Warning: Terra Multa is a world of gore and debauchery, do not proceed if these iff you: sex, gore, rape, mutilation, and mutation. Terra multa was once a peaceful world. The land is abundant, and plenty, where physical comforts and pleasures are easy to get and harshness of life does not exist. In this land live two races, the Humans, and the Valkes. The Valkes are humanoid birds with horns on their head, ridges of feathers in theirs back, and long lizard tail that ends with big feathers. They can have from one to three pair of wings on their back, and they usually have the height of 7-8 feet. There also Elvars, people that born from the union of a Human and a Valkes. They look like human but as tall as Valkes, have pointy ears, and usually have a pattern of colors on theirs body or even fully colored body. Humans and Valkes have their separate kingdoms, while Elvars follow whichever their parent decide. Humans build their kingdoms on the ground while Valkes are proud with theirs floating castles. In Terra multa, sexuality is part of life, no one frown upon odd genders or if someone walks naked. Asking for sex is as easy as asking for dinner together and females only need to consume honey to prevent pregnancy. There is no war, no slavery, low crimes, and no starvation. When problems occur such as crops failure, disease, or environmental disaster, magic usually the first solution. A lot of magic towers and temples are made upon the land, to provide the surrounding with needed blessings. Each magic represents an element: the wind, water, fire, and earth and people worship these elements. Up above Terra Multa is Edenia, a white kingdom in the cloud that is too high for Valkes to reach, as their lung will burst if they try. People believe that Edenia is an afterlife, where they no longer have physical needs. There also another world called Pandemonium, a chaotic world that has no concept of good or bad that people can glimpse slightly in either dreams or nightmare. All is great in Terra Multa until The Collapse. One day, Edenia turns black, the cities of Valkes collapses to the ground, and places that brim with magic collapses into portals to Pandemonium. These portals spread the aura of chaos, mutating the surrounding, usually to unfavorable matters. Animals turn into monsters and plants turn to poisonous and inedible. Even worse, sometimes beings of chaos would spawn from them and attack the inhabitants: torturing, eating, raping, and killing. Almost ⅔ of the world turn either barren or hostile and so the land no longer abundant. Many kingdoms collapse or fall into disarray. People suddenly have to struggle for needs and fighting for theirs life. Mutation also occurs to people, from eating the wrong plants or cursed/infected by a being of chaos; these mutated people can turn to anything from grotesque or acquire resemblance with the creatures that infect them. Even worse, offsprings that happen from being raped by monster or chaos being usually had features of both parents. Both of these varieties of abominations are called Mutants and hated by most, regardless if they look like a friendly girl with cat ears or grotesque with ten tentacles as hands. As the people demands an answer of why The Collapse happens, new factions rose from the ashes with their belief: The Trampled: They believe that the collapse happens because the Valkes were arrogant and tried to reach Edenia. When they land there, they taint Edenia, turning it to black and corrupt the benevolent beings there. Subsequently, it is the curse of these people that darken the land. Humans on this group frown upon the Union of Human and Valkes, being racist to both Valkes and Elvars. A small portion of Valkes joins this group after they repent for theirs ‘sin’ by amputating their wing. Advantage: A lot of humans joined this faction, especially the strong, mages, and rich people as they do not have to changes their lifestyle in this faction. Disadvantage: Do not have a proper defense to shelter all its inhabitants from outside attacks due to overpopulation. The Protectors: They believe that magic is the culprit, that the gods punish them after abusing magic. That only by abolishing magic that there is a chance the portals will eventually diminish and returning the world to a peaceful state. This kingdom has death sentence to anyone that is using magic no matter how small or for any reason. Their army are also aggressively patrolling and purging the heretics. Advantage: They have two anti-magic technology: one is they can construct an area that magic can’t enter. This is not just useful for mage jail, but also prevent chaos beings, monsters, mutants to enter, as they will be decimated to goo if they touch the area. The area also prevents any pandemonium portal to be formed upon it. Sadly, the construction is very expensive and require rare materials, so they were only able to use it for jails, leader’s room, and gates to towns. The second technology is a kind of poison that in minuscule dose can be used to torture a mage, and in a decent sleep-dart amount, could make a mage’s head explode. Disadvantage: No magic The Condemned: They believe that the gods punish them for theirs life of excess. They condemn materialism, pleasures, and over behaviors as sin and punish themselves by torture and to some extends mutilation. They believe that sex is only good for procreation OR punishment and shall not be enjoyed. BDSM is prevalent on this faction, including letting themselves being raped or even eaten by monsters and chaotic beings. Advantage: Theirs army have no fear and many of them are mutants, either due to accidental exposures or contact with pandemonium aura after mutilation. Disadvantage: Missing limbs, high death rates due to incompatible mutations or being ravaged to death by monsters and chaotic beings. Neutrals: Many people in Terra Multa just want to live. A significant amount of those who live with the three factions do not believe in theirs ideal and worships; they just want a safety in numbers. Some people refuses the ideologies all together, forming neutral groups. Sadly, with no similar idealism, these neutral groups mostly are small and scattered, with high chance that they do not last for even a single generation. Worshippers of Chaos: Some of the chaos beings from Pandemonium claims themselves as Gods, and deserve so as they are powerful beings. They usually call upon the mortals to serve them and mostly either ‘evil’ beings or beings with confusing duality (e.g., God of life and death). Due to their chaotic nature, the Gods have tendencies to turn to their own followers if they got bored. Races: Human: Have the biggest number and known to be very resourceful, but the most squishy of all. Valkes: Can fly to evade terrain dangers, their number diminish due to casualties when their cities collapse. Naturally equipped with sharp claws and beak. Elvar: With their exotic looks, they have been entertainers back then. Now, with the world fall into misery and despair, they are sought more for their entertainment value, either they got popular and rich of that or becoming someone’s slave or abused. Have an affinity for magic. Mutant: Physical wise they usually have superior capability than other races, whichever it has cat ears that can hear movements from afar or blade hand to chop enemies. They also immune to most poisons from the mutated plants and monsters, able to eat them with no problem. Mutant children are prone to born with an unwanted defect like a missing organ to support life or psychological disorder. ---- Original / updated link for the world: Terra Multa (Land of Plenty) Created by: me. Usage policy: Feel free to use Terra Multa for your story or RPs, as long as you do not claim it as yours. I will also be pleased to read what you made of it :) . Feedbacks appreciated.