F
frazfreyy
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'THE GLOWING EYES' sign up thread.
OOC for people that have already joined
OOC for people that have already joined
I would just like to say before you begin reading that this roleplay is never closed. A new person can join at any time, so don't fret about missing out!
~~~~~
She wore a tattered dress, the white fabric almost brown and ripped above her knee. Small leaves were knotted in her red hair, flowing past her shoulders. The girl wore no shoes on her dirty feet and there were cuts up and down her arms and legs. She couldn't have been more than six years old.
The girl ran through the empty park in the setting sun, mumbling seemingly to herself, her eyes faintly glowing. That was when she turned, and her eyes turned dim, and she fled. Fled into the trees, into the forest.
June 26th 1997
That was the first sighting of many. A lawyer, on his daily jog through Greenstone Park, saw the young girl on her own by the lake.
The first thing he did was call the police. He did what many people would do in that particular situation. But there was one detail he failed to mention.
"Hey, kid, what's your name?"
She turned, a smile across her face, and she spoke.
"Kartahn."
~~~~~
February 1998
Middle aged man with glowing eyes sighted in East Vermont.
September 1998
Young woman with glowing eyes sighted on Dawson Farm.
January 2000
Elderly couple with glowing eyes sighted in Greenstone Park.
These were just a few police reports of many over a few years. It seemed as though most people in Vermont knew had seen or knew someone who had seen one of these mysterious persons with 'The Glowing Eyes'.
Then it happened.
August 2000
28 year old Samuel Thompson murdered by glowing eyed man.
Of course, it was all a great coincidence. The man was seen in Fredrickson Park shortly before Samuel Thompson's drowned body was discovered. Young Sam just happened to fall into the lake at the wrong time. Of course, having heard the stories, the witness exaggerated the truth, and from there, it spiralled out of control.
The Vermont Police started the search, and many people were imprisoned, some with 'Glowing Eyes' and some falsely accused.
The more that were caught, the harder the police cracked down. Many people in Vermont continued life peacefully, almost oblivious to the relentless search for 'The Glowing Eyes'. Side note, if you have gotten to this point because you bothered to read the entire story, make sure you put the word 'moustache' somewhere in your character sheet.
And eight years after the initial sighting, the search continues, and 'The Glowing Eyes' are never safe.
~~~~~
This roleplay is set in the city of Vermont. There are places called Vermont in Australia and America, but this city is completely fictional.
It's the sort of city that is two thirds housing and doesn't have any skyscrapers. The kind of city that called a town just as often, but classifies as a city. That kind of city. If you know what I mean.
Vermont is split into four quarters - North Vermont, East Vermont, South Vermont and West Vermont. All have big suburban areas, but East Vermont is largely factories and West Vermont is largely farmland.
There are two forests around Vermont - Serseline Forest, which runs along the edge of West Vermont and the golf course and Greenstone Park in South Vermont. The other is the Donnagen Woods, which is along part of East Vermont and branches into Fredickson Park in North Vermont, becoming Calhan Sanctuary.
'The Glowing Eyes' are a magic race called the Aturi. They inhabit the forests around Vermomt, isolated from the humans. There are many family groups within the forest, enough so that many of them don't know each other. Their homes vary from mud huts to tree houses, but their homes tend to be small and simple.
The Aturi family groups have 'scouts' that travel into the city to collect clothes and other supplies for them all. When there are no good clothes from the city, the create outfits from leather or reeds.
All Aturi have a special power, although they are often genetic. If a parent had the power of Teleportation, the child has a likely chance of inheriting it. When they are using their power, their eyes glow. How bright they are depends on the amount of power used.
Each Aturi is connected to an entity, called a Irdoni. The Irdoni are seen as a coloured puff of smoke flying through the air, and they can only communicate with their own Aturi. Anyone, however, can talk to it.
The Aturi, being the subjects of a relentless hunt, have been forced to abandon their peaceful ideals and fight back, further spurring the rage of the human authorities.
~~~~~
THAT'S WHERE YOU COME IN!
Your character can be anyone, from an Aturi to one of the policemen after them. The more the merrier, so make as many characters as you want. Just try to keep some balance in the genders. We don't want to end up with seven girls and just two boys.
The rules are the same rules that apply to most roleplays.
1. Keep bad grammar to a minimum. Too much and I will kill you off. Illiterates annoy me. Mind you, it's OK if you make two or three mistakes in a paragraph. It's only if you start spelling as badly as the people in the mature section. That's bad grammar.
2. No one-liners. All replies should be at least a paragraph. Five sentences at a minimum. And just to give you an idea, heare is exactly what I don't want.
He waited behind the tree, waiting for an Aturi to come along. He had his gun ready to shoot at them as soon as he saw them.
No. Just no.
Now, here is an acceptable paragraph showing the exact same situation.
The sun was dropping slowly over the towering pines of the Donnegan Woods, and Bob Jim was waiting for his watch to be over. The last thing he wanted to do on a Friday evening was sit cramped by a tree in the wind waiting for a Glowy to show up. His hands were going numb from the cold and the hum from the East Vermont factories was giving him a headache.
He stayed alert though, because any moment know, a Rank One would be over to replace him. He had a family to support, and he couldn't afford to get the sack.
His finger wavered over the trigger, although he doubted there would be any exitement tonight. He just had to wait a few more minutes.
There. The exact same moment, but with detail. I expect posts to be about twice that size. It's not that hard.
3. Make the story interesting! Again, have long replies, and make sure to cram them with detail! If your character finds something or meets someone, be sure to describe them vividly so that everyone can enjoy your character's experiences.
4. Interesting characters! Give your characters quirks and habits to make them more real! But when I say interesting, I don't mean tragic history. No sob stories whatsoever.
5. No Mary-Sues. Interesting characters! Don't be offended if I don't completely accept your character. It's constructive criticism, and it makes the story interesting.
6. No Godmodding. Keep to your own characters. I'm perfectly fine if you PM somebody and work out something between yourselves, like a fight scene or something.
7. No put downs in the OOC. I really don't want some huge cyber-bullying thing to start on this story. That would not be fun.
8. Just so people know who's who, put your character's name, age and postion at the top of every post in the IC, like so;
Jim Bob, 99, Human or Bob Jim, 99, Rank Two Officer
This is just to keep track of which character is talking.
~~~~~
OK, here's what you can be!
ATURI
They live in the forest surrounding Vermont, on the run from the police. Leaving the forest would mean leaving their home, family and roots, so that isn't an option. Family is highly valued by the Aturi.
Here are the following powers you can chose from. You may have up to a combined five points.
3 POINTS
There is no air, because, if you think about it, you could move anything with air, which kind of defeats the purpose of being able to move water and fire.
-Control over Water (move water and take moisture from the air)
-Control over Fire (direct fire through the air and generate it from your palms)
-Control over Earth (grow plants and move dirt)
2 POINTS
-Teleportation (only a few metres at a time)
-Levitation (only just off the ground, giving the ability to float over water and cool things like that)
-Healing (heal your own wounds at twice the speed for a short amount of time)
1 POINT
I was thinking of the Twilight vampires for these.
-Run (run really fast, but not vampire fast)
-Jump (jump really high, but not vampire high)
-Strong (be really strong, but not vampire strong)
OTHER THINGS TO KNOW
-The Aturi look just like the humans. They don't have pointed ears. They don't have colour changing eyes. They don't have any distinguishing features that would mark them as anything other than human, except for their 'glowing eyes' and entity.
-They have the same life spans. None of them are hundreds of years old.
-Their diet is mainly fruits and vegetables that they grow themselves. They sometimes hunt animals, but only if they need the food and skin.
-As I said earlier, family is important to the Aturi. They may bicker with their siblings, but their parents don't row, and children don't run away. They're also taught by their parents or grandparents, but mostly things that actually help in their day to day lives. Not algebra.
-Magic is exhausting! If your character at some point uses a large amount of magic, they will be pretty tired afterwards.
-The Aturi don't have surnames. They don't see the point in having a last name, and often make jokes about the Humans having them.
-The Irdoni are the same colour as their Aturi's eyes. If you're Aturi, be sure to add your eye colour in the description.
-In your CS, add the following sections:
Irdoni Name:
Powers:
~~~~~
POLICE FORCE
The government really have no idea what they've started by initiating the hunt. But how could they understand that these murderous, bloodthirsty, dangerous people are a peaceful, magical race? The chief of police (played by me) is a man absolutely brimming with determination and prejudice. He is not a man to cross with.
The rest of the police force are either as hateful as him, or more patient and tentative with their work.
In the fictional city of Vermont, the hierarchy of policemen is also fictional, and as far as I know, this method of ranking doesn't exist. It probably does somewhere, but as I said, I haven't heard of it. Its very simple, purely to make role playing easier. No need to throw in some confusing police stuff.
The ranks are as follows:
RANK ONE
The highest rank below Chief, they tend to be the most ruthelss and favoured, because only the Chief can promote officers to Rank One. These men and women control all lower levels to some extent, but all their decisions can be overruled by the Chief. The Rank One colour is red.
They can do things like;
Ordering supplies of guns and ammunition
Promoting lower ranked officers to higher ranks
Leading scout groups
Firing lower ranked officers
RANK TWO
The second highest rank. These are the lucky people that have been promoted twice by the Rank Ones and are hoping to be chosen by the Chief for the final promotion. The Rank Two colour is blue.
They can do things like:
Organising scout groups
Creating schedules for 'The Search'
Recruit new Rank One officers
Leading scout groups (if no Rank One in group)
RANK THREE
The officers that have gotten their first promotion. They're feeling pretty confident about themselves, expecting to quickly make their way up to the top. The second most snobby rank after the Ones, they enjoy bossing around the Rank Fours. The Rank Three colour is green.
They can do things like:
Reccomending officers to recruit
Make the lower rank do small jobs for them (making coffee, carrying their bag, etc.)
Use a gun (they're pretty exited about that, the lower rank doesn't have gun privelages)
RANK FOUR
The very lowest rank. These are the officers that have only just joined or are too bad to get a promotion, but not bad enough to be fired. The Rank Fours recieve plenty of 'abuse', as some call it, from the higher ranks, but they have to put up with it or lose their job (notice how I said lose instead of loose. That error annoys me so much). The Rank Four colour is yellow. There isn't much they can do, so here are the things they can't do:
Use guns. They are restricted to melee weapons like clubs
Boss anyone around. Unless they are put in charge of a Rank Four scout group, where the are no higher ranks to take charge.
Make a mistake. They can't afford to. The higher ranks are always on the lookout for a slipup, and if you're caught, then it's the sack.
OTHER THINGS TO KNOW
-They do not call the Aturi the Aturi. They have no idea what they're called! They're generally refered to as the 'glowing eyes' or the 'glowies'.
-In your CS, add the following sections:
Rank and Colour:
~~~~~
HUMANS
Like the police force, they don't yet understand the Aturi. If you're playing a human, you'll be getting involved very quickly, and you can decide which side you're on; the police, or the Aturi.
The humans can be any age, and from any cultural background.
Side note: if you haven't immediately chosen to be a cop skipped past the human information, give yourself a pat on the back (and put the word handlebar in your CS).
One thing I don't permit, though, is sappy backstories full of abuse and trauma. If you pick a random person off the street, it unlikely that they've run away from a crazy partner, had their mother murdered by a serial killer, run away from countless foster homes, lived by themselves in the woods, and been beaten within an inch of their life in their lifetime. That just doesn't happen to an ordinary person. You are a completely normal person with a completely normal job.
On that note, no drug dealers, assassins, secret spies, tourists or rouges. You can be a teacher, a student, a mailman, a cashier, you could even be just living off the dole! Just have a reasonable career.
Your character must choose their side when they meet the Aturi, but keep that out of your CS. All will be revealed when the roleplay begins...
OTHER THINGS TO KNOW
-same goes as for the policemen. At first, the humans do not know the proper name for the Aturi!
-In your CS, add the following sections:
Occupation:
~~~~~
CHARACTER SHEET!
Name:
Gender:
Age:
Description: (include picture + brief description)
Position: (Aturi/Cop/Human)
Personality:
Residence: (East Vermont, West Vermont, Serseline Forest... Tree house, apartment, farm...)
Family/Friends: (you can contact other people joining in and organise a relationship between your characters)
Story: (home life, short history, etc.)
Remember to add the extra information according to your position.
~~~~~
If I do not immediately accept your CS, I will PM you with the details of what's not right. If I contact you with constructive criticism, edit your CS, and I'll look it over again. Keep an eye on other CSs too, in case they're changed.
~~~~~
Thankyou! Well, that's finally the end of it, you can begin on your character sheet! Or just go back and continue looking through the Fantasy signups (If you do that, a kitten will die). If you think you're too late to join, you're wrong! A new character can join at any time, and you can make as many as you like, so I'm expecting plenty of great characters!
End
At last
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