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Karakui

The Slightly Villainous One
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per day
Writing Levels
  1. Intermediate
  2. Adept
Preferred Character Gender
  1. Female
Genres
Fantasy, Modern Fantasy
This is a star. It is a nice star. I will use this post's optimal location to make handy lists of character sheets to parallel the Cast List.

  • Nation RPs are always fun to do, but they also die very quickly, for some reason. I figure this is due to lack of meaningful interaction between characters, so I came up with this:

    Almyria - a land of war and strife. Earth - a land of slightly less war and slightly less strife. Humans - a species unique to Earth which are pretty much useless in every way when compared with the fantastical Almyrian races. What, then does Earth and Humans have to do with Almyria? Well, it all started a long time ago... but that's a boring story so let's skip to the relevant bit.

    After various catastrophic events, the five kingdoms of Almyria find themselves without leaders, and filled with chaos that the temporary governments cant hold in check. Fortunately, the land isn't completely abandoned. There is still a sole deity who watches over it. This deity used up the last of its power to summon 5 beings into Almyria - humans from the far advanced Earth - who would be appointed the leaders of the 5 nations, and who were tasked with bringing those nations back to glory. These humans were chosen completely randomly, and may vary as much as the grandmaster of an ancient monastery to the daughter of a camp florist. One thing they had in common though, is that none of these humans had combat training of any kind - they were simply regular people.

    Now what's this though? The deity also installed a strange door in the palace of each nation that only that nation's appointed human can physically step through. On the other side of this door is the "Game Room". This is a place where the nation leaders congregate and plan their next moves. This room is called the Game Room for a reason - in the center, there is a ridiculously detailed 3-dimensional map of the world, that even changes magically to reflect things that happen in the world.

    Almyria is a magical place filled with magical things, but unfortunately, the majority of these magical things are located at the bottom of magical dungeons that no one person alone could clear. Whats more, no more than 5 people from any nation may enter a dungeon at the same time, making raiding them alone impossible. In other words, if you want access to powerful magic and progressive technology, you're going to need to call a temporary truce with your rivals. Your literal god-given objective? Restore the nations to their former glory, then secure your dominance!

    To make things fair, each nation is somewhat pre-determined. Each land has an abundance of some resources and a lack of others, the distribution of which is beyond your control. You can however, decide the nation's name, traditions, races and all the other inconsequential stuff that makes it all fun.

    Feel free to hold private negotiations in a format where the other players cant see it. Make it all more fun when the negotiation turns out to be stabbing one of them in the back :D

    I would like the Human leader spaces to be filled up first, but you may also make characters of other roles too, which may be of any race. More obscure ones should have a small description alongside them for the benefit of myself and others. Feel free to grant your humans fancy shit later on such as through magical spells or items, but they must be human to start out.
  • I have few rules when it comes to my roleplays, but I will make sure all of them are obeyed and will be very angry if they are not.

    1. Have fun! This is the most important rule. If there is something meaning you are not having fun, I give you permission to smite it with a dragon.
    2. Obey Iwaku's rules. Not like I'm gonna notice you breaking them but it's a matter of principle.
    3. Don't be a dick. This includes but is not limited to: Godmodding, power gaming, being an ass to people OOC. Feel free to be an ass to them IC though :P
    4. Use this format for your CS. It is in this tab so that I know you have read the rules.

    Nation:
    Nation Number:
    Nation Name:
    Estimated Population: (The largest nation (3) contains around 600,000 people, for reference)
    Racial Split: (Such as 73% elves, 25% dwarves, 2% humanoid fish)
    Description: (Include things such as cultural traditions, military format, languages (all people speak common), and descriptions of rarer races that are likely to be unheard of by most players)

    Nation Leader:
    Name:
    Age:
    Gender:
    Prior Occupation: (Before this world)
    Nation:
    Appearance: (Preferably anime or description, but fantasy artwork is OK too)
    Personality:
    Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)

    Normal Characters:
    Name:
    Age:
    Gender:
    Race:
    Occupation:
    Nation: (If any. No need for these to be allied to anyone)
    Appearance: (Preferably anime or description, but fantasy artwork is OK too)
    Personality:
    Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)
  • Nations + leaders:

    Nation One:
    (Free)
    + Land contains deposits of various metals such as copper and aluminium.
    + Fertile land and abundance of water make it perfect for growing warmth-loving crops.

    - Heavy monsoons during rainy season can drown drier crops and cause all sorts of problems in the limestone bedrock.
    - Unstable land means tall buildings and heavy buildings are impossible (think Piza but worse)

    Nation Two: (Free)
    + Abundance of coal deposits, the largest quantity of it in the world.
    + Thick beds of marble and metaquartzite (Superhard sandstone), which are prized as luxury building materials.

    - Mountainous terrain and harsh weather make crops hard to grow
    - Isolated nature of the area makes trade routes relatively perilous, especially during winter.

    Nation Three: (Karakui)
    + Located in the center of the continent, making it a natural trade hub and one of the fastest growing civilisations.
    + Lies on a flood basalt, meaning easy access to highly prized volcanic minerals used as catalysts in many spells.

    - Volcanic terrain means very little dirt layer, so growing crops is difficult. The vegetation that covers the majority of the nation is low lying plants with crimson leaves due to the high iron content of the soil.
    - Central location makes it vulnerable to invasion.

    Nation Four: (Free)
    + Colossal deciduous forests mean that this nation's lumber output is beyond compare.
    + Oceanside location makes them a large exporter of fish, whale fat and other aqueous items.

    - Proximity to ocean means that this nation usually has to deal with the full force of hurricanes.
    - Land contains little nutrition due to the quantity of trees, so crops do not grow particularly well.

    Nation Five: (Free)
    + Easily defended due to (free choice. Was going to be high fortress walls, but you can choose another reason it's easy to defend.)
    + Land is evaporite flats, meaning an abundance of soluble salts such as potash (used as fertilizer), and sodium salts, used as preservatives and flavourings.

    - Salts have a tendency to kill most crops, so vegetation here is quite bare.
    - In times of heavy rainfall, the generally flat lands will flood, sometimes up to 2 feet in depth. This happens several times a year, though 2 feet depth only occurs maybe once every 2 years.


    Side Characters:
 
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Nation:
Nation Number: One
Nation Name: Alethkar
Estimated Population: 530,000
Racial Split: 40% Elf, 35% Dwarf, 10% halfling, 5% gnome, 5% Orc, 5% mixed other
Description: Alethkar's population expanded rapidly in the early years, due to the fertile lands small hamlets expanded into villages, into towns, and the greatest grew into cities, such as the capital Kholinar. Due to the wealth of metal deposits, and frequent trade deals with (nation 2) they soon became a hub of industry, with smithies, foundries and factories producing all kinds of weapons and armor for the newly growing Alethkar Military Force, which the leader dubbed the AMF. Despite othe strength of the Alethkar Military, most of the minor military forces work as mercenaries, fighting for the highest bidding nation, more often than not the wealthy (nation 3). Due to the unstable nature of the ground, few buildings are built tall, leading to vast sprawling metropolis's of industry, spreading miles in each direction. Building anything as large as a castle, or city walls takes much money and effort, due to the depth needed for foundations to support the buildings.

Nation Leader:
Name: Jack
Age: 21
Gender: Male
Prior Occupation: Private Miliatry Contractor
Nation: Alethkar
Appearance: Of middling height, with brown hair and green eyes, no one would call him handsome, especially when covered in the dirt and grime of war. He does have a certain rugged charm though.

PMC.jpg
Personality: While not a fan of needless violence, Jack accepts the need for wars as a means to an end. Accepting that there are some people, and arguments, that can only be tackled with force, he sought to make his nation the strongest militarily, ready to defend their borders and fight against injustices with extreme prejudice.

Other: Coming from a family of soldiers, Jack knew that eventually he'd have to arm himself and head out to protect his brothers and sisters. However after a suspiciously botched mission left Jacks father dead, he decided he would stick to private corporations rather than the nations military, who he did not trust. A good soldier, though he never excelled, Jack became a Sargent, before being whisked off the new world in the middle of battle. Being forced to leave his friends and allies behind that day still haunts him.

Normal Characters:
Name:
Age: 27
Gender: Female
Race: Elf
Occupation: 2nd in command
Nation: Alethkar
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)

Normal Characters:
Name:
Age: 40
Gender: Male
Race: Dwarf
Occupation: Leader of the Blacksmiths Union
Nation: Alethkar
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)

Normal Characters:
Name:
Age: 51
Gender: Female
Race: Elf
Occupation: Leader of Scholar Union
Nation: N/A
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)

Normal Characters:
Name:
Age: 36
Gender: Male
Race: Halfling
Occupation: Leader of the Farmers Union
Nation: Alethkar
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)
 
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A couple of things - 600,000 is the population of a large city during this setting, so there's no chance you'd have more than one city with 530k total. Also, heavy buildings are also hard to build on unstable ground, so "industry" will be relatively difficult there too. A whole ton of blacksmiths is fine, but anything like a steelworks would sink.
 
Nation:
wallpaper-3027414.jpg


A view of the interior of Ancelstierre at night.

Nation Number: 3
Nation Name: Ancelstierre
Estimated Population: ~600,000
Racial Split: 32% Native Ancelstierran Seirei, 68% mix of pretty much every other sentient species.
Description: Ancelstierre is the central nation of Almyria, and serves as the main trade hub. It is a collection of every culture, and is probably the most progressive nation due to the ease of access to information from every corner of the world. Ancelstierre is built in an odd formation, much unlike other, more structured towns. At the center of the city lies the great Merchant district, home to the richest of the traders and also the Merchant Guilds, who function rather like modern day Unions, protecting the rights of workers. Ancelstierran government functions in a kind of half-democratic way, in that the citizens are allowed to present their ideas in the form of representatives of their various areas, but the nation leader gets the ultimate decision. Around the merchant district is the resident district where normal civilians live and work. The town is on a slight hill, allowing the Palace to be constructed on a rise in the residency district but that can only be accessed through the merchant district. In the land around the city, you may find occasional villages spring up along the major trade routes to serve taverns and whatnot, but the relative uselessness of the land makes it mainly deserted. Several mining towns are dotted around, but these are abandoned for most of the time, only run during summer when mining caverns aren't subzero.

Nation Leader:
Name: Shinakami Aoi
Age: 25
Gender: Female
Prior Occupation: Police officer
Nation: Three - Ancelstierre
Appearance:
anime-girl_011-1.jpg

Personality:
Shinakami is rather a grating character who has a habit of getting on people's nerves. She has a good sense of humour though and can be tolerable once you get past the bitter exterior. She's surprisingly intelligent and quick witted for someone with the whole delinquent image going on.
Other:


Normal Characters:
Name:
Age:
Gender:
Race:
Occupation:
Nation: (If any. No need for these to be allied to anyone)
Appearance: (Preferably anime or description, but fantasy artwork is OK too)
Personality:
Other: (Anything else you feel necessary to add, such as a backstory. Feel free to add new sections too)
 
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