Prologue The year 2015 was a good year for humanity. Stock market prices were rising, world economy was reemerging from a crisis and recent conflicts in eastern Europe were ebbing away. The United Nations signed fresh charters of peace with newly established countries and three new species of snakes were discovered in the rainforests of Uganda. It was a truly good year for humanity in every aspect. Until the Hatching. On September 1, 2015, in a remote part of Johannesburg, South Africa, an egg, similar to that of an ostrich, was found seemingly abandoned on a seat at a hardly commuted train station. The only remarkable things about the egg were its texture that seemed knobbed and gnarled like that of an old tree and its peculiar, bilious green color. After a short news flash on a local TV station, the egg was left where it was to be whatever it wanted to be. Three weeks later, Johannesburg had disappeared from the world map. Another two weeks later, humanity was at war and the world as we know it had ended. 2031. The world is a different place. Sixteen years after the Demonspawn had first emerged into our world, humanity is struggling to hold its ground against the unlikely invaders. The event that would come to be known simply as “The Hatching” was just the first of many to come. Shanghai, Cardiff, Malmo, Las Vegas, only to name the first ones to go. The eggs didn’t appear choosy where they spawned. It is unknown where they come from and what happens at a Hatching. All that would be left some weeks after a sighting would be radio silence and a new domain of the Demonspawn. In this humanity’s darkest hour, the gods returned. ~The Hatching~ We are still here “Gods – Fringe scientifical beings that are spawned through the common thought or belief that a higher being with paranormal power exists in this facet of reality and is capable, if not necessarily willing, to influence our realm. In the year 2019 – four years after the event known as "The Hatching" – major progress had been made into the realm of fringe science, more specifically into the paranormal activities related to human beings displaying what could only be described as “supernatural powers”. With the first Hatching there was a surge of people all over the world emerging with supernatural powers and a resistance to the Demonspawns devastating powers. Comparably small in numbers, these people had one thing in common; their powers seemed to be derived from paranormal beings existing on another plane of existence beyond our own – More commonly known, as “gods” and “heaven”. Research into these supernatural phenomena indicated that the mere thought – or belief – in any such creature would tap into formerly unknown areas of the human brain and release a distinct energy signature undetectable by any sensors used prior to the invention of the tessaract in 2019. This residual energy would bundle on the higher plane and give birth to a “god”. As such, an uncountable number of gods exists to this day. It is not gods that create believers – It is believers that create gods. On December 26., 2015, the gods descended to earth. Claiming champions all over the world and giving those supernatural powers – presumably to fight the Demonspawn – the gods gave birth to what science would come to refer to as “paranormal abilities that extend and/or exceed the limitations and rules of currently known physics and its correlating effects”. As such, magic was born in our world.” - "We are still here"; The annals of post-Hatching history and science, Chapter 5 [unknown author] Introduction As you could probably already see from the prologue and that little "quote", this RP is a Science-Fantasy RPG that plays in the early 21st century after the emerging of demon-like creatures - "Demonspawn" - that threaten to destroy humanity. Human kind is struggling to hold its ground and is fighting by back means of special people - "champions" - that are granted supernatural powers: magic. First I will give you some rough background information, then I'll talk briefly about what our story will look like and lastly give you some need-to-know and what the CS should look like and what I expect. In addition after the CS, there is some quirky additional information that will give the RP a special twist^_^ Background information Demonspawn – Creatures born in events known as “Hatchings”. Nobody knows what the exactly Demonspawn are, where they come from and why the relentlessly seem bound to slaughter every human soul they encounter. What little Intel we have about them is assembled by the Vigils and stored in their Data centers in their HQ, London. So far, there are records of roughly three types of Demonspawn, but I will go into greater details about that once the RP starts. Hatching - An event that spawns a large number of Demonspawn in the affected area. A green egg would appear at a random place at a random time and hatch within roughly three weeks. It is unclear what exactly happens at a Hatching, but one thing is for certain: Wherever there is a sighting, there would be nothing left but radio silence, death and Demonspawn in the affected area. To this day, none had seen a Hatching personally and lived to tell the tale. After a Hatching, the affected area will change in shape and form dramatically. The visually most distinctive sign of an area where a Hatching happened is the looming green clouds that assemble over the area and wrap the place in an eerie light. The clouds are most dense at the point where the egg was located. Interestingly enough, the Demonspawn slaughter everything in the vicinity of that area the clouds are looming over, but they don't move past it. It might sometimes be a small town, sometimes a metropolis the size of New York City. So the advance of the Demonspawn is more of a gradual appearing all over the planet than an actual marching forward like in a traditional war, which gives them another whole layer of fright: How do you fight something that appears, seemingly randomly, at any given place at any given time, wipes that place out with seemingly no way of preventing it and then just stops, right there, right then, another small speck on the map lost to us and gained to them. It is a slow advance, but very, very gradual. It is also the reason why London was chosen as the main HQ for the Vigilantes; So far, the islands of Great Britain have for some reason been mostly spared from Hatchings, though much of Ireland has been has been devastated, initially starting at Belfast but later spreading to Dublin. It is not really clear what the Demonspawn do in the places they've conquered, but the area drastically changes its face and appearance after a Hatching. So far, even the Vigils were unable to retake even a single city that was overrun by the Demonspawn. While they seem to be evolving at an unprecedented pace, there were originally three breeds of Demonspawn (more will be added as we go. I leave you to point them out, be it unique individuals or whole new breeds). Breeds of Demonspawn: Zergling - Named after the infamous StarCraft units for their similar tactics and appearance. They swarm the skies and ground, attacking either in massive swarms or in smaller packs. While numbers are their unique advantage, they are far from helpless on their own. Strong enough to flip a jeep and with claws and fangs sharp enough to rip through steel, the creatures also manage to carry their weight in sustained flight, thus eliminating air combat as an advantage. Seven feet tall when erect, 18 feet long (counting the tail). Hydra - Thus named for the seemingly infinite number of tentacles that spring up across afflicted cities, it is theorized that there is only one Hydra per Hatching, and that the tentacles seen are only small portions of it. Given the number of tentacles, many pray that a battle never results in an encounter with the actual head. Tentacles vary in size, but the largest encountered was over 28 feet high. Afflicted - During a Hatching, there are no human survivors. Most are eaten by Zerglings or brutally slaughtered by Hydras. But those that manage to survive the initial waves are only faced with a worse fate: Affliction. The process itself is unexplained and is too dangerous to study. But what is known is that the exposure to the energies of a Hatching for a prolonged period of time result in a metamorphosis into a Demonspawn-Human hybrid. Other Demonspawn disregard them, and humans become their prey. They're very easy to kill, and are about the same size as any ordinary human, though far stronger. Champions and Blessed are immune to the strange effects of the Hatching, and as such cannot turn into Afflicted. Vigilantes – The Vigils are an organization based in London that fights the Demonspawn wherever it appears. It is a reshaped Templar order fitted for modern times and with one goal: Protect and restore humanity. They are based on the Templar Order from the game "The Secret World" for those of you who know it. The leaders recruit people from all over the world, normal humans, blessed and especially, champions. Their headquarters near Piccadilly Square serves as an gathering point for all those willing to fight the threat. Here, battle plans to fight the Demonspawn are thought out, and first aid is sent into afflicted countries. It is a safe haven for those looking for protection and peace of mind in these dark times. Lastly, it is as a training facility for newly recruited champions, as the death toll for those fighting in the war is phenomenally high. For our characters it will be one place first and foremost: Home. Champions – Chosen by a god, often seemingly random and with no relation to their background, these people are the champion of their god, representing them on this planet. They are granted paranormal powers mirroring the properties of the god they were blessed by. Blessed – While the champions are chosen by their god and receive their gift, there is only one champion per god. And even though there are many gods, the number of gods – and conclusively the number of champions – is finite. On the other hand, there is a larger number of people that are “blessed” by any god. As such, they receive the same protection from Demonspawn the champions have, yet none of the magical properties or abilities. Eye of Thoth– The Eye of Thoth is an object that detects the supernatural aura emitted from humans chosen by a god. It was invented in 2019 by a team of scientist researching the paranormal abilities of people blessed by a god, led by a champion imbued with knowledge by his god Thoth. Powers - The powers the champions received by their god have a wide range. They are not necessarily always aggressive and "useful in a fight". Depending on the god the power can be more subtle or defensive. There is an uncountable number of gods, from Egyptian gods like Osiris, over Greek gods like Poseiden to Norse gods like Freya and beyond. Each culture has gods or supernatural beings, Shinto kami, Hindu gods, celtic spirits, just pick one or create one yourself. As far as "how powerful is my character" is concerned I can say that over the course of the story your character will grow more powerful as they discover and train their abilities. Rougly, I'll say there are three stages. Three Stages: - First Stage: When your characters first set foot into vigilantes headquarters, they will be rookies. They will just have received their powers and still be in the process of getting to know what they can do. Their powers will be comparably weak and they will have only 1 effect they can produce (e.g. Zeus' champion throw one weak lighting bolt per 15 seconds or so) - Second Stage: After the initial introductory stage, your characters will train and gradually become better. Stage two is not really a stage but more of a process; As they go on missions and/or stay in London for downtime near Vigils headquarters, they will slowly become more powerful and gain additional effects (e.g. Zeus' champion throw multiple lightning strikes per minute and create thunder waves/shockwaves that throw back enemies) - Third Stage: Towards a later stage of the RP, your characters will become fully fledged champions and as such display powers worthy of a half-god. Note that John Smith, my "guide" character is already a fully fledged champion at the start of the RP since he has served for 9 years as a vigil already. You can observe him and take his level as the level you will reach throughout the RP. Some of you might end up surpassing him, some of you might never really get on his level, since everyone is different. But please, keep the "I've become so powerful John is no match for me muahahaha" to a minimum. (again Zeus' champion as example: throw many lighting bolts per second, powerful aoe thunder waves, create small lighting storms over his head and having a thundering voice) The Story Our team will consist of a group of 5 newly recruited champions. Freshmen, just identified as champions and brought to London to be recruited into the vigilantes. John Smith, a bitter veteran and fully fledged champion is recalled from retirement into service as resources and manpower are wearing thin. The newcomers and the war torn man are brought together in an unlikely turn of events as they set out on a mission that would turn the tables of the war unlike anything ever before… That as a small window into chapter one. Overall, I will play John Smith (and whatever other character I frickin' choose) and narrate the story background and usher us through the preliminary storyline I have in mind. Chapter one is more or less planned out in its major events and will set the course for the whole RP, but from there I will leave you a lot of free room in personal life (stay at headquarters in London & “free time” to develop character relations and personalities) and on missions (sometimes *minor* missions e.g. missions that don’t drive the story and in between those the big missions that will drive the overall story arch forward). On missions I will occasionally point or usher into a certain direction. However, you are the players and your choices are what matters. While I do have a plot in mind that slowly unravels the secrets of what the Demonspawn really are, what happens at a Hatching and the true nature of the gods, I will always accommodate and adjust depending on what you do as players. *Edit*: The idea is basically that your characters are random, average people from all over the world who happened to be chosen by a god. Since champions are rare, the vigilantes are looking for them and as soon as a champion is identified, they invite you to London to inform you about your recruitment. Imagine it: The world is at war with an enemy that could as well come from the deepest parts of hell. Demonic creatures that are ruthless and kill everything in sight, apparently almost unstoppable by conventional weapons. And now, you, the average Jane or Joe, that woman who used to sell fish on the market or that guy who drives a taxi cab is recruited to the front lines, to fight a merciless battle, simply because of the fact that some random god "chose" you. How will you react? Will you curse your fate and the god that supposedly bestowed a "blessing" upon you? Or will you embrace this possibility to fight for humanity and to destroy the enemy that threatens to wipe out your people? Or will you feel something completely else? Need to know Mature [18+]. This RP will be mature. There will be blood and gore, sometimes a lot of it and sometimes sickening to both the characters and, if you don’t have the stomach for it, the players. Even if the champions and blessed people have certain protection agains the Demonspawns devastating magic, a direct hit of a massive beast's fist or the quick slash of a Demonspawn's deadly claws are still sure to bust you open like a pinata and splatter your intestines on the floor like candy. The Demonspawn are ruthless and there was and will be gruesome acts in this world we will play in. Not just mindless violence, but also mindgames, psychological warfare and, if I may say so, mindfucks (I have a few things and plans in my head, if they work out it’ll be pretty awesome. Horrible, but awesome. I won’t promise too much but I hope everything will work out). Death YOU WILL DIE. Maybe you will be senselessly slaughtered by a Demonspawn during an attack. Maybe you will selflessly sacrifice yourself to save us all. There will be no Plot Armor defending you. If you decide to kill off your character or I pull some strings to decapitate you, you aren't banished from the thread (unless I say so). Feel free to make another character and give it another go. Enigma may not have been a cruel man, but I am. As you write your CS, know that I am thinking of the best ways to kill you. :) No first come first serve This RP isn't "first come first serve", as always with my RPs. I choose players based on how well I like the CS. In case of more interest than spots (5) I will choose the players whose CS I liked most. This is my rule and I know it's biased but it's how I do things as a GM. Mature Themes (V's Rules) Whatever you do, you are responsible for. Remember the basic rules of no underage character sex, and if you do that keep it in a PM or fade to black. Otherwise, go crazy. This rule is extended to both Teen and Adult members. I think most every Teen member has gone to the Libertine (T) section at some point, so I know that you know how to do this stuff. You can choose to do it if you want. HOWEVER. Under no circumstances may an Adult member do this stuff with a Teen member. Stay within your age groups. In short, an Adult member can do sexy things with another Adult member, and a Teen member can do that same stuff with another Teen member. BUT NO INTERMINGLING. I WILL KNOW IF YOU ARE, AND YOU WILL BE BRUTALLY SLAUGHTERED IN EPIC COMBAT (maybe not so epic for you), THEN BANNED FOR LIFE FROM THIS RP. CS Name: Gender: Age: God & Powers: Which god did choose your character as their champion and what powers did they give? The powers should somehow mirror the god. No matter who your god is, they might be gods of a completely different part of the earth and the champion doesn't even have to believe in said god! Personality: What's your character like? What are his traits? Personality should be detailed Biography: What is your characters background? Where does he/she come from? Remember, any nationality, race and sexual orientation goes. People are selected as champions randomly all over the planet. Biography too should be detailed. Appearance: Additional Info [Quirks and facts] The Traitor One of you will be a traitor. By some twist of fate, be it their own, twisted nature or by a dark calling of evil forces at work, the traitor will at some point turn and betray his friends and allies in their darkest hour. What happens after that is up to you and the story. A fall so deep there is no chance of return? A slow progress to realization of their fall and a return to their friends side to seek redemption? Or something else, unexpected, that will drive our heroes to their lowest points or lets them rise up higher than ever before? How this will work: - If you are interested in or already willing to take on the traitor role in the game, PM me without announcing this in the thread or any other place. Your characters will learn quite soon into the RP that there is a traitor in their midst. The twist is that you, the players, don’t know who the traitor is either, save for the traitor himself of course. So the game of “who is the traitor” affects the players as well; is it the dark, broody guy who is the most suitable candidate for going Anakin? Or is it the cheerful gutsy girl that no one expected to suddenly be called upon by dark forces twisting her mind to their will? The traitor is free to choose the way in which the path to betrayal works, but we will correspond via PM and work it out together so that I as GM know how to drive the story to accommodate the traitor’s switching sides The Prophecy One of your characters will receive a three part presage. If the character obeys it, or if they choose to ignore it is up to them of course. The prophecy will happen openly in the thread, and all the players know about it. If the other characters know about it is up to the player whose character received the presage. The moments in the RP when the warnings or hints of the presage are about to become reality are fairly clearly marked. How your character reacts is up to you. Just know that depending on your choices, the results could be fatal. Blatantly stolen from the late Enigma for being a dick and leaving Iwaku before even starting this RP. Editing has been kept to a minimum.