- Posting Speed
- Speed of Light
- Writing Levels
- Douche
- Preferred Character Gender
- No Preferences
A trap will be sprung tonight, in the city of Vartus.
For two hundred years, the Elves and their celestial allies have guarded the Four-Blood Gate, a holy seal placed upon the entrance to the Underdark. Their city is strong, their people prosperous, their future bright.
They had nothing to fear from Lord Draegard, a Lich who marched with an undead army to storm the mountain stronghold. They crushed his forces. They repelled his attack. They defeated the Lich.
Or so history stated...
But tonight that timeline will be changed. Tonight the city will be weakened from within, by agents of the Neutral Powers. And Draegard will take the city and the Four-Blood Gate. He will force his way into the Underdark, and be lost forever, the threat of his power removed entirely from the heartlands.
Tonight evil will be done... for the greater good of all...
This adventure is part of the Serendark campaign, a regular series of chat nights open to Iwaku members. It uses the Roll20 virtual tabletop.
The game is Version 3.5 rules and Newbie Friendly, meaning a chance for newcomers to get to grips with the D&D system (the way I once did, by being tossed right into the jaws of hell).
- The starting level for this particular adventure is 5, and starting Experience Points are 10,000.
- Stats are determined using the Points Buy system. You may spend a maximum of 30 points.
- This adventure will call for actions of EVIL INTENT. Therefore, do not select an alignment that will put you in a moral dilemma when called upon to commit such acts. It will also be a city adventure (no wilderness).
- Starting gold is 5000gp, and you may share wealth with other players if you wish. Characters continuing from the last quest use only what treasure they found.
- Anyone who has a crapload of gold left, feel free to buy magic items. I can help you go through this if you want.
- If you have a character in the Club Archive from previous games, you may use this and retain what wealth they had (as long as it's no more than 3000gp)
- No Psionics allowed, and be sure to ask before using supplements (I have an extensive collection, but probably not everything).
- A quickstart character creation guide can be found here.
- Please use the Iwaku Dicebox to roll your second/third/fourth level hitpoints. Procedure is detailed in spoiler tags below. You may opt for ONE complete reroll of all 3 dice, but if you do this you must accept the second result.
- Don't forget Skill Synergy bonuses if you have them!
- Your brief background must explain why the mysterious creatures of Castle Serendark decided to pick you up and why you decided to stay with them and serve their cause of protecting the timeline.
- Alignment in this campaign will be VERY changeable, due to the energies running through the castle and how they affect mortal minds. So be prepared to roleplay some very different alignment swings during your time as a Knight.[/indent]
The game is Version 3.5 rules and Newbie Friendly, meaning a chance for newcomers to get to grips with the D&D system (the way I once did, by being tossed right into the jaws of hell).
- The starting level for this particular adventure is 5, and starting Experience Points are 10,000.
- Stats are determined using the Points Buy system. You may spend a maximum of 30 points.
- This adventure will call for actions of EVIL INTENT. Therefore, do not select an alignment that will put you in a moral dilemma when called upon to commit such acts. It will also be a city adventure (no wilderness).
- Starting gold is 5000gp, and you may share wealth with other players if you wish. Characters continuing from the last quest use only what treasure they found.
- Anyone who has a crapload of gold left, feel free to buy magic items. I can help you go through this if you want.
- Magic Armour - just add the base price to the price of a normal shield/suit, then scroll down if you want to add even more fancy shit, like fire-proofing, spell-resistance, etc.
- Magic Weapons - same again, just look for the base price and add this to a normal weapon cost, then scroll down if you want to enchant an unusual weapon or give it special abilities.
- Potions - these should be quite affordable, and it's always good to have some healing potions on hand.
- Rings - you might have to pool some money to get one of these.
- Scrolls - some of these are quite cheap, but bear in mind the CASTER LEVEL shown on the third table on this page (right hand column). If you try to cast a spell that has a higher Caster Level than you, it has the potential to explode in your face. Also, non-magic characters with the Use Magic Device skill can attempt to use scrolls, but again with the "explode-and-die" prospect.
- Staffs, Rods and Wands - expensive and fancy shit for you Wizards and Clerics.
- Wondrous Items - for other random doodads.
- Magic Weapons - same again, just look for the base price and add this to a normal weapon cost, then scroll down if you want to enchant an unusual weapon or give it special abilities.
- Potions - these should be quite affordable, and it's always good to have some healing potions on hand.
- Rings - you might have to pool some money to get one of these.
- Scrolls - some of these are quite cheap, but bear in mind the CASTER LEVEL shown on the third table on this page (right hand column). If you try to cast a spell that has a higher Caster Level than you, it has the potential to explode in your face. Also, non-magic characters with the Use Magic Device skill can attempt to use scrolls, but again with the "explode-and-die" prospect.
- Staffs, Rods and Wands - expensive and fancy shit for you Wizards and Clerics.
- Wondrous Items - for other random doodads.
- If you have a character in the Club Archive from previous games, you may use this and retain what wealth they had (as long as it's no more than 3000gp)
- No Psionics allowed, and be sure to ask before using supplements (I have an extensive collection, but probably not everything).
- A quickstart character creation guide can be found here.
- Please use the Iwaku Dicebox to roll your second/third/fourth level hitpoints. Procedure is detailed in spoiler tags below. You may opt for ONE complete reroll of all 3 dice, but if you do this you must accept the second result.
We'll be using the Dice Box for our rolls. It can be found here.
When rolling stats, use the dice box for any rolls you have to make. The code is /roll _d_, with the first space being the number of dice, and the second space being the type of dice. For example /roll 1d6, /roll 1d20, etc. Both numbers are needed for the code to work.
DO NOT USE A CAPITAL D. ONLY A LOWER CASE D WILL MAKE THE ROLLER WORK.
All rolls must have a description posted first, so that anyone who reads the dice box can see what you're rolling for.
You can make test rolls if you like. Just post the word "TEST" before you make the roll.
I will be checking the dice box logs when I review your character sheets. Any rolls that don't fit what you've posted or don't have a description before them in the Dice Box will be assumed invalid and I will penalise you in-game for being a big cheating poopy head.
When rolling stats, use the dice box for any rolls you have to make. The code is /roll _d_, with the first space being the number of dice, and the second space being the type of dice. For example /roll 1d6, /roll 1d20, etc. Both numbers are needed for the code to work.
DO NOT USE A CAPITAL D. ONLY A LOWER CASE D WILL MAKE THE ROLLER WORK.
All rolls must have a description posted first, so that anyone who reads the dice box can see what you're rolling for.
You can make test rolls if you like. Just post the word "TEST" before you make the roll.
I will be checking the dice box logs when I review your character sheets. Any rolls that don't fit what you've posted or don't have a description before them in the Dice Box will be assumed invalid and I will penalise you in-game for being a big cheating poopy head.
- Don't forget Skill Synergy bonuses if you have them!
- Your brief background must explain why the mysterious creatures of Castle Serendark decided to pick you up and why you decided to stay with them and serve their cause of protecting the timeline.
- Alignment in this campaign will be VERY changeable, due to the energies running through the castle and how they affect mortal minds. So be prepared to roleplay some very different alignment swings during your time as a Knight.[/indent]
ROLES TAKEN
Dwarven Fighter (Primary Melee)
Half-Dragon Monk (Secondary Melee)
Gnome Druid (Divine Caster)
Human DuskBlade (Backup Melee/Arcane Caster)
Tiefling Bard (Primary Specialist)
Were-Jackal Rogue (Secondary Specialist)
Gray Elf Bard (Tertiary Specialist)
Dwarven Fighter (Primary Melee)
Half-Dragon Monk (Secondary Melee)
Gnome Druid (Divine Caster)
Human DuskBlade (Backup Melee/Arcane Caster)
Tiefling Bard (Primary Specialist)
Were-Jackal Rogue (Secondary Specialist)
Gray Elf Bard (Tertiary Specialist)
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