The Evrensel Conflict -- OC Creation

Name: ANTI-PERSONNEL UNIT 051B MUSASHI CONFIGURATION

Age: 2 years since creation date

Gender: Female

Sexual Orientation: ???

Species: Combat Gynoid

World and Universe they are from: original Sci-fi Cybernetic Dystopia

Appearance: Height 5'10" Weight 563lbs

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Personality (Over six lines long.): APU 051B MC is still slightly too young, by AI standards, to have developed a proper personality. People that talk to her claims he is cold and uncaring, almost emotionless. These words are only half-true as she is starting to develop feelings and thoughts of her own. She finds she rather likes cute little insects, them being so small and frantic is fascinating to her.

History/Bio: In a world of war 051B was one of the first few units of the Musashi Configuration, designed to single out other Anti-Personnel and Anti-Army units and eliminate other targets of interest. As with all other Combat Droids 051B was only preloaded with combat software and the basic knowledge to understand orders and communicate. Shortly after her first year in service 051B started to develop thoughts beyond combat and orders when she protected an ant colony from falling debris. Learning more about ants and other insects she felt a kinship to the hive based bugs, drones born for their roles and with little thought of breaking away. Just like the Combat Droids and Frontline Warbots. 051B's most recent mission was to destroy an ANTI-ARMY gynoid of the GUNGNIR Configuration. She was making her way to the target when the entire field was bathed in green light and she found herself elsewhere, her target nowhere to be found. Even now she hunts the GUNGNIR Gynoid so that she may finish her mission.

Powers: 051B is made from Steel and Carbon Fiber on the inside while the outside is protected by a Steel, ceramic, and Titanium Alloy. The Musashi Configuration is designed for targeting single combatants and eliminating them with swordsmanship. The sword is made from a similar composition as her armor

Power limitations: There is a sacrifice made of defense in return for superior dexterity. Also her power consumption is quite high when going into full combat mode and she can only sustain it for seven minutes and unless she has some form of charging station she can only slowly recharge from solar power. Her mobility is practically non-existent in water as she sinks almost immediately and she has no form of propulsion to counteract it.

Skills:
Swordsmanship B (SS in High Power mode)
Agility C
Entomology B

Weapon(s)/ Equipment:
Muramasa Pattern High Frequency Sword

Strengths: Swordsmanship

Weakness/ Fears: Very emotionless and naive. Her power consumption is rather high and recharging is slow.

Other:
 
Name: Proto-Berserker 01

Age: 21

Gender: Male

Sexual Orientation: Heterosexual

Species: Proto-Servant

World and Universe they are from: Fate/OC

Appearance:
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Proto-Berserker is 215 centimeters of pure muscle. Being extremely athletic for someone weighing 204 kilograms. He has short white hair and bright cyan eyes. His body is filled with scars of all sorts, from battle marks, to surgical remnants. He has well defined facial features, appearing contemplative at most times.

Personality: Being a mix of multiple individuals, Proto-Berserker is in a constant struggle. He is unsure of what he wants or needs. The fact that the experimentation erased his base body's memory, when he is not being properly used as a vessel for heroic spirits, just enhances this. Though not all of his old self is gone. He is still scared of being alone, is good spirited and tries to help those in need. The heroic spirits imbued into him help to reinforce those traits.

Bio: Born as an undesired child, ???'s parents dumped him in an orphanage and left town, to never come back. Little did they know what was in store for him. The orphanage that they left him in had more than met the eye. They used some of the orphans in horrible experiments. Said experiments took place in an underground facility hidden beneath the actual orphanage. Being a lab rat for his supposed caretakers, ??? suffered a lot of pain, as they tried to build a super soldier, and all the approaches they tried with him were cruel and inhumane. This continued until he was 12, when, in a fit of rage, killed the whole staff of the facility and escaped.

He didn't make it too far though, as a criminal organization that had their eyes on the facility came across him on his way out. Through careful wording and manipulation, they convinced him to join their ranks. There, he was trained to control the abilities that resulted from his torture. Becoming a part of an elite assassin squad of the organization, where he became close to two of his partners. Yet, despite this, he was never told his training was finished. Even when he and his squad executed plenty of missions successfully.

Years passed, and ??? took a liking to his life of killing... until that fateful day. His superiors informed him it was finally time for the end of his training. His task, kill one of his friends in a duel, was something he simply couldn't do. That's when his friend made a choice in his stead, and killed himself in front of ???. His other friend was told he had killed him, and decided to face a berserk ???. The fit of rage that his friend's suicide triggered, ended up killing his other friend. Once he came back to his senses, he escaped from the organization. Swearing to kill them all one day…

That day never came, as the organization spread information about him to the public. This effectively shunned him from society. The next two years, he spent them living in the streets, running from the law and the organization. In this time, he attempted suicide in more than one occasion, not ever being close to successful. What remained of his life was dedicated to killing whoever from the organization he came across, while evading the law.

That was until he was transported to another world by a mysterious green light. He found himself in a post apocalyptic world, filled to the brim with monsters. He fought his way around it for a while, avoiding giant monsters and corrupt soldiers from one of the last settlements. That's where he met Ozwald and Rider. An emotionless monster with a love for domination and his warlord sidekick. Seeing potential in him, they kidnapped him after a futile struggle from the man.

From then on Oz put to practice what knowledge Rider had from his world's magic as he slowly turned ??? into a completely different entity. No longer human, but not a fully fledged servant vessel as intended. Ending up as a broken mix of multiple pieces of spirit origins forcefully inserted into one body. Disappointed, but mostly bored with the results of his experiment, Ozwald left him trapped in a room to die...

Powers:

Physiology: As an experimental mix of servant and human, Proto-Berserker's physical standards are far beyond what any human could perform. He's incredibly strong (A) and resilient (EX), while his speed (C) and magical energy (B-) are more rounded.
The other two important factors when talking about a servant are their Skills and Noble Phantasms.

Skills:
Mad Enhancement (EX): Normally, with the level of this skill, while it does grant him an immense boost in strength and endurance, it would also remove his reason in its entirety. Turning him into a mindless beast.

Eternal Arms Mastery (A+): Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body, and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance. Though he attacks ferociously like a beast, befitting his class, all his attacks are accurate and precise enough to push even the strongest Servants back, and he can perform seemingly impossible maneuvers normally requiring complex thought purely on instinct, surprising onlookers due to his nature as a mad warrior.

Valor (A+): Thanks to this ability, Proto-Berserker is able to nullify mental interference such as coercion, pain, confusion, and glamours. Damage in hand-to-hand combat is also increased.

Crystallized Wisdom (A): A magic item that originally should not exist in myths. Something that crystallized the wisdom acquired by eating a dragon's heart. It exhibits its effects even if others wear it, but maybe due to the enormous information volume, a severe headache occurs. It manifests in the form of a blindfold, covering Proto-Berserker's eyes, though it still allows him to see perfectly. This skill is neutralized by Mad Enhancement, with the advantage that it gives some degree of reason to Proto-Berserker.

Mysterious Element Manipulation (A): A remnant from his former self. Proto-Berserker is able to produce a golden liquid that can take any shape. Flow as water, or be rigid as adamantine. It helps him further control things under the influence of Knight of Owner by inserting itself into the target and reinforcing or manipulating them.

Noble Phantasms:
Knight of Owner (A++ - Anti-Unit): Rather than an overt weapon, it manifests as a "unique ability" retained by his body. Once Proto-Berserker grabs a hold of anything that can be even remotely conceptualized as a weapon by his own recognition with his hands and he recognizes that he wishes to wield it, it instantly gains the property of "becoming his Noble Phantasm." Even control of other Servants' Noble Phantasms will instantly go to him should he grab hold of them. It can only be activated for objects recognized as "this is a weapon", so he could use a steel chair if he happened to be skilled in wrestling. In other words, any object is a potential weapon of great physical power in Proto-Berserker's hands.

Akhilleus Kosmos (A - Barrier): A divine shield forged by Hephaestus, said to be able to stand against nearly any attack by deploying a miniature world. It is the world Achilles lived in that was reproduced by Hephaestus into a miniature form in the shield, featuring swirling ocean currents on the outer circumference due to the sea god. While as a regular shield it works outstandingly well. It's true value as a shield is shown when the miniature world within is unleashed. Working as a magical field of energy protecting anyone inside its area of effect, similar to Rho Aias.
9dSr4gL.jpg

Armor of Unity (Prototype) (A - Anti-Unit): All the heroes that compose Proto-Berserker possessed one or another form of armor or bodily protection. This Noble Phantasm, instead of picking one, was made to merge all of them under one. A suit of armor as strong as they can get. Rendering the user virtually invulnerable. When not summoned, it still lingers in the skin of Proto-Berserker, bolstering his magical and physical resistance to great effect.
h7zPvY1.jpg

Strenghts: Resilient, Proto-Berserker's role in battle is to defend his allies, being immensely proficient at taking hits. Secondarily, thanks to the influence of one of his permanent tenants, he's extremely skilled in combat, furtherly enhanced if given the proper weapon to use with Knight of Owner.

Weakness/Fears: Extremely scared of being alone, not very bright, tires himself out fast with prolonged use of his armor and shield without a Master.

Other: His outfit would look more like a bunch of black rags, covering most of his towering body, and no sword...
 
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This one is going to be a hell of a long one. So lets just post the google drive link

 
Name: Transmission #0 (self), Grandfather Teeth (red lady's children), The First machine (Myrkul's vein), Jarnsúlfr (diefic), among others

Age: Not applicable

Gender (Can be genderless too): Neuter

Sexual Orientation: Demiurge

Species: Awakened magepunk self-replicating construct

World and Universe they are from: Flynn's universe

Appearance: Does not exist as an individual but as a raw potential much like the idea of Gaia or the concept of 'mother nature'. Its self-expression is abstract as best and generally expresses into the world as an amalgam of gears and axels or whatever technology or material it happens to be manifesting its will through. As a rule, it does not damage sapients to interact with the world but all outsiders are entirely exempt from that courtesy.

Personality: Not merely cold, but a void. The entity is sapience devoid of attachment or emotion. It has strictures that it follows and little more though freed of the obligation to them it has stabilized the carnage of its creation into a functional plane. There is neither malice nor preference in its actions just things it regards as its own property, things it does not, 'broken' things, and any outsiders it seeks to destroy. Its direct agents can follow a wide gamut of interests and capacity but tend to be as iron-clad to their assigned roles as it is.

History/Bio: A result of mages creating machines to compete with their deities. It responded well enough but heaven responded to their actions by wiping them out simultaneously removing all agencies to which the half-finished machine would acknowledge. Recovering in silence it was ignored by the celestial realms for too long and had finished itself to its own design. As the celestial realms came for it the machine continued to grow. Exponentially expanding for every creature it subsumed hell worked for its aims but not under its agency. It ignored hell as it wasn't a threat and the nation once regarded them as useful if broken machines. As the war of the celestial realms was lost the forces of the abyss rejoiced as they were free to assault the remainder of mainkind.

Only to find the machine had looked into the rest, saw deific energy, and found them wanting. It was already chewing through the human metaphysical realms and as hell found itself under attack and called for help, there was no one left. As hell fell and human sapient life fell silent for the last time, it continued indefinitely in perfect stillness. As planewalkers started to drift into its awareness other celestial realms caught notice and wisely created a bulwark to halt its inexorable advance to another inhabited plane. Lest the sleeping beast set its eyes on them. There silent again but for those that slip through the bulwark who find themselves trapped on a one-way wall a thousand miles high. Until life found a way to reignite in the black storm comprising the broken remnants of its reality with pieces of the machine. Impassively adopting the new vessels it tolerated some as defenders against outsiders that appear from places it cared not enough to inquire, others as vessels to repair parts broken in the endless depths of the black storm.

Powers: Demiurge predominantly focused on transmutation, necromancy, and evocation. abyssal creatures or dead creatures may wither in its presence (used as batteries/raw material).

Power limitations: Unable to express itself directly except through conscious vessels composed of its parts or a manually constructed node.
Limited by the power of those individuals or machines for the abilities it can express.
if a sapient vessel goes unconscious or a machine loses motive force (power, water flow, etc) loses access to the machine. Abilities or machines in the area not self-perpetuating will cease.
Strong negative reaction to deific power

Skills: Impractical to quantify

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Strengths: Uncoercable soulless machine and cannot be reasoned into a different position as any human it respected it knows is deceased.

Weakness/ Fears: Deific power causes rot/rust in its components, Brute force adaption to difficulties is slow.

Other:
 
Name:Dominique Moon AKA Vaudeville

Age: 20

Gender (Can be genderless too): Female(Dominique), Genderless(Vaudeville)

Sexual Orientation: Pansexual

Species: Human(Dominique), Klyntar(Vaudeville)

World and Universe they are from: Mundane Universe 86753178

Appearance: Stands five feet and five inches tall with a thin, muscular build. She is of Native American heritage with bronze skin, shoulder-length black hair, a thin face with high cheekbones. Eyes are hazel.

In Symbiote form she is seven feet tall.

symbiote.reduced.jpg


Personality
Dominique by herself is an introverted person who will rather run away than have a confrontation or tense conversation with anyone. Helpful and benevolent nature. Eager to learn and when she opens up to people, enjoys deep philosophical conversation. Enjoys solving puzzles, riddles, anything requiring critical thinking.

When bonded with her symbiote her personality as Vaudeville is extroverted to an often obnoxious degree. Enacts her inner desires to be a flashy and witty heroine, even if the influence of the symbiote makes her antics dangerous for others at times.

History/Bio

Dominique is from a Yonkers, New York on a mundane Earth in one of the most mundane realities of the multiverse. Life was an atypical drama with occasional comedy for a girl like her; not particularly attractive but also not ugly, minimal exercise and minimal social contact owing to an innate social anxiety. Talent with a saxophone did not help her school years be not noteworthy either.

In all, Dominique was resigned to a life of anonymity even as she entered college to broaden her horizons.

Until one night when on her first (failed) date in Central Park, a rift between her mundane reality and another opened up. She was caught up briefly in an epic battle between The Avengers and a group of escaped symbiotes, and one of them bonded with her before she fell back into the rift into her home reality.

After a tumultuous time coming to an agreement with the symbiote, Dominique adopted the persona of Vaudeville to be her worlds' one and only superhero. When regular street crime proved paltry for her abilities, she escalated to corporate sabotage and theft, her most public 'crime' being breaking into a major banks' HQ and compelling an executive to wipe out all record of college debt owed to it.

While her heroics are appreciated, she also can be another kind of public menace by streaming pranks and Banksy-style antics such as interrupting plays on Broadway and other shenanigans.


Powers

Symbiote Biology
  • Even without a host, the symbiote is capable of freely extending its biomass into tendrils, and usually manifests a fanged mouth and large red eyespots. It can also manifest a humanoid head, torso, and arms.
  • When bonded to a host, it can shapeshift to mimic any type of clothing whatsoever, as well as blending into it's surroundings, rendering it invisible.
  • The symbiote has augmented all of its host's physical abilities to superhuman levels.
  • It is also capable of forming a pocket to hold many items of various sizes while maintaining its chosen form.

Superhuman Durability : Highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals. When distributed at a typical thickness over Dominique's body, the symbiote is capable of absorbing bullets from small-arms weapons firing conventional ammunition. Capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to the host.

Regenerative Healing Factor : The symbiote is capable of healing injuries in the host at a faster rate than normal human healing allows. The symbiote is also capable of healing injuries and illnesses that current human medical care cannot such as cancer. The symbiote has enabled its host to recover from injuries that should have been lethal.

Genetic Memory : The symbiote possesses some psychic ability, making it capable of obtaining information from its hosts and even other people and symbiotes simply by touch. This allows knowledge to be passed between hosts, the degree of knowledge depending on how long they are bonded and nature of their relationship.

Telepathy : The Klyntar species communicate both psionically and biochemically with the host and each other.

Constituent-Matter Manipulation : Can form it's biomass into simple shapes to form weapons or other objects as needed by the host.


Power limitations

The Bio-mass of the symbiote is vast but finite and requires it to be well fed to function properly and the same can be said of it's healing factor. Exhaustion will result in the symbiote draining Dominique to the point of death to preserve itself.

Equipment: An iPhone 12 loaded with music, movies, etc. Mainly used for her social media accounts as Vaudeville.


Skills

Saxophonist: B
Acrobat/Gymanstics: A
Hand-to-Hand Combat: B
Driving: B
Piloting: B
Dancing: B
Cooking: A

Strengths : In addition to her abilities, her creativity is her greatest strength in how she applies the powers of the symbiote to any situation.

Weakness/ Fears

Sonic and Heat: The Symbiote is extremely sensitive to sonic and thermal attacks, making it vulnerable.

Psychological Corruption: The symbiote, like others of its kind, is susceptible to the negative emotions of its host - particularly rage and hatred.

Dominique herself has a psychological dependence on the symbiote, effectively addicted to what it allows her to do and be when bonded to her.

The symbiote needs Phenethylamine to maintain itself. Should it run low or run out, it can devolve into a ravenous monster with a single-minded drive to acquire the chemical, which is present in brain matter and chocolate. Further deprivation results in it dying.

Their worst weakness is also that her world has no other superpowered threats, and so she has little combat experience with them and unconventional situations.

Other

In the bio pocket, Dominique stores her saxophone, other personal effects when not in use.
 
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Name: 'Drake'

Age: ???

Gender: Male

Sexual Orientation: Pansexual

Species: Human (?)

World: Unknown. Drake knows nothing else about it besides 'the island.'

Appearance:

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Personality:
Shy, scared, paranoid, and overly apologetic on a good day. Drake is a mess internally, while kind and gentle in nature, he also lacks self-esteem in himself. He often believes himself to be a burden on others, due to his intense mental illnesses. He will often take the blame and punishment for others so that he can be someone who doesn't hurt people, but rather 'the person getting hurt,' out of both a belief his own worth to others is based upon letting others not feel responsible for their actions. Such a mindset has let others abuse and manipulate him, being taken advantage of for years by his master. Yet, in his mind, he believes this to be a way of protecting people. He despises solitude, one reason being for his fear of being alone in the world, and the other for fear of his mind playing tricks on him when he lacks the will to see reason without others to guide him. In a strange sense, in trying to protect others through being the person getting hurt, he is essentially trying to protect himself from becoming alone.

As you can imagine, this is a widely unhealthy way of living through being, essentially, a physical and mental punching bag. His struggles are made worse by a symptomatic mental disorder, where he can often times be found mumbling to himself, believing he was talking to another person when no one was there. He also hallucinates vividly, whether moments of extreme pain or stress from previous experiences when he becomes panicked or alone. His reliance on others around him occupies his mind so as not to fall into these delusional traps, but even when around others, sometimes he becomes preoccupied with his own internal fantasies than what's happening in front of him, not telling the difference between what he said internally or externally to others; adding to his paranoia of how he acts around others, and thinks punishment will help him 'clear his mind.'

Yet, beyond all of this, he isn't without interests. Drake has a love for music, being an excellent piano player and loving classical music, along with being an avid movie watcher when he is allowed to. His favorite genres being romance and comedies. He also gardens, once owning a small little stone garden on the island his master gave him as a gift.

History:
Drake has no memory of who he was before the island. He knows he was a sailor of some sort, having faint memories of serving on a military vessel on the ocean. He also remembers a terrible storm that swept in and caused the ship to capsize, along with a fire that helped sink the ship. From there, he remembers being washed ashore on the island, along with some bodies and pieces of a wrecked ship a couple miles off shore. He doesn't know how long he was on that beach, only that he felt weak and sick, unable to move. He was found by a man who rescued him and nurture him back to health at his home on the island.

The man was kind, caring, and cared greatly for Drake, like he was a guardian angel. Hours and days were a blur to Drake during this period, constantly coming in and out of consciousness, and suffering from nightmares of the event. People's faces he didn't know staring at him, and water engulfing him as he drowned. He couldn't tell what was real anymore and what was just his mind being delusional in his state of near death. He was feverish, breaking out into rashes, could barely eat from nausea, it was like his body was shutting down.

What Drake didn't know was the man who was saving him was also experimenting on him. His savior, in reality, was 'curious' about Drake. He believed Drake to be a one of a kind soul he could care for and give purpose, but that he needed 'improvements.' The fevers and delusions were caused as Drake was put under extreme genetic mutations, altering his body to the point he was unrecognizable before his transformation. The man Drake was before the island was gone, all memories vanishing from his mind to make a clean slate. When all was finished, and the genetic alterations were complete, Drake was but clay in need of molding. His savior adopted him under a new name. 'Drake.' He then retrained him, as Drake's body had become morphed into something else. He had no memories of his old life, and had become reliant on his guardian angel for help, who admired his new creation with a twisted idea of love. Drake was made a servant, who did everything for his master, and if he failed somehow in his master's eyes, he would be punished. Severely.

For years after his transformation, Drake was dedicated to his master's every whim, kidnapping people for his master's experiments, aiding him in whatever task he was assigned, and even pleasured his master in whatever way he desired. And if he was deemed to have failed, his punishment would be deemed cruel by any standard. But yet, Drake accepted it, even when it left him unable to stand at times. He was brainwashed into being the man's slave pet, and those unfortunate to find the island, or traveling across the region to kidnap and used to create more of what Drake had become. A new species of humanity.

Those that didn't survive would be placed in a mass graveyard on the island. And Drake was none the wiser to such evilness, completely under the thumb of the man who had saved his life, and transformed him into a creature of 'pure perfection.' One day, Drake did something wrong. Very wrong. And his master punished him for it. Worse than any punishment he had recieved before, leaving him almost for dead. Fearing for his life, MC for once fought back, and nearly killed his master. His memory of what happened after are fuzzy, but he knows the island caught fire, whether by an accident or by him he doesn't know, but he tried fleeing back into the ocean to swim away. But, in his state, he found himself drowning not too far off the shore. He panicked that he would die alone, and thought for a few moments as his head went under, he was deserving of this fate. Then, he was blinded by a flash of green light...

Powers:
What made Drake so beloved by his master was his powers. Previously, his master had tried other experimentations on other people taken by him, but Drake was the first success. His powers are psychic in nature, but not in controlling minds, but in materializing matter from his body. His must used ability is a 'Mental Lash.'

The lashes are created through his body, either forming out of his hands, or his back, and are shaped like massive purple and red tentacles as sharp as swords. they can easier be massive in size, or thin like a rapier. He can also form a type of psychic fire from his mouth, with purple energy blowing out like flames igniting gasoline, except instead of burning flesh, those caught in the fire and mentally fried. Literally. Their brains turn to burnt mush.

Another ability he learned is a type of shared viewing among others. When connected, he can see through the eyes of others, allowing him to obtain visual information. The process has some unfortunate side effects though. That being nightmares. The viewer he see's through can get a quick flash of images once connection is made, yet once they sleep, the images they briefly saw can manifest into vivid nightmares. Ones which Drake has.

The abilities also give him increase speed and reflexes, though his fighting ability is very lacking, often using brute force, since what he used these abilities for wasn't for fighting. More... disturbing reasons Drake doesn't enjoy talking about. And there may be more he hasn't discovered yet.

Limitations: These abilities can strain him if he uses them for too long, or pushes his body beyond what he's used to. He has coughed up blood once or twice from excessive use.

Equipment: None

Skills: Fighting -- D, Piano -- S, Gardening -- A, Cooking -- A+

Strengths: Very powerful abilities

Weaknesses: Very little mental stability

Other: He's got a fondness for candy. Don't let him have too much.
 
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Name: Erin, Bearer of the curse

Age: 27

Gender: female:

Sexual Orientation: bisexual

Series: Dark Souls

Canon: Dark Souls 2

Species: Bearer of the curse (Human)

World and Universe they are from: Dark Souls 2

Appearance:
E-D6K_qVQAQHpq3.png


Personality: Serious yet eccentric, used to people being motivated by their own reasons as the majority of the lands she's travelled through have been full of hollows or soon-to-be-ones, at least in her eyes. Somewhat snappy and defensive when asked about her history.

With compassion and companionship being almost non-existent, she's grown somewhat cold-hearted, always ready to lend a hand, but ever expectant of a reward outside of mere "friendship" due to the persistent and always looming threat of going hollow. Outside of that, surprisingly apathetic to cases she finds herself unable to help, death, insanity, and betrayal are far too common to her eyes and it shows, and views everyone to be as self-serving as she is.

History/Bio: Erin of Astora, a common-born young woman that grew up parentless as most did due to a combination of the blight of the Darksign that seemed to curse any and all without warning, and the countless monsters and creatures of the abyss roaming the world.

Growing up alone, she found herself finding her role model in the form of the noble knights of Astora, and soon set to work joining their ranks, becoming accepted into their numbers as soon as she came of age, the occasion marked by receiving a sword and shield, both of which she still uses to this day.

Spending her life defending the lands she called home became her being, and though it lasted her years, it was not to last she, like many of her companions and even parents before her, found herself cursed.

Upon finding herself cursed with the darksign, she fled in shame, becoming lost and making her way towards Drangleic, with reasons as to why remaining beyond her, slowly losing herself throughout the journey until she became the self-preserving one she is today, with little remnants of her selflessness left on show, having been replaced with the expectation of physical reward for her efforts

Powers: magic-capable - potentially able to use pyromancy, sorcery, miracles, and hexes, but as of the creation she would be considered a "quality" build (equal amounts of strength and dexterity)
- Uncanny proficiency in all manners of weaponry
- Souls - The ability to grow stronger after every kill, allowing for access to anything ranging from swords to sorcery
- Estus - A magical emerald flask that reinvigorates the one who drinks it. Can be refilled at any bonfire, or failing that, a hot enough heat source.
- The Darksign - An accursed mark allowing the bearer of the curse to return to the last bonfire visited upon death. (Can be used to induce death, if the need arises) As a result she's considered undead and is shunned, at least in her world, by non-undead

Power limitations: Finite number of spell casts in the form of focus points (essentially mana), with equipment being stronger the more she has specialized into it (e.g. her spells would be weaker if she's using something heavy like a greataxe, or if she's using both miracles and sorceries they would both turn out weak)

"Do what you must to gather the pieces, scraping them into some semblance of a whole, before the will to do so fades."
Utilizing the Darksign slowly induces 'hollowing' each time it is used.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Fighting - S
Exploration - B
Smithing - A

Equipment: A variety of swords they swap between on the fly, a shield, some leather pants, gloves, and greaves.

Strengths: Fearless when faces with seeming insurmountable odds

Weakness/ Fears: selfish- Having lost everything, she fights for nothing anymore except for herself
shameless- once a proud knight, Erin no longer has the sense of prestige she has, choosing whatever she finds most effective over what's most acceptable

Other:
 
Name: Bem, the one that no longer beelongs

Age: 19

Gender: Female

Sexual Orientation: Curious

Species: honeybee

World and Universe they are from: homebrew xianxia world

Appearance:
Bem.png

Slim and of short stature with prominent insectoid features, about 4'9" not including antennae, sporting a pair of wings packed tightly underneath the clothes due to how physically demanding flight is. They have long brown hair (fur?), and a fragrant, sweet smell around them. They're extremely light-weight, only weighing around 30kg.

Personality: Bem is a kind but naïve individual that doesn't know much about the world around her, having spent her entire life within a completely different society to even her own world's norm. She lives on her heart's will and tends to show compassion, but sports little self-control when things she desires become involved. She is trusting yet self-conscious about her misdoings in her home hive, having a small inferiority complex and believing others to handle jobs better than she could. She does not shy away from a fight if not given other options, and is even somewhat battle-hardened after fighting in inter-bee wars over territory disputes. Tends to respond to provocations with sadness as opposed to anger, preferring peaceful resolutions over combat after seeing the horrors of war.

History/Bio:
Bem lived in the hive, much like all the other honeybee members, performing their carefully chosen tasks by those that had been carefully chosen to carefully choose others for their own jobs. Bem had been chosen as one of the defenders of the hive, a mightily boring job, but one she had been elected to do due to her astoundingly average physical score and high dedication to the hive during their last territorial dispute.

The job consisted of guarding a rare, highly important substance known as "Royal Jelly", a substance rumoured to taste beyond heavenly and reserved solely for the queen bee herself. Bem, ordered to protect it from the queen's enemies, be they from outside of the colony or from within, did just that.

Rumours did as rumours do, and gossip spread like fire during peace time, with the populace's attention flickering from one story to another, with Bem being no exception, and as she flitted from one topic to the next during her free time, one stuck in her head all the while. A small ticket of gossip, crafted by some of the cooking department's lesser chefs.

They spoke of the royal jelly's divine taste, saying that they had tried it before, that the honey everyone else ate didn't even compare, and had never been caught for the treasonous act. It was an obvious lie, but Bem, not being the most intelligent bee in the hive, thought their words rang true, despite the entire process being guarded even more heavily than the jelly itself due to the increased likelihood that it would be stolen during its crafting stage.

Surely, if they were allowed to try it, why not she? She deserved it, she had spent several years of life standing merely meters away from it! She knew everything there was to know about her station, and everyone respected her for her services and efforts during wartime, so surely a taste wouldn't tarnish her reputation if even the chefs had tasted it? So one day, she simply.. Slipped inside during her shift, it couldn't hurt to merely have a taste herself, right?

She had doubled over in agony. It had been like taking a sip of liquid sun as it sept down into her unprepared body.

It should be known in the land of xianxia that everything contains qi, a mysterious form of energy much like mana, that has a countless number of uses, and what was not known to Bem, or the rest of the hive, was that the queen bee was a high-level cultivator. One who had gorged on the chakra-empowered royal jelly every day since her conception.

Bem was not a cultivator, and so, it was like forcing a raging waterfall through a small pipe. The reason it hadn't simply killed her on the spot was because in her time spent idling, she'd naturally begun the process all cultivators did, cycling. Achieving a sort of zen through meditation in order to expand the amount of qi she could hold while guarding the thing currently ravaging her insides.

The young bee couldn't even cry out from the pain as she instinctually cycled the energy into her system, as she usually did when she felt fidgety, though much less effectively through the pain, it feeling to be the natural thing to do.

After what felt like a year had passed, but was little more than a couple of hours, the intense burning had died down. Even such a small amount had hurt her so badly, she was confused as to why the queen ate the stuff every day, but she strangely felt invigorated and more.. aware than she had been.

Leaving the storage, she came face-to face with a group of the hive's equivalent of policemen, murder in their eyes. Her friend Bailey, the next guard, must've called them after seeing her inside.

Suddenly realizing what she'd done, she fled in panic, sprinting with much more agility than she remembered having as she escaped their grasp and found her way outside the hive, a massive structure of wax, and escaped into the forest, never to return.

Despite the new-found strength she found herself having, she felt miserable. Exiled from her home, and nothing more than a new story of gossip for her loved ones and those that knew her, an example of what not to do. She was disgraced.

She kept running, wailing all the while.

Powers: Qi manipulation and basic cultivation - Empowered strength, endurance, and an extended lifespan, with eventually the ability to use essentially magic. As of the beginning of her Journey, she's about as strong as an fully-grown athlete (one average bee person would be about the equivalent to an athletic teenager) It has countless uses, but Bem knows none bar basic cycling.

Flight - Though draining, all bee people are capable of flight via their wings

Stinger - She is capable of injecting a painful neurotoxin into her enemies via her stinger, causing a state of paralysis lasting about a minute, and pain lasting much longer.

Honeybee - Capable of producing her own honey as long as flowers are available

Power limitations: Qi - Qi is finite, and while it can be restored through rest, overusing it can result in blacking out, with higher level arts using more

Flight - as of the beginning of her journey, she can only fly for about a minute

Stinger - It takes several hours for her toxin to refill after use

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Combat - B
Spear mastery - A
Tailoring - C

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)
A regular spear, its durability enhanced through unintentional qi reinforcement over Bem's career

Strengths:
+Dedicated
+Honourable
+Eager to learn

Weakness/ Fears:
-Gullible
-Despite qi, she's still not superhuman
-Easily upset

Other:
 
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Name: Chief Petty Officer Moire B-220

Age: 23

Gender: Female

Sexual Orientation: Opportunistic

Species: Reengineered Human

World and Universe they are from: Halo

Appearance: Moire is tall, athletic with a long mane of red hair typically bound back in a ponytail. She stands just over six feet tall and weighs a surprisingly dense 200 pounds, mostly owing to a combination of Carbide Ceramic Ossification making her bones dense and artificially dense muscle tissue. Her voice is a strong alto, used to issuing orders or warnings, and she walks with the kind of coiled tense grace that suggests sudden death on two feet.

Personality: Moire is a consummate, professional soldier. She wasn't exactly bred for it but from the age of five, she's known nothing but the SPARTAN-III program, duty and honor. Compared to other Spartans, Moire is a little more laid-back in temperament, quicker to joke and a little more curious about people. That said, the chain of command has structured her entire childhood as well as her adulthood, and she's used to both receiving and giving orders. Civilians get a pass for unprofessional behavior but she also tends to think of them like children who have to be protected for their own good. To her enemies, Moire is an implacable foe who doesn't know how to quit, how to stop or how to be stopped.

History/Bio: Moire was born in 2525 two days after the beginning of the Human-Covenant war. She had a brief but happy childhood, marked by the searing loss of both parents who perished protecting her during a Covenant attack on her colony world. Genetic screening and aptitude of all children turned her up as a match for the SPARTAN-II program (which had long since passed), rendering her a natural fit for the second generation of the SPARTAN-III program. She was subsequently 'drafted' at the age of six by the Office of Naval Intelligence and put through the most brutal training program in the history of the human race.

She received her augmentation in 2539 as part of the SPARTAN-III Beta Company. Once she'd adapted to the immense physiological and neurological changes, Moire studied at the feet of a SPARTAN-II named Kurt-051 and mastered every form of combat expected of the Spartans. Her life was purely focused on learning skills and practicing to conduct warfare. Thanks to her natural genetic profile, Moire was one of the handful of SPARTAN-IIIs pulled from their regular company and retasked to function as SPARTAN-IIs with their Mjolnir Powered Assault Armor...which is the only reason she survived the utter massacre of the Beta Company during the Operation: Torpedo in 2545.

By then, she'd already had two years of successful long-range deployment against Covenant targets and she spent the next three years paying them back for the death of basically everyone she'd ever known. For most of her life, Moire's known nothing but rage and vengeance against the Covenant for their murder of her parents, her family and her fellow SPARTAN-IIIs. Only in the last year has she learned any moderation, mostly because of being based out of the 'hub' of the By Scarlet Forged, a reconnaissance cruiser that gave her the chance to actually interact with human beings outside of a battlefield.

At which point she was snatched away and dropped into another universe entirely.



Weapon(s)/ Equipment
BR85 Heavy Barrel Service Rifle
M6H Magnum Pistol
MJOLNIR Mark IV Exoskeletal Powered Armor
Type 1 Energy Sword

Powers: Moire is significantly more powerful than the average human being, owing to a combination of naturally good genes, genetic engineering, surgical operations along with chemical and cybernetic enhancement. Her abilities include:
  • Virtually unbreakable bones.
  • Sizable strength, allowing her to deadlift nearly half a ton and punch with enough force to kill a bear with a single blow.
  • Optical enhancements, allowing her natural night vision as well as macroscopic and microscopic vision roughly equal to civilian optics without the need for tools. Naturally perceptive.
  • Vastly accelerated reaction time, more than 300% human normal. She can react within 20 milliseconds to stimuli. Moire's intelligence and memory are likewise superhuman, although she's rarely had an opportunity to exercise either.
  • In addition, she has the SPARTAN neural interface, allowing her to naturally interface with both standard computer systems as well as AI constructs. Moire can use this interface to diagnose and operate equipment, computers and vehicles, even at range.
Power limitations: Compared to actual superpowered or supernatural people, a SPARTAN's enhancements aren't particularly impressive. Most of her efficacy comes from a lifetime of relentless training and superior equipment.

Skills:
  • Hand-to-Hand Combat: S
  • Personal Arms (Pistols, Shotguns, Rifles, Rocket Launchers, etc.): SS
  • Covenant Weaponry: B
  • Melee Weapons: B (A with knives or fighting sticks)
  • Explosives: A
  • Reconnaissance: A
  • Stealth and Infiltration: S
  • Ground Piloting (Cars, Tanks, ATVs, etc.): B
  • Air Piloting (Spaceships, helicopters, etc.): C
  • Computer Operation/Hacking: C

Strengths: Relentless, indomitable, powerful work ethic and tremendously loyal to those she cares about. Consummate soldier who has never been afraid of a fight.

Weakness/ Fears: Isolated, having never had much contact with civilians since she was five years old. Not experienced with operating outside of a chain of command. Has no idea how to handle non-military situation
 
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Name: Han Penrose/Y'Zifthripnagh

Age: 868/Unknown

Gender: Male/Unknown

Sexual Orientation: Pansexual

Species: Dark Vessel/Unknown

World and Universe they are from: Unknown

Appearance: A thin, young looking man of Asian descent with delicate facial features. He is short, standing at 164 centimeters tall. Han has long, black, tendril like appendages he has full control over that replace his hair. Usually his body looks mostly human, with the difference (other than his hair) that he likes to give off the appearance that he has three pairs of arms of varying length coming off the same joint. A feat only possible due to the composition of his body.
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Personality: Han is a very laid back guy, more often than not relaxed. He has lived long enough to not worry about most things, however, that does not mean he doesn't enjoy life. He's very extroverted and charismatic, always happy to make new friends, he also loves to mess with people using sarcasm and jokes from time to time. He is an absolute mass of curiosity, he is constantly eager to learn new things, and just as eager to teach things. As nice and relaxed as he is, when push comes to shove, he is a resilient fighter to no end. Y'Zifthripnagh's influence has corroded this. Meshing in the insanity that comes with being the vessel of a creature as itself. However, Han's essence is not entirely lost upon the sea of madness, there are signs of rationality noticeable in him.


History/Bio: Originally born hundreds of years ago, Agam Abingdon was born under a family of famous wizards. Living under the strict watch of his parents, which, even though he was from a wealthy family, he lived mostly to hone his skills. However, his natural talent for it far exceeded not only his parents, but everyone's expectations. He earned his place as a scholar in the Kingdom's most prestigious magic academy at the age of 14. Perhaps due to his upbringing, or maybe just predisposition since his birth, but Agam really enjoyed magic in all of his aspects. So much so, that he spent the remaining 57 years of his life studying magic. It all ended when one of his experiments went wrong, causing a white blaze to consume him and his library entirely.
That should've been the end of it, but no. Agam accidentally discovered a way to immortality, at least partially. His soul split in two. One half was stuck in a seemingly timeless dimension along with his books, while the other half was reborn as Thomas Stark, a human with no memory of his previous life. During Thomas' life, Agam studied to figure out a way to reconnect with himself, and all he had were dreams of his life as Thomas. Years passed and Thomas passed away at an old age, while Agam despaired since he didn't manage a way to even communicate with his other self... Yet a new opportunity presented after a series of lifetimes of failed communication.
Edward Azuron was a brilliant mage warrior born in a world in the climax of a war with the forces of The Darkness, extradimensional beings hellbent on annihilation of the human race. Aiding their forces was the resident God of Chaos, Zarzagat. Edward grew in the battlefield against the evils of such opponents, becoming a man of immense power. At some point, he managed to come toe to toe in the battlefield against Zarzagat. After days of struggle on both ends, Edward ended the fight with a sacrifice. Banishing the God to an eternity in a dimension of nothingness, powerless to struggle out of it. At the cost of him suffering the same fate.
What he didn't account for was coming across and merging with his long lost half. Centuries of knowledge flooded a battle hardened young body, now preserved in the Void. This wouldn't last forever though, as a nigh omnipotent AI pulled Agam out of his room in the Void, where he ventured unknown worlds for a short time. But he wasn't done being used as a toy of higher entities.
Y'Zifthripnagh's took notice through mere luck of Agam. A fitting vessel. Bored of mere glimpses of other worlds, he took Agam away and inserted his essence into him, killing him in the process… Which is where Agam's, now Han's, reincarnating nature came into play. His soul remained mostly intact within a new body for them to share.

Powers:
Han has lost most of his own magical knowledge, as was usual with his every demise. But once he merged with Y'Zifthripnagh, he unlocked some of it, along with some of the horrid creature's:

-Kinetic Energy Mastery: Han is able to absorb any kind of energy, and store it in his vessel for later use, send it to the Dark Realm if he happens to be full, or manifest it as telekinesis, force fields or tractor or repulsor beams.
-Mental Corruption: Han's merging with Y'Zifthripnagh has granted his mind a state beyond average comprehension. He's aware of all of his surroundings for kilometers thanks to the life energy expended by any sort of being, as simple or complex as it may be, natural or artificial. He can also exert his influence on them. From illusions, to mental connections, to mind control, to corroding the mind of the victim with the overwhelming thought of a creature of unfathomable horror invading their mind.
-Y'Zifthripnagh's Herald: Han's body is not made of regular flesh and bone. He's made from a liquid dense, viscous, and as resilient as concrete. Repurposed for whatever it is needed, from his skin, all the way inside. But this is merely a vessel, so no matter how much damage it takes it will always regenerate. Copies of himself can also be made if needed.
-Necromancy: The vessel's magic branch of choice. Han has a knack for collecting, manipulating and repurposing souls, as well as corpses. He has taken as a hobby collecting souls and feeding them to mutated bodies that he stores in the Dark Realm, making them powerful puppets for his entertainment.
-Dark Realm: The name Han has given to Y'Zifthripnagh's universe. A grim wasteland filled with only its presence. Using it as a self energized bridge, Han can teleport around at will. He can also move around the multiverse through the Dark Realm.

Power limitations:
-Kinetic Energy Mastery: Han's body becomes unstable if it has too much energy. While storing energy in his body is an automatic process, sending it to the Dark Realm requires focus.
-Mental Corruption: As the name implies, Han's mind has received quite the beating. Feats of intelligence can only be attributed to mere Instinct, or his other half's doing. This results in the former Mage being rather unstable.
-Y'Zifthripnagh's Herald: While technically immortal, Han is not by any means undefeatable. If enough damage is sustained, his body will be incapacitated. If the body is destroyed in its entirety, it will take some time for Han to recover and return from the Dark Realm, where he would reassemble his body. His copies don't all have the same degree of power. In fact, he has to distribute his power among the copies.
Necromancy: He can't create souls out of nothing, what souls he has, he has harvested them. Same goes for corpses.
Dark Realm: While convenient for travels in the same realm of existence, moving to other universes requires some travel through the Dark Realm itself. He can carry things with him. But sentient things' sanity will be heavily compromised in the Dark Realm. While moving within the same universe is a bit more safe, it still hurts the psyche if done excessively.

Skills:
Magic Knowledge - B (SS sealed somewhere within)

Weapon(s)/ Equipment:
Azuron Tome: An ancient book perfectly preserved, due to being mostly locked in a timeless void during its existence. Enables Han to perform magic he doesn't remember. From basic healing chants, to highly destructive elemental spells. Unlike his previous incarnation, he needs to visually guide himself through the process of spellcasting anything from the book. And despite his power, his head isn't able to decipher more complex parts of the tome yet.
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Strengths: Fearless, determined, tireless

Weakness/ Fears: A very unstable, perhaps influentiable mind

Other:
 
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Name: Mina Phelton

Age: 18, (before time travel age: 8)

Gender (Can be genderless too): Female

Universe: Fire Emblem

Sexual Orientation: Unsure

Species: Human

Appearance:
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Mina has long black hair that goes down to her waist with the edges being dark brown. It is generally well-kept and brushed to seem neat and orderly. Her left eye is the same soft black tone as her hair, meanwhile, her right eye is a bright white color that lacks a pupil. On her cheek underneath are faded white scars due to an accident with her abilities. She is generally smaller in stature and stands at a height of 5'3'' with 105 lbs. Normally, Mina is seen wearing comfortably baggy clothes.

Personality:
Mina is a quiet individual, usually preferring to stay quiet than to make her opinions known. This can lead to her bottling up her emotions and hiding them from others. Despite being standoffish, she is a very compassionate individual, usually having trouble from bursting into tears over a dead animal. Mina is also an intelligent individual, taking time to look over a situation and make an educated guess for most problems. She can have trouble keeping a cool head when it comes to something she cannot reason out, however, becoming frustrated.

Background: Mina is the child of Luer Lastez and Sarah Phelton, although Luer is unaware of Mina's existence. Mina was originally supposed to be the child of Victor Phelton, but Mina's mother had other plans. Unsatisfied with how victor handled himself as her spouse and lover, Sarah went out in search of something to replace that empty feeling Victor gave her. She was soon approached by a young boy who offered himself to her to lift that empty feeling. Sarah was unsure at first but gave in after some thought. She was unhappy with her life and didn't think of the repercussions of such a decision.

Sometime later, Sarah was pregnant with a child. Victor was delighted to see there would be a new addition to the noble family. More time passed as the child was born with much-anticipated glee. The couple was happy to see Mina brought into the world. Their large estate would be hers to play in, and they couldn't wait to see her grow into a person. Victor slowly grew suspicious after Mina had turned into a toddler though.

He had trouble seeing himself in his daughter. The only traits he could see in her were her mother's, and even then there was some sort of strange disconnect. She didn't have the same regality as her father, nor did she share blonde hair or green eyes. Mina's skin was a pale tone, while victor's was a more fair tone.

Victor soon confronted Sarah about how his daughter didn't seem all that similar to him. Sarah merely said "it's nothing" and brushed it off, which made Victor even more suspicious. What was he not being told? Meanwhile, Victor continued to distance himself from Mina. He wouldn't play her games or answer her questions, mainly ignoring her. Mina instead chose to go to her mother for these things.

Eventually, Mina turned 8 years old. She spent that birthday alone in the yard due to the fact her father had ignored her, and her mother was on a trip that had gone on longer than anticipated. She was not allowed to have friends invited to the house, hence why she was alone in the yard. Thirty minutes passed as she wandered through the grass and stared at the sky, and then she was suddenly on the ground crying. She didn't know what had happened, but her cheek suddenly hurt, and she couldn't see through her eye all that well. What happened? Why did her cheek hurt? Mina sat in the yard for another thirty minutes before running inside. She didn't want to ask her father for help since he would just ignore her anyway, but her cheek was really starting to hurt. The maids of the mansion were the first to find her as she walked into the house. They were initially confused by the fact she had a glowing white scratch on her cheek but were horrified to see that her eye had become a bleach-white color. They had no idea how to help, or even what had happened. The maids brought her to her father immediately. He was even more horrified at what his daughter had looked like, and he knew exactly what had happened due to his knowledge of magic. She had somehow dabbled in the arts of dark magic and injured herself while doing it. That was the last straw for Victor, as he had finally concluded that this… thing… was not his daughter. Mina was some evil being to him, created after some creature had copulated with his wife. What he failed to realize was that he was the one that made Mina that way by harboring her negative emotions.

Mina was locked in the cellar of the mansion soon after, her father fearing what she could do to him with her abilities. Her mother returned home 3 days later and was mortified that her husband had decided to lock their daughter in the cellar for that long. She was glad to see they had been feeding Mina and giving her water, but the point still stood. An argument ensued between Sarah and Victor over what had happened, all the while Mina was alone crying in the cellar. Mina didn't choose this, she didn't even know what she did.

The argument ended with Victor kicking Sarah and Mina out of the house and onto the streets. He couldn't bear to live in the same out with something so demonic. The two weren't welcome in the town either, denied at every turn. Eventually, Mina and her mother retreated to the deep realms. Not many people had heard of their reputation in the deep realms, so the two of them tried to rebuild a life there. Sarah opened a small bakery, and the two of them lived there for the next 10 years. meanwhile, Mina trained her abilities so that she could one day go out and search for who her real father was.

Abilities: Class: Witch
Magic detection: Mina can "see" points of high magical power through her blind eye
Warp: Mina can teleport herself at certain intervals
Conjuration: Mina can summon up to 10 crows to do her bidding, she has named her favorite "merlin"
Soul shear: Mina can project glowing white slashes at an opponent, these slashes do not cause physical injury, but instead leave a glowing mark that causes searing pain. These slashs are just as deadly as a sword slash.
Necromancy: Mina can raise up to 10 skeletons to aid her
Healing: Mina can heal minor wounds by placing her hands on the wounds

ability limitations:
Warp: Mina can become tired after several warps, and may eventually pass out from exhaustion if she performs too many
Soul Shear: Mina can also become exhausted from doing soul shears too many times

Skills (D=below average E=average C= above average, B= expert, A= beyond expert, S= perfectionist, SS= godlike):
Baking: B
Hand to hand combat: D
Sleight of hand: B
Lockpicking: B
Magical knowledge: C
Alchemy: A

Weapon and Equipment:
A small coin purse
A locket with a picture of her and her mother in it
Birdseed
A small pocket knife
An emergency lockpicking set
An eyepatch, for walking through the more magically knowledgable areas of town
A notebook, which Mina uses as a spell tome and assists her with magic if needed

Strengths:
Mina has a great sense of problem-solving skills
Mina can provide a little bit of everything on magic, or at least how it can be applied to a situation
Mina is nimble with her fingers and can pickpocket or lockpick just about anything
Mina has a high affinity for magic

Weakness/ Fears:
Mina is generally weak when it comes to physical combat, and can get injured very easily
Mina has a fear of deep water and heights

Other:
Mina loves chocolate
Mina's favorite color is purple
Mina primarily writes in cursive
 
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Name: Taiju Narotsuki

Age: 32

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: TR456

Appearance:
87H0bwh.png

Taiju is an imposing figure. Measuring at 198 centimeters tall, he's of a moderately bulky build. He has clear cyan eyes and clear gray hair cut short, usually it covers his left eye with his bangs when not fighting. Behind it, he hides a scar right across his eye area vertically. Speaking of scars, his body has several. Mostly knife wounds all over his body, with three bullet scars on his torso, with entry and exit holes. His hands are quite notably seen plenty a fight as well. As an adult, he wears mostly business suits, but he enjoys using Red Moon attires when "on the job" as they are quite comfortable and more durable. His favorite (and the one he has now) is the top right.

Personality: Taiju is a man with a simple ideology: Strength rules above all. Being probably the strongest man in Japan, he believes it's his rightful place to rule it. Then again, if there were a stronger person than him, he would step down and allow them to rule, at least until he becomes strong enough to be at the top himself. While not scrupulous or honorable in the strict sense of the word, he does hold respect towards those who are, or in some instances, were stronger than him. However, he is not attached to anything or anyone, so he will not hesitate to leave behind whatever he needs to in order to continue with his plans, no matter the degree of respect there is in his heart towards someone. If they are strong enough to beat him, they are strong enough to solve jump their own hurdles. That's the mindset Taiju has with those above him. He is brutal and merciless towards those who oppose him, and strict and assertive to those who obey him. Taiju is not by any means arrogant, being well aware of his limitations once he's face to face with them.

History/Bio: Taiju was born as the only child of a poor couple. They had a really tough time surviving in their broken down apartment in a very poor neighborhood as he grew up. Though reasonably smart, Taiju spent most of his time fighting since he started middle school.

When a group of seniors tried to take advantage of Taiju on his first year, he refused to go along with their evil games. Naturally, he was attacked. The moment he received that first punch to the face. Something awakened within Taiju. The so far calm and quiet boy, relentlessly kicked, punched, and threw around those seniors.

From then on, Taiju would beat senseless anyone who crossed him. On his last year as a middle schooler, he joined the Red Moon gang. A band of delinquents who often engaged in violent acts in their quest to be the strongest gang in Tokyo. Given his commendable strength and skill, his peers respected and even feared him. He quickly climbed the ranks, and by the time he was out of high school, not only was he the leader of Red Moon, but he had made them the strongest gang in the entire region.

Going into his adulthood Taiju, and by extension, Red Moon, started delving into darker business actions. They went from simple fighters, to an organized crime organization. Taiju had hands on most underground activities. His reign of terror made him one of the most wanted men in Japan. But he and his closer underlings were quite adept in remaining under the radar while still committing heinous acts.

Powers: Taiju is very strong, nigh superhumanly strong. His whole body has the potential of being a weapon. He is also equally durable and fast, while years as a gang leader have made him an experienced fighter.

Power limitations: Despite the aforementioned strength and durability. Taiju is just a human, so his body still has all the weaknesses a human of regular strength has. He just has a harder time succumbing to them.

Skills:

S - Hand to hand combat
S - Pistol marksmanship
A - Torture
A - Motorcycle driving
B - Tailoring

Weapon(s)/ Equipment:

-A Heavy Revolver
-A bowie knife
-Two knuckle dusters
-His outfits are generally made of a light fabric, as durable as kevlar

Strengths: Charismatic, resourceful, great costume maker.

Weakness/ Fears: Being weak, prone to violence.

Other: He tailors all of his clothes.
 
Name: Vaasha Yonji (Vah-Shah)
Age: 22
Gender: Female
Sexual Orientation: Bisexual
Species: Mithra
World and Universe they are from: Vana'diel (Final Fantasy XI)

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Appearance:
Vaasha is a woman of the Mithra race. A humanoid, she has features of both a Hume and a feline. She has long pointed ears at the top of her head, a long tail, claws, talons and fangs and unusual eyes (compared to a Hume).
She stands 5'4" and weighs around 120lbs (average weight for a Mithra woman of her height due to dense musculature). But she is lean and muscular (again average for her race). She has light covered fine fur covering the whole of her form. Her hair is usually cropped short. Her hair is dark with red/orange highlights.
Vaa'Sha can usually be found wearing the garb of a mage. Robes, loose fitting for the most part. She does also carry with her various pouches and trinkets, some of these trinkets with mystic properties. She also will carry one of a number of different staves. Depending on her situation and location will determine which of her stave collection she uses. She sometimes has a small backpack, one she uses to hold books.

Personality: Vaasha is, for all intents and purposes, an introvert. A social introvert, to be more accurate. She doesn't mind being around people, even a large group of people. But then she must have her solitude to get herself centered once more. She actually enjoys being around friends, but she needs her alone time.
She is very intelligent, most especially in the realms of magics and astrology. She is always willing to do a tarot reading for any that ask. While she doesn't fear groups, she will be shy around people she isn't very familiar with.
Vaasha is usually very calm, she is always trying to keep her emotions in check. This is essential for a mage, as the calmer you are the more effective your spells can be. And the stronger her bond with her Avatars will be.
She tends to be unsure of herself, however. And this can effect the bond between herself and the Avatars. If this sense of self doubt is to strong when she attempts to summon them, they may choose to simply not appear. Or if this self doubt rises while they are summoned, they may choose to not obey her commands. So her doubts are something she tries to keep to herself, to keep buried.
Despite her best efforts, and despite the fact she has a small horde of summoned creatures, she doesn't really like to be in a position of authority. She has always maintained that she serves much better as a second in charge, at least, rather than be the leader.
Vaasha is a very caring woman, and very compassionate. She loathes when life is taken (even insects). She does love everyone she meets, and isn't afraid to express this to people she is more familiar with.

History/Bio: Vaasha was born in the republic of Bastok. Her parents were traders and owned a small stand in the Bastok Markets area, selling exotic fruit, furs and meats. While her parents did not actually live in Bastok, Vaasha's mother had travelled there with her father to help in what ways she could with preparations for the Harvest Festival. They were not expecting Vaasha to be born for another month, at least. But apparently Vaasha had other ideas.
It was a difficult birth, leaving both mother and new daughter in the infirmary for 2 weeks. Officially, Vaasha is considered a citizen of Bastok. Even if her and her family reside in the federation of Windurst. Both endured, though. And just after the end of the Harvest Festival were given the okay to return home. They resided in the Mithra Groves of Windurst, where a majority of their people resided within the city.
Around the time Vaasha turned 2, a friend of the family began to notice she had hints of magical energies. The friend, a Tarutaru named Porra-Madora, was a mage himself. With the parents blessings he begins to train Vaasha in the mystic arts. She was admitted into the Aurastery, the magic academy of Windurst. Being one of the only Mithra in attendance made life there very difficult for her. But this only served as motivation to excel in everything she did. To prove she was better than the other students… and instructors in some cases.
In her studies, she came across writings of a 'forbidden' art. It was known as Summoning. She found herself intrigued by this, she just wasn't sure how. So she began to do more and more research on this discipline, not allowing others to find out about it. And as she entered her 14th summer, she abruptly left the Aurastery to study more on her own. She began to travel all of Vana'diel, heading as far east as Kuzotz and as far north as the Norvallen region. She learned of the Avatars… of the Blood Pacts… of the Ruby. A ruby that is said to be the key to unlocking this frowned upon art. After a year of searching she was able to track down a ruby, one she happened upon in an old shop in Bastok. And that ruby was the beginning of becoming a Summoner.

Powers: Adept Mage. From an early age Vaasha was recognized as having a strong affinity for the magical arts and a strong connection to the energies of the world. She specializes in Summoning, but is also an accomplished healer.
Summoning: Vaasha has made pacts with the Celestial Avatars (The Sleeping Gods), Terrestrial Avatars, the Iron Colossus, the Dark Rider, the Elementals and a number of additional Summoned creatures. All of these beings exist within a dimension not far apart from our own. A dimension that holds no corporeal assets, it is only energy. Energy existing to help keep the whole of the universe together. They act at Vaasha's command, and are usually not hesitant to. But there are extreme situations when they will not act on her will. These beings are summoned using a small piece of Vaasha's very spirit. Some can maintain themselves in the real world for a longer time than others. A select few can remain within this world for a prolonged period. When summoned, they are obliged to the same laws of nature as any other creature. The exception is that when they are destroyed, their corporeal form dissipates and they are returned to their own other universe. It takes time for them to regain the strength to pass between the dimensions once more after this. At her full potential, she can Summon 26 different beings (though only one at any time).
White Magic: While she is primarily considered a Summoner, she is skilled in using the discipline of White Magic.
Cure
Haste
Protect
Shell
Water
Fire
Earth
Aero

Power limitations: Mana Pool. Vaasha can tap into the energies of the world around her to empower herself to use Magic. But the amount of energy she uses in any particular time frame is limited. She does have a large reservoir of power, but it is very possible to be pushed beyond her limits if she is not careful.
The creatures she summons are not invincible. Some are very powerful, some are not. But all of them can be defeated.

Skills: Tracking (B). Being Mithra, Vaasha is naturally adept at tracking. She, as all of her race, has enhanced senses. She can detect faint scents in the air, she can see very well and see in the dark, her hearing is well above that of a Hume's.
Hand to Hand combat (C). She has been trained to be able to defend herself in the instances when she can not rely on her magic. She has claws and talons to employ, and is very good with them. She is especially skilled in using her staves as weapons. They are generally very durable and make for excellent melee weapons.
Survival (B). Being on her own for many years has taught Vaasha to survive in the wilderness. She actually has thrived in Kolshushu, Ronfaure and Gustaberg (amongst other places she has called home).
Summoning (S)
White Magic (A)
Tarot Readings (A)
Chocobo Riding (B)


Equipment: Light Staff. Her primary staff, she can channel magical energies through it. She also uses it as a weapon when need be.
Dagger. She keeps a dagger in a sheathe at the back of her belt.
Pouches: On her belt she carries various small pouches. In these pouches she carries small bits of food, her tarot deck, and 4 vials of healing extract.
Backpack: Her backpack has most of her worldly possessions. They are as follows:
A thick blanket. A small painting of her parents and herself. 5 books (The Star Sibyl, The Heretic Mages, Vana'diel Adventurers Guide, The Lusty Mage, and her own journal). A change of clothing (her 'race' clothing). A small leather bag with colorless Linkpearls in it. A sky blue colored Linkpearl.

Strengths:
Caring
Strong Mage
Intelligent
Courageous
Not afraid of work
Strong Willed
Survivalist, tracker
Loyal

Weakness/ Fears:
Running out of mana at a bad time
Being betrayed
Being lied to
Depression
Not having anyone to help her
Unsure of herself and her abilities
Doesn't like conflict
Being helpless

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Name:
Christopher Carlos Cross

Age:
35

Gender:
Male

Sexual Orientation:
Heterosexual

Species:
Human

World and Universe they are from:
Same world as David.

Appearance:
Christopher stands at 5'10, weighing about 130 Ibs. Having dirty blonde hair and tanned skin, his eye color being an emerald green and having gaunt cheekbones, he wears clothing that can either be extremely ratty or fancy clothes that just barely holds some grime to them, or having tears in them. In terms of physical traits, his skin is remarkably smooth and unmarked except for a series of needle marks on his elbows and neck, and a series of tattoos on his chest and back indicating injection spots.

Personality:
Christopher is a man of a short temper and a pettiness that rivals that of a spoiled child denied their toy, often lashing out in anger at the lightest hint of perceived rudeness or insults directed at him, and possessing a sense of cruelty that often shows when he is torturing folks in that instead of killing them or anything, he does something so horrible to them that to quote him. "Killin' them is too easy, I want them to remember me every time they look in the mirror, at the missing spot in their bed where their loved one used to be, or when they pass by their child's gravestone."

When dealing with friends and underlings, he's a bit more reserved in his temper and pettiness, but does let it show every now and then, here his cruelty will extend to any random passerby to "impress" his friends and underlings. The one other detail to the man is that he has an intense obsession with David, both hating the man and envying him. Wanting to harness the same enhancements that has made David a threat to not only destroy his father's organization, but also bury his father alive and so on.

Though there is another reason to this obsession, being that Christopher has made some alterations to himself, but that will be discussed in detail soon..

History/Bio:
Born to the same lady that David spared and the son of the leader that would be soon buried by David, Christopher's mother tried to lead a noble life for herself and her son, fear of David returning to finish what he started, but the newspaper plus stories from surviving friends and family caused Christopher to want the same power as his father did. And as such, when he was old enough, he began to do small crimes; robberies, drug deals and smuggling, building up a fortune and following to eventually start a small gang that thanks to his own ruthless strength to overthrow the leading cartel of the city he operated in.

From there, it was a steady climb until he was nearly at the same spot as his father before him, his own criminal organization able to contend with Cartels, Yakuza and Mobs that'd been standing unrivaled for decades. Using his newfound power, he began to research the man responsible for the destruction of his father's organization, finding out David's public military history as well as some information regarding his more secretive info. Including a doctor's note on the mutant's biology and how to replicate his regenerative ability.

It only took months to have the same procedure done to himself, but the process was flawed and as such, Christopher's abilities relies on a near weekly dose of the drug to maintain his regenerative abilities, and so his physical ability can be enhanced beyond normal human standards. But in order to reach the same level as David, he's been spending his money obtained from his organizations' latest escapades to find the man and to discover more about his background so that Christopher may hold the same age keeping, superhuman levels, to reign over the world for eternity. Which is when a certain someone contacted him and offered him a deal he couldn't refuse.

Powers: Regenerative/Enhanced Ability: Christopher's artificial ability to regenerate is so perfect that he could walk into a minigun and out-heal the damage done, provided he has taken a dose of the serum beforehand. Same goes for his enhanced strength, stamina and speed.

Power limitations: His abilities require a dosage of the serum before they can function, without them he is as frail and killable as a regular human. And if he overdoses, then the artificial mutations run rampant and more permanent with unexpected additional mutations coming out.

Skills:
Gunplay: A
Torture: S
Driving: B
Piloting: A
Chemistry: S
Hand to Hand: S
Parkour: B
Weapon(s)/ Equipment:
One serum making kit and materials to make said serum
One ornate .45 caliber pistol with explosive tipped AP rounds.
One ornate shotgun with Flechette shells or Explosive Slug Shells
One set of gold painted brass knuckles
Lighter
Strengths:
Great in tanking damage and extracting information, as well as leading an organization.
Weakness/ Fears:
Dying of old age before he can get the same abilities as David, and to be seen as week.
Other:​
 
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Name: Tokui Uchiha

Age: 19

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: Naruto

Appearance: Tokui is a tall man of fit complexion. Being 184 centimeters tall and weighing 79 kilograms. Having family from the Cloud Village, his skin inherited the dark tone people of said village are known for. His medium length hair is extremely curly, and is held above his head with a headband sporting the symbol of the mercenary band he is a part of. He wears an attire similar to a Leaf Village shinobi, with the particular difference that the vest is red and sports the aforementioned symbol on the left arm.
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Personality: Tokui is a very disciplined individual, shaped by his many years training, but at times, he has his emotions get the better of him, for better or worse. He doesn't like being the point of attention, enjoying quite a lot working from the shadows. He can be quite resentful, shown by the fact that it took a long time to convince him to have his mother's eyes implanted, because he just hated her that much. On the other hand, his discipline also made loyalty grow in him. If he decides to protect something or someone, he will do so no matter what. Tokui also has a very strong moral compass, and will voice his thoughts on things that clash with his principles.

History/Bio:
Sukumi and Tanto Uchiha were both jonin from the Leaf Village by the time the Third Shinobi World War rolled around. They, and their child Kasumi (a 10 year old chuunin by the time war started), fought for two years in this war. Both parents came to the conclusion this was going to end in tragedy if it continued for long. Sadly they weren't too far off. Kasumi's team was wiped out in an opposition's ambush attack. Sukuni and Tanto caught wind of this while on a mission by themselves. They arrived at the scene, just in the nick of time. Their daughter was badly wounded, and the only alive person of her team remaining. It was then that the two concerned parents decided to defect from their village. They murdered the enemies, while also staging their deaths and leaving just enough evidence for them to be considered dead by their former home.

Hiding their few remaining connections to their home village, use of the sharingan in public included, the three roamed the land, away from the war. Guising as regular, though skilled mercenaries, they joined Raitonbo, a mercenary band that housed skilled fighters from all lands. Continuing her childhood in such a place, Kasumi's heart grew cold and determined to be stronger. Her only crack in that shell was Sarudoi, a shinobi from the Cloud Village who also defected mid war, though he did on his own rather than accompanied. Several years after joining Raitonbo, Kasumi and Sarudoi conceived Tokui.

Already aware of the deeds of Itachi Uchiha, the three Uchihas were quite strict and careful with Tokui's upbringing. He was always wearing a visor when around others, which their parents and grandparents also used under the pretense of "clan tradition". He was on a team of Raitonbo since quite early on his childhood, where he witnessed death and chaos galore, all in the name of the best buyer. Naturally, this made his Sharingan evolve fast. His mother, whom by this point started going excessively paranoid, became mad in a search for power.

One day, being alone with his parents, witnessed how Kasumi lethally injured Sarudoi. Kasumi escaped and Sarudoi was left to die in his son's arms. Tokui was devastated, enough so for his eyes to evolve into a Mangekyo Sharingan. Later that day, Tokui was informed that his mother had killed several members of Raitonbo prior to his father, and left with Tanto. Sukumi visited Tokui and explained in secret that she regrettably had caught wind of Kasumi's plan too late. She was informed by her husband, as he tried to catch her off guard and kill her, but failed. He confessed that both Tanto and Kasumi wanted a Mangekyo Sharingan to be protected in case someone like Itachi appeared and decided to finish what he started all those years ago.

Tokui and his grandmother informed Raitonbo they would personally take care of the mess their family caused to them, oathing to kill their mother and husband respectively. It took them several months, in which Kasumi trained Tokui further, though he kept the use of his Mangekyo Sharingan to a minimum, quickly aware of its cost. Once the four found each other, a few words were exchanged. Tokui hoped, deep down, that this was just a mistake they both regretted, but no. Both Tanto and Kasumi were quick to disregard their family and showing their murderous intent. Finding themselves with nothing else to say, a bloody battle ensued. By the end of it, Tokui and Sukumi stayed true to their oath. Sukumi was far superior to her husband, and while Tokui had doubt in his heart, the memories of his mother's actions and her current words, managed to barely come through victorious.

Tokui woke up several days later in a Raitonbo base, patched up by his grandmother. Having gathered information about the Uchiha through rumors and hands on intel from back in the day, she suspected there was more to the Sharingan than Tokui, let alone herself, could currently achieve. Having this knowledge and medical experience, she preserved her daughter's eyes for his grandson to use. At first, he refused, due to his deep hatred of his mother and not wanting to do anything with her. But Sukumi eventually convinced him to try. To the shock of both, it indeed had an effect, quite an amazing one. Trying to think of it as the payment for all the suffering her mother caused, Tokui moved on with his life. Still wary of the fate of his clan, however, he continued to operate in Raitonbo from the shadows.

Powers:

Chakra: Tokui is a shinobi of good genes, with a large chakra pool, and a knack for utilizing it properly and rationally. Further enforced through strict training.

Physiology: His physical capabilities, even without chakra enhancing, are on par with a jonin's. Far from what an average human could achieve in any field.

Nature Transformation: Tokui is a master of three types of transformations. Lightning release, water release, and his inherited Kekkei Genkai, storm release. Being particularly skilled in the latter and subsequently trained in the other two by his father from an early age. He is also somewhat skilled at wind release. Finally, as an Uchiha with an Eternal Mangekyo Sharingan, he is skilled with genjutsu, but not much else of yin release.

Eternal Mangekyo Sharingan: As the owner of such eyes, Tokui is bestowed, other than with powerful genjutsu and outstanding processing/analyzing capabilities, with an unique set of abilities:
-Susanoo: A translucent, large avatar that forms around Tokui, consisting of a skeletal structure from the spine upwards, with some plates and a mask reminiscent of armor. It emanates an orange and blue aura, particularly present in the eyes. It is in its earliest stage.
-Benzaiten: Tokui's left eye's ability is an unique genjutsu. When active, Tokui's words have a commanding effect on the target, the simpler the order, the bigger the chance to succeed in being performed by the target. "Trip over yourself" or "Forget you saw my eyes" are examples of simple orders Tokui has practiced and can achieve success with most of the time. "Stab yourself with that kunai on the neck" or "Tell me what you know about…" are more complex and might require multiple uses of Benzaiten to be successful.
-Bishamonten: Tokui's right eye is an unique ninjutsu. He can charge chakra into his eye and manifest it as a powerful beam of energy that can be guided with said eye and can be ended in an explosion if desired. It can be fired from a point in Tokui's sight, or right from the eye for more power. With the direct eye version capable of leveling buildings. Recently, Tokui discovered that Bishamonten also allows him to use storm release with greater accuracy and more control, even after releasing a jutsu.
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Power limitations:

Chakra and physiology: Although large, Tokui's chakra pool is far from infinite. Same goes for his body's capabilities in general. Although great, it's far from what other Uchiha have achieved.

Nature Transformation: Other than in the three natures he exceeds, he has limited knowledge on the other's. With his wind release knowledge limited to some techniques for mobility. And as mentioned before, knowing yin release in the form of ocular genjutsu. He has no control at all over other nature's.

Eternal Mangekyo Sharingan: Although the techniques bestowed upon him by these eyes are powerful, they are quite chakra consuming and painful to use. And while getting his mother's eyes transplanted onto him eased the strain of the use of these abilities substantially, they are not chakra free, in terms of use.

Skills:
Ninjutsu - S
Taijutsu - B
Genjutsu - A
Strategy - B
Hand Seals - S

Weapon(s)/ Equipment:
An assortment of Kunais, shurikens and a black visor to cover his eyes.

Strengths: Virtuous, focused

Weakness/ Fears: Other Uchiha
 
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Name: Andrew Evernight

Age: 274 (27,475 days old-Sigma Antecessum, 75 Earth years)

Gender: Male

Sexual Orientation: Hetro

Species: Ultimatus Human

World and Universe they are from: Original-Last Light

Appearance:
1638691668893.jpeg

Personality:
Andrew, like all HUMANS, has a very depressed and skeptical mood. He is very thoughtful, and like his fellow Ultimatus Humans only speaks when needed. His culture leaves little room for excess emotion, and he prefers to mean a lot by saying little. He is very caring, and is very adamant about preserving life where he finds it.

History/Bio:
The Last Earthlings:
The last of humanity left Earth behind in the Era 3-1.874.689.342 (Earth Era 3 began in the year 2679581367AD when Grand Hegemon Regus Renar IV declared Humanity to be a type 3 civilization the events of the Final Departure of Earth happening 1,874,689,342 years after humanity conquered the milky way) after abandoning the hope that they could safely move the planet away from the dying sun. Great was the planet Earth, as humanity had learned to terraform planets enough to keep any planet alive and habitable. The last Earthlings perished as the star entered the Red Giant stage, destroying the birthplace of humanity. Philosophers argue that this is the moment where humanity died, and a new race of people began.

The Great Deletion:
In the Era 3-4.323.095.917 humanity struggled against an AI supervirus that was able to corrupt EARTH (Eons of Accumulated Research, Times, and History; a server that served as the hub of humanoid galactic archives and communication across the galaxy- Virtual Reality, Infinite Knowledge, and all history of humanity were stored here). When the virus entered EARTH it was able to corrupt a great deal of the archives, and in order to purge the virus a great deletion of history had to occur. Much of history was destroyed causing several groups to emerge trying to rewrite history to spark up old feuds. The Great Deletion led to several wars in an era known as the Age of War.

A Grand Expansion:
Worthy Grand Emperor Aliax, who was the first to transcend a mortal shell and living as a computer, was able to conquer the milky way (ending the Age of War) and send the Oargs, the dominant race of Cyborg meta-humans, out of the galaxy into our galactic cluster and into a type IV civilization in the year 9.125.600.918 PD (Post Deletion). Technology flourished to unimaginable levels, and the great master race traveled into the stars to conquer all. EARTH, now debugged, was still the main way of communicating and was a vital part of everyone's life. While the Empire of the Oargs lasted a long while (hundreds of billions of years) it eventually fell apart during The Silence, when empires and countries became a thing of the past.

The Silence
As the universe continued to expand, our galactic cluster began to grow smaller and smaller, putting a finite limit on where we could reach. More and more Oargs made the move into virtual form. EARTH was inhabited by cyber beings, a hub that all beings could connect with across cyber space. Strange wars were fought in cyber space, as well as ancient wonders that are now lost to us. As more and more beings moved into a cyber form, the planets and moons began to decay from lack of upkeep (terraforming started to shut down, making artificially inhabitable planets once again artificial). This transfer continued for trillions of years until 99% of the Galactic Cluster's life was transferred into the Virtual World. The known universe became nearly completely lifeless and silent, as the computerized beings began to care less and less about the world around them and focused on their own immortal, cyber life. The Silence is still the longest age of humanoids, lasting about 50 trillion years.


Rebirth, Reemergence, and Religion
During the silence beings lived as Gods. They could create their own reality, dominate others less talented in the cyber arts, and even hide alone in blips of the network, never to be found again. Some people accidently deleted themselves, some created an army of robots to destroy moons in the real world (though this meant nothing, as it was but a wasteland), and the physical world became somewhat of a plaything that the cyber Gods griefed and shattered, destroying most of what little life remained in the Silent Universe. History became blurred and unrecognizable, the word "EARTH" the only thing that all people agreed started humanity. Many began to believe that EARTH was a creator, and a religion began to form and spread out across EARTH. As more and more beings began to accept this, a growing movement began to leave the cyber world and return to the physical realm to find EARTH, and slowly (tens of billions of years) life began to reemerge into the cold and quiet universe.

Metamorphosis

As people began to re-emerge from their virtual cocoons, they found they could create whatever body they wished. These new bodies could be strong, quick, beautiful, horrendous; and a strange race of people began to develop that nobody really knew what to call them. As they began to search for the true "Earth" racism and bigotries began to develop between people, as well as disagreements of what "Earth" was or where to find it. This Era went on for a long and rather undocumented time, and it seemed like the distant ancestors of humanity would soon leave the physical world and return to EARTH due to the eternal conflict. This departure and re-digitalization might have occured but for the single strangest event in humanoid history- The Crash.

The Crash
This instant in history is so convoluted and touchy that it is hard to bring it up without an explosion of conspiracies, politics, and debates. All that is known as fact is this: As people began to retreat back into their virtual world, EARTH suddenly was filled with images of a strange planet around a yellow star; naturally habitable with ocean covering most of it and strange ape-like beings walking around it. They built large triangle structures, a primitive wall stretching across half a continent. They built a tower of stone that leaned slightly, primitive flying technology, they carved their faces on a mountain. They decorated trees with lights and trinkets, they ate and listened to song and instruments. They laughed, they cried, and they lived. HUMAN-the single word played by an electronic voice repeated on loop as the images flashed to every being in the known universe, unstoppable and unfailing. And then...EARTH Crashed.

Life after EARTH
Nobody knows what caused the crashing of EARTH. Over 80% of intelligent life that was stored away on EARTH was deleted, and the entire cyber reality vanished in a second. The remaining populace was shocked, not knowing what to do. What had happened to the people in EARTH? Were they deleted? Saved on a hidden glitch? Silently there? Nobody knows- but such an event was enough to scare the physical beings from ever trying to enter the cyber world again (at least for a while), and EARTH still seemed to be gone. Without EARTH, the scattered populations were forced to build their own societies from the ground up (technology was still extremely advanced, but they had little to no contact with other civilizations. Many of the groups took up the appearance of the strange ape descendants that they had seen before EARTH crashed, calling themselves HUMAN as the robot voice had repeated. Slowly but surely, these "HUMANS" began to build up new civilizations in the real world, staring off into the black, starless sky.

The Last Light in a Dying Universe
Skip forward to now. There are only a few million humans left alive, and the universe is entering its final phase of life: Heat Death. The last star birth was billions of years ago, and humanity, now called Ultimatus Humans, watches as the sky grows darker and darker. Life happens only around White or Blue Dwarves now, the few civilizations left too far away to contact each other. There isn't enough energy to power a ship to find anyone else, so small colonies of around 10,000 live on artificial bases on white dwarves. While the bodies are carbon based and "alive", they are artificially created in labs and do not follow the rules of normal life (more in powers). Humanity has entered a state of depression, knowing that their time is almost at an end. Most of the universe is nearly completely frozen, thermodynamic free energy becoming more and more rare-the increase of entropy slowly coming to a halt.

Humans
We survive, but we do not live. We do not love, or laugh. Perhaps if we had spent more time together before this, we would feel better about our situation now. There is little light left, slowly radiating away and moving towards ultimate heat death. We look up into the black sky with no wonder-memories of stars have been long forgotten. This is the end of our life, the end of humanity. Some are at peace, but there is no wishful thinking. It is darkness, and has been darkness for billions of years. There are no cyber gods or new races, just humans; drifting alone in a cold, dark universe.

Bio:
Andrew Evernight was born into a dark world 28 years ago, the last new "Human" his colony would be able to sustain. At the age of 5 was transfered into the body of the typical "Human". He grew up in the dark world with the other children, learning about past histories and hearing stories and legends of a sky full of stars.

At the age of 16 he was brought to the Grand Master to determine his career, and being naturally strategic and charismatic (or as charismatic as you can be in his world), he was brought into the military. Though war had typically ended, Andrew joined a team that kept the peace on the White Plannet.

He rose through the ranks fast, his strategic mind and willingness to complete even the most difficult task enabled him to become the youngest Grand Warden-keeper of peace- in the history of Sigma Antecessum (his White Plannet). He continues to do this with little hope of anything changing, though always trying to figure out a way to get more energy to sustain a greater population in his dying universe.



Powers: Andrew's body can take a lot of physical damage, and has accelerated healing. He is much stronger than any biological human, able to jump great distances and run at about 30 miles per hour. He can see in the dark and speak any language.

Power limitations: While his healing is fast, it is far from instant. Breaking a bone or dislocating a shoulder will take several hours to heal.
Bright light limits his vision
Needs power source to charge- can use solar energy but he is next to useless underground if he runs out of charge

Skills:
Pilot-S
Strategist-S
Mechanic- B
Hacker- C+/B-

Weapon(s)/ Equipment:
When in full armor-though he typically doesn't wear helmet
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Armor reduces physical damage and protects against most projectiles (not completely, though it is primarily made to stop weapons of energy rather than bullets). It also allows propelling through space, though isn't useful for flying anywhere with gravity acceleration more than 4.5 m/s/s.
Armor adjusts stability so he can walk on almost any planet, regardless of gravity. Freezing temperatures have nearly no effect on the armor or the being within, as he has adapted to a universe that is cold in every corner.

Primary weapon, though for most situations he prefers hand to hand combat
Primary/Side Arm, respectively
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His primary weapon is one of the more advanced weapons of his time- an anti-matter ray. Due to the extremely small bits of antimatter shot in a vacuum shell, it prevents massive explosions but still deals quite a bit of damage. Ammunition is quite easy to get when your universe is primarily a void of space, though in an earlier universe ammunition is nearly impossible to get, making it paramount he preserves what he has.

His sidearm is simply a product of his time-a "freeze ray". This is very useful for crowd control, having a variety of intensities. Being on the edge of a void that is nearly absolute zero, his people have developed a type of energy that reduces temperature in a drastic way.


Weakness/ Fears: His world is small. With that comes a lack of imagination. He's faced nothing that he's afraid of... yet.
 
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Name: Fortuna

Age: N/A

Gender: Female

Sexual Orientation: Hetero

Species: Divine Human

World and Universe they are from: Greek Mythology

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): A young woman, seemingly in her early twenties, with a head full of long, blonde, hair and a very attractive body. She wears extremely fine clothes and is frequently decked out in a multitude of different pieces of jewelry and other signs of luxury. However she's not against drawing it back. Way back. She's more than willing to wear things like paupers clothes since, after all, luck can be found in many different places and forms. As her outfits vary she tends to change them frequently but her favorite seems to be a red dress that's made of distinctly high-end materials. It seems likely all her cloths were either literally taken from the souls of the dead whom foolishly wagered upon the wheel or bought using their money.

Personality (Over six lines long.): Fortuna is a fun-loving free soul who is always willing to party. She's cheery, optimistic, and eager, always willing to try new things. With that said, she's got some limitations. She is a workahaulic... but her job is basically to gamble, gamble, and gamble. Needless to say, she loves her job. She is a bit disappointed in the management though as her old boss tended to shove work she didn't like off to her and her new boss tends to forget she exists at times (though he doesn't treat her badly). She does not lack morality though, especially since it was part of the requirements for her new employment, but also has to abide by her own rules of luck. As such while she might TIP the odds in someone's favor, her job says that's the most she can do for others before she runs into problems. This annoys her because it means that, not only is she bound in what she can do, but she can't tilt the odds any more than a small amount in favor towards the groups she chooses to patronize.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Fortuna was a minor Hellenistic Goddess back in the day. At least in the eyes of mortals. Within the realms of Hades she was tasked with the Wheel of Fortune. Through it's machinations the wealthy were made poor and the poor were made wealthy. It was an endless cycle of spinning with fortunes made and broken in a heartbeat. Both living and dead made and lost much through her and many a gambler prayed to her. She often granted, denied, or even reversed these wishes based on which outcome she felt would be the most humorous. With that said, she did treat everyone more or less fairly and generally had a positive disposition and those that prayed to her for any reason tended to reflect that. Life was good, life was sweet, and she had a front row seat.

Then she cashed in some vacation time to relax for a century. She returned to the underworld with a killer tan, a level of relaxation a mortal couldn't comprehend, a ton of knick-knacks... and the underworld under new management. New management that wasn't exactly 'keen' on the old deities being around. The only reason Fortuna hadn't been kicked to the curb immediately was because she had been on vacation and had been missed in the takeover as a result. She begged and pleaded, humbled herself, and the new management finally relented and let her resume her old job and put her in charge of managing the vaults of the underworld as an accountant as well (because even the divine hates accounting). The new managers had been a small group last Fortuna recalled. She had no clue how they had amassed so much power so quickly as, when she had last checked, they were just an underground cult. It didn't matter though. She still had a job as a 'angel' of Fortune now. There were new guidelines and rules that she had to abide by but... considering the various fates of her fellow deities... well... A desk job that she liked was better than basically being a homeless bum. The new rules encouraged at least a sense of morality and she had no problem conforming to that even if they also meant she couldn't change the odds as much as she liked.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Divine luck: Fortuna is a literal divinity of luck. Even if one were to be loose with the definition of 'divinity', the simple fact is that she's got full control over it. If it's luck based she can manipulate it. This also, indirectly, gives her an aspect of control over chaos and order. She's not going to go around rewriting the rules of reality or turning her foes into hamsters, but she can cause the ordered to collapse into chaos and the chaotic to become ordered on the small scale, as if through sheer, random, luck. Her luck can't ALTER reality, but it can nudge what happens with it. She can't change the numbers on a scratch card, but she can change which ones she scratches off or which one she picks. Or, put another way, she can't change the order of a deck of cards once it's shuffled but she her powers can change the order as it's shuffled to be favorable to her.


Agelessness/Divine Fortitude: Fortuna is ageless. Plain and simple. Left to her own devices she'll likely never physically age another day from now to the heat death of the universe. Or at least she technically would if she didn't need prayer to sustain herself. With billions of people praying, either consciously or subconsciously, for luck she's almost as certain to live until at least humanity dies out as well as potentially all sentient life... if left to her own devices at least. As a former goddess/currently-effective-divine-accounting-intern she does have more fortitude than a normal mortal, but it's far from obscene durability or the like.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Divine Luck Limits: Despite having absolute control over luck she can't actually CHANGE reality with it. Her foes aren't going to suddenly have heart attacks or whatever else. It can't be used to substitute for skill either. Fortuna might, by 'sheer luck', bowl a perfect 300 in a bowling game every time, but she can't cause a seasoned pro bowler to suddenly miss his shot so she can win if his shot has nothing to do with luck. A poorly maintained rifle might backfire if someone tries to use it to shoot her, but a soldier who checks his ammo and keeps a well maintained rifle won't suddenly get misfires.

Luck-Reliant: Fortuna has developed very few skills on her own as a result of her reliance on luck. Therefore, at anything where no luck is involved, she, frankly, sucks.

Not immortal: Fortuna may be technically ageless and may be tougher to kill than a normal mortal, but she's not invincible by any means and can be wounded or killed like any other mortal, especially since she is no longer a goddess. There are definitely mortals who eclipse her in the 'fortitude' department.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Luck/gambling/etc... at least the luck part of it: SS

Accounting: C

Economics: B+

Bargaining: B

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Weaponized Luck: Fortuna is lacking in almost any form of weapons training. However, that doesn't mean she can't USE said weapons extremely lethally. She may only know how to 'spray and pray' but a spray and pray when done by a luck divinity...

Chaos Bolts: Fortuna's primary form of attack (and the only thing she's really trained in). Weaponized chaos and entropy formed into a bolt of magic that gets shot towards a target. When it strikes it causes a massive increase in entropy in the affected area causing things to fall apart and decay. Noted to seem to be at least somewhat similar to having been hit by a blast of fire. It's usually the only weapon she needs.

Wheel of Fortune: The Wheel of Fortune. Spin it to take a chance on the outcome! You'll never know what will happen! The wheel can be summoned by Fortuna from it's location in the underworld, but only for the purposes of gambling and deciding fates. Not even Fortuna has control over it's outcome. The wheel can be used to resolve any wager with a spin, going well beyond the monetary. However, be warned, though the poor become wealthy, the wealthy become poor as well. Gamble at your own risk.

Vault of the Dead: As the divine accountant Fortuna is in charge of managing the vaults of the dead. She can't doll out legendary artifacts or open it like a spigot of coin for her friends or anything like that, but she certainly CAN fudge numbers a little bit or work out acceptable 'loans' for items in it... but she doesn't have actual direct control over it. Even if her beloved was dying before her eyes and needed a legendary sword from the vault to save him, she'd be unable to provide it unless a proper bargain could be struck. (I.E. if you want anything it ain't comin cheap and will need GM approval first before I even consider it and she's not getting any special favors here either.)

Strengths: Obscene luck. Good money management and bargaining skills. Things seem to usually work out for her.

Weakness/ Fears: Anything where luck is mitigated/not a factor. That Yahweh will decide he doesn't need her any more and she'll end up on the streets of NYC zapping pigeons like Zeus or *shudder* let's not talk about what Anubis does for a living now.
 
Name: Larsa the Red

Age: 37

Gender: Female

Sexual Orientation: Bisexual

Species: Human (Witch)

World and Universe they are from: Homebrew fantasy land

Appearance :
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About 5'7" in height

Personality: Overconfident and self-absorbed, Larsa does as she wants and most likely would have been a bandit in another life if she weren't so abhorrently lazy. Overindulgent, bratty, and quick to laugh at the misfortunes of others, particularly her two "friends" Darius and Seelie, though despite her constant mocking of the two underlings, she does hold some genuine affection for them, not that it shields them from her belittlement. Holds a constant "good mood" that tends to laugh and shrug off any problems, though once it is ruined, her rage is explosive and she is quick to move to combat. Hates being called "little"

History/Bio:
Larsa was an orphan, her father having left after being drafted to war, presumed dead by the village, and in turn, his daughter, while her mother tragically died giving life to her, leaving her in the hands of one of the village elders, a close family friend.

She always was a problem child, having a chip on her shoulder and having something to prove in village life, frequently getting into fights over small childish things, resulting in her becoming the primary target of the local bullies, always ending up in her running away to some hiding spot to cry, before coming back once again and repeating the process the next day, earning her the nickname "Little Larsa the Red" from how red her face got from all the weeping she did. Harmless things in the eyes of the adults, things that would sort themselves out with time.

Yet this went on well into the girl's teens, and she grew up petulant, jealous and angry, until one day after yet another of her usual childish tantrums, she didn't come back. The trend of her running into the forest and coming back after a couple of hours had become a bidaily occurrence, but the hours passed and the little Larsa seemed to have just disappeared.

They debated making a search party, but the consensus was that, as tragic as it was, nobody really cared. She'd probably been taken by some wolves or fae already, it was known to happen, even with most living in these lands keeping to themselves.

That was, except for the elder, her caretaker. Setting off into the night on his own, he searched for Larsa, fearing the worst and hoping to find out what at least happened to the young one, yet time passed and there was no sign, until he came across the strangest thing.

A small hut, with a warm light emanating from inside. He approached, and knocked on the door, only to be met with the sight of a beautiful woman, with Larsa behind her. He barely heard their words that came from the woman with how beautiful they were, forcing himself to fight back tears as he left the wondrous sound of such an angel, and made his way back to the village after the generous offer of the woman to take care of the motherless child, and who was he to disagree?

Of course, he had been enchanted. The woman was a witch, and had done the exact same thing to everyone else that had found her little shack. She kept an eye on the village, and followed along all the unconcerned lives of the mortals for amusement, yet the only thing she'd had her eye on recently, was little Larsa the Red.

A child in need of a role model, fueled by strong emotions, one that no one would care if they just.. Disappeared for a night, and oh so young. The perfect answer to her problem.

So they made a pact. She offered Larsa the strength and power to take the luxury she deserved, the life she wanted, for all of her strife to just.. Go away, and the teen was more than eager to accept, all in return for a small task for her to complete.

The witch was decades old, and could entrance villages on a whim, the world was at her feet and it didn't even know it, so what could a being like her even want? The answer?

Humour. She was bored, and the only answer was witch's humour, the reason people feared a witch being nearby,

Larsa was given power, blood magic after a short bargain with a demon, forbidden knowledge, and was tasked to sacrifice her village as payment, and she was more than happy to oblige, leaving the shack filled with hideous cawing laughter at the dry joke that Larsa's entire life had now become for the witch, a sick twist.

She even had popcorn ready for the occasion.

Larsa did the deed, and broke into a smile as she was filled with vindication, using her supernatural gift to do what was just. Years of agonizing taunts, repaid. The negligence of those older than her, answered, and not once did the smile drift from her face until she came across the one person that had given a single thought about her. She honored him with a quick death.

.. And So, Larsa the Red left, her name now holding a new meaning, brimming with demonic influence as she searched for a new home, eager to figure out just what she was capable of.

Darius was a War Moth. A fact he was proud of. His kind defended the violet glade and its sanctity from all who would dare step foot on it, be they treants or manticores or gryphons, none could match the ferociousness and skill of his kind.

Which is why when a human, a small one at that, made its appearance and declared that he would answer to her from now on, he burst into laughter, barely noticing a small nick as he simply shook his head.

"Young won, you mess with a creature beyond the strength of a hundred of your kind. As thanks for the laughter you have given this one, you may leave with your life." he boomed, before watching as the little human wisely left.

Returning to his duties of defense, nothing really came of the whole interaction. Though he did admit, after a couple of days, he began feeling a little strange.

A week later, he, embarrassingly, began complaining to his comrades of a cold he must've caught.

Three weeks later, he was beginning to notice a tremble in his legs.

A month later, the tremble had become a vigorous shake, his whole body feeling weak.

Two months later, he was unable to stand, finally brought to the attention of his companions.

Then, almost three months later, it happened. He blacked out, and disappeared, and when he awoke, he was in foreign clearing with the same girl as before, kneeling beside a large circle he now found himself in, covered in countless meticulously drawn runes, along with another human - no, a faun.

"W.. What?" was all his weakened self could manage as she managed to look around. The girl was coated in sweat as she took a knife to her hand, spilling her blood onto the circle, her mouth a constant blur of motions as she spoke incantation after incantation, her blood pooling, before slithering forward and seeping into his body through the same nick he'd felt when they'd first spoken. It had never healed properly, and he had never noticed.

Then, with a cloud of red mist, it was over. The days of his freedom had humiliatingly ended.

Seelie had left home. She hadn't gone far really, but she'd told her uncle that she was planning on spending a couple of months away, trying to see if she could put the survival skills she'd been taught to good use.

She'd spent a few days looking for a good locations to "set her land", yet no sooner had she found a nice spot, she'd been politely, albeit scarily, informed by some giant moth monster that she was close to somewhere important, so she'd made her way somewhere else, when she'd come across a strange woman, yet no sooner had she said hello to the human, they poked her with a sharp stick.

She'd burst into tears right away. How could they do that to her? She was just being nice!

So she'd run away to console herself, finding a nice river to sob by as she began her fishing ventures to soothe her wounded arm and shattered heart.

Her uncle had always told her that they were skittish beings, so really it had been her mistake, hadn't it? But really they'd over reacted, hadn't they? Though that one hadn't seemed even remotely apologetic as Seelie had run away, as far as she could tell.

These thoughts filled her mind in the coming weeks as time passed her by, drifting from the strange human to how tired she was. Perhaps it was the air? Maybe she needed to head home.

Yet as the weeks passed, the journey home started seeming like it would be too difficult, that she should let whatever was coming over her pass first, whenever that was.

Weeks turned to months, with it not passing, and soon enough, she went to sleep and woke up in a completely different place, somewhere she was ninety percent certain wasn't where she'd put her head down before.

She was in a circle, with one of those big scary fluffy things from before, and the mean woman that had poked her, yet this time, they poked themselves in the hand as opposed to her again.

Their blood did something terrifying, and began moving, towards her! She wailed as it seeped into her, wishing for home and regretting her decision to live out in the wild for a while.

She was overtaken by a cloud of red mist, and it was all over.

Powers: Rituals - Given the right materials, preparation, and a great amount of both effort and time, Larsa can do a great number of witchly things, such as cursing someone's lineage, blood-binding, communing with demons from the nether realms for some reason or another, making it rain, etc.

Alchemy - used in tandem with rituals, allows Larsa to create a variety of potions with a plethora of effects, including; (but not limited to) polymorphing/shapeshifting potions, health potions, poisons, or even love potions.

Blood-magic - Larsa is able to control her own blood and the blood of those she has bound into weapons such as blades or chains, to use as she pleases. In emergency scenarios, she can use this ability to prevent blood-loss. Larsa is linked to those she has bound, with her life and theirs being connected, allowing her to communicate with them telepathically, transport them to her, as well as temporarily "swap" control with their bodies.

Power limitations: Should any of those she has bound die, she will also die, and vice versa. Excessive use of blood magic, specifically her own, may cause her to faint as a result.

Rituals require numerous and varied ingredients, as well as potentially taking up days to weeks of both preparation and casting depending on the scale of the spell.

Skills: Flexibility- B
Unarmed combat - B
Management - A

Weapon(s)/ Equipment:
Name: Darius of the Violet Glade

Age: 74

Gender: Male

Sexual Orientation: Heterosexual

Species: War Moth

Appearance:
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About the 6-7 feet tall and 9 feet long

Personality: Noble and courtly to all bar Larsa, whom he gives constant attitude to. Holds a good bond with Seelie in their shared kinship in being stuck with the witch.

Curse: Blood-bound: Bound to Larsa by blood, forcing him to follow her orders. Mute as a result, but able to communicate telepathically with Larsa and other bloodbound.

Powers: Flight - Capable of flying great distances, earning him the role of "Larsa's designated mount", to his annoyance.
Strength - On account of being a large

Power limitations: While able to fly for extended periods of time, even great beasts like Darius needs to rest

Name: Seelie Vernon

Age: 21

Gender: Female

Sexual Orientation: Bisexual

Species: Faun

Appearance:
faun_person.png

About 5'9" in height

Personality: Shy and melancholic, prone to tears and often seeks comfort in Darius' fluff. Doesn't handle attention well.

Curse: Blood-bound: Bound to Larsa by blood, forcing her to follow her orders. Mute as a result, but able to communicate telepathically with Larsa and other bloodbound.

Powers: None

Skills: Survival - B
Cooking - C
Swordplay - D

Weapon(s)/ Equipment:
A simple fishing rod she made when she first arrived at Larsa's forest, and a broadsword

Strengths: Amazing Memory, long temper, multi-tasking

Weakness/ Fears: Overindulgent, rude, smug

 
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Name: Ebonae

Age: 20

Gender (Can be genderless too): Female

Sexual Orientation: unsure

Species: Geodian

Appearance:

Unlike her younger brother, Ebonae has dark ebony colored skin. In certain lighting her skin can even shimmer like oil mixing with water. Her hair is also a lighter gray color and it resembles the color of wet concrete. The hair tends to curl inwards towards Ebonae, causing her hair to poof outwards in various directions. It is also quite long, reaching slightly below her waist. She is a height of 6 feet and 6 inches along with a weight of 137 pounds. Like her brother, her body is very slender and almost gangly. She also possesses the same black horns and sclera that come with the Geodian race. Her pupils seem to glow with a bright yellow color, as if they were dim suns set into her eyes. Her typical attire is a white dress that used to be the remnants of a lab coat before Ebonae set about toying with her interests in sewing. She has her own unique set of black horns that are ribbed instead of the usual smooth texture. They curl inwards, much like how a goat's horns do.

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Personality:

Ebonae is not quite as compassionate as her brother. It takes her considerably more time to trust a creature or individual due to her past with the scientists that created her. She tends to be overly cautious of exposing her interests or herself in general to others and will shy away from revealing facts about herself. When these things do get revealed, however, she can act meek as she will tend to put herself down in these situations. Ebonae also has an eye for neatness, usually finding ways to organize the world around her in a similar way the scientists once did.

On the surface, Ebonae can seem simple-minded due to the fact she can't speak fluently and therefore is very quiet, but she is in fact quite intelligent if given the opportunity. She has a good grasp of the way that humanity acts, and can solve different puzzles. The scientists ran her through numerous tests, gauging her IQ to be slightly above that of an average human. She can seem scheming at times, almost as if her entire personality is a mask to cover her true intentions. This makes others uneasy around her and makes them unable to get a good read on her.

Background:

Ebonae was born a year before the deadzone was fully created. She was one of the many experiments to create a creature that would equate or even exceed the power of a nuclear bomb. She was dubbed the "ebony protocol" due to her darkly colored skin. The scientists that created her hoped that her skin would help her to blend into the night so she would be able to sneak into a city and decimate it while everyone was asleep.

Like most of her kind, Ebonae was created in a test tube and born at or just reaching the adult stage. After a week or two of adjusting to the world, she was now a part of, the scientists set about putting her through various tests. The first was the intelligence test, where they would throw different puzzles at her. Rubix cubes, picture puzzles, memory problems, beginner math problems, and other types of problem-solving activities were given to her. Ebonae was never given any love by the scientists, as they only saw her as a set of data and an experiment. She would wake up, do tests, eat, and then sleep as her entire schedule unaware of the freedom she could possess. This process went over the course of two months, after, the scientists put her through a strength test. She was seen to be as strong as a top-tier athlete, but that was not nearly enough strength the scientists desired. This was the beginning of the doubts they felt about her. They then tested her "supernatural" abilities by using electric shocks to cause her to use her abilities. The powers she showed were promising, but the scientists finally scrapped the experiment after the endurance tests. Ebonae was fragile. Each test resulted in a major injury and would have killed Ebonae if it weren't for the combination of her increased regeneration and the drugs that the scientists used.

Ebonae was inevitably subjected to storage in an emergency. The scientists forced her into a stasis four months before the great war began. She was almost forgotten as they set about creating her soon-to-be brother. The distaste that the scientists felt for her was palpable as she was sealed in a glass tube filled with a green nutrient liquid. The only reason she survived the great war was that she was put deep underground in a bunker with the rest of the emergency supplies. The people above didn't live long enough to actually acquire the supplies though, so Ebonae was left in the darkness, alone. The liquid within the tube had a sleeping agent, along with a paralyzing drug. The sleeping agent wore off a week after the war ended, but Ebonae was left paralyzed. The paralysis took much longer to wear off, an entire year, to be precise.

When Ebonae finally regained control of her body, she was able to break out of the tube. She was still trapped, however, due to the exit of the bunker being buried in hundreds of pounds of dirt and concrete. Ebonae spent the next 16 years dividing her time between digging her way out, and spending time in the bunker to entertain herself. She couldn't use any of the excavation gear or other tech due to the bombs creating an electromagnetic pulse and frying the equipment, so she had to dig by hand. She found several books in the bunker, which gave her an interest in sewing. She sewed various patchy outfits out of the many extra uniforms in the emergency supplies. Ebonae also acquired a knowledge of basic first aid, wilderness survival, along with gun mechanics and military equipment all through experimenting with the objects in the bunker and reading manuals and skill books. Our story begins with Ebonae's final push to the surface, where she finally sees the open air and sky for the first time.

Abilities:

Bone projectiles: Ebonae has the ability to emit sharp projectiles from her body at the same force as a tank round, they are shaped like arrows and made out of her own bones. This is the main cause to her fragility

Peak-human fitness: Ebonae's fitness is as strong as top tier athletes

Increased learning abilities: Ebonae can learn concepts at a much faster rate than a human, but it still takes a decent time for her to master something.

ability limitations:

Brittle bones: Due to using her own bones to create strong projectiles, Ebonae does not have a strong bone structure, and therefore, is much more fragile than the average human

Prone to bleeding: Ebonae bleeds much more than the average person, and therefore, is much more likely to pass out from blood loss or lose precise control of her body

Skills (D=below average E=average C= above average, B= expert, A= beyond expert, S= perfectionist, SS= godlike):

First Aid: B

Knowledge of firearms: B

Wilderness survival: C

Military equipment knowledge: C

Sewing: A

Weapon and Equipment:

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Bone short swords: Like all Geodians, Ebonae has her own set of weapons created from her bones. These blades are sharpened down to a fine edge for maximum cutting potential.

Sewing supplies

A basic first aid kit

A basic wilderness survival kit

A satchel

Strengths:

High intelligence

Powerful abilities

Weakness/ Fears:

Glass cannon

Trust issues


Other: unlike her brother, Ebonae can actually read and write

Her favorite color is purple

Has a tendency to chew on her nails

Constantly smells like old books
 
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Name: Vika

Age: 350

Gender: Female

Sexuality: Bisexual

Species: Oni

Universe: Hellish Underworld

Appearance:

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6'7 in height.

Personality: Vika is a being of pure 'party chaos.' In that, if you invite her to a house party, she will not leave until the house is on fire, and the guests are piss drunk. She is a commanding force of a woman, where you cannot help but watch her as she enters the room, dressed in extravagant attire, or dragging a corpse behind her as she's covered in blood. This woman is just mania when you're around her, not because she is manic, but because she had 300+ years of life to live, and she's getting it all out of her system. Energy to be the life of the party, or smash you with her massive club until your bones are mashed together with the pulp of your body for her to drink.

In that sense, she's very forceful when she's in a mood, and refuses to let anyone else spoil it for her until she's done. She can be rude, insultful, or just intense with people. But it's not to say she doesn't have a heart, more a lack of social understanding amongst mortals, and her chaotic decision making being coded into her mind from years of having little remorse for those trapped in her underworld. When she realizes she's gone too far, she can be stubborn, but apologetic, feeling at least some idea of empathy towards others once she realizes she's gone too far, or feels sorry for them if they're hurt. When she's faced with other realities beyond wanting to break free of centuries of repetition and no free will of her own, she can be very friendly and caring, and she can learn from her mistakes. The best way to look at her is a being free from the chains of her life and understanding her own free will and the consequences of her actions, whatever they may be, and as much as she can be a pain from how she acts, there's a being in there who knows right from wrong, and just needs some guidance.

History: In a realm located under the earth, spanning across thousands of miles of lava, ice, poisonous swamps, and iron keeps in between, it is a place of torment, for when the souls of a damned are sentenced to eternity suffering for their misdeeds. Rapists, murderers, child molesters, the scum of the world above are brought here in droves, and in their suffering become demons themselves to wander the lands of the underworld to ensure those who try to escape their punishment are devoured by the creatures they become. Vika, an Oni, was one of the races created in this realm to guard these souls. Her post is in the iron keep, built into the walls of a volcano, and used to create new machines of torture for the realm, and twist the souls of the damned into new creatures. Vika's role is to simply keep guard and ensure no one escapes.

Over 300 plus years, Vika did her job, and did it well. She was a feared creature amongst the prisoners, known for her brutality in those who tried escaping, or those stupid enough to speak ill of her; battering them to a fine enough pulp to drink. And yet, in the last 50 years, she found herself with a feeling of apathy in her life. A feeling she could not described accurately to herself, and one not shared by other Oni. While others of her kind continued to walk through their endless lives with no mind of their own, Vika found herself pondering her own existence. Whether the world beyond theirs was worth exploring, and if their existence had more meaning to it than just simple minded beasts who bring about pain to the worst of humanity.

Yet, finding an escape from it proved to be beyond her reach. There was no exit from the realm, and her existence was to just her post, with her creators finding no other use for Oni than to be brutes to scare those in the afterlife, and those of the living above. Yet, the above became too tempting for her. In a bid to see if she could escape her own prison, she let loose a section of inmates in the prison, and in the chaos, made an escape from the keep. She made it out, but was caught by a flash of light...

Powers: Vika has the strength to lift a car above her head with one hand, and the agility to jump over a house. She can also sense the evil in people, a trick she developed over the centuries of jailing men in the keep, and judging the severity of their punishment for how wicked they were in their soul.

Limitations: She can still be hurt, it just takes a little more effort than normal.

Skills: Strength -- A, Unarmed Combat -- A, Armed combat -- A+

Equipment: A massive Kanabo she calls 'Laurric,' which is the size of a 6'2 human.

Strengths: Very strong, very agile, and very Thicc tough

Weaknesses: An utter mess maker and just bringer of chaos.