Appearance:
upload_2017-5-20_17-46-57.jpeg

Name:
Unknown. The demons that were bitten by his blade called him the Doom Slayer.

Age:
Unknown. Accounts by the demons, however, say he is eons old.

Canon:
Doom(2016)

Powers / Abilities:
Copied and pasted from the wiki
  • Superhuman Abilities: The Doom Marine has shown to possess immense physical Strength and Endurance, incredible Speed and Agility, and high levels of Stamina and Durability. These abilities are all augmented by the Doom Marines Praetor Suit, and are used when fighting against the Demons of Hell
  • Argent Energy Absorption: The Doom Marine can absorb Argent Energy via his Praetor Suit, which reroutes it throughout the suits subsystems and into his body. This allows him to increase either his Health, Armour or Ammo to maximum levels.
  • Rune Absorption and Usage: Through some unknown means, the Doom Marine is able to use mystic runes that he gains upon completing trials. Once a trial is complete, the Marine can then use a rune to gain new abilities.
  • Powerup Usage: Whereas powerups (such as Berserk and Haste) in the game are described as killing or driving human users mad, the Doom Marine can use these without any trouble, sustaining full control and not taking any damage to either his body or mind from using such artifacts multiple times.
  • Master Combatant and Weapon Mastery: The Doom Marine is capable of using any weapon or firearm in his possession with master proficiency. He can use all firearms he comes across with great effect, while also upgrading and modifying his arsenal. He is also capable of carrying a vast amount of weapons, carrying up to 12 weapons including special weapons (Chainsaw and BFG) and grenades.
  • Advanced Intellect: The Doom Marine has shown to possess a high level of intelligence.
  • Health Regin- When Doomguy performs a glory kill, health packs pop out to heal any damage.
Equipment:
  • BFG9000 - One of the most iconic weapons in the franchise, it seems to be similar to its Doom 3 incarnation, as it can be charged up (though in the E3 showcase, it did not have its own ammo counter). It has a big damage radius like the original Doom.
  • Burst Rifle - Repeating rifle that fires three-round bursts.
  • Chaingun - A rotary machine gun with a very fast rate of fire, but requires a short wind up before firing.
  • Chainsaw - An insta-kill weapon that requires fuel pick-ups in campaign, and generates ammunition upon killing in multiplayer. Has an ammo counter of 6, with stronger enemies needing more ammunition to kill. Available as a power weapon in Multiplayer.
  • Combat Shotgun - A pump-action close range weapon that fires relatively slowly. It also has a Charge Burst attachment which fires 3 times in quick succession, or with an Explosive Shot that deals splash damage. Holds 20 shells.
  • Fists - Just fighting with your unarmed hands which include finishing kills.
  • Frag Grenade - Hand held explosive weapon.
  • Gauss Cannon - A weapon that accelerates large caliber, steel flechettes to incredible velocities through a magnetized chamber resulting in extreme accuracy and power.
  • Grenade Launcher - A 5 shot weapon that launches grenades that detonate on impact.
  • Heavy Assault Rifle - An automatic rifle which features a scope that turns the weapon into a semi-automatic rifle. It also has a 'mini-rockets' alternate fire which gets rid of the scope, but in turn allowing the player to fire a barrage of fast firing rockets. Holds 60 rounds.
  • Hellshot - A semi-automatic hell-energy weapon. Secondary fire can cause flame damage over time.
  • Hologram - A image projector of a still Doom Marine used to distract enemies.
  • Kinetic Mine - A mine that leaps out at the victim when in close proximity.
  • Lightning Gun - Short range energy weapon that fires a constant stream of electricity.
  • Personal Teleporter - A device used to teleport the player to where it is deployed.
  • Pistol - Directed-energy handgun which is the weakest weapon in the game, has unlimited ammo, and is only in the campaign.
  • Plasma Gun - An automatic directed-energy weapon that fires off a stream of concentrated plasma. Holds 150 rounds.
  • Reaper - A Hell weapon that fires six-round bursts.
  • Rocket Launcher - One of the weapons with a slower fire rate, it fires off rockets to cause massive damage to whatever meets it face to face, and also causes splash damage, dealing damage to those close to the explosion, perhaps even the player. Holds 16 rockets.
  • Shield Wall - A device that, when activated, creates a shield that neither enemies or projectiles can pass through.
  • Siphon Grenade - The Siphon field created on impact leeches health from the enemies and returns it to the thrower.
  • Static Cannon - A weapon that charges up to deal more damage as the player moves around. Only in Multiplayer.
  • Super shotgun - A more powerful version of the shotgun, which requires a reload after every shot. Holds 20 shells. Shares the same ammo pool as the combat shotgun.
  • Tesla Rocket - A device that uses electricity bolts to attack every enemy on its thrown path, slowing down as it passes.
  • Threat Pulse - A device that highlights enemies within the player's radius.
  • Threat Sensor - A device that, when thrown, attaches to a surface and highlights enemies within its radius.
  • Vortex Rifle - A beam sniper rifle that can charge energy when zoomed in.
  • Praetor Suit- Armor forged in hell itself, the Praetor Suit protects Doomguy from damage and with Jump Boots, allows him to double jump.
  • Vega Processing Chip- The chip containing a back up copy of the A.I. core Vega. Currently Doomguy's suit is not powerful enough for Vega to be active.


Personality:
The Doom Slayer is a bundle of rage and fury, unleashing it upon demons, the wicked, and anyone else unfortunate enough to earn his ire by tearing them to bloody pieces. He treats the corpses of his enemies as garbage, tossing them aside when they are dead. The Doom Slayer is also quick on his feet, always moving and thinking up of the best ways to destroy his foes or their equipment. He also doesn't speak. Perhaps rampaging in Hell for ages had stripped him of his voice.

He does not know fear either. He makes the other side fear him.

However, the Doom Slayer is more than a ball of anger. He has a fun-loving side to him, making references and fist-bumping action figures. And despite his seemingly psychotic tendencies, he does have a compassionate side, hesitating to sacrifice friends for the greater good. If innocents are harmed as well, be warned, for he is worse than the demons of Hell. The Doom Slayer will rip and tear until his mission is done.

Short Bio:

The Doom Marine's origins are unknown, but he has a connection with a group known as the Night Sentinels and Argent D'Nur. Leader, member, or ally, it does not matter, for untold ages, he laid waste to Hell itself. Countless demons bloodied, battered, broken.

Even Hell's champion, the Titan, a demon of great size and might, fell before him. Yet in his unquenchable thirst, he was lured into a temple where the demon priests collapsed it upon him. They binded him, placed runes, and imprisoned him in a coffin of stone. A warning was engraved telling all demons that the Scourge of Hell slept here in silent suffering.

Time past and a UAC expedition team led by Samual Hayden recovered several relics from Hell. One such was the Doom Slayer himself. They would study the relics on a Mars facility.

Dr. Oliva Pierce would later make a deal with Hell. She would open a portal to their realm and in return, she became a god. The entire UAC facility would fall to the demons, leaving only a handful of survivors to stop the invasion.

Doomguy would awake and do what he does best, rip and tear until it is done.

Countless demons slain, the Crucible retrieved, the Wraiths freed, the portals closed, and the Spider Mastermind a mess, Doomguy was pulled back to Mars by a tether where Samual would take the Crucible by force. Hayden then had the tether fling the Doom Marine somewhere.

Now he finds himself in a world untouched by Hell, but still nonetheless threatened by some evil force. Oh well, time to do what he's best at.

 
Last edited by a moderator:
Ben-Tennyson-In-Action-Mode-ysw223.png

"It's hero time!"

Name:
Ben Tennyson

Age:
17

Canon:
232px-Ben_10_logo.svg.png


Powers / Abilities:
Ben Tennyson possesses an increased amount of charisma and leadership capabilities. He also has some extent of combat feats, allowing him to fight without having to go alien.

He also possesses very basic magic learned from his cousin Gwen, ranging from mana discs to mana ropes and barriers.

Equipment:
Ben Tennyson is in possession of the new Omnitrix, which gives him the ability to transform into a wide range of extraterrestrial life forms. Certain forms can access an 'Ultimate' form, where they are hyper-evolved and combat ready. However, the hyper-evolution function works differently this time, as the actual DNA that the prior Ultimates-gone-sentient from Ultimate Sacrifice are in it. Albedo encountered a similiar problem somewhere along the way, so the Ultimates he had accessed are accessible too.

The Omnitrix has other functions too, such as scanning DNA.

Personality:
Ben Tennyson is one who likes to lay back, relax and have fun, but his responsibilities keep him busy. While he knows how and when to crack a joke, he also knows when to be mature and serious, and when he is, he will tend to give it his all.

While Ben is capable and mature, he doesn't think twice before doing things, occasionally leaving a sour afterthought.

Short Bio:
It started when an alien device did what it did.

Other Info:
The distortion of the multiverse might cause Ben to unintentionally unlock and transform into aliens not native to his galaxy.​
 
Appearance:
latest


Name: Ness

Age: 13

Canon: Earthbound ( Also known as Mother 2) ( I will also be taking element from Smash bros)

Powers / Abilities: PSI Life-up: ( Alpha level): Recovers Ness alone half-way ( five pp) As the RP progresses, I will update this to its final level over time . Level ups are at psi level 20,39,70. Level 20 is a full Ness heal.( 8 pp) Level 39 is a half health for all party members (13) and level 70 is a full heal for all ( 24 pp)
PsI Hyponsis ( Alpha level): Puts one opponent to sleep. (6 pp) Over time, this will upgrade to omega at level 27 for all opponents to sleep. ( 24 pp)
Psi Rockin' ( Alpha Level): One fifth damage to enemies. (10 pp) Mostly misses . As it upgrades at level 22, 49 and 75, it does two fifths damage to enemies ( 14 pp) , then three fifths to enemies (40 pp), then four fifths to full kill of all enemies( 98 pp). Still can miss at all levels.
Psi healing ( Alpha- Y) Heals cold, sunstrokes, nausea, poisoning and crying (8 PP) . Ness's next level up at psi level 53 is a full heal and a 75% chance of bringing back a heavily injured party. ( 20 pp)
Psi shield ( Alpha level): Shields one party member and reduces damage by half( 6 PP) . It has one level up for Ness at level 34 and shield deflects for one, but sends it back to opponenets. ( 10 pp)
Psi Paralysis ( Alpha): Paralyzes one enemy(8 pp) . As RP progresses, at level 29, Ness upgrades to beta and has the ability to paralyzes all enemies. ( 20 pp)
Psi Flash: Temporarily blinds enemies for five seconds( 8 Pp). This levels up at 38, 61 and 67. It will increased in time by five seconds for each level up. ( Increases by 8 PP for each level up)
Skills: Ness knows how to swing a baseball bat. Ness's PP total is 50. Ness PP will gradually grow to 255 PP ( Psi level 99) Here's a link for you to also keep track. ( Note: Ness is only Level 18 right now so he has psi life-up, psi hypnosis, Psi Rockin', Psi Alpha, Psi Shield, Psi Paralysis and psi flash all in their lowest form. PP currently at 50)

Equipment: Baseball and a baseball cap and a backpack

Personality: Ness is the friendliest kid you can met. He likes making new friends and befriends everyone that he knows. He also likes to take the lead and also will protect anyone he deems weaker than him.

Short Bio: Ness

Other Info: Despite being a silent protagonist, I will allow him to talk in this RP. He also considers Lucas as a little brother.

Appearance: upload_2017-5-20_21-56-15.png

Name: Lucas

Age: 10

Canon: Mother 3/ Smash Bros ( I will be taking Lucas out of the smash bros timeline but giving him powers akin to his game)

Powers / Abilities: PK love: A unique powers that deals damage based on the amount of close friends Lucas has. The more friends he has, the more powerful it is ( Does a ton of damage at its highest level, however that would only be unlocked if he fell in love or felt extremely close to the person being hurt)

Life Up ( Will raise at certain levels): Healing himself for now. Eventually will grow to heal his allies.( Pp used for this 5-28)

Psi magnet- Will absorb projecticle attacks

Pk Fire- Sets things on fire.

Pk Thunder- Summon small bolts of electricity to attack

Pk Flash- Temporarily blinds enemies

( Lucas is consider level 12 right now)


Equipment: Rope snake that allows him to grab faraway opponents, a stick and that is all.

Personality: Lucas is a timid boy and is a passive boy who does not engage well with others. He does not handle death well, especially after dealing with close deaths. He can however hold his own his own in a fight.

Short Bio: Lucas sacrificed his world and then wound up in the Smash world losing most of his powers and memories in the process. When helping Ness out, he was sucked out here and is following his friends.

Other Info: Lucas has a twin brother who may be mentioned on occasion. Lucas also has no recollection of his past.
 
Last edited:
Dam. I got like a ton of people in just a day! :)

I'll be be checking the sheets before i go to sleep tonight.
 
I still have two more sheets to make - Silver Crow from Accel World and Nebby from Pokemon S&M.
 
Ok I got my guy, he will be up if not tonight after I eat then tomorrow afternoon/night.
 
Appearance: upload_2017-5-20_23-32-38.png

Name: Evan Hansen

Age: 17

Canon: Dear Evan Hansen

Powers / Abilities: He' s just an ordinary guy. Literally, there is nothing special about him.

Equipment: None besides his cast.

Personality: Evan is a boy who suffers from severe anxiety and has trouble talking to most people. He gets nervous around cute girls and he often mumbles and speed talks while around them. He is also a loner and socially awkward, having very few friends. He also feels as he is unwanted and can just disappear. Recently, he has gotten over his anxiety a little, but still has problems.

Short Bio: Evan woke up here, not sure what had happened to him. The last thing he remembers was the speech that inspired the Connor Project.

Other Info: He often sings to express his deeper emotions as he can't often do it otherwise ( because words fail)

His arm is broken due to attempting to commit suicide

He most likely suffers from Social Anxiety disorder.

He writes letters to himself to help his social anxiety.

He suffers from mild depression
 
Appearance:
250px-Zero_Suit_Samus_SSB4.png
250px-Samus_SSB4.png


Name:
Samus Aran

Age:
24

Canon:
Metroid

Powers / Abilities:
Samus Aran's infusion with Chozo DNA, as well as her warrior training since her childhood, has turned her into a superior athlete. Her training began at the age of 3 and continued up until she was 14 years old. As a result of the Chozo's influence, Samus is capable of running and jumping heights far past normal human ability, as well as surviving falls that would otherwise kill an ordinary human. Samus is also more adaptive to foreign alien environments that humans cannot survive in, such as the majority of Zebes and Elysia.

Samus also demonstrates good sharpshooting skills. She is an excellent marksman, with incredible aim, and is tremendously deadly in combat. She exhibits prodigious puzzle-solving and hacking skills. She also possesses a lithe figure that allows her to crawl through tunnels and gaps that would normally require usage of the Morph Ball. All of these are, of course, augmented further by her Power Suit. If need be, Samus will engage in physical combat, often using kicks and wrestling tactics to weaken her foe for a point-blank shot.

The extent of Samus' training after she joined the Federation Police is currently unknown, but it is clear that the Federation has made one major augmentation to her abilities: her infusion with Metroid DNA. This infusion was done in a last-ditch attempt to save her life after she was infected with the X Parasite, and thus it was not completely known at the time what the side effects would be.

As a result of the infusion, Samus gained immunity to X Parasites, as well as the ability to absorb them for energy. However, she also inherited the Metroid's crippling weakness to cold, though this disability was canceled out after she absorbed the essence of the SA-X. However, Samus does not seem to have inherited the Metroids' ability to float, or to absorb bio-energy from life forms beyond the X-parasites.


Equipment:
Samus' most notable piece of equipment is her Power Suit, which has become virtually synonymous with her own identity. This suit was given to her during her time with the Chozo, and was built to be fused with her mind, body, and soul. The original Power Suit was destroyed when Samus crash-landed on Zebes after an ambush by Space Pirates, but her duel with the Ruins Test gave her a new, upgraded suit, which is able to absorb dozens of upgrades of alien origin. The Power Suit's main purpose is to protect her from adverse environments and enemy fire, and can be upgraded to dozens of other forms, each with its own different advantages. While some suits are stronger than others and have different abilities, they all maintain the same basic shape and usage.

Beneath the Power Suit, Samus wears a skin-tight body suit known as the Zero Suit. Because of its negligible weight, this suit allows Samus to perform at top physical performance level, and gives some, albeit weak, protection from enemy fire. She also owns a pistol known as the Paralyzer, which auto-charges to fire stunning shots, though unfortunately, it has no lethal capacity.

For transportation, Samus uses her Gunship, which usually resembles her helmet. Samus has been seen in five gunships of unique design. Her first ship design was used and destroyed on her initial Zero Mission, while the second was used in her mission to Talon IV and the mission to the Tetra Galaxy. She has had other two ships custom-made for her in Alieh III's shipyard: Her modular ship used in the invasion from Phaze, which combined Chozo and Federation technology, and the ship for which she is best known. This gunship model was first seen in the mission to Ather, and stayed with Samus until its destruction in SR388's asteroid field. After its destruction, Samus is assigned a new ship from the Federation, with an onboard AI to investigate the BSL.


Personality:
Typically, Samus is depicted as a melancholic, heroic loner of few words. Despite her great achievements, she remains quite lonely and brooding, and seeks revenge against the Space Pirates, especially Ridley, who is personally responsible for the deaths of her parents.. In Metroid II, Samus bonds with a Metroid who was born in front of her eyes, and decides to spare it, possibly recalling her three-year-old self during the attack on K-2L. It later sacrifices itself at the end of Super Metroid to save Samus, leaving her heartbroken as shown in Metroid: Other M. Her relationship with the Metroid is comparable to Ripley's relationship with a surviving LV-426 colonist named Rebecca "Newt" Jorden. Like the Baby, Newt dies in the sequel, Alien3, and just like Samus, Ripley feels guilt over her death.

Short Bio:
Here's a whole wiki page dedicated to her backstory.

Other Info:
N/A​

This looks good!
 
Appearance:
View attachment 137163

Name:
Unknown. The demons that were bitten by his blade called him the Doom Slayer.

Age:
Unknown. Accounts by the demons, however, say he is eons old.

Canon:
Doom(2016)

Powers / Abilities:
Copied and pasted from the wiki
  • Badass Incarnate: Being a fighter against Hell and all things Evil, the Doom Marine has achieved the status of being an absolute Badass. This makes him an invincible and unstoppable force to be reckoned with (though it depends on the player's actions).
  • Superhuman Abilities: The Doom Marine has shown to possess immense physical Strength and Endurance, incredible Speed and Agility, and high levels of Stamina and Durability. These abilities are all augmented by the Doom Marines Praetor Suit, and are used when fighting against the Demons of Hell.
  • Destruction Empowerment: A being known as the Seraphim gave the Doom Marine the ability to grow stronger through the Destruction he causes (mainly by killing Demons).
  • Argent Energy Absorption: The Doom Marine can absorb Argent Energy via his Praetor Suit, which reroutes it throughout the suits subsystems and into his body. This allows him to increase either his Health, Armour or Ammo to maximum levels.
  • Rune Absorption and Usage: Through some unknown means, the Doom Marine is able to use mystic runes that he gains upon completing trials. Once a trial is complete, the Marine can then use a rune to gain new abilities.
  • Powerup Usage: Whereas powerups (such as Berserk and Haste) in the game are described as killing or driving human users mad, the Doom Marine can use these without any trouble, sustaining full control and not taking any damage to either his body or mind from using such artifacts multiple times.
  • Master Combatant and Weapon Mastery: The Doom Marine is capable of using any weapon or firearm in his possession with master proficiency. He can use all firearms he comes across with great effect, while also upgrading and modifying his arsenal. He is also capable of carrying a vast amount of weapons, carrying up to 12 weapons including special weapons (Chainsaw and BFG) and grenades.
  • Advanced Intellect: The Doom Marine has shown to possess a high level of intelligence as he is able to use technology from other worlds with no signs of unfamiliarity, despite resorting to violence
  • Health Regin- When Doomguy performs a glory kill, health packs pop out to heal any damage.
Equipment:
  • BFG9000 - One of the most iconic weapons in the franchise, it seems to be similar to its Doom 3 incarnation, as it can be charged up (though in the E3 showcase, it did not have its own ammo counter). It has a big damage radius like the original Doom.
  • Burst Rifle - Repeating rifle that fires three-round bursts.
  • Chaingun - A rotary machine gun with a very fast rate of fire, but requires a short wind up before firing.
  • Chainsaw - An insta-kill weapon that requires fuel pick-ups in campaign, and generates ammunition upon killing in multiplayer. Has an ammo counter of 6, with stronger enemies needing more ammunition to kill. Available as a power weapon in Multiplayer.
  • Combat Shotgun - A pump-action close range weapon that fires relatively slowly. It also has a Charge Burst attachment which fires 3 times in quick succession, or with an Explosive Shot that deals splash damage. Holds 20 shells.
  • Fists - Just fighting with your unarmed hands which include finishing kills.
  • Frag Grenade - Hand held explosive weapon.
  • Gauss Cannon - A weapon that accelerates large caliber, steel flechettes to incredible velocities through a magnetized chamber resulting in extreme accuracy and power.
  • Grenade Launcher - A 5 shot weapon that launches grenades that detonate on impact.
  • Heavy Assault Rifle - An automatic rifle which features a scope that turns the weapon into a semi-automatic rifle. It also has a 'mini-rockets' alternate fire which gets rid of the scope, but in turn allowing the player to fire a barrage of fast firing rockets. Holds 60 rounds.
  • Hellshot - A semi-automatic hell-energy weapon. Secondary fire can cause flame damage over time.
  • Hologram - A image projector of a still Doom Marine used to distract enemies.
  • Kinetic Mine - A mine that leaps out at the victim when in close proximity.
  • Lightning Gun - Short range energy weapon that fires a constant stream of electricity.
  • Personal Teleporter - A device used to teleport the player to where it is deployed.
  • Pistol - Directed-energy handgun which is the weakest weapon in the game, has unlimited ammo, and is only in the campaign.
  • Plasma Gun - An automatic directed-energy weapon that fires off a stream of concentrated plasma. Holds 150 rounds.
  • Reaper - A Hell weapon that fires six-round bursts.
  • Rocket Launcher - One of the weapons with a slower fire rate, it fires off rockets to cause massive damage to whatever meets it face to face, and also causes splash damage, dealing damage to those close to the explosion, perhaps even the player. Holds 16 rockets.
  • Shield Wall - A device that, when activated, creates a shield that neither enemies or projectiles can pass through.
  • Siphon Grenade - The Siphon field created on impact leeches health from the enemies and returns it to the thrower.
  • Static Cannon - A weapon that charges up to deal more damage as the player moves around. Only in Multiplayer.
  • Super shotgun - A more powerful version of the shotgun, which requires a reload after every shot. Holds 20 shells. Shares the same ammo pool as the combat shotgun.
  • Tesla Rocket - A device that uses electricity bolts to attack every enemy on its thrown path, slowing down as it passes.
  • Threat Pulse - A device that highlights enemies within the player's radius.
  • Threat Sensor - A device that, when thrown, attaches to a surface and highlights enemies within its radius.
  • Vortex Rifle - A beam sniper rifle that can charge energy when zoomed in.
  • Praetor Suit- Armor forged in hell itself, the Praetor Suit protects Doomguy from damage and with Jump Boots, allows him to double jump.
  • Vega Processing Chip- The chip containing a back up copy of the A.I. core Vega. Currently Doomguy's suit is not powerful enough for Vega to be active.


Personality:
The Doom Slayer is a bundle of rage and fury, unleashing it upon demons, the wicked, and anyone else unfortunate enough to earn his ire by tearing them to bloody pieces. He treats the corpses of his enemies as garbage, tossing them aside when they are dead. The Doom Slayer is also quick on his feet, always moving and thinking up of the best ways to destroy his foes or their equipment. He also doesn't speak. Perhaps rampaging in Hell for ages had stripped him of his voice.

He does not know fear either. He makes the other side fear him.

However, the Doom Slayer is more than a ball of anger. He has a fun-loving side to him, making references and fist-bumping action figures. And despite his seemingly psychotic tendencies, he does have a compassionate side, hesitating to sacrifice friends for the greater good. If innocents are harmed as well, be warned, for he is worse than the demons of Hell. The Doom Slayer will rip and tear until his mission is done.

Short Bio:

The Doom Marine's origins are unknown, but he has a connection with a group known as the Night Sentinels and Argent D'Nur. Leader, member, or ally, it does not matter, for untold ages, he laid waste to Hell itself. Countless demons bloodied, battered, broken.

Even Hell's champion, the Titan, a demon of great size and might, fell before him. Yet in his unquenchable thirst, he was lured into a temple where the demon priests collapsed it upon him. They binded him, placed runes, and imprisoned him in a coffin of stone. A warning was engraved telling all demons that the Scourge of Hell slept here in silent suffering.

Time past and a UAC expedition team led by Samual Hayden recovered several relics from Hell. One such was the Doom Slayer himself. They would study the relics on a Mars facility.

Dr. Oliva Pierce would later make a deal with Hell. She would open a portal to their realm and in return, she became a god. The entire UAC facility would fall to the demons, leaving only a handful of survivors to stop the invasion.

Doomguy would awake and do what he does best, rip and tear until it is done.

Countless demons slain, the Crucible retrieved, the Wraiths freed, the portals closed, and the Spider Mastermind a mess, Doomguy was pulled back to Mars by a tether where Samual would take the Crucible by force. Hayden then had the tether fling the Doom Marine somewhere.

Now he finds himself in a world untouched by Hell, but still nonetheless threatened by some evil force. Oh well, time to do what he's best at.


So....i'm gonna just say this instead of tip toeing around it. This character is far to overpowered. If you want to remove some of the abilities you can play him, otherwise i need you to pick someone else.
 
Ben-Tennyson-In-Action-Mode-ysw223.png

"It's hero time!"

Name:
Ben Tennyson

Age:
17

Canon:
232px-Ben_10_logo.svg.png


Powers / Abilities:
Ben Tennyson possesses an increased amount of charisma and leadership capabilities. He also has some extent of combat feats, allowing him to fight without having to go alien.

He also possesses very basic magic learned from his cousin Gwen, ranging from mana discs to mana ropes and barriers.

Equipment:
Ben Tennyson is in possession of the new Omnitrix, which gives him the ability to transform into a wide range of extraterrestrial life forms. Certain forms can access an 'Ultimate' form, where they are hyper-evolved and combat ready. However, the hyper-evolution function works differently this time, as the actual DNA that the prior Ultimates-gone-sentient from Ultimate Sacrifice are in it. Albedo encountered a similiar problem somewhere along the way, so the Ultimates he had accessed are accessible too.

The Omnitrix has other functions too, such as scanning DNA.

Personality:
Ben Tennyson is one who likes to lay back, relax and have fun, but his responsibilities keep him busy. While he knows how and when to crack a joke, he also knows when to be mature and serious, and when he is, he will tend to give it his all.

While Ben is capable and mature, he doesn't think twice before doing things, occasionally leaving a sour afterthought.

Short Bio:
It started when an alien device did what it did.

Other Info:
The distortion of the multiverse might cause Ben to unintentionally unlock and transform into aliens not native to his galaxy.​

Since we has history i trust you won't go overboard with his transformation, other than that you're all good.
 
Appearance:
latest


Name: Ness

Age: 13

Canon: Earthbound ( Also known as Mother 2) ( I will also be taking element from Smash bros)

Powers / Abilities: PSI Life-up: ( Alpha level): Recovers Ness alone half-way ( five pp) As the RP progresses, I will update this to its final level over time . Level ups are at psi level 20,39,70. Level 20 is a full Ness heal.( 8 pp) Level 39 is a half health for all party members (13) and level 70 is a full heal for all ( 24 pp)
PsI Hyponsis ( Alpha level): Puts one opponent to sleep. (6 pp) Over time, this will upgrade to omega at level 27 for all opponents to sleep. ( 24 pp)
Psi Rockin' ( Alpha Level): One fifth damage to enemies. (10 pp) Mostly misses . As it upgrades at level 22, 49 and 75, it does two fifths damage to enemies ( 14 pp) , then three fifths to enemies (40 pp), then four fifths to full kill of all enemies( 98 pp). Still can miss at all levels.
Psi healing ( Alpha- Y) Heals cold, sunstrokes, nausea, poisoning and crying (8 PP) . Ness's next level up at psi level 53 is a full heal and a 75% chance of bringing back a heavily injured party. ( 20 pp)
Psi shield ( Alpha level): Shields one party member and reduces damage by half( 6 PP) . It has one level up for Ness at level 34 and shield deflects for one, but sends it back to opponenets. ( 10 pp)
Psi Paralysis ( Alpha): Paralyzes one enemy(8 pp) . As RP progresses, at level 29, Ness upgrades to beta and has the ability to paralyzes all enemies. ( 20 pp)
Psi Flash: Temporarily blinds enemies for five seconds( 8 Pp). This levels up at 38, 61 and 67. It will increased in time by five seconds for each level up. ( Increases by 8 PP for each level up)
Skills: Ness knows how to swing a baseball bat. Ness's PP total is 50. Ness PP will gradually grow to 255 PP ( Psi level 99) Here's a link for you to also keep track. ( Note: Ness is only Level 18 right now so he has psi life-up, psi hypnosis, Psi Rockin', Psi Alpha, Psi Shield, Psi Paralysis and psi flash all in their lowest form. PP currently at 50)

Equipment: Baseball and a baseball cap and a backpack

Personality: Ness is the friendliest kid you can met. He likes making new friends and befriends everyone that he knows. He also likes to take the lead and also will protect anyone he deems weaker than him.

Short Bio: Ness

Other Info: Despite being a silent protagonist, I will allow him to talk in this RP. He also considers Lucas as a little brother.

Appearance: View attachment 137184

Name: Lucas

Age: 10

Canon: Mother 3/ Smash Bros ( I will be taking Lucas out of the smash bros timeline but giving him powers akin to his game)

Powers / Abilities: PK love: A unique powers that deals damage based on the amount of close friends Lucas has. The more friends he has, the more powerful it is ( Does a ton of damage at its highest level, however that would only be unlocked if he fell in love or felt extremely close to the person being hurt)

Life Up ( Will raise at certain levels): Healing himself for now. Eventually will grow to heal his allies.( Pp used for this 5-28)

Psi magnet- Will absorb projecticle attacks

Pk Fire- Sets things on fire.

Pk Thunder- Summon small bolts of electricity to attack

Pk Flash- Temporarily blinds enemies

( Lucas is consider level 12 right now)


Equipment: Rope snake that allows him to grab faraway opponents, a stick and that is all.

Personality: Lucas is a timid boy and is a passive boy who does not engage well with others. He does not handle death well, especially after dealing with close deaths. He can however hold his own his own in a fight.

Short Bio: Lucas sacrificed his world and then wound up in the Smash world losing most of his powers and memories in the process. When helping Ness out, he was sucked out here and is following his friends.

Other Info: Lucas has a twin brother who may be mentioned on occasion. Lucas also has no recollection of his past.

I don't have any problems so far; however i warn you that some of these more advanced powers might not work in certain situations in the RP.
 
I was thinking of also playing Supergirl from the Injustice 2 universe. I might also have one more idea of my third character. We need more villains don't we?
 
Alright, I can remove the Destruction Empowerment. Is there anything else or will that be enough?

Badass Incarnate

Master Combatant and Weapon Mastery

Advanced Intellect

all of those are way over the top. You can either lessen their effects, or remove them.
 
I was thinking of also playing Supergirl from the Injustice 2 universe. I might also have one more idea of my third character. We need more villains don't we?

play whoever you want :D
 
Appearance: View attachment 137191

Name: Evan Hansen

Age: 17

Canon: Dear Evan Hansen

Powers / Abilities: He' s just an ordinary guy. Literally, there is nothing special about him.

Equipment: None besides his cast.

Personality: Evan is a boy who suffers from severe anxiety and has trouble talking to most people. He gets nervous around cute girls and he often mumbles and speed talks while around them. He is also a loner and socially awkward, having very few friends. He also feels as he is unwanted and can just disappear. Recently, he has gotten over his anxiety a little, but still has problems.

Short Bio: Evan woke up here, not sure what had happened to him. The last thing he remembers was the speech that inspired the Connor Project.

Other Info: He often sings to express his deeper emotions as he can't often do it otherwise ( because words fail)

His arm is broken due to attempting to commit suicide

He most likely suffers from Social Anxiety disorder.

He writes letters to himself to help his social anxiety.

He suffers from mild depression


Are you sure to want to play this guy?
 
Badass Incarnate

Master Combatant and Weapon Mastery

Advanced Intellect

all of those are way over the top. You can either lessen their effects, or remove them.

What can I say, Doomguy is over the top.

Anyways, the Badass incarnate is a hyperbole and as a result was removed. Weapon Mastery will only extend to weapons of his canon and advanced intellect will, once again, only extend to his canon and any technology similar to it. Are you fine with this?
 
Are you sure to want to play this guy?

Yes.

I don't have any problems so far; however i warn you that some of these more advanced powers might not work in certain situations in the RP.

To be honest, I honestly don't see Ness even being able to unlock those powers. I may cap him off at 25 or 30 ( depending on how many fights he become involves in))
 
Since we has history i trust you won't go overboard with his transformation, other than that you're all good.

Yeah, don't worry, I'll use guys like Alien X, Atomix, Way Big and Toepick at appropriate times.