Name: Alkura Arkhall
Age: 14
DOB: Febuary 19th
Species: Dhampire
Gender: female
Orientation: Straight
Home city: Satocan
Occupation: Thief
Physical description:
Personality traits: Mistrusting, shy and mute, Alkura has found it hard to communicate with people and form bonds, as her daily blood lust and her dark aura has had her labelled dangerous and feral by many. Her past has made it difficult for her to really stick with any vampires as well, not to mention the fact that most vampires see themselves as better then Dhampires, as the Dhampires are just half vampire and not full blooded ones.
History/bio: Alkura was born ten years ago as part of a magical experiment that was being performed by Johnathan Arkhall, He wanted to see if it was possible for him to create an entirely new magical race by imbuing a woman pregnant with a vampire's child with a strong magical entity. He succeeded, unfortunately the mother died in childbirth, though Johnathan noted that there seemed to be a magical entity that fed off the dwindling life force of the woman. The child, whom he named Alkura, was actually his daughter, the mother was human, and the child was born a dhampire, a half human half vampire being, though the girl was also born mute. The girl was taken away to be raised quietly, as well as experimented on to learn the limits of the new being that had been created with her. The girl however, was not to be contained. On her fifth birthday she escaped. She left the place that could loosely be called her homeland and travelled, moving from village to village, never staying too long. The girl was highly intelligent, she had learned faster then many would, and she learned to keep a small journal and large amounts of parchment paper at all times so that she could communicate with others, her muteness only being able to be overcome by this alone. She quickly learned to survive on her own outside of human society, and stole whatever money she needed to purchase things she couldn't make. Today she lives on the outskirts of Satocan City, and generally avoids humans and other creatures that live near and around it.
Skills/abilities: Seemingly uncontrollable dark magical energy that fluctuates depending on her physical and mental condition. The worse the two of these gets, the more energy she emanates and the more uncontrollable her magic gets. At a near death state her body will go into a defensive "cocoon" mode and molten iron will be drawn from all nearby sources and formed around her, then the cocoon hardens and in cases her, with microscopic holes for breathing. The mana that her body creates will then proceed to begin to heal her. The limits of this magic are as of yet unknown, and the magic only seems to be controllable at times of duress. Even then though it often times will only be a magical bolt of dark energy that flies from her hand. So far nothing besides this has been able to be created. The magic aura she emanates can only be described as all encompassing blackness. It should also be noted that at times this magical aura isn't entirely linked to her, in fact, it is almost like a separate being that grants her power and get's more powerful the more her body's physical condition deteriorates. This being also is quite malevolent, and has shown the ability to manipulate objects in a room to an extent, though has never quite been able to directly effect someone through use of it's power. Alkura can also demonstrate a great deal of agility and speed, and does not suffer from weakness in the daylight, though she prefers the dark. She has excellent night vision as well, and her bodies regeneration is insanely fast, with injuries such as broken bones and serious cuts being able to regenerate within an hour of the injury's occurance. The unfortunate downside of these traits is an increased thirst for blood. While regular vampires can feed and go days and sometimes even weeks at a time without needing human blood, in some cases being capable of only consuming the animal variety, Alkura needs it on an almost daily basis, sometimes more often if she sustains a life threatening injury or if she receives too many small wounds. Alkura also does not hold the immortality that most vampires possess.
Preferred weapon: dagger
Other:
Alkura's Theme