Astroblaze

Traverser#824|The Ally|Autobot|Knight of Doom
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
my schedule is very flexible (probably more than it should be tbh) but my best times are generally 4pm-9pm M-F and 12pm-9pm weekends
Writing Levels
Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Female, Androgynous, No Preferences
Playing Style- Passive or Aggressive
passive leanings at first, aggressive leanings once familiar
Favorite Genres
fantasy, sci-fi, superheroes, action, adventure, combat, science fantasy, supernatural, hurt/comfort, modern fantasy
IRBL Character Index

This thread is intended to store all competitor CSs. Please submit each CS in its own post and edit the posts when updating information rather than posting a new CS.

Posted Characters:
Andrew "Pythagoras" Hawthorne (Astroblaze)
Astroblaze (Astroblaze)
Carson "Uranium" Pierpont (Astroblaze)
Eve "Ether" Rowley (Astroblaze)
Greg Chasteen (Astroblaze)
Iron Head ( Mobley Eats Mobley Eats )
the Tall Man ( jeshem jeshem )

CS Template

  • This is the absolute bare bones so far as detail. Fields can be added or rearranged as desired so long as these fields are included. Optional but recommended: include images of the character, preferably at the bottom of the CS if using this exact template.

    Preferred NDA: what the OC prefers to be addressed as
    Name: the OC's actual name

    Age: how long the OC has existed—if physical/mental ages differ, specify
    Species: the type of creature that the OC is
    Appearance: what the OC looks like—summarize in paragraph form

    Skills: the OC's trained abilities
    Abilities: the OC's innate abilities
    Superpowers: abilities the OC has beyond their species' normal range
    Weaknesses: things that the OC is vulnerable to or unable to do
    Weapons/Gear: what the OC carries

    Power Grid
    Intelligence: ?/7 — Details
    Strength: ?/7 — Details
    Speed (Running): ?/7 — Details
    Speed (Flight): ?/7 — Details
    Durability: ?/7 — Details
    Energy Projection: ?/7 — Details
    Fighting Ability: ?/7 — Details

    Extras: any other pertinent information not included in the above, if applicable

    Code:
    [b]Preferred NDA:[/b] 
    [b]Name:[/b] 
    
    [b]Age:[/b] 
    [b]Species:[/b] 
    [b]Appearance:[/b] 
    
    [b]Skills:[/b] 
    [b]Abilities:[/b] 
    [b]Superpowers:[/b] 
    [b]Weaknesses:[/b] 
    [b]Weapons/Gear:[/b] 
    
    [b]Power Grid[/b]
    [i]Intelligence:[/i] ?/7 — NOTE
    [i]Strength:[/i] ?/7 — NOTE
    [i]Speed (Running):[/i] ?/7 — NOTE
    [i]Speed (Flight):[/i] ?/7 — NOTE
    [i]Durability:[/i] ?/7 — NOTE
    [i]Energy Projection:[/i] ?/7 — NOTE
    [i]Fighting Ability:[/i] ?/7 — NOTE
    
    [b]Extras:[/b] 
    
    INSERT CHARACTER IMAGES HERE

  • The IRBL uses the Marvel Power Grid for assigning easy summaries to character ability. Notes are recommended to be made specific to the character's own ability where applicable.

    Intelligence:
    The ability to think and process information
    1/7 — Slow/Impaired
    2/7 — Normal
    3/7 — Learned
    4/7 — Gifted
    5/7 — Genius
    6/7 — Super-Genius
    7/7 — Omniscient
    Strength:
    The ability to lift weight
    1/7 — Weak: cannot lift own body weight
    2/7 — Normal: able to lift own body weight
    3/7 — Peak human: able to lift twice own body weight
    4/7 — Superhuman: 800 lbs-25 ton range
    5/7 — Superhuman: 25-75 ton range
    6/7 — Superhuman: 75-100 ton range
    7/7 — Incalculable: in excess of 100 tons
    Speed (Running):
    The ability to move over land by running
    1/7 — Below normal
    2/7 — Normal
    3/7 — Superhuman: peak range: 700 MPH
    4/7 — Speed of sound: Mach-1
    5/7 — Supersonic: Mach-2 through Orbital Velocity
    6/7 — Speed of light: 186,000 miles per second
    7/7 — Warp speed: transcending light speed
    Speed (Flying):
    The ability to move over land by flight
    1/7 — Flightless
    2/7 — Hover
    3/7 — Superhuman: peak range: 700 MPH
    4/7 — Speed of sound: Mach-1
    5/7 — Supersonic: Mach-2 through Orbital Velocity
    6/7 — Speed of light: 186,000 miles per second
    7/7 — Warp speed: transcending light speed
    Durability:
    The ability to resist or recover from bodily injury
    1/7 — Weak
    2/7 — Normal
    3/7 — Enhanced
    4/7 — Regenerative
    5/7 — Bulletproof
    6/7 — Superhuman
    7/7 — Virtually indestructible
    Energy Projection:
    The ability to discharge energy
    1/7 — None
    2/7 — Ability to discharge energy on contact
    3/7 — Short range, short duration, single energy type
    4/7 — Medium range, medium duration, single energy type
    5/7 — Long range, long duration, single energy type
    6/7 — Able to discharge multiple forms of energy
    7/7 — Virtually unlimited command of all forms of energy
    Fighting Ability:
    The proficiency in hand-to-hand combat
    1/7 — Poor
    2/7 — Normal
    3/7 — Some training
    4/7 — Experienced fighter
    5/7 — Master of a single form of combat
    6/7 — Master of several forms of combat
    7/7 — Master of all forms of combat


Important Links
Sign-Ups/OOC
Lore
«Character Index»
IC
Discord
 
Last edited:

Astroblaze

Traverser#824|The Ally|Autobot|Knight of Doom
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
my schedule is very flexible (probably more than it should be tbh) but my best times are generally 4pm-9pm M-F and 12pm-9pm weekends
Writing Levels
Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Female, Androgynous, No Preferences
Playing Style- Passive or Aggressive
passive leanings at first, aggressive leanings once familiar
Favorite Genres
fantasy, sci-fi, superheroes, action, adventure, combat, science fantasy, supernatural, hurt/comfort, modern fantasy

Preferred NDA: Astroblaze
Name: Fiona <REDACTED>
Alias: Astroblaze
Personality:
Hyper and quirky with a cheerful but bluntly honest demeanor, Astroblaze can be something of a goofball and seems to take nothing seriously at times but can be deadly serious when the need arises. She is stubbornly independent and protective but surprisingly pacifistic despite 'fight me' attitude. Although quick, adaptive, and generally self-aware with an inclination toward leadership, she can be a bit slow on the uptake and is easily confused or overwhelmed, partially due to introverted leanings and possibly also caused by a tendency to be forgetful. Usually defaulting to distrustful especially with strangers, she can also tend to overthink things and be more cautious than is strictly necessary. Despite this, she manages to keep an optimistic and self-confident outlook. Insatiably creative with a love of logic, she is dedicated to being organized and prepared in every situation and completes tasks with a thorough attention to detail.

Age: 16 yrs
Species: metahuman
Gender: female
Height: 5'3" (human) / 14'5" (Cybertronian)
Weight: 115 lbs (human) / ~3.5 tons (Cybertronian)
Appearance:
Somewhat small for her age with an average build, Fiona has bronzy blonde hair that she keeps back in a ponytail almost constantly and electric blue eyes that she retained from her Cybertronian form. The coloration pattern changes with her emotions: usually they are a gently spinning, mostly uniform blue, but when upset or determined the speed of the rotation drastically increases and is frequently crossed by lightning-like streaks of pure white. Although she often switches between various graphic tees, her standard outfit is a pale blue hoodie lined in white fur over a white tee with a pokeball in a heart mask and bootcut jeans with gray and light blue sneakers. She has also been seen in a high-collared teal jacket.

Occasionally to prepare for a fight, she will change from her casual outfit into a full-coverage bodysuit, which makes morphing easier. Although the patterning of the bodysuit might change as she is still deciding what design she most prefers, the current design is solid charcoal paired with matching black gloves, reinforced boots, and a yellow-tinted plexiglas visor to protect her face.
Her Cybertronian side, from which she got her codename, has a similar build, standing at a comparatively short 14'5" with an orange, purple, and chrome color scheme and a slim, somewhat androgynous form at the teen's own choice. Astroblaze transforms into an F-18 Super Hornet, making her the only Autobot to have a flight-oriented vehicle mode where she comes from.

The orange helmet-like piece that frames her smooth chrome face bears a pair of slightly raised purple stripes from front to back just above her temples with orange caps over her audio receptors and a chrome spike with an arrowhead-shaped orange base jutting straight upward with a slight backward curve from the middle of her forehead. Her eyes, below narrow, relaxed black eyebrows, are a brilliantly glowing electric blue identical in coloration to her human form's eyes except for black cornea, given that as a robot she technically has no cornea, and white pupils instead of black.

Her chrome neck has an orange base similar in appearance to a turtleneck that leads into her roughly triangular orange chest piece with its shoulder pads separate from the torso for ease of motion, overlaid by the airplane cockpit laid down the center of her chest, orange with a clear bubble windshield and a purple stripe running around the nose from either side of the windshield dividing the orange chassis from the chrome tip. Her segmented chrome abdomen flows from the chest piece into triangular orange hips with purple caps over her hip joints. The orange intake ramps of her vehicle form attach to her shoulderblades with the orange wings hinging from the sides of the ramps, each bearing a purple stripe along the center splitting at the chrome Autobot insignia standing proudly in the center and ending at the corners of the wingtips.

Her orange forearms and shins are roughly cylindrical with slighter chrome upper arms and thighs, segmented chrome hands, and an interface built into her right forearm, hidden behind a sliding panel. Guarding caps for her knees and elbows are fastened over the joints in question, the singular purple stripes roughly in the middle of her forearms following the seam of the elbow caps around each arm and those around her shin and calf running diagonally from the inner face just below her knees to run to the tips of the tail fins hinged at her ankles. The molding of her roughly triangular feet, which house the jet boosters of her vehicle mode, makes her appear to wear heels, but she walks as though flat-footed.

Skills:
  • self-trained author-artist
  • decent pianist
  • partially self-taught martial arts and gymnastics
Abilities:
  • adapts quickly to new situations
Superpowers: Animorph-style Shapeshifting/Cybertronian Physiology
  • multiple animal forms learned
  • partial morphing (eg, for Cybertronian weaponry in human form)
  • morphing heals injuries sustained
Weaknesses:
  • weaknesses of form she is in
  • can't switch directly between animals (must first switch into human/Cybertronian form, then into animal)
  • partial morphing only available in human form for Cybertronian features
  • reliant on Cybertronian jet boosters for flight
  • must stay at a subsonic speed in human form
  • must fully morph to heal
Weapons/Gear:
  • Reality Warper (inderdimensional teleportation device, similar in appearance to a scientific calculator)
  • Cybertronian hardware and software
    • standard single-barrel blaster
    • standard straight blade
    • enhanced distance vision
    • improved vision in low light
    • visual targeting system
    • full internal and external scanners

Power Grid
Intelligence: 3/7 — relatively advanced studies for a sophomore with extensive interdimensional experience
Strength: 3/7 — peak human
Speed (Running): 2/7 — normal
Speed (Flight): 4/7 — just under Mach 2
Durability: 3/7 — slightly enhanced compared to a normal human
Energy Projection: 5/7 — long range and duration, Energon
Fighting Ability: 4/7 — experienced fighter

Extras:
  • main persona
  • how to faceclaim for a character who is literally me without posting face reveal?
 
Last edited:
  • Like
Reactions: Draku69

Astroblaze

Traverser#824|The Ally|Autobot|Knight of Doom
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
my schedule is very flexible (probably more than it should be tbh) but my best times are generally 4pm-9pm M-F and 12pm-9pm weekends
Writing Levels
Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Female, Androgynous, No Preferences
Playing Style- Passive or Aggressive
passive leanings at first, aggressive leanings once familiar
Favorite Genres
fantasy, sci-fi, superheroes, action, adventure, combat, science fantasy, supernatural, hurt/comfort, modern fantasy
Eve

Preferred NDA: Eve
Name: Evensong Grace Rowley
Alias: Ether
Personality:
Eve can be a bit of an overwhelming personality, unfiltered and enthusiastic with a dirty sense of humor. Optimistic and hardy with a great deal of bravery, Eve stubbornly keeps to her passions and moral beliefs. After four years of having a secret alias, she's developed a secretive attitude, finding it hard to tell people whole truths simply out of habit. Although passionate and loyal to those she cares about, she can be difficult to develop a friendship with due to her hotheadedness and often biting sarcasm.

Underneath the snark and swagger, however, she is still cripplingly insecure about her species and craves acceptance from the few people she lets herself form a bond with. If she does not get this, in particularly bad scenarios she can end up spiralling into a nasty cocktail of reaffirmed fears, self-doubt, deprecation, and questioning that causes her to slip into something of an anxiety attack or just flat-out shut down.

Age: 16 yrs
Species: metahuman
Height: 5'7"
Weight: 132 lbs
Voice: America Ferrera (Astrid, How to Train Your Dragon)
Appearance:
An average height with pale skin and a finely toned, inverted triangle build, Eve keeps most of her long, medium auburn hair pulled back in a ponytail, but lets her tapering bangs flow over her right eye as another strand falls in front of her left ear. Her vibrant blue eyes glow with a slight aqua-green aura between narrow, dark eyebrows and accented cheekbones, but they can also turn fully aqua-green under a number of conditions, mostly as an adrenaline response. Her narrow lips are often pulled back at a corner in a mischievous, lopsided grin, revealing canines that are more prominent than those of a normal human. Round black stud earrings already feature prominently in her earlobes, and she is considering helix piercings as well.

One of her most common outfits is a purple plaid jacket cuffed at the elbows over a white V-neck with jeggings and short, flocked dark-brown boots. This outfit hides most of her battlescars except for the burn on her right forearm, but she also bears a trio of clawmarks across her abdomen, a burn just under her left collarbone, a cut across her left arm just below her shoulder muscles, a longer cut running diagonally along the outside of her right thigh, and a cluster of puncture wounds through her right shoulder.

As her alias she has snow-white hair that tends to ignore gravity and her eyes glow a bold aqua-green under jet-black eyebrows while the rounded point to her ears is made more prominent. She wears a full black bodysuit accented with a white short skirt, which is separated from the overall black of the outfit by a V shape beginning at the sides of her waist and ending a couple inches above the hem of the skirt. The white of her collarline tapers to a point almost halfway down her sternum, where her symbol, an E designed to look like a ghost in profile in the same shade of aqua-green as her ectoplasm, rests. The bodysuit is accompanied by white gloves that taper to a point at her elbows with aqua-green gems at her wrists and knee-high boots with a similar tapering design and identical gems at the highest points of the boots.

Skills:
  • decent guitarist
  • makes a mean cup of coffee
  • self-trained in a variety of fighting styles
Abilities:
  • quicker reflexes in cold environments
  • functions best on 2-3 hours of sleep
  • beautiful singing voice (doesn't like to show it off)
Superpowers: Ghost Physiology
H = human form/Eve, G = ghost form/Ether; capital letter = full strength, lowercase letter = reduced strength
  • (H/G) form switch
  • (H/G) ghost sense
  • (h/G) ectokinesis (ectoplasmic energy manipulation)
  • (G) ghostly wail (ectoplasm-infused sonic scream; sounds like a banshee scream)
  • (h/G) minor ghost-portal formation (max: 2' diameter for 1min)
  • (h/G) pyrokinesis (ghost fire)
  • (h/G) cryokinesis
  • (G) flight via self-gravity negation
  • (h/G) intangibility
  • (h/G) invisibility
  • (G) duplication
  • (h/G) can store Spectra within her own body
Weaknesses:
  • most human weaknesses
  • limited energy reserves, though limit is very high
  • blood blossom smell causes hives and even anaphylaxis
  • contact with ectoranium causes severe burns
  • other ghosts and certain energies, such as used by ghosthunters, can hurt her in either form
  • -kineses limited to manipulating energy that she created and only until it loses contact with her body
  • automatically reverts to human form if exhausted or knocked out
  • moderate heat intolerance
  • must be tangible to attack
  • blind when intangibly moving through opaque objects
  • cannot be intangible, invisible, and in flight simultaneously because the mental strain of being virtually nonexistent is debilitating
  • still has trouble using duplication and must put significantly more focus into its use than other abilities to get it right
  • ghostly wail is a last resort as its exorbitant use of ectoplasmic energy usually completely drains her after less than a minute of use
  • when storing Spectra, everything that affects her ectoplasm or ghost core affects the cat as well
  • hotheaded and brash
Weapons/Gear:
None

Power Grid
Intelligence: 2/7 — normal
Strength: 4/7 — max known force: ~0.8 tons (Eve) / ~1.5 tons (Ether)
Speed (Running): 2/7 — normal
Speed (Flying): 3/7 — max known speed: 158 mph
Durability: 4/7 — regenerative
Energy Projection: 5/7 — long range and duration, ectoplasm
Fighting Ability: 4/7 — experienced fighter

Extras:
None
 
Last edited:

Astroblaze

Traverser#824|The Ally|Autobot|Knight of Doom
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
my schedule is very flexible (probably more than it should be tbh) but my best times are generally 4pm-9pm M-F and 12pm-9pm weekends
Writing Levels
Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Female, Androgynous, No Preferences
Playing Style- Passive or Aggressive
passive leanings at first, aggressive leanings once familiar
Favorite Genres
fantasy, sci-fi, superheroes, action, adventure, combat, science fantasy, supernatural, hurt/comfort, modern fantasy
Andrew

Preferred NDA: Andrew
Name: Andrew Hawthorne
Alias: Pythagoras
Personality:
Energetic, confident, and perseverant with an air of authority about him that garners great esteem, Andrew is naturally adventurous with an extraordinary spirit that can make him seem almost fearless at times but still with an attention to careful observation that keeps him from jumping into situations unprepared. Due to his incredibly sheltered upbringing, he tends to be rather childlike and idealistic and can be naïve in his optimism, but at the same time his determination to find the best in everyone makes him uniquely encouraging. His deep compassion, overly generous tendencies notwithstanding, also gives him an adeptness at diplomacy and consolation as he is deeply sensitive but without being petty. He loves making friends, something that his honest, trustworthy, and lighthearted demeanor makes particularly easy for him. That being said, he can be a bit too easily provoked at times and has trouble learning to slow down and relax.

Age: 17 yrs
Species: metahuman
Height: 5'10"
Weight: 159 lbs
Voice: Ryan Potter (Hiro Hamada, Big Hero 6)
Appearance:
Pale-skinned with black-brown hair and deep green eyes, Andrew strikes an impressive physique with his swimmer's build from his diligence in exercise, especially after becoming a super—he feels that he has a responsibility to keep in shape in order to do his job right. Usually he will dress simply in a cotton t-shirt and blue jeans with sneakers, being drawn to dark greens and blues that accent his eyes.

In Pythagoras mode, Andrew's outfit changes to a black bodysuit with a white somewhat-rectangular patch beginning at his sides and wrapping around his back with a wide black stripe through the middle of it, as well as multiple red stripes: singular on his upper arms curving toward his shoulders, double on his thighs curving toward his hips, and one down the middle of his chest, on which the white circle with the bold red pi symbol which is his insignia rests in the middle of his chest. Elbow-length gloves, sturdy boots, a circular-buckled belt, and a knee-length cape edged in red along the lower hem, all white, complete the outfit, along with a red-tinted visor protecting his eyes, which attaches to white caps over his ears—he has comm links installed inside these caps, courtesy of his friend, Cecelia.

Skills:
  • developing artist (designed Xenostorm's logo)
  • amateur pianist
  • mixed martial arts (partially self-trained, assisted by allies)
Abilities:
  • fast reader
  • quick study
Superpowers: MathekinesisWeaknesses:
  • regular human weaknesses
  • automatically reverts from superhero form when exhausted
  • overtaxing can give him a migraine
  • can only control within a 3 mile radius of himself
  • cannot actively change mathematical properties, only take advantage of them
  • limited to pure mathematics (cannot manipulate applied mathematics)
  • picks up new concepts easily but still requires instruction
  • division by zero severely drains
  • vector manipulation requires varying degrees of focus depending on complexity of task
  • skill and accuracy drastically affected by mental state
  • idealistic and naïve tendencies
  • still in training
Weapons/Gear:
  • shield-projecting protractor (enchanted by artifact)

Power Grid
Intelligence: 4/7 — already gifted, powers enhanced even further
Strength: 3/7 — peak human
Speed (Running): 2/7 — normal
Speed (Flying): 3/7 — max known speed: 216 mph
Durability: 3/7 — enhanced
Energy Projection: 5/7 — long range and duration, plasma
Fighting Ability: 4/7 — experienced fighter

Extras:
None
 
Last edited:

Astroblaze

Traverser#824|The Ally|Autobot|Knight of Doom
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
my schedule is very flexible (probably more than it should be tbh) but my best times are generally 4pm-9pm M-F and 12pm-9pm weekends
Writing Levels
Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Female, Androgynous, No Preferences
Playing Style- Passive or Aggressive
passive leanings at first, aggressive leanings once familiar
Favorite Genres
fantasy, sci-fi, superheroes, action, adventure, combat, science fantasy, supernatural, hurt/comfort, modern fantasy
Carson

Preferred NDA: Carson
Name: Carson Pierpont
Alias: Uranium
Personality:
Notoriously stubborn even before the accident, Carson exhibits an air of quiet, almost sullen determination, having zero patience for foolery. Perpetually tired, he talks little, often able to protray his meaning in pointed looks and stances—even just the ominous aura that he can emit at will is enough to intimidate others into backing off if he so desires—but pays keen attention to everything, making it incredibly difficult for even the tiniest detail to slip his notice. He can be incredibly sarcastic at times with a dry and biting wit.

Age: 19 yrs
Species: metahuman
Height: 5'4" (Carson) / 6'7" (Uranium)
Weight: 118 lbs (Carson) / 225 lbs (Uranium)
Voice: Jason Bateman (Nick Wilde, Zootopia)
Appearance:
Already slight of build, Carson has been made unhealthily scrawny by the effect of the radiation he must absorb to sustain his powers, with pallid skin, sunken, dark eyes rimmed with a faint green glow, and prominent cheekbones. He hides most of this deformity under a loose gray t-shirt, which bears a yellow/black radiation symbol, and hooded jacket—usually he stands in a slouch with his hands shoved deep into the jacket's pockets—with baggy khakis and tennis shoes. He hides his lack of hair under a dark green beanie.

As Uranium, Carson gains over a foot on his height, along with a much broader torso. The alternate form is covered in smooth, sickly green skin and is roughly humanoid in form but with warped proportions, thin upper arms leading into wide forearms that end in oversized, three-fingered hands melding into deadly hooked claws and equally small thighs into trunk-like calves that flow seamlessly into his roughly triangular feet. His almond-shaped eyes are a uniform purple and protrude slightly from his head with a subtle ridge between being all that remains of his nose. Usually he has no mouth, prominent cheekbones running straight into an angular chin, but when he wants to, his face can seemingly rip open where a mouth would normally be, opening a featureless, pitch-black cavern. Given that he is incapable of articulate speech in this form, he uses this as a scare tactic accompanied by an inhuman roar and a wide, hunched stance. When he wishes to close his "mouth," this opening stitches itself back together as though it was never there.

Skills:
  • mixed martial arts training
Abilities:
  • child genius
Superpowers: Radiokinesis
  • various radiation-based attacks
    • cutting
    • radiation bolt
    • ball projection
    • radiation blast
    • omnidirectional wave
    • radiation explosion (max: 1.2 yds diameter)
  • ionikinetic combat
  • poisonous fallout generation (basically an extremely powerful and long-ranged version of his omnidirectional wave ability; level of energy use tends to severely drain him)
  • nuclear explosion generation (however, he creates nuclear explosions by striking his hands against each other, meaning that he must be at the center of the explosion—this causes him to get thrown backward several yards, which can end quite painfully)
  • electromagnetic field generation (doubles for shielding if he manipulates it right)
  • radiation zap
  • mild regenerative properties
  • radiation exposure temporarily strengthens
Weaknesses:
  • humanlike weaknesses
  • anything capable of nullifying radiation
  • has a limit to how much energy he can expel before becoming too exhausted to continue (limit is very high, however, so this usually isn't a problem unless having to deal with multiple powerful attackers at once)
  • Carson form is constantly horribly sick with the symptoms of radiation sickness and substantially weaker than a normal human
  • Uranium is incapable of articulate speech
Weapons/Gear:
None

Power Grid
Intelligence: 5/7 — genius by birth
Strength: 3/7 — peak human
Speed (Running): 3/7 — max known speed: 57 mph
Speed (Flying): 1/7 — flightless
Durability: 4/7 — regenerative
Energy Projection: 4/7 — medium range and duration, ionic radiation
Fighting Ability: 4/7 — experienced fighter

Extras:
None
 
Last edited:

Astroblaze

Traverser#824|The Ally|Autobot|Knight of Doom
Original poster
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
A Few Posts a Week, One Post a Week, Slow As Molasses
My Usual Online Time
my schedule is very flexible (probably more than it should be tbh) but my best times are generally 4pm-9pm M-F and 12pm-9pm weekends
Writing Levels
Intermediate, Adept, Adaptable
Genders You Prefer Playing
Male, Female, Androgynous, No Preferences
Playing Style- Passive or Aggressive
passive leanings at first, aggressive leanings once familiar
Favorite Genres
fantasy, sci-fi, superheroes, action, adventure, combat, science fantasy, supernatural, hurt/comfort, modern fantasy
Greg

Preferred NDA: Greg
Name: Waylon Gregory Chasteen
Personality:
Compassionate and soft-spoken but stubbornly persistent when set on a goal, Greg tends to be gentle but is also logical and straightforward with no patience for tomfoolery, which sometimes means that harsh words suit him better than kind ones. He is very ambitious and active with a love for social environments, where his honest and trustworthy demeanor, along with his sense of humor, make him popular. Although he can function perfectly fine on his own, he often prefers to work in coordination with others. While he might seem a bit unserious at first, his ready smile hides a fierce loyalty and determination that makes him dangerous if pushed to defend himself or others to whom he has formed ties. His headstrong Baneblade has forced him to be mature enough for both of them, but this is hardly an issue given that he is generally calm and collected.

Age: 23 yrs
Species: human
Gender: male
Height: 5'10"
Weight: 153 lbs
Voice: Carlos Valdes (Cisco Ramon, The Flash)
Appearance:
Comparable to an average Caucasian American with lightly tanned skin, a wavy mess of blond hair hiding his gently tapering ears, and a strong jaw framed in a light layer of stubble, Greg initially appears to be no more than an average Brigalian warrior with broad shoulders and finely toned musculature to match, but his glowing green eyes with their vertical pupils, which are identical to the eye on his sword's crossbar, hint at a more supernatural state that any Brigal native would recognize immediately. Accordingly, he dresses in the traditional colors and fashion of one from his societal rank, pairing a gray tunic and charcoal leggings with black leather boots and a dark cyan cowled cloak, which hides the broadsword strapped to his back in a black leather sheath with a matching strap crossing his torso.

Skills:
  • advanced swordsmanship
Abilities:
  • quick study
Superpowers:
  • direct mental link with Lyágros
  • can summon Lyágros back to his hand
  • can see through Lyágros' eye with focus
  • flash step
  • enhanced stamina
  • enhanced dexterity
  • enhanced reflexes
  • night vision
  • enhanced spatial awareness (even when unable to see can sense nearby shapes and life energies)
  • danger intuition
  • mental invasion/assault immunity (Lyágros guards and fights back)
Weaknesses:
  • human weaknesses
  • Lyágros link can be distracting when the Bane hasn't fed in a while and is spoiling for a fight
  • to summon Lyágros to his hand, there can't be anything obstructing the weapon's path and it takes time for it to reach him—works best if the weapon hasn't fallen far
  • can only flash step in a straight line and for up to 5 yards
  • from a medieval world and thus completely confused by technology
Weapons/Gear:
Power Grid
Intelligence: 2/7 — normal
Strength: 3/7 — enhanced
Speed (Running): 2/7 — normal
Speed (Flight): 1/7 — flightless
Durability: 3/7 — enhanced
Energy Projection: 1/7 — none
Fighting Ability: 4/7 — experienced fighter

Extras:
  • from an original fantasy setting still in development
 
Last edited:

Mobley Eats

Consume. Smother your doubts. Be fulfilled.
DONATING MEMBER
Roleplay Invitations
Group Roleplays, One on One Roleplays, Private Convo Roleplays
Posting Speed
A Few Posts A Day, One Post a Day, A Few Posts a Week
Writing Levels
Intermediate, Adept, Advanced
Genders You Prefer Playing
Male, Female, Primarily Prefer Female, No Preferences
Playing Style- Passive or Aggressive
A bit of both, lean more towards passive.
Favorite Genres
Modern, Romance, Fantasy, Scifi, Drama, Action.
Genre You DON'T Like
Horror, Mystery (I like them, just not good at it)
Preferred NDA: Iron Head
Name: Nellie King
Personality: Iron Head is an aloof and stand alone avenger who never strays from her bloody agenda. Any who dare to stand in her way will be discarded without a single trace left behind. Her killing methods range from slow and agonizing to instant and messy. If she's ever caught in the rare circumstance of doing something other than obtaining revenge, she'll need proper incentive in order to acknowledge your existence. At the very least, she'll toss out a witty or sarcastic comeback and keep it moving.


Age: 24
Species: Metahuman
Appearance: Iron Head stands at a height of 5'4". While dawning her armor, she weighs approximately 205 lbs but without it, the value drops down significantly to 140 lbs. Her armor (Depressurized Suit) is entirely made of a rust-proof and corrode-resistant metal alloy, along with six vials protruding from her back. This suit monitors Iron Head's blood level and expels the excess from her system once it's too high. The extra blood is stored in the chamber vials on her back, which release vaporized clouds of crimson once they've reached full capacity. If Iron Head's suit is removed for longer than 24 hours, the excess will start exiting from her eyes, nose, mouth and ears, bringing about excruciating pain.
Voice: Sophia Bush (Erin Lindsay, Chicago PD)
Link (from 0:10 to 0:50): Voice Clip


Skills: Educated in Forensic Science and Biology
Abilities: Incredibly high tolerance to pain, immune to blood loss (her body is constantly producing an excess of blood), dulled pain receptors
Superpowers: Blood Manipulation (the manipulation of her own blood and others')
Weaknesses: Can only fight in half-hour increments before needing a break(low stamina), below-average dexterity, lack of stealth, clumsy and slow movements (the suit is heavy), cannot survive without her suit
Weapons/Gear: Depressurized Suit (armor), Heat-Seeking Visor Helmet





Power Grid
Intelligence: 4/7 — Graduated with a PhD in Biology and Forensic Science at the age of 18. An IQ of 158.
Strength: 2/7 — Not very physically strong.
Speed (Running): 1/7 — Extremely slow and bogged down by her Depressurized Suit.
Speed (Flight): 2/7 — Can travel above ground with the use of her Blood Board, a blood construct
Durability: 4/7 — Gathers healing and nourishment from excess blood to speed healing process. Also can never die of blood loss.
Energy Projection: 5/7 — Can project, solidify, and manipulate her blood into close to mid-range weapons. Can also manipulate the blood of opponents within a range of 100 feet from her, but doing so requires extra concentration.
Fighting Ability: 4/7 — Brawler fighting style obtained from years of killing and interrogating.


Extras: N/A

 
Last edited:
  • Nice Execution!
Reactions: Astroblaze

jeshem

Cold, tired, sleepy
Roleplay Invitations
Group Roleplays, One on One Roleplays
Posting Speed
Several Posts a Day, A Few Posts A Day, One Post a Day
Writing Levels
Give-No-Fucks, Beginner
Genders You Prefer Playing
Male
Playing Style- Passive or Aggressive
both
Favorite Genres
fantasy, scifi, modern, action
Genre You DON'T Like
Romance, furry
Preferred NDA:
The Tall Man

Name:
Kameron Wexler

Personality:
The Tall Man is the personification of the saying “Speak softly and be a walking instrument of torture”. He first presents himself to his victims as a friendly character, feigning politeness and compassion while regretting what he is or will be doing to his victims. In reality, Kameron is a manipulative, sadistic individual who takes great pride and pleasure in inflicting pain on others. While not completely emotionless, Kameron does display a disconnection or at least a lack of empathy with others. In order to blend in in everyday life, Kameron has been taught to imitate or even fake emotions when interacting with others.

Age:
24

Species:
Metahuman

Voice:
For now, House from Dr Who until I find something better

Appearance:

The Tall Man is 6'7" tall and weighs 182 lbs. likes to make himself presentable while doing his job, usually wearing a black set of suit, vest, and tie with a white shirt. His facial features are usually obscured with his mask but with it off, Kameron puts on friendly, disarming smile. He rarely ever loses this smile even in combat, though it does become more and more malicious as his true, sadistic nature is slowly revealed.

Skills:
  • Master hand-to-hand
  • Master marksman
  • Proficient with melee weapons
  • Stealth
Abilities:
  • Pain tolerance
  • Ambidextrous
Superpowers:
  • Pain inducement
  • Mental attacks
  • Psychic Shielding
Weaknesses:
  • Reliance on suppressants to keep his power under control
  • Can only push his powers so far before they begin to affect himself as well
Weapons/Gear:
  • M17 handgun, 9mm
  • Mk14 Battle Rifle, 7.62×51mm NATO
  • 8.5 cm spring loaded switch blade
  • A white featureless face mask to hide his identity while encouraging his victims to believe him to be some inhuman monster.
  • His suit vest doubles as a ballistic vest
  • His tie doubles as a whip and a garrote
  • Lockpicks

Power Grid
Intelligence: 4/7 — As a metahuman, the Tall Man is naturally superior mentally and physically when compared to a regular human
Strength: 4/7 — Additionally, the Tall Man could be considered a peak metahuman. He is capable of overhead pressing 800 lbs
Speed (Running): 3/7 — Kameron is capable of sprinting up to 80 mph
Speed (Flight): 1/7 — Though he can run very fast, he cannot run fast enough to take off
Durability: 3/7 — While the Tall Man can be injured, he cannot feel pain
Energy Projection: 1/7 - Kameron does not possess any form of energy projection
Fighting Ability: 6/7 — Specifically, his style is a mixture of BJJ and Muay Thai though he does like to throw in different styles in order to keep his opponents off balanced

Extras:
An assassin/integrator created in another metahuman/super powers rp

 
Last edited: