- Xandria City of Heroes
Xandria was once a fabled city thought to be nothing more than work of pure fiction derived from ancient scripts and stories. This would prove to be untrue however, as little over a century has passed since this magnificent city has been reclaimed. Now the city stands as the apex of civilization and peace, but before that there was not but war. Xandria first emerged on an a large island nestled between two continents. This event became known as the Cataclysm, for the events that followed threatened to leave the world in ash and ruins. Xandria became the fixation of the world's empires and kingdoms alike. The first to enter the city were the religious Humans of the church of Elspith. The followers of Elpsith quickly discovered the true wealth of this city. It was not in the vaults filled with gold, or even in the oldest library filled with knowledge, it was the Labyrinth built in a chasm beneath the city itself.
The followers of Elspith declared the city a holy construct; an emblem of faith. This simple declaration lead to a vast pilgrimage that quickly flooded the city with immigrants. It was also during this time that foreign invaders sought to claim the city for themselves. War spread like a wildfire. Races that were once at peace were slaughtering one another just for a glimpse of Xandria. Decades of war left the island stained with blood, disease and famine spread claiming untold lives in the process. Religious fervor coupled against greed and envy sent tens of thousands to meet with death. It was not until the Stratagos intervened to bolster the religious forces of Elspith, that they could end the war due to overwhelming numbers.
Peace had once again returned to world, and the races began to rebuild their lives. The Stratagos shared power with the Church of Eslpith. Their combined military might ensured the city would remain in their hands. The city opened it's gates to not just Humans, but all races who wished to start a new life. Trade flourished and gold flooded into the city with each merchant ship docking at the harbor. A seemingly perfect coexistence of races lived within the city, but there was also a darkness that gripped all those who lived within. All along the marble walls, along the city streets, and adorned as fountains were statues of men and woman of varying races. All these statues depicted as warriors and adventurers alike. Scholars and mages studied the Labyrinth beneath the city, and concluded that the statues were connected to it. Their names inscribed in the marble showed they were heroes, the greatest unspoken heroes ever born. The conquerors of the Labyrinth.
- The Labyrinth
Underneath the city of Xandria lies the Chasm. A place of much mystery and speculation. Scholars and mages alike have studied this place for years, and still they can not come up with a definitive reason for its existence. Mages speculate that the chasm was at one time a natural formation under the earth, but through magical influence an artificial sun was created within the cavern, thus allowing grass and various other vegetation to grow in abundance in what was a dark and empty space. The artificial light flooding the cavern was not the most mysterious construct found in the cavern however, instead the most puzzling thing found was the Labyrinth. A construct near the same size as the city above. All along the outside of the Labyrinth are statues depicting Elspith, a mortal turned God. The Church of Elspith is the most widely worship religion found in the world, and her followers have jealously guarded this place for decades. All who have entered the Labyrinth have never returned, not even the most devout of Elspith's followers. In an attempt to uncover the secrets of the maze, the Church of Elspith have revealed the Labyrinth to world, and opened the chasm for all to enter. Rumors began to circulate of what lies within the Labyrinth. The most widely accepted rumor is that any who find the center of the Labyrinth will have their greatest wish granted. Thousands have ventured into the Labyrinth but no one has yet found its center.
- Stratagos Empire
The Stratagos in short is a collection of races, comprised into a single army. The main body of the Army is made up of Humans however, even goblins are known to be apart of their ranks. The Stratagos has been an integral part of the military forces of Xandria for decades. They are well known throughout the world as one of the fiercest military organizations of this era. Their leaders are generals comprised of different races that share power. This lack of a single ruler leads the organization to fracture and be at odds at times. To counter this flaw, they rely on a group conscientious to decide on major decisions. The outcome of the Cataclysm has garnered them prestige of all those who live in Xandria and beyond. Now they serve as a police force over the city.
- Church of Elspith
The Church of Elspith is the most widely worship religion in the world. Their priest spread their faith in even the most hostile and distant lands. The Church is dictated by a single High Priestess. This one woman serves her Church from birth to the her Death, and has more political power than any king or emperor alive. She has but to utter a word and an entire kingdom could be excommunicated from the Church. This could lead to a Holy Crusade, something no kingdom wishes to face. The Church follows the doctrine of Elspith. A woman said to obtain Godhood, yet walked the Earth as a mortal. The Knights of Elspith are feared as the church's guard dogs, despite the fact the order is made up of entirely female knights.
- Rules & Dice System
1: Gm and Co-Gm's have final say.
2: Posting expectations will not be a factor, unless the player hinders progress within the RP.
3: Major combat scenarios will be collaborated through PM, and decided based on dice rolls.
4: Ability Scores are a result of random dice throws by the Gm, they are not negotiable.
5: Because of the dice system player death is a possible outcome of battles. All players must abide by the dice system, there are no re-rolls or mulligans.
The Dice System and Ability Scores:
The dice system will distinguish hit and misses during combat. I have taken this element from the D&D series, but not to the extent that dice involves every aspect of the game.
Strength: The main attribute for melee focused characters. The higher your strength value is, the greater damage modifier you will gain.
Dexterity: Rogues and archers will gain the most benefit from this ability. Many weapons such as rapiers, daggers, and bows require dexterity to use. Such weapons will gain a damage modifier based on how high this ability is.
Constitution: Effects all characters. High constitution effects the total hit points your character has.
Intelligence: Effects mages and spellcasters. Some spells require a high intelligence to use. Mages gain a damage modifier from this ability.
Wisdom: Effects clerics, Templars, and any class focused on using religious spells. Anyone using spells associated with a God or deity will need to have a high wisdom to gain the most benefit from a damage modifier.
Charisma: Hmmm well, lets say that a high enough charisma will give you a saving throw. If your character fucks up on a dice roll, a high enough charisma will allow him 1 mulligan during combat.
- Character Sheet
Ability Score: (Will be added by the GM)
Level: (Starting levels will be 1-5, 1 being a novice 5 being a proficient fighter.)