men. Nattelie suspecting what that might mean didn't need to look any closer to know one thing: Her parents were gone. Instead, she took her younger brother and ran, going so far as to leave the rode behind and to venture through the wilderness. A few months passed before the starving children were found by an elderly couple.

The siblings lived with the kind couple who had saved them from starvation. Eric, Natalie's brother took in instant liking to them, and the farm life they lived. The farm life suited him. But Natalie soon became restless. Something deep inside of her gut always seemed to be trying to pull her in a different direction. Anger also burned inside of her, both at the Tarjan Army for the slaughter of her parents and at the The Kalidyrre for not sending some kind of divine protection for their followers. The girl decided on that day that there were no gods. A conviction she decided to keep until someone could prove her wrong. Natalie managed to make herself stay on the farm until she turned 14. The morning after, she was gone.

Natalie abandoned her real name and took up the name Nari instead. The brunette gave herself no last name in which to be tied to. She became a wanderer. The girl blended in easily, as if she had some natural talent to become unseen amongst a crowd of faces. While she always took extra precautions around an area with a high Tarjan influence, they never seemed to catch on to her existence. But of course, the anger inside her continued to burn. She could not leave well enough alone. Soon, she began to actively sabotage the army she so hated given half of a chance. She only did little things at first, swiped one soldier's money, accidentally knocked over a barrel of their supplies, and the like. But after a couple of years she began to make bigger moves and she became a criminal.

The teenager continued to do this, tormenting the army whenever an opportunity presented itself. Throughout her teenage years she picked up different skill sets, most of them shady in nature. Nari excelled at being a wanderer. She was friendly enough to get along with most people, but secretive enough that when she disappeared, she couldn't be traced. The girl became a near ghost among the people.

After getting cocky during one of her escapades, she was finally caught long enough for the Tarjan's to get a basic description of her in her twenty-fourth year. Ever since, she's had a bounty placed on her head. However, with some help, she managed to escape them again with only a scar. She is again on the run. This was how she met the people who'd take her to Silver Tail Island. In a particularly tight spot, she was offered a safe haven. In the woman's mind, taking a blind leap of faith was better than the alternative punishment she was sure to be dished out if she were caught.

DRAGON

Name: Helix

Gender: male

Appearance
As an Infant:
His face, although softly curved like a hatchling should, is still quite long and elongated. Near the top of his head he has a large pair of stub horns on both sides in a typical placement. He also has two single stubs on his forehead though, the one further towards the top being larger than the one closer to his eyes. On both of his cheeks he has two pairs of stub horns, one angled slightly up while the other is angled slightly down. Also accompanying these horns are fins. He has a large fin behind each of his horns, almost making it look like he has a mane of them surrounding his face.

Helix, as a hatchling is about the size of a small dog. His build is fairly long and thin. Like all rainbow dragons, he seems to have the seven colors of the rainbow on every single scale and it makes him look like a being composed of colors. His most dominant color is a red. Along his spine there is a trail of spike nubs each set a good four, or so, inches apart. Connecting those spike are more fins of various colors. Then on both sides of this center trail there is another trail of fins, shorter than the middle line. These three lines go all the way to the tip of his tail. Helix's wings are different than most dragon's species. They start at the shoulders, but instead of ending mid back, they go down to the tip of his tail. The widest part of his wings being between his mid back and his shoulders, from there they slowly taper down to his tail tip. (Almost kite shaped) At each of his elbows there is a spike nub and a fin.

Juvenile:
As he matures, Helix's features will sharpen. He'll lose the roundness he has as a hatchling and he'll get those tapered points and sharp angles his race is known for. His neck will grow even longer in comparison to his body, as will his tail. His nubs will sharpen and gain armored plates, his fins will elongate and get almost spikier looking as well as more vivid. Along his elbows he'll develop more spikes and fins to display. His head to will probably grow an extra couple sets of horns and fins. The older he gets the more vivid his coloration will be. His wingspan will grow as rapidly as his neck and tail until his body looks more serpentine, thin and agile so as better to cut through the air. His scales will go from a more oval and develop a more elongated shape.

Personality
Bold: Helix is brave, perhaps sometimes to brave for his own good.

Rash: The dragon dosen't always think his actions through.


Mischievous: This goes without saying, a good prank never hurt anyone...much.

Playful: Helix is sweet and playful, he has an active nature and he can almost always manage to pull someone into a game with him.


Easy Going: The hatching is pretty easygoing, always trying to get his rider to relax.

Abilities
Storm Maker: Like all Ammolite dragons, Helix has the ability to make storms.


Cloud Perch: Can also make solid clouds capable of standing, or in his case laying, on.


Harden Fins: He can harden his fins into hard and sharp points, basically gaining something similar to a porcupines Quills as a defense.


Frozen Steam: His breath weapon is a stream of intensely cold mist. Most often used to cool himself
down, it can be used for offensive purposes as well.


Strengths:

High Flyer:One of two dragons who make the skies their permanent home.

Weaknesses:
Overheat: Helix cannot cool his body down naturally.

Noticeable: He's a rainbow dragon....unless he's hiding behind the clouds, and even then, he's pretty
noticeable. It's not an easy feat for him to blend in.

Little too Large:Because of his wing size, he gets kind of awkward in tight spaces.


Soft Scales: His scales aren't very thick, making his defense quite weak.

Impulsive: He has a hard time curbing his impulses.
 
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THAT IS THE EXACT PICTURE I WAS PLANNING ON USING. HOW DID YOU KNOW THAT. O.O
Rofl it just came up when I was searching for purple/black dragons XD
 
... I'm starting to think I should've made a male character to balance things out x)

EDIT: or a lady dragon. *entertains the possibility*
 
No Kuwala gets a harem now!
 
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@girlabot yeah, we have lots of girls here, all hail women :3

@ShiroKiyoshi wow, that's hilarious, didn't expect that kind of respond XD
 
My back story kind of only works for a girl.

I could always change everything... But that would be sad.

Thus, in honor of females everywhere, I shall have a female dragon as well.
 
If I need to, I can always change gender to. I was thinking about reworking what I have anyways.
 
Eh, I'm sure it's fine. A good chunk of the characters haven't even been posted yet, so maybe we'll see some diversity there.
 
azure_dragon_by_chaos_draco-d1mz570.jpg
Another pic if anyone wants to use it.

I'm making a male rider to balance it out a bit
 
latest.png
Name:
Hearth Deliora
Age:
22
Gender:
Male
Place of Origin:
Born in Pavire
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Height:

6'2
Weight:
174lbs
Hair:
Crimson Red
Eyes:
Deep Magenta
e44a3bdec6e52a735e7fba3889096955.jpg

Personality:

Kind, Patient, Protective, Soothing, Strong
Hearth has a kind heart. If he sees someone in need whether it be a child crying, an animal injured, or a man getting mugged, he'll always do his best to help.

Hes very patient, even if a kid is screaming in his ear, it would take a lot more to tick Hearth off.

He is extremely protective of his comrades and those in need, he'll put himself in harms way without blinking to protect what he loves.

Hearth has an almost constant soothing presence. Because of this hes good at calming down escalating situations that would otherwise lead to violence. Its also good for anxiety/fear.

Hearth is strong both in body and mind, his will is not easily broken. Some call him the "Crimson Hardhead" for it. Though hes not as physically strong as some, he makes up for it in agility and speed.

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Skills & Abilities:

Sonic Arrow - By emitting rapid vibrations from the tip of his arrow it becomes nearly impossible to stop and can penetrate anything short of magically enhanced armor.

Siren Song - By infusing magic with his voice, when Hearth sings he can either put others to sleep around him for a certain amount of time. Or he can lift their spirits, causing all weariness and pain to fade for a certain amount of time. They have to be within hearing range though.

Master Archer - Whether it be hunting or guarding, Hearth's skill with a bow is more than exceptional. Though he can shoot from a running horse with near perfect accuracy, a Dragon might be a bit different.

Skilled Hand-to-Hand - Hearth can hold his own in hand to hand combat even despite his physical strength. Hes skilled at swiftly disarming his opponents.

Experienced Tracker - Hunting for food and hide since he was a kid has given Hearth the instincts and knowledge of an excellent tracker.

Bilingual - Having lived and traveled through so many places all his life. Hearth has learned many different dialects and languages.

Tricks of the Trade - Well...Hes a merchant's son, its in his blood.


Strengths:
Archery
Good Cook
Fast/Agile
Has a knack with Animals
Tracking

Hawk-like Eyesight

Weaknesses:
Physically Weaker
Unskilled with Melee weapons
Can be Naive, at least he acts that way
Hates/Fears Spiders
Tends to Daydream
Refuses to kill anyone


Brief History:
Hearth was born in Pavire. His parents were wandering merchants so his family never stayed at one place for more than a month. This let Hearth experience many different varieties of people and cultures as he grew up. The young boy enjoyed learning from each new place and exploring the unknown. But he also hated never having a real home or friends for more than a few weeks, it got pretty lonely.

As he grew, so did his interest in the mysteries of the world. Always a sucker for fables and old tales, Hearth soon had a yearning to seek out the legends of these stories. One of which was Dragon's, he knew they were real, but after they disappeared, it was almost like they ceased to exist.

His parents warned him about his daydreaming, they warned him against seeking dangerous dragons, they called him a silly heart for believing in objects long lost to the past. But no matter what they said, it didn't still Hearth's heart for adventure. In his adolescence Hearth began to train himself in Archery after finding a beautiful bow in a Garth shop one day. The redhead found he had great talent for the weapon, so he trained every day to master the art.

In his teens he began doing side shows with his parents caravan. They were quite popular as it showed him proving his skill with the bow by executing dangerous and difficult stunts. Such as shooting an arrow through an apple inside an assistant's mouth. Soon after Hearth began earning titles like "Bullseye" and "Blazing Arrow".

When he turned 18 Hearth decided to set off on his own. He had an offer from a famous hunter to join the man, along with a few others, on a hunt for a rare beast. In his arrogance Hearth took the offer with pride. But as he came face to face with the "beast" his body froze. It wasn't the Chimera that stilled his bow. But what the large animal was protecting. Barely reaching his knee, the baby Chimera huddled in the corner, scared to death. With a change of heart, Hearth refused to kill the mother and child, that didn't stop the others. But it did earn him a new title "Coward".

Upon his return Hearth found his caravan had been ambushed in his absence and his parents murdered. Disgusted with himself Hearth went into a kind od hiding. He quit doing shows and refused any hunting jobs. Since then he has been wandering from place to place, taking the occasional escort or guard job.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hatch/Youth
Adolescent/Adult
Wyrm

Name:
Xypher "Xye"
Gender:
Male

Appearance:
Xypher's body stays much the same from Hatchling to Wyrm. His entire body is covered in obsidian scales with lines of lava running through them. Sharp spikes run down his neck/back with the points molten hot. His tail is a medium length with random patches of molten scales resembling lava. His talons are longer than most dragon's and sharper than cut diamond. At first his neck isnt all that long but it grows to be a considerable length as he ages. As a hatchling there are 2 little nubs on the top of his head. As an adolescent they grow into short spike-like horns. As a Wyrm and older they curl into large horns that frame the side of his face menacingly. His eyes resemble fire in their color and are often mistaken for the element.

Personality:
Hot headed, Stubborn, Loyal, Protective, Mysterious

Hot Head: Xye has what you would call a "short fuse" it takes very little to anger the young dragon. Normally this wouldnt be such a big deal, except for when Xye gets angry, lava tends to "appear" and usually not in the best of places. Its even worse if he really loses his temper, before you knew it you could be standing in a puddle of lava. Sometimes he even gets angry at nothing, but this often is a short burst of anger that dissipates (often after he breaks or boils something) quickly.

Stubborn: Xypher doesnt always listen....More often than not. Especielly if it involves something he REALLY doesnt want to do (like baths, bleh). But this isnt always a bad thing, he can also be stubborn when it comes to a fight. When most dragons would back down or give in, Ash will keep on coming until he cant anymore...Or until his Rider needs him.

Loyal: Even with all his faults, nobody can question Xypher's loyalty. He'll always put his Rider before himself, and maybe even his comrades, if he likes them enough. It wouldnt matter if another promised him the world for his taking in exchange for his Rider, he wouldnt blink before snapping the fool's head off....Or maybe roasting his feet a bit.

Protective: Much the same as his loyalty, Xypher's protectiveness is unquestionable. He'll sacrifice almost anything to protect his Rider and friends, even his life. This can be aggravating when he becomes overprotective though. Such as not letting his Rider out of his sight for more than a few minutes.

Mysterious: Even with his Rider, Xye can be rather guarded. Its rare for him to trust anyone, dragon or not, and even rarer for him to let them in. Hes an expert when it comes to evading questions or just plain out ignoring them. This gives the hot head an air of mystery that can just as annoying as it is alluring.


Abilities:
Hellfire: By using his control over magma/lava, Xypher is able to turn a portion of ground into a boiling pit of lava capable of melting the toughest metal.

Shattering Roar: By unleashing a bellowing roar Xye can temporarily deafen enemies (and sometimes friendlies) as well as shatter glass, crystal, and even low-grade stone within a 6 meter radius.

Obsidian Breath: By expelling his own scales stored within his body, Xye can release a devastating breath of deadly sharp obsidian scales capable of slicing through any armor not magically enhanced.

Night Vision: Capable of seeing as clear as day even in the darkest places.


Strengths:
Fire/Lava Immunity:

Immune to all fire/lava/magma, in fact he enjoys it.

Brawn:
Physically stronger than some Dragon's.

Mental Fortitude:
Higher chance of resisting mental hindrances either by poison, magic, or persuasion.

Endurance:
Can fight/train/stay awake longer than average.

Durability:
Unlike some of his brethren, Xypher's scales and body are highly durable, they can take more than a few "punches".

Razor Talons:
Ash has long, hard, and deadly sharp talons he can use to slash and claws with. Also good for grip.

Weaknesses:
Cold/Ice:

Xypher highly dislikes and is weak against cold weather/ice magic.

Nocturnal:
Xye tends to sleep during the day and is a grumpy pants when awaken before the sun sets.

Speed/Agility:
Due to his more lumbering frame Xye is slower and lesser agile than most Dragon's.

Obsidian Breath:
Due to having to eat his own scales to provide the "fuel" for this ability, Xye sometimes has patches of skin instead of scales until they grow back. Especially after hes used it multiple times.

Endurance:
Once his endurance finally wears out its not uncommon for Xypher to pass out in a near coma state for many hours at a time.

Mental Fortitude:
Though he is resistant to it, it still takes its toll on his mind. Often mentally and even physically exhausting him depending on the strength of magic/poison. It can also cause nasty migraines that mess with his lava powers.
 
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@Mowkie So speaking about lore on cities, what is the history on Taval. More specifically, what is the criminal history of said place.
 
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