Dark clouds are looming upon the horizon. Dys'Mariy, a monarchist country, is in deep peril. Bordered by three countries, it now faces a three-front war, from its' neighbors. The peace that had begun nearly seven hundred years ago, and lasted up until five years ago, is now but a memory.The King of Dys'Mariy has called forth his Knights, each who rules a province of his country in his name, to now undertake a perilous quest. In order to protect their kingdom, the Knights must find a legendary Mage, long since thought dead, and an ancient artifact known as the Myrkaan Shield, which will protect their country with a magical barrier, until a proper army is assembled, or the King can negotiate peace once more. The Knights are loyal to the King, having each sworn an oath to protect the royal blood. While the Knights are a part of one Knighthood, it is not uncommon for most Knights to have never met one another. Each Knight Captain is capable of powerful magicks, as well as have a mastery of some type of weapon. Each Knight is also allowed to be of a different fighting class, giving the Dys'Mariy Knighthood a known uniqueness. The Classes and Magicks are as follows: Classes: Dragoon- Long ago, before even recorded history, mighty Dragons ravaged the land. In retaliation, the humans were able to tame their weaker, yet versatile cousins, the lithe Drahkaar. Dragoons wield mighty spears and swords in combat, while atop their Drahkaar. Drahkaar are capable of flight and magick, but unlike their cousins, they tire after the use of magick, or prolonged flight. Drahkaar are picky, and do not allow women to ride them to combat, though a few exceptions have existed. Pegasus Knight- As the name implies, Pegasus Knights are Knights who ride to combat on a powerful Pegasus. Pegasus are as picky as Drahkaar, and absolutely refuse to have a male be it's master. Much to the ire of men, there has never existed an exception to the Pegasus Knight. Pegasus Knights are similar to Dragoons in that they wield spears and swords to combat, but the swords tend to be of a lighter variety, for better movement while on the Pegasus. Pegasus are the only creatures, other than humans, to be able to cast Light-based magicks. Roc Knight- A Roc Knight is a Knight who takes to the skies on a mighty, giant bird. However, unlike Dragoons and Pegasus Knights, Rocs aren't picky when it comes to genders. Most Roc Knights are highly skilled archers, as they use the feathers of their Roc to fletch arrows. Om incredibly rare occasions, a Roc might have a hidden power, and might become a Phoenix. Thus, the Roc Knight is promoted to Phoenix Knight, an honorable and rare title. Rocs are mighty Fire users. Liger Knight- As the others, a Liger Knight is a Knight who rides a massive Liger to combat. As Ligers are incredibly rare, Liger Knights are even rarer. Many Knights have died trying to form a bond with a Liger, but once a Liger's trust and friendship has been earned, it is unwavering. Ligers are skilled with Earth-based magicks. Ligers are incredibly skilled runners on land, and even when running through a heavily wooded area, a Liger can keep its top speed while skillfully evading trees and branches, while innately taking in it's rider's height into consideration. Liger Knights tend to wield swords, axes, or maces to combat. Ligers can also travel much longer than Drahkaar, Rocs, and Pegasi. Mounts, like Drahkaar and Rocs, cannot communicate telepathically. Magicks: Magick revolves around Elemental magick, such as Fire and Wind. Magicks can be used in an infinite number of ways, limited to the user's creativity and imagination. The more of an element is used however, the chance of the user losing control is also increased. Elements can be combined as well, such as Water and Wind to make Ice, or Water and Earth to make Nature. The Elements are as follows: Fire, Water, Earth, Wind, Lightning, Light, Darkness, Spirit. No magick is truly able to beat another magick. For instance, Water can douse ire, but if the Fire is hot and strong enough, it can evaporate the Water. A powerful Lightning bolt can shatter Earth, but if it isn't strong enough, the lightning is grounded. Spirit is only used for creating Elemental Wraiths, such as Fire Wraiths, which can be large and powerful. By combining Spirit with Fire, a creature of Fire can be created. However, the caster must constantly send Spirit to the creature, for if the flow of Spirit is cut off, the creature vanishes. Everyone can use all magicks, but everyone is proficient in one or two types. SU Sheet: Name: Age: Knight Class: Appearance: Personality: History: Weapons: Magick Proficiency: Mount's name, appearance, ect.: We shall all begin as Knight Captains, who rule separate provinces. Feel free to come up with the name of a province as you wish.