The Gamers (Based on The Gamer) (OOC/Signup)

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The IC is finally up. Still need PMs from Haruka and NOVA (but after NOVA applies the changes to his CS for mainly his Talents and his two level ups as well)
 
Anyway, for those who have given me PMs and received responses in return, go ahead and post.
 
I think the fitting changes have been made. I had a little hard time understanding everything but I think it is correct. Sorry for the much needed changes.
 
It looks fine by me. Ill see what sort of bonuses I can give you.
 
Name: Adam Bishop

Age: 21

Gender: Male

Appearance: He is 6'1" with a Heavy Build and Heavily Toned Muscles

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Personality: Assertive and outspoken - driven to lead. Excellent ability to understand difficult organizational problems and create solid solutions. Intelligent and well-informed, he excels at public speaking. He values power, knowledge and competence, and usually has little patience with inefficiency or disorganization. Often deemed as cold and apathetic towards certain people, he does not like people that annoy him or decide things for him.

History: Born in a ghetto suburban area in London, United Kingdom to two parents. Lives with them until the age of eighteen, at that age he is forced to either go to college or leave their house. He joins her Majesty's Army immediately after he reaches the age of 18 and in another year he is accepted into her Majesty's Special Air Service Regiment or SAS for short. In the next years they are shipped into several different operations and trained around the globe, the operations now ranging from special operations to counter terrorism and training from ancient martial arts to the simplest of parkour and freerunning. They have been trained in Krav Maga, Jujutsu, Sambo, Aikido, Judo, Wing Chun, Capoeira, Muay Thai, Freerunning, Parkour and other various Military Training. He currently is stationed in Neo Tokyo, after the situation has been resolved in Neo Tokyo he is released on vacation.

LVL: 3

Current EXP: 0

Epic Points: 3


STR: 11
VIT: 6
DEX: 7
INT: 6
WIS: 3
LUK: 5

HP: 50
MP: 20

Acrobatics (DEX): 5

Fisticuffs (DEX): 5

Observation (INT): 5

Projectile Weaponry (DEX): 5

Appraisal (INT): 4

Observation (INT): 6

First Aid (INT): 2

Melee Weaponry (DEX): 3

Fisticuffs

The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could.

Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world.

Military Training (MAX LV) (Passive): Your military training makes you a better fighter than others, plus it gives you some other stronger skills as well. +1 STR, VIT, and DEX. +1 Observation, +1 Melee Weaponry, +1 Fisticuffs, Acrobatics, and +1 Projectile Weaponry.

Military Tactics (MAX LV) (Passive): +1 Observtation, Your military training gives you tactical expertise. By applying various tactical advantages like cover, high points, fighting back to back, flanking foes, and other such combat and military tactics you can be granted various combat bonuses.

Observe (Active) (Lv 1: 0/100 EXP): Observe (Active) (Lv 1: 0/100 EXP): You can see the max HP of a target and very basic descriptive information. To Level Up: Use the Skill, Obtain unique info on unique targets, make 'Natural' Observations without using the skill.

(Will be revealed later on)
 
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Yea, we still got space for one more. Go ahead and write up your CS.

(Also those who have not posted yet in the IC need to ^^)
 
Glad to see your post Ominal.
 
So im just gonna go ahead and post for those who have posted.
 
Here is my chara. You all will be meeting him shortly. He is a higher level due to having had the power for a longer time now (and since you guys will be fighting low level enemies first, he won't be leveling up for quite the while)

Name: Tatsumi Saito

Age: 17

Gender: Male

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He is pretty thin looking and stands at about 5'5", somewhat short for a boy his age, but his accident somewhat stunted his growth.

Its not that Saito doesn't like people, he just doesn't know how to interact with them. Thanks to being mostly secluded from others when he was younger Saito never really developed any social skills and thus never knew how to properly interact with them. Its thanks to this that Saito is usually quiet, not really speaking his mind since he really isn't good at doing so. Its not that he is shy, its just that he never really knows what to say or how to say it.

Its thanks to this that he prefers to let his actions speak for him. Always willing to do what he needs to Saito prefers to act quickly to get things done. While not one to rush headlong into things, he is a more adventurous sort, his seclusion beforehand making him want to experience more and always making him curious about the world around him. This can cause him to not think at all at times, making him say or do something that he shouldn't, but he doesn't do it intentionally since he really doesn't know much better. He is quite naive.

Saito always wanted to be an acrobat when he was younger. Those people who looked like they could fly through the sky with their awesome jumping and acrobatic abilities, just like he had seen in the anime he watched when he was young. Unfortunately a terrible accident crushed that dream flat. One day he and his fifteen year old sister, Hitomi, were walking home from the grocery store one day when suddenly a car came speeding down the road from around the corner.

The six year old Saito had playfully jumped into the road and was about to jump right back onto the sidewalk right before it came. After that everything went black. When Saito had awoken he was in the hospital, alive, but badly injured. He would recover fortunately, but unfortunately while his body recovered his legs did not. They were broken completely, unable to be used to the woe of his parents and especially his older sister, who had apologized profusely for not having noticed that one playful movement of Saito's into the road that spelled disaster.

Saito didn't go outside much after that. His parents and sister home-tutored him since they didn't know how well a paraplegic would do at an elementary school, also putting him through physical therapy to keep his body healthy with the hopes that he would regain the ability to walk one day. It was thanks to this that Saito never really learned how to interact around other people aside from his family. Life didn't get much better for Saito from there. In fact, it only got worse. When Saito was twelve years old another unfortunate car accident had occurred.

A drunk driver crashed into his parents' car. That man got out with just a few bumps and bruises, but his parents were killed in the accident thanks to their car spinning out of control and slamming into a tree. Hitomi, who had already graduated from college, took it upon herself after that to raise her younger brother by herself and a few years later she sold their parents house and managed to get a place for them in Neo Tokyo, wanting to get away from all of the bad memories of their old home.

A few weeks after Saito's 17th birthday a miracle occurred. Saito suddenly could walk again, making his his sister completely ecstatic. No one knows what happened except that Saito suddenly woke up one day and began to walk. No one but Saito knows anyway. The Gamer Ability. He just woke up and was greeted with the message that his HP, MP, and Status Affects were all healed fully from sleeping in a bed and next thing he knew he was on his feet once again.

Saito knew a ton about games and anime, it was one of his past times since he couldn't really go outside and be active like other kids while growing up, so a strange Gamer ability was something he was incredibly eager to find out about.

That was two months ago. Summer vacation recently ended for schools in Japerica and Saito's sister managed to transfer him in, his home tutoring during the years of his paraplegia giving him the smarts he needed to get into Gekkoukan High.

Since then Saito has been using his legs as much as he can. Thanks to the Gamer Ability he was able to quickly raise his athletics after he managed to find out how to fight monsters freely to level up. Now, after two months, he is quite acrobatic and pretty good at free running thanks to being able to raise his acrobatic abilities quickly, Saito now able to focus on his dream of acrobatics like he always wanted to thanks to the Gamer power.

LV: 11

Current EXP: 237

Epic Points: 3

Points: 0/71

STR: 10
VIT: 10
DEX: 25
INT: 14
WIS: 14
LUK: 1

HP: 105 (+10%) = 115
MP: 124

Resilience: 10
Concentration: 10

0/50 + 5 Points

Acrobatics (DEX): 14

Appraisal (INT):

Climbing (STR): 6

Crafting (INT): 6

First Aid (INT): 6

Fisticuffs (DEX): 6

Focus (WIS): 14

Knowledge (INT): 5

Manipulate Device (DEX):

Melee Weaponry (DEX): 2

Negotiation (INT):

Observation (INT): 5

Projectile Weaponry (DEX):

Sleight of Hand (DEX):

Stealth (DEX):

Thrown Weapons (DEX):

(No other Skills will be here unless I give you some special starting ones)

The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could.

Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world.

Free Running (MAX Lv) (Passive & Active): +2 Acrobatics, +2 Climbing. You are quite skilled at parkour and free running and, thanks to alot of dedication and both your leveling of and love for acrobatics, are now a natural free runner. While you are not a master yet, you can Free Run as if you have been doing it for years. As such you can weave and maneuver through the battlefield and over and around terrain easily with uses of Acrobatics, allowing various combat bonuses depending upon how creative you are in your use of terrain.

Observe (Level 10: 25/100 EXP) (Active: 0 MP): +2 Observation. Shows Max and Remaining HP and MP, Weaknesses, Attributes, emotions, status ailments, and all of the general information about a target plus a small bit of some more secretive information. To Level Up: Obtain unique information on something you Observe, Make natural Observations without the Skill.

Physical Endurance (Level 3: 60/100 EXP) (Passive): +3 Resilience. +8% HP. To Level Up: Successfully endure a physical attack. Successfully endure a Critical Strike from a physical attack. Completely Nullify a physical attack. Endure a Lucky Strike.

Staff Mastery (Passive) (Level 4: 75/100 EXP): Deal 30% more damage with staves. +11% Attack Speed and Parry speed when wielding a Staff. To Level Up: Attack an enemy, Parry with a staff, deal a Critical Strike.

Swift Strike (Level 6: 50/100 EXP) (Active: 4 MP): You put more speed and agility into your strike than normal, increasing its damage by 22% of your Dex. To Level Up: Get a Critical, Hit with Swift Strike

Mana Bolt (Level 5: 20/100 EXP) (Active: 5 MP/Bolt): Shoot a Mana Bolt at an enemy. Each bolt does 1d8 + (30 + Focus Score % of INT) Damage. Can now shoot up to two bolts at once. To Level Up: Hit with Mana Bolt. Defeat a similar leveled enemy with Mana Bolt. Get a Critical with Mana Bolt. Get a Lucky Strike with Mana Bolt.

Mana Ball (Level 6: 45/100 EXP) (Active: 5 MP/Level): You gather Mana and compact it into a more dense sphere that lacks flight speed (its a Thrown Weapon) and when hit against something the dense, compact sphere of mana explodes. Upon explosion it deals base damage of (32 + Focus Score)% of your INT. The more Mana you compact into it though the greater the damage. Each additional 'level' of compaction increases the damage be 22%. Can compact it up to 3 times. 25% of the total damage is dealt to any foes right next to the target. You can keep the ball in your hand for up to 5 Rounds before it dissipates. Cancelling it before this time gives you only 50% of the Mana you spend on this Skill back.

Hand Bomb (Level 5: 66/100) (Active: 2 MP): +1 Fisticuffs. Using swift movements you can strike a foe with Mana Ball or other such 'explosive' energy projectile using an unarmed strike (only the projectile is your fist in this case) and add the 25% of the damage of an unarmed strike to the damage of the Skill (only to the initial target), quickly capable of dodging back just enough so that the after affect of Mana Ball does not damage you. Failure may cause you to get damaged by your own Skill. Can be combined with other Attack skills to increase the damage of the unarmed strike done with this Skill. To Level Up: Hit a foe while using Hand Bomb with any compatible Skill, get a Critical.

Moving Attack Expertise (Level 6: 0/100 EXP) (Passive): You know how to expertly employ moving, jumping, or running in your attacks. As such whenever you perform an attack while moving or running to or around a foe you can employ the extra force of that running and deal an additional 22% Damage. This also includes jumping attacks.

Tumbling Attack Expertise (Level 7: 50/100 EXP) (Passive): +1 Acrobatics. Tumbling, cartwheels, handstands, and rolling are all acrobatic movements and you know how to efficiently use them in battle. Whenever you perform a successful Tumble movement to weave around or past foes you can follow that into an attack, dealing an extra amount of damage equal to 24% of your Acrobatics Score. Note though failing the attack or the tumble both have the potential to knock you Prone and open yourself up for a counterattack. To Level Up: Tumble Successfully in battle, Successfully perform a Tumble Attack, score a Critical.

ID Create (Level 5: 45/100 EXP) (Active): Creates a Pseudospace in which you can use special powers in freely. Current Types: Empty ID, Imp ID, Zombie ID, Goblin ID, Combo ID. To Level Up: Create an ID, Clear an ID, Unknown Training Method.

ID Escape (Level 4: 0/100 EXP) (Active): Destroys the ID you currently are in, allowing you to escape. May not work in some cases. Higher levels may allow you to escape in certain other situations. To Level Up: Escape an ID you created, Escape an ID someone else created.

First Aid (Level 4: 25/100 EXP) (Active: 1 MP): +1 First Aid. Uses some form of First Aid Item. Heals an amount of HP equal to 1d8 + 28% of First Aid Score, uses up First Aid Item in the process. Takes 6 seconds to use. Open to attack if using it near enemies. Outside of Combat it heals 50% more if you take more time to use it. To Level Up: Treat someone. Treat someone in Critical Condition. Unknown Training Method.

Critical Strike (Level 3: 0/100 EXP) (Passive): Deal 110% Damage with a Critical. To Level Up: Perform a Critical Strike, get hit by a Critical Strike.

Crafting (Level 7: 25/100 EXP) (Active): Create and repair items using various materials. To Level Up: Create an Item. Get a Critical while creating an item. Get a Fumble while creating an item. Repair a completely broken item. (Base Auto-Failure Chance: 44%)

Fiberglass Bo-Staff: A strong, sturdy bo-staff capable of packing a punch. Looks like its in pretty good shape. A choice weapon for martial artists or even acrobats. Deals 1d10 Damage.

Milk (5): A small carton of cold milk, kept cold thanks to the Inventory. Heals 10 MP.

Yakisoba Bread (5): A sandwich with yakisoba in the middle of it kept in a small plastic package. Heals 10 HP.

PFP: Play Field Personal. Popular portable game console also capable of going on the internet and receiving emails. It can also play movies.

Cell Phone: A basic model cell phone used for calling others.

Game Case: Holds a good number of game cartridges and discs. Custom made.

NPES 3D: Nintenda Portable Entertainment System. A portable console meant for playing games by Nintenda, this being the version that possesses 3D capabilitie

Bandages (10): Bandages used for wrapping around and treating wounds.

Money: 13,325 ¥
 
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Now then, time for me to post.
 
Finally posted. Sorry for the wait folks.
 
Just thought i'd mention this, but anything that is italicized in a Skill description is something your character doesn't see when he reads the description, that is for the player's (that's you four) benefit.
 
Posted, sorry that its short
 
I made my post better now.
 
My post is now complete.
 
Sorry mate! I will get to it today as I mentioned before. I couldn't do it yesterday because I had a sparring match and I went full out. :D
 
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