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The Illegal Cure OOC and Sign-Up

Discussion in 'THREAD ARCHIVES' started by PrincessLala95, Oct 12, 2016.

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    *Please note that this is incomplete. Details such as travel times, batch zones, and the recipe for the Cure are still in the works, and are being updated as I finish them. I just really wanted to post this so as to avoid losing my progress. I know that it's a lot of writing, but I went really in-depth with the lore and the laws and whatnot. Please enjoy reading it, and I look forward to seeing what you will create!
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    After years of research, many close calls, near victories, and devastating defeats, the underground laboratory in Parrington has finally discovered the cure for the plague wreaking havoc across the country. Unfortunately, despite the new cure's 100% success rate on those infected with the plague, even those close to death, the cure is considered illegal due to its ingredients. Despite the scientists pleading with President Ruellan to make an exception for the sake of the country's well-being, he refuses to allow the cure to be mass-produced for distribution across the country. Worse yet, the scientists working in the underground lab have all been dismissed, removed from the project and sent home. New scientists - ones with less experience, less skill, and more loyalty to the cruel government - have been assigned to the lab, and the future of the country is still at stake.

    Luckily for the country, the old scientists aren't ready to give up hope so quickly. They know that their cure works, and it's just a matter of mass producing it and providing it to the people. Unfortunately, it's now illegal to do so, and being caught working on the cure is grounds for imprisonment and, if deemed guilty by trial, even death. They're going to need some help, some cash, and a lot of luck.


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    RPG Rules:
    1. Please follow all the basic rules of Iwaku. If you can't/won't do that, you really shouldn't be here.
    2. Please take the time to read through the information listed in this thread before you post your character. If you have any questions, don't hesitate to ask, either here or in a PM to me.
    3. Please avoid godmodding and Mary-Sue characters when creating.
    4. You may have a limit of 3 characters in this RPG.
    5. If you disappear whilst RPing with someone and haven't replied within 5 IRL days, your partner is deemed free to move on - if that's what they want, of course.
    6. The current political regime was implemented 34 years ago by President Ruellan's father, the first President Ruellan. As such, nobody under the age of 34 was alive before the Ruellan Takeover, and nobody under the age of 40-44 would be likely to remember anything about what life was like before.
    7. Character death is possible, so be aware of this and behave accordingly. Anyone whose character is suspected of illegal behavior could very easily have their character caught, arrested, and even executed by the government.
    8. If your character dies or you no longer wish to play as them, you may create a replacement character.

    Relevant Laws of Bollorey
    1. Travel outside of Bollorey is strictly prohibited to anybody not carrying the proper government-issued travel documentation. These documents are generally only given to people working in the import/export business (such as delivery drivers or postal workers) or those working high up in politics, but sometimes the documentation can be obtained for vacations or trips by regular people.
    2. Motor vehicles are owned only by those who require them for work purposes. Anyone else must travel by foot or by bicycle. Many companies will own company vehicles instead of doing the paperwork for individual employees to be licensed and own vehicles because it's a lot of hassle and work. Bicycles in Bollorey tend to cut travel times down to anywhere from a quarter to a half of the average walking time, depending on fitness level and riding speed.
    3. Anything that crosses the border - mail, letters, packages, vehicles, individuals - is searched thoroughly. There are very few unprotected spots along the border, with much of it being patrolled regularly by police stationed at countless border checkpoints, each within a mile or two of one another.
    4. Everyone in Bollorey must have a job. Anyone who is registered as unemployed for longer than a month will be subject to investigation by the police, and failure to obtain employment within three months of becoming unemployed may result in arrest and imprisonment. There are always jobs to be found throughout Bollorey. The police are always hiring, though that's often seen as a last resort by the unemployed.
    5. Housing is determined by registered number of children in the household. A single person or a couple will own a one-bedroom house or apartment, and for every two children, an additional bedroom is permitted. So, a couple with one or two children will be allowed to own a two-bedroom house, and a couple with three or four children will own a three-bedroom house. It is assumed by the government that children can share rooms. Many high-ranking government officials seem to own larger houses than they need, however.
    6. Couples must be licensed to marry, and they must obtain government paperwork before having children. Illegal pregnancies (pregnancies between unmarried couples or pregnancies that occur without completing the necessary paperwork before the child's birth) will result in the government removing the child and placing them within the foster system.
    7. The age of majority in Bollorey is 16. Once a child becomes 16, they are expected to move out of their parents' home and get a job. They are given two years of leeway in order to establish themselves and determine a direction - during these two years, the new adult may be unemployed for up to six months before legal action is taken against them and infractions of the law, while still taken seriously, are often given lesser punishments because their age is taken into account.
    8. Children who perform illegal actions are not punished, but rather, their parents are. If children are caught performing lesser infractions of the law, their parents will be given warnings, arrested, or imprisoned. If children behave in ways that are super illegal, though, their parents could be imprisoned or executed, which would result in the child being sent into the foster system.
    9. Obvious unlawful behaviours such as assault, theft, murder, escaping prison, etc. are illegal.
    10. Trials to determine punishment for illegal activities will be done using the "throw a dice" option. I'll explain each dice roll when it is made - the severity of the activity and number of previous infractions will determine the roll's difficulty, as well as factors such as age (between 16-18 the rolls will be easier) and any additional crimes committed in addition to the one for which you were initially arrested.

    RPG Instructions:
    Scientists and Civilians who are aligned with the scientists must create the cure.
    1. For each post made by a scientist or a civilian aligned with the scientists, 10 ruels are added to the group pot.
    2. The group pot is handled by the players. Anyone who controls a character aligned with the scientists must include the current value of the group pot at the bottom of their post, updated to include the 10 ruels made by their post in addition to any ruels they earn or spend through actions performed in their post.
    3. Before the scientists can create the cure, they will need to buy 1000 ruels worth of equipment. This provides the machinery needed to produce the cure. The equipment can be purchased up to three times, though replacements may be purchased if the equipment is damaged or seized by the police.
    4. The scientists must decide where the equipment will be kept. Warehouse or storage space can be rented out for a fee, but this option is risky because police could find it. Rooms within the homes of scientists or civilians aligned with them could be used, but discovery by the police would likely result in the immediate death of the individual whose home was used, in addition to the equipment being seized.
    5. Once the equipment has been bought, it's time to begin! The cure exists in two parts: The first is an injection, followed by a pill that must be taken 24 hours after the injection is given. The pill exists to counteract the harmful side effects of the injection, which can very quickly lead to death if not handled appropriately. The recipe and ingredients for the cure can be found below.
    6. Once the cure has been made, it must be distributed. One batch of cure can cover only the population of a certain area, which we'll refer to as "Batch Zones". Once all of the batch zones have had a full batch of cure delivered to them, the plague will be over. Be careful, though - the more batch zones have been cured, the more suspicious the police will become and the more they will be trying to crack down on the illegal activities taking place!

    Police and Civilians aligned with the police must stop those who are creating the cure.
    1. Police have the right to enter anybody's homes without their consent as long as the person is present and the police have an acceptable reason to do so. Suspicion of illegal activities is an acceptable reason for the police to do this.
    2. Police must see suspicious behaviour before they can actually be suspicious of someone. This includes speaking to an individual outside of their regular social group, going places that are outside of their regular area, or more obvious activities such as being seen with illegal substances or socializing with those already deemed suspicious.
    3. Civilians worried about suspicious behaviour may report it to the police, which will then make the police suspicious of the individual(s) being reported.
    4. If anyone is caught performing illegal actions, they will be subject to arrest. It will then be a matter of time before the government decides what actions will be taken against them - whether it be imprisonment, execution, or a mere warning.
    5. Police have the right to search people at random, though officers may be subject to investigation if they are noticed to be doing so too often.
    6. Civilians trying to stop the creation of the cure may interfere through espionage (pretending to be aligned with the scientists in order to gain information or sabotage their efforts), reporting suspicious behaviour, or interfering in ways such as stealing ruels from the group pot and injuring scientists and those aligned with them, though it should be noted that theft and assault are obviously illegal and could get the civilians in trouble instead.

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    Parrington City - The capital city of Bollorey, Parrington City is where much of the government operates. President Ruellan lives here, along with the vast majority of high-ranking government officials. All government buildings are here, meaning that anyone seeking paperwork for anything will have to travel to Parrington in order to complete their paperwork. Parrington City is the most high-security city in the country.
    Average travel times (by foot): 10 hours to Parrington Village, 14 hours to Twin Rivers, 23 hours to Ivoryvale, 34 hours to Clemford, 40 hours to Rose Lake City, 40 hours to Shatter Harbour, 46 hours to Waycross, 50 hours to Joyce Bay, 62 hours to Hobbsdale
    Batch Zones: 12

    Parrington Village - A small village across the lake from Parrington City, Parrington Village is mostly inhabited by merchants who will bicycle three straight hours to Parrington City, sell their goods for ten to twelve hours, and then bicycle the three hours home to get their eight hours of sleep. It is, of course, also inhabited by their families, and it is a frequent stop for travelling traders who wish to trade with the local merchants.
    Average travel times (by foot): 10 hours to Parrington City, 14 hours to Twin Rivers, 24 hours to Clemford, 30 hours to Ivoryvale, 32 hours to Rose Lake City, 40 hours to Waycross, 44 hours to Shatter Harbour, 51 hours to Joyce Bay, 55 hours to Hobbsdale
    Batch Zones: 3

    Twin Rivers - A small village located between two rivers, as its name suggests, Twin Rivers is a sleepy little village. It tends to be considered a retirement town, and as such it has a number of clinics, nursing/retirement homes. Medical care in Twin Rivers is considered to be the best you'll find throughout Bollorey, even rivalling the fancy hospitals of Parrington City.
    Average travel times (by foot): 14 hours to Parrington City, 14 hours to Parrington Village, 16 hours to Ivoryvale, 30 hours to Clemford, 33 hours to Shatter Harbour, 43 hours to Joyce Bay, 44 hours to Rose Lake City, 55 hours to Waycross, 60 hours to Hobbsdale
    Batch Zones: 4

    Ivoryvale - The Northernmost city in Bollorey, Ivoryvale tends to draw in a great deal of illegal activity. The blackmarket operates in the back alleys and taverns of this city, but police presence is greatly increased in order to handle the elevated crime rate. It can be a rough and violent town if you get on the wrong side of the law.
    Average travel times (by foot): 16 hours to Twin Rivers, 23 hours to Parrington City, 30 hours to Parrington Village,
    Batch Zones:

    Clemford - A city of the arts and sciences, Clemford tends to be where the artisans, craftspeople, architects, scientists, and athletes. Clemford focuses on rigorous training and education to bring Bollorey honour and success in the outside world, and those who slip or fail to achieve as their families expect them to will often be shunned or even disowned, as Bollorey prides itself on its image when the outside world is in question.
    Average travel times (by foot): 34 hours to Parrington City, 24 hours to Parrington Village, 30 hours to Twin Rivers,
    Batch Zones:

    Rose Lake City - A city dedicated to the pursuit of higher education, wealthy families tend to send their children to Rose Lake City to study. As with Clemford, however, students who fail to please their families can often expect to be shunned or abandoned.
    Average travel times (by foot):
    Batch Zones:

    Shatter Harbour - A seaside town, Shatter Harbour is one of the only towns that has a great deal of real contact with the outside world. Ships importing and exporting goods all must travel through Shatter Harbour. As such, the city is absolutely crawling with police presence, who must inspect all goods and ships that enter and leave the country.
    Average travel times (by foot):
    Batch Zones:

    Waycross - A tiny makeshift settlement located not far from the Southern border, Waycross isn't a recognized town in Bollorey. Rather, it consists of tents, dugouts, and lean-tos, and it's a gathering point for those seeking to escape the country or remain hidden. It's far enough from the border that police lookout towers on the border can't spot it, but close enough that illegal emigrants can easily be smuggled to the border. It's run by President Ruellan's estranged sister, Kimberly, who wants to save people from the tyrannical regime of her brother and their father before him.
    Average travel times (by foot):
    Batch Zones:

    Joyce Bay - Another seaside community, Joyce Bay is where the majority of the seafood in the country comes from. All types of fish, lobsters, and crabs are collected here and then shipped everywhere in the country for people to enjoy. It tends to smell like saltwater and dead fish all the time and the people can be rather crude, but it's also a relatively safe and friendly community, with only the docks and the shoreline being heavily guarded by police.
    Average travel times (by foot):
    Batch Zones:

    Hobbsdale - A small settlement in the South of the country, Hobbsdale is surrounded by acres upon acres of farmland. Produce and livestock are farmed in the area surrounding Hobbsdale, with farmhouses scattered all across the countryside. Hobbsdale itself is a small town consisting of hired farmhands who help out on all the farms, a simple market for the farmers, a school for the children, and a clinic for farmers in need of medical care.
    Average travel times (by foot):
    Batch Zones:

    Border Countries - Wochela (brown, North); Hescia (green, North-West); Ochary (grey, West); Gloador (white, South)

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    Injection:
    1 stalk ichinder (found in any marketplace, grown in Hobbsdale farms, grows wild across Bollorey)
    1 Oshio root (illegal substance, can be bought on Ivoryvale blackmarket for 120 ruels apiece, also grows in abundance across the border in Hescia)
    1 ounce Drakelock (illegal substance, can be bought on Ivoryvale blackmarket for 40 ruels an ounce, also grows sparsely on the islands around Shatter Harbour)


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    In order to create a character for this RPG, all you have to do is fill out the form below!

    Name:
    Age:
    Gender:
    Hometown:
    (Can't be Waycross)
    Occupation: (note that the former scientists from the lab in Parrington City will now need new jobs after being dismissed)
    Alignment: (scientists or police/government)
    Appearance:
    Personality:
    Brief Bio:
    Other details:
     
    #1 PrincessLala95, Oct 12, 2016
    Last edited: Oct 12, 2016
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    Name: President Nicholas Ruellan
    Age:
    33
    Gender:
    Male
    Hometown:
    Occupation:
    (note that the former scientists from the lab in Parrington City will now need new jobs after being dismissed)
    Alignment: (scientists or police/government)
    Appearance:
    Personality:
    Brief Bio:
    Other details:


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    Name:
    Age:
    Gender:
    Hometown:
    Occupation:
    (note that the former scientists from the lab in Parrington City will now need new jobs after being dismissed)
    Alignment: (scientists or police/government)
    Appearance:
    Personality:
    Brief Bio:
    Other details:
     
  3. I was originally interested in this RP and it's not like I've fallen out of the idea. But I am not sure the premise of the RP any more. I thought it was about figuring out a cure. But then we're going into Pandemic board games and distributing cures?

    I'm not really sure is this a Technical RP that plays off like a board game

    or is this

    A Deep Narrative that focuses on Characterization

    I am still interested in making a scientist if this is cleared up
     
  4. I'm not sure what you mean by pandemic board games? The cure has already been discovered, that's why the scientists were dismissed in the first place and why the title of the RPG is the Illegal Cure. The premise hasn't changed since the interest check - you have to create the cure an distribute it to save the country, or you have to stop the illegal activity going on. That doesn't mean that there can't be characterization and individual goals and subplots in addition to the overarching main plot and goals, though?
     
  5. Ah okay. Well the OOC was a bit confusing was all. When you described it as Last of Us, I thought the narrative was some deep drama about survival.

    I'm still interested.

    May I make a scientist? Kind of want to be the badguy, lol.....god I'm an ass.
     
  6. I never compared it to the Last of Us, I actually spoke against the comparison lol. Yes, you can make a scientist, but the scientists are technically the good guys lol, the police are the bad guys.
     
  7. Ah okay.

    Well anyway, was expecting more story elements from the OOC, not these awkward technical rules like I am playing a session of DnD. <---don't take that offensively. I sometimes have issues with certain things and sometimes have trouble communicating certain.

    I'll go ahead and make a scientist.
     
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