CHAPTER I: THE GREAT GAME
Sit down, my children. Let me tell a great story, one of heroism, of heartbreak, of saviours and sinners, and of a group of people from this very realm, with the destiny of their homelands in their hands. Within the realm of Rhiracien, there was once a Great Blight, caused by the goddess Edione.
With a heart like shattered glass, she cast a sickening darkness across the lands and devastated the families of Rhiracien by the thousands. Brothers, fathers, mothers and daughters died in fits of racking coughs, fevers and soon, atrophy. They died, but fate was not kind to these noble citizens. The dead rose again, to take what they had left behind with them to the grave once more. My children, the land of Rhiracien was forever changed on that day, for this was the last time these citizens would band together. The Fae, Humans and Mages fought bravely and harmoniously to restore what once was, but tensions had grown and sparked like a coal-fed flame. Those who had believed that the Fae were the cause of this horrific catastrophe moved east, creating the land we know today as the Inquisition, a land where no Fae could live, or else they would be killed on sight.
Nevertheless, do not fear, children, for those who believed that the realm had done it’s very best to achieve peace once again moved north and created the Lands of Triumph, a prosperous and peaceful land where any species of citizen could live. However, mages were considered to be too great a threat to realm-wide security, so those in the Lands of Triumph formed The Circle of Mages, to keep their powers under lock and key, and to achieve both personal and realmwide safety once again. So, my grandchildren, this is how the realms we know today came to be. But I see I am putting you all to sleep, so let us curtail this history lesson, and move onto our story, of those in Rhiracien, who fate had tasked to either protect or destroy the world around them. Shall we begin this story, my lovely grandchildren? I suppose we shall.
The Scintillant Tower. A castle bathed in the dying sunlight, it's colossal marble stature reflecting the light to such a degree, that the untrained eye would believe it was actually aglow. The site of what would become the chess board of the Great Game, an activity in which nobles would partake in order to climb the ladder of power, and create eunuchs and vagrants of their opponents. However, it was a joyous day within the Land of Triumph. For the minor nobles who owned such a atypical and abnormal spire-ridden building, they had joy which could not be quenched on this day. Their daughter, their only daughter, had discovered her own latent natural abilities in the form of abjuration magics, and today was her ceremony to celebrate her transference from normality to that of the nobility of the Prohibarata circle of mages. There were friends and colleagues gathered to celebrate this occasion, yes; however, as with all nobility and all of their gatherings, the Great Game was as ever afoot. It was the opportune time to pursue a higher stand in the rungs of power for the craftier nobles, and for those of good intention and noble bearing, they were ready to celebrate. Little did they know this night would spark the greatest story ever told.
CHAPTER I GOAL: The goal for this chapter is to introduce your characters into the setting, and interact within the confines of the Scintillant Tower. Find out the goings on of the nobles, and that of the realm itself. Also, any gifts your characters might have for the young mage, gifts are not mandatory, but those who, do hold on to them and they'll be given at the ceremony once everyone gets to the top of the tower. You can make your way up there, or already be up there, either way after everyone's all warmed up and at the top of the tower it will be Night time by then, so the stars will be out and visible. your characters goal is to eventually get up there. Once everyone is up there the ceremony can begin.
8D have fun!