The Library

Status
Not open for further replies.
Make it separated by player names! /kidding
A full list should be fine right now. It's not like you have 20+ players with multiple characters to keep track.
 
Yeah. Still need to add Hedya and Fallenreaper's characters, though. They just haven't posted their sheets here yet ;p
 
I now have a dire need to make Maria the character with the highest POW. How do stat points get added again?
 
When you finish a mission.

Also good luck with that. Soneillon and Sigmund seem pretty good at that too ;p
 
When you finish a mission.
Also good luck with that. Soneillon and Sigmund seem pretty good at that too ;p
In term of total stats though, Mime and Vignar's dragon will always hold the throne. :p
 
Well, Maria is currently equal to Sigmund, and not disasterously behind Soneillon, SO... *Drags a chalkboard into the room and pretends to do a complicated math equasion*
If Maria continues at the same rate they do, and put no points into non POW stats, she should catch up pretty quick considering she has the advantage of not REALLY needing AGI or SPI, since her iron shield makes dodging not only unnecessary, but in-optimal, and her crystal shield negates the need to resist spells as long as she can get it between her and the caster.
 
She'd need AGI to turn that shield fast enough though.
 
And SPI to not be utterly destroyed by mages when she can't get her shield up or dodge an attack cause of her low AGI.
 
Except that Sonneillon is meant to be all POW. The stats in other areas are pretty much only so I can pick up skills and at least not be abysmally slow or weak at magic.

Vologhn, on the other hand, is full SPI.
 
Gotcha. Everyone else?
I like it in the OP, namely one stop look for all rp things in relation to the Library rather trying to see where they are in the OOC or trying to remember they are in another thread. Some rps it works, as in Blood where lore is a fountain and continually added to, but Library it's not really necessary mainly since there's no key lore/world that edges into several pages. That and there's not 3 GMs either so no need to adapt when things need to be added or edited. XD

As for shifting tab sorting, I think it might be a good idea. Namely so it would be easy to see how many knights, rooks, and bishops we have. I know when I originally decided to join, I was aiming to even those out a bit until I couldn't make Emily into anything but a Rook.

Also, Nathair, Emily and coming soon: Chelsea Lysander. Maybe. If my rp stuff ever settles down, it seems I was more of a heart in some of my rps than I originally thought hahaaa. I'll make these better when I have more time and figure out the table codes and what not, damn it how the hell did you two do that Lyzan and Alpha?!?




  • Holder
    Name:Emily Savanna Reece

    Appearance: Emily's a young and quiet appearing woman at first glance, the color of sun fed dunes. On her back is a work related white vivid scar lined down from the left shoulder, her long curling hair of light brown end at the start of it and bangs that sweep to the side tracing her diamond shape face and high curved eyebrows. The most dominate trait is her black eyes, intense and soothing at the same time, always appear to be hiding something. Physically she tends to push her body to great lengths beyond traditional human restriction building a lean but appealing muscle tone.

    Her clothes differ depending on the occasion but always suited for motion. Her most common seen outfit is a simple white sleeveless vest crossed over to button at the side. Simple black pants that reach to mid-calf without decoration in any sense, completed with dark borders of plain color around the pant legs. Cloth moccasins save her feet from abuse from the ground when she walks though when she can get away with it prefers bare footed, while her hair is usually braided on to a single plait that loops several times before being pinned to the back of her head.

    Bio: Emily was born with mana in her body but the fraction difference was pathetic that it made her really no different than a human. For the most part of her life, easier than most but every bit earned though her love of solving challenges and rarely black mail, was innocent and boring enough. Under the care of only her Aunt and side by side with a cousin, she never knew her father as her mother died in childbirth. They lived in a desert like climate that made her bare feet became tough and hardened to the sensation of burning sand between her toes until the age of 16. She grew into a young woman, working her way to make a living from odd end jobs ranging in a few areas but mostly manual labor in the end.

    It was when she turned 21 when she heard Cerberus's voice for the first time shortly after the death of her Aunt. His voice was friendly and soothing that her interest was perked as she enjoyed long conversations over time with him though she wasn't able to see the source. It was only a few weeks after that she was recruited to work into the Library as a nameless, faceless aid since her mana had gained her little difference from a human save for hearing Cerberus's faint voice. It was here, 23 then, she volunteered for a procedure of placing mana artificially into the body in hopes to strengthen Cerberus's presence and maybe up her worth in the world.

    There seemed to be no change in her condition so without reason to keep her, Emily was released to resume her job once more. It only lasted a few days, she was found stricken with unexplained fever and seizing body before being rushed into medical services. Lasting for many weeks, it seemed that her own natural mana waged war against the artificially injected until finally they found balance. In the end it increased her mana to where Emily could now hear Cerberus and see his physical form greeting her upon awaking with a canine smile on each of his three muzzles. She quickly discovered she could materialize his spirit into weapons making her a rook as well his personality clashed very well with her own, not affecting their ability to work as one in the least. Nothing has been the same between them since.

    Branch: Mercenary-Research

    Holder: Rook

    Spirit
    Name: Cerberus

    Appearance: Blacker then night, three headed dog of the underworld of Greek myth garbed in chains of his own blood coiled about his torso and neck. Each canine head has the same features: a muzzle with elongated teeth, serpent mane about his thick neck, and dark yellow eyes that seem to pierce into the soul of whatever he stares at. Save for the eyes of the middle head, his burn white hot like the hottest hell fire. Cerberus holds a strong posture at all times with pride in his stride but a seemingly cold demeanor, he stands higher than his holder at 5'9" by only 6". His form seems to be surrounded by dark wisps representing the dead he once guarded in another life and his large three mouths wafts mist continuously caught with the ethereal green yellow flames that flicker with his words.

    Personality: A guardian by nature, he is loyal, protective, and relentless when the need arises for it. He can be aggressive or submissive adjusting to the role that needed at the time exercising his natural talents to adapt. Yet he tends to struggle against obeying when his comfort level is threatened. Most times when Emily is being overfriendly with a male human, his voice takes on an angry tone. Often bearing his teeth and growling under his breath from the middle head which holds the human aspect of talking. Others are when a situation looks grim or if his holder is in danger, sometimes of her own doing. Usually silent and speaks very little, when he does it is with a crude sometimes vulgar bluntness to make his point with a thick voice that holds a hint of brooding in it.


    Weapons/Spells:
    • Viper Bow: A pure black bow, ridged and segmented to look like a curved bone spine with a ruby eyed serpent head at either end of the bow notch. A long red string to pull back to let fly an arrow to a direction Emily desires without fear of running dry of ammo as the arrow materializes like dark wisps of shadows the moment she pulls back, vanishing the moment she allows it to retract back to its original position.

    {Active}Styx's Wrath: Using the river of the dead, the Viper Bow is able to target the highest stat of an opponent subtracting a fourth from its total-rounded down. If Emily's AGI> enemy's stat+3, then the ability will work lasting for 3 posts until it wears off. However if the enemy's stat+3 is > than Emily's AGI, the ability has a 50% rate of success. Cool down is 4 posts, success or not.​

    • Guardian Fangs: Made of Cerberus's teeth, these white gauntlets are offensive weapons with four long curved blades that travel just behind the knuckles straight out about five inches. They curl slightly inwards with the three dog faces of Cerberus facing out on top of her hand with chain made from snakes intertwining traveling just to the middle of her arm for decoration.

    • Hades Dagger: A long thin knife able to be easily handled and concealed by Emily's forearm, not ideal for outright offense. More of hidden weapon, it has a range of uses from pick locking to silent kills from behind and if needed a makeshift throwing blade. The handle is dark died blood red balancing the blade's blade end perfectly, at the end where the dagger's pommel rests is a small replica of the main head of Cerberus with glittering diamond eyes.

    Skills Level
    Telepathy 2
    Scan 1
    Heal 1
    Painkiller 1
    Skill points: 8/25

    Stat point
    POW 9
    SPI 10
    AGI 9
    Total 28


  • Holder
    Name:Nathair Lysander

    Appearance:
    ca096fd3561919b6ecd7cfa030bcb566-pcbu5n.jpg

    Details not shown and ignoring the fact he's got a tiger strip Tarzan outfit on:

    Nathair stands at 5'8" in height and weighting in at 173 lbs., he prefers to wear close to the skin outfits making them feel like a second skin. For a mission he wears a basic outfit consisting of a shirt, worn jeans, and thick sole boots while in casual he might be willing to sport something more normal. His arms have the aged hid of some unidentified animal, teeth and claws, self-woven bands and salvage from the ship wreck fashioned as seen in the image. In time they have been altered/mended with newer materials over the years after being adopted but still continue to look close to the origins due to sentimental reasons. Often he carries a small knife usually attached to his hip under the clothing, a safety precaution and very useful tool if he was ever left to once more survive in the wilderness. His long, unkempt hair is dark brown and bound in makeshift ties likely adding to his serious look.

    His most notable trait is the variety of continuous tattoos running his whole body, similar to birth marks, seen on his exposed flesh. They travel from head to toe, creating a dragon and floral pattern, and covering over the healed scars. The cause or reason for it is unknown despite the number of theories. Only thing that's been confidently determined is they have no supernatural properties and a recessive trait.

    Bio:

    Little is known about Nathair's past before the island or his origins because he remembers nothing beyond the wreck. Just being washed upon the shore and clinging for dear life onto some saltwater soaked plank. He was young, six or seven, and suffering though a lot on his first day ashore. There were a number of carnivorous animals and monsters that roamed the over grown area added to the endless sea, the island was the only home he had known for six years after. It was its own isolated and untamed. Just a child and severing from a first encounter, Nathair did the best he could on the first night. It wasn't enough and only a prelude for future terrible nights ahead of him.

    That was before Quetzalcoatl appeared and everything changed. The small winged serpent just came out of nowhere one day bearing a fresh, still wiggling, bass within his jaws. Nathair almost mistaken the snake for another of the island's dangerous wildlife and instantly braced to die right there, too weak to run away. His closed eyes only to open at hearing the serpent's deep voice speak to him in reassurance. As the days turned into weeks and finally into years, Nathair and Quetzalcoatl soon became the lords of their small island world. After having only his spirit as his company, the boy melded well into his surroundings both physically and mentally. Despite the fact Quetzalcoatl could fly away, never once had Nathair ever had the desire to leave the island at least until the day the strangers came ashore. The strangers were Librarian holders sent to investigate reports of a flying serpent over the uncharted island. They didn't once realize it might've been more than a rare monster sighting. For over a month Nathair hid himself well, stalking and studying them, as curiosity kept him close but his fear limiting him to the shadows. It didn't take long for the holders spotted signs of human presence when the boy became careless, starting a manhunt for what they believed was poachers. Their swept across the island pushed Nathair, unknowingly hunting the boy into the edge of a cliff, forcing him and his spirit to fight. It wasn't until after they beat Quetzalcoatl did they realize who the winged serpent belong to. Snarling and terrified at being defenseless, Nathair made the only choice he could: jumping off the cliff edge and into the sea. They finally fished the kid out afterwards, looking like a drowned rat. It was a nickname that followed him after he bit and scratched a few holders in the rescue attempt...

    With no id or clues to his past added to the fact he was a holder, added to the fact he was a young holder, the Library had little options left to them. They couldn't just allow the child into social services and hope the damage would be minimal or could they forcefully employ him in his current wild state. The risk was too great. Currently the boy's future undecided, a holder by the name of Chelsea Lysander had remained with the boy and slowly gained some footing with him. She was spryly widow that was transferring to the Administrate branch after this mission, most believe she had no business in taking on such a wild responsibly as Nathair but she felt it was her duty to ensure Nathair would have a happy life. With aid from the Library, she managed to adopt the boy in less than a week which concerned her at first but Ms Lysander didn't question after she was made the primary guardian.

    Raising a wild child wasn't easy for Ms Lysander while for Nathair, adapting to society was much harder. Nathair remembered leaving many scratches in his unruly youth when first learning. Thankfully his new mother was a patient, kind and forgiving woman and a Bishop. This made it easier to stand her ground whenever Quetzalcoatl went against her authority and reprimand. She named the boy Nathair and giving him her last name. Over the years he learned to willingly shift his spirit from one form to the other, and the basics of the modern age. Daily progress reports were made throughout Nathair's life by Miss Lysander back to the Library until he turned 18. They only stopped because it was the age his employment began and requested placement in the Administration like his mother. Currently his adopted mother still works in the office as secretary, 62 and healthy, since she doesn't have the skill she once had to go on missions anymore. Nathair keeps in touch with her and spends a lot of his time in the Library, working and keeping a place of residence near his mother.

    During the Liaison's promotion, Nathair found himself torn between loyalty to his job and friendship when one of his closest comrades had been part of the conspiracy. He was one among the seriously injured during the event, suffering several wounds from broken bones to a punctured lung, after being tossed close range into the wall by the Rook before his spirit could brace him. Quartz of course took after the man but ceased when Nathair called him back, both hurt and confused, bring his loyalty into question when he allowed the escape. After treatment and rough questioning, Nathair was in the clear to continue employment. The damage was already done and now Nathair wouldn't be surprised if some doubted his innocence since. With many of the branches thin in staff, it opened up new opportunities. Nathair had a chance to increase his skill knowledge and ability for the future, making up for his human limits with knowledge and connections. He still works and is registered with the Administration branch but he volunteers with jobs in Research, Medical, Culinary and Mercenary from time to time.

    Branch: Administration Branch

    Holder: Knight


    Spirit
    Name: Quetzalcoatl

    Appearance/Personality: Reaching 20 foot in length and bright emerald green scales, Quetzalcoatl is a giant feathered serpent complete with bird like wings. On his head is a set of two tan horns, they curve back and into a feather crest similar to a crown against his skull back. A bit farther along the spine lies a ridge of feathers, sprouting small then melding back into the scales just at a few inches from where the wings joint to the body. Each individual feather starts off a vibrant blue that gradually dulls into a dark brown at the tip. The tips of his snout and tail also have the same dark brown coloring, while his tail tip is covered in a small fan of the same feathers.

    Quetzalcoatl, or Quartz as he prefers (His full name noted to be hard to say correctly so he created a nickname and based on a mineral with similar spelling), at most times is compassionate, social and enjoys the simplicity in life. Nathair is the quieter of the two, often leaving an opportunity for the winged serpent to take the lead in social interactions and freely speaking, sometimes leaving his holder wishing to melt into the floor. Despite Quartz's tendency to take over social occasions the spirit trusts his Knight can take care of himself in the heat of battle, both spirit and human playing off each other's strengths and weaknesses as they've always done in the past. This has resulted in the Aztec god viewing Nathair to be equal on the mental playing field even when he is clearly lacking in the physical one and deep companions in this walk of life for however long Quartz can make it last.


    Weapons/Spells:

    • Divine Wings: Thanks to the magic in his feathers and wings, Quetzalcoatl is given the ability to fly that otherwise isn't logical for a serpent his size. However this doesn't affect any carried weight and so any weight not his own can affect the height the winged god can achieve, heavier it is then less height. It also limits his mobility through the air making Quetzalcoatl's natural grace more cumbersome and slow.


    • Serpent Skin: Quetzalcoatl's able to change his mass by shedding several times into any size when focusing upon his skin, either to extend or shrink the length and thickness of the scales beneath. He can range from his colossal 20 foot in length to that of an average garter snake merely by shedding off the old size. Unfortunately, while his stats aren't affected, Quetzalcoatl's size can affect his reach, range and effectiveness in the situation. Depending on how drastic shift in size is, morphing to another size can take time and several extra layers later if the difference between them is extreme.

    {Active}Camouflage Scale: Focusing on the composition of the scale's surface rather than the thickness and length, Quetzalcoatl is enabled to change his skin's appearance. It's now able to bend light around his surface resulting in making him nearly invisible to the naked eye. While in this skin he is unable to shift size, requiring him to shed the current one, or change into his spirit form without first dropping the invisibility. The effect lasts for 3 posts, ending immediately if he's hit or the outer skin is damaged to reveal the snake underneath and forcing Quetzalcoatl to cast it off. Cool down is 7 posts once the effect has ended.


    • Aztec Winds : A god of the winds, this serpent can use the air around him as his weapon upon his whim. Using his tail, fangs or wing tips for a focus point for his manipulation of the wind, Quetzalcoatl can rapidly move it around the limb to become sharp and strong enough to cut into flesh, wood, stone and most metals easily.

    {Active}Gale Burst: Proving he is the master of the wind, Quetzalcoatl shifts his Aztec Winds into his bite. By compressing it within his maw, Quetzalcoatl lets the pressure build for one post to charge. During this time Quetzalcoatl is immobile and venerable, unable to move until he's released it. Once let go, it sends a single shot in a straight line with enough force to knock anything or one in its path right off their feet. Cool down is 4 posts.


    Skills Level
    Wallflower 1
    Shield 2
    Stomp 2
    Telepathy 1
    Skill points: 3/22

    Stat point
    POW 11
    SPI 7
    AGI 7
    Total 25
 
Last edited:
Copy other people that uses them, duh. :p
 
Code:
[tabs][tab=CS A]content A[/tab][tab=CS B]content B[/tab][/tabs]
Result:
  • content A
  • content B
 
You could also take a look at the BB codes in the HELP section under the banner for more... tricks. *smiles*

Also, Kestrel, you missed a Hive of Minds post..
 
Code:
[tabs][tab=CS A]content A[/tab][tab=CS B]content B[/tab][/tabs]
Result:
  • content A
  • content B

Thank you Alpha. I'll get to this later.

You could also take a look at the BB codes in the HELP section under the banner for more... tricks. *smiles*

Also, Kestrel, you missed a Hive of Minds post..
I tried that, mind became mush trying to find what I was looking for and besides, I had to have you explain the tables thing last time and you were nowhere around! It's more fun that way....

*looks at Ewoyn's post*
Ummmmm... Kestrel if I didn't know better, I would think you wanted me to cause a massive tidal wave. :p
 
I should post for Clayman's as well...

Kestrooolll, do you still wanna manage more players?
 
You could also take a look at the BB codes in the HELP section under the banner for more... tricks. *smiles*

Also, Kestrel, you missed a Hive of Minds post..
Can´t shake the habit of making character posts separate just yet. No worries, I´ll get on it soon.

*looks at Ewoyn's post*
Ummmmm... Kestrel if I didn't know better, I would think you wanted me to cause a massive tidal wave. :p
Maybe that'd help clear her mind ;p

Are you still accepting sign-ups?
Yeah, we are still open. Have at it!
 
Status
Not open for further replies.