Light City - a fairly nice city, once you get past the sheer number of criminals in it. From petty thieves to gang leaders, Light City has it all. Of course, this is typical of most big cities, but this one's a special case. It's essentially a launching pad for the aspiring burglar, or the wannabe thief. And it doesn't even have its own team of supers - everyone else and their mothers seem to, though. Enter JAY - the Justice Association of Youths. Based in Light City, JAY is comprised of young crimefighters. Sidekicks, solo fighters - they're all welcome. The team manages Light City, cleaning up crime wherever it is to be found, and seeking out scum wherever it may hide. It's obvious the adults don't trust them to handle big cases on their own, but time will soon show that bigger isn't always better. Plot You are a teenage superhero/heroine, and you have been assigned to JAY. With your teammates, you will wipe crime out in Light City, and you will maintain it. It won't be easy, and there's bound to be a few meta-humans out to stop you. But your mentors trust you with at least this much, so don't let them down. Besides, sometimes, even heroes need saving... Rules Keep arguments in the RP. If you want to pick a fight with someone, you do it over PMs. I'll try and resolve the dispute as best I can, but if you can't cool your jets, then anyone arguing will be laid off until they can. No character in this RP is a god - apart from those who are, quite literally, gods. You are not all-powerful or invincible. You can have resistances, and immunities can be evaluated. But you have to remember, this RP is all about a team's journey into adulthood. Arse-kicking will happen, but on a believable scale. Unless I see express permission being given, I will not permit any character to be controlled by anyone else. If you wish to transfer control, post here. That way, we have witnesses. We're law-enforcers, not demolition workers. Keep collateral damage to a moderate amount. No killing. We help people, not kill them. Accidental deaths are fine, but don't make it happen to every mook you fight. You can threaten to kill, and come close to it, but our team doesn't do that. Form Basics Name: Your character’s name. Please avoid using obscenities where possible. Superhero/heroine Name: If applicable. Age: Seventeen or below. Eighteen is practically old enough to be an adult, and seventeen is pushing it. Your character must be at least fifteen to be eligible for membership, however. Gender: Because not everyone’s an androgynous robot. Appearance: Whatshisface? What’s YOUR face? Give us an explanation of what your character looks like, both in and out of their costume (assuming they have one/are not always in it). Pictures are acceptable, though a written description (not in note form) is compulsory. Personality: Give us an outline of how your character acts. Note form is not acceptable, though I will be lenient with other answers – I want your character to grow as a person, so leaving them to act in only one way defeats the object of it. History: Include things like them growing up, discovering their powers, the origin of their powers, using their powers, and being recruited into JAY. Not necessarily in that order. The “super” part in “superhero” Power(s)/abilitie(s): Remember, we’re growing in strength – we’re sidekicks at best, not full-blown superheroes/heroines. Your powers will start off weak, but functional. They will grow as the RP progresses. Your latent abilities will emerge. So be patient. And please, if someone already has a stealth character, don’t make another one. I can’t stress how annoying it is to have not one, but two people whose full effectiveness means they have to operate on their own. Weaknesses: Because it wouldn’t be fun if Superman was immune to Kryptonite, or if Batman and Iron Man were immune to bankruptcy. Make it reasonable – there’s such a thing as being too weak, you know. Miscellaneous Theme Song: Every super needs a super-tune, right? Mentor: Just for the reference, who’s the bigger fish?