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the loss of sonder

Discussion in 'THREAD ARCHIVES' started by NeonSpirits, Jul 2, 2013.

  1. [​IMG]
    the loss of sonder​
    [ SONDER ]
    ɴ. ᴛʜᴇ ʀᴇᴀʟɪᴢᴀᴛɪᴏɴ ᴛʜᴀᴛ ᴇᴀᴄʜ ʀᴀɴᴅᴏᴍ ᴘᴀssᴇʀʙʏ ɪs ʟɪᴠɪɴɢ ᴀ ʟɪғᴇ ᴀs ᴠɪᴠɪᴅ ᴀɴᴅ ᴄᴏᴍᴘʟᴇx ᴀs ʏᴏᴜʀ ᴏωɴ—ᴘᴏᴘᴜʟᴀᴛᴇᴅ ωɪᴛʜ ᴛʜᴇɪʀ ᴏωɴ ᴀᴍʙɪᴛɪᴏɴs, ғʀɪᴇɴᴅs, ʀᴏᴜᴛɪɴᴇs, ωᴏʀʀɪᴇs ᴀɴᴅ ɪɴʜᴇʀɪᴛᴇᴅ ᴄʀᴀᴢɪɴᴇss—ᴀɴ ᴇᴘɪᴄ sᴛᴏʀʏ ᴛʜᴀᴛ ᴄᴏɴᴛɪɴᴜᴇs ɪɴᴠɪsɪʙʟʏ ᴀʀᴏᴜɴᴅ ʏᴏᴜ ʟɪᴋᴇ ᴀɴ ᴀɴᴛʜɪʟʟ sᴘʀᴀωʟɪɴɢ ᴅᴇᴇᴘ ᴜɴᴅᴇʀɢʀᴏᴜɴᴅ, ωɪᴛʜ ᴇʟᴀʙᴏʀᴀᴛᴇ ᴘᴀssᴀɢᴇωᴀʏs ᴛᴏ ᴛʜᴏᴜsᴀɴᴅs ᴏғ ᴏᴛʜᴇʀ ʟɪᴠᴇs ᴛʜᴀᴛ ʏᴏᴜ’ʟʟ ɴᴇᴠᴇʀ ᴋɴᴏω ᴇxɪsᴛᴇᴅ, ɪɴ ωʜɪᴄʜ ʏᴏᴜ ᴍɪɢʜᴛ ᴀᴘᴘᴇᴀʀ ᴏɴʟʏ ᴏɴᴄᴇ, ᴀs ᴀɴ ᴇxᴛʀᴀ sɪᴘᴘɪɴɢ ᴄᴏғғᴇᴇ ɪɴ ᴛʜᴇ ʙᴀᴄᴋɢʀᴏᴜɴᴅ, ᴀs ᴀ ʙʟᴜʀ ᴏғ ᴛʀᴀғғɪᴄ ᴘᴀssɪɴɢ ᴏɴ ᴛʜᴇ ʜɪɢʜωᴀʏ, ᴀs ᴀ ʟɪɢʜᴛᴇᴅ ωɪɴᴅᴏω ᴀᴛ ᴅᴜsᴋ.

    The Premise:

    It's the year 2073. Human's have gotten colder and colder in relation to each other, to the point where such things as sympathy for strangers, donations to charity, basically looking out for anyone but yourself is unheard of within society. It's a reach for families to even harbor any sort of real love for each other, merely putting up with your relatives just to save face; just because it's some old school thought of what you're suppose to do. If you want to make it in such a world, you better not expect any help. Trusting in people? Such a notion is taboo. Trusting in other's position, the knowledge that they will do something to keep what they have? Reasonable. This system works. It's not practical, or even desirable, but it works, because people don't know what could be. What was.
    Right up until the government- or what ever system of power is in action- decides it doesn't. Something about morals, perhaps because of politics, they decide they want society to go back to the 'good old days' when people realized everyone had a story, and they weren't the most important ones in the world. When people cared. Of course, their just as empathetic as the people they rule, so their ideas aren't exactly 'humane'. The government has the brilliant notion that to shape the nation, you have to go after the youth.

    The Present:

    You are a registered civilian from the age of 13 to 19, drafted- which is a nice way of saying 'corralled'- into a strange white walled room; each filled with five or six other children around your age. It is then a mean looking group of adults come in, each toting guns. Military men, you guess. A slick looking suited man moseys to the front, wearing a much too wide smile. He not so politely informs you that the kids around you are your new family. You will talk to them, bond with them, and most importantly, survive with them. See, where you've been shipped to? It's a battle arena of sorts. Tomorrow morning, you will be released into the 'Dome', where you must survive not only the harsh weather, predators, and limited food source- but also hundreds of other 'families'. To win and go back home is as simple as being the last family standing. There are no rules- kill if you need to, bond with other families if you wish, but know this: only one family can win. If more than one family is left, which ever has less members still standing automatically loses. You lose, you are executed. His explanation done, he turns and strides out of the room, smile never leaving his face. Your new mission is set: trust no one but your family, and more importantly, survive.


    Rules [OOC rules]:
    ➢ Since it is more than likely not everyone will make it out alive, you're allowed up to two characters to start with, with a roof top of four if necessary [This is subject to change if we have too many/not enough members]. Please don't create all two-three-four with the same gender; try to have an even amount of males and females. Characters should be between the ages of 13-19. This is not a bendable rule. Just like with the genders, try to avoid having an overflow of one certain age, and try to space out ages between your own characters- in other words, don't have four female thirteen year olds.
    ➢ I'm not providing specific details about the land for a reason. It'll be most fun if everyone has a say in the territory, meaning I'd appreciate more than one sentence each post. Try to give at least one detailed paragraph per post; just remember quality over quantity. Following this, make sure to read one another's post- especially if they're apart of your team. They might have already written out an aspect about the place you're in, so best to read it so you don't make the mistake of contradicting them in your own post.
    ➢ While this is a fighting roleplay, and thus violence is definitely acceptable, please respect other players. If someone asks that you tone down the gore, please heed their wishes. This goes the same for the act of killing off other characters- make sure the person playing them is alright with it. On that note, please don't God-model. Understand that everyone has limits, and your character might not always come out on top.
    ➢ Because each team is encouraged to adopt a family like mindset, romance isn't a main factor here. It's still allowed of course, just try to keep it on the side. That being said, having bonds/romance/friendship/blood relations with members of other teams is perfectly acceptable, just remember that it is looked down upon in-game. Again, remember the whole reason for this 'battle island' is that empathy is becoming a very rare trait among people, so a bleeding heart type character should not be a common thing. Most kids should feel distrusting of others, seeing as that's the society they where raised in.
    ➢ Most importantly, have fun! Roleplaying should be something we do because we want to, not something you have to force yourself to do. Respect other players, and if you have a problem, please come to either me or Cori to work it out.

    Rules of the Dome [in-game rules]:
    ➢ Four families will be sent out at a time; given the time period of one week. At the end of this week, the family with the most members left standing will win. Any other surviving families 'loose'. Loosing family members are executed. Anything goes, so you are allowed to do what ever it takes to win.
    ➢ Each family will be given a map at the beginning of the game, indicating the placement of essential items. Each map is different, giving the location of different supplies within the territory. It is unwise to share maps with other families, seeing as how there is no rule against raiding a supply cache that is not your own.
    ➢ You will be facing more than just rival teams. A wide range of animals call this island home- some you can hunt, and some will hunt you. Be weary of them.
    ➢ To win, you must rely on more than just your own skills. Each member of your team has been assigned a rank coinciding with a certain talent they posses, so it is your best interest to utilize it. After all, the point of these trials is to show that you need others to survive.
    [Side Note]:
    'Ranks' are determined by a special skill your character has that no one else on the team can do, making them valuable to the 'family'. This could include anything from being a natural born leader [obviously ranking them as the leader] to having picked up cartography as a hobby [ranking them as a navigator, or something of the sort]; perhaps they worked a job as a life guard before they were taken, meaning they know first-aid [medic]. Be creative, but practical; and try not to replicate any skills/ranks within families. The point is to be unique.


    Character list:
    Team one:
    ⟴ name -- rank -- [played by]
    ⟴ name -- rank -- [played by]
    ⟴ name -- rank -- [played by]
    ⟴ name -- rank -- [played by]
    ⟴ name -- rank -- [played by]
    Team two:
    Team three:
    Team four:

    [Side Note]:
    Character sheets should include the basics: name, age, gender, looks, etc; along with what their talent is/what rank you would like as long as the group you'd like to be in. Try to keep your characters in different groups. History can be left out, but I prefer you give at least a snippet of what their personality is like. Anything else is up to you.

    Territory [Based off Mitiaro Island]:



    ➜ NeonSpirits

    ➜ [Name]
    ➜ [Name]
    ➜ [Name]


    plot idea by me
  2. -reserved for my characters-
    #2 NeonSpirits, Jul 2, 2013
    Last edited: Jul 2, 2013
  3. reserved for my characters?
    I think I'll have a male at age 16-17.
    And to keep it even a girl of some sort.
    /super excited about this roleplay being up now