S
SacredPotato
Guest
Original poster
Also gets the fun of all the pain... But if more than one vassel is there at one point... he gets all their powers... dear god
I love your character by the way. Non-soul sucking tea XD, favorite line.I thought that the goddess abuse was good.
*puts on hat that makes me look educated*
In actual mythology, Gods hated humans. But let them live because why not. Nemesis herself had to love and hate humans at the same time because of her job. With Dante, he has not done anything to deserve praise or even a nice smile from her. So if it is not being nice, its being bad and mean and smiting people because of their wishes that are not well deserved.
*takes off hat*
AKA Nemesis is a bitch. And the gods hate humans. (Most gods)
so confused.....In any case, during combat situations, the winner of combat will be predestined. Each of the participants in combat will use the Dice roll system on the sight. The difference between the rolls determines how badly they were beaten. So you would Roll a 20 sided die. It would look like this
So in this example, A lost preeeeetty baddly. Everyone will have a certain number of losses they are allowed before they are killed.
However how many kills they get is not yet decided. In any case, for combat, I'd like it to be a Collab post. YOu would already have rolled so you would know who won and who lost
Basically you roll a die. If the other person gets a higher roll. You lose the fight. After that, you begin actually playing out the fight. You can still make it interesting, and clutch and everything, but you are destined to lose. Not die. You don't die until you lose a certain number of timesso confused.....
Ya I know that lol, that's what I meant. I just think others might not like the idea of that. I think it'll make things more interesting and dramatic, I just hope others are okay with it.It's not really dice combat. It's just how we decide who wins or loses. It isn't life there are stats. This just makes everything fair. Characters need to die for the rp to finish. This is how that will work. No rolls to see if you hit, or how much damage you do. It's basically flipping a coin to decide who wins the fight
I would have mentioned it earlier, but i still hadn't come up with a way to do deaths honestly...Ya I know that lol, that's what I meant. I just think others might not like the idea of that. I think it'll make things more interesting and dramatic, I just hope others are okay with it.