Squee
I'm one of those "details and implications" guys.
Original poster
LURKER MEMBER
FOLKLORE MEMBER
- Invitation Status
- Posting Speed
- 1-3 posts per week
- One post per week
- Online Availability
- I work swing shift, schedule changes daily.
- Writing Levels
- Adept
- Adaptable
- Preferred Character Gender
- Primarily Prefer Male
- Genres
- Medieval Fantasy. Or pirates. Pirates are always good. When it comes to reading, however, a good steampunk is always great. Above all, however, I would definitely have to say my favorite is Dark Fantasy.
While there are many smaller assassin guilds, the Grim Legion is the largest and most well organized. It is led by Tara Crane, the Samraat of the region and a powerful Kindred Lich Lord. The Grim Legion rarely allows someone to take on an assassination contract alone, instead assigning a single contract to a team. This story will follow one team in particular. A team in which a job turns out to be more than anyone could have expected.
The Assassins Code
Any killings made outside the contract are punishable by law. Should you be caught killing anyone off your contract you will be sentenced to death.
A member of an assassins guild cannot submit a contract for assassination. All assassinations are to be carried out for a client, with the only exception being the guild leaders approval.
An Assassin performing killings without a contract is to be tried for treason, for which the punishment is torture.
Targets for assassination contracts may invoke their right to fair combat. Should the target do this the hired assassin must face the target in a fair fight. Both parties have 2 days to prepare for the fight. If multiple assassins are on the case it is up to the group to decide which assassin shall take up arms.
Two assassins from different guilds with the same contract must halt their progress and report to their respective guild leaders to report the issue. An agreement shall be discussed between the guild leaders.
Members of any assassins guild are not protected by diplomatic immunity. If you are caught fulfilling a contract in another country their law system will be responsible for your future. The assassins guild will not pay fines to release a member from prison.
Contracts for assassination against another Assassins guild member will instead result in exile. Should an exiled member be found in Mora Fane the penalty is death.
A member of an assassins guild cannot submit a contract for assassination. All assassinations are to be carried out for a client, with the only exception being the guild leaders approval.
An Assassin performing killings without a contract is to be tried for treason, for which the punishment is torture.
Targets for assassination contracts may invoke their right to fair combat. Should the target do this the hired assassin must face the target in a fair fight. Both parties have 2 days to prepare for the fight. If multiple assassins are on the case it is up to the group to decide which assassin shall take up arms.
Two assassins from different guilds with the same contract must halt their progress and report to their respective guild leaders to report the issue. An agreement shall be discussed between the guild leaders.
Members of any assassins guild are not protected by diplomatic immunity. If you are caught fulfilling a contract in another country their law system will be responsible for your future. The assassins guild will not pay fines to release a member from prison.
Contracts for assassination against another Assassins guild member will instead result in exile. Should an exiled member be found in Mora Fane the penalty is death.
Character Sheet
Appearance: (Text or image is fine, if an image is provided please leave a brief description of features not visible such as height. I prefer art over anime images.)
Age: Please read racial information to get an informed number of how old you should be
Gender: Gender and/or preferred pronouns
Race/Affliction: If you want to be an afflicted you must get permission from me with the exception of Lycanthropes
Specialty: Sleuth is the master of discretion, the Brute is the powerhouse, and the Arcanist is the magic specialist. Which specialty does your character fall under?
Personality: Please provide from 1-3 paragraphs of your character. Make them unique.
Signature Weapons and Armor: It's safe to assume your character can use many weapons and armor, but what are their most commonly used weapons and what do they always carry on their person? Enchanted and Esper weapons and armor/clothing allowed.
Magical Abilities: What kinds of spells can your character cast? Keep in mind magic in this world is not easy, being a powerful arcanist takes years of practice and study. MOST characters will not be able to cast powerful spells very easily.
History: Think hard about your character. I want to know who they are, where they've bee, when they ended up here, and how they became who they are. 3 paragraph minimum please. I am willing to help you if you ask me in PM. If you leave any conflicts unresolved I may use them for later plot candy.
Example Profile
An injury to the soul scars deeper than a wound to the body.
Ryaduera Tiavesan, The Arcane Sniper
Basic Information
5'6" Tall (168cm)
26 Years Old
Female
Human
Arcanist
Personality
Rya is a very intelligent woman who is more than capable of thinking of a solution to almost any problem she comes across. Her intelligence can also be attributed to her inquisitive nature. She is usually the first to ask questions and get her answers by any means necessary. This is a woman who knows the value of an answer, be it lie or truth.
Her eye for detail has been proven a valuable asset to her work time and time again. Being in her line of work it's important to gather as much intel as possible, especially when chasing down a running target. Being incredibly motivated to use her skills, Rya is very determined with incredible resolve to persue her targets.
Weapons and Armor
On her person at all times Rya carries 6 small kunai for throwing as well as 1 dagger used primarily for utility.
Her signature weapon is a shortbow crafted from very strong and flexible wood and leathers. While there is nothing magical about this bow, Rya considers it very special to her. Her signature magic style uses this bow.
Rya's garments offer no protection from most weapons, acting only as a light padding, but they hold a special enchantment. When she wears her hood up with a simple thought she can change the appearance of her choosing. The enchantment lasts 10 minutes and requires 12 hours to recharge, making it a very useful item to use in a getaway.
Magical Ability
Rya specializes in a form of one handed magic that conjures arcane arrows that can do a selection of effects. None of her magic arrows are capable of physically harming anyone or anything and once she conjures an arrow she cannot change its intended effect. Each arrow only exists for one minute before vanishing regardless of weather or not she was able to use it and she must wait 5 minutes between arrows to be able to conjure another one.
Binding arrow: A target struck by this arrow has the body part struck temporarily paralyzed for a few seconds. Espers are immune to this effect
Noisemaker: While conjuring this magic arrow, Rya chooses a sound of a brief duration. On Impact the arrow mimics the sound before vanishing.
Bright Arrow: One of her simpler arrows, this arrow illuminates itself until she either dispels it or conjures a new arrow.
Light Siphon: Magical or not, Rya's light siphon arrow can put out or disable any light source it strikes.
Calming Arrow: When struck with the arrow an individual feels no hostility. While useful, Rya may only use this arrow once per day and cannot use it if she has used her Enraging arrow.
Enraging Arrow: Rya can summon an arrow that enrages her target, causing them to go into a murderous rampage. She can only conjure this arrow once per day and cannot use it if she has used her Calming arrow.
By using both free hands, Rya can cast a spell that connects her to one target. The spell takes time to cast and requires her to be able to touch her target. Upon activation, she turns invisible until she interacts with anything that is not already on her person or until she runs out of her ability to maintain the spell. Once her invisibility break, her and her target switch places almost instantly. While Rya can cast this spell more than once in a day, doing so is very difficult and she risks the spell backfiring on her after her first cast.
History
Ryaduera was born in the Quartz Kingdom to a family of aristocrats. The Tiavesan family were rich land owners, holding a plot of land in the gorgeous quartz canyon that rested in the capital city of their nation. She was the eldest of her 2 siblings, having a younger sister and even younger brother. Since she can remember her baby brother has always been the favorite. While this did not interfere with her privileged life, it didn't give her the happiness and fulfillment she craved.
Unhappy with her home life, Rya took out her aggression in the form of archery and study of the arcane. Being from the Tiavesan family she was able to afford the best archery mentor in the city, which was very much necessary. Rya was not born with the talent for archery, but her determination helped her advance her skills. At the same time, she proved to have a natural affinity for the arcane arts. Her Magic tutor wanted her to focus on her magic studies, but Ryaduera didn't have the motivation to dedicate her life to sorcery.
On her 18th birthday, Ryaduera requested a large sum of money from her parents. They had agreed that she could take this money with her intentions being to travel the world and see what it has to offer. She took this opportunity to see everything she could get to. She took the chance to go to The Begix Territory, Vardesa, Cruevania, Athal and Ethel, Valhalla, and the Sanctuaries. It wasn't until her visit to Mora Fane that she found a certain charm she felt she'd been missing. Mora Fane promised her an opportunity, a unique way of using her skills.
When she was 22, Rya returned home. She told her parents her intent on joining an assassin guild in Mora Fane. They profusely attempted to persuade her not to walk that path, but her mind was already made. Ryaduera would accept that her parents would cut her off of her financial stability and leave for Mora Fane. Being equally unhappy with the way her life was turning out, Rya's little sister joined her on this journey. Though her sister Isabel is not a member of an assassins guild, she pulls her own weight working as an assistant to a physician.
Her return to Mora Fane would be the start of her new life. She managed to get accepted into The Grim Legion easily with her set of skills and has earned the respect she feels she deserves. Not a day goes by that she misses her life back home, happy she and her sister were able to escape from it all. She thinks of The Grim Legion as her family.
Not a requirement: Here's my code for the character sheet if you want to use it. The first half of the code looks like a mess, just look for anything in all caps and you'll find where you insert your own image links and text.
Code:
[div=border-radius: 2px; margin: 10px; padding: 15px; border: 3px #000 solid; background-image: url(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ed73de0b-a699-4b56-b3af-79b9781e8ab4/d5hb4ji-0752cfb0-a46a-40d7-aea7-15b6a29b3552.jpg/v1/fill/w_1024,h_1473,q_75,strp/old_paper_00078_by_trug_bild-d5hb4ji.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl0sIm9iaiI6W1t7InBhdGgiOiIvZi9lZDczZGUwYi1hNjk5LTRiNTYtYjNhZi03OWI5NzgxZThhYjQvZDVoYjRqaS0wNzUyY2ZiMC1hNDZhLTQwZDctYWVhNy0xNWI2YTI5YjM1NTIuanBnIiwid2lkdGgiOiI8PTEwMjQiLCJoZWlnaHQiOiI8PTE0NzMifV1dfQ.JxGY5DIlcDuQPSCUZR7iG8jJ4SqS8jQHZBVzAQHZmas); background-attachment: local; max-height: 850px; overflow-y: scroll; max-width: 700px !important; color: black; font-family: amaranth;][div=width: 250px; height: 250px; border-radius: 50%; padding: 5px; border: solid 5px rgba(0,0,0,0.7); background-image: url(CHARACTER PORTRAIT HERE); background-position: -10px -15px; background-size: 115%; float: left; ][/div][div=background-color: transparent; margin-left: 100px; margin-top: 40px; height: 250px; border: 5px; color: black; font-size: 30px; font-family: satisfy; text-align: right;]CHARACTER QUITE HERE[/DIV][div=margin-top: -40px; padding: 5px; max-width: 800px !important; font-size: 35px; text-align: left; color: black; font-family: satisfy;][indent]CHARACTER NAME HERE[/indent][/div]
[div=text-align: right; margin-right: 100px; font-size: 20px;]Basic Information[/div][div=Background: linear-gradient(to right ,transparent ,black); width: 100%; height: 5px;][/div][indent]
Age
Gender
Race
Specialty
[/indent][div=text-align: right; margin-right: 100px; font-size: 20px;]Personality[/div][div=Background: linear-gradient(to right ,transparent ,black); width: 100%; height: 5px;][/div][indent]
Stuff goes here
[/indent][div=text-align: right; margin-right: 100px; font-size: 20px;]Weapons and Armor[/div][div=Background: linear-gradient(to right ,transparent ,black); width: 100%; height: 5px;][/div][indent]
Description goes here
[/indent][div=text-align: right; margin-right: 100px; font-size: 20px;]Magical Ability[/div][div=Background: linear-gradient(to right ,transparent ,black); width: 100%; height: 5px;][/div][indent]
Your magical capabilities should be listed here.
[/indent][div=text-align: right; margin-right: 100px; font-size: 20px;]History[/div][div=Background: linear-gradient(to right ,transparent ,black); width: 100%; height: 5px;][indent]
Where did you come from, where did you go? Where did you come from cotton eyed Joe?
[/indent]
[/div]
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Rules
No powerplaying, no godmodding, and no metagaming
Do not kill a player character unless given permission
GMs word is law (I hope to never invoke this rule again)
If you have a question, ask it
Romance is encouraged but please keep adult content in the adult section
Creative liberties with the world are welcome but must be discussed with me
Don't post so fast that others struggle to keep up, give everyone time to respond
In the end of your bio you must type "I agree to the assassins code."
Do not kill a player character unless given permission
GMs word is law (I hope to never invoke this rule again)
If you have a question, ask it
Romance is encouraged but please keep adult content in the adult section
Creative liberties with the world are welcome but must be discussed with me
Don't post so fast that others struggle to keep up, give everyone time to respond
In the end of your bio you must type "I agree to the assassins code."
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