- Invitation Status
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Genres
- Fantasy, Scifi, Magical, Fantasy-Futuristic Mix
Name: Artis Solum, Twilight Warrior
Age: 22
Gender: Male
Sexual Orientation: Bisexual
Species: Human
World and Universe they are from: Kingdom Hearts - Post KH3
Appearance: Artis stands at 6 feet 2 inches tall with a lanky, slightly muscular and toned build, tanned skin and a soft complexion. He has silver, medium length hair styled to part at the ends below the back of his neck, bangs over the sides of his head and a three short, parallel points at the sides of his head, with strikingly green eyes and a small nose. Generally, Artis dons the Black Coat commonly associated with the Organization XIII's of the past, as he often traverses the Dark Corridors and deals with Darkness on a frequent basis, along with needing to stay hidden if need be, complete with gloves, matching pants and slightly high-heeled shoes.
Personality: A man of adventure and curiosity, Artis has always yearned to explore outside the boundaries of his homeworld: Twilight Town and despite a desire for power, he has taken every measure to not be corrupted as such, particularly by the darkness, generally taking to a battle with a strategy in mind, though should that fall through he will work with what he has and improvise accordingly. Fiercely dedicated to those he truly considers friends, Artis is still courteous to even total strangers, though not to the degree of the famed Hero of Light: Sora, he does exercise a reasonable amount of caution before placing his trust in those he has recently met.
History/Bio: Born and raised in Twilight Town, Artis from a young age showed fighting spirit, entering a few of the annual Struggle Tournaments and a few times claiming the spot of Champion, though eventually losing it to a man who would later face off against Setzer and then the latter, losing the prestigious title to a youth named Seifer. After this, the boy trained furiously, inspired by the courage and tales of Sora, though he also took particular interest in his foes, seeing worth in learning their tools of trade and various powers. The Light came to him quickly, as it did with any denizen of the Realm of Light who put their heart and mind to the task, but Darkness was a little trickier, for it preyed on his desire to become stronger and almost consumed him at 17, but he was saved by a timely intervention from his father, who would then teach him how to temper and master his Darkness until age 20, revealing to his son that he had been a wielder of the dark powers for quite some time before he met his wife, only serving as further inspiration to him.
However, when Artis began to partake in Nothingness, he heard news that both devastated and motivated the young man: Sora had defeated Master Xehanort, but later paid the ultimate price and hadn't been seen since. The loss of the renowned Hero of Light and such a bright soul spurred Artis to do some good in the worlds, though the only reason he knew of this in the first place was because Twilight Town and another world: Radiant Garden, were the only two worlds beside the often inactive Traverse Town that knew of other worlds and thus were permitted to discuss outside events. He was so spurred by this, that when partaking in his final training session with his father, the strength of Artis's heart called forth a Keyblade of his very own, only confirming to his originally concerned Dad that he was ready to leave his homeworld.
Yet now, after spending a few months in the aforementioned Radiant Garden, Artis would soon be plucked from his very universe and here in Evrensel, he'd find a little more than just adventure...
Powers: Artis can wield Light and Darkness with a degree of expertise and Nothingness less so, but all of his powers are potent and deadly when combined with his adaptive fighting style.
Light Powers: Able to conjure searing beams of light from his hands or floating symbols that act as pillars that can support his combos or be used on their own to cause damage, even splitting the beams to harm multiple targets when he sends these pillars out. Artis can also dash at high speeds leaving trails of light particles in his wake for short periods of time, allowing him to flank or just close the distance with his foe faster. Orbs of Light are a less precise, but damaging power of his that he uses to catch enemies off-guard, before following up with a vicious combo and he can utilise Light-based attacks of a grand scale, such as AoE explosions and larger beams.
The Power of Darkness: Generally, these are more aggressive and area covering attacks, like rapidly circling Dark Tendrils that he can unleash to defend himself in a certain area around him or to catch overly hostile foes off balance with an unexpected surge of Darkness. He can utilize Dark-themed variants of elemental Magics, such as Dark Firaga balls either from his hands in a smaller form that he can fire barrages of, or a single, larger Dark Firaga from his Keyblade that decimates a medium-sized area around it but requires a short charge up time. When his anger is at its highest or he simply wishes to get serious, Artis can wreathe himself in Darkness and transform into his Shadowform, elaborated below, which allows him to use his more powerful Darkness abilities at the cost of not being able to use Light or Nothingness at all while in said state. With this power, he can access Dark Portals and Corridors, the former is combat oriented while the latter is for long-distance travel made easier.
Shadowform: Artis wreathes his body in Darkness, gaining a constant flowing shadowy aura about his person, his veins become slightly more pronounced and a glowing blue, occassionally tendrils peak from behind his shoulders and he has an unsettling presence about him, like he has become otherworldly as his eyes glow a brilliant orange at all times. In this form, his damage with dark abilities increases, some even become Abyssal or Eldritch in nature, he becomes more resistant to damage, is faster and he can sink into the ground to surprise foes through a cunningly used Dark Portal. He can use grander scale Darkness attacks like a Dark Firaga Burst that creates a larger Firaga Orb above him or his chosen location to rain down many, many Firagas randomly across a large area for about 10 seconds before dispersing, Dark Aura which grants him temporary invulnerability as he repeatedly charges back and forth through several portals, striking multiple enemies or one foe relentlessly, before plunging his weapon into the ground, dispersing the invulnerability aura in exchange for several, damaging Dark Geysers that erupt across a large area around him as the finisher and temporarily Surrendering to Madness, inviting the darkest forces of the Realm of Darkness to take over his mind in exchange for a temporary, massive increase in Darkness damage and ability output for a few seconds before needing to sever the connection.
Nothingness: His least developed power, only granting him wild bursts of void energy and the ability to project a massive, beehive dome barrier to protect himself and his allies within its radius, the Nothingness form being more resilient than the Reflect-type magics commonly seen.
Power limitations: Every grand scale power is physically strenuous, meaning they are only used when Artis absolutely needs to as a Desperation Attack and though Shadowform shows his expertise with Darkness and lets him use them more often and usually to greater success than even his earliest learned Light powers, he will feel the strain, needing to take it easier as time goes on in a battle, which leaves him vulnerable. Surrendering to Madness comes with the risk of either complete insanity or an agonising death that won't even see him return as a Heartless or Nobody, but a vile, twisted shade that will only seek to kill and destroy all it can see, meaning he uses this power incredibly sparingly, to the point where he hasn't actually used Surrender to Madness outside of when he learned to channel the energies of the deepest abyss below even the Realm of Darkness and the Heartless.
The Nothingness Dome Barrier relies on Artis's stamina to remain held, unless it is shattered by excessive damage, he can keep it up for as long as his stamina holds, but this is limited like any person, meaning eventually, he'll have to stop using it before he passes out. Shadowform also comes with the stipulation that Artis becomes more vulnerable to Light-based powers, due to essentially transforming into a being of the Shadows themselves.
Skills:
Darkness Expertise - S
Light Prowess - A
Nothingness - C
Keyblade Wielding - A
Keyblade Transformations - B
Adaptation - A
Adventurous Spirit - SS
Weapons/Equipment: The Oblivion Keyblade - When it manifested, Artis's Keyblade's form was inspired by the weapon mainly inspired by the Darkness, but primarily used by those who either utilized Light or both powers and for a good cause: Oblivion, used by Sora, his Nobody Roxas and Sora's best friend: Riku.
Keyblade Transformations - Though not a Master, Artis has learned a few transformations to change his fighting style and keep his opponents guessing through the fight:
Sweeping Scythe - Artis can transform Oblivion into a large black and white Scythe to represent Darkness and Light together, extending his reach and allowing him to cut swaves through hordes of enemies, leaving black and white petals in its wake with each swing.
Hefty Hammer - A mighty greathammer that while slower than his typically one-handed Keyblade, inflicts major damage upon single targets with crushing blows that can shatter armour on impact.
Assailling Arrowguns - Dual Arrowguns that unleash rapid-fire energy projectiles at close-medium range, but can be combined together to make a longer range sniper or machine gun, all forms require a reload however and the magazine is incredibly obvious, as the individual "arrows" are stacked on the bottom of the weapon when inactive.
Strengths: Artis is able to cover a large variety of battle scenarios, adapting his fighting style as the going calls for it, for the most part specialising in close-mid range fighting and keeping his foes guessing. His mastery of Darkness has strengthened his heart and mind against psychological attacks and would-be Heart thieves, be they Heartless or those seeking a vessel or experiment. Large groups of enemies can be annihilated and several strong opponents will have a tough time even if Artis is alone, from simply his skill and great power. His selfless courage benefits him and his allies in the long run, either by avoiding dangerous situations all together by overwhelming the danger ahead or by protecting his friends from further harm and/or distracting the enemy in question with a more enticing, challenging warrior.
Weakness/Fears: Artis cannot face off against an entire army without spelling certain death for himself, nor does he have much in the way of long range attacks, for his weaker beams of Light fade out at long range, his bigger beams are straining and beyond that, he only has his Arrowguns, which while active eliminate any and all melee capabilities until he changes them back to Oblivion. Should he face another opponent that changes their strategies on the fly, Artis may find difficulty in keeping up, because he needs to get used to the fighting style he chooses before it is most effective and against typical enemies, he uses their confusion and surprise to alliviate the problems this required time would bring, thus when it is taken out of the equation, Artis is at a disadvantage.
While he no longer fears the Darkness itself, he has some fear of the eldritch and mysterious forces in the Deepest Abyss amongst his respect for their strength. Failure to protect his friends lingers on his mind, but he tries to push that fear aside whenever he can. Being unable to explore the worlds around him or having the freedom to move as he pleases scares him more than anything, for it goes against his very nature.
Other: Artis enjoys writing in his spare time, usually short stories rather than poems or full tales as of yet. A favourite food of his is Pizza and he enjoys studying the history of a world, learning of its culture and its people.
Oblivion Appearance:
Age: 22
Gender: Male
Sexual Orientation: Bisexual
Species: Human
World and Universe they are from: Kingdom Hearts - Post KH3
Appearance: Artis stands at 6 feet 2 inches tall with a lanky, slightly muscular and toned build, tanned skin and a soft complexion. He has silver, medium length hair styled to part at the ends below the back of his neck, bangs over the sides of his head and a three short, parallel points at the sides of his head, with strikingly green eyes and a small nose. Generally, Artis dons the Black Coat commonly associated with the Organization XIII's of the past, as he often traverses the Dark Corridors and deals with Darkness on a frequent basis, along with needing to stay hidden if need be, complete with gloves, matching pants and slightly high-heeled shoes.
Personality: A man of adventure and curiosity, Artis has always yearned to explore outside the boundaries of his homeworld: Twilight Town and despite a desire for power, he has taken every measure to not be corrupted as such, particularly by the darkness, generally taking to a battle with a strategy in mind, though should that fall through he will work with what he has and improvise accordingly. Fiercely dedicated to those he truly considers friends, Artis is still courteous to even total strangers, though not to the degree of the famed Hero of Light: Sora, he does exercise a reasonable amount of caution before placing his trust in those he has recently met.
History/Bio: Born and raised in Twilight Town, Artis from a young age showed fighting spirit, entering a few of the annual Struggle Tournaments and a few times claiming the spot of Champion, though eventually losing it to a man who would later face off against Setzer and then the latter, losing the prestigious title to a youth named Seifer. After this, the boy trained furiously, inspired by the courage and tales of Sora, though he also took particular interest in his foes, seeing worth in learning their tools of trade and various powers. The Light came to him quickly, as it did with any denizen of the Realm of Light who put their heart and mind to the task, but Darkness was a little trickier, for it preyed on his desire to become stronger and almost consumed him at 17, but he was saved by a timely intervention from his father, who would then teach him how to temper and master his Darkness until age 20, revealing to his son that he had been a wielder of the dark powers for quite some time before he met his wife, only serving as further inspiration to him.
However, when Artis began to partake in Nothingness, he heard news that both devastated and motivated the young man: Sora had defeated Master Xehanort, but later paid the ultimate price and hadn't been seen since. The loss of the renowned Hero of Light and such a bright soul spurred Artis to do some good in the worlds, though the only reason he knew of this in the first place was because Twilight Town and another world: Radiant Garden, were the only two worlds beside the often inactive Traverse Town that knew of other worlds and thus were permitted to discuss outside events. He was so spurred by this, that when partaking in his final training session with his father, the strength of Artis's heart called forth a Keyblade of his very own, only confirming to his originally concerned Dad that he was ready to leave his homeworld.
Yet now, after spending a few months in the aforementioned Radiant Garden, Artis would soon be plucked from his very universe and here in Evrensel, he'd find a little more than just adventure...
Powers: Artis can wield Light and Darkness with a degree of expertise and Nothingness less so, but all of his powers are potent and deadly when combined with his adaptive fighting style.
Light Powers: Able to conjure searing beams of light from his hands or floating symbols that act as pillars that can support his combos or be used on their own to cause damage, even splitting the beams to harm multiple targets when he sends these pillars out. Artis can also dash at high speeds leaving trails of light particles in his wake for short periods of time, allowing him to flank or just close the distance with his foe faster. Orbs of Light are a less precise, but damaging power of his that he uses to catch enemies off-guard, before following up with a vicious combo and he can utilise Light-based attacks of a grand scale, such as AoE explosions and larger beams.
The Power of Darkness: Generally, these are more aggressive and area covering attacks, like rapidly circling Dark Tendrils that he can unleash to defend himself in a certain area around him or to catch overly hostile foes off balance with an unexpected surge of Darkness. He can utilize Dark-themed variants of elemental Magics, such as Dark Firaga balls either from his hands in a smaller form that he can fire barrages of, or a single, larger Dark Firaga from his Keyblade that decimates a medium-sized area around it but requires a short charge up time. When his anger is at its highest or he simply wishes to get serious, Artis can wreathe himself in Darkness and transform into his Shadowform, elaborated below, which allows him to use his more powerful Darkness abilities at the cost of not being able to use Light or Nothingness at all while in said state. With this power, he can access Dark Portals and Corridors, the former is combat oriented while the latter is for long-distance travel made easier.
Shadowform: Artis wreathes his body in Darkness, gaining a constant flowing shadowy aura about his person, his veins become slightly more pronounced and a glowing blue, occassionally tendrils peak from behind his shoulders and he has an unsettling presence about him, like he has become otherworldly as his eyes glow a brilliant orange at all times. In this form, his damage with dark abilities increases, some even become Abyssal or Eldritch in nature, he becomes more resistant to damage, is faster and he can sink into the ground to surprise foes through a cunningly used Dark Portal. He can use grander scale Darkness attacks like a Dark Firaga Burst that creates a larger Firaga Orb above him or his chosen location to rain down many, many Firagas randomly across a large area for about 10 seconds before dispersing, Dark Aura which grants him temporary invulnerability as he repeatedly charges back and forth through several portals, striking multiple enemies or one foe relentlessly, before plunging his weapon into the ground, dispersing the invulnerability aura in exchange for several, damaging Dark Geysers that erupt across a large area around him as the finisher and temporarily Surrendering to Madness, inviting the darkest forces of the Realm of Darkness to take over his mind in exchange for a temporary, massive increase in Darkness damage and ability output for a few seconds before needing to sever the connection.
Nothingness: His least developed power, only granting him wild bursts of void energy and the ability to project a massive, beehive dome barrier to protect himself and his allies within its radius, the Nothingness form being more resilient than the Reflect-type magics commonly seen.
Power limitations: Every grand scale power is physically strenuous, meaning they are only used when Artis absolutely needs to as a Desperation Attack and though Shadowform shows his expertise with Darkness and lets him use them more often and usually to greater success than even his earliest learned Light powers, he will feel the strain, needing to take it easier as time goes on in a battle, which leaves him vulnerable. Surrendering to Madness comes with the risk of either complete insanity or an agonising death that won't even see him return as a Heartless or Nobody, but a vile, twisted shade that will only seek to kill and destroy all it can see, meaning he uses this power incredibly sparingly, to the point where he hasn't actually used Surrender to Madness outside of when he learned to channel the energies of the deepest abyss below even the Realm of Darkness and the Heartless.
The Nothingness Dome Barrier relies on Artis's stamina to remain held, unless it is shattered by excessive damage, he can keep it up for as long as his stamina holds, but this is limited like any person, meaning eventually, he'll have to stop using it before he passes out. Shadowform also comes with the stipulation that Artis becomes more vulnerable to Light-based powers, due to essentially transforming into a being of the Shadows themselves.
Skills:
Darkness Expertise - S
Light Prowess - A
Nothingness - C
Keyblade Wielding - A
Keyblade Transformations - B
Adaptation - A
Adventurous Spirit - SS
Weapons/Equipment: The Oblivion Keyblade - When it manifested, Artis's Keyblade's form was inspired by the weapon mainly inspired by the Darkness, but primarily used by those who either utilized Light or both powers and for a good cause: Oblivion, used by Sora, his Nobody Roxas and Sora's best friend: Riku.
Keyblade Transformations - Though not a Master, Artis has learned a few transformations to change his fighting style and keep his opponents guessing through the fight:
Sweeping Scythe - Artis can transform Oblivion into a large black and white Scythe to represent Darkness and Light together, extending his reach and allowing him to cut swaves through hordes of enemies, leaving black and white petals in its wake with each swing.
Hefty Hammer - A mighty greathammer that while slower than his typically one-handed Keyblade, inflicts major damage upon single targets with crushing blows that can shatter armour on impact.
Assailling Arrowguns - Dual Arrowguns that unleash rapid-fire energy projectiles at close-medium range, but can be combined together to make a longer range sniper or machine gun, all forms require a reload however and the magazine is incredibly obvious, as the individual "arrows" are stacked on the bottom of the weapon when inactive.
Strengths: Artis is able to cover a large variety of battle scenarios, adapting his fighting style as the going calls for it, for the most part specialising in close-mid range fighting and keeping his foes guessing. His mastery of Darkness has strengthened his heart and mind against psychological attacks and would-be Heart thieves, be they Heartless or those seeking a vessel or experiment. Large groups of enemies can be annihilated and several strong opponents will have a tough time even if Artis is alone, from simply his skill and great power. His selfless courage benefits him and his allies in the long run, either by avoiding dangerous situations all together by overwhelming the danger ahead or by protecting his friends from further harm and/or distracting the enemy in question with a more enticing, challenging warrior.
Weakness/Fears: Artis cannot face off against an entire army without spelling certain death for himself, nor does he have much in the way of long range attacks, for his weaker beams of Light fade out at long range, his bigger beams are straining and beyond that, he only has his Arrowguns, which while active eliminate any and all melee capabilities until he changes them back to Oblivion. Should he face another opponent that changes their strategies on the fly, Artis may find difficulty in keeping up, because he needs to get used to the fighting style he chooses before it is most effective and against typical enemies, he uses their confusion and surprise to alliviate the problems this required time would bring, thus when it is taken out of the equation, Artis is at a disadvantage.
While he no longer fears the Darkness itself, he has some fear of the eldritch and mysterious forces in the Deepest Abyss amongst his respect for their strength. Failure to protect his friends lingers on his mind, but he tries to push that fear aside whenever he can. Being unable to explore the worlds around him or having the freedom to move as he pleases scares him more than anything, for it goes against his very nature.
Other: Artis enjoys writing in his spare time, usually short stories rather than poems or full tales as of yet. A favourite food of his is Pizza and he enjoys studying the history of a world, learning of its culture and its people.
Oblivion Appearance: