The Library

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Name: Sigmund Baston
Appearance: A tall, buff, but above all rugged man in his forties with scars to prove he's been working in the mercenary section for far too long. Sigmund wears a scar all across his left cheek to his nasal wing, a small one on his right cheek (shaving accident,) one from an inch below his left shoulder towards the middle of his chest, two horizontal scars on his back just above the hip and one on his right arm from his elbow until halfway his lower arm. The rest of his skin is either sun-kissed or sun-burnt, with a few ploys to spare. He dons a thinning bush of light brown hair with a beard to match.

Sigmund is most commonly seen donning a ragged cape, tall boots and the most plain vests and pantaloons known to humankind. He doesn't think a few tears and holes make any piece of clothing bad, so sometimes he's not the first man to make contact with an employer for being hard to discern from an alcoholic vagrant.

Bio: From the day he could wield a weapon, the blade had been Sigmund's career. Not a particularly noble career, for he spent the first five years of that career as a bandit and cutthroat. At least, until the Library got involved. His clan was either slaughtered or brought in to the authorities. Sigmund managed to escape the battlefield guillotine, but was promised he would spend half his life rotting in prison to pay for his actions, and he would have done so, hadn't he developed from a fourteen year old no-future to a rook during his time.

Intrigued by the sudden arisal of Sigmund's holder talents that came overnight for his eighteenth birtday (and turned prison life upside down,) the Library bribed to shorten his time if he'd allow studies on his body. Although Sigmund had great joy in turning the foodchain in his cage around for two days, he accepted the proposal. During this time, Sigmund desperately looked for a chance to stay out of prison. He found that chance in a young researcher by the name of Annabelle. Using his (admittedly lacking) romancing skills by advice from his spirit, he got her to convince her superiors more time was needed to study Sigmund's symptoms.

The excuses became more odd and extravagant every time, until Sigmund even joined up with a mercenary mission. That life suited Sigmund and so he fought as hard as he could to prove himself to be a worthy asset to the Library, came clean to Annabelle that he no longer considered running away with her, and after a few more trial runs and officially being recognized as a Librarian, Sigmund broke the girl's heart... But not before blessing her with the parting gift of twin sons...

Branch: Mercenary

Holder: Rook
Spirit: Medusa, a once beautiful woman turned into a hideous Gorgon. While she can rage like an animal she retains some 'human' touches, which remind more of the Goddess that cursed her than the kind girl she once was. Medusa is vain, jealous and perhaps set on breaking women the way Athena broke her.

Weapons/Spells:
  • Iron Viper: A hookshot that can latch onto anything. The hook is the head of a snake with retractable teeth and a jaw-mechanism. It can be shot in a straight line or swung like a chain. The Viper is not a heavy weapon and better suited to catching and binding than actual killing...
    • {Active}: Lovebite ...Unless of course Lovebite is activated. Certainly the impact won't be fatal, but for as long as the Iron Viper is latched onto someone (or something) and the sum of the victim's POW and SPI is lower than Sigmund's, it will fight on Sigmund's behalf. However, because this is some sort of chemically induced trance, Sigmund has no actual control over his drugged slaves. If let go the effect will last for one more post. Cooldown: 4 posts.
  • Gorgon Eye: A large hoplon shield that looks like it's made entirely out of glass. Weren't it for it's bronze canvas and the giant eye residing in it... The eye allows Sigmund to see even if his line of sight is blocked by the shield. Additionally, when used Sigmund's defence against magical attacks becomes (0.3*SPI)+(0.7*POW.)
    • {Active}: Glare The shield tries really hard to catch an opponent's eye. If Sigmund's POW is 3 or more points higher than the target's highest stat, they will be petrified and turned to stone upon making eye-contact with the shield. The effect will last for 3 posts. Cooldown: 7 posts.
  • Serpent Tongue: A red, short spear with a double-sided blade that can be used to stab, cut or be thrown for a short distance. It is just as powerful as you'd expect a rook's weapon to be.
    • {Active}: Paramour Any attack may leave behind an ethereal barbed wire, extending and binding depending on the location and size of the wound. Although it can be broken if the target has at least half of Sigmund's POW, it might feel quite nasty to do so... Cooldown: 3 posts.

Name: Eowyn Ryder Rohann
Appearance: A short woman, standing 5'5 feet high with a fit physique and slender frame. Eowyn has would-be shoulder-length, but curly, blonde hair she keeps in braids to keep it from falling in front of her eyes. Eowyn is a little on the pale side, and has tiny freckles on her face and shoulders. She dresses conservatively, often in white or blue garments. This makes people believe she is already in her thirties, while she is in fact barely twenty-five.
Bio: Eowyn only recently discovered her powers as a holder. For most of her life she had been a pawn without realising it... Except that for her frail physique she was surprisingly good at arm-wrestling and a great runner. One day this all vanished and Eowyn began speaking of conversations with a horse in her mind; everyone thought her to be gravely ill. When the Library's medical staff was consulted, they diagnosed Eowyn as a holder!

Eowyn accepted a position in the mercenary brand and was trained quickly. She left behind a job as a teacher, which saddens her. However as much as she loved her children, the pay was not enough to support herself and her mother; a widow of a lower-class worker who had never enjoyed proper education herself.

Both in missions Eowyn is a responsible individual. Perhaps a little too responsible. She is kind, calm and sympathetic, which sometimes pushes her own feelings and problems to the background. Eowyn works hard not to be pushed around as much as she used to, but still feels a desire to be liked by everyone. She has a lot of respect for anyone who is good at dealing with the mess that is the mercenary branch's daily routine.
Branch: Mercenary

Holder: Knight
Spirit: Sleipnir is a horse composed completely out rocks and boulders and veins of lava stolling between them acting as a glue (it's not nearly as hot though.) It is a very proud and honourable horse, albeit also arrogant and gullible. Sleipnir likes to use difficult words, even when the situation doesn't call for it. Especially if the situation doesn't call for it.

Weapons/Spells:
  • Mold: Eowyn fuses with Sleipnir to become a centaur; combing their powers (with Eowyn's meagre 1/1/1) and heating up their body, becoming more painful to touch the higher their POW-rating becomes. However, getting beaten will affect both parties. If Sleipnir is forced to dematerailise; Eowyn is left severely weakened without superhuman stats to protect her in any way. They also need to be in contact in order to fuse.
    • {Active} Odin's Vessel: Eowyn goes berserk. Her stats multiply by 1.25 and she becomes immune to pain and spells that target her mind. However, she is unable to leave this state before it's duration's end unless she is restrained or all targets in direct vicinity are eliminated. Odin's Vessel lasts for 3 turns and afterwards has a cooldown of 5 posts, for which the first 3 have a stat penalty of 0.85 multiplier.
  • Stonetooth Sword: A massive claymore that is very heavy and produces a lot of heat. It's not very sharp per say, but the heat makes it cut much more smoothly. It loses power against already hot targets and material that heats up very slowly. It requires 4 POW to lift and use. Sleipnir can use it with it's mouth when it gains 4 POW; but it obviously becomes less effective.
    • {Active} Surtr's Wake: Eowyn plants her stone in the ground below her and causes an eruption of fire and lava to come forth from below the surface. It's formula is POW*1.5, but Eowyn cannot move during the skill. She must remain stationary for one post to pull the sword from the earth. Failing to do so means losing her sword until the end of battle. There is a cooldown of five posts.
  • Mosaic Burst: Sleipnir and Eowyn (if molded)... Explode! They leave a thick cloud of ash and poisonous gasses where they explode. Then, within a range of vision they reform into the centaur or both entities seperately, but they are vulnerable during this period. It's essentially a short-ranged teleport.
    • {Active} Eight Hooves: Rather than exploding; this is an instant teleport without recovery time. It has a five post cooldown and can only be used to move in a direct line in front of the user.

Name: Lux Turrez
Appearance: A fairly muscular guy with a near constant grin. Lux is a good 5'9 tall, has blonde, spiky hair (long live electric powers; seriously he uses his spirit to style it like that) green eyes and a good tan. Lux wears comfortable clothing above all, but absolutely adores his longcoat and boots.
Bio: Laid back, that's the best way to describe Lux. He enjoys making puns and taunts (Lux suffers from the spiderman-syndrome) and one of the greatest mysteries the Library still has not have conclusive results on is how Lux would look if he stopped smiling. Lux is easy to approach (he'll probably approach you) and trustworthy, but inept to shut off his jester-attitude even when the situation calls for a more serious approach. That and he can be arrogant and overconfident.

Lux started working for the Library as the kid passing around flyers, but over the years worked up his way to an actual position in Recruitment which he now practices part time. Having seen much potential in Lux, the Library decided to honour him with the injection of mana into his body. Engineered into a Bishop, Lux now works in both Recruitment and Mercenary branches.

Branch: Mercenary, Recruitment

Holder: Bishop
Spirit: Koko the cloud cat. Koko is made up entirely out of clouds, which change depending on her mood. From white and puffy when she's calm and content or sleepy, to dark and charged with electricity when she gets riled up. Koko is a generally lazy, cynical sidekick who enjoys her inability to have impact on the material world by making snide remarks from the sideline.

Weapons/Spells:
  • Thunder Spear: The signature spell. Lux forges a bolt of lightning in the shape of a spear. This bolt can be used to stab or throw and will give a taste of electrocution to the opponent if it hits, but only counts as a single attack.
    • {Active} Lightning Flare: Thunderspear becomes akin a flash grenade. Upon impact or detonation, it flashes with a blinding light. This skill has a cooldown of four posts.
  • Greenhouse: Creates a dome made out of steamy hot clouds, making a localised area very hot and wet (inducing fatigue, melting ice, etc.) However it affects everyone inside of it. A dome can be up to the size of an average modern house and only one dome can be out at a time.
    • {Active} Biosphere: Increases the density of the greenhouse spell until it becomes actual water. What remains is a floating sphere of approximately a diameter of two meters. The sphere cannot be escaped unless the target's POW or SPI is equal to or higher than Lux' SPI. The greater the difference, the shorter it will take to escape. The formula is 3/difference in minutes. The size of the sphere can be manipulated, but the same multiplier will apply to the target's resistance. The sphere automatically purges the target from both buffs and debuffs indiscriminately and does not drown it's target. After biosphere is dispelled or escaped, it puts cooldown of three posts on the entire greenhouse spell.
  • Frost Mist: Creates a small, wet area in which everything is slowed down tremendously; from energies to movements because inside the Frost Mist it is really, really cold. Although not an offensive spell per sé, someone who stays inside of it for longer than a few seconds will experience hoarfrost and a severely lowered body temperature. A maximum of five mists can be out at a time and they have a diameter of two meters (6.56167979 feet)
    • {Active} Ice Mirror: The frost mist becomes a solid mirror of ice. It loses it's slowing effect and can be destroyed, but reflects any magic cast at it, up to 125% of Lux' SPI. If the caster's SPI is higher; the mirror will be damaged and the reflection imperfect. The mirror's defence is Lux' (SPI+POW)/2 for physical attacks, and plainly Lux' SPI for magical attacks. Mirrors last for AGI/2 posts.
 
Arlette would be sad. :p

There's no rule which says Mime can't ship Arlette his way and they both fall off the grid. ;p *nudge*
 
There's no rule which says Mime can't ship Arlette his way and they both fall off the grid. ;p *nudge*
It'll require Mime to, well, throw her his way. :p :gray

Perhaps even more shocking is, though, that a few Librarians have discovered that the mafia used to have connections with their leader; Liaison, in intelligence that once belonged to the rebellion...
Heh, a few.
 
Everyone: Just want to quickly apologize about the delay in post. (Typical Borov!) Just working out some emotional stresses related to my upcoming birthday.

That said, I'll work on the IC post at work, seeing as how The Library doesn't ask for 20 paragraphs per post, I'm sure I can get it done on my phone. If not, someone has permission to do this to me. :fryingpan:
 
I volunteer! :bouncy::bouncy:
 
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Charles' right eye glows a soft red, due to his spirit living in his empty socket.
Bio: Charles almost lost his life at the age of 14, when he was trapped in a falling building. Lodged under a fallen girder, he had given up on living when his Spirit appeared to him. Using it's own mana in a desperate attempt to keep him alive, they hung on together until he could be rescued. unfortunately, infusing it's mana so intricately with his own left his spirit unable to survive without a direct connection to him, and so it took the place of his missing eye. 10 years later Charles found his way into the Intelligence department of the Library.
Branch: Intelligence

Holder: Knight
Spirit:
-Name: Sophia
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-Personality: Sophia is a kind, though sometimes ill mannered, spirit, always seeming to be tired unless there is action. Though she seems ordinary enough, Sophia has many unique skills suitable for speed and stealth.
-Special Conditions: Sophia is a Knight spirit focusing on speed, but due to her inability to leave Charles' contact she cannot manifest herself. Instead, when she would be summoned she instead spreads her Mana through Charles far more powerfully, temporarily granting him the abilities she would have had herself. When resonating, Charles goes through several physical changes, including the red coloring of his right eye spreading to both, his hair lengthening temporarily, and Asian lettering appearing on his arms and chest.
[Active State] When receiving power from Sophia, Charles can enter an Active State, increasing the strength of their resonance by using Radian Mana to supplement their own. This action improves his overall abilities, AGI +5, Pow +3, Jump lvl +1. This Active State can last for 5 posts, and has a Cooldown of double the time spent in it.

Weapons/Spells: Weapons for Rooks, Spells for Bishops and a combination for Knights. Pawns can ignore this section.

* Telepathy: Charles can speak directly into the mind of anyone he has met before, or who is in his direct line of sight. He can converse with multiple people at once, and even use his mind as a psychic hub to connect multiple people together, though if more than three people are talking in his head he starts getting distracted from other tasks.
* Chain Knives: When Resonating, Charles can use Sophia's weapons, one of which is the Chain Knives. The knives have a variable length of chain between them and can either be used for combat or as a dual grappling hook.
* Three Fold Staff: Sophia's most complicated weapon, the four fold staff can be used as four different weapons: a bo staff, a scythe, and a naginata.

Skills: A list of the skills you've got.

[Wallflower lvl 2]
[Climb lvl 2]
[Binocular lvl 1]
[Jump lvl 3]

Stats: What are your stats, how much POW, SPI and AGI have you got?
* POW 7
* SPI 4
* AGI 9

Appearance:
maoyuu_maou_yuusha-04-onna_kishi-female_knight-blonde-braids-swordsmanship.jpg

Bio: Maria belongs to a wealthy family, her father being involved in politics. Growing up, her mother always told her that it was the woman's duty to protect the man she chooses to marry, not serve him. She held onto her belief that in every household the man's wife served as his shield, and it was her greatest wish to be able to do the same. Her desire to protect is what drew her spirit, Titanus, to her on her 18th birthday, and soon brought her to a position in the Library.
Branch: Mercenary

Holder: Rook
Spirit: Titanus
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Titanus is very passive, rarely talking except to give advice. Despite his inability to manifest physically, a fact that seems to be the only thing to irk him, he is very protective of Maria.

Weapons/Spells:

Titanic Armor: Maria summons a suit of armor made from the same material as Titanus' fullplate, which has the mysterious property of attracting enemy attention. While she wears it, she gains a +1 bonus to her provoke skill.
[Active] Titanic Defense: Maria replaces her armor with Titanus' own, turning her into an impregnable fortress of steel. The armor protects her from any physical damage, but reduces her mobility to one third of her normal speed. Duration 4, CD 20.
Titanic Shield: Maria summons Titanus' shield, which has the same properties as his armor. Any physical blow that contacts the shield is turned away, and the impact behind the shield becomes negligable.
[Active] Titanic Repulsion: Titanus' shield will now reflect the blows that impact it back at the source, instead of simply nullifying them. Duration 5, CD 10.
Titanic Crystal: Maria summons a crystal shield that absorbs any harmful magic directed at it. Each spell it blocks lights up one of the 12 crystal sections that make up the shield, and when 3 or more are filled Maria can release a shock wave from the shield, consuming the magic to force anyone in front of the shield backwards, as if she had Shoved them. (Every 3 crystals lit simulates 1 level of Shove)
[Active] Titanic Refraction: Instead of a shockwave, Maria can release the magic stored in the shield in it's original form, casting the spell meant for her at whomever she chooses. The spell is unchanged (If it was set to track her, it will still track her. If it couldn't effect the caster, it still won't.), but she releases it in the direction the shield is facing. Duration 1, CD 5+ CD of the spells released, if any. Only one spell in every set of three crystals can be cast.

Skills:

Provoke 3
Traction 2
Painkiller 1
Stomp 1

Stats:


  • POW 11

  • SPI 4

  • AGI 5
 
Look, guys, a Brovo-post! They're not extinct! ;p Good job!

Anyway. Added a prelimary character list to the OOC. With tabs. Because tabs are glorious. I'm not sure if it's best to keep stats and such in the google docs or throw them into the OP like I had pre-guildfall. Lemme know what you guys think is better.

I also sent another PM on the guild to check if Valeric and Hedya are coming over. I'd certainly hope so.
 
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Look, guys, a Brovo-post! They're not extinct! ;p Good job!
Anyway. Added a prelimary character list to the OOC. With tabs. Because tabs are glorious. I'm not sure if it's best to keep stats and such in the google docs or throw them into the OP like I had pre-guildfall. Lemme know what you guys think is better.
I also sent another PM on the guild to check if Valeric and Hedya are coming over. I'd certainly hope so.
I prefer having the stats as it were in pre-guildfall, in the OP.

And umm, Brovo, I don't remember having Rugratz eating Daniel's makeshift torch. It was the remainder of the tiny wasps he had eaten. Also, your current post doesn't seem to connect with my latest post in the other site. (*sighs* My poor writing must have delivered the wrong meaning across.. It's been a long time since my last RP, so I do apologize for what I lack.. Believe me, I'm trying to get back into it..)
 
I prefer having the stats as it were in pre-guildfall, in the OP.
And umm, Brovo, I don't remember having Rugratz eating Daniel's makeshift torch. It was the remainder of the tiny wasps he had eaten. Also, your current post doesn't seem to connect with my latest post in the other site. (*sighs* My poor writing must have delivered the wrong meaning across.. It's been a long time since my last RP, so I do apologize for what I lack.. Believe me, I'm trying to get back into it..)
It's fine.

Lyzan said:
"Grab them and jump into the fire!" Shroom suddenly commanded his summoned creature in which it immediately left Rugratz's face, gathered all the parasite it could in its leafy grasp before hopping itself into the flame torch that Daniel was holding. "Rugratz! Eat!" Since Rugratz's mouth was shaped like a funnel with multiple layers of sharp teeth, they acted like a filter into the giant's mouth as he munches down on the remainder.
It was very confusing. What was the purpose of going to the torch then? It seemed like he ate it with the parasites. That was the only conclusion I could draw.

No matter, he has his crossbow now anyway.

As for the last post, connecting the last posts on the Guild to this one was difficult seeing as how the Guild shit itself on my phone and refused to load, so I couldn't check anything and had to try and operate on memory about an RP I haven't really looked at for almost 3 weeks-ish. My apologies.

EDIT

tl;dr: Lets just roll with it and reconnect our thoughts on this site.
 
Oh right, before I forget. I'm sure many of you have already figured it out (be it by post timing, foreshadowing the creation of Eowyn as Kestrel, similar writing style, outright being told or the username+title reading Altacount, etc.) but if not. Hi, I'm also Alta. I wanted to RP in my RP's (I mean what kinda person would create a game they didn't want to play in their selves,) but without raising the stigma of being that GM giving their own characters preferential treatment. I hope that worked out, because unlike RPG where I could get away with this, Iwaku doesn't allow alt's for any reason. While I have enough proxies to get away with it, I feel little for putting in the effort of changing them every time. I figured I'd make it official-ish before making a post with "Alta's characters"
Also I had Rilla and Brovo look over all my characters and their skills and actives for me, so I didn't get biased ;p
I've been lied to all my life. How could you, Kestroll!

Excuse me while I drown my sorrows.
 
are you going to drown your sorrows in the tears of your enemies?
 
Name: Adeline Tourret ("tour-ray")
Appearance: Adeline is a young female of sixteen years. She has shiny black hair and equally dark eyes. Her cute face is peppered with some freckles, but she has a rather sombre expression at all times. She stands around 1.62m tall. Adeline is usually seen wearing dark colored-clothing, and would take just a little make-up and metal accessories to pass as a goth. She takes much care to cover her entire body as her body is disfigured with countless scars.
adeline2.jpg

Bio: Born in the wealthy Tourret family, Adeline's life of abundance and comfort was to come at a price. She was kidnapped by a criminal organization seeking to blackmail her family. By chance her best friend, Audrey, was also captured, and the two lived through unspeakable torture at the hands of their kidnappers. When the authorities finally located and staged a rescue, they found the criminals fleeing from their hideout. Inside, a grotesque monster straight out of a nightmare was on a rampage. At the sight of the Library's holders, the monster disappeared. Adeline alone was found, severely injured and on the brink of death. The monster turned out to be her spirit, contracted sometime during her kidnapping.

She slowly recuperated, but her mind did not. Adeline would never speak of what happened during those few days, and she would start screaming when her spirit tried to talk to her. In fact, she couldn't even remember the event herself, and she thought that she would never want to. Audrey's body was never found either. She took medication to block out her spirit, not wanting to face the horrible creature and its grating voice. As spirits were not known to leave a holder until death, her mother decided that it was time for her to master her fears by sending her to the Library.

Sent out on dangerous missions, Adeline had to rely upon Sonneillon's strength to survive. Soon her spirit no longer reminded her only of her nightmares- it was also her comrade she owed her life to, and that changed her attitude towards it significantly. Sonneillon turned out to be extremely protective of her, and would even turn on other holders should they touch Adeline without her express permission.

Branch: Research

Holder: Knight

Spirit: Sonneillon, of hatred and suffering. The spirit is hard to describe, as it is a bizarre combination of sinister objects and pulsating black flesh. Thick coils of spiked steel chains cover most of its body, ending in vicious hooks, and blood visibly trickles off the rusted spikes. Beneath the spikes are just pitch darkness that no light would ever illuminate. Sonneillon stands on two legs with no other appendages, and is quite burly in build. Chained to its back is what appears to be an iron maiden that shines brightly. Sonneillon speaks in a deep resonating tone that seems to pierce into her mind. Sonneillon seems to be overly protective of its holder, and is rather hostile towards anyone else unless they prove themselves useful to Adeline. He has tried to attack Library holders who overstepped their bounds.

Weapons/Spells:
Black Sphere
Sonneillon conjures a pitch black orb above himself, and uses it to control gravity in a localized area. Controls gravity up to a factor of (SPI + POW*0.5) in a 1 meter radius; enlarging the area of effect will decrease the power of the spell.
Active: Orb of Annihilation
Sonneillon conjures a supercharged black orb and throws it directly. The swirling black orb destroys all matter that enter its event horizon. Power of this attack is determined by (POW+SPI)*1.2. Diameter of (POW+SPI)*0.5 meters.
Cooldown: 10

Chains of Remorse
The spiked chains on Sonneillon's body functions as an extremely tough armor. It can be extended to attack, but removes its protection of Sonneillon's main body. Ability power determined by POW; accuracy of control determined by SPI. Range of (SPI) meters.
Active: Inescapable Guilt
Sonneillon fires a single chain ending in a claw from its maw, to catch fleeing or ranged targets. The absurd speed of this attack makes it difficult to evade. Range of (SPI + POW + 10) meters.
Cooldown: 2

Bloody Maiden
Black tendrils explode from the side of its body, forming a pair of makeshift arms; Sonneillon then wields its heavy iron maiden like a weapon. Each swing is slow but hits like a truck.
Active: Death Sentence
Sonneillon opens the iron maiden, and black tendrils burst out of its insides to search of prey. Any unlucky person to be dragged inside is never heard of again. Limited reach (3 meters), but will instantly kill the target if it has less than half of Sonneillon's POW. Moderately injured enemies are treated as if they have 75% of their POW, and severely injured enemies 50%. Otherwise, their mind is heavily damaged by the horrific ordeal but they manage to escape the tendrils.
Cooldown: 4

Stats:
POW 12
SPI 6
AGI 5

Skill points: 0/17
WALLFLOWER-1
HEAL-1
TELEPATHY-1
BINOCULAR-1
NIGHTVISION-1

Name: Ling En / Vologhn

Bio: Ling En was an orphan raised by an organization affiliated with the Library. Children with suitable characteristics were selected and sent to the Library to become artificial spirit holders. At the age of six, Vologhn was sent to the Library laboratories to augment his natural mana flow. The procedure was successful. Within a few weeks, a spirit presented itself to the young boy, but something went horribly wrong. As soon as the spirit settled within his mind, Ling En ceased to exist, leaving the spirit Vologhn in sole possession of the body. She was equally perplexed by the turn of events, but none of the investigations have turned up any answers. Trapped within the body of a human, the spirit had no choice but to adapt to her new life. Her extensive knowledge of mana proved to be a valuable asset to the library, and she has hence joined the research branch. Vologhn still goes by the official name of Ling En, although closer acquaintances prefer to call her by her real name.

Vologhn is very intelligent, a genius in the field of applied mana manipulation. Her superior intelligence is even more jarring when she inhabited the young body of Ling En. She comes off as cold and arrogant to most people, for she has little patience to explain matters that are so simple to herself. Vologhn devotes much of her time within the Research department, carrying out various experiments that advance the fundamental understanding of mana. Despite being a spirit, Vologhn conducts herself in a manner that would not raise any suspicions of her true nature. Her emotions and expressions are surprisingly human, possibly a result of the physical body affecting the mind. However, at times Vologhn still comes off as eccentric or aloof. Her ultimate goal is to revive En's mind through her research, as she considers his disappearance her fault. Vologhn is rarely sent out on missions unless there are no other available personnel to handle an urgent request.

Vologhn's time interacting with other holders in the mercenary department has slowly began to change her.

Appearance: A young man of Chinese descent. En has a head of soft, curly black hair that almost touches his shoulders. He is often mistaken for a female at a glance, due to his slim build and feminine facial features. His eyes are black, or so dark that they appear so. He is of average height, approximately 174cm tall. En looks deceptively frail, a result of his less active lifestyle.

Branch: Research

Holder: Bishop
Spirit: Vologhn, the Spider of Knowledge. Vologhn is an ancient creature from eons past, awakening from her slumber to the call of her holder. She has been growing increasingly competent at controlling her new body ever since her arrival. Her original form comprises of the upper body of a human female, connected to the abdomen of a spider. Intricate white patterns cover the back of her body, changing into black tattoos as they reach her human skin. She has four pairs of eyes, all of them a brilliant green.

Weapons/Spells: Vologhn's abilities revolve around her ability to manipulate fine strands of mana, weaving them into various forms.
Spectral Weave
Vologhn spreads out intangible magical threads that are invisible to the naked eye, automatically binding themselves into an intricate web across a wide area. She is able to sense any minute movements within the web, and can use the threads to assist her movements, gaining a bonus to her agility and allows her to move in thin air. Only Vologhn is able to touch the web.
[Vologhn can use the web as a foothold to move three-dimensionally, as well as augmenting her agility by (SPI*0.3)]
[Web size affected by SPI levels; radius and height is (SPI*1) meters. Shape can be changed to suit needs, but generally will be a vague circular area. Multiple uses can allow her to blanket a sizable area with Spectral Webs.]
Active: Spectral Materialization
Vologhn shifts the frequency of the Spectral Webs, causing it to affect the real world. The web now ensnares all that touch its threads, binding to surfaces like super-glue, and has a strength equal to (SPI*1.2). Even Vologhn is affected by this effect, but his spider constructs are not. Materialized webs are flammable.
Cooldown: 6

Silken Weave
Vologhn weaves solid threads out of mana. These threads are extremely resilient and can be used to protect an ally or bind an enemy. When in contact with another being, Vologhn can use the threads to transfer or steal SPI.
[The Silken Weave is relatively tough, providing a temporary barrier. A trapped target will be similarly unable to open the bindings unless sufficient force is applied. The strength of the threads are determined entirely by her SPI. The range of this spell is equal to SPI*1 meters.]
[Vologh is able to steal [Target's SPI*0.3] and add it to her SPI, or give [SPI*0.3] to another person temporarily.]
Active: Mithril Fibre
Vologhn weaves several threads of extreme magical density that boosts their durability by ten-fold, allowing a handful to hold up weights of up to (SPI*50) kilograms before ripping, and has a strength equal to (SPI*2). Through these threads Vologhn may change the composition of energy to heal wounds, allowing her to use stolen or transferred SPI to mend wounds instead.
Cooldown: 4

Swarm Weave
Vologhn creates several magical constructs in the form of spiders. She can concentrate her effort on creating one large spider that is as large as a horse or a dozen spiders the size of dogs. These glowing silver-white spiders can climb across the Spectral Webs woven by Vologhn, and attack enemies by sapping their energy through physical contact. When a spider is filled with energy, Vologhn may command them to transfer the stored energy into a person, boosting their physical abilities.
[AGI stolen per spider amounts to Vologhn's (SPI*0.5/number of spiders). The Spiders simply dissolve into pulses of pure energy that quickly flows through the Spectral Web to reach whatever target Vologhn intends to transfer the energy to.]
[Spider's stats: STR = (SPI/number of spiders), SPI = (SPI*1.5/number of spiders), AGI = Vologhn's AGI.]
[Weaving Spiders take time equal to (16-AGI) seconds, with a minimum limit of 5 seconds. Spiders last for up to ten minutes, but the concentration required to control them limits her from summoning more.]
Active: Spontaneous Arachnoplosion
Vologhn destabilizes the structure of a spider construct, causing it to detonate with force equal to her SPI. If the spider has stolen energy, deals (SPI + stolen AGI) damage instead. Small spiders explode with an effective blast range of 3 meters, while large spiders explode with an effective blast range of 12 meters.
Cooldown: 4

Stats:
POW 2
SPI 19
AGI 2

Skills Points: 3/17
PUNCH-2
TELEPATHY-1
JYNX-1
SCAN-2

*EXTRA: To other players, please use the male pronoun when referring to Ling En / Vologhn. If this is your first meeting with him, please use his official name of En (first name). If you are in the research branch, you may choose to know his real name, thus calling him Vologhn. He doesn't really care either way.
 
Fine either way for me.
 
Well, 'specially for Lyzan then, the preliminary list ;p

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I do need feedback, do you guys want classes separated by tabs instead like the thing I got going now in the OP, or is a full list like this easier? Also if you made any changes from the google docs version, I picked up some of it but not all. So if I overlooked something, let me know.[/tr][/tr]
 
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I think we have few enough characters for a single list to work. Btw, I can't remember my stat totals, all I did was copy paste from the old CS plus some minor edits.
 
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