Y
Ythania
Guest
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[BCOLOR=transparent]'Wizards.'
The television screen flickered to life, showing a group of smiling men in odd looking robes and pointed hats. 'It's been nearly 20 years since they reintroduced themselves into our world, only doing so after the fall of a very powerful man - one so terrible that we cannot call him by his name.'
The hissing of a cauldron bubbling over broke through the crackling, typically American voice on the TV. One of the figures in the living room was bottling the steaming contents into thin, spherical glass vials. 'In order to prevent the repetition of history, the MACUSA and our Government has banded together to make the Magical Co-operation Law Enforcement programme.' A derisive snort overrode the cheery jingle on the advertisement - someone stood up from the tattered couch as the letters MCLE floated onto the screen. The film cut to a sparkling office, wizards and No-Maj working together seamlessly. Every one of them was smiling.
'Criminal activity is rapidly decreasing thanks to the co-operation of our hard-working fellow Americans-' There was a crash and a muttered curse; one of the bottles hit the ground and the contents melted clean through the floorboards.
"You ready?" asked a man's voice - a woman grunted in affirmation.
'-ou think you got what it takes to join the elite?'
The door clicked shut, there were footsteps out on the street. Suddenly, several cracking booms echoed across the road - voices were yelling.
'To be able to watch over and protect the citizens of this new America?'
Blood and shattered glass littered the sidewalk. A few gunshots echoed out before"AVADA KEDAVRA-" another body hit the floor with a dull thump, the clatter of his revolver barely perceptible over the cacophony.
'The MCLE is always looking for capable young men and women to join their ranks. Keep our cities safe, ladies and gentlemen.'[/BCOLOR]
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[BCOLOR=transparent]"He goes from coffee and case files to bloodstained crowbars and muffled yells from the trunk of a car in two seconds flat."[/BCOLOR]
[BCOLOR=transparent]Brooks has been in charge of the Downtown Central Police Station for almost a decade now, after slogging through rank after corrupted rank of detective work, bribery and blackmail. He approached magic like he approached recent technology - with great reluctance and a whole lot of complaining. A traditional man with simple values, Brooks' approach to crime became more and more ruthless with every coworker shot. At his prime, he dominated the war on drugs and gangs through a delicate balance of intense planning and superfluous violence.
The introduction of magic threw Brooks off balance; when his iron grip on the streets started to faulter under the sudden influx of spellcasting drug dealers, it was Abigail who stopped him from plummeting back down the ranks. He may not be an expert, but he's a natural leader. Nowadays he controls the local police force as their Captain, and recently gained authority over the MCLE division in his station.[/BCOLOR]
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[BCOLOR=transparent]"It's been over a decade now, and some of us STILL don't know which side she's on."[/BCOLOR]
[BCOLOR=transparent]Unironically labelled "Brooksy's Shadow", Abigail's adherence to the law leaves much to be desired. Sure, she might see legality as a suggestion instead of an obligation, but her NEWT grades don't lie - the kid's aptitude in magic alone should've secured her a spot in the MACUSA the moment she graduated. For reasons that she claims are classist prejudice and have nothing to do with Brooks in the slightest, Abigail went into the downtown police station and took a No-Maj job as a secretary.
She wasn't fooling anyone, though. A volatile cocktail of kleptomania, attachment issues and hyperactivity made her into a very proficient thief - she took a 'hands-on' approach to law enforcement by bending some of the rules and 'happening' upon important evidence to solve particularly difficult cases. Rank-wise Abigail was a nobody, which made it all the more easier for her to fight crime with crime itself. Soon she became an invaluable asset to the team, especially as No-Maj police were introduced to the darker side of the wizarding world and the MACUSA. It was no surprise that Abigail was suddenly promoted to Chief of Magical Affairs in the MCLE programme - her haphazard spellcasting and love for fighting dirty helped her hold her ground against the influx of new dangers.[/BCOLOR]
[BCOLOR=transparent]"It's been over a decade now, and some of us STILL don't know which side she's on."[/BCOLOR]
[BCOLOR=transparent]Unironically labelled "Brooksy's Shadow", Abigail's adherence to the law leaves much to be desired. Sure, she might see legality as a suggestion instead of an obligation, but her NEWT grades don't lie - the kid's aptitude in magic alone should've secured her a spot in the MACUSA the moment she graduated. For reasons that she claims are classist prejudice and have nothing to do with Brooks in the slightest, Abigail went into the downtown police station and took a No-Maj job as a secretary.
She wasn't fooling anyone, though. A volatile cocktail of kleptomania, attachment issues and hyperactivity made her into a very proficient thief - she took a 'hands-on' approach to law enforcement by bending some of the rules and 'happening' upon important evidence to solve particularly difficult cases. Rank-wise Abigail was a nobody, which made it all the more easier for her to fight crime with crime itself. Soon she became an invaluable asset to the team, especially as No-Maj police were introduced to the darker side of the wizarding world and the MACUSA. It was no surprise that Abigail was suddenly promoted to Chief of Magical Affairs in the MCLE programme - her haphazard spellcasting and love for fighting dirty helped her hold her ground against the influx of new dangers.[/BCOLOR]
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[BCOLOR=transparent]A three storey concrete slab nestled in the middle of Brooklyn, littered with graffiti and showing early signs of decay. The cells are always full, the office cubicles smell of stale cigarettes and dry rot, and the coffee machine's been broken since 1973. It's been recently 'refurbished' for the introduction of magic - there's a hole in the wall where the owls fly in and out, leaving bird droppings in the cloakroom. All of the computers have been ripped from their sockets and replaced with typewriters and overflowing file cabinets as whatever outdated technology the station kept previously had to be removed due to magical interference.
The wizards have also spread their own influence; there are no more janitors as the cleaning supplies are enchanted to stave off the worst of the filth, various rune patterns line the inner and outer walls to defend the building from attacks and keep the prisoners within their flimsy cells. A fireplace has been installed rather awkwardly in the disabled toilets (it was the only place they had enough room for it) for floo powder transport. The break room reeks of boiling cauldrons full of odd liquids and the fire escape stairs have a tendency to buck like an angry horse if you run on them too quickly.
The station has a strict no-animal policy (excluding post owls) and it has a myriad of enchantments to suppress wizarding activity, including (but not restricted to) detection of apparition, polyjuice potion effects, animagi, invisibility cloaks and disillusionment charms. The cells are even more heavily guarded as almost all magical activity is completely suppressed through wards.[/BCOLOR]
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[BCOLOR=transparent]As a special taskforce, you'll all be working on magical cases in this particular police area. Other NPC divisions will be working in the background, but the RP centres around the woefully understaffed MCLE unit.
You will all be assigned the same case to work on together, and failure to close these cases will result in IC consequences - if your character is fired then you are more than welcome to make a new one to replace them. Remember that these people are being paid to work together - any antisocial behaviour or people actively working against their co-workers will be reprimanded. You don't HAVE to like each other, but you do need to be able to do your job.
As your superiors, Brooks and Abigail are technically not part of the taskforce. They check up on your progress and may assist in the cases themselves, but don't expect them to be working as hard as you do on that particular case - they've got bigger and better things to work on. Remember that they're your bosses, not your fellow team-mates, and shouldn't be ordered around.[/BCOLOR]
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[/BCOLOR]
[BCOLOR=transparent]Be chill: Essentially, don't take things to heart. IC =/= OOC, Melodrama isn't appreciated and we'll be keeping it as lighthearted as we can.
Post Regularly. The group is intentionally kept small to focus on character development and lessen the load on the GMs, so please do your best to keep the ball rolling.
In Character actions will have In Character consequences. If your character has a problem, it's not the GM's job to fix it - it's the GM's character's job. If you, the player, has a problem then it IS the GM's job to fix it.[/BCOLOR]
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[BCOLOR=transparent]Name:
Age:
Sex:
No-Maj or Wizard?: (If Wizard, Muggleborn Halfblood or Fullblood?)
Appearance: (Real photos may be provided, but a 2-3 paragraph description is mandatory)
Strengths: (Maximum 3 - these are strengths of CHARACTER, not physical skills. Think of these as Personality Traits.)
Weaknesses: (Minimum 3)
History: (Reminder: take into account that they are joining a law enforcement unit, and are thus required to have some form of qualification)
Skills: (Maximum 5)
Other:
The wizards have also spread their own influence; there are no more janitors as the cleaning supplies are enchanted to stave off the worst of the filth, various rune patterns line the inner and outer walls to defend the building from attacks and keep the prisoners within their flimsy cells. A fireplace has been installed rather awkwardly in the disabled toilets (it was the only place they had enough room for it) for floo powder transport. The break room reeks of boiling cauldrons full of odd liquids and the fire escape stairs have a tendency to buck like an angry horse if you run on them too quickly.
The station has a strict no-animal policy (excluding post owls) and it has a myriad of enchantments to suppress wizarding activity, including (but not restricted to) detection of apparition, polyjuice potion effects, animagi, invisibility cloaks and disillusionment charms. The cells are even more heavily guarded as almost all magical activity is completely suppressed through wards.[/BCOLOR]
[BCOLOR=transparent]
[BCOLOR=transparent]As a special taskforce, you'll all be working on magical cases in this particular police area. Other NPC divisions will be working in the background, but the RP centres around the woefully understaffed MCLE unit.
You will all be assigned the same case to work on together, and failure to close these cases will result in IC consequences - if your character is fired then you are more than welcome to make a new one to replace them. Remember that these people are being paid to work together - any antisocial behaviour or people actively working against their co-workers will be reprimanded. You don't HAVE to like each other, but you do need to be able to do your job.
As your superiors, Brooks and Abigail are technically not part of the taskforce. They check up on your progress and may assist in the cases themselves, but don't expect them to be working as hard as you do on that particular case - they've got bigger and better things to work on. Remember that they're your bosses, not your fellow team-mates, and shouldn't be ordered around.[/BCOLOR]
[BCOLOR=transparent]
[BCOLOR=transparent]Be chill: Essentially, don't take things to heart. IC =/= OOC, Melodrama isn't appreciated and we'll be keeping it as lighthearted as we can.
Post Regularly. The group is intentionally kept small to focus on character development and lessen the load on the GMs, so please do your best to keep the ball rolling.
In Character actions will have In Character consequences. If your character has a problem, it's not the GM's job to fix it - it's the GM's character's job. If you, the player, has a problem then it IS the GM's job to fix it.[/BCOLOR]
[BCOLOR=transparent]
[BCOLOR=transparent]Name:
Age:
Sex:
No-Maj or Wizard?: (If Wizard, Muggleborn Halfblood or Fullblood?)
Appearance: (Real photos may be provided, but a 2-3 paragraph description is mandatory)
Strengths: (Maximum 3 - these are strengths of CHARACTER, not physical skills. Think of these as Personality Traits.)
Weaknesses: (Minimum 3)
History: (Reminder: take into account that they are joining a law enforcement unit, and are thus required to have some form of qualification)
Skills: (Maximum 5)
Other:
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