Ungrim Ironfist
Male Dwarf Invoker
Level 1
Lawful Good
Strength 16 (+3)
Constitution 18 (+4)
Dexterity 12 (+1)
Intelligence 15 (+2)
Wisdom 20 (+5)
Charisma 12 (+1)
Height: 5' 1"
Weight: 220 lb
Maximum Hit Points: 28
Bloodied: 14
Surge Value: 7
Surges / Day: 10 [includes constitution modifier]
Size: Medium
Speed: 5 squares
Vision: Low-light
Initiative: 1d20 +1 = + 1 [dexterity]
Base Strength Attack: 1d20 +3 = + 3 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [dexterity]
Base Constitution Attack: 1d20 +4 = + 4 [constitution]
Base Intelligence Attack: 1d20 +2 = + 2 [intelligence]
Base Wisdom Attack: 1d20 +5 = + 5 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]
Armor Class: 16 = 10 + 6 [chainmail]
Fortitude Defense: 15 = 10 + 1 [invoker] + 4 [constitution]
Reflex Defense: 13 = 10 + 1 [invoker] + 2 [intelligence]
Will Defense: 16 = 10 + 1 [invoker] + 5 [wisdom]
Armor: Chainmail (40 lb)
Shield: None
Attacks:
Unarmed Melee: +3 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Battleaxe: 3 vs AC [+3 strength attack] [not proficient]; damage 1[W]=1d10+2 [strength bonus] +2, 6 lb (Axe) versatile
Rebuke Undead +5i [base wisdom attack] vs will
Avenging Light +5i [base wisdom attack] vs fortitude
Sun Strike +5i [base wisdom attack] vs reflex
Blades of Astral Fire +5i [base wisdom attack] vs reflex
Crown of Retaliation:
v Versatile weapon. Add +1 to damage if using two-handed.
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertise, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load: 160 lb.
Heavy Load: 320 lb.
Maximum Drag Load: 800 lb.
Encumberance 3.5
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Common; Dwarven; Deep Speech
Rituals Known:
Create Campsite [PH2][Level 1]
Hand of Fate
Skills:
Acrobatics: +0 = 1 [dexterity] -1 [armor]
Arcana: +2 = 2 [intelligence]
Athletics: +2 = 3 [strength] -1 [armor]
Bluff: +1 = 1 [charisma]
Diplomacy: +1 = 1 [charisma]
Dungeoneering: +7 = 5 [wisdom] + 2 [Dwarf] + 2 [Home Bonus]
Endurance: +10 = 4 [constitution] + 2 [Dwarf] + 5 [class training]-1 [armor]
Heal: +5 = 5 [wisdom]
History: +2 = 2 [intelligence]
Insight: +10 = 5 [wisdom] + 5 [class training]
Intimidate: +6 = 1 [charisma] + 5 [class training]
Nature: +5 = 5 [wisdom]
Perception: +5 = 5 [wisdom]
Religion: +7 = 2 [intelligence] + 5 [class training]
Stealth: +0 = 1 [dexterity] -1 [armor]
Streetwise: +1 = 1 [charisma]
Thievery: +0 = 1 [dexterity] -1 [armor]
Feats:
Superior Implement Training -- Rod [PH3]
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity bonus] [standard action]
Bull Rush: +3 [base strength attack] vs fortitude [standard action]
Grab: +3 [base strength attack] vs reflex [standard action]
Move grabbed target: +3 [base strength attack] vs fortitude [standard action]
Escape: +0 [acrobatics] vs reflex / +2 [athletics] vs fortitude [move action]
Avenging Light [Level 1]
Sun Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [see online revision] ; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind [minor action for dwarf]
Spend an Action Point [free action, not in surprise round]
Channel Divinity
Armor of Wrath [immediate reaction]
Rebuke Undead
Extend an effect on an enemy to last to end of next turn rather than this turn]
Blades of Astral Fire [Level 1]
Daily Powers:
Crown of Retaliation [Level 1]:
Dwarf
+2 Constitution, +2 Wisdom (already included)
Cast-Iron Stomach (+5 saves vs poison)
Dwarven Resilience (second wind is minor rather than standard action)
Dwarven Weapon Proficiency (throwing hammer, warhammer)
Encumbered Speed
Stand your Ground (forced moves are 1 square less; immediate save vs. being knocked prone)
Invoker
This invoker chose the Covernant of Wrath.
Channel Divinity
Ritual Caster [bonus feat, not listed above]
Ungrim Ironfist's Equipment:
46 lb Backpack
2 lb Bedroll
5 lb Flint and steel
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
3 lb Ritual book x1
Ritual components
Total 83 lb
Weapons / Armor / Shield (from above)
Also...
Defiant Rod
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures: