Barus "Two Timer" Arundel
Age: 22
Gender: M
Magic: None
Skills: Swordsmanship, Haggling, Persuasion, Thievery
Group: Merchant
Appearance:
Bio: Barus was born in the pirate town of Freland, his father being a small merchant and his mother a bartender at the local pub. As a child Barus would usually walk with his father to his stall, and watch him sell his items to the rowdy folk of the town. Most of them seemed like shady characters and to a young Barus, all were very intimidating. It seemed to him as if his father was the only honest man in this town, the only man with a clear name. The time that Barus spent with his father at his stall influenced him a lot, which made him want to become a merchant.
When Barus' father passed away, he was around 19 years old. Barus took his old stall and continued to sell under their name. Many days passed since his fathers death and he wasn't making enough money to support himself or his mother. He looked around at the other stalls and saw the reason why he was being beat in sales. The items that they were selling looked more foreign, and Barus did not have any items from any other lands. Then an idea popped into his head, an idea so sly that would make him a lot of coin. He left his stall and crept to anothers who's items were locked up. He searched himself and found a cork opener and fiddled with lock. A small clank was heard and the lock was opened. Barus reached in and grabbed the items before closing the hatch back up and pulled the clamp down to lock it. Barus then crept back to his stall before yelling out for the townsfolk, saying that he had rare items from the Krag Island to sell.
Even if the item was made up, it still attracted many customers.
"Come get this rare jewel from Krag!"
Hook line and sinker. Many of these adventurers and pirates had never heard of Krag before, so of course they were interested. Barus also knew that no other merchants were selling the items he had, letting him place the items at any price he wished. Making money from this manuever gave Barus' the idea of finding a crew to sail the seas with, finding unique items to sell for high amounts of coin.
Inventory: Cutlass, Bottle of Rum, Large bag to hold items (Inventory shall fill up with more items obtained through out the RP.)