The Marvelous Madcaps (Roster)

Small Foxx

Vulpeculiar
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
  4. One post per day
  5. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Douche
  6. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
High Fantasy. Medieval. Supernatural. Romance. Action. Drama. Adventure. Modern. Thriller. Dystopian.
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[fieldbox="Adam Masters, red, solid"]
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  • Name: Adam J. Masters
    Alias: Kingsmoke
    Gender: Male
    Age/Date: 31; January 17th
    Occupation: Businessman
    Face Claim: Jon Hamm​


  • Early Years

    For most of his life, Adam Masters never knew hardship. He was raised in a wealthy home by two loving parents who were greatly successful; his father a multi-million dollar businessman, and his mother an award winning scientist. He attended all the best schools, and always received excellent grades. The young man's summers were spent traveling the world, exploring exotic locations, and racing cars. His money attracted "friends," and he was always the center of attention in any social situation.

    When the young Masters turned seventeen, his abilities began to manifest. One winters day, the teen was out alone racing his newest Formula 1 car on his private track. The path was icy and slick, and a late turn combined with poor decision making resulted in him careening into the pit stop at full speed. The sudden impact immediately knocked him unconscious. When Masters woke up, he was in a daze. The car was engulfed in smoke and the entire pit stop as well as the vehicle was covered in flames. Adam screamed, trying to free himself from the car, however the front end had been pushed into his chest, breaking his legs and trapping him in the car. Writhing in pain and choking on the fumes, he tried once more to get free, but he was still unable to move. As tears streamed down his face, he cried out. "Not like this. Please God, not like this." A second later, the car erupted into a ball of flame. The fire station and police department arrived minutes later, but it was much too late. Adam Master's had died.

    For many days, the Master's family mourned the loss of their son. Adam's father, Don, was bitter and held himself responsible, wishing he had only kept a better eye on his son. Adam's mother, Maria, was also an emotional wreck, bursting into uncontrollable tears at every moment.

    Two weeks after his death, Adam's parents held a funeral for him, and chose to bury him on the field at the track where he had tragically lost his life. They knew of his love for racing, and felt it was only appropriate. The ceremony was long and the day was quite depressing. Many people showed up to pay their respects, more out of obligation than actual concern. After all, Mr. Masters was a powerful man. What better way to stay in his good graces. One by one, the attendees gave him their well wishes, but he neither paid attention to them or listened to their empty words. His eyes were glued to the other side of the field, where the accident had taken place. For there, hanging over the rubble and debris was a cloud of smoke. However this wasn't any cloud of smoke. Unbeknownst to Don at the time, this was the exact same cloud of smoke that had gone up the night of Adam's death. It was an unnerving sight, one that sent chills down his spine. To make matters worse, the next day it was gone.

    The next day, when the Masters woke up and went downstairs, they were shocked to see a familiar face sitting on the couch, watching television. At first they couldn't believe it. Was it a trick? Magic? A ghost? The parents knew not how to explain it, for seated in front of them was none other than their son, Adam Masters, smiling and laughing, as if he hadn't been dead all this time. It was the greatest shock the family had ever experienced, and only Adam could explain it. After convincing them he was real and not a monster or figment of their imagination, the boy sat them down and told his story.

    "When I was in the fire, I tried to get out. But I couldn't. I think my legs were stuck. Anyways, there I am, trying to get out and suddenly, I hear a loud bang and feel a surge of incredible heat. Then, I'm gone."

    "What do you mean by gone?" his parents asked.

    "It's like, I was there, but I wasn't. Everything was cloudy. I couldn't feel my body, but I knew I wasn't dead. Everything was just a gray haze. Then, next thing I know, I'm standing in the fields, over by the track. The fires disappeared , and I'm okay. I can't really explain it, but I'm changed, somehow. And that's not all." Standing up from his seat, Adam took a deep breathe in and held it for a second before exhaling loudly. A large cloud of smoke exited the boys lungs. However instead of evaporating into the air, the smoke stayed stagnant at first before beginning to take shape. It twisted and bent, dancing around the room before it solidified, transforming into a familiar young man that looked exactly like Adam. For in fact, it was Adam. Adam Two.

    "Look mom! Now there's two of us!"

    END

    Adult Years


    This incredibly experience would ultimately change Adam forever. After coming out as returned from the dead, the young teen continued his life as if nothing had changed. Only now, he had a partner with him to take care of all the boring things he didn't want to do, such as schoolwork.

    By the time Adam graduated high school, he found he was able to make another version of himself. Time had taught him he could make these clones disappear when he pleased, and any information,skills, or experiences they gathered were transferred onto him. Using this ability, he enrolled in Harvard, Cambridge University, and Stanford. The next four years in college taught him much about the world, and he graduated with degrees in Business, Law, and Physics.

    After college, Adam took after his father and went into business, starting up many different companies in many different fields,. While his clones managed the smaller firms, Adam spent his time managing his main passion, KingSmoke Incorporated. This company was a mass producer of "the finest cigars the world had ever seen." It was incredibly successful, and Master's product blew up worldwide. However, his success garnered the attention of the media as well as the US government. People began asking questions, wondering how Adam was able to be so productive. Some people had claimed seeing him in multiple places at the same time. Suspicions arose, and it wasn't long until he was caught in the cross hairs of Sentinel Services. At first he ignored their threats, but when both his clones were assassinated, Adam realized it was time to go into hiding.

    Adam was twenty five when he boarded flight 871. It was the first of his many trips to a safe house. However he never arrived at his location. Instead, he crash landed with a group of thirteen, talented individuals like himself, and survived with them in the Rockies for a month. When they were finally rescued, Adam went and disappeared again. He knew the Sentinel Services would be after him again, and he couldn't stay around for long. He still found time to make it to their vacations however. When the idea to do something more with themselves came up, he was glad to comply.


  • Smoke Clones:

    Adam's body is almost entirely made up of smoke. He is able to create clones of himself that are sentient and free thinking, while still being loyal to the original Adam. These clones are capable of gathering information, experiences, and skills, and transferring them onto Adam upon death. The clones also act and look exactly like Adam, with the only tell being that they don't show up in reflections of any sort. While he was originally only able to make two other clones during his early years, he has since improved his skills and is now able to make up to six clones of himself. Using this power, Adam has been able to avoid authorities for many years.

    If around long enough, Adams clones age.

    Adam doesn't bleed. Instead, any wound received will begin to start smoking. Clones however, don't smoke. If shot or damaged in any way, they evaporate immediately.

    The original Adam can heal his wounds by smoking cigars, inhaling the smoke and using it to heal himself.

    If Adam is fatally wounded, he can continually live on as long as he has at least one clone still alive. He will simply die, evaporate into smoke, then transfer consciousness into the living clone, making that clone the new ''original.''


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  • Name: Colleen Hoang
    Alias: Lady Scribble
    Age: 27 (DOB: June 26, 1990)
    Sex: Female
    Species: Homo Sapien
    Previous Occupation: Freelance Journalist (read: blogger), College Essay Writer, Intrepid (and-Definitely-Not-Allowed-at-this-or-Any-Crime-Scene) 'Detective'


    Personality: Colleen is capricious whimsy made manifest, and the kind of person one can consistently expect to be eminently inconsistent. She is as prone to melancholic doldrums as she is to fairydust-addled giddiness, both emotional cycles that can be triggered by memories resurfacing, comments of a passing tragedy, or a perpetual feeling of aimlessness. In melancholia or in ecstasy alike, Colleen can prove overbearing, carrying a sort of loud presence that is almost certainly a by-product of a self-centered consciousness.

    Her various inconsistencies, however, perhaps bely her capability for extreme focus. She is a dependable friend who, in both sadness and joy alike, is willing to stand behind her peers. Furthermore, she is someone of cause, who is willing to commit herself to a problem or mystery if the mood strikes her to even the slightest degree. A one-time card-carrying 'overachiever', she is at her best with an ideology or mission to rally behind (read: sensationalize the hell out of), and arms herself with a shrewd cunning, endless curiosity, and an unfortunate deficiency in the wisdom department.
  • Many a time during the early suburban education of Colleen Hoang, a Chevrolet Cavalier would await her right outside at the front of the school, both mother and father alike eager to learn of their daughter's grand time. Inevitably, young Colleen would put upon her most well-crafted smile and feed into the desired illusion: of a merry, fruitful day spent with friends aplenty. Reality, as ever, had no time for illusion, evidenced by Ray Richardson and his unruly lot's colorful, merciless mastery of the English language - a D+ in grammar studies, a solid A in racial slurs.

    It took about three months before said slurs, dispatched strategically and at distance between the time Colleen entered the backseat and the rental Cavalier drove off, were fully understood by Mr and Mrs. Hoang. The very next day of their sobering revelation, young Colleen Hoang found herself pulled from her 'merry, fruitful suburban education'.

    Being home-schooled - or rather schooled from a solitary table next to the cash register of Pacific-Asia-Eatery (an establishment Colleen now sardonically refers to as the 'P.A.E') - was perhaps a solid decision in the short-term. Busy restaurateurs as Mr and Mrs. Hoang were, however, simply could not wrangle the engagement and stimuli necessary for young, aspiring Colleen Hoang.

    And so, from an early, early age, Colleen Hoang was bored, hungry for stimulus, and sick of house fried rice.

    Some four-thousand and such bowls of house fried rice positioned precariously next to the study materials later, the still-starved daughter finally found herself forcibly unbound from the rigid chains of Pacific-Asia-Eatery-Academy; through rigorous testing, she had gained admittance to the ESU. Frumpily-dressed and unrehearsed in the ways of pre-adult party-goings though she was, those were the days she calls the 'Fun-Colleen-Days'.

    A journalism-major, Colleen's goal was more than understandable for one whose borders were formerly limited to the four walls of the PAE; become an international reporter of some kind, whether that be as a diplomatic reporter, or a wartime one, dodging all sorts of actual bullets. A brilliant student and writer when thoroughly engaged (and engaged she was, for the first time in so many years), she won herself a spot as an understudy to a journalist crew bound for lofty Tibet. Years later, following her graduation, that same academic pedigree won her a spot at the Daily Bugle…

    … where she found herself assigned on non-stories, and tenuous reports on the who's who of the social world (many of which, in her opinion, may have very well constituted libel). Slowly but surely, Colleen found herself giving in to the rigors of absolute tedium.

    Somehow, the Daily Bugle had become her new Pacific-Asia-Eatery.

    Only, unlike Mr. and Mrs. Hoang, the Daily Bugle could fire her ass. Which they did, naturally.

    And so ended the 'Fun-Colleen-Days', and began the 'Constantly-Drunk-and-Moody-Colleen-Days'. It was, shall we say, a messy little affair - though at least she recognized it. To rectify it, she decided to revisit the place that had convinced her that it was all worth it: a solo journey into lofty Tibet.

    She camped at Pangong Tso, lounged about the Potala Palace, stood at the feet of Everest, and meditated at the edge of Lake Manasarovar. The meditations were her favorite, as it happened. Cleared her mind better than the gin-and-vodka, and with less vomit to boot. The perfect combination of what was there - the breeze, the sun peering over the white of the mountains - and what wasn't - the nine-to-five misery, dickish editors pointing their stubby fingers into her forehead.

    That's what she had been thinking during one particular meditation (although, in theory, the goal of meditation was to not think so much), when she felt a particularly stubby finger press into her forehead.

    When she opened her eyes, a pair of disembodied gloves of brown leather, flecked with gold, floated before her eyes.

    Doubtlessly some Sorcerer Supreme figure would have advised her not to do anything rash, but Colleen Hoang's social circles tended not to include mystical defenders of the Earth, and so she decided to put them on. And as she took the gloves upon the fore of her hands, magical knowledge and understandings of ages past rushed through the fabric of her mind and…

    it felt way too fucking weird so she tore them off. Still, she nonetheless packed the 'floatie-hands' into her carry-on luggage the day she left Tibet and eventually boarded Flight 871 (note: one flight in a series of connecting flights).

    … which was just as well, as they apparently granted her some gnarly powers, perfect for combating some lame-ass half-ass like the Ender. She had even somehow lucked her way into being considered one of the Thirteen, which was perhaps just the hidden revelation she had been looking for when she took that flight to Tibet.

    And with that revelation came the 'Fun-but-also, honestly-crazy-Colleen-Days', where she took it upon herself to be, well, almost a hero… but mostly just kind of an-indignant-person. Blogging about the shitty Sentinel Services ("SS; really?"), doing (ill-advised and mostly entirely unsuccessful) freelance detective work, writing essays for dumb college kids, and punching people in the face with floatie-hands.
  • Colleen Hoang is a normal human, who has come into possession of the floatie-hands.


    Equipment:

    The Floatie-Hands (aka. The Hands of… someone that Colleen doesn't know and also can't find on social media)

    A pair of magical artifacts that have sought out Colleen Hoang for… Lord knows why. In their default resting state, they are a pair of brown-leather gloves, the fingers lined with rather ornate patternings of gold and vibrant gems (also, they float). The abilities they offer are as follows:

    • The floatie-hands can be mentally directed by Colleen, capable of being remote-controlled at fairly high speeds, for the purposes of grabbing (or violently punching) Things(™). They pack a rather heavy punch, as well, ostensibly magically-augmented. When donned, Colleen is granted this same raw-punchy strength.
    • When donned, the floatie-hands are capable of bringing written word (loose definition; could refer to words written with utensils such as pencils, or typed onto a computer monitor) to life - with the trade-off being some semblance of energy plucked from the user. Words emerge from the paper/screen and form themselves into constructs to represent their corresponding objects/creatures. More abstract ideas can be represented as well, though they are more difficult, as well as taxing (the word 'Storm' for example, could represent a veritable storm of letters hurtling at people).
    • They are capable of touching the magically or spiritually intangible, such as ghosts. What I'm trying to say is that she can punch ghosts (kids, please don't punch dead people).

    Also, trust her to keep a nice professional-grade camera on hand, a notepad, and an HB pencil. It might be the virtual age, but HB pencils are for the pros.
    • Mr. and Mrs. Hoang are actually rather aware of these mysterious floating - possibly autonomous and DASTARDLY EVIL AND INSIDIOUS - gloves, but their more chief concerns when it comes to Colleen are: unemployment, quite possibly breaking the law by violating crime scenes and some rather embarrassing (and potentially self-incriminating) blog posts.
    • Her best friend (Rochelle Rachels) throughout University is eminently concerned for her, and for much the same reasons (in addition to the dating front, as she's rather convinced Colleen is doomed to die alone at this rate). As good a friend as she is, however, she is somewhat resentful towards Colleen; for much of their ESU stay, Colleen overshadowed her own academic achievements, only to apparently squander her potential afterwards.
 

THE BASICS

Penny in the air...
Name & Alias | Temperence 'Penny' Rigel <> Replay
Age & Birthday | 28 <> May 14th
Sex | Female
Occupation(s) prior to Madcaps | 'Dancer', Dishwasher, Pastry Chef
Species | Homo Sapien Superior (Mutant)
PERSONALITY

While Penny appears something of a delicate flower on the outside, and she had been through a lot, she is a surprisingly resilient, strong-willed young woman. Her history instilled in her a strong sense of independence and a determination to be no one's victim. While not entirely indifferent to the feelings of others, she doesn't allow herself to get caught up, entirely convinced that most people are just full of it… and it's better to stay on guard.

Her list of self-imposed rules is long, a wall to protect her from past hurts better left buried, and prevent new ones from forming. Her inability to fully trust, however, does not affect her ability to work with a team. Structure is a comfort zone, and she relies heavily on consistency - change being just one more thing on the long list of things Penny just 'doesn't do'.

Baking is Penny's therapy, and there is nothing on earth that has the power to settle her moodiness faster than a dash of flour and some confectioner sugar. It's also her go to for those rare moments when she cares enough about another person to try and boost their morale.
HISTORY

2b20b105162b2fdbba943c2aa59b70e3.jpg
Penny Rigel never met her father. With men in and out of her wayward mother's life from the start, she caught on fairly young that people were just unreliable as a whole. By fifteen, she had outgrown the inconsistency, and taking off, Penny set out on her own. It was a good notion... one that tanked almost immediately. Within weeks of leaving home, she was broke, homeless and utterly lost, scraping by on coins she earned with stolen dance routines.

She was everything a man like Keller Gowen could take full advantage of. A predator of the worst kind, Gowen picked Penny up out of the gutter and put her to work in his club, Lolita, a seedy, less than ethical establishment in the depths of Hell's Kitchen. For the next three years of her life, Penny was put through the unimaginable. It was a small twist of fate - or rather the twist of an angry business associates knife in Keller Gowen's gut - that cut her free of her ties, and with a blank slate, she turned in a different direction.

Scraping together what she could to survive, Penny found herself a job as a dishwasher in a run-down diner and for the next two years she labored there. While she wasn't working, she effectively lived at the public library, devouring book after book. She taught herself everything she could think to learn, and while little of it panned out, for the first time in her life Penny discovered a talent for something that she didn't have to borrow... A genuine, human talent. Pastry was the name of the game, and starting with only a few piping bags, one pan and working out of the ovens in the diner after her shift, she managed to build a ramshackle business selling gourmet cupcakes to interested parties.

For a while, life was good...

Then the world fell apart. The world fell apart, and suddenly cupcakes weren't such a hot commodity. With secret agencies falling out of the sky, and men in Devil costumes running around her streets, pastry became an afterthought. It was a last minute decision, leaving New York, and one she might've taken back if she'd known what it would lead to. A hijacked plane and nowhere left to go, Penny was exposed to an entirely different talent... Surviving.

But with the crash, with those few weeks in the wilderness of the Rockies, Penny found something else, too - a camaraderie she had never anticipated. And eventually, it was this camaraderie that led her down another new path. The Madcaps... it was a crap name, and probably a crap job... But someone had to do it.
POWERS

What Penny sees, Penny does....
Adoptive muscle memory | She possesses the ability to briefly mimic anything she watches. By sight, she instantly memorizes and then copies physical actions - anything from art or dancing, to fighting or use of weaponry. This memorization is without flaw, despite physical limitations she might otherwise possess. She does not need to witness the action live, but can also mimic actions seen in video recordings.

While she can perform the action more than once, the ability to retain it is incredibly limited to no longer than a few hours, and the more complicated the action the less likely there will be longer retention. Penny also can perform only the act itself and not the abilities required in support of the act. For instance, she could conditionally learn a high-dive routine, but without the ability to swim, she would drown. She cannot mimick other superpowers, though it has been suggested this ability exists within her capabilities, should her powers develop further.​
NOTES

Penny speaks and understands Spanish, nearly fluently, something she learned while working as a dishwasher for several years.

Also, it's not a superpower... but no one... absolutely no one... can make a souffle the way this girl does.

And while Penny knows little of her father's identity, the only thing her mother ever spoke of was that he was a highly gifted man.

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REPLAY
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TEMPERANCE 'PENNY' RIGEL

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  • Elijah Matthias Reynard
    Often called "Eli" or "Cupid"
    68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f524d494e516175457930654462673d3d2d3439323836363937302e313466353833336533326465373039363138323030323430393630302e676966

    Froy Gutierrez

    Affinity
    Born April 2nd, 1993
    Age Twenty-Five - Male
    Homo Sapien - Mutate [Altered Human]
    Formerly employed by Oscorp Laboratories as a Intern [Read Accidental Test Subject]; Later he was employed SHIELD as an
    Agent.

    Elijah Reynard is an... interesting man. Unorthodox or eccentric might be better adjectives, but for now we will use "quirky." Eli was not raised in a normal suburban household and that is perhaps quite obviously reflected in how he acts. He is as wild and unorganized as the concrete jungle he grew up in. Seeking fun in the strangest of places, he oftentimes found himself in dangerous, thrilling, or downright awkward situations. Refusing to think first instead of simply acting tends to make those situations ten times worse (and ten times more amusing for onlookers). He most commonly finds fun in annoying others as well as responding in only sarcasm, witty one-liners, references, and song lyrics. Thankfully, he obeys the law... most of the time. Eli does what he does for the kicks.

    Everyone has a serious side, including Eli. His is just harder to find and buried much deeper than some other peoples. He is a very passionate man and puts his entire being into doing something should he commit to it. He's also very empathetic to everyone who he thinks doesn't deserve what life had cursed them with. Eli is also very outgoing, thriving in social situations and falling flat when he is alone. He seeks the comfort of large groups of people or companionship in individuals. Protective and determined, he would put himself on the front line of a battle to defend.

    Lastly, Eli comes off at first impression as gaudy, overbearing, or arrogant (read gaudy, overbearing, AND arrogant). He's sarcastic and witty, but seemingly egocentric and self-absorbed. Not to mention a shameless flirt with a death wish.





  • Elijah doesn't know his real parents.

    He was found just outside a police station in the arms of his older brother who was only ten at the time. His brother was sickly looking, pale and gaunt and shivering in the winter weather. Elijah, not even a month old at the time, was wrapped poorly in a worn down blanket and held close to the ten year old chest to protect against the elements. Had the five police officer that just got off duty not heard the whimpers, they would have froze to death. However, luck was on their side and the police took them to the hospital. While it was touch and go for awhile, both boys survived. CPS found them a home in one of the police officers that found them, a woman by the name of Kendra Reynard.

    Elijah's first few years of life were simple and easy. His older brother Nicholas would be home schooled in order to look after Elijah while Kendra was at work, then she would make dinner and they would spend time together. Life was easy and they were all happy. Unfortunately, life does not remain that way. When Elijah was six years old, he saw his first super. It wasn't anything special - A mutant using their powers to shoplift food. Still, he would say that was a major turning point in his life. After this, the existence of mutants and other enhanced individuals became known to him. He seemed to see them everywhere now, including in his own brother.

    Nicholas had developed his mutant abilities late in life when he was sixteen years old. The day that his powers surfaced was the day that Elijah last saw Nicholas. He put Eli down for a nap and simply left. Kendra came home expecting two happy kids, but instead found one crying on the living room floor. She searched for over a year for Nicholas, but there was no trace. Kendra saw no choice but to give up, and Eli never told her why Nicholas left.

    Elijah's mother focused all of her energy on Eli after that. She transferred stations and moved both of them to Brooklyn where Elijah remained for the rest of his childhood. It was here that Eli found an interest in superheroes though he knew he could never become one himself. At least so he thought until Tony Stark revealed himself as Iron Man. No powers, but he was smart and wealthy and created a suit of armor that made him a hero. Later, with the creation of the Avengers, it was further proven to Eli that you didn't have to be born super to be a hero. Every last one of them (excluding Thor) were once human but became a hero one way or another.

    After the invasion of New York, he started training to be a hero despite being human. It was time consuming and he spent the remainder of his childhood training until he graduated early at the age of seventeen. By this point, he realized his dream was neigh impossible and decided to change courses. He applied for college in California, got accepted, and studied chemistry and biology. He was halfway through his first year when his mother's partner called and told him something that changed his life forever.

    His mother, Kendra, had been killed in a robbery by a super. The funeral was in a weeks time and he was the only family Kendra had left. He left with little word to the college and his friends and boarded Flight 871 to try and get home in time with what little money he had. He missed his mothers funeral because of that flight, but he also met the people that would one day change his life. At this point in time, he had no powers and nothing but the weapon he could make out in the wilderness. He didn't feel quite like he belonged with the 7 other individuals who helped, but he felt even worse around the other people on the flight.

    After they were found, he found a way to New York and to his mothers grave. Kendra's will left everything to him, including his childhood home and money she had saved up. For awhile, he just stopped caring about the rules and laws and purposefully got in trouble. He once caused quite a ruckus at one of the subway stations by instigating a fight between two groups of people. After awhile, the partner of his late mother knocked some sense into him. While he didn't lose the willingness to do anything for a kick, he started obeying the law again.

    He enrolled in college there in New York and found himself as an intern at Oscorp Labs. At first, it seem like a great idea. Elijah wanted to be a Biochemist and interning there was a dream come true, at least until one of the other interns crashed into him holding a few vials of an unknown, unauthorized fluid. She got the worst of it and had to be hospitalized. The fluid had apparently caused spontaneous brain hemorrhaging, headaches, and nose bleeding. It seemed he got off easy with only a minor headache and a mild case of a nose bleed.

    Apparently, trouble comes in many forms. He started experiencing strange powers that he later identified as mutant-like abilities. While he wasn't a mutant, he was a mutate - an Altered Human. He didn't even have time to hide his abilities before being approached by SHIELD and being recruited. They were rebuilding and need to bolster their numbers, and they thought Elijah would be a good recruit. He accepted under the promise of completing his childhood dream and a good paycheck.

    When the idea of the Madcaps becoming a sort of hero group came into play, he decided that perhaps he could do some good without working for a secretive organization and agreed to the idea.

 
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{slide=Profile|center}
Sin Eater​

Name: Edmund "Ender" Finn
Age: 34
Birth: January 6th
Gender: Male
Species: Homo Sapien (Mentally Altered)
Occupation: Public Prosecutor
Location: Queens

Ender appreciates the small things. That's how everyone should be, really. Everyday life is made up of small things, so why endlessly long for adventures that never come when one can find comfort in the daily rituals of fortified peace? The scum of the earth came to him and he did his best to put them away, but to him it was never more than a job. Ender is not an idealist, had never been. He didn't bother to figure out the world, or to reason it. One needed not reassurance in putting order to the world when one can find peace in one's self. And Ender's peace is the solitude of his home, with his cat Oliver on his lap.

Sometimes his life would be shaken up by certain events, unwanted adventures, disturbances of his small world. And he would do what needed to be done, all the while longing to be home.
{/slide}
{slide=Story|center}
Inbetween​

Edmund Finn was never special.

His parents made sure of it. They were the perfect guardians, just strict enough to raise him strong, just kind enough to make him feel loved, just attentive enough to always be there for him. No rough edges, the flawless lessons. It bored him to death, but molded him into their image. As any teenager, his rebellious phase came, but he was strong enough to control who he was. He lived and worked among criminals, but he was loved enough to never be cynical or unkind. Ender, they called him. Ender of fun, ender of recklessness, ender of risks of any kind. Perfect self-control made for little fun at parties, he was told. But he couldn't help it. He was made that way.

But nothing lasts, he learned. Ender's father died of cancer, and his mother soon followed. It was a tragedy of the worst kind, but it never came close to breaking him. He was made better than that. Death and suffering were old friends in his line of work, and he had long since learned to live with them.

Ender still missed them endlessly. Sometimes he wished he could reverse time, undo death itself, like a snake biting its own tail trying to swallow back what had already passed. He searched for rumours of the unknown, followed traces of the impossible, and day-dreamed, as everyone does one time or another in their life, of what he would do if will along can change the world. His composure cracked, just the slightest bit, but temptation and selfishness got through all the same.

That road led him to 99 Verus Somnium, City of Judas. A nonexistent house on a nonexistent street in a city that can only be found in dreams. A crack in the fabric of reality, where the barrier between the physical and the mind was ripped open. Where mere thoughts dictated what is, and desires warred against pure will in a kaleidoscopic myriad of infinite possibilities, where wishes came true to batter the senses into slumbering numbness and abandonment.

Ender lost himself to the timelessness of its abstract eternity. He could have stayed forever, sink into its lifeless immortality and be free. But he was made better than that.

Ender Finn emerged from a from a one-year coma surrounded by friends and family. They were the same, the world was the same, just waiting for him to come back with open arms. And they were heaven compared to the chaotic shapeless perpetuity he had escaped from. Heaven in the comfort of the small things, a kind gesture, a welcoming smile, friends that never once gave up hope. Paradise was within reach and he had nearly abandoned it for a farfetched dream.

Ender carried with him the scar of that place, a reminder of recklessness and lost of self-control. His mind was stuck inbetween, a personal pathway through the barrier separating pure will and the physical. He could see things, feel things, touch things from the other side and channel them through himself to manifest them in the real. It was his broken dream's very last temptation, constantly whispering to him to let loose, and find out what he could become. He could fix the world so easily, end the crime he was faced with everyday with mere thoughts, just plucking out the bad in people and extinguishing them. But Ender Finn was made much, much better than that.

His peace was again disturbed on a business trip. He had fully expected the terrorist to be a joke on him. "The Ender". It just had to be. He was completely surprised when the plane went down, still half-expecting the reveal of an way-too-elaborate prank. What he found instead was a whole lot of fear pressing against his senses, and a few friends in the most unlikely places.

Ender expected S.H.I.E.L.D. showing up at the moment he got home, but found none. That was when he knew he might enjoy the company of such the strange bunch. It had been a long time since he hadn't needed to hide who he was.
{/slide}
{slide=Ability|center}
Humanity Given Form​

  • Impeccable hair at all times
Ender can draw on the emotions and states of minds of individuals and manifest them in the physical world as tangible or intangible constructs. Specific mental states power the manifestation with specific characteristics. Light and careful manifestations create nearly imperceptible strength sap, while forceful manifestations extinguish that emotion altogether, causing severity ranging from sudden weakness to mental damage and permanent personality change. He can draw from multiple individuals at once, magnifying the potency of the manifestations.
  • Fear: Sudden, crippling.
  • Anger: Explosive, destructive, brute force.
  • Sadness: Heavily invasive to the mind, subtle, difficult to detect, prolonged susceptibility to manipulation.
  • Joy/Happiness/Love: Soothing, regenerative, healing, protective.
  • Resolve/Determination: Fortifying, hardened, unyielding.
  • Jealousy: Corruptive, infectious, debilitating.
  • Hatred: Suffocating, heavy, overwhelming
  • etc.

Ender can also dream-walk and astral project to an extent, although without much control or precision.
{/slide}
{slide=Notes|center}
Many people knew of Ender's ability, but not the extent of it. Most colleagues or friends thought he was a not particularly strong Empath, which explained why he was good at his job. The few criminals who crossed path with him when he was in a bad mood experienced some bad moments of sin siphon, but were otherwise physically and mentally unharmed.


Aesthetic: The seemingly delayed ticking of a clock in a silent room, slowly sinking in an ocean of star-filled nothingness, calm and even breathing echoing in a sea of muted crowd, the fleeting texture of dirt washing away in a stream under your fingers.

{/slide}
[/stabs]



 
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⌊Wyvern⌉
Name & Alias: Kelsey Vance / Wyvern
Age & Birthday: 25 & April 4th
Sex & Gender: Female
Occupation: Security Guard
Sexual Orientation: Bisexual
▪ Backstory

Kelsey had a normal family--not traditional American Pie normal, but not strange. She lived with her grandparents because her mother was always in and out of the hospital for an incurable disease. When her mother wasn't admitted to the hospital, she was off living her best life before she inevitably bit it. The woman had a bucket list and no unplanned kid was going to stop her from completing it. At her young age, Kelsey didn't understand why she never saw hair nor hide of her mom, and she always felt a bitter emptiness in her stomach when she thought about her. Her grandparents tried their hardest to keep Kelsey happy and too occupied to think of her absentee parent, but Kelsey wanted her mom to want her so badly that everything she did revolved around the woman.

Kelsey's school years were a compilation of her joining various extracurricular activities, trying her hardest to excel in them, then dropping out when her mom never took notice. Her grandparents feared that she would end up a delinquent with poor skills but little did they know, Kelsey always retained bits and pieces from her various activities. She adopted an appreciation for nature and survival skills from Girl Scouts, constantly performed various experiments that she learned in Final Frontier and she kicked bullies asses with the skills she learned in Master Kody's Karate Club. But despite all of this, Kelsey found it hard to connect with other kids. Whenever she started getting close to having a friend, she would witness them with their parents and get so damn angry that she couldn't stand to face them. She spent the majority of her middle school years like this until she met Melinda Chen.

Melinda was rich, filthy rich and at first, Kelsey hated her simply for having everything that Kelsey didn't. Melinda's parents were famous celebrities, with her father being a prominent Hollywood director and her mother being a sought-after socialite. When Kelsey first encountered Melinda, she scoffed at the girl's gloominess, chalking it up to brattiness. At first, Kelsey only saw Melinda a few times when she tagged along with her grandfather who chauffeured for the Chens. The two girls never spoked to each other due to the partition separating them, but at Mr. Chen's insistence, Kelsey's grandfather began keeping the partition down so that the Chen patriarch could study him for a movie. The lack of boundaries prompted the girls to stare at each other curiously, and after a few days of blank looks, Melinda spoke up. Since she had just moved to the area, she had no friends and since Kelsey was the only other kid she saw regularly (she was homeschooled, so peers were nonexistent) she figured they could be amicable acquaintances at best. Kelsey disagreed but her grandfather implored her to be kind to the daughter of his employer and so Kelsey obliged.

Kelsey soon found that although it seemed that Melinda had 'it all', that was simply not true. She was a lonely girl, cared for by employees of her parents who harbored only artificial love for her. Her father was always busy making movies about anything but a lonely 12-year-old, and her mother was always too busy jet-setting to exciting places with her friends. The two parentless girls became fast friends who had thousands of sleepovers and made pacts in treehouses. But alas, every good thing has a cruel twist and Kelsey found out about this one fateful evening. Melinda had invited her over to keep her company while her father hosted a who's who gala. Kelsey expected to meet her favorite actors and celebrity crushes, so she was very shocked when she saw only politicians and other figures of authority. Between chasing after Melinda and sneaking fancy hors-d'oeuvres from shiny platters, Kelsey recognized a common theme in everyone's conversation; Mutants. Or rather, 'the damn creatures', 'freaks', 'abominations'. It turns out the Chens were avid anti-mutant supporters. "Daddy donates 55% of his movie revenue to Sentinel Services." Melinda chirped proudly. Kelsey was horrified. She'd never thought that she was in a den of wickedness and that her best friend saw no issue with her parent's ideology. "Why are you making such a big deal about this?" Melinda had demanded and in a moment of weakness and a desire for her friend to see things from her perspective, Kelsey made the first biggest mistake of her life. She told Melinda about her grandmother who could turn lights off just by looking at them. A harmless power. Passive really. But a power all the same. In an instant, Melinda began to shriek as if someone had wounded her and suddenly the crowd of anti-mutant supporters descended upon them. Kelsey only managed to escape due to an empathetic waiter who rushed her out the back door. She called her grandfather and tearfully told him what happened. He came to retrieve her in his beat-up RV, with her grandmother in the front seat. The trio left the city that night and never looked back.

After that night, Kelsey's grandmother looked at her as if she had taken a knife from the kitchen and stabbed her in the back. And Kelsey's grandfather could barely look at his granddaughter without trembling with rage. He'd lost his job, the house he'd lived in for forty-one years, and he was living in a cramped and unreliable mobile home that broke down every few weeks. Kelsey walked on eggshells but it seemed like whatever she did set her grandparents off. She tried to make things up to them by doing odd jobs in whatever city they stopped in but this only put her grandparents on edge as they thought of who else she was spilling secrets to. During one of her odd jobs, Kelsey came across a woman she thought she'd only see on a postcard; Her mother. Her mother who was dressed to the nines, tossing her head back and laughing raucously with a well-dressed man with steely gray eyes and a crooked smile. Kelsey all but ran over to the woman and managed to fling the contents of the trash bag she was hauling all over the couple before being restrained. "YOU BITCH!" She shrieked, tears streaming down her cheeks as her breath came out in angry gasps. Her mother seemed to stare at her in confusion at first before realization set in. Realization, then horror. Approaching her mother and the man with the crooked smile had been Kelsey's second biggest mistake of her life.

After calming her down, Kelsey's mother, Rowena told her that the man with the crooked smile's name was Dr. Edwin Vale and he was a brilliant scientist. A scientist so brilliant, that he'd managed to cure Rowena's previously thought incurable disease. "I never came back," Rowena explained, "because I thought by now you'd have forgotten me and reentering your life would cause you unnecessary confusion. But seeing you now. Now, this is good." Kelsey suggested that Rowena return with her to the RV where her grandparents were waiting but Rowena insisted on getting changed first and that Kelsey come with her to her apartment. The doctor had yet to speak, but his unwavering gaze that locked on to Kelsey made her uneasy. "He'll wait outside," Rowena whispered, noticing her daughter's discomfort. Appeased by this, Kelsey went with her mother to her apartment where the older woman quickly and ruthlessly subdued the girl.

The details of what happened after that are blurry to Kelsey. She only recalled bits and pieces, mostly voices, smells, feelings and sounds. The sound of a monitor beeping erratically. The sound of metal clanking against metal. Her mother's honeyed whispers. A man's baritone orders. And pain. Oh, the pain. In the beginning, she used to try and force herself to remember and she would immediately collapse and grab her head that throbbed in agony. She's since stopped trying to dig up her suppressed memories but every now and then something mundane will trigger and a memory would uncover itself. So far she pieced together that she was experimented on, most likely by her mother's 'brilliant' scientist. But how had she gotten where she was now? How had she gotten a job at a government building dressed up like a rent a cop? All the employees there knew her and she had fond memories of them but she couldn't recall her first day, or her interview or anything. She didn't even really know anything about the place she worked at, but it paid well and she got good vacation time. She used most of her vacation days to visit the graves of her deceased grandparents who just so happened to be buried in the city that she called home. She wished she knew how they'd died, and she hoped it was peacefully.

Other times, when she didn't feel like bawling her eyes out in a graveyard, she boarded planes to places people swore were interesting. Rome, Paris, Cairo, Canada...She didn't care for them. She found that she didn't like traveling very much, and she only did it to distract herself from her own aimlessness. Usually, the distractions only last as long as the trip did, but the last trip had been memorable. A trip to Alaska had turned into a failed hijacking and the entirety of Flight 871 ended up in the Rockies. But before the crash, Kelsey had surprised herself and others when she absorbed the heat of the engine and oh yeah, sprouted scales. She'd had no time to be horrified and jumped into gear at the same time as seven other people who boasted powers as well or other suitabilities. After the non-fatal crash landing in the Rockies, and the tardy rescue, Kelsey was surprised to find that the seven other remarkable people wished to keep in touch and they had. The bond she felt with them, surprised even herself, as she had been living life as apathetically as possible but realized that if she had to forge connections with any group of people, it would be the Madcaps.



▪ Powers

Partial Western Dragon Physiology
The ability to mimic the traits of a western dragon. The user can develop thick reptilian scales on some parts of her body, namely her arms, legs, and back. These scales are two inches thick from end to end but aren't impenetrable. The scales are in a fixed position and cannot shift or raise to form spikes. The scales appear reddish brown with a slight shine to them. Biologically, the scales are simply hard, raised skin. Other traits that the user is able to mimic are strong and sharp teeth that curve inwards. While mimicking dragon physiology, the user becomes heat resistant, fireproof and able to absorb and redistribute heat. A hoarse or raspy voice is a side effect of this ability and when raised in volume, the voice can transform into a fearsome roar. An enhanced physical condition is also a side effect of this ability.

Fire Manipulation
Kelsey can produce fire from her lungs when mimicking dragon physiology. The intensity of the blast depends on her environment, how much heat she has absorbed and her overall temperament. Negative emotions such as fear and anger are a driving force behind her powers and they are most powerful when pressured by these emotions (they are also harder to control). Kelsey can only produce fire when mimicking dragon physiology and when she is not, she can only control existing fire.

Weaknesses
Limited stamina - Kelsey has a set amount of stamina that she can use. When idle that stamina can last about 3 hours, but if she is actively using her powers, her stamina could burn up within an hour. Overexertion is always a prime factor.

Hot to the touch - Kelsey's scales are always burning hot like a recently used stove top so touching her is not recommended.

Water - Coming into contact with a considerable amount of water will immediately return Kelsey to her natural human form and possibly prevent her from using her form for a few hours (or days depending on how much water). Too much humidity in the air can also affect her ability to breath fire, and her enhanced condition will be decreased.

▪ Personality

Personality: The best word to describe Kelsey is apathetic and bland. She's reserved and prefers to observe rather than jump right into things. She's a woman who prefers routines and she really hates when people mess them up. She lives a relatively uncreative lifestyle with the most exciting thing being her membership with the Madcaps. She isn't averse to trying something once, but that's it. If she doesn't like it or if it's too much of a hassle to repeat, she drops it. It takes a master negotiator to get her to revisit something she's already judged.

She has a strong moral compass that can basically be summed up as 'good things are good, bad things are bad, grey things are bullshit.' That being said, Kelsey does have a temper and it doesn't take much to set her off. Having her routines desecrated or being exposed to evil doers are your best bet for pissing her off. While she doesn't go full 'scale' when she's upset, she does put her powers on display. Kelsey is very private when it comes to her feelings or her personal life and she gets agitated when people try to 'bring the walls down', so to speak. Her motto is this, 'I don't ask about you, you don't ask about me. We're good.' Those who violate or ignore her motto are automatically seen as untrustworthy and put on her shit list.

▪ More Info

Extra
FC: Christina Caradona

⊸ ⊸
Higher- Lemaitre


DARKFLAMES MADE THIS LOVELY CODE
 
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  • [spoili]
    cms2.jpg
    [/spoili]
    Name: Allison McPherson. Answers to "Ally" or "Mac" or "Ally Mac" [spoili] Hero name: Domino [/spoili]
    Age & Birthdate: 25, April 3, 1993
    Sex: Female
    Occupation: Photojournalist at The Daily Bugle

  • Personality: Allison by nature has an outgoing personality, and is very loyal to anyone that she calls a friend. Allison also has a very sarcastic wit about her that she uses to test people to see how they react to her. If she makes a wisecrack about you that generally means that Allison likes you. It's when she doesn't say anything to you or about you that should be concerned about her. When it comes to her work with the Madcaps Allison doesn't take it lightly or for granted. She is a team player and is willing to do whatever it takes to get the job done. She has a competitive drive to her, but Allison will not allow it to "play dirty" as it were. The one time her competitive drive allowed her to manipulate her dad changed her life forever.

    While her personality does lend itself to someone who is generally upbeat and likes to have good time Allison does have a side of her that she isn't afraid to show. She isn't afraid to speak her mind, and yes there are times when she should stay quiet but won't. Though Allison doesn't mean to be rude or cruel with her sarcasm at times she can be. Her drive to do whatever it takes to get the job done sometimes overshadows her judgement and she becomes almost single minded about the work.

    History: Allison is the only child of Dr. Peter McKenzie and Assistant District Attorney Janet McKenzie, where het father was one of the leading scientists at Trask Industries. Allison had a normal childhood in spite of the fact that her life was seen much in the public eye, because of her parents being so well known in the scientific and legal community. Allison had a thirst for wanting to know why things they happened as they did, and she was inspired seeing her mom in court. Seeing her stand up for what she felt was right in the name of justice always made Allison proud. However, Allison hated seeing her mom get frustrated and upset that many times criminals were able to use the very same legal system that was supposed to help others in their pursuit of justice.

    When she was five her mom bought her digital camera, and with that purchase Allison's love of photography was born. Allison loved taking pictures and studying the fine details in them, and she loved taking pictures while running. Capturing life as it happened fascinated Allison. Allison also enjoyed watching boxing for some reason. Her father took her to some of the local fights and Allison would take pictures of them. She would remember the movements just prior to the punch being thrown and how the impact would cause damage. Allison begged her parents at the age of 10 to let her enroll in boxing lessons. They agreed on the condition that she got straight "A"'s for an entire year. Allison pulled it off and her parents reluctantly enrolled her that summer into boxing lessons, and she continued with them for 4 years. This was also when a competitive fire was awakened in Allison. She would strive to do her best always and "play to win" but it was never at the expense of others or her own character.

    Allison enrolled at Empire State where she majored in photography while minoring in journalism. She believed that with her camera she could take pictures that would make a difference in the world. Whether it was calling attention to the plight of others or giving inspiration to someone Allison felt she had found her calling with her camera. She interned at The Daily Bugle and impressed the staff so much that Allison was offered a job out of college. Allison thought she had arrived in her career, but reality was far from Allison's feelings. She was relegated to puff pieces or working in the advertising department. Allison was getting frustrated and felt she had to do something to separate herself from the other photographers. Then one day Allison felt she had her "golden ticket" when a meteorite crashed just outside the city and Trask Industries was called onto the scene because of their science division. The media was barred from the event and any inquires were met with a "no comment." Allison made her way to the site figuring a little bit of nepotism might work in her favor. She begged her dad to let her at least see the meteorite, and her dad finally relented and allowed her to follow him. On the condition that she keep her distance and not leave his side. Allison's competitive fire kicked into high gear as she smiled and said, "Absolutely." Once Peter got into the details of his work with the other scientists he forgot about Allison being there just as Allison was counting on. She slipped away to where the meteorite had crashed, and Allison noticed several twinkling slivers on the ground. They weren't like anything Allison had seen before, so much so that she forgot about taking any pictures and just stared at them. Allison figured they were microscopic and it had been determined that they weren't hazardous, so she touched a couple and within a matter of seconds they were absorbed into her skin. Allison made her way back to her dad, but while she stood there Allison began to feel lightheaded. Peter had a friend drive Allison back to her apartment where she collapsed in bed.

    The next morning Allison woke up in her bed that was now the size of a football field. Allison was terrified to discover that she had shrunk down to six inches. Allison managed to get to her phone and called her dad to come over right away. Peter was shocked to discover what had happened, and Allison told him everything. He managed to smuggle her into his lab at work where he worked and began to run test after test on her. Peter discovered that Allison's pituitary gland was somehow mutated by the slivers of the meteorite she had absorbed into her skin. Peter was able to return Allison to normal size and stabilize her situation using shards of the same meteorite that started it all. Peter told Allison that her shrinking was now a part of her life. That there was no possible way for her to ever "lose" this ability and that as she got older she could possibly develop more abilities. Peter fashioned pieces of the meteorite into a pair of earring studs, and they now allowed Allison to shrink and return to normal size at will.

    Overall though Allison didn't have a great deal of use for her powers and at first and viewed them as a curse. More than once she would say, "I wish those powers would take a hike!" She couldn't go out on a date too often. She was always afraid that if she went out with someone and they touched her earrings Allison's secret would be exposed. So, for the most part Allison tried to lead a normal life, but all the while dealing with a secret that she was so afraid of. However, Allison realized that she might be able to use her powers to get pictures that no other photographer could. She began to use them at work and Allison's career took off. The thought of becoming a super-hero though made Allison roll her eyes and shake her head. Allison thought that the best she would be able to do was to punch a villain in the big toe.

    Then came the day that changed everything forever. Flight 871 was on her way for a vacation, but then The Ender attacked which brought the plane went down. In the aftermath, Allison saw others with abilities doing what they could to help others. They weren't flashy like Iron Man or God-like as Captain America, but they were doing what they could to make a difference. Allison saw where her powers could be used and for the first time used them in public to help others and not for her career. She felt a kinship to these other heroes. They might be looked upon by some as rejects or second-tier but they were making a difference and for the first time Allison saw where she could truly use gifts to make a difference.



  • Shrinking: When Allison shrinks she stops at six inches tall, but Allison can shrink to microscopic size if she concentrates hard enough. However the downside to this is that it usually takes a lot of energy to return to six inches tall, and when Allison returns to six inches tall she is exhausted and pretty much wiped out for at least five minutes. If Allison is holding an object she can make it shrink with her as well. Hence the reason she is able to get pictures very few others can.

    Weight Shifting: The prospect of being stepped on doesn't exactly thrill Allison, so she discovered that she is able to shift her weight which enables her to float on air currents. Not necessarily fly it's more of a modified gliding. Allison has also discovered that if she is microscopic and uses her weight shifting she can travel over wi-fi and cellular signals.

    Boxing: Allison knows how to throw and take a punch

    Photography: This is not only how Allison earns her paycheck, but it enhances her powers of observation.

    • Her parents have both retired and moved to Florida.
    • Though her dad did everything they could to cover their tracks concerning their experiments and Allison within Trask Industries there are those who suspect that something happened, and they are still trying to investigate what happened exactly.
    • If anything happens to her earrings Allison will not only lose control of her powers, but the only remaining piece of meteorite is at Trask Industries.
 
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  • Name: Robert Valentine
    Alias:
    Age: 35 (DOB: December 16, 1983)
    Sex: Male
    Species: Homo Sapien (Mutated)
    Previous Occupation: Drug Dealer

    Personality: Robbie's not a saint and will be the first one to admit it... the first one so long as he's sober enough to actually form coherent sentences anyways. Between his troubles and the strain of his powers, Robert Valentine is always, to some degree, wasted. Fogging up his mind is the only way to make the constant stress in his head bearable and were it not for his impeccable talent at self-sabotage, he might very well be on the same level as intellectual greats like Tony Stark and Bruce Banner.

    Though his long term alcoholism has certainly had its way with his persona, Robert was always a bit of a troublemaker. He rarely takes thing as seriously as he should, his relentless wit being one of his most defining traits along with a sharp self awareness. He knows he is a genius. He knows that he is squandering his potential. He doesn't care enough about himself to fix it. Robbie is a tease with little regards for rules, he's someone who goes against the tide willingly and he's far too stubborn to ever apologize for it.

    Whether he's like this out of spite or because he's just a sardonic dick down to the core well... what's a man without a little mystery?​
  • The case of Robbie Valentine is a peculiar one. Is his heightened intelligence and telekinetic powers apart of a mutation? Is his ability to read minds but not control whose a result of a botched super soldier experiment? Robbie has his theories but he can't know for sure. What he does know though is that he's always been smart, hell probably one of the smartest, but up until the coma the only voice that he could hear in his head was his.

    We'll get to that though, for now we'll go back to the beginning--a rather humble beginning in a little coastal village in northern Italy. His family was small but not troubled, at least not while he was growing up, and from the start it was evident that Robert Valentine would grow up to be someone bigger than the town that harbored him.

    First he was recognized as an academical genius and later a mind that could lead Italy's intellectual fields to greatness if mentored properly. In reality Robbie was just a young child with a gift... a gift that brought on too many expectations than he could realistically bear. Robert was whisked away by the Italian Republic when he was a teen and he spent the majority of his formative years mentoring under some of the greatest minds to grace his country.

    At first he was compliant, happy to help but the older he grew the more resent began to take root. He hated the very thing that made him desirable and the people who stole his youth for it. That hate along with the untimely reveal that his true father was actually an American soldier led Robbie to leaving Italy all together.

    It wasn't the easiest task considering the priority the Italian Republic put on him but if he was going to be tortured for the mind that he had, Robert figured he might as well use it for himself rather than a board of politicians. He was just twenty two when he found himself alone and abroad, looking for a father that he would unfortunately never find.

    His father passed of cancer long before Robert came in search of him and with no other direction to turn he became a drifter. He made money dealing, spent that money drinking and one day Robbie Valentine didn't wake up from his stupor. He overdosed, was abandoned in front of a hospital by his associates, and was expected to die. He didn't.

    When he woke Robbie found himself in a different world. Names he remembered being warned about as his competition had become superheroes, Earth had been threatened a handful of times already, and talks of mutants and sentinel services were more prevalent than ever. All of these details took a backseat however, as soon as he realized that his mind had changed over the course of his slumber as well.

    He could hear the thoughts running through the minds all around him, an incoherent chorus of sounds and voices that was liable to drive him absolutely mad. Through all the disconcerted chaos he learned government figures back in Italy sought to recover him now that he had been found and Robbie escaped the hospital using his mind to maneuver the halls (and hurting all the while).

    It was a happy surprise to learn that alcohol dulled the ache and the extent of his newfound powers. He couldn't truly stop the voices, but he could blur them down to a constant hum. Robbie would later learn that telepathy was not where his abilities ended, but for now his priority was to escape capture.

    That was how he boarded the flight that would redirect his life entirely. His assistance in keeping everybody alive was done solely out of self-preservation and he planned to disappear completely into Mexico but the semblance of a connection he found in the Thirteen kept him from disappearing off the grid entirely once their rescue came.

    His attendance to the reunions were erratic, sometimes he showed up late, sometimes not at all, but during the instances where he was around he made the most out of it. When the idea of the Madcaps came to play he was doubtful that it'd work but he was getting tired of having to hide. He agreed, though he was never the hero type and he had no intention to be now.
  • Robbie's powers are all centralized around his mind which is rather fitting considering the disposition to intellectual pursuits he once held. The manifestation of his abilities led Robbie to theorize that his intelligence was a product of a mutation all this time but the man knows that the hypothesis has its holes.

    Regardless, his powers are potent and in exchange they take a toll on his mind in the form of heightened and intense migraines. Being inebriated weakens the capabilities of his mind just enough that he can use his powers without hurting himself terribly.

    Passively, Robbie Valentine can hear another person's thoughts. He cannot control what he hears and who from so Robbie turns to alcohol to make the sound of it all bearable. Due to the correlation between pain and the use of his abilities, Robbie refrains from communicating mentally or altering the thoughts of those around him. He strictly limits himself to telepathic perception for the sake of his own health.

    Actively, Robbie Valentine uses the power of his mind to influence, manipulate and move objects. In short, the man is capable of telekinesis. The larger the object he tries to move or hold, the more strain it puts on him and the more pain he experiences. Enough exertion can cause Robbie to pass out from the pain alone.

    Whether it's a mutation or not, it is also appropriate to consider Robbie's intellect a power in its own right. Despite his drunken habits and years of debauchery Robbie is still pretty damn smart when he wants to be.
 
character name: Baptiste Chevalier "Equalizer"
FC: Charles Michael Davis
age: 30
preferred pronouns: he/him
birthday: june 26
Powers: Combat Specialism & Empathic Weaponry

Quote: show up in every single moment like you're meant to be there

Aesthetic: wrapped hands. hitting the mat. deconstructed guns. bright lights and brighter smiles. blunts, bongs, and beer. cherry pie. that warm feeling you get when you forget all your problems. long hugs and late nights. waking up in a sweat, stifling a scream. fixing everyone else's problems is easier than facing your own. discipline and focus.

Character Building

brief history:
Baptiste's parents were travelers. Even when she was swollen with child and near to bursting, Genevieve Chevalier couldn't rest for a moment. Maybe the reason Genevieve and Jax stayed on the move was because they were so used to it after being shunned by their families for their extraordinary genes. Maybe it was because they just wanted to see how much of the world they could possibly see before they dropped dead. Whatever the reason, a child wasn't part of the plan. They agreed that it was too dangerous of a world to bring in a child, especially when that child was at such a high risk of being a mutant.
But things don't always go as planned, and accidents definitely happen. Thus, Baptiste was born. Did that stop their wanderlust? Absolutely not; if anything, they passed it on to him. With a baby literally strapped to their backs, they explored everywhere they could go. They refused to allow the world's disdain for mutants to stunt their lives. The Chevaliers would pursue their dreams. Besides, they were smart people -- a zoologist and an archaeologist -- they were pretty sure they could figure shit out as they went along.

Unfortunately for Baptiste, his parents were not long for this world.

The trio had traveled to Iriomote so that Genevieve could study Iriomote cats up close and personal. One fateful day, Jax and Genevieve left Baptiste in the care of their best friends while they pursued a group of poachers that had stolen some of the endangered cats from the island. A storm took down their ship and they didn't survive the trip back.

Baptiste was devastated, but the friends he'd made on the island helped ease his fears through his grief. They knew that he couldn't go to his family -- they didn't want him, didn't even know he existed -- and there was no telling what the government would do when it was discovered he was a mutant. So he stayed. They kept him.

Eventually though, the inevitable came for him. Baptiste would have to leave. The wanderlust in his veins was overwhelming. It didn't matter that he wasn't legally an adult because as far as he was concerned, the laws of man weren't his problem and fake IDs were easy to get.

His first encounter with other mutants was in Tokyo, where he also met the X-Men. He barreled in on one of their rescue missions and decided to lend a hand. From there, he couldn't stop. He dedicated his entire life to helping people in need. While his primary focus was mutants, Baptiste was not the kind of person to turn a blind eye to humans in need either. The X-Men and the Brotherhood both requested that he join them several times, and he did for a while, but Baptiste found that he worked better when he was a free agent.

Rumors began to churn that the government was cooking up something big and Baptiste started to get worried. Part of him wanted to flee, but he knew he couldn't. When harsher anti-mutant laws dropped and information about dangerous tactics being used by a meaner, more brutal Sentinel Services was made public, TBC

headcanons:
☑Baptiste's mutation was already active in utero, providing for a very difficult pregnancy for his mother.

☑Over the course of his life Baptiste has learned more forms of martial arts than any human -- and most mutants -- could ever imagine. He has also mastered the use of several weapons.

☑His favorite show to watch is My Little Pony: Friendship Is Magic. Baptiste has every season on his tablet.

☑Baptiste's father had Superhuman Physiology -- he had super strength, stamina, speed, durability, and the ability to fly. His mother had Animal Morphing and Animal Imitation -- she could turn into any animal or stay in a human form and take on traits of different animals.

☑Baptiste is very friendly and loves to help people, but he doesn't have a lot of friends. He doesn't like letting people in and most people can't handle the real him. He's often accused of playing both sides of the fence when it comes to the variety of opposing mutant groups. He has a dark side that he likes to keep in check, but it does slip out sometimes and make others wary of him. When he's in a good mood he's one of the best people to be around; he loves to dance, sing terrible karaoke, and have a beer. He has a weakness for children and can be the "dad friend" a lot of times.

☑Baptiste loves to stay active. Even when he's just relaxing he has to move. Maybe it's a side effect of his mutation, but sitting still seems completely impossible unless he's sleeping or physically touching someone. He usually expends his excess energy by training or dancing.

☑Baptiste always wears something that keeps his Hound tattoo covered.


Baptiste learned to control his powers at a very young age. What he could do with his martial arts posed a very real danger to people around him if he couldn't learn to control himself, so his parents made it a priority that he learned. He has over twenty years of training. Baptiste is only human mutant so he does have his emotional outbursts at time, but his power is under control enough that very rarely will an emotional outburst result in his powers spiking.
Extras:
Baptiste was born in 1987.
(AGE 4) Began yoga and intense Aikido training to control his powers and emotions
(AGE 7) Visited Iriomote with his parents
(AGE 9) Parents died
(AGE 10) Began studying and practicing other forms of martial arts
(AGE 15) Left Iriomote and began to travel
(AGE 19) Joined the X-Men for a year
(AGE 21) Join the Brotherhood for a year
 

THE BASICS

I love it when people stare...
Name & Alias | Ryan Jamed Cumberland <> Webster
Age & Birthday | 32 <> September 23rd
Sex | Male
Occupation(s) prior to Madcaps | EMT; Emergency Response Coordinator
Species | Homo Sapien Superior (Mutant)
PERSONALITY

Despite his hardships, Ryan generally maintains a fairly lighthearted air. So much so, that he has at times been accused of not taking situations as seriously as he ought to. Sarcastic, he can be biting, but for the most part he uses humor to diffuse, rather than as a weapon.

He makes friends easily, but when his trust is lost it can be extremely difficult to earn it back. He also has a penchant for being a touch over protective, particularly of those he cares quite deeply for. He holds a bit of a hero complex, even with his blindness, and this has, on more than one occasion driven him to make stupid or dangerous decisions.

Ryan is clever, and he knows it, and often he uses his intellect, coupled by his knack for wit or humor as a means of distracting himself from the bigger problems at hand. That being said, he's gifted at problem solving, particularly in a pinch and never allows himself to be made a victim, even concerning his disability.
HISTORY

01ae8c474d31d59b74a6dd59b0c79bfc.jpg
Born outside of Tulsa, Oklahoma, Ryan didn't get much of a taste for the dangerous life until his later teen years, when his family was relocated to New York during his father's promotion. The city proved to be a thrill ride that ultimately propelled him towards a career as an EMT. There was a certain inescapable rush, in saving lives and Ryan developed something of a flair for it.

Unfortunately, it was this ambition that drove Ryan to a foolish decision that would rob him of his sight. Overhearing a plot by a wayward cousin to bomb a shopping complex, Ryan rushed to the rescue without aid, and when the bomb went off earlier than anticipated, he wound up with a severed optic nerve that would from there be his cross to bear.

Ryan lost his vision, his job and his fiance all within a short period of time, but he managed after only a few short months, to pull himself up and regroup.

Recently, however, Ryan has begun to suspect his father has been lying to him - a feeling now fully grounded by the older man's apathy to disappearance of Ryan's younger sister.
POWERS

Yes… really. Even that one...
Omnilingualism | Omnilingualism and linguistic assimilation. This ability includes ciphering/deciphering, innate multilingualism, language interpretation, lingual intuition, cyberlingualism and electronic communication. His weaknesses are largely reflective of his physical disability (blindness).​
NOTES

Like most with disabled senses, Ryan's remaining senses are heightened. While this hardly allows him preternatural instincts or reflexes, his intelligence has allowed him to hone his reflexes and instincts significantly.

For years, Ryan's exercise regime revolved largely around kick-boxing and his lack of sight does not deter from his continued practice.

Despite his mastery of languages, one thing Ryan has never quite grasped, ironically, is reading Braille..

Ryan is as of yet unaware of his family's connection to Trask Industries - His father having worked beneath Trask for years. He is also unaware of his sister Mia's abilities and the connecting lines between all of these concerns.

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WEBSTER
[/bg]

RYAN CUMBERLAND

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⌊Arcana⌉
Name & Alias: Juno Tyler / Arcana
Age & Birthday: 28 & December 20th
Sex & Gender: Female
Occupation: Librarian
Sexual Orientation: Lesbian
▪ Backstory

Juno's life began when it nearly ended. She was hunched in the back of the car, with her mom and dad arguing in the front. Actually 'arguing' wasn't an appropriate term. 'Screaming till their faces turned red' would be more accurate. Sixteen-year-old Juno desperately wanted them to stop fighting, kiss and makeup but she knew better than to interrupt. She'd learned a long time ago that her father was a staunch believer of the saying 'children should be seen and not heard' and that her mother was too afraid to contradict him.

So, Juno's parents were screaming at each other, and Juno was huddled in the back, her eyes clenched shut, waiting for the yelling to stop. But the yelling didn't stop, in fact, it got louder as Juno's father reached his limit and jerked the steering wheel. His goal was to frighten his wife so much that she shut up. Juno's mother feared for her life, and lunged forward, grabbing the wheel and jerking it as well. The car lost control and was smashed into by a semi.

The hospital did not want to release Juno because they feared for her mental health. Her physical wounds had healed but she seemed to have lost her ability to speak despite not having a throat injury. The nurse who checked on her at night reported never seeing the girl sleep. In a sense, Juno was a functioning vegetable. The doctor's thought that she'd witnessed her mother's last breaths and had been shocked into silence. That's what the psychologists, psychiatrists, and therapists thought as well. Despite this deduction, no one could cure Juno's ailment and her father was at his wit's end. He deeply regretted the part he played in the accident and he wanted at least one aspect of his life to be normal.

He used all of his funds to take her to Kathmandu, a place which housed a 'healing' center that he had caught wind of from various associates in his quest to fix his daughter. At first, he thought that the trip had been a waste because he couldn't even find this so-called healing center and the locals weren't at all helpful. But soon word got around that a frantic American man carting around a nearly comatose teenager girl and the father and daughter were approached by a man named Karl Mordo. He took them to Kamar-Taj where they met the ancient one and Juno's father begged them to heal his daughter. The Ancient one informed him that the only one who could heal Juno was Juno herself, but she could help.

The process was grueling and took a long time. After the first year, there was little progress save for Juno being able to nod and shake her head for communication. Her father couldn't bear to witness anymore so he returned to America. As soon as he left it seemed as though a light flickered in Juno's glazed over eyes and her progress began to increase at a much faster pace. She began to speak again--albeit very quiet and haltingly. After the second year, Juno was able to walk and take care of herself. She could almost sleep through the night, although sometimes her insomnia hindered her. The third year came and went, and Juno was starting to take an interest in sorcery. The Ancient One appreciated her pure thirst for knowledge and eagerly accepted her as a student.

Juno was a great student although she wasn't very good at channeling her magic and often made huge messes. The Ancient One suggested that she find a tool to channel her magic but Juno could never decide on a weapon that she could use well enough. It was only after a meditation session that she recalled something from her past. After not thinking of them for years, Juno remembered one of the reasons that caused her parents to fight a lot. Her dad had hated the fact that her mother used to be in the fortune telling business. He called her a charlatan, he called her life's work a sham...And at one point Juno recalled her mother tearfully putting all her fortune-telling paraphernalia a box and locking it away.

After that with the help of Wong, the keeper of the ancient books, Juno began creating the tools that she would use to better channel her magic. It took three years, but the benefits reaped were great. In honor and memory of her mother, Juno created 22 magical Tarot cards that she used to channel her magic. She spent the next two years training so that she could use her cards with ease, and she would have trained longer if not for the bad news.

Her father had had a stroke while working and had been forced to retire. He couldn't take care of himself and he was such a sour man, that no relative wanted anything to do with him. Juno resented him immensely for the death of her mother, but a part of her still cared for him. She planned to return to America and care for him until he died but she underestimated his tenacity and willingness to keep going, so she ended up staying way longer. In the spirit of Wong, one of her closest mentors and friends, she got a job as a librarian. Due to the rise in technology and the growing loss of interest in books, being a librarian gave Juno a lot of time to practice sorcery.

One night however when she was closing up, one of her former mentors, Karl Mordo approached her. He told her of what happened with Stephen Strange and the Ancient One, then he told her that he was going to strip her of her sorcery. Obviously, she wasn't going to let him take them without a fight. The two went head to head but Mordo was stronger than her and managed to destroy eight of her cards and damaged two others before Juno was assisted by a group of vigilantes. Outnumbered, Karl fled. It didn't take long for Juno to recover from her losses and with no other place to go (the library had pretty much collapsed, and Juno would find out later that her father had passed away in his sleep), she joined the Madcaps.
▪ Powers

Tarot Mimicry
The power to possess and/or mimic the traits and powers of a special deck of tarot cards. The cards were created in Kamar-Taj by Juno, under the guidance of Wong (a sorcerer). They were meant to be an easier outlet for Juno to utilize sorcery since she had trouble controlling her powers without a vessel. Though the cards are many and they have frightening and awe-inducing powers, they have rules that are attached to them. At no given time can more than one card be used*

*an exception is provided for the Sun and Moon cards, as they are offensive and can be used with another card to provide supplementary strength.

Each card imbues Juno with a different ability with individual weaknesses.

The Fool - Power Reflection
The power to reflect any power launched against them without being harmed. The reflected attack is only as strong as the initial user meant it to be.
- Limited to powered attacks such as elemental blasts or energy blasts.
- The power cannot reflect physical attacks such as punching, kicking etc. even if the attacker has enhanced combat.


The Magician - Teleportation
The ability to move instantaneously from one location to another.
- The user must have the targeted location in mind, to avoid accidents.
- Teleporting over large distances drains stamina.
- Can't teleport with another person.


The Priestess - Divination
The power to tell the future.
- Can only be used once a month.
- Tellings of the future are not guaranteed.
- In order to tell the future, the user must be in a peaceful area devoid of distractions for 72 hours.


The Empress - Healing Kiss
The power to heal organic beings with a kiss.
- Cannot resurrect.
- A big enough injury can suck the energy out of the kisser.
- The healing is limited to physical injuries only.


The Lovers - Love Manipulation
The power to temporarily manipulate love between others.
- This power only lasts for six hours.
- Those who lack the capacity for love (sociopaths, psychopaths, etc) are immune
- Most psychic users are immune.


The Chariot - Enhanced Combat
The ability to possess enhanced levels of hand to hand fighting skills and excel in various forms of combat.
- This ability only works when the user has seen a combat style via video or live.

Justice - Strength Manipulation [CARD PARTIALLY DESTROYED]
The power to control the strength of oneself and others. The user can increase or decrease the strength of themselves or others.
- Due to partial destruction, the user can only enhance the strength of others and the target is not always acknowledged.
- Bottom line: Juno might want to give super strength to Bob, but might give it to Jane instead.


The Hermit - Silence Manipulation
The user can silence the sound of others or her immediate environment.
- The user must touch the thing or person that they silenced.
- This ability is tied to emotion. If the user experiences high levels of stress, the card may activate unconsciously.


Strength - Force Field Generation
The ability to project powerful fields of manipulated energy.
- Force fields have an attack limit. If hit enough, the force field will break.
- Volatile emotions affect the effectiveness of the force fields.
- Airtight barriers may cause the user or contained organism to suffocate.


Death - Bone Manipulation [CARD PARTIALLY DESTROYED]
The ability to manipulate the bones of oneself and/or others.
- Due to partial destruction, the user can only manipulate their own bones.
- Usage of this power is accompanied by excruciating pain.
- Like all cards, this one is temporary, however, if a bone is broken outside of the body, it will remain broken until after the card has become inactive.


Temperance - Angel Physiology
The power to appear as an angel and utilize some angel related abilities. The user gains large white feathered wings, a halo, and the ability to use light energy attacks.
- Vulnerable to demonic/evil attacks.
- This form is incapable of lying and must live an altruistic life.


The Devil - Demon Physiology
The power to appear as a demon and utilize some demonic abilities. The user gains large leathery bat wings, goat horns, cloven feet, and the ability to use dark energy attacks.
- Vulnerable to angelic/good attacks.
- This form is inherently deviant and will ultimately do bad things.


The Moon - Lunar Empowerment
The power to gain strength from the moon. The user becomes stronger, faster and more durable.
- Purely offensive
- Only active at night


The Sun - Solar Empowerment
The power to gain strength from the sun. The user becomes stronger, faster and more durable.
- Purely offensive
- Only active during the day


Judgment - Purification [CARD DESTROYED]
The World - Planetary Empowerment [CARD DESTROYED]
The Tower - Destruction [CARD DESTROYED]
The Star - Stellar Manipulation [CARD DESTROYED]
The Hanged Man - Enchantment [CARD DESTROYED]
Fortune - Probability Manipulation [CARD DESTROYED]
The Emperor - Mind Control [CARD DESTROYED]
The Hierophant - Enhanced Charisma [CARD DESTROYED]

Unfortunately, during her battle with Mordo, several of her most powerful cards were destroyed and two were partially destroyed, causing them to malfunction when activated.

Weaknesses
She can only use one card at a time and for only eight hours. After eight hours (or when she's finished), she will have to choose a new card or none at all if her energy is used up.

Using magic burns up a lot of mental and physical energy, so Juno must maintain an 12,000 calorie diet every day.

Without her cards, she's basically useless. She never learned to use magic without them and they're like a safety blanket to her.

Removal of her powers even temporarily will reduce her to a mute shell of a person. She will begin to relive her past traumas repeatedly. In addition to that, she will be forced to remember her many divinizations about the state of the world, her friends and her family. If she regains her powers, there's no guarantee she will be able to return to her former self and even if she does, it will take her a long time.
▪ Personality

Personality: An easy going and mischievous individual, Juno embodies the 'witch' label with ease. At first impression, she holds an air of mystery and elegance but once you get to know her, you'll realize she's the world's biggest dork and she's damn fine with that. Juno loves to laugh and it's rare for a day to pass where she doesn't laugh at at least one thing. She loves to prank people and will often feign deviousness to freak people out, then dissolve into laughter when they fall for her antics. The young woman is a loyal friend and prides herself in being there for her friends and supporting them at every turn. She makes friends easily and that can impact her negatively as she has the tendency to only see the good in her friends even if they're taking advantage of her. If the actions of these toxic friends are revealed, Juno will try and fail to hold a grudge and try to maintain a friendship with them even if they're pulling away.
▪ More Info

DARKFLAMES MADE THIS LOVELY CODE
FC: Teyonah Parris
⊸ ⊸
Upside Down - Paloma Faith
 
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[fieldbox="Erika Delaney, green, dashed, 10"]
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Name: Erika Delaney
Age: 28
Abilities: Ghost Rider
FC: Lights Bokan

  • Erika is a bit of a wild child. Because of her rough past, she has trouble trusting others and often prefers to work alone. Her morality compass can be a bit screwy, meaning she is willing to do what others won't. Outside of being a crazed, demon possessed woman, Erika can be nice, if she tries extremely hard. However for the most part, she'd rather be left alone to bash evil peoples' heads in or set things ablaze.

  • nAyLhPK.jpg

    Erika has the abilities of the infamous Ghost Riders due to her bond with a demon calling himself Damascus. These powers include hellfire manipulation, enhanced strength, regenerative abilities and the infamous Penance Stare.

  • WHMzYkT.jpg

    Erika was an orphan. With no parents, friends or family, she grew up in a terrible world. For many of her childhood years she begged along the streets, struggling to find food and shelter. One day, while begging in an alley, Erika met a young boy named Tom. Tom was only a year older than she was, and the two became fast friends. The two worked well together and took care of each other. It seemed like nothing could separate them.

    Then one day, Tom disappeared. Erika searched everywhere for him. She checked all their favorite spots; the bench by the river, the corner by the ice cream store, and the steps of the library, but he was nowhere to be found. It was as if he'd vanished into thin air. After searching for three days, Erika finally gave up. She didn't want to admit it, but she knew it was common for homeless kids to disappear. In fact, it wasn't the first time a homeless person had gone missing. Three months prior, a poor man everyone called Uncle Rick disappeared from his staple location under the bridge. Erika didn't know what to do. What could she do, after all? She was only a teenager. Sad, frustrated and lonely, Erika headed back to her alley for the night.

    When Erika woke up the next morning, she immediately noticed something was wrong. Instead of her cardboard hut in the back of a pancake houses' alley, Erika was laying on her back, staring up at a high ceiling. She tried to turn over, but realized she had been restrained. In fact, she was strapped to a table, a ever growing hum echoing around her. Straining her neck, Erika looked around. Surrounding her on all sides were people dressed in red robes, chanting. Erika couldn't understand what they were saying, but their intent was clear, and it was terrifying. Screaming out in terror, Erika struggled to break free. Twisting and turning, a horrible sight caught her eye. In the back of the room were ten wooden crosses, each with a dismembered head forced down on it. The trapped girl immediately recognized them as her former friends and acquaintances. Mary from down the street, Uncle Rick from under the bridge, and crazy Joe were immediately recognized. Instantly, Erika connected two and two together. This was where everyone had gone. Suddenly a cold rush ran down her spine. Positioned in the corner, on the last cross, sat the head of her best friend. Tom.

    Tears streamed down her face and she cried out, continuing to struggle. Her friend was gone, and it seemed as if she was going to be joining him soon. In her panic, she hadn't noticed, but the chanting had grown. It was now incredibly loud. Walking up towards the table was another robed figure wielding a bronze dagger. Erika screamed out, begging for her life, but was immediately gagged.

    "My child, fear not." The robed figure spoke. "This is all for the greater good. You are a gift for the great one. You should be honored." Erika shook her head violently, her vision blurred through her tears. As she tried to plead through the gag, a sudden sharp pain burned through her body. Looking down, Erika watched as her kidnapper slid his blade into her right side. Screaming in pain, Erika's vision went white. Help me, please! Her inner voice screamed out. Anyone! Anything! Please! I don't want to die!

    "Anyone…?" A voice echoed in her head. Erika was shook, sure that her blood loss was resulting in hallucinations. However, she didn't care.

    "Yes. Anyone. I'll do anything. Give anything. Be anything. Just let me live."

    "So be it." the voice replied.

    Immediately, the burning sensation Erika felt from her wound was replaced with a new feeling. A powerful heat, that grew from within and burned through her soul. Clenching her fists, Erika's body transformed. Her attire burned away and was replaced with black leather. Her skin melted and transformed to the shock of her assailants. Standing before them was no longer the innocent young girl they had captured. Instead, a Ghost Rider stood before them, burning with hate.
    That fateful night was the start of Erika Delaney's run as the newest Ghost Rider, as well as her relationship with a demon; one that would become known to her as Damascus. It was a night that would change her forever. As the temple she had been held captive in burned down along with the bodies inside, Erika made a decision. She would rid the world of it's evil, burning them to nothingness one by one. No one else would suffer the way her friends had. The way Tom had. With a passion and a goal, Erika set forward, her heart ablaze.
  • To be Edited as RP Progresses.

[/fieldbox]

 
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Donovan Gates Myers aka Charger
26 Years Old - Born May 2nd - CIS Male
Restaurant Dishwasher/Nightly Vigilante

Personality

When met and interacted with, he is often warm and jovial. Don is the type of man to offer a quick joke and "light up your smoke". He is always happy to keep his friends entertained and healthy, and looks for the next big thing. Mostly, he makes sure they are doing okay emotionally, but if they are hungry or something physical he will do what he can before sending them to the hospital. To the more serious characters, he could be seen as the unfocused type. Thankfully, his carefree nature is capable of being turned off when the times are right. Particularly when those he cares about are in danger or someone does something to raise his ire. Being around sadistic people and the like generally keep him from being carefree as well.

Since getting his powers, he has actually come out of his shell. He became a lot more boisterous, and stubborn. It's hard to be afraid of much when you can get hit by a bus and barely feel a thing. He still isn't sure how he feels about being among those the rest of the world is trying to either kill or are just plain afraid of. At times he feels like a monster, but he knows what he does is helping turn the tide.

He is a worrier often times. The biggest sources of worry for him are friends, family, and his own safety. Other big ones are whether people like him, and whether there is someone out there who can rein him in. Don often wonders if he deserves love with the trouble that tends to come with him. Mutants aren't exactly everyone's favorite people, and his mutation isn't very easily hidden. Given who he is (a vigilante) and what he does, it might make it hard to find people who truly care about him. Not to mention he is just an odd goofball that even other mutants could find to be less than appealing. It's easier for him to focus on other people's happiness than his own. He does this partly because the thought of others suffering is a travesty, and also partly because he has a hard time addressing his own problems. Still, he can be depended on to be there when someone is going all in and needs support. For all the flaws, he has a big heart and a working brain.

History

Don grew up in a lower-middle class family, in rural Western New York. They didn't have much but they made due. He always had enough loving from his parents and that's all the young man ever really wanted. As a small child he was very shy and clung to Mommy most of the time. Dad was the disciplinarian, and Don was not always well-behaved. Thankfully, neither parent had super strength to spank him with, or mutations for that matter.

When he was young, there was a time some extra of his family lived with him. During this stint, two of his cousins took a liking to him. It was harmless, at first. The extra affection here and there became a normal thing. Eventually, and repeatedly, it reached far past a point that was appropriate and Don refuses to talk about it. If it's even remotely mentioned, he immediately shuts down or isolates himself.

Like most siblings he and his older sister fought from time to time. While things cooled off as they grew older, it was vicious it you caught them on the right day. Fists flew, chairs were thrown. It was World War 3 if they caught each other in a bad mood.

He was frequently bullied in elementary school and got into fights. Sports and music became his outlet for any and all emotions. It made him happy and kept the sanity intact. That passion for both is very present, to this day. He always has some sort of musical listening device on him and takes it out when he isn't actively doing anything else. If it was anything else, you'd say he was addicted and should seek help.

Middle was even worse with the bullying. His grades suffered and he ended up transferring schools because of the issue. Don's parents put him into therapy to try to deal with the problem, but it only ever seemed to scratch the surface of what he would ever allow himself to reveal to others. Eventually he stopped going altogether because it never seemed like they would get anywhere.

High school was interesting because, like everyone else, Don was trying to figure out who he was. This becomes more difficult when you also find you are one of those things that the world is trying to figure out what to do with. When the cure was going around, he was just glad he wasn't a possible target until junior year rolled around. Watching the news involving mutants for so long, he tried to ignore it. "Not my circus, not my monkeys." Given the events he was forced to form an opinion, and he landed on...life. "People should be allowed the chance to live their life as they choose." Of course, he also understood why mutants were so scary and why humans feared them. Don wanted to bridge the gap, but didn't have a way to do so. Though, when the news came out that the cure wasn't permanent, he knew things were going to get bad again.

The defining moment that he accidentally activated his X-Gene is not a happy story. The narrative involves a late rainy night, an overworked semi-driver, and a friend who decided to not wear a seat belt. Don was in the back resting after a strong showing against a cross state rival. The stat sheet was in his hands, and the three of them were dancing to a song that he can't remember now. They drifted a little too far into the lane of a man who had not seen his family in over a week. The tires screamed and broken glass was everywhere. It lead from the road to the ditch below. The car looked like a mangled box mixed in with brushes and blood. He had two less friends, in a matter of about four seconds.

He didn't speak for almost week and Don became reclusive after that. His parent tried to get him back into therapy but he refused. It didn't feel like a good idea to reveal his new abilities to anyone. That night didn't come up again until two weeks before graduation. He was in a low and his parents had enough and sat him down. Don finally opened up to them. They talked about everything from that night to his biological changes. While it didn't seem obvious until now, but his parents already knew about x-gene. They also understood the feelings he had surrounding his friend's deaths. At the end of the conversation there were tears and hugs. His parents accepted him and they would try their best to keep him safe.

College is where he honestly tried to buckle down and get his act together. For the most part, he was successful. He studied hard, kept to himself, and fiddled around with his new state of being. Still, with no proper teacher the young man could only experiment so much without getting caught. He did manage, however, to find out a new barrier to himself after he tripped off a roof and completely ruined a security guard's parked golf cart.

In the last few years, Don moved to New York City, to find his own way. He is currently in his own place, coming fresh off of a college graduation. The advertising major has decided to enter underground video game tourneys to get spending money. However, a few nights a week, he does what any young man would dream of doing. He goes out after the things that go bump in the night, so he can bump them back...hard.

Things came to a halt for a while after Watchdogs and US Government Agents started sniffing around. He is durable, but not enough to take on an organization with that much money. He thought about joining the X-Men or the Brotherhood for a while but decided against it. This was due to it potentially put target on his back that he wasn't sure he was ready for.

Presently, he is trying to find a job is his field of educational study. Given that his current job is in food service, he is going in a different direction. Still messing up crime, he is content with where he is at right now. The somewhat dumpy apartment allows him to be a lot more incognito so when he comes home early in the morning to a judgy landlord who can't even remember his name. Don could have sworn last time they talked he called him Dirk. Nevertheless, he keeps plugging away trying to live his life without getting caught. With the laws in place, they likely would not take it easy on him if it was discovered he was a random mutant on in the middle of no place who wasn't even registered yet. Not to mention the rumors he read online about abductions only made him more cautious out of costume. Now he is just trying to live long enough to be able to get a tax return to enjoy at some point.

Powers

Technorganic physiology is a bit of a blanket term, but in this case, it means that Don is a conglomerate of organic and inorganic matter. In terms of function, his body still does just about anything a human can do. IE., Blood still flows, Skin still sweats, hair still gets greasy after a good workout. The difference being that every part of his body, internal and external, is infused with high strength, inorganic material. His X-Gene, in broad terms, turned him into a very strong and durable person. It does this through changing genetic code that his body is made of. Essentially re writing it to make it a new form of matter entirely. An amalgam of metals and human, organic material.

Organic Metal Body (Enhanced Durability)

Don's genetic makeup was changed at the activation of his X-Gene. His cells became extremely durable and better conductors of electricity. If the genetic code is syphoned out, it was come up as a tungsten and steel alloy. Ridiculously strong and dense against massive amounts of physical damage. Perhaps against his better judgement, he has jumped in front of moving vehicles (the last one was a train carrying weapons to an unknown location) to test his limits and got away with only a couple of bruises. While he is as mobile with this form as would be a normal human form, his speed and agility are not any different. It does, however, greatly enhance his strength and endurance. For example, he is able to stand temperatures up until -390F to 9000F, and explosive power up to 500 pounds of TNT.

Superhuman strength

While he has not actually tested this yet, his limit is about 150 tons for being able to press and anything more is very strenuous and just not a good idea. Unfortunately, there isn't much he can practice to see how far he can actually get on, so getting beyond that is unlikely. Thankfully, he knows proper lifting technique from high school. This allows him to lift safely and easier than just brute muscle. Technique vs. Brute in this case.

Non-Power Talents

Some of his more human like skills include talent on the gridiron and behind a piano. He was a former all-star lineman in highschool and college. Some of which could be contributed to his mutation, other to natural talent. He was the sack leader for the league for 2 years until he graduated college.

In middle school, he was discovered to have quite the male voice to go along with piano lessons he had been getting since he was 7. Along with his sports scholarships, there were a few school vying for his artistic talents as well. Ultimately, he went his own way.

Equipment

For the most part Don doesn't carry much as his power is fairly self-sufficient. He does keep a cell on him just in case.

Notes

Height: 5 feet, 9 inches (176 centimeters)

Weight:
256 pounds (120 kilograms)

Hair:
Short, Dark Brown Hair

Eyes:
Blue

Likes: Food, Sports, Fighting, Musical Performance, Writing, Video Games

Dislikes: Cigarettes, Losing, Dancing, Feta Cheese, Lawyers, Cockroaches, The smell of Dogfood, and Hairless Cats

Fears:
Heights, Snakes, Rejection, Small Spaces, Not being strong enough, Being eaten, People with more than 2 nipples, Being in front of a large crowd

Dreams & Goals:
Dream: Don wants to be able break his stage fright and sing in front of a large amount of people.

Goal: Defeat a supervillian.

Schooling: Public school is where he cultivated much of his talents he has today, including music and sports. His experiences weren't always positive but like everyone else who graduated, he survived. He received a Regents Diploma upon graduating from high school. He also has a Bachelor's Degree in Advertising.
 
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code by darkflames13 <3




Open Sans;Arizonia;Yantramanav;Roboto;
[stabs=bcenter|100%x600]
{slide=
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Sister Nature
{tab=2}biodata{/tab} ✦ {tab=3}mind{/tab} ✦ {tab=4}Classified{/tab}

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( basic info )

[roleplay=white]Just be yourself; it doesn't matter if that's good enough for someone else.
--Jimmy Eat World[/roleplay]
Name
Rosita Acacia Bianchi
Nickname
Ro, RB, or Sis

Date of Birth
March 20, 1992
Age
26

Sex
Female
Sexuality
Demisexual


Ethnicity
Italian - Spanish
Birthplace
Manhattan, NYC (SoHo)

Former Occupations
CNA
RN
Environmental Scientist/Ecoterrorist

Current Location
Secret Base


( description )
Hair Black
Eyes Green
Height 5'4"
Weight 120 lbs
Though small and lithe, Rosita carries herself with immense pride. Even when on missions where life and death are in the balance she has a need to look fabulous and fashionable. Rosita rarely allows herself to be seen in anything less than eyeliner and
(face claim: Camila Mendes)


( biography )

Rosita Bianchi was supposed to have a normal life – or at least what could pass for normal. She was born to a wealthy family that had their claws deep in the United States government; her father was a geneticist for Trask R&D, her mother was a weapons developer for Hammer Industries, her elder sister was an agent of SHIELD, and her brother was a lawyer fast-tracking his way up the political ladder. Needless to say, her family expected her to pursue a career that would allow her to work closely with the government, wanted her to reach a position of power and influence. Unfortunately for them, Rosita didn't want to.

During her formative years, Rosita Bianchi's time was spent studying intensely and fashioning herself into a masterful socialite. With her big green eyes, there was little she couldn't do; it was almost too easy for her to wrap adults around her little finger. She enchanted her parents' peers with her knowledge and grace. To her family she was a disgrace; Rosita was considered vapid and lazy, believed to be training herself to be a trophy wife. Unbeknownst to them, Rosita had been carefully culling secrets from everyone she could. Knowledge was a weapon, and secrets were the most dangerous knowledge of all.

Despite pushing back against her parents' will, Rosita was that rebellious. She toed the line so very carefully. There were a lot of things she wanted to do but could not; the things she wanted would ruin her family's image and she would have hell to pay. Besides, she had a secret of her own: Rosita was a mutant.

Her family thrived on fear-mongering, making sure that the human masses saw aliens, inhumans, mutants, and all the other strange and wonderful creatures as unchecked monsters that needed to be captured, monitored, and tagged. Her father dissected them for a living, her mother created weapons to use against them, her brother challenged their rights and supported politicians that wrote bills subtly condemning "the others", and her sister spied on them. Family dinners were not spent discussing who was going to the Superbowl that year.

Rosita's test for an x-gene was botched and came back negative, leading her to be quite surprised when, at the tender age of seven, she fell from a tree and was caught by a branch that had wrapped around her leg... A branch that had sprouted on its own and saved her from breaking her neck. She was young but she was far from stupid, and she knew exactly what would happen if her family found out: they'd turn her in. Seven was so young; Rosita had yet to truly live and she wasn't keen on spending the rest of her numbered days in a cage or under a mad scientist's scalpel. People speculated about what happened to "special people", but most didn't really know that the horror stories they'd heard were tame compared to the reality.

Besides, as far as the general public was concerned, "special people" and aliens were either a myth or few and far between. The Brotherhood was often thwarted too quickly by the X-Men for anyone to realize they were there, and the government did quite a job making sure that things stayed under wraps.

As time went by, keeping the secret became increasingly difficult. Rosita was bored playing mind games with the elite social circle her family kept, tired of being looked at like a little doll. She explored her abilities in secret and there was so much she could do if she just had the time and space to learn. So, finally, on her fourteenth birthday, Rosita sat her parents and her siblings down and she told them exactly what was going to happen: they were going to give her twenty-thousand dollars, her parents were going to sign the papers arranging for legal guardianship to pass to a couple of friends she'd met, her parents would relinquish all their parental rights to her, and they were never going to speak to her again or they'd find out just how much of their dinner conversations Rosita had been recording over the years.

Naturally, there was a fight about it. It wasn't until Ro slammed her fist down and caused the fireplace to flare up that it dawned on them why she wanted to leave. They tried to convince her that she was different, that they would never do anything to hurt her... But she didn't trust them. The fact that they thought she would feel somehow reassured that they were uncomfortable doing to her what they did to other -- innocent -- people disgusted her. Besides, she knew how they thought; they would try to manipulate her and turn her into some sort of tool, or they'd run tests on her in secret. It wasn't a risk she was willing to take, and they weren't going to take the risk of her releasing the tapes. They had an image to protect, and the human population wasn't ready to know just how not alone they were.

Following that, Rosita attended Xavier's School for Gifted Youngsters. The friends that had become her legal guardians were a couple of mutants that she'd met during one of her secret practice sessions at school. They'd come to her school to promote their organization, a non-profit for at-risk youth, and gave a wonderful speech about how it was uncool to bully one's peers. Rosita left before they finished and locked herself in the girl's bathroom. Anwar, the woman, had followed her and telekinetically unlocked the door. Busted, Rosita started thinking of a way out. Her first instinct was to douse the woman with water. Or fire. She didn't know.

Anwar calmly explained who she was and showed Rosita that she wasn't alone. Rosita had never met another mutant before. At least, not that she knew of -- mutants weren't exactly broadcasting it. So, she told the other her story, letting all of her woes off of her chest. It was then that they hatched the plan that would get her to Xavier's and safely away from her psychotic family. The $20k ransom was Ro's idea though -- if she was leaving them, she was taking as much as she dared.

Xavier's was a wonderful place where Rosita flourished beautifully and dangerously. She didn't want to be a member of the X-Men simply because she felt like their methods were dated and shameful. She'd been hiding forever and she wanted it to end. By the time she was sixteen she got her wish. After the "you're not alone" beans were pelted at humans, Rosita lived freely and loudly. The pressure and persecution sucked, but it was nice to finally be herself. Still, she had to reign herself in to stay at Xavier's, especially since she was living there too. It was easy enough because she was almost always too fascinated with the people around her and her classes to get into too much trouble.

After graduating, she attended Cornell University and stayed there until she got her Masters degree in Environmental Science. In the between time she was usually off somewhere murdering harassing people and protesting for non-human rights.

She was 20 when she was on the flight that went down in the mountains, and what started out as the scariest moment of her life turned into the greatest. It wasn't the first time she'd met like-minded individuals (though maybe they wouldn't be so like-minded if they knew a few of her secrets) but she seemed to really click with them. Honestly, Rosita expected more than half of them to flake on their "bi-annual vacation" after the first one. They had spent a month in the wilderness helping sad humans survive and they had a bond together, but they were still strangers to one another. Nevertheless, the connection persevered. When it was suggested that they take their group to the next level she was all for it.
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( personality )
Rosita comes off as a bit... bourgeoisie. She can't help the environment she was raised in and it doesn't rub off easily. She's got a sharp and silver tongue that always seems to find the right words. She's prone to being very quippy and a bit sarcastic, maybe even a bit dramatic. It's safe to say that Rosita has never been at a loss for words, nor has she ever found it difficult to drum up unnecessarily complex verbiage. It's not that she's trying to sound uppity, it just.... happens.

Behind her vocabulary, snarky remarks, and forever-arched brow is a woman of passion, knowledge, and power. Rosita is an avid supporter of a number of causes and is among those that isn't afraid to get loud and obnoxious, even down right nasty to prove her point. She is passionate about what she believes in even if there's nobody to stand with her. She's the kind of person you want in your corner (if you're on the right side of the fight) because she will give it everything she's got for her people.

She's not a bad person. Not entirely. There is some dark part of her that lacks the ability to care about what happens to humans, and on particularly bad days she's not object to tormenting them. But she doesn't constantly go out of her way to hurt innocent people no matter what their species. Rosita never wanted to do what she does, but she feels like nobody else will. Her empathic connection to nature has made her more volatile, more intense. It seems strange to other people, but she cares for animals and vegetation and trees and will go to bat for nature like a mother bear for her cubs.

In her good moods, which are more frequent than most would assume, she's pretty fun to be around. Rosita enjoys teasing people and trying to make friends even if she won't fully trust them for a while.


( aspirations )
Normalcy

Family



( regrets )
Valen

Victoria

( morality )
Chaotic Good
Aquila believes that it is important to follow the law, but at the same time, there are some things that she does not agree with. She's willing to go against certain rules if it's for the greater good. Aquila entered the her career path wishing to have some form of ability to deliver justice. She fights for what is right. In her eyes, no crime should go unpunished, regardless of who the person is. While she does believe that people should pay for their crimes, she does not ever believe that killing someone is ever an answer. She has vowed to never kill unless necessary. Only in the act of self-defence or the defence of others will she kill.
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( ❀ Ecokinesis )
Rosita possesses the ability to manipulate nature to varying degrees. With power over more than just plants and dirt, she can create and control fire, water, air, and lightning. While she can't create metal, she can manipulate it. She also has the power to understand and commune with animals, although she does not have the ability to control their minds. Manipulating the weather is something that she can do, but to do so willfully can drain her. Turning a rainy day into the perfect day for a picnic is a breeze, but controlling storms and natural disasters isn't something that her body is strong enough for yet. She can create storms, but she will often loose control of them. In addition to this, Rosita has an empathic bond with nature that causes a response based on her emotions: fire flaring when she's explosively angry, water freezing and temperature dropping when she's feeling a silent rage, rain falling and plants wilting when she's sad, the earth shaking and the wind blowing when she's being pushed to the edge. She is immune to the elements of nature (can stand naked in a blizzard and not freeze to death) and has proven herself to be a dangerous enemy to have. She also draws energy from nature, though she can't actually heal herself through it, more like she can just push through exhaustion. Lately, Rosita has been experimenting in creating brand new plants including sentient plants. It doesn't look like she's aging very fast either... but maybe that's just a good moisture routine.

( weaknesses )

✦ Not a Vegan
Contrary to popular belief, she is not a vegan; she just doesn't eat food that isn't organic and prefers to eat meat from animals she killed herself. Because of her mutation, eating non-organic food (food with lots of dyes and chemicals added) makes her violently sick.
( skills )

✦ Survivalist/Environmentalist
She's also pretty well off when it comes to wilderness survival skills, having spent so much time alone in the woods by herself when she was young and when she was doing field research; Rosita can identify and name the uses of most any flora and fauna, and she's a damn good hunter and tracker, especially if she uses her powers.

✦ Martial Artist... But not really
Rosita likes MMA and took lessons when she was younger (her sister insisted on it), although she's about as capable a martial artist as a ten year old that's been in lessons for a couple of months. Because that's how long her lessons lasted. Still, she at least knows some basics.

✦ Medic
Rosita's no doctor, but she did put her knowledge of plants to use and started studying pharmacognosy when she was young and later, in her teens becoming a CNA and working at a nursing home during college while she worked on becoming an RN while simultaneously pursing her degree in Environmental Sciences.

✦ Interior Design
Despite her family being prominent in science, government, and military, Rosita showed no interest in any of those thing, so she was groomed to be a socialite instead. Rosita took interest in fashion and design and especially loved interior design. It's hardly a skill worth bragging about in her line of work, but she's quite proud of her tastes.

( aesthetic )
a butterfly leaving a jar. the smell of the earth after rain. a field of wildflowers. a shattered mirror. p!nk playing in the background. doors slamming. wishing on a star. knowing that you don't need anyone for anything. dancing by yourself in a dark studio. branches cracking underfoot as you run. the smell of warm vanilla. gray skies threatening to rain. a good fajita can get rid of any problem. dancing while you cook. tongue like a good blade: silver and sharp.

( weapons )
Her powers.

( fight style )
Rosita is an aggressive fighter and she always goes for the kill. She relies entirely on her powers and often goes for the quickest, most brutal kill. Though when she's feeling particularly pissed she takes her time.
{/slide}
[/stabs]

This Is Me
Keala Settle

Wrong Bitch
Todrick Hall

Confident
Demi Lovato

That's What I Like
Bruno Mars

 
Last edited:

code by darkflames13 <3




Open Sans;Arizonia;Yantramanav;Roboto;
[stabs=bcenter|100%x600]
{slide=
1
|center}

Overload
{tab=2}biodata{/tab} ✦ {tab=3}mind{/tab} ✦ {tab=4}Classified{/tab}

{/slide}
{slide=
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|center}
{tab=1}
{/tab}
{tab=2}biodata{/tab}
{tab=3}mind{/tab}
{tab=4}classified{/tab}
( basic info )

[roleplay=white]In the end, we only regret the chances we didn't take.
--Lewis Carroll[/roleplay]
Name
Calder Torson
Nickname
Cal or CT

Date of Birth
June 3, 1995
Age
23

Sex
Male
Sexuality
Bisexual


Ethnicity
Danish
Birthplace
Unknown

Former Occupations
Thief
Hacker

Current Location
Secret Base



( description )
Hair Brown
Eyes Blue
Height 5'7"
Weight 126 lbs
Brown, shoulder length hair that's shaved on both sides, Calder likes to keep his hair down and flaunt its luxuriousness. His eyes are a bright, electric blue and you can see traces of electricity flashing in his irises.
(face claim: Alex Høgh Andersen)


( biography )

Once upon a time, a private security company called Multorum Militum had a research and development team dedicated to breeding, studying, and training mutants for whoever could afford it. It's safe to say that life for the mutant known as Calder was hard from the start. Parents – what parents? Calder Torson has no idea who his parents are or where they are. His early years of life were spent in the lab where he was raised. The researchers in charge of him conducted daily tests and lessons to view the nature and extent of his electrokinetic abilities. He was a slow learner, but a devastating force of nature when he managed to catch on. What separated him from most of the other children raised in their labs was his lack of willingness to kill on command. If he could just go for the kill, he'd be perfect. That's what they believed. Unfortunately, going for the kill on the only friends he'd ever known wasn't exactly in Calder's plans.

Calder was trained to be the tool of an infamous thief, becoming a very talented hacker and burglar. But, days before he was scheduled to meet the woman that bought him, Calder fell ill. They all did. The children were forced into quarantine because it seemed that there was an outbreak of smallpox. In fact, the researchers shut down the entire lab and left them to die.

And then he woke up. The eleven year old felt like he'd just taken a long nap with the weirdest dreams of his life. The first thing he noted was that the other children were waking up as well. They had no idea where they were or how they got there, and it was many years before someone would explain to him what happened. From that moment on, life seemed like a big blur. Calder was put from one foster home to the next, always moving, keepers always worried about the next raid from Sentinel Services; he didn't help when it came to keeping him in one place for long. Whether it was meeting death or having freedom he'd never dared to dream of, Calder grew wild.

In his life of raves, parades, underage bar crawls, football games, and tailgates, living life in the slow lane didn't seem like an option. He was determined to make sure that his life was filled with memories, that not a single moment of his new freedom was wasted on fear or self-loathing. But his life took a sudden, unexpected turn when he moved to Maryland. They had hoped that his new keepers would be able to handle him and make him slow down.
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{tab=1}
{/tab}
{tab=2}biodata{/tab}
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( personality )
Rosita comes off as a bit... bourgeoisie. She can't help the environment she was raised in and it doesn't rub off easily. She's got a sharp and silver tongue that always seems to find the right words. She's prone to being very quippy and a bit sarcastic, maybe even a bit dramatic. It's safe to say that Rosita has never been at a loss for words, nor has she ever found it difficult to drum up unnecessarily complex verbiage. It's not that she's trying to sound uppity, it just.... happens.

Behind her vocabulary, snarky remarks, and forever-arched brow is a woman of passion, knowledge, and power. Rosita is an avid supporter of a number of causes and is among those that isn't afraid to get loud and obnoxious, even down right nasty to prove her point. She is passionate about what she believes in even if there's nobody to stand with her. She's the kind of person you want in your corner (if you're on the right side of the fight) because she will give it everything she's got for her people.

She's not a bad person. Not entirely. There is some dark part of her that lacks the ability to care about what happens to humans, and on particularly bad days she's not object to tormenting them. But she doesn't constantly go out of her way to hurt innocent people no matter what their species. Rosita never wanted to do what she does, but she feels like nobody else will. Her empathic connection to nature has made her more volatile, more intense. It seems strange to other people, but she cares for animals and vegetation and trees and will go to bat for nature like a mother bear for her cubs.

In her good moods, which are more frequent than most would assume, she's pretty fun to be around. Rosita enjoys teasing people and trying to make friends even if she won't fully trust them for a while.


( aspirations )
Normalcy

Family



( regrets )
Valen

Victoria

( morality )
Chaotic Good
Aquila believes that it is important to follow the law, but at the same time, there are some things that she does not agree with. She's willing to go against certain rules if it's for the greater good. Aquila entered the her career path wishing to have some form of ability to deliver justice. She fights for what is right. In her eyes, no crime should go unpunished, regardless of who the person is. While she does believe that people should pay for their crimes, she does not ever believe that killing someone is ever an answer. She has vowed to never kill unless necessary. Only in the act of self-defence or the defence of others will she kill.
{/slide}
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( ⚡ Electrokinesis )
Calder's ability is electrokinesis; he can control electricity on varying levels.
( weaknesses )

✦ ~~

( skills )

✦ Swiper, no swiping!

✦ Creepin' through y' backdoors


✦ Biology


( aesthetic )
old shoes hitting the pavement. eyes glowing blue in the dead of night. blue jeans and graphic tees. million dollar smiles. electricity crackling at his fingertips. getting lost in yourself at a rave. hotel rooms empty before checkout. a bindle in the road. camping under the stars. camera in a bag. bloody smiles. knock me down and i'll get back up. it's you and me against the world, baby. a new set of parents every other month. never unpack because you know you can't stay long. glass half full. one half of a whole. bare feet on a dirt road. high school golden boy. tears on a child's face. syringes and needles. pills knocked out of a plastic cup. straitjackets and padded rooms. bottle the rage and smile. hospital gowns. bare feet on cold floors. live every single day like it's going to be your last. love with your entire being.

( weapons )
Aquila has two pistols with her, one is a Glock 21SF the other a Sig Sauer P225. The Glock 21SF was issued to her as a police officer and is the one that she's most comfortable with using. With her as well are three boxes of .45 ACP ammo for the Glock 21SF and two boxes of 9mm Luger ammo for the P225.

( fight style )
She isn't a fan of fighting in melee range and prefers to keep her distance when fighting. Aquila knows that she only has a limited amount of ammo and thus would rather try and avoid getting into a fight in the first place. However, if a fight was inevitable, she'd use her pistols. She tries to use as minimal bullets as she possibly could when fighting. Aquila likes to let the enemy strike first and will dance around them trying to evade their attacks as she tries to figure out their patterns before counterattacking.
{/slide}
[/stabs]

This Is Me
Keala Settle

Wrong Bitch
Todrick Hall

Confident
Demi Lovato

That's What I Like
Bruno Mars

 
Last edited:

code by darkflames13 <3




Open Sans;Arizonia;Yantramanav;Roboto;
[stabs=bcenter|100%x600]
{slide=
1
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Equalizer
{tab=2}biodata{/tab} ✦ {tab=3}mind{/tab} ✦ {tab=4}Classified{/tab}

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{tab=1}
{/tab}
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( basic info )

[roleplay=white]Show up in every moment like you're meant to be there.[/roleplay]
Name
Chevalier N'Jaro Baptiste
Nickname
Chev or CB

Date of Birth
June 26, 1988
Age
30

Sex
Male
Sexuality
Demisexual


Ethnicity
Wakandan-Filipino-French
Birthplace
Wakanda

Former Occupations
Hatut Zeraze
Vigilante

Current Location
Secret Base



( description )
Hair Black
Eyes Brown
Height 6'2"
Weight 186 lbs
WORDS HERE BITCH
(face claim: Charles Michael Davis)


( biography )

WORDS HERE BITCH
{/slide}
{slide=
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{tab=1}
{/tab}
{tab=2}biodata{/tab}
{tab=3}mind{/tab}
{tab=4}classified{/tab}
( personality )
Rosita comes off as a bit... bourgeoisie. She can't help the environment she was raised in and it doesn't rub off easily. She's got a sharp and silver tongue that always seems to find the right words. She's prone to being very quippy and a bit sarcastic, maybe even a bit dramatic. It's safe to say that Rosita has never been at a loss for words, nor has she ever found it difficult to drum up unnecessarily complex verbiage. It's not that she's trying to sound uppity, it just.... happens.

Behind her vocabulary, snarky remarks, and forever-arched brow is a woman of passion, knowledge, and power. Rosita is an avid supporter of a number of causes and is among those that isn't afraid to get loud and obnoxious, even down right nasty to prove her point. She is passionate about what she believes in even if there's nobody to stand with her. She's the kind of person you want in your corner (if you're on the right side of the fight) because she will give it everything she's got for her people.

She's not a bad person. Not entirely. There is some dark part of her that lacks the ability to care about what happens to humans, and on particularly bad days she's not object to tormenting them. But she doesn't constantly go out of her way to hurt innocent people no matter what their species. Rosita never wanted to do what she does, but she feels like nobody else will. Her empathic connection to nature has made her more volatile, more intense. It seems strange to other people, but she cares for animals and vegetation and trees and will go to bat for nature like a mother bear for her cubs.

In her good moods, which are more frequent than most would assume, she's pretty fun to be around. Rosita enjoys teasing people and trying to make friends even if she won't fully trust them for a while.


( aspirations )
Normalcy

Family



( regrets )
Valen

Victoria

( morality )
Chaotic Good
Aquila believes that it is important to follow the law, but at the same time, there are some things that she does not agree with. She's willing to go against certain rules if it's for the greater good. Aquila entered the her career path wishing to have some form of ability to deliver justice. She fights for what is right. In her eyes, no crime should go unpunished, regardless of who the person is. While she does believe that people should pay for their crimes, she does not ever believe that killing someone is ever an answer. She has vowed to never kill unless necessary. Only in the act of self-defence or the defence of others will she kill.
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( ⚡ Electrokinesis )
Calder's ability is electrokinesis; he can control electricity on varying levels.
( weaknesses )

✦ ~~

( skills )

✦ Swiper, no swiping!

✦ Creepin' through y' backdoors


✦ Biology


( aesthetic )
wrapped hands. hitting the mat. deconstructed guns. bright lights and brighter smiles. blunts, bongs, and beer. cherry pie. that warm feeling you get when you forget all your problems. long hugs and late nights. waking up in a sweat, stifling a scream. fixing everyone else's problems is easier than facing your own. discipline and focus.

( weapons )
✦ Machuahuitl
✦ Quarterstaff
✦ Bullwhip
✦ Cyclone Blade
✦ Various Firearms
✦ Throwing Knives
✦ Shuriken


( fight style )
She isn't a fan of fighting in melee range and prefers to keep her distance when fighting. Aquila knows that she only has a limited amount of ammo and thus would rather try and avoid getting into a fight in the first place. However, if a fight was inevitable, she'd use her pistols. She tries to use as minimal bullets as she possibly could when fighting. Aquila likes to let the enemy strike first and will dance around them trying to evade their attacks as she tries to figure out their patterns before counterattacking.
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[/stabs]

This Is Me
Keala Settle

Wrong Bitch
Todrick Hall

Confident
Demi Lovato

That's What I Like
Bruno Mars

 
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