- Invitation Status
- Posting Speed
- 1-3 posts per day
- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Female
- Genres
- Fantasy, Modern Fantasy
This is a star. It is a nice star. I will use this post's optimal location to make handy lists of character sheets to parallel the Cast List.
-
Nation RPs are always fun to do, but they also die very quickly, for some reason. I figure this is due to lack of meaningful interaction between characters, so I came up with this:
Almyria - a land of war and strife. Earth - a land of slightly less war and slightly less strife. Humans - a species unique to Earth which are pretty much useless in every way when compared with the fantastical Almyrian races. What, then does Earth and Humans have to do with Almyria? Well, it all started a long time ago... but that's a boring story so let's skip to the relevant bit.
After various catastrophic events, the five kingdoms of Almyria find themselves without leaders, and filled with chaos that the temporary governments cant hold in check. Fortunately, the land isn't completely abandoned. There is still a sole deity who watches over it. This deity used up the last of its power to summon 5 beings into Almyria - humans from the far advanced Earth - who would be appointed the leaders of the 5 nations, and who were tasked with bringing those nations back to glory. These humans were chosen completely randomly, and may vary as much as the grandmaster of an ancient monastery to the daughter of a camp florist. One thing they had in common though, is that none of these humans had combat training of any kind - they were simply regular people.
Now what's this though? The deity also installed a strange door in the palace of each nation that only that nation's appointed human can physically step through. On the other side of this door is the "Game Room". This is a place where the nation leaders congregate and plan their next moves. This room is called the Game Room for a reason - in the center, there is a ridiculously detailed 3-dimensional map of the world, that even changes magically to reflect things that happen in the world.
Almyria is a magical place filled with magical things, but unfortunately, the majority of these magical things are located at the bottom of magical dungeons that no one person alone could clear. Whats more, no more than 5 people from any nation may enter a dungeon at the same time, making raiding them alone impossible. In other words, if you want access to powerful magic and progressive technology, you're going to need to call a temporary truce with your rivals. Your literal god-given objective? Restore the nations to their former glory, then secure your dominance!
To make things fair, each nation is somewhat pre-determined. Each land has an abundance of some resources and a lack of others, the distribution of which is beyond your control. You can however, decide the nation's name, traditions, races and all the other inconsequential stuff that makes it all fun.
Feel free to hold private negotiations in a format where the other players cant see it. Make it all more fun when the negotiation turns out to be stabbing one of them in the back :D
I would like the Human leader spaces to be filled up first, but you may also make characters of other roles too, which may be of any race. More obscure ones should have a small description alongside them for the benefit of myself and others. Feel free to grant your humans fancy shit later on such as through magical spells or items, but they must be human to start out. -
I have few rules when it comes to my roleplays, but I will make sure all of them are obeyed and will be very angry if they are not.
1. Have fun! This is the most important rule. If there is something meaning you are not having fun, I give you permission to smite it with a dragon.
2. Obey Iwaku's rules. Not like I'm gonna notice you breaking them but it's a matter of principle.
3. Don't be a dick. This includes but is not limited to: Godmodding, power gaming, being an ass to people OOC. Feel free to be an ass to them IC though :P
4. Use this format for your CS. It is in this tab so that I know you have read the rules.
Nation:
Nation Number:
Nation Name:
Estimated Population: (The largest nation (3) contains around 600,000 people, for reference)
Racial Split: (Such as 73% elves, 25% dwarves, 2% humanoid fish)
Description: (Include things such as cultural traditions, military format, languages (all people speak common), and descriptions of rarer races that are likely to be unheard of by most players)
Nation Leader:
Name:
Age:
Gender:
Prior Occupation: (Before this world)
Nation:
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)
Normal Characters:
Name:
Age:
Gender:
Race:
Occupation:
Nation: (If any. No need for these to be allied to anyone)
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too) -
Nations + leaders:
Nation One: (Free)
+ Land contains deposits of various metals such as copper and aluminium.
+ Fertile land and abundance of water make it perfect for growing warmth-loving crops.
- Heavy monsoons during rainy season can drown drier crops and cause all sorts of problems in the limestone bedrock.
- Unstable land means tall buildings and heavy buildings are impossible (think Piza but worse)
Nation Two: (Free)
+ Abundance of coal deposits, the largest quantity of it in the world.
+ Thick beds of marble and metaquartzite (Superhard sandstone), which are prized as luxury building materials.
- Mountainous terrain and harsh weather make crops hard to grow
- Isolated nature of the area makes trade routes relatively perilous, especially during winter.
Nation Three: (Karakui)
+ Located in the center of the continent, making it a natural trade hub and one of the fastest growing civilisations.
+ Lies on a flood basalt, meaning easy access to highly prized volcanic minerals used as catalysts in many spells.
- Volcanic terrain means very little dirt layer, so growing crops is difficult. The vegetation that covers the majority of the nation is low lying plants with crimson leaves due to the high iron content of the soil.
- Central location makes it vulnerable to invasion.
Nation Four: (Free)
+ Colossal deciduous forests mean that this nation's lumber output is beyond compare.
+ Oceanside location makes them a large exporter of fish, whale fat and other aqueous items.
- Proximity to ocean means that this nation usually has to deal with the full force of hurricanes.
- Land contains little nutrition due to the quantity of trees, so crops do not grow particularly well.
Nation Five: (Free)
+ Easily defended due to (free choice. Was going to be high fortress walls, but you can choose another reason it's easy to defend.)
+ Land is evaporite flats, meaning an abundance of soluble salts such as potash (used as fertilizer), and sodium salts, used as preservatives and flavourings.
- Salts have a tendency to kill most crops, so vegetation here is quite bare.
- In times of heavy rainfall, the generally flat lands will flood, sometimes up to 2 feet in depth. This happens several times a year, though 2 feet depth only occurs maybe once every 2 years.
Side Characters:
Last edited by a moderator: