The Great 4 Kingdoms and Armies {Signups}

What kingdom would you be?

  • Fire

    Votes: 7 38.9%
  • Water

    Votes: 3 16.7%
  • Air

    Votes: 5 27.8%
  • Earth

    Votes: 3 16.7%

  • Total voters
    18
Status
Not open for further replies.
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Name: Canis Draco

Age: 18

Gender: Male

Sexual Preference: Straight

Race: Demon dog
Kingdom you were born in: Fire

Placement: Knight of the Hier of the Kingdom of fire.

Personality: Very loyal to his master, acts like a dog as you could guess, and is a bit excitable.

History: He was summoned by the King of the Fire Kingdom and ever since that moment he has been loyal to the King because he was saved from a fate far worse than death before he was summoned out of the realm of the demons.

Ability: Has more strength than normal people from the Fire Kingdom, he also can breath fire and become fire (for a limited time) from the fact he is a Demon.

Strength: Is a great fighter even in water because he is a good swimmer too, and he is strong.

Weakness: Isn't the sharpest tool in the shed, if lifted off the ground too high he may get sick and is too reliant on his strenght​
 
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Accepted nice character thanks for using tektek.
 
I noticed you were looking to fill some ore spots. I've got a sheet together (hopefully my rush wasn't too detrimental). But I've got to be honest: you might have a bit easier of a time filling the roster if you weren't requiring people to construct character avatars. Character creation can be time-consuming enough as it is without that.

Anyways, hopefully it's cool that my character is related directly to another in the RP.


[BCOLOR=transparent]Name:[/BCOLOR]
[BCOLOR=transparent] Levina ("Leh-vee-nah") Zelphor; "Levi" [/BCOLOR]
[BCOLOR=transparent]Alias:[/BCOLOR][BCOLOR=transparent] Zyphyr Vagan[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR][BCOLOR=transparent] 16[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR][BCOLOR=transparent] Female[/BCOLOR]
[BCOLOR=transparent]Sexual Preference:[/BCOLOR][BCOLOR=transparent] [Still Exploring][/BCOLOR]
[BCOLOR=transparent]Kingdom:[/BCOLOR][BCOLOR=transparent] Lorridia[/BCOLOR]
[BCOLOR=transparent]Race:[/BCOLOR][BCOLOR=transparent] Storm Maiden[/BCOLOR]
[BCOLOR=transparent]Placement:[/BCOLOR][BCOLOR=transparent] Second In Line, Sister of Elysia Zelphor[/BCOLOR]

[BCOLOR=transparent]Appearance:[/BCOLOR]
[BCOLOR=transparent] With a good enough and long enough look, it's easy to see that Levina is Elysia's sister. In the long run, she's her sister, minus two to three inches in height at 5'9 ½", while retaining a similar slenderness in form, if a bit less matured. Her skin is closer a milky white tone, and pale in sense. Her hair is an unvarying snowy white. Levi takes to wearing her hair up, either in ponytails or tight buns. The most evident difference between her and her sister is in the eyes; Levina's are a vibrant violet hue. [/BCOLOR]

[BCOLOR=transparent]History:[/BCOLOR]
[BCOLOR=transparent] Born the second daughter of the present day King of Lorridia, Levina, referred to as "Levi" by family and close friends, grew up as the quintessential middle child of the Zelphor family. Between Elysia's year over and ahead of her and their younger sisters' defaulted favorability as the "babies" of the family, Levina has never quite managed to carve a distinguishing name for herself amid the royalty; not the extent to which Elysia did anyways. Yet Levi was never so conceding as to take that sitting down. Throughout much of her childhood and even still into her teen years, she carried on a fierce, though often one-sided, sibling rivalry against her older sister, competing frivolously against her in all engagements, even when competition wasn't the point. Though she almost always fell short of her goal of exceeding Elysia, her "failures" only served to fuel her resolve. [/BCOLOR]

[BCOLOR=transparent]When Elysia was sent to the Academy, Levi only continued to follow in her sister's wake. She left home, in secret, gaining admission into the Academy under the assumed name of Zyphyr Vagan. [/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR]
[BCOLOR=transparent] This is where the apple fell a bit further from the tree. Contrary to her sister's typically calm and upstanding nature, Levina is a wild horse in the race. Rambunctious and occasionally reckless, she's most likely to overdo herself and land in some sort of trouble. These difference combine with a comparably strong will and an almost overwhelming sense of pride to such a point that she'd sooner exhaust her energies trying at something than do so much as step back and take a break. [/BCOLOR]

[BCOLOR=transparent]Abilities:[/BCOLOR]

  • [BCOLOR=transparent]Waking of Winds;[/BCOLOR][BCOLOR=transparent] the prowess of calling forth various manners of wind, up to and including cyclones.[/BCOLOR]
  • [BCOLOR=transparent]Pressurize;[/BCOLOR][BCOLOR=transparent] manipulation of air around her or another as to increase or decrease localized atmospheric pressure. With the former, the air is compressed with a crushing force; in the latter, air can be thinned to the point of suffocating a living target. [/BCOLOR]
  • [BCOLOR=transparent]Air Blasting;[/BCOLOR][BCOLOR=transparent] the conjoined use of wind generation and pressurization to create quick, super-compressed gale-force blasts of air. [/BCOLOR]
  • [BCOLOR=transparent]Gale Riding;[/BCOLOR][BCOLOR=transparent] Levi is able to move air in such a way as to enable it to hold and carry her weight. It applied for idle floating as well as flight. Frequently employs the use of[/BCOLOR][BCOLOR=transparent] Air Blasting[/BCOLOR][BCOLOR=transparent] for quick bursts of increased speed, especially for "running starts."[/BCOLOR]
  • [BCOLOR=transparent]Basic Telekinesis;[/BCOLOR][BCOLOR=transparent] the gifted ability of her people seems to have occurred naturally in Levina, to a minor extent. She is able to lift and move objects up to fifty pounds in weight. [/BCOLOR]
  • [BCOLOR=transparent]Lightning Lives;[/BCOLOR][BCOLOR=transparent] the generation of lightning through forced atmospheric discharge. [/BCOLOR]
  • [BCOLOR=transparent]Current Manipulation;[/BCOLOR][BCOLOR=transparent] Levina has foregone some of the raw power associated with her elements to hone her finesse, allowing her to achieve finer manipulation of generated and naturally occurring currents of air and discharge. [/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR][BCOLOR=transparent] Near unshakable determination and work ethic. [/BCOLOR]
[BCOLOR=transparent]Weaknesses:[/BCOLOR][BCOLOR=transparent] Easily baited into situations over her head; not particularly "friendly"[/BCOLOR]
 
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I noticed you were looking to fill some ore spots. I've got a sheet together (hopefully my rush wasn't too detrimental). But I've got to be honest: you might have a bit easier of a time filling the roster if you weren't requiring people to construct character avatars. Character creation can be time-consuming enough as it is without that.

Anyways, hopefully it's cool that my character is related directly to another in the RP.


[BCOLOR=transparent]Name:[/BCOLOR]
[BCOLOR=transparent] Levina ("Leh-vee-nah") Zelphor; "Levi" [/BCOLOR]
[BCOLOR=transparent]Alias:[/BCOLOR][BCOLOR=transparent] Zyphyr Vagan[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR][BCOLOR=transparent] 16[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR][BCOLOR=transparent] Female[/BCOLOR]
[BCOLOR=transparent]Sexual Preference:[/BCOLOR][BCOLOR=transparent] [Still Exploring][/BCOLOR]
[BCOLOR=transparent]Kingdom:[/BCOLOR][BCOLOR=transparent] Lorridia[/BCOLOR]
[BCOLOR=transparent]Race:[/BCOLOR][BCOLOR=transparent] Storm Maiden[/BCOLOR]
[BCOLOR=transparent]Placement:[/BCOLOR][BCOLOR=transparent] Second In Line, Sister of Elysia Zelphor[/BCOLOR]

[BCOLOR=transparent]Appearance:[/BCOLOR]
[BCOLOR=transparent] With a good enough and long enough look, it's easy to see that Levina is Elysia's sister. In the long run, she's her sister, minus two to three inches in height at 5'9 ½", while retaining a similar slenderness in form, if a bit less matured. Her skin is closer a milky white tone, and pale in sense. Her hair is an unvarying snowy white. Levi takes to wearing her hair up, either in ponytails or tight buns. The most evident difference between her and her sister is in the eyes; Levina's are a vibrant violet hue. [/BCOLOR]

[BCOLOR=transparent]History:[/BCOLOR]
[BCOLOR=transparent] Born the second daughter of the present day King of Lorridia, Levina, referred to as "Levi" by family and close friends, grew up as the quintessential middle child of the Zelphor family. Between Elysia's year over and ahead of her and their younger sisters' defaulted favorability as the "babies" of the family, Levina has never quite managed to carve a distinguishing name for herself amid the royalty; not the extent to which Elysia did anyways. Yet Levi was never so conceding as to take that sitting down. Throughout much of her childhood and even still into her teen years, she carried on a fierce, though often one-sided, sibling rivalry against her older sister, competing frivolously against her in all engagements, even when competition wasn't the point. Though she almost always fell short of her goal of exceeding Elysia, her "failures" only served to fuel her resolve. [/BCOLOR]

[BCOLOR=transparent]When Elysia was sent to the Academy, Levi only continued to follow in her sister's wake. She left home, in secret, gaining admission into the Academy under the assumed name of Zyphyr Vagan. [/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR]
[BCOLOR=transparent] This is where the apple fell a bit further from the tree. Contrary to her sister's typically calm and upstanding nature, Levina is a wild horse in the race. Rambunctious and occasionally reckless, she's most likely to overdo herself and land in some sort of trouble. These difference combine with a comparably strong will and an almost overwhelming sense of pride to such a point that she'd sooner exhaust her energies trying at something than do so much as step back and take a break. [/BCOLOR]

[BCOLOR=transparent]Abilities:[/BCOLOR]

  • [BCOLOR=transparent]Waking of Winds;[/BCOLOR][BCOLOR=transparent] the prowess of calling forth various manners of wind, up to and including cyclones.[/BCOLOR]
  • [BCOLOR=transparent]Pressurize;[/BCOLOR][BCOLOR=transparent] manipulation of air around her or another as to increase or decrease localized atmospheric pressure. With the former, the air is compressed with a crushing force; in the latter, air can be thinned to the point of suffocating a living target. [/BCOLOR]
  • [BCOLOR=transparent]Air Blasting;[/BCOLOR][BCOLOR=transparent] the conjoined use of wind generation and pressurization to create quick, super-compressed gale-force blasts of air. [/BCOLOR]
  • [BCOLOR=transparent]Gale Riding;[/BCOLOR][BCOLOR=transparent] Levi is able to move air in such a way as to enable it to hold and carry her weight. It applied for idle floating as well as flight. Frequently employs the use of[/BCOLOR][BCOLOR=transparent] Air Blasting[/BCOLOR][BCOLOR=transparent] for quick bursts of increased speed, especially for "running starts."[/BCOLOR]
  • [BCOLOR=transparent]Basic Telekinesis;[/BCOLOR][BCOLOR=transparent] the gifted ability of her people seems to have occurred naturally in Levina, to a minor extent. She is able to lift and move objects up to fifty pounds in weight. [/BCOLOR]
  • [BCOLOR=transparent]Lightning Lives;[/BCOLOR][BCOLOR=transparent] the generation of lightning through forced atmospheric discharge. [/BCOLOR]
  • [BCOLOR=transparent]Current Manipulation;[/BCOLOR][BCOLOR=transparent] Levina has foregone some of the raw power associated with her elements to hone her finesse, allowing her to achieve finer manipulation of generated and naturally occurring currents of air and discharge. [/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR][BCOLOR=transparent] Near unshakable determination and work ethic. [/BCOLOR]
[BCOLOR=transparent]Weaknesses:[/BCOLOR][BCOLOR=transparent] Easily baited into situations over her head; not particularly "friendly"[/BCOLOR]

Accepted nice character. And you may just be right lol.
 
Reserve ze Second in line for the fire kingdom inless its already reserved by someone.
 
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@Silver,

You and I should keep some contact to pace out things between Elysia and Levina. Unless you'd rather just let things happen as they will.

@monsieur @essanceskinlaw

I have also taken some time to pitch a second character. I'm a little more iffy on this one though. I've tried to build this one off of essence's character (Lerretta Weaver). I wasn't 100% sure how to interpret her character's connection to the royal family of Esangria though. Particularly if it was a straightforward relation (IE:her parents being King and Queen, with another, unmentioned character having the room to fill the Heir slot with her as second in line) or an indirect relation, (IE if there was wiggle room in saying that her family was not quite on the throne, but of enough royal blood to put her in line for the throne and the likely removal of her parents as a result of the false blame for having removed their son would have been enough to propel her to being second in-line). I have gone with the second version, though if it was meant to be the first one, I will gladly change my character accordingly.


[BCOLOR=transparent]Name:[/BCOLOR][BCOLOR=transparent] Ceirean Firth; Eilon Weaver[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR][BCOLOR=transparent] 17[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR][BCOLOR=transparent] Male[/BCOLOR]
[BCOLOR=transparent]Kingdom: [/BCOLOR][BCOLOR=transparent]Esangria [/BCOLOR]
[BCOLOR=transparent]Placement: [/BCOLOR][BCOLOR=transparent]Technically Heir; posing as a Knight to a yet unseen heir presumptive[/BCOLOR]
[BCOLOR=transparent]Race: [/BCOLOR][BCOLOR=transparent]Marome ('Merman') [/BCOLOR]
[BCOLOR=transparent]Sexual Preference: [/BCOLOR][BCOLOR=transparent]Straight [/BCOLOR]

[BCOLOR=transparent]Appearance:[/BCOLOR][BCOLOR=transparent] Lir carries himself upon on a form and figure that is commonly associated with the "ideal" swimmer. He stands on the taller side, reaching roughly six feet, four inches in height. His Body is built and exercised to a slim, almost flat physique of thin, though otherwise sturdy, muscles. His torso noticeably outlines itself as an upside-down triangle. His limbs are quite lanky as well, but remain strong enough to propel him through the water when they need to. While on land, he stands upon two legs with abnormally large feet, the formation of his lower body harking to their form while in water. When waist deep in water, his lower body morphs into a bluish, scaled tail, with a fin forming where the heels of his feet would touch, and a dorsal fin located on his hip. [/BCOLOR]

[BCOLOR=transparent]Lir's hair is… a bit sea-infested. The years he's spent in salt water have given it a strange, dried and straw-like texture. It is a darker blond color, and he has since adopted a tribal mohawk style, leaving the center with an upright, 2" lift running from the top of his forehead to the nape of his neck, and a short-shaven head on either side of the mohawk. His eyes are a murky brown-green mixture, comparable to a swamp or marshland color scheme. He keeps his finger nails a bit longer, and appears to dedicate his time to sharpening them, though usually for no more than a threatening effect, and has them colored a dark green, nearly black, hue. In more recent days his chest has become home to a tattoo of a blue and red sea serpent, and the bare skin around his mohawk another set of body art of wavelike line work wrapping around to the sides of his face. A discrete piercing is just above the outer corner of his right eye. [/BCOLOR]

[BCOLOR=transparent]History: [/BCOLOR][BCOLOR=transparent]B[/BCOLOR][BCOLOR=transparent]orn as Eilton Weaver, Ceirean was once the son of the King and Queen of Esangria. However, circumstance arising around the time of his birth resulted in his parents passing him on into the surrogate care of a young Witch, "Wrachlir" Sinann Morwen. Under the care of Sinann Eilton was rechristened as Ceirean Firth, and raised to a lifestyle resembling that of a Gypsy. [/BCOLOR]
[BCOLOR=transparent] [/BCOLOR]
[BCOLOR=transparent]After nearly a decade of traveling the seas, Ceirean accompanied Sinann back to the Royal Palace of Esangria, where the King and Queen had requested the Wrachlir's services. It seemed that the young daughter of the Royal Family, Lerretta Weaver, had not yet been able to access the magic to which she should have been attuned to; Sinann was charged with the task of using her enchantment to release this power within her. Taking this opportunity, King Weaver requested Ceirean's assistance. [/BCOLOR]
[BCOLOR=transparent] [/BCOLOR]
[BCOLOR=transparent]In this effort, the King was able to arrange for Ceirean to meet with him and the Queen. He revealed the truth of Ceirean's heritage, something he believed to have already been explained to the boy by Sinann. However, Ceirean was left enraged by the meeting, and denied any connection to the King or Queen; even with evidence provided, proving his heritage, he maintained that he was the child of Sinann Morwen, and that the Weaver name meant little to him beyond its Royal authority. Despite being convinced of his lineage by the end of the meeting, Ceirean had unofficially renounced his birthright. [/BCOLOR]
[BCOLOR=transparent] [/BCOLOR]
[BCOLOR=transparent]He never spoke to Sinann of this event, and would spend nearly another decade away from and avoiding the Palace. Around age fifteen, he left Sinann's home, to explore the lands and seas on his own. After two years of half-planned wandering, he returned to his mother. His return was welcomed with unwelcome news: They were returning to the Palace, for another meeting with the King and Queen. This time, however, the meeting would take place in a guarded chamber within the Palace Dungeon; both King and Queen had been accused of disposing their young son. They knew, however, that they had been used as scapegoats to the crime; after all, what motive did a King and Queen have to dispose of their "only male heir."[/BCOLOR]
[BCOLOR=transparent] [/BCOLOR]
[BCOLOR=transparent]Ceirean was again treated to a recanting of his origin story, only this time it was backed by Sinann herself confirming that every word of it had been true. No explanations as to why were offered, though they were promised when the time was right. The King and Queen requested two things of Ceirean: Find the truth behind the disposing of their son and take up the throne once their names were cleared. To this, Ceirean promised to uncover the truth, and departed for school as the heir to Esangria. [/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR][BCOLOR=transparent] Lir's time away from home has done a great deal to change what might have been a arrogant royal heir. He returns to attend the academy with a minor sense of diplomacy towards the other three Kingdoms. Though this experience is limited to more of the common folk, as opposed to the nobility, his confidence holds him in a high self-regard in his knowledge of the way the world outside of Esangria works. He believes himself enlightened and well-versed in his backwater journeys, and takes a great pride in his identity and upbringing. He holds strong belief in his ability to befriend and ally with other peoples of distant lands. Even at the Academy he hopes that he will usher positive sentiments from the noble ranks of the Four Kingdoms. [/BCOLOR]

[BCOLOR=transparent]His travels have also bolstered his confidence as a strategist, and not simply a strategist of combat either. He reflects on his experiences of having negotiated and bargained his way across the oceans as a tome to a naturally tactful disposition. He bears several qualities that comprise a smooth tactician: a sense of pragmatism in observing the situations in front of him; a creativity in his ideas to deal with such situations; his willingness to take risks, albeit calculated and determined. Overall he markets himself as a man of patience. He does not tire in waiting for events to playout; he actually takes some pleasure in the moments of thought and observation that occur between the action. Without temptation or complaint, he calmly awaits the opportune moment to make a concise move. He is more than willing to make sacrifices to achieve his goals. [/BCOLOR]

[BCOLOR=transparent]Abilities:[/BCOLOR]

  • [BCOLOR=transparent][BCOLOR=transparent]Water Manipulation;[/BCOLOR][BCOLOR=transparent] Prince Lir is accomplished as a practitioner of water manipulation. He is capable of control over it in all of its forms to at least some extent. He's practically mastered the practice with water in its liquid form, to such an extent that he is even able to create golem-like entities from the substance and set them to concise movement with just a single command. He has further demonstrated such feats as increasing liquid water's density as to walk across its surface with ease, and can alter and redirect the tides and currents of the seas and waterways with seemingly little difficulty. He can pull water from just about anywhere within his vicinity, including from the atmosphere and out of plants; he's never yet tried this on animals, though he doesn't intend to unless it's necessary. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Mist & Fog;[/BCOLOR][BCOLOR=transparent] the during his travels, the Prince became even further developed in his water manipulation skills by learning to control water vapors. Through thermokinetic manipulation, he can condense water vapors within a thirty foot radius into forms of mist and fog, which he can further control the thinness and thickness of, controlling the visibility of the affected area as he sees fit.[/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Sonar;[/BCOLOR][BCOLOR=transparent] using even the smallest of water particles as his medium, Lir can utilize a sonar-like effect for sending, receiving and perceiving sounds. This becomes far more effective, though also more detrimental under the wrong circumstances, when he is submerged. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Teleportation;[/BCOLOR][BCOLOR=transparent] born of being a male of the Esangrian people, Lir bears the unique power of teleportation. As best as he can ever explain it, the ability functions on breaking the user's body down into a baser form of matter, which can then move more freely to another location. It's generally less reliable the further distance one travels though. It's said that only those who have been practicing for decades can truly traverse the world via teleportation. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Dominion of the Sea;[/BCOLOR][BCOLOR=transparent] Royal blood and holding a dominion over the waters of most of the world, Lir carries a particular affinity for the creatures of the deep. The smaller of animals will follow his command without question; larger creatures tend to take more convincing, as they know that even a single Marome could do little to defend themselves against a leviathan force. Lately, his effectiveness at negotiating and commanding such creatures has diminished as they seem to have found another loyalty, against which Lir must compete. However, he remains in control of his long faithful companion: a sea serpent he has dubbed Charybdis. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]"Bloodlust;"[/BCOLOR][BCOLOR=transparent] merely a dream on Lir's part at this point time, [/BCOLOR][BCOLOR=transparent]"Bloodlust"[/BCOLOR][BCOLOR=transparent] as he calls it is a theoretical application of water manipulation into which he has personally been researching after hearing myths of it from other travelers. The theory centers around the understanding that most animals are composed of copious amounts of water. The nature of water running alongside blood has given way to the idea that one that can control water can feasibly control blood as well.[/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Land-Sea Versatility;[/BCOLOR][BCOLOR=transparent] as with pretty much everyone in Esangria, Lir is able to adapt instantaneously to both land and sea. While on land, he stands bipedal, and his cardiovascular organs adapt to the open air; once in the sea, his legs morph back into a Merman's tail, and his breathing becomes compatible for underwater respiration.[/BCOLOR][/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR][BCOLOR=transparent] Experienced world-traveler; tactful/strategic thinker; practiced practitioner of his elemental art; bears a Trident, an enchanted weapon of no meager power reserved for the use of Esangria's elite guard, as his weapon; proficiency in knife throwing. [/BCOLOR]

[BCOLOR=transparent]Weaknesses:[/BCOLOR][BCOLOR=transparent] Weak against air elementals; particularly vulnerable to lightning-based assaults; lacks proficiency of ice as an application to his element; he's still getting used to his "land legs" as he's been swimming for so long; has unofficially renounced his throne and right to succession; his true identity leaves him subject to his father's image; often opts for the "long and drawn-out" methods of accomplishing large tasks, often taking too much time; has little understanding of his own people, especially under their current climate.[/BCOLOR]
 
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I couldn't use Dream creator, so I'll be using dream selfy if that's alright? http://dreamself.me/d/lsTp


Name: Lampo Elenoire

Age: Freshman

Gender: Male

Sexual Preference: Hetero

Race: Half Baphomet

Kingdom you were born in: Lorridia

Placement: Knight

Personality: Lampo could be named as the most bravest man who would sacrifice his own body for the kingdom of Lorrida, due to being said, he's sort of too stiff. He has the tendency of being old fashioned which make his speech a joke to society but that doesn't change him as all as he always keep his way all the time. Lampo could do jokes though most of the time doesn't work at all, Lampo also way matured than what he suppose to be, the reason was his father trained him that way so that later on he could be use for the kingdom.

History: Judging from Lampo face it was impossible to know his history. Lampo have one of the average history of a knight, He was once adored his father who was the knight of Lorridia. Lampo could be consider the outcast of his childhood as he spent days practicing his wooden sword while other children played with others. As of age of 15, with an outstanding grades, he got into the elites rank of Lorrida, though tragedy struck as his father were labelled as a spy. Lampo were once labelled as well though he convinced that he isn't a spy but his father couldn't get away and resulting Lampo to forcefully killed his father with his own hand. (note that he's 20 right now)

Ability:
Lightning Leg- though unlike other who can create lightning from their hands, Lampo specifically have his legs. His lightning leg can static anyone who got kicked and making him faster than a cheetah without fatigues him at all.

Experienced Swordsman- Lampo has experienced thousands of battle, crossing sword with unlimited nameless swordsman despite being 20. Lampo could easily read the flow of the other swordsman unless he/she had the same experience as him.

High observation skills- His observation skill tend to be in use while spying the enemies but not as great as a real spy does.

Merciless- While being a kind and patriotic to his kingdom, he has no mercy for people that shed sword to Lorrida nor betray them even with any logical reason.

Switch on- The only thing where their enemy could see the last of him. It's a switch flickered where Lampo was heavily defeated by an enemies, the switch of personality. He call himself Lamda, it was Lampo 5 years ago where he killed his own father. Lamda practically can use 75% of Lampo's potential while lambo only can have 35% of it.

Baphomet Mode- Is a sacred transformation which only occurs on full moon, with this transformation Lampo could gain access of his 100% potential.

Vast Knowledge of the world- with huge amount of travel, he could easily tell the kingdom's main attraction up until their weak point making him the living encyclopedia.

Battle Compability- Apart from sea, he could comfortably battle with his enemies.

Strength: Lampo are one of the most loyal knight to the Lorrida, his knowledge are also to be admire by many young knights which only 3 years younger than him

Weakness: He's weak against the water, though he can swim, he can't battle inside the sea like he battle in the soil. Lampo also merciless when it comes to forgiving enemies or spies.
 
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Cool as soon as I speak with essances about it ill be sure to approve of this character

@Silver,

You and I should keep some contact to pace out things between Elysia and Levina. Unless you'd rather just let things happen as they will.

@monsieur @essanceskinlaw

I have also taken some time to pitch a second character. I'm a little more iffy on this one though. I've tried to build this one off of essence's character (Lerretta Weaver). I wasn't 100% sure how to interpret her character's connection to the royal family of Esangria though. Particularly if it was a straightforward relation (IE:her parents being King and Queen, with another, unmentioned character having the room to fill the Heir slot with her as second in line) or an indirect relation, (IE if there was wiggle room in saying that her family was not quite on the throne, but of enough royal blood to put her in line for the throne and the likely removal of her parents as a result of the false blame for having removed their son would have been enough to propel her to being second in-line). I have gone with the second version, though if it was meant to be the first one, I will gladly change my character accordingly.


[BCOLOR=transparent]Name:[/BCOLOR][BCOLOR=transparent] Lir Ceirean Firth VI ("Dy Eildon")[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR][BCOLOR=transparent] 17[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR][BCOLOR=transparent] Male[/BCOLOR]
[BCOLOR=transparent]Kingdom: [/BCOLOR][BCOLOR=transparent]Esangria [/BCOLOR]
[BCOLOR=transparent]Placement: [/BCOLOR][BCOLOR=transparent]Technically Heir; posing as a Knight to a yet unseen heir presumptive[/BCOLOR]
[BCOLOR=transparent]Race: [/BCOLOR][BCOLOR=transparent]Marome ('Merman') [/BCOLOR]
[BCOLOR=transparent]Sexual Preference: [/BCOLOR][BCOLOR=transparent]Straight [/BCOLOR]

[BCOLOR=transparent]Appearance:[/BCOLOR]
[BCOLOR=transparent] Lir carries himself upon on a form and figure that is commonly associated with the "ideal" swimmer. He stands on the taller side, reaching roughly six feet, four inches in height. His Body is built and exercised to a slim, almost flat physique of thin, though otherwise sturdy, muscles. His torso noticeably outlines itself as an upside-down triangle. His limbs are quite lanky as well, but remain strong enough to propel him through the water when they need to. While on land, he stands upon two legs with abnormally large feet, the formation of his lower body harking to their form while in water. When waist deep in water, his lower body morphs into a bluish, scaled tail, with a fin forming where the heels of his feet would touch, and a dorsal fin located on his hip. [/BCOLOR]

[BCOLOR=transparent]Lir's hair is… a bit sea-infested. The years he's spent in salt water have given it a strange, dried and straw-like texture. It is a darker blond color, and he has since adopted a tribal mohawk style, leaving the center with an upright, 2" lift running from the top of his forehead to the nape of his neck, and a short-shaven head on either side of the mohawk. His eyes are a murky brown-green mixture, comparable to a swamp or marshland color scheme. He keeps his finger nails a bit longer, and appears to dedicate his time to sharpening them, though usually for no more than a threatening effect, and has them colored a dark green, nearly black, hue. In more recent days his chest has become home to a tattoo of a blue and red sea serpent, and the bare skin around his mohawk another set of body art of wavelike line work wrapping around to the sides of his face. A discrete piercing is just above the outer corner of his right eye. [/BCOLOR]

[BCOLOR=transparent]History: [/BCOLOR]
[BCOLOR=transparent]Dy Eildon was born to the ruling family of Esangria as Prince Lir Ceirean Firth VI, the son of King Lir Firth V and his Queen, Boann. He was the only child born of the Firth House of the Royal lineage, and therefore the only person from his direct bloodline poised to take the throne of Esangria when his father was to pass. [/BCOLOR]

[BCOLOR=transparent]His early years were lived in isolation. With Esangria's sea-dwelling detachment and the sheltered prospects of Royal life combined into one package, the young Prince rarely saw the exterior of the Palace walls, leave alone the world beyond Reef Neptune, wherein the palace was built. On the rare occasions that he did venture beyond the halls of his family's abode, he was constantly under the escort of both guardian knights and bothersome dignitaries; both were insufferable in his eyes. Not even Lir's best rhetorical efforts could free him of his chains of rank and diplomacy. [/BCOLOR]

[BCOLOR=transparent]Tired of the formulaic day-to-day affairs of Kings and Queens, Lir planned an escape. At age 14, he had managed to give his royal guard the slip and fled Esangria's capitol to wander the waters of the world. In his wake, he left naugt but a note explaining his actions and a ripple of commotion that resulted in a two-year search by his father's most trusted vanguard. After two long years, repeated failures and the mysterious vanishing of several of the vanguard's soldiers, Lir was found. Though cornered, he denied any desire to return home, a stand he would hold for some time after, choosing the life of a vagabond to that of a King. He would spend the following year wandering the seas in the hopes of evading his father's vanguard, who therein remained on his tail.[/BCOLOR]

[BCOLOR=transparent]Eventually, however, his resolve was shaken to the point of collapse. Once more cornered by the vanguard, he was informed of a crisis at the Reef: Relatives of his family, themselves of the royal lineage, had been convicted and sentenced for the supposed deed of disposing of their son. Dissention was growing rapidly within Neptune. Talks of scandal on the part of Lir V filled Esangria, as he seemed to be the one most motivated rid the Kingdom of its only alternative to a male heir. Furthermore, rumors from the outskirts of the Kingdom told of a rogue that had made their life in freezing over the peoples and visitors to Esangria. Fueled with his own suspicions about these events, Lir VI made his return journey, in secret, to his father's hall. [/BCOLOR]

[BCOLOR=transparent]There, he convened with his father on the matters of the scandal and the so-called "Freezing Frenzy." The meeting would see Lir VI pointing out to his father that the scandalous talk of his involvement was ill-founded, as he stood with nothing to gain from disposing of the young boy. "Without me," he had said, "you have no heir to replace the kid. Yet with me, there's no need to replace him anyways." Lir's father pointed this to be the case, divulging his own concerns that the Freezing Frenzy and the boy's freezing over were related, and that whoever did it would have indeed had something to gain from doing so. [/BCOLOR]

[BCOLOR=transparent]It was upon this conjecture that King Lir explained to Prince Lir the founding of the Academy. Convinced by his father's theory that whoever had committed the atrocities would likely show at the Academy to clear any unattended messes, the Prince enrolled in the Academy. Under the pseudonym "Dy Eildon," he entered the Academy under the guise of a Knight, alongside a knight making the sacrifice of posing as a Royally mandated heir. In doing so, he and his father hoped to lure out the true culprit of the crimes unfolded in Esangria. [/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR][BCOLOR=transparent] Lir's time away from home has done a great deal to change what might have been a arrogant royal heir. He returns to attend the academy with a minor sense of diplomacy towards the other three Kingdoms. Though this experience is limited to more of the common folk, as opposed to the nobility, his confidence holds him in a high self-regard in his knowledge of the way the world outside of Esangria works. He believes himself enlightened and well-versed in his backwater journeys, and takes a great pride in his identity as the wandering "Dy Eildon," the guise's ability to befriend and ally with other peoples of distant lands. Even at the Academy he hopes that the name will usher positive sentiments from the noble ranks of the Four Kingdoms. [/BCOLOR]

[BCOLOR=transparent]His travels have also bolstered his confidence as a strategist, and not simply a strategist of combat either. He reflects on his experiences of having negotiated and bargained his way across the oceans as a tome to a naturally tactful disposition. He bears several qualities that comprise a smooth tactician: a sense of pragmatism in observing the situations in front of him; a creativity in his ideas to deal with such situations; his willingness to take risks, albeit calculated and determined. Overall he markets "Dy Eildon" as a man of patience. He does not tire in waiting for events to playout; he actually takes some pleasure in the moments of thought and observation that occur between the action. Without temptation or complaint, he calmly awaits the opportune moment to make a concise move. He is more than willing to make sacrifices to achieve his goals. [/BCOLOR]

[BCOLOR=transparent]Abilities:[/BCOLOR]

  • [BCOLOR=transparent][BCOLOR=transparent]Water Manipulation;[/BCOLOR][BCOLOR=transparent] Prince Lir is accomplished as a practitioner of water manipulation. He is capable of control over it in all of its forms to at least some extent. He's practically mastered the practice with water in its liquid form, to such an extent that he is even able to create golem-like entities from the substance and set them to concise movement with just a single command. He has further demonstrated such feats as increasing liquid water's density as to walk across its surface with ease, and can alter and redirect the tides and currents of the seas and waterways with seemingly little difficulty. He can pull water from just about anywhere within his vicinity, including from the atmosphere and out of plants; he's never yet tried this on animals, though he doesn't intend to unless it's necessary. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Mist & Fog;[/BCOLOR][BCOLOR=transparent] the during his travels, the Prince became even further developed in his water manipulation skills by learning to control water vapors. Through thermokinetic manipulation, he can condense water vapors within a thirty foot radius into forms of mist and fog, which he can further control the thinness and thickness of, controlling the visibility of the affected area as he sees fit. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Ice;[/BCOLOR][BCOLOR=transparent] Lir still hasn't gained much ground with ice. He is only capable of transitioning water into its frozen state in small quantities, almost always relying on his creation of mist and fog as a stepping stone to creating small, though sometimes lethal, ice skewers. He's developed this as a tactic though, first creating a thick fog, within which he pinpoints his target's location, and creating throwing implements from the outers edge of his veil to hurl at the target. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Sonar;[/BCOLOR][BCOLOR=transparent] using even the smallest of water particles as his medium, Lir can utilize a sonar-like effect for sending, receiving and perceiving sounds. This becomes far more effective, though also more detrimental under the wrong circumstances, when he is submerged. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Teleportation;[/BCOLOR][BCOLOR=transparent] born of being a male of the Esangrian people, Lir bears the unique power of teleportation. As best as he can ever explain it, the ability functions on breaking the user's body down into a baser form of matter, which can then move more freely to another location. It's generally less reliable the further distance one travels though. It's said that only those who have been practicing for decades can truly traverse the world via teleportation. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Dominion of the Sea;[/BCOLOR][BCOLOR=transparent] Royal blood and holding a dominion over the waters of most of the world, Lir carries a particular affinity for the creatures of the deep. The smaller of animals will follow his command without question; larger creatures tend to take more convincing, as they know that even a single Marome could do little to defend themselves against a leviathan force. Lately, his effectiveness at negotiating and commanding such creatures has diminished as they seem to have found another loyalty, against which Lir must compete. However, he remains in control of his long faithful companion: a sea serpent he has dubbed Charybdis. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]"Bloodlust;"[/BCOLOR][BCOLOR=transparent] merely a dream on Lir's part at this point time, [/BCOLOR][BCOLOR=transparent]"Bloodlust"[/BCOLOR][BCOLOR=transparent] as he calls it is a theoretical application of water manipulation into which he has personally been researching after hearing myths of it from other travelers. The theory centers around the understanding that most animals are composed of copious amounts of water. The nature of water running alongside blood has given way to the idea that one that can control water can feasibly control blood as well. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Land-Sea Versatility;[/BCOLOR][BCOLOR=transparent] as with pretty much everyone in Esangria, Lir is able to adapt instantaneously to both land and sea. While on land, he stands bipedal, and his cardiovascular organs adapt to the open air; once in the sea, his legs morph back into a Merman's tail, and his breathing becomes compatible for underwater respiration. [/BCOLOR][/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR]
[BCOLOR=transparent] Experienced world-traveler; tactful/strategic thinker; practiced practitioner of his elemental art; bears a Trident, an enchanted weapon of no meager power reserved for the use of Esangria's elite guard, as his weapon. [/BCOLOR]

[BCOLOR=transparent]Weaknesses:[/BCOLOR]
[BCOLOR=transparent] Weak against air elementals; particularly vulnerable to lightning-based assaults; lacks mastery of ice as an application to his element; he's still getting used to his "land legs" as he's been swimming for so long; has unofficially renounced his throne and right to succession; his father's rule is faced with accusations of scandals, making him a possible target for ill-wishers of his own Kingdom if uncovered; often opts for the "long and drawn-out" methods of accomplishing large tasks, often taking too much time; has little understanding of his own people, especially under their current climate.[/BCOLOR]
 
Name: Luci tenma

Age: 16

Gender: male

Sexual Preference: straight

Race: Demon

Kingdom you were born in: fire

Placement: cousin

Personality: bloodthursty, headstrong, protective, honorable/loyal

History: He was born into a large family with many siblings, but Luci never showed any skill in summoning demonic entities or control over magma. Due to this his family saw him as a frailer child and threw him out. Luci was then taken in by a man who never gave his name and was just refered to as 'master'. Noticing his lack in magic ability 'master' taught Luci the art of war, and how to control his inner strength harnessing a thing his master called Chi. After the training Luci was left with many scars but even more skills. Luci traveled out to the school so he could become even stronger and one day beat his master

Ability: Hand to hand combat, weapons combat, survival skills and slight use of combat magic called Chi

Strength: physically very strong
knows a lot about fighting arts
never backs down

Weakness: doesn't get on well with others
hates fighting girls
can't really use magic



3872showing.jpg
 
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Name: Luci tenma

Age: 16

Gender: male

Sexual Preference: straight

Race: Demon

Kingdom you were born in: fire

Placement: cousin

Personality: bloodthursty, headstrong, protective, honorable/loyal

History: He was born into a large family with many siblings, but Luci never showed any skill in summoning demonic entities or control over magma. Due to this his family saw him as a frailer child and threw him out. Luci was then taken in by a man who never gave his name and was just refered to as 'master'. Noticing his lack in magic ability 'master' taught Luci the art of war, and how to control his inner strength harnessing a thing his master called Chi. After the training Luci was left with many scars but even more skills. Luci traveled out to the school so he could become even stronger and one day beat his master

Ability: Hand to hand combat, weapons combat, survival skills and slight use of combat magic called Chi

Strength: physically very strong
knows a lot about fighting arts
never backs down

Weakness: doesn't get on well with others
hates fighting girls
can't really use magic



View attachment 53408
Accepted join in when ever
 
@Silver,

You and I should keep some contact to pace out things between Elysia and Levina. Unless you'd rather just let things happen as they will.

@monsieur @essanceskinlaw

I have also taken some time to pitch a second character. I'm a little more iffy on this one though. I've tried to build this one off of essence's character (Lerretta Weaver). I wasn't 100% sure how to interpret her character's connection to the royal family of Esangria though. Particularly if it was a straightforward relation (IE:her parents being King and Queen, with another, unmentioned character having the room to fill the Heir slot with her as second in line) or an indirect relation, (IE if there was wiggle room in saying that her family was not quite on the throne, but of enough royal blood to put her in line for the throne and the likely removal of her parents as a result of the false blame for having removed their son would have been enough to propel her to being second in-line). I have gone with the second version, though if it was meant to be the first one, I will gladly change my character accordingly.


[BCOLOR=transparent]Name:[/BCOLOR][BCOLOR=transparent] Lir Ceirean Firth VI ("Dy Eildon")[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR][BCOLOR=transparent] 17[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR][BCOLOR=transparent] Male[/BCOLOR]
[BCOLOR=transparent]Kingdom: [/BCOLOR][BCOLOR=transparent]Esangria [/BCOLOR]
[BCOLOR=transparent]Placement: [/BCOLOR][BCOLOR=transparent]Technically Heir; posing as a Knight to a yet unseen heir presumptive[/BCOLOR]
[BCOLOR=transparent]Race: [/BCOLOR][BCOLOR=transparent]Marome ('Merman') [/BCOLOR]
[BCOLOR=transparent]Sexual Preference: [/BCOLOR][BCOLOR=transparent]Straight [/BCOLOR]

[BCOLOR=transparent]Appearance:[/BCOLOR]
[BCOLOR=transparent] Lir carries himself upon on a form and figure that is commonly associated with the "ideal" swimmer. He stands on the taller side, reaching roughly six feet, four inches in height. His Body is built and exercised to a slim, almost flat physique of thin, though otherwise sturdy, muscles. His torso noticeably outlines itself as an upside-down triangle. His limbs are quite lanky as well, but remain strong enough to propel him through the water when they need to. While on land, he stands upon two legs with abnormally large feet, the formation of his lower body harking to their form while in water. When waist deep in water, his lower body morphs into a bluish, scaled tail, with a fin forming where the heels of his feet would touch, and a dorsal fin located on his hip. [/BCOLOR]

[BCOLOR=transparent]Lir's hair is… a bit sea-infested. The years he's spent in salt water have given it a strange, dried and straw-like texture. It is a darker blond color, and he has since adopted a tribal mohawk style, leaving the center with an upright, 2" lift running from the top of his forehead to the nape of his neck, and a short-shaven head on either side of the mohawk. His eyes are a murky brown-green mixture, comparable to a swamp or marshland color scheme. He keeps his finger nails a bit longer, and appears to dedicate his time to sharpening them, though usually for no more than a threatening effect, and has them colored a dark green, nearly black, hue. In more recent days his chest has become home to a tattoo of a blue and red sea serpent, and the bare skin around his mohawk another set of body art of wavelike line work wrapping around to the sides of his face. A discrete piercing is just above the outer corner of his right eye. [/BCOLOR]

[BCOLOR=transparent]History: [/BCOLOR]
[BCOLOR=transparent]Dy Eildon was born to the ruling family of Esangria as Prince Lir Ceirean Firth VI, the son of King Lir Firth V and his Queen, Boann. He was the only child born of the Firth House of the Royal lineage, and therefore the only person from his direct bloodline poised to take the throne of Esangria when his father was to pass. [/BCOLOR]

[BCOLOR=transparent]His early years were lived in isolation. With Esangria's sea-dwelling detachment and the sheltered prospects of Royal life combined into one package, the young Prince rarely saw the exterior of the Palace walls, leave alone the world beyond Reef Neptune, wherein the palace was built. On the rare occasions that he did venture beyond the halls of his family's abode, he was constantly under the escort of both guardian knights and bothersome dignitaries; both were insufferable in his eyes. Not even Lir's best rhetorical efforts could free him of his chains of rank and diplomacy. [/BCOLOR]

[BCOLOR=transparent]Tired of the formulaic day-to-day affairs of Kings and Queens, Lir planned an escape. At age 14, he had managed to give his royal guard the slip and fled Esangria's capitol to wander the waters of the world. In his wake, he left naugt but a note explaining his actions and a ripple of commotion that resulted in a two-year search by his father's most trusted vanguard. After two long years, repeated failures and the mysterious vanishing of several of the vanguard's soldiers, Lir was found. Though cornered, he denied any desire to return home, a stand he would hold for some time after, choosing the life of a vagabond to that of a King. He would spend the following year wandering the seas in the hopes of evading his father's vanguard, who therein remained on his tail.[/BCOLOR]

[BCOLOR=transparent]Eventually, however, his resolve was shaken to the point of collapse. Once more cornered by the vanguard, he was informed of a crisis at the Reef: Relatives of his family, themselves of the royal lineage, had been convicted and sentenced for the supposed deed of disposing of their son. Dissention was growing rapidly within Neptune. Talks of scandal on the part of Lir V filled Esangria, as he seemed to be the one most motivated rid the Kingdom of its only alternative to a male heir. Furthermore, rumors from the outskirts of the Kingdom told of a rogue that had made their life in freezing over the peoples and visitors to Esangria. Fueled with his own suspicions about these events, Lir VI made his return journey, in secret, to his father's hall. [/BCOLOR]

[BCOLOR=transparent]There, he convened with his father on the matters of the scandal and the so-called "Freezing Frenzy." The meeting would see Lir VI pointing out to his father that the scandalous talk of his involvement was ill-founded, as he stood with nothing to gain from disposing of the young boy. "Without me," he had said, "you have no heir to replace the kid. Yet with me, there's no need to replace him anyways." Lir's father pointed this to be the case, divulging his own concerns that the Freezing Frenzy and the boy's freezing over were related, and that whoever did it would have indeed had something to gain from doing so. [/BCOLOR]

[BCOLOR=transparent]It was upon this conjecture that King Lir explained to Prince Lir the founding of the Academy. Convinced by his father's theory that whoever had committed the atrocities would likely show at the Academy to clear any unattended messes, the Prince enrolled in the Academy. Under the pseudonym "Dy Eildon," he entered the Academy under the guise of a Knight, alongside a knight making the sacrifice of posing as a Royally mandated heir. In doing so, he and his father hoped to lure out the true culprit of the crimes unfolded in Esangria. [/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR][BCOLOR=transparent] Lir's time away from home has done a great deal to change what might have been a arrogant royal heir. He returns to attend the academy with a minor sense of diplomacy towards the other three Kingdoms. Though this experience is limited to more of the common folk, as opposed to the nobility, his confidence holds him in a high self-regard in his knowledge of the way the world outside of Esangria works. He believes himself enlightened and well-versed in his backwater journeys, and takes a great pride in his identity as the wandering "Dy Eildon," the guise's ability to befriend and ally with other peoples of distant lands. Even at the Academy he hopes that the name will usher positive sentiments from the noble ranks of the Four Kingdoms. [/BCOLOR]

[BCOLOR=transparent]His travels have also bolstered his confidence as a strategist, and not simply a strategist of combat either. He reflects on his experiences of having negotiated and bargained his way across the oceans as a tome to a naturally tactful disposition. He bears several qualities that comprise a smooth tactician: a sense of pragmatism in observing the situations in front of him; a creativity in his ideas to deal with such situations; his willingness to take risks, albeit calculated and determined. Overall he markets "Dy Eildon" as a man of patience. He does not tire in waiting for events to playout; he actually takes some pleasure in the moments of thought and observation that occur between the action. Without temptation or complaint, he calmly awaits the opportune moment to make a concise move. He is more than willing to make sacrifices to achieve his goals. [/BCOLOR]

[BCOLOR=transparent]Abilities:[/BCOLOR]

  • [BCOLOR=transparent][BCOLOR=transparent]Water Manipulation;[/BCOLOR][BCOLOR=transparent] Prince Lir is accomplished as a practitioner of water manipulation. He is capable of control over it in all of its forms to at least some extent. He's practically mastered the practice with water in its liquid form, to such an extent that he is even able to create golem-like entities from the substance and set them to concise movement with just a single command. He has further demonstrated such feats as increasing liquid water's density as to walk across its surface with ease, and can alter and redirect the tides and currents of the seas and waterways with seemingly little difficulty. He can pull water from just about anywhere within his vicinity, including from the atmosphere and out of plants; he's never yet tried this on animals, though he doesn't intend to unless it's necessary. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Mist & Fog;[/BCOLOR][BCOLOR=transparent] the during his travels, the Prince became even further developed in his water manipulation skills by learning to control water vapors. Through thermokinetic manipulation, he can condense water vapors within a thirty foot radius into forms of mist and fog, which he can further control the thinness and thickness of, controlling the visibility of the affected area as he sees fit. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Ice;[/BCOLOR][BCOLOR=transparent] Lir still hasn't gained much ground with ice. He is only capable of transitioning water into its frozen state in small quantities, almost always relying on his creation of mist and fog as a stepping stone to creating small, though sometimes lethal, ice skewers. He's developed this as a tactic though, first creating a thick fog, within which he pinpoints his target's location, and creating throwing implements from the outers edge of his veil to hurl at the target. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Sonar;[/BCOLOR][BCOLOR=transparent] using even the smallest of water particles as his medium, Lir can utilize a sonar-like effect for sending, receiving and perceiving sounds. This becomes far more effective, though also more detrimental under the wrong circumstances, when he is submerged. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Teleportation;[/BCOLOR][BCOLOR=transparent] born of being a male of the Esangrian people, Lir bears the unique power of teleportation. As best as he can ever explain it, the ability functions on breaking the user's body down into a baser form of matter, which can then move more freely to another location. It's generally less reliable the further distance one travels though. It's said that only those who have been practicing for decades can truly traverse the world via teleportation. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Dominion of the Sea;[/BCOLOR][BCOLOR=transparent] Royal blood and holding a dominion over the waters of most of the world, Lir carries a particular affinity for the creatures of the deep. The smaller of animals will follow his command without question; larger creatures tend to take more convincing, as they know that even a single Marome could do little to defend themselves against a leviathan force. Lately, his effectiveness at negotiating and commanding such creatures has diminished as they seem to have found another loyalty, against which Lir must compete. However, he remains in control of his long faithful companion: a sea serpent he has dubbed Charybdis. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]"Bloodlust;"[/BCOLOR][BCOLOR=transparent] merely a dream on Lir's part at this point time, [/BCOLOR][BCOLOR=transparent]"Bloodlust"[/BCOLOR][BCOLOR=transparent] as he calls it is a theoretical application of water manipulation into which he has personally been researching after hearing myths of it from other travelers. The theory centers around the understanding that most animals are composed of copious amounts of water. The nature of water running alongside blood has given way to the idea that one that can control water can feasibly control blood as well. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Land-Sea Versatility;[/BCOLOR][BCOLOR=transparent] as with pretty much everyone in Esangria, Lir is able to adapt instantaneously to both land and sea. While on land, he stands bipedal, and his cardiovascular organs adapt to the open air; once in the sea, his legs morph back into a Merman's tail, and his breathing becomes compatible for underwater respiration. [/BCOLOR][/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR]
[BCOLOR=transparent] Experienced world-traveler; tactful/strategic thinker; practiced practitioner of his elemental art; bears a Trident, an enchanted weapon of no meager power reserved for the use of Esangria's elite guard, as his weapon. [/BCOLOR]

[BCOLOR=transparent]Weaknesses:[/BCOLOR]
[BCOLOR=transparent] Weak against air elementals; particularly vulnerable to lightning-based assaults; lacks mastery of ice as an application to his element; he's still getting used to his "land legs" as he's been swimming for so long; has unofficially renounced his throne and right to succession; his father's rule is faced with accusations of scandals, making him a possible target for ill-wishers of his own Kingdom if uncovered; often opts for the "long and drawn-out" methods of accomplishing large tasks, often taking too much time; has little understanding of his own people, especially under their current climate.[/BCOLOR]
Alright I've spoken to essances she's fine with you being a relative or heir to the throne for that matter, on the other hand she would like to come up with. Story for it. Her details are hard to remember but she's joining us sometime today so you guys can talk it out further.
 
No to but in lol
 
@Silver,

You and I should keep some contact to pace out things between Elysia and Levina. Unless you'd rather just let things happen as they will.

@monsieur @essanceskinlaw

I have also taken some time to pitch a second character. I'm a little more iffy on this one though. I've tried to build this one off of essence's character (Lerretta Weaver). I wasn't 100% sure how to interpret her character's connection to the royal family of Esangria though. Particularly if it was a straightforward relation (IE:her parents being King and Queen, with another, unmentioned character having the room to fill the Heir slot with her as second in line) or an indirect relation, (IE if there was wiggle room in saying that her family was not quite on the throne, but of enough royal blood to put her in line for the throne and the likely removal of her parents as a result of the false blame for having removed their son would have been enough to propel her to being second in-line). I have gone with the second version, though if it was meant to be the first one, I will gladly change my character accordingly.


[BCOLOR=transparent]Name:[/BCOLOR][BCOLOR=transparent] Lir Ceirean Firth VI ("Dy Eildon")[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR][BCOLOR=transparent] 17[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR][BCOLOR=transparent] Male[/BCOLOR]
[BCOLOR=transparent]Kingdom: [/BCOLOR][BCOLOR=transparent]Esangria [/BCOLOR]
[BCOLOR=transparent]Placement: [/BCOLOR][BCOLOR=transparent]Technically Heir; posing as a Knight to a yet unseen heir presumptive[/BCOLOR]
[BCOLOR=transparent]Race: [/BCOLOR][BCOLOR=transparent]Marome ('Merman') [/BCOLOR]
[BCOLOR=transparent]Sexual Preference: [/BCOLOR][BCOLOR=transparent]Straight [/BCOLOR]

[BCOLOR=transparent]Appearance:[/BCOLOR][BCOLOR=transparent] Lir carries himself upon on a form and figure that is commonly associated with the "ideal" swimmer. He stands on the taller side, reaching roughly six feet, four inches in height. His Body is built and exercised to a slim, almost flat physique of thin, though otherwise sturdy, muscles. His torso noticeably outlines itself as an upside-down triangle. His limbs are quite lanky as well, but remain strong enough to propel him through the water when they need to. While on land, he stands upon two legs with abnormally large feet, the formation of his lower body harking to their form while in water. When waist deep in water, his lower body morphs into a bluish, scaled tail, with a fin forming where the heels of his feet would touch, and a dorsal fin located on his hip. [/BCOLOR]

[BCOLOR=transparent]Lir's hair is… a bit sea-infested. The years he's spent in salt water have given it a strange, dried and straw-like texture. It is a darker blond color, and he has since adopted a tribal mohawk style, leaving the center with an upright, 2" lift running from the top of his forehead to the nape of his neck, and a short-shaven head on either side of the mohawk. His eyes are a murky brown-green mixture, comparable to a swamp or marshland color scheme. He keeps his finger nails a bit longer, and appears to dedicate his time to sharpening them, though usually for no more than a threatening effect, and has them colored a dark green, nearly black, hue. In more recent days his chest has become home to a tattoo of a blue and red sea serpent, and the bare skin around his mohawk another set of body art of wavelike line work wrapping around to the sides of his face. A discrete piercing is just above the outer corner of his right eye. [/BCOLOR]

[BCOLOR=transparent]History: [/BCOLOR][BCOLOR=transparent]Dy Eildon was born to the ruling family of Esangria as Prince Lir Ceirean Firth VI, the son of King Lir Firth V and his Queen, Boann. He was the only child born of the Firth House of the Royal lineage, and therefore the only person from his direct bloodline poised to take the throne of Esangria when his father was to pass. [/BCOLOR]

[BCOLOR=transparent]His early years were lived in isolation. With Esangria's sea-dwelling detachment and the sheltered prospects of Royal life combined into one package, the young Prince rarely saw the exterior of the Palace walls, leave alone the world beyond Reef Neptune, wherein the palace was built. On the rare occasions that he did venture beyond the halls of his family's abode, he was constantly under the escort of both guardian knights and bothersome dignitaries; both were insufferable in his eyes. Not even Lir's best rhetorical efforts could free him of his chains of rank and diplomacy. [/BCOLOR]

[BCOLOR=transparent]Tired of the formulaic day-to-day affairs of Kings and Queens, Lir planned an escape. At age 14, he had managed to give his royal guard the slip and fled Esangria's capitol to wander the waters of the world. In his wake, he left naugt but a note explaining his actions and a ripple of commotion that resulted in a two-year search by his father's most trusted vanguard. After two long years, repeated failures and the mysterious vanishing of several of the vanguard's soldiers, Lir was found. Though cornered, he denied any desire to return home, a stand he would hold for some time after, choosing the life of a vagabond to that of a King. He would spend the following year wandering the seas in the hopes of evading his father's vanguard, who therein remained on his tail.[/BCOLOR]

[BCOLOR=transparent]Eventually, however, his resolve was shaken to the point of collapse. Once more cornered by the vanguard, he was informed of a crisis at the Reef: Relatives of his family, themselves of the royal lineage, had been convicted and sentenced for the supposed deed of disposing of their son. Dissention was growing rapidly within Neptune. Talks of scandal on the part of Lir V filled Esangria, as he seemed to be the one most motivated rid the Kingdom of its only alternative to a male heir. Furthermore, rumors from the outskirts of the Kingdom told of a rogue that had made their life in freezing over the peoples and visitors to Esangria. Fueled with his own suspicions about these events, Lir VI made his return journey, in secret, to his father's hall. [/BCOLOR]

[BCOLOR=transparent]There, he convened with his father on the matters of the scandal and the so-called "Freezing Frenzy." The meeting would see Lir VI pointing out to his father that the scandalous talk of his involvement was ill-founded, as he stood with nothing to gain from disposing of the young boy. "Without me," he had said, "you have no heir to replace the kid. Yet with me, there's no need to replace him anyways." Lir's father pointed this to be the case, divulging his own concerns that the Freezing Frenzy and the boy's freezing over were related, and that whoever did it would have indeed had something to gain from doing so. [/BCOLOR]

[BCOLOR=transparent]It was upon this conjecture that King Lir explained to Prince Lir the founding of the Academy. Convinced by his father's theory that whoever had committed the atrocities would likely show at the Academy to clear any unattended messes, the Prince enrolled in the Academy. Under the pseudonym "Dy Eildon," he entered the Academy under the guise of a Knight, alongside a knight making the sacrifice of posing as a Royally mandated heir. In doing so, he and his father hoped to lure out the true culprit of the crimes unfolded in Esangria. [/BCOLOR]

[BCOLOR=transparent]Personality:[/BCOLOR][BCOLOR=transparent] Lir's time away from home has done a great deal to change what might have been a arrogant royal heir. He returns to attend the academy with a minor sense of diplomacy towards the other three Kingdoms. Though this experience is limited to more of the common folk, as opposed to the nobility, his confidence holds him in a high self-regard in his knowledge of the way the world outside of Esangria works. He believes himself enlightened and well-versed in his backwater journeys, and takes a great pride in his identity as the wandering "Dy Eildon," the guise's ability to befriend and ally with other peoples of distant lands. Even at the Academy he hopes that the name will usher positive sentiments from the noble ranks of the Four Kingdoms. [/BCOLOR]

[BCOLOR=transparent]His travels have also bolstered his confidence as a strategist, and not simply a strategist of combat either. He reflects on his experiences of having negotiated and bargained his way across the oceans as a tome to a naturally tactful disposition. He bears several qualities that comprise a smooth tactician: a sense of pragmatism in observing the situations in front of him; a creativity in his ideas to deal with such situations; his willingness to take risks, albeit calculated and determined. Overall he markets "Dy Eildon" as a man of patience. He does not tire in waiting for events to playout; he actually takes some pleasure in the moments of thought and observation that occur between the action. Without temptation or complaint, he calmly awaits the opportune moment to make a concise move. He is more than willing to make sacrifices to achieve his goals. [/BCOLOR]

[BCOLOR=transparent]Abilities:[/BCOLOR]

  • [BCOLOR=transparent][BCOLOR=transparent]Water Manipulation;[/BCOLOR][BCOLOR=transparent] Prince Lir is accomplished as a practitioner of water manipulation. He is capable of control over it in all of its forms to at least some extent. He's practically mastered the practice with water in its liquid form, to such an extent that he is even able to create golem-like entities from the substance and set them to concise movement with just a single command. He has further demonstrated such feats as increasing liquid water's density as to walk across its surface with ease, and can alter and redirect the tides and currents of the seas and waterways with seemingly little difficulty. He can pull water from just about anywhere within his vicinity, including from the atmosphere and out of plants; he's never yet tried this on animals, though he doesn't intend to unless it's necessary. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Mist & Fog;[/BCOLOR][BCOLOR=transparent] the during his travels, the Prince became even further developed in his water manipulation skills by learning to control water vapors. Through thermokinetic manipulation, he can condense water vapors within a thirty foot radius into forms of mist and fog, which he can further control the thinness and thickness of, controlling the visibility of the affected area as he sees fit. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Ice;[/BCOLOR][BCOLOR=transparent] Lir still hasn't gained much ground with ice. He is only capable of transitioning water into its frozen state in small quantities, almost always relying on his creation of mist and fog as a stepping stone to creating small, though sometimes lethal, ice skewers. He's developed this as a tactic though, first creating a thick fog, within which he pinpoints his target's location, and creating throwing implements from the outers edge of his veil to hurl at the target. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Sonar;[/BCOLOR][BCOLOR=transparent] using even the smallest of water particles as his medium, Lir can utilize a sonar-like effect for sending, receiving and perceiving sounds. This becomes far more effective, though also more detrimental under the wrong circumstances, when he is submerged. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Teleportation;[/BCOLOR][BCOLOR=transparent] born of being a male of the Esangrian people, Lir bears the unique power of teleportation. As best as he can ever explain it, the ability functions on breaking the user's body down into a baser form of matter, which can then move more freely to another location. It's generally less reliable the further distance one travels though. It's said that only those who have been practicing for decades can truly traverse the world via teleportation. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Dominion of the Sea;[/BCOLOR][BCOLOR=transparent] Royal blood and holding a dominion over the waters of most of the world, Lir carries a particular affinity for the creatures of the deep. The smaller of animals will follow his command without question; larger creatures tend to take more convincing, as they know that even a single Marome could do little to defend themselves against a leviathan force. Lately, his effectiveness at negotiating and commanding such creatures has diminished as they seem to have found another loyalty, against which Lir must compete. However, he remains in control of his long faithful companion: a sea serpent he has dubbed Charybdis. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]"Bloodlust;"[/BCOLOR][BCOLOR=transparent] merely a dream on Lir's part at this point time, [/BCOLOR][BCOLOR=transparent]"Bloodlust"[/BCOLOR][BCOLOR=transparent] as he calls it is a theoretical application of water manipulation into which he has personally been researching after hearing myths of it from other travelers. The theory centers around the understanding that most animals are composed of copious amounts of water. The nature of water running alongside blood has given way to the idea that one that can control water can feasibly control blood as well. [/BCOLOR][/BCOLOR]
  • [BCOLOR=transparent][BCOLOR=transparent]Land-Sea Versatility;[/BCOLOR][BCOLOR=transparent] as with pretty much everyone in Esangria, Lir is able to adapt instantaneously to both land and sea. While on land, he stands bipedal, and his cardiovascular organs adapt to the open air; once in the sea, his legs morph back into a Merman's tail, and his breathing becomes compatible for underwater respiration. [/BCOLOR][/BCOLOR]

[BCOLOR=transparent]Strengths:[/BCOLOR][BCOLOR=transparent] Experienced world-traveler; tactful/strategic thinker; practiced practitioner of his elemental art; bears a Trident, an enchanted weapon of no meager power reserved for the use of Esangria's elite guard, as his weapon. [/BCOLOR]

[BCOLOR=transparent]Weaknesses:[/BCOLOR]
[BCOLOR=transparent] Weak against air elementals; particularly vulnerable to lightning-based assaults; lacks mastery of ice as an application to his element; he's still getting used to his "land legs" as he's been swimming for so long; has unofficially renounced his throne and right to succession; his father's rule is faced with accusations of scandals, making him a possible target for ill-wishers of his own Kingdom if uncovered; often opts for the "long and drawn-out" methods of accomplishing large tasks, often taking too much time; has little understanding of his own people, especially under their current climate.[/BCOLOR]
This is a cool Idea I'm fine with the two being related HOWEVER if that's going to happen we need to bring a story to life behind it. I was thinking somewhere along the lines of this. (feel free to edit it as you please, lets just make sure it makes some sense)

Lerretta's father the king somehow bedding her mothers sister. so that way your still of the family blood line just not directly like Lerretta, the reason I chose this was so that when you do come to the school I wont know who you are but you will. Then you'll be able to properly introduce yourself to my character. also for a little scandal.

Ps. just because my father the king did my mothers sister doesn't mean you cant have the crown, your my fathers basterd child but he did bless you with the crown...oh also somewhere in the past we met as little kids I just don't remember.
 
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Name: Craetos Dramnlynn

Age: 16

Gender: Male

Sexual Preference: Straight/ Heterosexual

Race: Permanently Conjured Spirit (Was dead but revived via a pact ritual that gave him a form that can manifest as physical)

Kingdom you were born in: Water

Placement: Knight, Water Kingdom/ Assigned to protect Lerretta Weaver

Personality: Cold (bad pun intended), calculating, brutally effective/efficient, a little socially awkward due to a lack of respect of personal space

History:A warrior mage born in the Water Kingdom, who died around the age of 16. Before his death he was working on a combined mastery of both ice conjuring/manipulation and teleportation. After long time after the witch incident, Lerretta sought to better herself by obtaining a portable source of water energy. After many failed attempts by various individuals, generally ending in mysterious disappearances, Craetos was born again unto this world. His form isn't always physical, and is controlled by his will. His pact with Lerretta makes it difficult for him to go against her will, sometimes hurting him if he disobeys. Generally he is loyal due to his sense of debt at his new lease of life provided by her. Lerretta can use him as a pool of water energy in emergencies.

Ability: Metaphysical, water energy based form
Ice conjuring / manipulation
Teleportation
Experience with weapons such as swords

Strength: Assessing situations and their probable outcomes
His ice magic and teleportation
Ability to phase in and out of a physical form

Weakness: His near undying loyalty to Lerretta
The need to spend time as in a physical form to recharge his energies
 
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This is a cool Idea I'm fine with the two being related HOWEVER if that's going to happen we need to bring a story to life behind it. I was thinking somewhere along the lines of this. (feel free to edit it as you please, lets just make sure it makes some sense)

Lerretta's father the king somehow bedding her mothers sister. so that way your still of the family blood line just not directly like Lerretta, the reason I chose this was so that when you do come to the school I wont know who you are but you will. Then you'll be able to properly introduce yourself to my character. also for a little scandal.

Ps. just because my father the king did my mothers sister doesn't mean you cant have the crown, your my fathers basterd child but he did bless you with the crown...oh also somewhere in the past we met as little kids I just don't remember.

It'll take some rewrites on my part then. I had filled in the uncertainty by creating something tyat leaned towards a pseudo-Hamlet situation, with a cousin, either intently or just by chance of action, being in a position to twke the throne from the reigning king by surrounding him in suspicion of treason against a possible usurper; which I suppose would mean that there's have to be royal blood coming from both sides pf the family.

I guess my biggest issue with your iteration is that I'd have a lot of work to refit my character's bio. That and it strikes me as unlikely that the bastard child of a father that likely sent him and his mother away woukd be drawn back to help him. Could we perhaps say that my character simply a direct son of the king and queen, but separated and distant from his family over the years since his birth? It just makes my life easier and helps keep the character sound in returning to his father's side.
 
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