The Kingdom of Evertrue - Sign Up/OOC Thread

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Yeah, you've been good to go ever since I said they were accepted, I just wasn't able to put them on the cast list until I got home from work. And thank you for letting me know that it's broken! It's driving me crazy that they're doing that, ugh.
 
Name: Kalivos Toren
Age: Looks like hes around 25 buts its older than that.
DOB:
July 12
Species: Drow (DarkElf)
Gender: Male
Orientation: Bisexual
Home city: Eastway Bluff
Physical description: Slim, wiry, lithe body. Red eyes. Grey/white hair, long, tied into a ponytail. His skin is blue/gray and has pointy ears.
Personality traits: Kalivos its greedy and vain. He likes to bully and abuse of the weak and humbles before the ones stronger than himself, at least while he looks for a way to use or dispose of them. He isnt afraid to lie, cheat or humiliate himself just to save his own skin. He dont like to be around of women of some power, it reminds of his abusive mother.
History/bio: Kalivos born in one of the underground drow cities, his father was a soldier in the local militia, his mother a minor noble. As the males were second rate citizen his mother hated him for having birthed a boy and not a girl. His father also come to hate him since his wife blamed him for not being man enough to give her a worthy heir. As such the boy was rised as a servant, doing menial work around the house, eating leftovers and being beaten when he did something wrong. As teen he was sent to the drow school, there he would learn to fight and serve the cruel rulers. The school also was merciless to him, bullyied by the older students, abused by the teachers. He did anything and everything to survive the cruel school. Years later the young man graduated from there and was sent to serve as another faceless, worthless soldier, no future more than die for the cruel rulers and being forgotten. So the young man run away from his post and climb up and up. Until he saw something that he had never saw before, sunlight, it hurt his eyes but to him, was the most beautiful thing that he had ever seen. The drow then went to the nearest city, Eastway Bluff and settled there, learning how things are in this strange world until he decide what to do next.
Skills/abilities: Skilled with knifes, blades and swords. At school he learned how to mix and make poisons that he uses to gain the upper hand when need arise. Hes also very good hiding and moving around stealthy.
Preferred weapon: Knives, he carry several in hidden pockets around his body.
Notable features: Has several tattoos, almost all spiders and webs, around his body.
Other: He works as thief and sometimes does some assassination jobs but hes careful to not attract unwanted attention.
http://i304.photobucket.com/albums/nn186/KuroKaze-06/11442645355330pmmodifi1sj9.jpg
 
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He's accepted and good to go! I'll go and add him to the character list.
 
I would like to clear things up.

Their are guards by the queen. Right?

I assumed so since that would be the norm. Otherwise Dio would have acted Different in the Audience.
 
Name: Sky
Age: 17
DOB: 19/10

Species: Neko
Gender: Female
Orientation: Drawing
Home city: Eastway Bluff
Physical description: 5'8 in hight, Long, wavey black hair, Deep blue eyes, Often wearing grey and black tank-tops with shorts 5-6 inches in length. She wears high black jim boots. (Basicly my dp is what the character looks like.)
Personality traits: Sky is a smart, sarcastic and misterious kind of person, She enjoys action and adventure. She's outgoing and loves darker colours such as black and grey.
History/bio: When sky was born she was quite ordinary at first, however, during the second grade at the age of 7 she woke up one morning with black cat ears on her head and long black tail trailing behind her. She loved it, but her parents thought other wise and so did the children at her school. Sky was continuously bullied for about a year until her parents pulled her out of school only to abandon her aswell. Her parents drove out an hour away from her home and dropped her off on a park bench as they said 'they'd be back soon.'
Sky sat on the bench for hours waiting patiently until it grew dark and her stomache began to churn in hunger and sadness, She had a feeling that they weren't coming back.
8 years later Sky was doing well on her own, Managing to find food and clothing. One day she stumbled across a boy, His name was Ryan. He was 17 at the time and didn't seem to be bothered by her cat-like appearance, out of sympathy he let her stay at his house with his mother. Sky and Ryan grew close over two years and were dating now. They were both out one afternoon walking back from the shopping square when they were greeted by a homeless man, He threatened to slit Ryans throat with his sword if he didn't recieve money. Ryan tried to calm him down and reached for the sword but was killed instantly with with the mans sword, Sky was devistated, shocked and furious. Her first thought was to grab her bow and arrows. She reached for them but was stabbed in the shoulder causing her to pass out.
She awoke to what seemed like days later and was greeted by Ryan's sprawled corpse lying next to her. She sat up and began crying... She screamed and she cried for him to come back but he was dead... Sky now trains with her bow and arrow, Her aim is near perfect. She has discovered that she has the ability to shape shift into any feline which has it's advantages.


Skills/abilities: Bow+Arrow, Can shape shift into any feline.
Preferred weapon: Bow and Arrows.
Notable features: Cat-like ears and tail.
Theme Song:
 
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I would like to clear things up.

Their are guards by the queen. Right?

I assumed so since that would be the norm. Otherwise Dio would have acted Different in the Audience.
Yes, but the two guards in the throne room are invisible. They're not quite shapeshifters, but they have magic that lets them go unseen. That's why I've never mentioned them - Clarice and Phillippe prefer them because if it appears there are no guards, people holding audience with the King and/or Queen tend to be more authentic - usually friendlier and more open, which is what Clarice likes, but those with less-than-moral intentions might be more obvious about it. The guards stand one on either side of the throne, a few paces behind the throne, close to the back wall.
 
Hey, so, Ksa isn't a city in Evertrue and, as a medieval/high fantasy setting, guns and pistols don't exist. If you can just fix these details in your bio, you'll be good to go! Aside from those things, I like her :)
 
Name: Kalivos Toren
Age: Looks like hes around 25 buts its older than that.
DOB:
July 12
Species: Drow (DarkElf)
Gender: Male
Orientation: Bisexual
Home city: Eastway Bluff
Physical description: Slim, wiry, lithe body. Red eyes. Grey/white hair, long, tied into a ponytail. His skin is blue/gray and has pointy ears.
Personality traits: Kalivos its greedy and vain. He likes to bully and abuse of the weak and humbles before the ones stronger than himself, at least while he looks for a way to use or dispose of them. He isnt afraid to lie, cheat or humiliate himself just to save his own skin. He dont like to be around of women of some power, it reminds of his abusive mother.
History/bio: Kalivos born in one of the underground drow cities, his father was a soldier in the local militia, his mother a minor noble. As the males were second rate citizen his mother hated him for having birthed a boy and not a girl. His father also come to hate him since his wife blamed him for not being man enough to give her a worthy heir. As such the boy was rised as a servant, doing menial work around the house, eating leftovers and being beaten when he did something wrong. As teen he was sent to the drow school, there he would learn to fight and serve the cruel rulers. The school also was merciless to him, bullyied by the older students, abused by the teachers. He did anything and everything to survive the cruel school. Years later the young man graduated from there and was sent to serve as another faceless, worthless soldier, no future more than die for the cruel rulers and being forgotten. So the young man run away from his post and climb up and up. Until he saw something that he had never saw before, sunlight, it hurt his eyes but to him, was the most beautiful thing that he had ever seen. The drow then went to the nearest city, Eastway Bluff and settled there, learning how things are in this strange world until he decide what to do next.
Skills/abilities: Skilled with knifes, blades and swords. At school he learned how to mix and make poisons that he uses to gain the upper hand when need arise. Hes also very good hiding and moving around stealthy.
Preferred weapon: Knives, he carry several in hidden pockets around his body.
Notable features: Has several tattoos, almost all spiders and webs, around his body.
Other: He works as thief and sometimes does some assassination jobs but hes careful to not attract unwanted attention.
http://i304.photobucket.com/albums/nn186/KuroKaze-06/11442645355330pmmodifi1sj9.jpg

Oh my god. You're like an evil version of me. I can't wait to get back home now.
 
Name: xeron
Age: 23
DOB: August 5th
Species: anthro lizard
Gender: male
Orientation: straight
Home city: eastway bluff
Physical description: 5'11, slim build. Light brown scales, green eyes.
Personality traits: Someties a bit ill-tempered, and an outsider. He doesn't particularly enjoy small talk.
History/bio: A fairly dark history, he fled from his homeland after a major volcanic event. He went to eastway bluff, as it was the only place he could really put his skills to use. In his days of assassinating, he never assassinates anyone in the monarchy or a political figure, unless he's bribed with something extremely valuable, which has yet to happen.
Skills/abilities: A master at assassin/free runner, he can evade just about any type of foe, if they aren't able to follow him well enough. He can definitely hold his own in a fight, using weapons or his fists. Fairly good hearing as well.
Preferred weapon: A pair of sliding blades on the insides of his wrists, unsheathed by flicking his wrist.
Notable features:
 
Oh my god. You're like an evil version of me. I can't wait to get back home now.
I bet Kalivos will be quite surprised to find another dark elf in the city.
 
Out of curiosity, how long has your character been in Eastway? Maybe it's likely they already have met.
 
Hey, so, Ksa isn't a city in Evertrue and, as a medieval/high fantasy setting, guns and pistols don't exist. If you can just fix these details in your bio, you'll be good to go! Aside from those things, I like her :)
Sorry about that, It's been edited u.u
 
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Sky and Xeron are accepted. I'll go put them on the list now.
 
Name: Joseph Freiholtz

Age: 27

DOB: December 21

Species: Kitsune

Gender: Male

Orientation: Straight

Home city: Just outside the City of Steel


Physical description: Standing roughly six foot two Joseph is a slender build. His arms and legs are less muscular than they are toned. His eyes change often with his mood, but they are most often a light shade of purple or dark blue. His hair is a light shade of blonde and is often grown out to hide the ears perched atop his head. His large tail is the same shade as his hair and is often tucked into his pants to avoid any suspicion. His feet are not human looking as he stands on the tip of his feet with his heels pointed in the air and the front where he steps have thick pads. Across his back is a tattoo of a large oak tree with various animals sitting around and in the tree as well as a tattoo of a fox in the inside of his left wrist. Scars dot a lot of his body from various fights and battles long past.

Personality traits: Joseph is often found to contradict himself when left to his own devices. Part of the time he is a dark person with many secrets. He tends to keep to himself and often avoids any kind of confrontation. He is almost always found reading any kind of book he can get his hands on. But don't let his passivism fool you. He is deadly with his hands and more so with a sword. He enjoys time alone being able to wander the forest he lives in but isn't above heading around the country to collect a bit of gold for himself to keep himself alive out in the woods.

The other half of his mind is more animal than man. It enjoys collecting shiny things and being petted when possible. But upon realizing he is being petted, he quickly recoils and acts like it didn't happen. He smells the air constantly and moves his ears about in worry of anything he is doing. His biggest problem though is that a dog whistle can easily incapacitate him

History/bio: Joseph was born to an average pair of parents who farmed potatoes for a living. His youth was much spent helping plant seeds to help his parents keep the farm open since he could walk he was there being made to put seeds into holes or pulling potatoes out of the ground. When he was ten an old woman came to the family's doorstep demanding to take the young boy in exchange for the good year the farm had many years ago.

Joseph was unaware that during the year he was born they made a deal for a good year of farming, the witch would cast a spell to keep the farm alive and going, and in exchange, Joseph would be given to the woman. His parents refused, at first, trying to keep the woman from him. The next evening the woman arrived again in hopes of changing their mind.

When they again refused to give up the child the woman pointing a hand at Joseph and hexed him with a curse, he would have the mind and body of an animal until the parents agreed to give the boy up. The parents refused to hand him over a final time and forced the witch out at sword point. Joseph was now treated as an outsider by those who farmed nearby having seen the boy's change and assumed it was a form of black magic refusing to deal with the family any longer.

The farm went out of business with no one agreeing to buy any goods from them and at the age of thirteen his parents agreed to hand him over to the witch, but by then it was far too late. The witch was never found by the family causing Joseph to remain in the state he was in.

At fourteen, without any home to stay in his Mother and father died during a particularly hard winter leaving Joseph alone and forced to fend for himself. He was lowered into petty thievery steal old bread and moldy cheese for survival having never learned to hunt or fish in his time. It took nearly six months before he was caught by a local innkeeper and nearly arrested. As he was being taken away to the city jail an elderly man approached the guards. With a bit of magic, the man got the guards to hand Joseph over to the man rather than cart him to jail.

Taking the boy to his own home, the man explained that he himself was a druid, a natural warrior who was in tune with how the world worked and could manipulate it. The boy was quite stunned at such a thing and was quickly taken under than man's wing as an apprentice. Years passed and Joseph was carved into a druid of decent power. His ears and tail aiding in his abilities and making him quite useful to the man, with his blessing Joseph set out on his own to find his fortune and to live his life as the protector he was trained to become.

Skills/abilities: Joseph is well versed in the local flora and fauna that the area has made him good at hunting and natural remedies when the occasion calls for it.

Preferred weapon: A quarterstaff carved from a sapling.

Notable features: His tail and ears often give away his true nature which he actively tries to hide out of fear.

Other: None
 
latest


Name: Alduin Phedenoir
Age: 25
DOB:
May 9
Species: Human
Gender: Male
Orientation: Straight
Home city: Monadalia
Physical description: Alduin stood at a grande 6'2, towering above most of the denizens of the land. His skin was a nutty brown, with his extremities bearing the telltale signs of a seafarer, that's to say they were quite a bit darker. He was broad as well and made for quite the imposing figure, which had saved him the trouble of actually fighting out more than a few potential brawls and he often used this to his advantage. In the College they called him the very embodiment of the Taurus. His hair was thick and black, cropped short on the sides while keeping some wild length on the top (Alduin was simply quite fond of the eclectic nature of his hair and enjoyed that it had something of a will of its own). His eyes were brown and turned in such a way that belied his kind, quiet nature and hid the speed of his mind quite well (also, he apparently had some very pretty eyelashes according to a particular baker's daughter). All in all, he was a tall, dark and not too terribly handsome man. Forgoing the traditional scholar's robes, Alduin learned to appreciate a fine set of leathers that afforded him both the mobility and protection he needed for his adventures.
Personality traits: Alduin is quite the vibrant fellow with a wide range of moods and personalities, many of them leveling on dramatic. When situations call for it, he is calm and sober, analytical to the maximum and always thinking of new solutions for the particular problem at hand. When he is with friends or in a casual setting, Alduin is exuberant and flamboyant. Ever the optimist, he loves to lead his companions to bright horizons. As a lover of knowledge and far more curious than any cat, Alduin is also a fantastic teacher. He greatly enjoys the company of children and women and anyone who might find his actions impressive, though men are regarded with more caution and less warmth. He is a lover of innovation and shall always seek the future and has a very, very keen mind in all matters of perception; however, this comes at the cost of being too far sighted. While he can see grande schemes and make many lofty plans, he falls short in the here and now. Often forgetting small things or forgoing manners, he can often come off as a lazy, rude and even pretentious dick.

As far as morals go, Alduin will always try to do the best he can for others. He prefers diplomacy over a fight, if the solution is favorable for him or someone he likes, or he knows he will lose. On the other hand, he does enjoy taking advantage of his magical prowess. There is something of a duality within him with his instincts for Lawful Good and the difficult, deep seeded love for all things chaos.


History/bio: When a salty old sea captain finally settles down for a fair maid, it’s a beautiful sight to see. Alduin and three others were the product of such a love. His father began life as a seaman at the age of ten, when his father took him on his ship in the Royal Navy, much like his father before him and so on, all the way back to the founding of the navy. Thus his family was well known throughout the seas as an honest and fair line of men and boys that could never escape the call. Alduin's mother inherited a similar sort of family fame, though hers came from a well-loved line of casters that had first settled Monadalia. Interestingly enough, though not entirely surprising, their children followed a similar pattern: Alduin’s older brother, Corbin, followed his father's steps and took over command of the Shiloh, a beautiful and faithful galleon that had served for many generations (at least the name, anyways). His elder sister Phaedra followed directly under their mother and took to her side as one of the town's healers and alchemists. Thus with the family reputations secured, and with no quarrel from either child, Alduin or the youngest, Shiloh, were left to do exactly as they pleased. They had the comfortable fortunes of inheritance at their wills. It was this, solely, that allowed Alduin to become the marvelous hybrid of the family. It was found early on that not only did the child have strong sea legs, but also a knack for magic. His school consisted of fall and winters in the schools of magic and the rest of the years at sea. There he found a niche as the navigator, easily divining the constellations and assisting a great deal in battles and mundane tasks alike thanks to his inventive magic. However, despite the grandeur and multitude of opportunities, he was profoundly bored. His entire life had been dictated! He did appreciate his own ability to at the very least be thankful of the extremely fortunate birthing and thus finished his degrees in Telia. At the age of twenty-two he returned to the family to announce that he was set to adventure. He procured the ship the Gunlark and began his journey at last.

Skills/abilities: Alduin is highly proficient at all aspects of the sea, but he is far less comfortable on land. He is incapable of riding a horse (it’s the height more than anything) or mounts and if he is more than a day's journey from the coast he gets anxious. Magic is his true calling and he strives to master it. He is also very perceptive. One particular talent is his ability to analyze problems and quickly identify solutions, and more often than not they're correct. He is innovative and is not afraid to try a method. He will admit when he is wrong and almost always correct someone else's ignorance, much to many a person's changrin.

Preferred weapon: Alduin carries a peculiar spear. A foot taller than he, it appears as a mighty sea serpent. The mouth opens to the blade and the body of the beast twists around the haft all the way to the base. He uses it to channel magic at times but is just as proficient with it as a martial weapon, but that is the only weapon he knows how to use.

Notable features: His skin tells the tale of years at sea and his armor and baubles might denote his well-off upbringing.
 

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Both characters are accepted and will be on the character list later today, when I'm on my computer.
 
@Algray lutece we are not in the city. We are inside the castle walls. So you would not run into Allora and Dio.
 
@Algray lutece we are not in the city. We are inside the castle walls. So you would not run into Allora and Dio.
The only thing inside the castle walls is the castle and the royal gardens. Just saying ;) So either you're wandering the royal gardens or you're in the castle itself. I was under the impression from your posts that you were in the city too, though, just so you know.
 
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