OKAY! Factions. This shouldn't be
too complicated, but it is probably necessary for me to explain how this storyline works so y'all can figure out what to do when your PM interrogations are over. (Thus why I have spent the last couple days
not responding—figured to get this done pronto.)
This story has multiple parts (think of them as akin to TV episodes) divided into two parts—autonomous free-form hubs, and missions.
Free-Form Hubs: Depend on player autonomy to get things done. Hub areas are areas of varying degrees of safety with no particular objectives to accomplish or complete, in which a character is able to pursue their own interests and information on future missions/current factions. This is an important note about how this entire system works, so keep this in mind:
Factions exist in-universe and everyone is at least aware that they are there. Thus, looking for them when getting involved with affairs that affect the entire bunker is not only natural, but easily justifiable IC. "I am looking for [faction X/Representatives/NPC's/et cetera]" is completely coherent.
If you
need a set of objectives or ideas for personal objectives, keep in mind that it's generally assumed that your character wants to progress the story. As mentioned several times before in this OOC and over various IM services, attempting to go it alone is a quick way to get yourself terminated, so in order to progress the story, you will generally
have to work with factions. Each faction has its own ulterior motives and ideological slant, that often makes it difficult to work with—or, in most cases—outright impossible to cooperate with the other factions. Depending on what you do for one faction, it may affect your ability to swap to other factions later.
(Ex: Working with The Coalition is an expedient way to totally eliminate your ability to work with U-ARM. Working with the Old Guard makes all the other factions suspicious of you. Searching out and working for other hidden factions may make The Coalition take notice and you'll take penalties with them in the future. Et cetera.)
Your actions, and your relationships with factions, also help to control what types of abilities and skills you can unlock later down the line as well. Working with The Coalition grants access to more advanced technologies, for instance.
A few things you likely should try to do...
- Search out NPC's you've spoken with. Nearly all of them are part of factions. The mysterious stranger with orange eyes, Carolyn, Morai, Slavic guy who
interrogated debriefed all of you, Mouse, et cetera.
- Develop your relationships with players in other factions as well as your own. (It can strengthen ties or provide unique opportunities to resolve things in ways you might not be able to otherwise.)
- Search for information on what the other factions are looking for next.
- Ask factions or NPC's you've done favours for, to return said favours and help you with acquisitions of equipment, or the training of skills, or the development of mutant powers.
- Search out for hidden factions.
- Attempt to gain blackmail or secrets via favours with certain parties (ex: Mouse), which you may use to protect yourself later.
- Develop your relationships with certain NPC's so if you end up on an opposite faction later, they might spare you instead of killing you.
- Et cetera, et cetera, et cetera.
Ultimately, to progress the story, you're looking to get into a mission. Factions usually compete over missions, then maintain a tenuous peace in Bunker Chicago. Depending on which faction you choose, your mission objectives will be altered to represent that. Sometimes factions are allied (loosely), sometimes they aren't. What you do in missions can affect those relationships as well. (So if you're a loose cannon lunatic who shoots civilians left and right, either The Coalition will take a hit to their relationship with the Old Guard, or they'll fire you, if not outright kill you.)
A faction has two objectives.
- Survive & Propegate.
- Gain or maintain whatever power they have over Bunker Chicago and the local area.
They (within their ideological constraints) will pay any price to achieve these objectives, until it is clear that one faction has obtained total, unquestionable supremacy over the local area. At which point, depending on how it was achieved, an ending to the story is triggered shortly thereafter, which includes resolving any surviving player character arcs.
The current factions are...
- The Coalition.
- The Old Guard.
- U-ARM.
- Two Hidden Factions: One related to the Orange Fog, one related to "the Foreigner." These hidden factions are whispered about at present, but none know anything specifically about them.
Bosho's faction has essentially ceased to exist with the death (confirmed or rumoured it doesn't matter) of Bosho himself.
5/6 Factions Remain.
Missions: In these sections, you have clear objectives to achieve depending on which faction you work for—both primary, and secondary.
However, while attempting to achieve objectives, how you achieve them matters. Being a brutal cutthroat will likely ensure that you accomplish objectives more often, but less people will like you. Stopping to help the injured will slow you down, but more people will like you. Completing more side objectives will make the faction you work for look upon you more, but other factions might start dismissing you as a loyalist lapdog to one faction. Et cetera.
It is entirely possible to accomplish some objectives in a manner that manages to avoid pissing off other factions, or in a manner in which your own faction will consider it a failure due to resources or lives expended. Factions
do not have unlimited manpower or resources. It is possible for a faction to take too high a casualty rate or lose too many resources to consider any accomplished objective a victory.
Summary
- Step 1: You get debriefed from your last mission.
- Step 2: You enter a hub area, and search out a faction or specific NPC's to build relationships and gain access to the next mission.
- Step 3: You do the next mission, starting conditions determined by how well or poorly the faction is doing.
- Step 4: How (or even if) you accomplish objectives in a mission (or how you manage damage control upon failure) determines your reputation. There are such things as "popular losers" and "unpopular winners" depending on what you do.
- Step 5: Escape the mission zone.
- Step 6: Repeat step 1 with all the information you learned in the previous missions.
That's about it really.
If you have any further questions, simply ask in the Discord server's #the_last_bastion channel (link to the Discord server is at the top of the first OOC post) or leave a question here in the OOC.
With this posted, I can now continue the collabs. Whether that will start later this evening or tomorrow morning is up in the air—I still have a lot of studying to do on my end for IRL shit.
Thanks for your patience everyone. This is a complex narrative to write, and as such, it benefits from patience and thoughtfulness. Both on my part, and yours.
Just don't forget about the Children of Sodom. That will come up a lot more later.