The Evrensel Conflict -- OC Creation

Wade Von Doom

All Caps when you spell the man's name
Original poster
FOLKLORE MEMBER
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
Writing Levels
  1. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
Sci-fi, modern, horror, a bit of dark romance stories.
Name:

Age:

Gender (Can be genderless too):

Sexual Orientation:

Species:

World and Universe they are from:

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):

Personality (Over six lines long.):

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Strengths:

Weakness/ Fears:

Other:​
 
Name: Xivestial (Ziv-estial, like celestial) "Ziv”

Age: 27

Gender: Male

Sexual Orientation: He doesn't really care, be it male, female, animal, robot or whatever.

Species: Human

World and Universe they are from: Fire Emblem: Mystery of the Emblem (3)

Appearance: Ziv has mid-back length black hair, usually kept up in a high ponytail unless he's just relaxing or sleeping. His eyes are a dark red-ish brown, bronze colored I suppose you could call them. He's of a large build, strong with defined muscles but not to a ridiculous point, and stands at 5'10. Ziv has a small line of freckles on his upper arms that don't usually show unless he takes his shirt off.

He's almost always in black, as it is his favorite color. Usually he is found with a black tunic over a mesh t shirt style shirt. He wears black cloth pants tucked under calf high armored boots. He is always seen with the same broach on though, a black bleeding heart (it's a type of flower) shaped broach. He usually keeps it pinned to his shirt, or the inside of a jacket if he wears one.

Personality: Flirtatious and carefree. Ziv is confident, which isn't always a bad thing. He has a soft spot for young girls (young being under 16) and kids, and not in a sexual way. He will do everything in his power to protect a young girl or child from harm if he had the chance to. That said, he can get (in some eyes) careless in doing so. To a point where he will have no issues jumping in front of an attack and taking the hit to avoid a child getting hurt.

He's pretty friendly overall, mostly because he is so carefree. He doesn't like to see people for their bad qualities. If he can, he'll point out every good thing about you he finds. Though, it'll probably be done in a frivolous way. Unless you're a child murdering heartless bastard, in which case, he will take pleasure in trying to disembowel you. He's not against fighting, enjoys it even, but to an extent. He doesn't like fighting to the death unless he feels it's just.

Ziv’s friendly demeanor often makes it easy for people to approach him. His carefree attitude gives him a high patience when dealing with some personality types, usually the rash or verbally abusive types, as well as remaining pretty calm when in a tense situation. He’d be good at defusing an argument before it got out of hand.

Ziv loves food, especially trying new foods. Usually, depending on the situation, it’s the first thing on his mind.

History/Bio: Ziv lived a decently ordinary life. As a child with a younger sister and two dads. Ziv was once innocent and carefree, and he adored his baby sister. They were close, and almost always together. Up until Ziv was about eight years old. Everything changed for him one day. He was too young to understand what had happened, but his parents got into a fight and had gotten drunk to forget about it one night.

They were really drunk… too drunk to realize who it was and what they were doing to him. Ziv was helpless, and his dads had no idea who he was at the time thanks to the alcohol. He barely remembered much else other than the pain and fear from his lack of understanding of what exactly was happening to him as his dads raped him alternatively.

That was one thing, but the other was worse to him. His sister had vanished amidst the chaos. Ziv had told her run so she wasn't hurt by their parents' drunken rampage, but that was the last he ever saw of her. She ran, and she never came back. Ziv never could find her.

After sobering up the next day Ziv's parents were devastated. They knew Ziv wasn't safe with them… they mourned the disappearance of their daughter and sent Ziv to live with an aunt in the main country, Grust, who would take care of him. Ziv had become inspired by the soldiers he would meet with his aunt, and began training with weapons fairly quickly after he moved. This included axes, bows, and an attempt at horseback riding. He'd also quickly become one of the few younger kids that would try to stop bullies from picking on little girls. They reminded him of his sister too much to see them cry, he wanted to help.

By the time he was 16 Ziv had made his choice of weapon and learnt how to use it well enough, the sword. He left his home with his aunt Lita, now in hopes of one day finding his sister alive and well. He learned of his heightened senses during the attack on Altea, the war of shadows. It proved to help him keep out of too much trouble during the war.

Ziv had kept one item of his sister's with him at all times, her broach. He keeps it on him almost always, and will constantly check to make sure it's on him.

He will return home every once in a while to see his parents. While what they did to him, as well as having driven his sister away he cannot forgive, he knew they did care. He cared. His parents were older now, and he doesn't go too often. But he will stop by to say hi or have dinner with them. It was mostly just to let them know he was still alive.

Powers: (see Personal Skill)

Class skills: Mercenary

  • Patience: Buffs Attack and Evasion when a battle is started by an opponent.
  • Vantage: Allows for a counter when being attacked.
  • Shove: Allows to push an ally away (possibly out of harm’s way).
  • Outdoor Fighter: Buffs Attack and Evasion when battling outdoors.
  • Despoil: Chance of finding goods on a defeated opponent.

Personal skill:

  • Sixth sense: People usually call it magic, but it's more like a sixth sense. He can almost always tell when someone or something is nearby, and he can distinguish a person (or animal) by their aura or presence alone. He doesn't have to look at you, or hear you to know you're there. It usually helps most when finding hidden enemies or survivors after a fight.

  • His sensory ability only extends so far. After some training, he can go about as far as a mile. So he can literally feel you a mile away.

  • Most of the time he can tell if something is different with a person as well, such as if they’re dying, they feel cold to him. This is most prominent in people with stronger magic too. Such as a person in tuned with high level fire magic, they feel hot to Ziv, or someone with dark magic will feel dark to him.

  • Ziv does have a limit, as this ability can become overwhelming when in a situation where there is a large gathering of people/animals. This can often cause a migraine for him.

  • He’s trained to, in a way, turn it off in these situations. While the ability is always active, he can basically ignore it and therefore avoid the headache. The same way people forget they have glasses on their face, as an example. Similarly, if he’s distracted with something else it’s easy to get by without him noticing.

Skills:

  • Sensory - A
  • Swordsmanship - B
  • Horseback riding - D
  • Axe & bow wielding - D
  • Mediation - B

Weapon(s)/ Equipment:

  • Silver sword
  • Shoulder bag with a change of clothes and other small necessary items


Strengths: His tolerance for pain makes him seem strong to some. He can handle a good amount more than most people before it becomes crippling to him. Usually it's his confidence in who he is that makes him come off as strong to most. Due to his patience and preference for a calm discussion, he’s in a good position to act as a mediator when needed.

Weakness/ Fears: He doesn't have a fear per se, but he does hate the thought of children dying. His biggest weakness is children. He will let his guard down around them and it leaves him vulnerable a lot.

Other: He still visits his parents every so often if he can. Despite what they did, he still loves them very much.

He likes food, especially sweets. His favorite having always been his father's sugar cookies.

PS: For those of you with an issue with the whole “I was raped when I was 8 and I don’t care”; He was 8, he hardly remembers it. While he does know now what happened, he doesn’t remember most of it and therefore is not severely traumatized by it- the only thing it affected was that he will not bottom under any circumstance.
 
Name: Luer (Lu-air) Lastez

Age: 23

Gender: Male

Sexual Orientation: Bisexual, though he usually leans more towards men than women.

Species: Human-manakete hybrid

World and Universe they are from: Fire Emblem: Fates (14)

Appearance: Luer has deep blue hair, most assume his hair is black in the dark. His hair is short, above the shoulders. The left side of his bangs are swept back while the rest of his hair is styled straight. Luer's eyes are a piercing aqua blue in contrast to his hair's darker color. Luer’s face is between a long and rounded one, with eyes that are medium in size, giving him a “younger” or more “innocent” look when he’s happy and smiling (opposite someone like Kain who has thinner eyes and would look more “handsome” or “manly”), with a small nose and medium lips (which can look bigger with lipstick and give him a more feminine appearance). Basically he’s a bishie. His most notable feature is the reverse star looking scar above his right eye, partially covered by his bangs. Luer is 5'7" tall and pretty pale to most people. He's a decent 134lbs. He's fit, but not ripped or overly defined.

Luer is currently wearing a dark blue, the same color as his hair, t-shirt that's cut off just above his stomach, black shorts that stop just above his mid-thighs. His right boot is above the knee, just below the mid-thigh, while the left is just above his ankle -both black. He wears black fingerless gloves, and silver metal wrist cuffs (the cuffs act as an arm guard for his bow). Wrapped around the right and left boot, his left thigh, his neck, and each glove are a number of small belts (all of which are purely fashion statements). Finishing off his outfit is a black long coat with sleeves that stop just above the elbow.

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Comm Len

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https://media.discordapp.net/attach...28435924385802/image.jpg?width=513&height=513
(this link is better)

Dragon Luer (this is not yet known to him so it’s more for future reference and can be looked over for the time being until I get him a dragonstone):

Using a Fire Dragonstone, Luer is a darker red, and the skin lightens as it goes down to his stomach to a more orange-ish red. There are small horns on the top of his head that almost look like the spikes of a flame. As a dragon Luer stands about 10 feet tall, is 14 feet long with wings of blazing flame that come out to a wingspan of roughly 20 feet.

Picture ref, but darker and smaller in size.
https://cdn.discordapp.com/attachments/434434736166010892/474356192454639627/image.jpg

Personality: Luer used to be carefree and cheerful at the castle. Most everyone loved him for it. After the raid though things changed drastically. Luer is quiet. Often times he only speaks when he is spoken to. While this aspect of him came from being taught to do that when his king was with another, it has become Luer's main personality. He will speak up if he feels he needs to, or he has a question about something he doesn't understand. He will speak up if he feels his friends are being insulted or a plan may end in death. He speaks up if he feels a death is meaningless.

He hesitates to get close to people, out of the fear he will lose another love. He only goes so far as good friends. He does this to try and protect himself from pain.

Luer will refer to Lastez as if it were another person. This is because Lastez was his name before he was taken in, and having been taught the way he was he chose to keep the life he lived as Lastez separate from his life as Luer. So he has multiple identities, in a way. Rarely, if not ever will he let Lastez have control back. Because Lastez is less level headed and much more of a flirt.

History/Bio: On February 8th, Lastez was born to Herta and Thyra. His parents worked at an orphanage in a small town just outside of the kingdom of Retora, where they met and fell in love. They both died shortly after their son was born (a month or so) though not without having entrusted him to their friends, the other caretakers of the orphanage. Both were very ill at the time Lastez was born and it caught up to them quickly.

He grew up in the orphanage, and was the eldest child there after turning 6 through the rest of his stay. He hated seeing so many kids sad and lonely as often as he did. He did his very best to become their friend and make them happy for as long as he could. Most of the time it was up until they were adopted. Lastez himself never was chosen to be adopted though. Around the time he turned 10 the caretakers were to give Lastez a family heirloom; a well cared for metal arm cuff. The arm cuff is engraved with what would be the chants he uses to heal. This power set him apart from the other kids though many of them loved the ability (The power is inherited from his ancestor, Verrow.). Although at the time the cuff was much too big for the small Lastez to wear, he merely kept it safe when he was not studying it at night.

Having been given the arm cuff and learning of his power to heal, Lastez also grew more curious about his parents. It wasn’t something he had thought much about before this happened, and now he wanted to know more about where he came from. Late one night after the other kids were put to bed for the night, Lastez took the opportunity to talk to one of the caretakers about his parents. Did they have this power too? How did they die? He had not even realized before this that he did not even know what their names were. He needed answers and he hoped his caretaker would give them to him. He was given the answers, too. Lastez was told that if his parents did have this power, the caretakers had never known of it. He was told they were sick, and died after he was born, as well as their names and what would have been his full name, Lastez Amari (this was dropped to Lastez when his parents died). It seemed to satisfy him, even if he still had questions it became apparent that the caretakers couldn’t answer them.

He spent 13 years in total at the orphanage before he was too old to stay and had to leave, the arm cuff going with him.

With nowhere to go Lastez was left alone in the cold. It was late that night and he had not even gotten the chance to eat. He was cold, he was hungry, he was tired, and he was alone. He had curled up in an alley between two buildings to try and stay warm and maybe even sleep. He was too tired to even try finding food at that point. It was here he was discovered by a couple of women. The two women had gotten him something warm to wrap up in and even fed him. They were not about to let him mooch off of them though. After the first day for him to rest up they set about training Lastez as a dancer. This, although a chance to earn a living, came to the young boy who was not even physically mature, as quite the life changing experience. Although it was overwhelming to him after his first time, Lastez took a day to come to terms with it and continue on to be a better dancer than he really needed to. Lastez had gone from an innocent orphaned child to a far too young male prostitute, and one that would experience nearly all of the sexual "firsts" any one person possibly could in their lifetime before he was even 15 (nearly, since he is from a world without toys lol).

Lastez lived this life for six years, until one night after a drunken man had finished with him and refused to pay him. Lastez had gotten into a fight with the man, and thanks to his inebriated condition, chased him off. Although he was rather angry that he had not only done his job, he did not get paid for it. His fight did catch the attention of a man clad in armor, who then proceeded to fight him too. Lastez was relieved when the armored man called the fight off shortly after, as he was thoroughly exhausted. Lastez was completely thrown off though when this man in armor asked that he come with him and train as a knight on the condition that he change his name. He was understandably hesitant, but after an urge from the two girls that had found him years ago, he agreed. From that night, he was known as Luer by everyone else.

He left his life of nowhere to live with the knight Kain in the small kingdom north of Hoshido, Retora. Admittedly getting used to the new name was difficult, and breaking his habits as a dancer was no easy task either. Often he found himself scolded for either flirting, making an inappropriate comment, or changing clothes/stripping out in the open. He had no sense of personal space, and he had no modesty. It took one year, however, of training with soldiers from the army in Retora, living with Kain and his wife, to change drastically. Luer had grown accustomed to his new name, and his new life. He had become mild mannered, not speaking up unless spoken to and to some timid, but he never changed his childish want to see everyone smile. This, along with what was believed to be an impressive performance as a soldier over the next two years, was what earned Luer his new position: he was now a royal guard for his king.

It wasn't long before Luer was friends with just about everyone in this little kingdom, even his own king liked him. Luer had come to, although never having out loud said so, cherish Kain and his wife as adoptive parents. He even had some hope that their late son would have accepted him as a brother, as he felt the dead man was one to him. He felt truly loved, a feeling he had not ever known before now. He loved his position too, standing at his king's side everyday. He found peace here, this was where he belonged and he couldn't be happier.

Luer's now seemingly perfect life only lasted a few short months after promoting to royal guard. One night, an entire army swarmed the kingdom. Luer had not seen anything like it before. Given the order to escort his king out of the kingdom whilst Kain and the other soldiers held off the raiders he reluctantly obeyed. He had no choice. Even then though, with both himself and his king injured, things did not look well. He failed to do the job he so loved to when his king was struck down while he tried to heal him. Before being shot with the fatal arrow, his king had insisted Luer do one thing if he did not survive: run. As much as Luer's heart ached at the idea, he obeyed that too, running and hiding away until the raiders had left.

He was luckily not found, and spared. He waited for silence before deciding to brave returning to the kingdom in hopes some of the others survived. He wasn't prepared to find the carnage that he did. The river ran red, bloodstained as he followed it to the castle. It was here he found one person still alive; Kain. Thoroughly beaten and bleeding, Kain was alive, but he was poisoned. Luer tried, and found his healing was incapable of curing poison. There was no time to find an antidote. With no way to save him Kain gave Luer one last request and order. Kill him, and leave the ruined kingdom. Much to his heartbreak, Luer obeyed. He didn’t leave right away though, he was desperate to find survivors. Through most of the kingdom (as much as he explored anyway), he found no one alive. He spent a good few days doing this before finally giving up and leaving.

Luer found himself homeless and alone once more, only this time it hurt much more than the last. Everyone he grew to love as a family were gone, the home he grew to love was gone… He didn't give up though. He sought out the only ally he could that was close by, the kingdom of Eclir. The kingdom was Retora’s main traders, and had been there before on errands for his king with Kain. But Luer was further tossed into hopelessness when he arrived to find Eclir had also been destroyed. He spent a day or so walking around here before coming to the conclusion that this had been done even before the attack on Retora. This came with another realization though. He had nowhere to go now…

Luer traveled aimlessly for a while, again hungry and without company. Many times coming to question if he even should keep going. He eventually found himself in the kingdom of Hoshido, where he used what money he did have left on him to get a room at an inn. He cleaned up here, ate and rested. He spent as much time as the money he had bought him here to try figuring out what to do. He was alone, he had no family or friends, and he had no home. He was out of money and he would not be able to stay here long. He again had questioned if it was worth it to keep going, if he should be done with this sudden darkness he was in. As he sat staring at the only thing he had left, his bow, he eventually came to a decision.

Taking the only things he knew how to do, guard and help people, he made a new life as a guard for hire. He began putting more focus to his healing powers as well. On top of his ability to heal, he noted (albeit the hard way) he could take a harder hit than most people and still survive.

Although Luer has no knowledge yet of it, he is the grandson to the last ruling king of Retora, the same king he served under, making Luer the prince of Retora. Luer has no knowledge of his manakete ancestor either, which is why it will come as a shock to him to learn he is a dragon.

The full history of Retora, if needed/wanted:
Retora (SV)

Powers:

  • Luer can take a more severe wound, one a normal person couldn't, and survive.
    • Although he hasn't tested it himself, there is a limit to how bad an injury can be to be considered as survivable to him.

  • Luer can heal.
    • He has to use a separate chant to heal himself, different from the one he uses to heal others.
    • If he's hurt too badly, he physically is incapable of healing himself or others (this probably goes without saying though).
    • He cannot heal something like poison or illness.

Powers when transformed (for future reference, he doesn’t have these yet):

  • He can fly
    • Of course he can only fly for so long before he gets tired.

  • Increased Physical Abilities:
    • He gains a lot of physical muscle, and his scales are much sturdier than his human flesh. While he is actually moving faster than he was as a human, his larger size means he has to move greater distances for physical attacks, thus making him effectively slower.

  • Breath Weapon
    • Each Dragonstone gives him a different breath weapon.
    • The Fire Dragonstone he was given allows him to breath fire. This fire is magical in nature, and ignores all defenses save resistance to the fire element.

Skills (D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

  • Archery - A
  • Hand to hand combat - D
  • Swordsmanship - C
  • Healing (provided he doesn't lose his mind) - S

Class Skills: Retora Noble class

  • Notice Me: Buffs the hit rate of enemies by 25, and increases the chance enemies will target him, whilst inflicting a stat penalty of 5 to each stat (a serious debuff for a human). Stat penalties are to recover by 1 each turn (10 seconds in rp).

  • Uncrowned Martial Arts: Arms competency that was not recognized by others due to unimpressive presence. Causes an enemy to automatically register his skill level as that of a beginner with his weapon and respond accordingly to that.

  • Shove: Allows to push an ally away (possibly out of harm’s way).


Personal skill:

  • Incantation healing: Healing cast through the use of incantations via inheritance from priest ancestor. There’s no limit to how many times it can be used, but there is a recasting period of 1-30 minutes (depending on how long he spent casting) between each use.

Weapon(s)/ Equipment:

  • Kain: Steel bow with a silver bow string, making it much more durable, a little heavier and more shiny than an average bow. The bow brands the Retora kingdom's crest on the grip, but this is usually hidden by his hand when Luer uses it.
    • Retora's Crest:
      HlPzvFaBgDhouxOz75GNEK6fdFaCR4kXcA2OpV57RBBEJ2t_XrtpAv1PIvJ2SrJ0p7dhRwtkXP1QWv2TwAdh9m40daGjduYJDn70tGQHujVvh9Ent_KRbU2YSRc9-DCZHkgFlgKy
  • Arm cuff: Inherited from his great great grandfather Verrow. The silver metal arm cuff is engraved with the chants Luer uses to heal.

Strengths: Archery and denial

Weakness/ Fears: Luer's biggest weakness is his fighting skills. While he is decent in hand to hand combat, most of the time people fight with a weapon. An up close fight against a swordsman would not end well for Luer, even if his bow could deter a couple strikes of a sword. His fears are death and getting too close to people.

Other: Although mentioned in the history briefly and in his powers, I’ll add it here too. Luer isn’t aware that his ability to heal comes from his bloodline, being descendant of a priest and manakete, nor that he is the heir to the throne of Retora.

He was a prostitute, you know he has more than fighting skillz~ ;). He has taken a self oath of not having sex again; it has been four years since he last has. This is subject to change though.

He will run his hand through the left side of his hair thus displacing it from its pulled back style. This is his sign he's taking a break as a knight (letting Lastez out if you prefer to call it that) or he has lost himself, no longer feels he knows who he is. He does this unconsciously, he's not aware of the tell.

He's left handed, but as his right eye is dominant he uses a right handed bow.

Luer picked up Kain's speech pattern as he lived with him, even though he doesn't cuss as much, he does speak without contractions (I.e. do not instead of don't). If he uses contractions he should be considered more or less emotionally unstable, or something is bothering him. He’s not aware of this tell either.

Luer is extremely motion sick. Cars, boats, planes, elevators, carriages- almost anything will make him dizzy.
 

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Name: Chum Teeth

Age: Goblins don't age like humans do, and they haven't been counting, but... Like, in their goblin 20s?

Gender: Female, but... Well, it's not easy to tell.

Sexual Orientation: They're looking for a lady. A specific one, sorry. They're taken.

Species: GOBLIN.

World and Universe they are from: The DND world. Specifically spelljammer.

Appearance: A thin, wiry goblin with dark hair, a small upturned nose, pointed ears with lots of rips along the bottom edge, sharky teeth, a really big scar between her ribs on the right side, and barely any feminine features. No, not even a hint of bonkhonagahoogs. Chum can typically be seen wearing the garb of a sailor beneath her armor, with lots of white-blue stripes and raggedy edges and tattered little holes and a nice bandana atop her head. That armor, interestingly, is a hexagonal style of steel scale mail covered in red cloth that was once popular in the east. It consists of a vest, shoulder guards, boots, bracers, and a short skirt. Its outer cloth covering is poorly maintained, with lots of crude stitches holding it together. Oddly, despite bearing the the marks of having many piercings ripped away, Chum is always seen wearing a silver ring with tiny moonstones embedded around its perimeter. They wear it on the ring finger of their right hand, ALWAYS.

Personality (Over six lines long.): Most goblins are typified by a live fast, be feral, die young mentality. And while Chum can be feral, circumstances have forced them to plan for the long term. She longs for someone she lost out in the infinite ocean of nothing, and she charts and tracks and plans to meet her again. Chum loves drink, song, and dance. But some shanties bring tears to her eyes and a mournful tone to her voice. She hunts not just for love, but for vengeance, and her fury is every bit as wild as you'd expect from a goblin when it arrives. Also, shockingly, she's got a great head for maths, and can be really damn clever.

History/Bio: Once, Chum Teeth was a lowly pirate goblin aboard the Black Maw. Captain Black Fang was the cruelest orc to captain a spelljammer, and Chum knew his wrath well. One day, not long after their last doctor died, Black Fang brought aboard another goblin. A cleric to a god Chum did not know. A god who tolerated all, and saw beauty in even the worst creatures of the night. Not tolerance for evil deeds, but... Well, She believed those from all walks of life deserved a chance. Her name was Kelpie, and she gave Chum the inspiration to stand tall and hope for a better tomorrow. Soon, Chum's new outlook earned them the chance to learn from the aging navigator, and it seemed that the goblin was moving up... Until Kelpie proposed the escape. A terrifying, nerve-wracking idea... A wonderful possibility. A growing, ever-hungry curiosity that kept Chum awake late into the night. They planned for months, and one day, they went for it. Black Fang intended to raid a sphere. Kelpie would disguise herself as one of the raiders, and join Chum teeth. They'd break away in the chaos, and run away together, living on whatever world they touched foot on... But before they entered the crystal sphere, Black tooth spotted Kelpie. And Chum made the mistake of threatening him. A sword through her middle, a boot to the sternum, and the feeling of gravity taking over were all Chum had before it all went black.

Chum awoke on an island on the world below. On her belt was her magic flail, In her hand was a magic ring, and in her side was that terrible blade. Chum should have died. But two of those three things saved her life. And the third would prove instrumental to her survival once she figured out how to remove it without bleeding out. She learned to survive on her own, planned for the future, and got lucky in the end. Once she got to civilization, she wasted no time at all. She's been going from Spelljammer to spelljammer, ship to ship, and port to port, hunting for any news of the Black maw. Tracking every move, every raid, every battle... Hunting it down like Ahab hunted his White Whale... And then she got thrown overboard for suspected theft. Seriously? SERIOUSLY? It was the human! But between magic items and a mysterious portal, she might've gotten lucky again... Or, maybe she's very un-lucky, since she's tumbling into the multiverse that is Evrensel.

Powers: Chum has limited access to and understanding of Navigation magic, namely these specific spells:
Find Direction: Allows a compass to show true north or point to a significant landmark/star even if there's severe magnetic interference.
Find Water: Causes a compass to point to the nearest source of water. Fresh or Salt can be specified. Has a limited range of about a few miles.
Find Item: Causes a compass to point to a specific item that the caster (or someone aiding in the casting) is familiar with. Has a limited range, about the same as find water.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Some of Chum's navigational spells have limited range or require knowledge of what one is looking for. All of them require access to magic and a compass. Plus... well, it's hard to use an enchanted compass in a fight. Best you can get is a quick snap of where exactly that guy sent your sword flying to, and you're super likely to get stabbed while you cast that.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Field Surgery: D
SwordsGobShip: B
Wilderness Survival: A
Magic Flail usage: A
Navigation: S

Weapon(s)/ Equipment:
Iron Fang: The fearsome sword of Black Fang, unintentionally sent overboard with Chum Teeth. It's a cutlass of orcish design, and it's made of incredibly durable steel, but there's no magic or special properties about it, aside from a hooked tip and a bit of serration on the back. It definitely has some stories behind it, but Chum only cares about the tale of how it'll rip out its former owner's blackened heart some day.
Void Sailor's Life Ring: A gift from Kelpie, Chum doesn't fully understand the effects of this ring, save that it seems to keep her alive and breathing in situations where she shouldn't be. The truth is, it creates a small sphere of breathable atmosphere and moderate temperatures around its wearer. It can save you from certain death, but even it has weaknesses. Namely, this false atmosphere can't do anything to stop magic or solid (Not liquid!) matter. And it only lasts about half an hour at a time, needing multiple hours to recharge itself.
Magic Flail: An enchanted flail made of strange materials. Its handle has a loop of chain on one end that tightens to wrap around its user's wrist, and a large rounded head on the other end, seemingly a spiked cage of black iron around a hunk of dark wood with glowing veins. The handle can release the head and up to a hundred feet of chain for it to swing on, which is magical enough without the head's mysterious properties. The head of the flail, when charged with magic, can change its relation to gravity. It can become incredibly heavy (somewhere upwards of five tons, but it hasn't been weighed in this state) or significantly lighter than air (Has an upwards pull of anywhere from 50 to 200 pounds, depending on the circumstances) in addition to the ability to simply ignore gravity (and seemingly ALL forces placed upon it) to anchor itself wherever it pleases, even in mid-air!

Strengths:
Determined to a fault, they've got the grit to look at damn near any situation and say 'I can live through this.'
Can't be swayed by lust or greed because they've got LOVE, DAMN IT!
Knows that they've got limits, and that running away is valid, sometimes.

Weakness/ Fears:
While a fine fighter, Chum is no master, and relies heavily on her weapons. Without them, she just has teeth. Sharp, but they're still just teeth.
Chum drinks. Heavily. And sometimes, that drinking leads to VERY dumb decisions. Imagine what a gentle nudge could do to a drunken sailor...
Chum tends to jump the gun the moment that Black Fang or Kelpie are mentioned. If one has information or a silver tongue, they could easily pry some emotional leverage out of that...

Other: I hope y'all like Sea Shanties!​
 
David_the_goliath_ref_sheet_jacket.jpg
https://twitter.com/HybridStarfall Userpage of StarfallHybrid -- Fur Affinity [dot] net [Art of my boi, done by the linked artist]
Name:
David Ludlow

Age:
Is technically in his 90s but is biologically in early 30s.

Gender:
Male

Sexual Orientation:
Asexual

Species:
Mutant

World and Universe they are from:
A world where magic and science are interwoven, teetering on the brink of Armageddon.

Appearance:
David stands at 7'0 and weighs about 235 Ibs of muscle. Skin is lightly tanned with scars and odd tattoos covering his body. The nature of the tattoos appear to be marking injection sites or where to cut. And said tattoos have spots missing due to injuries from the years. Hair and eyes are both a dark brown, with the hair that would have reached his shoulders if it wasn't tied up into a rather unkempt ponytail. The face of David is heavily scarred, where scalpels had cut into and where needles endless poked or from injuries sustained over the years.

David is often always in a brown coat of sorts that is often stitched together with other scraps of cloth, grayish pants that have some small tears around the legs and started to fall apart at the ankles, also covered in stitch work or tape. Leather gloves that have long since begun to crack and just barely kept together with cloth and tape over holes that stich work couldn't fix. Brown boots that have been through years of wear and tear, but is still holding together remarkably well. David also does tend to wear a white metal mask with a simple line smile that looks cracked and paint chipping away to the point the dark grey metal the mask is made from has begun to show.

Personality (Over six lines long.):
[+] David has always shown he is someone who will have your back if you have his, willing to dive into literal hell and pull you out at the risk to his own self, no matter how serious or light the situation is, the man is extremely loyal. Sure getting to this point on the scale of friendship is difficult, but the reward is more than worth it.

David's also someone who remains steadfast in a goal he gives for himself, be it building a cabin in the harsh winter forests of Alaska, or pursuing his enemy for years, never resting. Doesn't matter if the odds are literally against him or his allies, David will stand before the enemy and raise his fists to fight. Determination or sheer stubbornness, David is someone who doesn't give up, no matter how damaging it might be.

The man is known for being compassionate. Sure he does seem like a bit of a jerk and passive, but no matter how much it gets buried under reassurances that he shouldn't interfere, or harsh words given by him. The man will always lend a hand to those in need, though said efforts will be often veiled behind grumbles and annoyed mannerisms.

[=] David's known to be a man of the mindset of "Move or be moved." Often taking the shortest paths between problem and solution, often making the situation worse or only delays the inevitable. Combined with his refusal to stand down and the knowledge of his skillset and abilities, this can either lead to good outcomes, or bad outcomes in tense situations.

Another trait noticeable that David has, is the man's empathy. While he can't say he can feel the same as others, he can definitely understand their feelings and actions. This is often how David often make good friends with veterans, homeless and people who lost someone close to them that he can gain a friend or friendly associate, or manage to negotiate with someone.

And of coarse, one has to notice that David tends to be a bit on the distant side of things, often barely letting anyone in past his shell, revealing little about his life or going out of his way to get to know someone. This trait is most likely born from David's worry about his un-aging self and those who get close to him will eventually pass on, and thus the best way to avoid such heartache is simply not gain new friends.

[-] A man of a short temper, David has let his anger get the best of him. Destroying a project or item, which when he calms down, he will remember what he did, which will send him back into a rather infuriated state. The man does his best to control it but each time the wall between calm and fury gets thinner with more cracks than before.

In tandem with his fiery temper, the man tends to hold onto grudges beyond what would be considered healthy. To him, once you cross him, you've crossed him for life. Barely not letting anything go, no matter how big or small the issue between David and the offending party might be. The man will most likely carry his grudges til the end of time.

And as per the man's history, his demeanor is often one saddled with a buried sense of sadness. And despite the man's efforts to not show it, one can spot the signs when he sags his shoulders, sighs and the thousand-meter stare in his eyes as he moves through the day. The man has far too many skeletons in his closet that desperately needs to be released, as they tend to affect his choices in the present, for better or for worse.

History/Bio:
David Muller was born on April 10th, 1945, a mutant. His mutation would be mild, allowing him to heal slighter faster and get over colds that would affect children. Said mutation would earn him a kidnapping to be experimented on by a rogue doctor that intended to make a super soldier for the Vietnam War. Countless experiments and surgeries that would've killed anyone else, David was transformed into the giant of a man that he is today. And before he could be shown off to a committee for potential mass production of super soldiers like David. But before this could happen, a kill-squad was deployed to kill said doctor as misinformation led said squad to believe he was making a nuke to then use on the US on their own soil.

David would barely escape the inferno that became the lab as it burned to the ground, he would eventually be adopted in a sense by a homeless group that was traveling to another city, taking pity on the poor soul. They taught him certain skills so he could properly manage if he were to strike out on his own. One person in particular was a woman by the name of Rose, whom David grew to love and vice versa. Said love inspired him to sign up for the Vietnam War, believing that doing so would get Rose off the streets and in a happy home. He and Rose even made a new bank account with money they scrapped together so that any money that was made would go into said account.

After signing up and the reveal of what David was. The military made sure that David was to be part of what was essentially a classified unit filled with people with abilities thought only possible in comics, and creatures of fiction. Fighting well into the last days of the Vietnam War, and even past it tying up loose ends. Dealing with supernatural and regular threats to the world at large. To secretly gauge how well such soldiers would actually work in the military. The whole time, David and Rose kept in contact via letters, which allowed him to learn that she had rented an apartment with the money he made during the war while she worked to add to it.

With the war over, and David's service done. He went to their home to see Rose to reconnect with her, and put the events and horrors he faced during war behind him, and hopefully live out the rest of his days out with his friend. What he found when he arrived at her home was beyond anything horrible that he could fathom. His closest friend and love was found dead, for she had been slated to testify against a rather violent criminal group, who had her dealt with violently.

This led to David snapping, going out to lead a series of attacks across the country directed at getting back at the group responsible for Rose's death. Days turned into weeks, weeks into months, and months into years.

And at the end of it all, David left behind a legacy of violence, his friend avenged and the world dubbing him a psychotic serial killer. David went on to go into hiding. Taking residence in Alaska, David hopes to peacefully live out his days, however many they might be.


Powers:
Mutation: David's body heals at a faster rate and adapting compared to humans, injuries requiring days heal in hours. Even quicker with an additional help from the enhancements given to him as a result of the experiments, but the body cannot fix on short notice with little to no materials gathered, so it'll use fat or excess muscle mass to replace the damage done. Often causing David to lose weight in mere moments, going from the big musclebound giant of a man to maybe basketball level physique or less.

It also slowed his aging to crawl even before the additions to said ability. Now it's currently unknown at what age his body moves at without consulting the now missing data of the experiments on him. And is the reason why his body took to the experiments without any sign of rejection.

Circulatory system: To keep his muscles in near perfect shape and at inhuman levels of effectiveness. Someone surgically added a series of 'veins' that are connected to a special organ near his heart that is constantly pumping a much stronger version of adrenaline through David's body. Stimulating the muscles to remain in their shape and ready to go dip into the bloodstream to speed up regeneration.

Enhancements: As mentioned, David's physique is beyond what most humans can manage in their lifetimes, able to break bones just by squeezing with his hands, or perform feats of strength that only a select few could pull. But nothing crazy, he isn't going to be lifting cars one handed or easily do things that superheroes could pull.

Power limitations:
The regeneration on its own is slow acting but gradual. And as mentioned, it can be boosted at the cost of rapidly burning excess fat or muscle tissue to repair the damage done, which means that body weight can drop drastically. From a muscle-bound giant, to basketball level to a fit frail as the body basically proceeds to auto-cannibalize his muscles and fat to ensure that enough genetic material and fuel is available for such rapid healing.

And the sheer stamina cost alone is enough to send him from wide awake to barely conscious. The whole thing requires him to constantly have a steady intake of calories to build up decent fat and protein for muscles to develop for when he has to heal. Said adaptation makes it difficult for most drugs or chemicals of a beneficial kind to properly help him. Meaning if he is poisoned, then he has to wait for his body to fight it off, as the antidote will only ease the poison's effects. Or deal with intense mind-numbing pain as painkillers burn up in his system far too quickly to be of any help.

And while he can get back up after seemingly taking a fatal wound, any damage to the brain or more specifically to the memory parts, would mean that he'll lose his memory, or if his entire body is destroyed or even reduced to a frail body and not allowing his body any form of nutrition to fuel his regeneration mutation's enhancements, then his cells will finally die off and that's the end of David.

Skills:
Hunting - C
Archery - B
Trap-Making - B
Interrogation - S
Boxing - B
Cooking - S
Weapon Making - A

Weapon(s)/ Equipment:
David simply carries a hand-crafted bow with arrows and a knife with him. As he will often build his own weapons from whatever he can find.

Strengths:
David works well as a tank or a flanker/flank denial. Useful in woodland or dense and claustrophobic areas where he can lay down traps or ambushes by himself.

Weakness/ Fears:
Due to his large size, stealth or discretion is often out of the window unless he can kill everyone that could possibly alert the enemy, he is not useful is wide open areas with no cover for him to lay down traps or ambushes and if singled out, can only do so much before he gets overwhelmed.

Other:
David has a pet Siberian Husky "Waffle" that he adopted a couple of years ago in his world, aged at roughly four years old and sporting regular ol' black and white coat. Said pet is trained to help in hunting, tracking and some help in combat situations.
 
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0Otto_sketchpage.jpg
[Art of my boi done by: Userpage of StarfallHybrid -- Fur Affinity [dot] net https://twitter.com/HybridStarfall ]
Name: Otto Kadovah

Age: 18

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: Star Wars, shortly after the fall of the Empire during the aftermath of the Battle of Endor.

Appearance: Standing short at roughly 5'5 and weighing 128 Ibs. Underneath the helmet and suit, Otto sports blonde hair and extremely pale skin with green eyes.

Personality: An extremely traditional individual, Otto was raised to follow 'The Way' of Old Mandalore. Meaning he'll never take off the helmet, follow the tenets to the point he'd sooner find something else to avoid breaking them. After all, breaking them meant he'd end up being disowned as a Mandalorian and losing the remnants of perhaps the only family he ever knew.

When dealing with outsiders or potential employers or bounties, Otto acts stiff and stone-walling people to the point one would be good in assuming his social skills were more than rusty. This does change when he deals with other Mandalorians and beings that manage to capture his respect for either their combat ability or their own honor code, being more open and less stiff.

History/Bio: Born on a planet that was later besieged by the Empire, Otto was rescued by passing group of exiled Mandalorians when said Empire invaded to subjugate the planet and take the resources while establishing a strategic base. Taken in and adopted as one of them, Otto was trained to live and fight like them by so many different people, that he couldn't quite place anyone of them as a particular parent. And due to them often calling him 'Vod' or 'brother' in their language of Mando'a, he referred to each and every single one of them as brother and sister.

When he came of age, and after passing his rite of passage, he began to undertake any job that'd not only provide his family with funds and the right to Beskar armor, which was a tough thing to do when one was as young as he was. But eventually he was able to get enough Beskar to forge his armor, when a year after the Empire's Second Death Star was destroyed, he was separated from his clan after a particularly bad skirmish with Empire remnants that nearly killed Otto and most of his fellow clanmates.

Alone in the galaxy, Otto does any job he can to fund his effort to find his family once more..

Powers: N/A

Power limitations: N/A

Skills:
Piloting - A
Marksmanship - B
Hand to Hand - A
First Aid - B
Melee Weapons - S

Weapon(s)/ Equipment: DE-10 Blaster Pistol
IB-94 Blaster Pistol
Scatter Gun
Jetpack
Whipcord Launcher fitted with a hook to not only capture targets but to traverse in case jetpack is broken or can't be used.
Retractable wrist vibro-blades

Strengths: Blitz attacks and in/out missions.

Weakness/ Fears: Losing his honor as a Mandalorian.

Other: N/A
 
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Unnamed Samhain Spriggan
spriggan-adjusted-png.175735

  • Name: Unnamed Spriggan
  • Age: Technically, less than 1. effectively age of majority and further discerning not really applicable.
  • Gender: Female
  • Sexual Orientation: Asexual panromantic
  • Species: Samhain Spriggan
  • World and Universe they are from: Skyrim
Appearance:
Many spriggan are hollow creatures of an animalistic mind their yellow eyes expressing nothing within. While this unnamed Samhain spriggan shares much of their type her eyes of the sun's light are hollow but filled with more understanding and expression than many of her kind. Seasons of a kind to the spriggan her face is not locked to dead wintry rage but a smooth green wood face of watchful eyes that reacts to the observed. Movements of a strong solid body that decries a true presence in the world than mere existence in it. Stood 5'10" including a sturdy crown of bark plate reaching slightly higher. Blossoms set in tone against the claws at the end of her fingers which are quite sharp but agile. Within her the holes in her solid body however one sees the pale white of bone. As much as the skull just behind her eyes if one gets close enough. The gap within her torso demonstrating the faint shimmer of some restrained power. Strength little effected by the apparently empty space her taut thighs and built hips can easily demonstrate. Thin oakflesh rooted feet more than able to serve as a fulcrum to anchor her wrath.

Personality:
In the spriggan there is an I and there is a We. This in itself why she is at times disjointed and unfocused especially newly risen. The dead constantly yell into her mind and it often leaves her disassociated from reality though not for too long. It's more that that We strongly effects how the I expresses her inner thought. She's a curious wistful creature both new and old to the world as likely to interest herself in beautiful minutiae of new environments as follow the overarching goal of defense of the people. Much racial bias is diminished as much as she has trouble remembering the social mores of other races or societies. Much of that kind of specificity is blended together within the We until she, the I, experiences or learns it herself. As such she demonstrates a gestalt basic competency with many skills and knowledge common within the We. Aware of the limitations of her knowledge she is an insatiable sponge with all the time in the world to read if only that she has a pressing task to accomplish. It is good that she does not have to sleep but misses companions enough she either watches or joins them.

History/Bio:
As Bosmer spread over time their descendants carried their beliefs with them. A particular set in Skyrim overtime diverted by Nord practices for the halls of the dead. Those fallen by nature instead buried by careful internment in saplings. If to honor the meat mandate by sky burial. Others add yet more as the trees grew even not Bosmer for impartial nature to consume. Bones of the fallen freed by removal of flesh saw caretakers and mourners scribe prayers to Y'ffre to guard over their descendants. Others stories of fallen heroes vanquishing threats to the sacred sites or towns. Caretakers honored these remote sites though infrequent. Fending off necromancers as those not Bosmer that watched the wilds looked over them as well. Chaos of disappearances and disturbances saw burgeoning magicka within watchful eyes. Now abandoned the glen grew over in peaceful memory.

As Nirn loosed its moorings to the fabric of the universe the forces of nature honored those words. The oldest tree detonating with strain of magicka. Incoherent rage pelts sacred sites of Y'ffre, Kynareth, Talos, and Meridia. Natural energies conjuring inert bones from the sky to hurl out of incensed emotion at threats to life. Until an angry Thu'um pounded itself a new word wall among the wilds. Wreckage sees a confused spriggan with pale etched bones stumble into the halls of the dead. Difficult to express her mind unnamed scavenged her first weapon from the fallen. Now wandering those distant wilds a creature just beyond clear sight within the forest line. Disinclined to attack the innocent though a bound arrow known to imperil the guilty.

As caretakers came they investigated their burial ground. Empty if not for a ruined crater that held words reflecting the horizon's light as day came. Dragur in the hall of the dead long immolated where they stood. A single warrior's tomb looted among the halls of the dead. Other Dragur from the crater sliced apart by the sword or arrow holes. Sprays of sap showing One's hard-fought exit through. A single sap covered body print on a cairn where the survivor rested. Word now travels away calling alarm of the incident, but to whom?

Powers:
  • Oaken - Even without armor the bone and bark that compose her is more than sturdy enough. This gives her great strength with a dexterity just well enough to keep up with it.
  • Heart of Internment - The samhain spriggan can be seen with a depth of bones within its chest deeper than it ought. The peace of the grave writ live if a body is given by rightful bearer it empowers the Spriggan. Disturbed graves she may inter remains of that they are at peace but it does not empower her. She spreads her chest to reveal a glowing expanse of interred bone, daylight, and singing nirnroot that they can place the fallen inside. All to defend and empower herself toward the course of destroying undead and the unjust. As she destroys so it pacifies lost souls or absorbs the animating force of the undead to grow in strength. The unjust are merely left to rot. Attempting to drain life from such a spriggan or resurrect her charges instead delivers them unto the end slowly draining the caster’s own life force into the field of death. The spriggan can hear any creatures or spirits at the leeward side of her gate within the internment rift.
  • Walker of the End - Able to regenerate even from aggressive destruction that someone uses her shout or she is left until the next sunrise on fertile soil. Fire however circumvents this and only the shout will resurrect her upon a severe blood price paid in the shout to call her forth. Whether the one that uses the shout knows the price must be paid or not. Otherwise regenerates supernaturally enough that disembodied parts still move and can be bandaged into place until rejoining. If limbs are entirely destroyed or otherwise removed for too long and turn numb she will begin regrowing a replacement.
  • Conjuration - Verdant bow - Summons from her body a wooden or bone bow she’s claimed as her own conjuring elven arrows for its use. The bow can be improved but it also can be broken.
  • Inexorable - She does not have to sleep though she can if she wishes to regenerate faster at night. Nor does she have breath so while she wouldn't be able to talk in a vacuum or underwater she will stare angrily from outside. Airborne poisons that require inhalation to soft tissues have a very muted effect on her.

Power limitations:
  • Oaken - Vulnerable to fire even if she is not dry wood her bark still burns fairly well. Her strength is normal at night for a muscled human her size and only enhanced to supernatural levels according to daylight even if not currently exposed. Both her dexterity and strength suffer badly in freezing cold as the sap hardens in her veins since her body keeps lukewarm at best.
  • Heart of internment - Living things rot quickly inside of her realm of internment as it is the domain of Death. While a sealed bottle of beer may subsist indefinitely inside her this is because all living things in it die. The realm is otherwise intensely cold and requires a great deal of her focus and strength to open to receive one to be interred. Thus she cannot do other things while holding a gate open. The nature of this interconnected connected rift inhibits all external healing effects that are not her natural regeneration. All life drains into death.
  • Walker of the End - Cannot regenerate a limb that is burnt. She must either remove the burnt flesh or remove the appendage so it can regrow. This requires a viable substrate though not necessarily a lighted one. While the shout won't kill a chosen using it to resurrect her if they are unable to pay the whole blood price she will likely wake up with at least just enough consciousness to understand how much pain she's in. Her natural waking without the shout does require light. If she is buried she will remain inert unless the shout is used.
  • Verdant Bow - The production of arrows does use up her energy and while she can produce a fair number of them will eventually become too exhausted to make more. While so exhausted from ammo her regeneration ability to damage will be similarly exhausted. Her stamina only recovers on viable substrate and faster in the day.
Skills:
(D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster)
Archery - A
Alchemy - D
Conjuration - B
Dovah - S (Note: while she can know words of power and speaks dovah she doesn't have breath. Thus it is not at all useful to her as a power.)
Shields - C
Bladed weapons - B
Martial Combat - B
Heavy weapons - B

Weapon(s)/ Equipment
  • Scp-154 (bow)
  • The Final Embrace (sniper rifle)
Strengths: Curious, Judicious, Dogged

Weakness/ Fears:
  • Dissociative - Filled with the memories of the mourned she frequently delves into related memories forgetting what she was doing temporarily.
  • Implacable - A willful creature of tireless endurance neither forgives nor gives up once her own judgements of character made regardless of other opinions unless evidence presents that casts doubt on their guilt. If the odds and needs of the greater good are in her favor will soldier on only to retreat to change tactics if it’s useful as she’s not suicidal.
Other:
 
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Flynn_sketchpage.jpgName: Flynn the Volatile
Age (human equivalent): 42 (biological age 19 due to extended dreaming exposure to a Yellow descendant)
Gender: Female
Sexual Orientation: Heterosexual, homoromantic
Species: With the Storm High, Yellow descendant
World and Universe they are from: Plane - Grandfather Teeth a.k.a. The First Machine.





Appearance: A Saurid with a cobalt fan-feathered tail end and a large cobalt crest is seen when raised. Stands 5'4" at the top of the head Flynn is a larger-bodied sapient descendant of Deinonychus antirrhopus. Densely feathered and adapted for water her feathers are a matte black as is the inner down layer and her slit-eye sclera. As a blue-blooded subspecies a cobalt-fleshed maw mixes with black incisors and curved conical teeth common to fish eaters. Toe-claws on each foot with muscled legs their wings are spirally articulated structures wrapped around each bulbous arm part magic in biology.

Personality: Flynn is a mouthy creature prone to insults at people she does not like and gleeful commentary regardless. A direct and action-oriented creature with an indomitable thirst for the unknown. She asks for what she wants and finds the rest however extended isolation has left her diplomatic skills a bit lacking. Thus often rambles or leaves to go headlong at tasks though remains attentive to an intelligent study of the world. Only through her mate has she developed an appreciation for subtlety and camaraderie. While protective of her children Flynn's mothering instincts are often pointedly lacking even if her awareness of danger is not.

History/Bio: Flynn is a Reacher who is an explorer of the metaphysical realm exposed to their people by dreaming. Simply called Losthome or 'The Place Beyond the World' in archaic texts. These Reachers were the first to manifest there bodily while sleeping at night. Flynn continues their long history of exploring it for resources and developing the talents and magical ability to stabilize objects into real matter. Proficient to an extreme at this as her clutch mother was the Yellow. This individual a demigod-like figure associated with an elemental force of their world haunts their people and seeks to dominate. A descendant of the Yellow garnered her no small amount of fear but their defensive army embraced her for her power. Sent to the Reachers to train and seek weapons in their dreaming world. As one of the Yellow's lineages along this perilous road protected her from the worst the dreaming had to offer. Once permitted to roam on her own a suffered a particular curse imposed upon her by her clutch mother. The particular habit of breeding with anything with the right parts and a libido to match. Even the dead, undead, or more importantly the various intelligent projections of Losthome. As her race has an estrus the tampering makes that impulse particularly strong when isolated in Losthome. This resulted in a set of twin eggs while in losthome for a very extended period. Half-human whelps born to her in the field. The Yellow seeks to consume Thebus and Quinn to further her power. As such Flynn is now on the run with them from the Yellow and cannot go home. After somehow wandering out of Losthome to parts unknown decided it was best to stay. Flynn doesn't know why the human children are important compared to the other eggs and half-whelps her clutch mother turned into murderous homunculi. After killing and eating her mother twice, as the only one who can survive the Yellow that long, Flynn took to her newfound world as an escape until she finds a better option.

Powers:
Blood Mage - Flynn is a ritualistic caster and has a spellbook to this effect. It lists varied and purpose-built spells for a field researcher of her kind and even a few structures. All are rituals or make enchanted objects for later use than immediate spells. As an accomplished reacher of means the book valuable as it contains seeds of a small library.

Flying diver species - Flynn can hold her breath for twenty to thirty minutes even under moderate activity. Water-resistant oily feathers combined with powder down offers her good insulation. The helical carbon-fiber wings can extend and retract to serve as paddles underwater.

Bloodwrit - Flynn does have spells she can use immediately as casters can inscribe spells upon her. A plinth opened by blood magic provides a surface for other mages to add to her repertoire and she can then employ them to varying degrees of success. Over time some very frequent spells and her inner nature made some naturalized. Fireball, her first, caused the most havoc during her whelping days. The second one to forcibly enter into Losthome with others though she loathes to employ it. The third came with necessity, Tongues, to understand the many creatures. The last was False Husk shaping her to the body of another creature which requires a sleeping or willing target. The false husk resembles that creature in every way even on metaphysical inspection or surgery. As long as the husk is not damaged in a way that it would die. She uses this to skirt the approval and pass the territory of more particular entities.

Hunter's sight - Eyeshine gives her species excellent vision in the dark given their pitch-black home. One quality of the blue-blooded subspecies of her kind is also a binocular infravision. The iris folds away inside her eye revealing the rear of the tubular eye showing the world in thermal contrast.

Power limitations:
Blood Mage - These are not something she can cast off the cuff. Almost all require time, tools, and preparation. Particular grimoires she's paid to have others enchant her book with require much time for those seeds to grow.

Flying diver species - Her wings take time to fully extend from their compact form wreathing her arms so she cannot take off on a whim. Predominantly a glider Flynn has neither a high top-speed nor much maneuverability. If the wind picks up Flynn may thus end up thrown at the earth or water. Should the individual spines break they take a long time to molt and regenerate unless she has time to effect some magical healing.

Bloodwrit - Flynn cannot both open the plinth to infuse her with a spell and infuse the spell at the same time. Nor can she teach another a spell that she does not know. She requires a second to imbue the spell. Also, they cannot inscribe a spell that is beyond her power as she will not be able to contain it without the spell draining away. An aura supremely adaptive she can cast any spell a being could commit to memory. Spells that aren't natural degrade on their own with use depending on how well they were known by the caster. Some of her spells are native now though she has very few can cast them very frequently given any materials they cost her. Her fireball requires a drinkable, edible, fluid such as fruit juice accessible to her person. Even gravy will do. Certainly the blood of other creatures. It is entirely consumed with the spell and does affect the nature of the fireball. The second puts her in a coma for 2-4 hours after arriving in Losthome which is a place intensely dangerous as it is even more so without an escort for her and her whelps. Tongues spell requires little more than her to physically lick the target or herself if she has some intellectual understanding of the language. The False Husk when created by a sleeping or willing creature flows over her body and does not take damage well. Should the false husk take lethal damage she will be ejected from it bodily. The false husk requires a great deal of food to maintain over time and she cannot cast verbal spells or the ones she's imbued with given someone else's throat.

Hunter's sight - Flynn cannot move her eyeballs but for a few degrees yaw from the back of the eye. Her species has relatively poor color eyesight quality due to the reflective layer regardless. As such she has to move her whole head to see something but has able depth perception. Infravision is entirely blocked by substances that block infrared such as clear plastic, glass, water, or many clouds of dust. Flynn is entirely incapable of seeing pigments in hunter's sight that do not provide thermal contrast. As such she cannot read her book any others of similar kind in near-total darkness. The complexity of her eye means she cannot flip quickly between them needing a few moments to readjust while she has little functional sight.

Skills (D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Blood Magic - S
Elemental magic (nonfire) - C
Elemental magic (fire) - A
Alteration magic - C
Survival tools (creation/use/improvisation) - B
Ranged weapons (handled) - C
Ranged weapons (bow) - D
Orienteering/Mapmaking - B
Hunting/Tracking - C
Exolinguistics - B

Weapon(s)/ Equipment:
Hairworm concordant - A small box that houses a hovering collective creature from her plane and common to the dreaming world. Inside contains a very particular clockwork music box that it enjoys. Friendly and mildly intelligent she uses it for purposes of her blood magic rather than cutting her flesh open to get blood the hairworm allows her to write with her own blood.
Deep weed Backpack - Flynn's forest green backpack is waterproof and partly organic. The thick ever-wet seaweed material glows when exposed to water fending its contents from being soiled even under pressure. It does not readily burn as the exterior is either moist or covered in hoar frost depending on temperature

Strengths:
Incorrigible curiosity - Flynn does not fear easily a quality that comes with long-term binding to a Hairworm. If a problem is difficult it is worth study. Fear attracts deeper horrors within Losthome and any Reacher not soon dead learned to suppress it, bond with a hairworm, or both.
Willful hermit - Willpower of veteran far-afield soldiers walking miles with a broken leg is common to reachers. Often they must tend to wounds themselves. She will not complain of a lack of water, food, or entertainment and is well-adapted to operating behind the lines of unassailable foes.
Continuous flow blood - Flynn does not have a heartbeat. Her heart is a biometal structure all blue-bloods are born with which pumps blood continuously. Her circulation is excellent and thus handles pressure changes or deep water exceedingly well. Their lungs are similarly built for continuous unidirectional airflow so while idle very posses little inherent biological noise.
Salt/iron-tolerant - Flynn's kidneys can process saltwater though not in large quantities. Relatedly also capable of drinking blood and eating raw meat in large quantities.

Weakness/ Fears:
Mesotherm - Flynn is not warm-blooded but her high thermal insulation mutes this somewhat. A mesotherm does produce some body heat. She will not heat up easily once getting cold though she can recover eventually given somewhere warm.
Low-fat - Flynn's race does not accumulate a lot of body fat thus only has a slight positive buoyancy in the water and needs a stable supply of food.
Directional senses - Flynn's hearing is highly directional and hears less from behind her direction of sight than in front. She has to continuously move her head to keep awareness around her.

Other: Flynn left the two whelps, Quinn and Thebus, behind at the base. With instructions for their care should she not return.
 
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Name: Kun Zhen

Age: 32 (no longer relevant)

Gender: Genderless, formerly male.
Sexual Orientation: Asexual
Species: Human, now Reaper's Keeper
World and Universe they are from: Mass effect

View attachment 195995Appearance: A fellow of Chinese descent with a muscled frame born of martial training from their biotic Vanguard. When alive stood 5'9" with black eyes and black hair. That soiled raiment is now gone but for the bones underneath that remain. His armor more a thing of bound spirit now than a thing from his world retains its flexibility and features. Only embossed shapes and greyscale shades represent the text of any labels once there. At the top, where a placid and welcoming face once was, is merely a skull clad in a flame black and blue fire. Solid frosty flares of light within the cloud do blink at times. This path in his life still requires reflection to abandon the remnants of the body the Blessed call the soiled raiment that remains within his spirit.

Personality: Contemplative and focused is inclined to think first and act second which made for a good counterpoint to Alec's impulsivity. Welcoming and understanding remained a Buddhist among the humans largely leaving religion behind them. As a doctrine, it was one of the few that survived the modern era quite well. His great love for martial combat as a meeting of focus rather than force suited the nature of a biotic vanguard quite well. Very little attachment to worldly things he has traveled far but for a very few things death and a new existence has forced away from him. While not a loner by any stretch he's always been at home alone while on missions.

History/Bio: After his death at the arrival of Alec to the world and being subsumed by Reegan split from odaw after forcing themselves to the surface just beyond her inner shores. Odaw went back to her portal whereas Zhen went deeper to investigate where they now were. After encountering the Blessed in Reegan's head further along her shores, as well as observed within the deeper tree, stayed with them to talk for a time. They explained the nature of where he now was and what had happened and though dismayed accepted the present as it was, chose to move on from his death.

Heartened by a strong one with beliefs very much like their own offered their knowledge and offered the rite of the blessed to transcend his weakened ephemeral state to serve both there and in reality when called upon by the Reaper. They made no intimations of force nor any suspicion of the foreign offering their both their instruction and their shelter. In time to move on through the dreamsleeve once the chance permitted. Instead after learning from Odaw that Alec had survived Zhen took them up on their offer to become one of the Blessed suitable for invocation. He offers advice and instruction to the developing mind of Reegan seeing her for the undeveloped mind she was. His was the advice for the Blessed to defend the mind and the one Blessed child eternally in the present moment to provide the Dharma that forms Reegan's mind.

Powers: As a biotic is a Vanguard Nemesis now also an Invokable Blessed. His powers are martial in nature and excelled at martial skills using Biotics to subdue or suppress foes without bloodshed. As a Keeper he finds himself absent the ephemerality of the flesh having to learn anew.
Vanguard Nemesis - Vanguards are feared for their high-risk, high-reward combat style, closing quickly on enemies and destroying them at short range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in for close-range combat.

Keeper - Reegan is capable of summoning Zhen into reality though she sacrifices her ability to use her bow to do so. He suffers damage as his armor once would though now powered by the eldritch rite of the Ideal Masters that made him a Keeper. If he suffers too much damage he returns to her tree dragged inward once his ephemeral manifestation is dispersed. As an invoked Blessed Zhen cannot be made unconscious in the physical world nor does he eat or breathe.

Wraith Imbued - As a Keeper for a Reaper his biotic powers that once tore and destroyed now absorb the energies of the wrathful. Instead of injurious wrath what is projected from weapons suppresses and absorbs spiritual energy instead. It is transferred first to himself then to Reegan to further her regrowth as well as the works of the other Blessed. While undead may cease to be by such draining the living are more likely to eventually be unable to sustain consciousness with enough drained from them. From training as a Nemesis his martial arts strikes also may employ this power.

Ethereal charge - Biotic charge will work across fluids as long as the source and destination is solid ground. As a Blessed that has long since shed their soiled raiment the charge operates partly in a nonphysical realm. As such he cannot interact with physical items on his person until obstructed or at his destination. Zhen can otherwise charge through physical obstructions as long as the gaze of a mistman to his target would be unobstructed. Magical, biotic, energy, and any such non-physical barriers take the damage instead if his path would go through them.

Bound weapon - Zhen can carry a melee weapon and two other weapons on his person to manifest at his will. If he is using the weapons and is dispersed they disperse with him, stowed.

Biotic lift - Biotic propulsion can also affect propel non-physical creatures

Power limitations:
Keeper - If Reegan is too injured to maintain consciousness Zhen will have a very limited time before his manifestation returns to the ephemeral. However, as her power brings him to bear its metaphysical nature does not suffer fire well. If his body burns then so will she if less so by indirectness. Reegan cannot use her bow, regenerate, or produce arrows while Zhen is active. He also cannot leave from her proximity for long as if she chooses to leave him behind Zhen will reform at her side. Zhen can choose to disperse himself just as Reegan can choose to disperse him.

Wraith ammo / Wraith imbued - Has little effect on non-biotic or otherwise mundane shields but has a strong effect on magical/biotic shields just like warp ammo would. Weapons still require ammo though the propelled round is completely consumed by this ability. The round otherwise will not penetrate through objects regardless of weapon strength. The weapons must be personally usable by his own hand not controlled or triggered like artillery or a tank.

Ethereal charge - cannot charge through physical objects to a destination he cannot see. He cannot use physical objects while in transit.

Bound Weapon - If the weapon is left behind and not 'stowed' then it ceases to be available.

Biotic lift - Physical objects experience less force than non-physical ones do

Skills (D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Martial arts - S
Shotgun - B
Pistol - A
Biotics - A
Staff - A
Whip - B
Pilot - B

Weapon(s)/ Equipment:
Martial staff
Pistol
Omni-blade

Strengths: Supreme endurance due to undead form though personal energies determine motility. As a being of quiet focus is well suited to Reegan's role thus had a great affinity for binding to her much like the cultists. Lacks any need for physical sustenance.

Weakness/ Fears: There is little the dead fear yet for the living, Death is certain. His new form is an undead one and is thus weak to effects that dispel or affect them. As an invoked, however, it merely banishes him to Reegan's interior. This also means he is unable to be healed as the living are and must corporealize himself inside Reegan before being recalled again.

Other:
 
Name: Ryan Zokkendov

Age: 23

Gender: Male

Sexual Orientation: Heterosexual, slightly bi

Species: Human-Dragon hybrid

World and Universe they are from: ???

Appearance:
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Ryan has long, dark crimson hair, which he tends to keep neatly tied, with some small locks of hair remaining loose. His eyes are a bright citrine yellow that are thin almond shaped, matching neatly with his eye color and his ever so slightly tanned skin. Ryan's face is in a middle point between triangle and oval shaped, with a somewhat defined jawline. He has a medium nose and thin lips. Ryan is not very built, but has a quite defined body. He stands at 175 cm tall and weighs 83 kg. Among his lower garments he hides a red tail. He has sharp upper and lower fangs that are longer than usual.

Ryan usually wears a black tank top, accompanied by a dark red jacket, which he likes to use open. This goes along with a pair of gray combat pants, and black adventurer boots.
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The image is pretty accurate, a beast measuring 20 meters from head to base of the tail, is 8 meters tall and has a full wingspan of about 27 meters.

Personality: A man of few words, unless he is talking to a familiar person. Apparently somewhat serious on the outside, but his true side is kind and empathetic. He has a very strong sense of honor. Due to his fear of being rejected back on his mercenary days, he is very self-conscious about his dragonkin traits. Nevertheless, he loves fighting and meeting people to compete with, either stronger or weaker. He is calm and composed when fighting, despite what his fighting style might tell. The dragonstone has made him unusually bloodthirsty at times.

History/Bio:
Son of a renegade noble and a seasoned warrior, Ryan lived a peaceful live in their house in the mountains, where his parents , as even though his father was a noble, he was well versed in martial arts as well as his mother, trained him to be capable of defend himself since an early age. When he was fourteen, he left his parents' house and started to travel across the world and become a better warrior. A few years after leaving, he met a band of mercenaries known as Karezin's Band, they were famous across all the continent for having some of the best warriors in all the land. Its leader, Norman Karezin, was an old friend of Ryan's mother due to the fact that she was in his band until she got pregnant with Ryan, decided to leave. Once in, they immediatly noticed the resemblance. After an arduous test of his skills, Ryan was allowed to join Karezin's band. After spending a few years with them, he became one of the finest warriors in the band, and was already famous for his great might.
One day, Karezin's Band was hired for a king who was in the middle of a war with a neighbor kingdom. Their instructions were simple, help the king's forces to invade and conquest one of the enemy's forts. Once they arrived, they were received for an army that was about twice the size of their own, but Ryan, the band and the troops of the king were already aware of the numerical disadvantage, but they fought with all their spirit. In the heat of the battle, Ryan got separated from the main group of his allies. Sorrounded by enemy forces, he fought with everything he had, but they were slowly overwhelming him. While this was happening there was only one thought on his head "I won't die here", this thought was the only thought ocurring in his head over and over while he was fighting the enemy soldiers. Suddenly he felt a sharp pain and everything around him went black.
That's when he woke up in a fancy throne, in the middle of an imposing room. Confused, he wandered around the place. Until he was alerted by a device on his wrist that something was wrong. He died in the battle of Laguz, where he last remembered being, amongst a sea of enemies. For only then to be called to a new world. Yvalia. That was the name of the kingdom he was now forced to live on. As a Summoned Original Unique Life-form. A S.O.U.L. That was the way he was being classified as now. An organism specifically designed to fight the forces of chaos that invaded Gaea, his new home. Which presented itself as an evil organization bent on erasing all human-like life. They identified themselves as Eden.
From then on, he had to build for himself a new life. New friends. New jobs. New lifestyle. Slowly, but surely, Ryan adapted to the new world he was put into. Fighting Eden and its allied forces. Gradually, he recovered his former power, as it had been taken away from him when he died. Not only that, but he continued to grow, both as a warrior, and a person. He became a S.O.U.L (or to put it better, a warrior. As the concept of S.O.U.Ls was unknown to the public) respected and admired by the people all across the world of Gaea. Something he couldn't even had hoped to achieve as a mercenary. It turned his battle-hardened heart soft, he started to feel the need to protect others. Sadly, he couldn't get to appreciate this, as one fateful day, history repeated for him.
While battling one of the commanders of Eden, Ryan found himself in a struggle. The commander proved to be a tough opponent. But then, in the climax of battle, something suddenly stopped the battle for him.
A bright, green flash blinded Ryan. And suddenly, he stopped feeling the ground beneath him. Ryan's body precipitated into a seemingly endless void. Falling, and falling, and falling. He had come across a similar feeling only once. When he became a S.O.U.L.
Ryan felt scared. Was he on his way to another world again? What about his friends? What about his newfound family? What about... his life...?

Powers:
Dragonkin biology: The mix of human and dragon blood, as well as the energy he was infused with in order to become a S.O.U.L, has enhanced Ryan's body far beyond regular human standards. His body surpasses the speed of bullets with ease, and has even faster reflexes. His strength maxes at lifting cars with moderate effort. His body is not particularly durable (certainly not average, but not as high as his strength, let alone his speed), but it is able to function properly even while heavily wounded. His saliva has paralyzing venom. Finally, his body regenerates from wounds at a very accelerated rate.

Friendly Fire: Ryan's body is extremely resilient to intense temperatures. His affinity to fire is so high, he could technically swim in lava for a while, and smoke doesn't make difficult breathing for him.

Blazing Aura: Ryan can produce powerful concussive fire bursts of short range, from anywhere on his body, that can be used to boost the speed and strength of limbs, to propel himself through the air, or stun and burn nearby enemies.
He can also produce non-concussive flames if desired, which have more range. Even covering himself in intense fire completely is a possibility.

Nova: A 25 meters in radius, powerful explosion originated from Ryan. Its effects are devastating.

ANNA: Artificial Navigation Neural Assistant. An AI, integrated to Ryan's brain, enabling connection with technology, though it doesn't have invasive properties. It mostly acts as a connection to Ryan's suit and an integrated, constantly learning database.

Dragonstone: Upon merging with a mysterious gem, Ryan connected with his dragon blood even more. Getting his horns to grow almost immediately, while his tail got thicker and longer. The more outstanding feature though, is his ability to morph into a dragon. Where he gains massive strength, resistance and regeneration capabilities, as well as an extremely powerful fiery breath. His weakness to water is voided

Power limitations:
Ryan can't regenerate properly while doing much effort. His great regeneration requires .
Even though cold is not a problem, water abundance is. Ryan is significantly weaker if in water. So much so, he can't swim in water for long without feeling debilitated (unless it's hot water, that increases his resistance). If he can't overpower the water, he is bound to lose to it.
Once he uses Nova, Ryan suffers moderate damage in his whole body and loses consciousness 15 minutes or so.

Skills:
Swordsmanship - SS
Spear combat - A
Axe combat - D
Unarmed combat - B
Flying - S
Horse riding - C
Wyvern riding - A
Survivalist knowledge - B
Medical assistance - D

Weapon(s)/ Equipment:
-A set of clothes enchanted to withstand heat as much as Ryan.
-An extremely durable, curved bastard sword. Kroniid. It is a literal manifestation of Ryan's soul, enabling him to summon it and desummon it at will (even though he prefers to have it summoned most of the time). The blade is permanently coated with powerful paralyzing venom. And, since the sword is an extension of his soul, Ryan can direct fire through it or superheat it.
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-Another sword, albeit shorter and straighter than Kroniid, along with modified sheaths, fit for each. Sahqo has the ability to vibrate at a great frequency, making any cut/stab way easier to perform.
S02rjT3.jpg
-A pistol chargeable with heat, that fires orbs of fire that explode upon impact.
FspHlsa.jpg
-A very resilient suit that is able to be charged through heat. It is composed mostly by nanobots, meaning that it can be equipped or unequipped almost instantly, considering it kind of hides in plain sight. It boosts Ryan's speed, strength and reflexes (the latter thanks to ANNA). It also has energy emitters in several places, such as the hands, which concentrates and increases the overall effective control Ryan has over fire and shockwaves.
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Strengths: An awfully ironic cool head.

Weakness/ Fears: Large bodies of water. Advanced technology, which for him, spans a lot of it.

Other:
Ryan loves: spicy food, the nature, flying
Ryan hates: Rainy days, fighting with axes, chess
Ryan and his garments are always pleasantly warm to the touch. He can adjust how warm to some extent.
Ryan can fall asleep at will with great ease, and wake up just as easy.
 
Last edited:
Name: Ashwin Fleming

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Age: 103 years old, visually 25-30 years old

Gender: Genderless, refered to as they

Sexual orientation: bisexual

Species: Primus

Universe they are from: supraterrum

Appearance:

Ashwin’s appearance is mostly average. they are a little on the leaner side, but that just makes them seem taller in terms of Their general silhouette. they have dark brown hair, with two longer sessions in the front. One part of Their hair is dyed a light auburn, to the point where it is a vividly red in hue. they have softer facial features, and could easily be mistaken for either gender if they chose. Scars cover Their body, and are generally kept covered. Their eyes are the most unique of Their features, as they glow with a deep crimson and twinkle like the stars in the sky. Flecks of yellow light can be seen swirling in them, almost like a whirlpool of blood and gold. They are usually wearing a green coat with fur lined on the inside. they will wear a light colored t-shirt under it most of the time.

Personality: It is hard to tell whether Ashwin is an introvert or not. They constantly switch between wanting to get to know others and wanting to focus on their own time. It’s a healthy mix, but it is a strange disconnect between the two versions of Ashwin. They have no perceptions of their past, so they find it also hard to figure out who they are as a person. They depend on others much of the time, but when it comes to danger they will give their all to protect someone. They are generally positive about their outlook on the world and will always try to spread that positivity to others. Ashwin is quite curious when it comes to the world, showing a strange innocence in how they approach everything.

History/Bio: Ashwin was born into a world split in two. On one half of the coin, there lived a land of nearly infinite magic and creatures of wonder, but it contained greed and pain. The other half was a land entirely made of clouds and wonder. This land was dubbed the spirit world, despite no spirits actually arriving or leaving it. The inhabitants of the spirit world, called the primus, were beings made of pure magical energy and could bend the spirit world to be whatever they wanted. They chose to create a large spanning metropolis of concrete, suspended from the clouds. At the beginning, they used to rule both the spirit world and the real world, but over time, their powers faded, until they could only manipulate the spirit world. Two new races rose in the real world as the Primus left it, the elves and the humans. For a time, the two lived in harmony, living off the land and creating a paradise. That paradise lasted for hundreds of years, and would have until the end of time. That would have been the case if the Primus known as “Caedes” hadn’t returned to the real world. Over the hundreds of years in the spirit world, Caedes had waited for enough power to mold the real world to what they wanted. With their power, they created the many monsters of the world. Goblins, dragons, and giants reigned down and separated the elves and the humans. No one is quite sure who started the war, but this eternal war lasted for 700 years. Caedes didn’t only affect the real world however, They began to rule over the spirit world with an iron fist. An infection was spreading, and both worlds were dying. This is when Ashwin was born. They were manifested from the many feelings of hope that had been swirling around the real world for those hundreds of years. Ashwin’s task, find the source of infection, and amputate it. Having just been born, Ashwin had to train and wait for their power to grow enough for them to travel to the real world. One gigantic issue Ashwin missed was that the transition process would wipe all memories from the traveler if not properly trained. Upon entering the real world, Ashwin woke up in a cherry blossom forest with no memories of how or why, only that they needed to help as many people as possible. They wandered, eventually meeting an archer named selena. Ashwin was invited to stay with her, eventually being trained in the ways of battle and archery. Monsters would come every night to attack the village she lived in. Ashwin would help defend every night, but they felt like something was missing, and so they set off to help the world, and Selena with them.

Powers:
Ice manipulation
Ice creation
Infinite magical energy (Ashwin can basically be used as a conduit)

Power limitations: The ice will melt in the heat, EX. Ashwin’s abilities do not work well in deserts or when up against fire

Skills:
Archery: S
Swordsmanship: C
Magical knowledge: C
Wilderness survival: A
Medicine: D
Cooking: B

Weapons:
-a bow made from a cherry blossom tree
-an arrow quiver
-survival rations
-survival gear


Strengths: Battle knowledge and wilderness survival

Weaknesses: flames, has a fear of bugs

Others: Really likes chocolate, does woodcarving in spare time, more of a dog person, likes staying up late
 
Name: Scout Diana Silverwood

Age: 23

Gender (Can be genderless too): Female

Sexual Orientation: Homosexual

Species: Human

World and Universe they are from: Ashwin’s world

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):

Scout is shorter in height, being 5 foot exactly. She is slightly underweight, but makes up for it in the muscle she has acquired from the thralling ceremony she had to go through in order to gain her abilities. None of that muscle really showed physically, but it is there. Her hair also turned a dark shade of blue as a result of the process. She originally had long black hair before the ceremony. Scars can be seen on her wrists, along with one very faded one on her throat. Her eyes are a light shade of blue and twinkle in the sunlight. Most of the time she is seen wearing a tux, finely furnished to look wrinkless and pristine. On the back of her neck is a tattoo of a sword surrounded by a silver circle. Every Time her abilities are used, it glows slightly, and even pulsates with light faintly in the dark. Her traveling attire is mainly a black long coat that is put over her normal attire, along with a long brown scarf around her neck. She also wears black gloves over her hands, with the fingertips and palm having holes.

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Personality (Over six lines long.):

Scout can be hard to read, as she has learned to hide most of her emotions as a slave. Any emotions she does display are different variations of annoyance, but there is the occasional chuckle every now and then. As guarded as she seems from the outside world, she does have a caring heart underneath. This nature however, is barely shown as she can be very quiet natured and submissive when faced with confrontation. Most of the time she is seen as all business, without any casual traits or attributes. She is very creative, and enjoys the freedom of art along with writing. She is very protective of what she creates, and prefers to keep her hobbies a secret. This is mainly due to the fact that slaves are supposed to be emotionless tools for their masters, and are not supposed to have pleasant little hobbies. Scout has since tried to improve and become better in terms of her secludedness thanks to her owner, but still needs improvement. She has a very slight victorian accent, but it is only really noticeable when she is extremely tired or drunk.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):

Scout originally lived in the village of mihn, a small farming town at the edge of the world. Elves and monsters were rarely an issue in that part of the land, as it provided no strategic advantage to take over the outer, colder, southern plains. Few people visited, but that area was the prime place to collect slaves for the black market. Scout’s mother died during childbirth, so she lived alone with her father. The time in Scout’s home town was short lived however, as when Scout turned the age of six the village was raided by mercenaries. Scout had little idea of what was happening at the time, only that all of the children in the village were taken in chains into covered wagons. Her father died in a worthless attempt to save his daughter, being stabbed in the stomach and left for dead. Several months later, the children arrived at an outpost set up outside the capital of human civilisation.
The children were then set up according to weight, Scout being on the lower end of the spectrum. The different groups were then assigned to different branches. Scout’s branch of slavery was “body works” and she was shipped with the other children further into the capital. Her name was taken along with any past she had. Years passed, and Scout had been switched between different owners. Each one had their own “fun” with her, until she eventually tried to take her own life at the age of twelve. She was being owned by a well renowned lord at the time by the name of Larion Regis. He was very well known for his efforts in the clothing business. There was another side to him however, the sickening reality of him being an abusive slave owner. Scout was his favorite slave at the time, mainly because of her “hair as black as a crow’s feathers and skin as soft as silk.” Scout was finished with being a slave at the time, and had taken a piece of glass and escaped into the streets of the capital. There, she tried to publicly denounce the lord and slit her own throat. The attempt was useless, as before she could get a word out, a man bumped into her on the busy streets. Her hand slipped, and she accidentally cut her throat too early. She also messed up the actual slitting, unable to cut deep enough and only leaving her struggling on the street.
Larion’s men later found her, and healed her with magic. She was then later sold to another owner and the cycle of slavery continued. Her mind had become broken, and she was only a husk of a person until the age of nineteen.
On the age of her nineteenth birthday, Scout was being transferred to yet another owner. She only wore a small bag as clothes, and she was put in chains as she was led into the bidding area. There, she was put on stage for all of the richer people to see. Scout was beginning to fetch a higher price at the time, having become somewhat of a popular slave at the time. Suddenly, the bidding stopped. Scout had been sold to a woman in a red dress. This was a new experience, Scout had never had a female owner. Before Scout could really get a good look at her new owner, a mesh bag was put on her head and she was guided off the stage. After some time, Scout was loaded onto a wooden wagon. She was then slowly transported to the town of Rew, one of the larger and richer towns outside the capital. When the bag was taken off of Scout’s head, she found herself before a large mansion. Guards walked the perimeter with spears, and every so often took out something similar to a cigarette to smoke. Quickly, Scout was dragged in by her chains and put into a large and clean bed chamber. An hour or so passed, and the woman in red entered with a key in her hand. Without a word, Scout’s chains were unlocked and she was given a set of clothes. The woman introduced herself as Diana, and gave Scout her name. The only rules Diana had were that scout had to be properly cleaned by the other servants, and that she had to follow whatever order she had given. Scout continued on for then next week as Diana’s personal butler, much to Scout’s confusion.
One dark night, Scout was woken by the sound of the door opening. Diana had entered Scout’s room with a group of men, all clad in dark blue robes. Scout was prepared for the worst as she was led by the arm out into the garden of the estate. There was a circle created out of chalk that Scout was placed into. The thralling ceremony commenced, and Scout was put under Diana’s servitude. She had been given the power of transmutation, a rare power between both races mainly because it could only be given through a thralling ceremony.
For the next several years, Scout was Diana’s sword and shield. Espionage and assasination were all normal in the world of monarchical government. Diana and Scout slowly grew a secret relationship. This is where the story begins, with Scout as the right hand of Diana Silverwood. A bond held by magic, and respect.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Transmutation (AKA, forming objects and structures from any material and also mending torn/raw materials)

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

-Scout can only transmute objects she directly touches with her skin and the bigger structure she creates, the more stamina she loses. She cannot mend or manipulate organic matter.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Defensive fighting: A
Cooking: B
Sword play: A
Archery: D
Lock Picking: SS
Stealth: S

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

A bag of iron nuggets
Retractable wooden quarterstaff (shrinks to about 6 inches)
Coin purse filled with 20 silver coins and 2 gold
A bag assorted cloths

Strengths:

Does well under pressure, despite being more obvious about her emotions when she is nervous
Her creativity plays a large role in the details of objects she creates
She knows the ins and outs of what political intrigue entails
Is generally kind hearted, although it is hard to notice sometimes

Weakness/ Fears:

Tends to be slightly harsh when it comes to telling people the truth.
Has a large hatred for anything involving slaves or controlling other creatures in general, so she will lose her composure then.
If anything is to be chosen between her and her master, she will always choose her master

Other:
Favorite drink is coffee eaten with crackers
Favorite color is red
Loves the cold
Enjoys solving puzzles, even if they are set up as an obstacle
 
Name: Dusk

Age: 19

Gender (Can be genderless too): Male

Sexual Orientation: Asexual

Species: geodian (jee-ode-ian) but otherwise he is a mutation between a human and a “magical” creature that is from his world.

World and Universe they are from: Eboria (custom world)

Appearance (monster form): Dusk’s height is that of 8 feet, 9 inches including his horns. The entirety of his body is covered in a black, fur-like material that is a color that resembles oil. The only part of him that isn’t completely covered in black fur is his face, which is not covered in skin. His skull is almost cow like in nature with large horns attached to the sides. His mouthless face will crack apart to reveal shark-like rows of teeth in a geometrically perfect array when he is in an angered state. He is quite terrifying both because of his height and his monstrous appearance. Dread emanates from his form and covers the entire area when he enters a room.

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Appearance (human form): This is his main form since having morphed due to a lovecraftian being’s effects and having a mental breakthrough in his own thinking. In this form, a person can actually tell that he is a 19 year old, as he is very slender even in human form and has very young facial features. His height shrank from its 8’9 inches to a more reasonable height of 6’9 inches. His skin is a pale grey color, resembling a piece of paper. As for his hair, it is a jet black color that consumes the light around it, the same color as the sclera surrounding his irises. His actual eye color is a light grey color, making his eyes seem to glow in the darkness. His attire varies depending on the situation.
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Personality (Over six lines long.): Dusk is a very gentle creature. He can tend to be clumsy sometimes, but overall he makes up for it by trying to fix his problems. On the outside, he looks like he should be eating children or destroying a village, but on the inside, he cares for the things around him. His protection tends to get carried away though, accidentally destroying other things in the process. There are other times when the complete opposite happens though, giving mercy to many of the creatures around him. When hurt or in need of help, Dusk will tend to distance himself and try to not be a burden on others. This can be a problem when he tries to hide his needs from others. He dislikes killers, mainly the kind that do it for fun rather than survival. Sometimes, Dusk cannot control his hate/anger, which might cause him to go into a frenzy.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Dusk was created many years ago at a time of war. He was genetically engineered to be the perfect weapon. There were many variations of his race, but the scientists believed him to be the perfect specimen. Before he could be released and be given life, nuclear bombs struck. The land that was created was known as the “deadzone.” Humanity abandoned and forgot the project altogether when they fled the area. Dusk emerged, having no purpose for living and no mission to complete. He was confused, distraught, and enraged at the world around him. He couldn’t control himself, going on a frenzy and destroying anything around him. His destruction went on for 8 months. Nothing specific particularly stopped him, but all that Dusk knows is that he woke up in a bunker one day that was filled with an assortment of flowers and strange plants. Dusk cared for them for the next 17 years and eventually created a garden that filled a large amount of the bombed land. Dusk has never met humans, and probably never will unless people venture extremely far into the Deadzone.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): he is strong enough to use 12,000 pounds of weight, around as heavy as a large wrecking ball (I looked this up). The sword he possesses is entirely made of his own bone, and he summons it by ripping it out of his own body or by holstering it on his hip. He also has extreme durability, able to sustain extreme physical damage.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Dusk can easily be injured by extreme ice or cold.

Skills (Any skill your OC is particularly adept at, from swordsmanship to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
-swordsmanship level S
-gardening level SS
-animal care level A
-musician level D
-Survival (starting a fire, building shelter, ext.) B

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.) He has a very small amount of items. these include
-A black blade
-A few seeds of mutated plants.

Strengths:
-physical strength
-compassion towards living beings
-destruction
-gardening

Weakness/ Fears: He is weak to mind control in any manner. Dusk is resistant to physical attacks such as swords and bullets but is weak to extreme heat and cold.

Other: Dusk cannot write.
 
Name: Kilgren Yir

Age: 376

Gender: Depends on body, either male or female

Sexual orientation: depends on body, each body prefers the opposite sex. Kilgren itself has no preference

Species: Kilgren Yir

Appearance (Height, build, eye color, ex.):
Most of the bodies that Kilgren inhabits have the same facial structure and build, along with the same height. Each body is 5 feet and 3 inches in height, and every single body has a beautiful and young face regardless of the body’s age. The aging of the bodies are not apparent, as they all look to be roughly between 25 and 30 years old. They all have the same build, being not particularly built, but having toned muscles regardless. The only things that distinguish the bodies from one another are the hair color, eye color, and the tattoo patterns on their bodies along with the piercings. The tattoos themselves are almost tribal in nature, featuring several spirals and sun-like patterns. Some bodies receive scars or unique colored tattoos because they are dubbed “specialized” bodies. These bodies are rarely seen, as they are mostly off doing specific missions that further the survival of Kilgren Yir. The clothing that the bodies wear are made out of various expensive furs sewn together to create beautiful designs. Each body looks unique in these aspects, but there still is that resemblance in appearance hidden underneath.

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Personality:
As for personality, there is no real difference between the bodies other than certain habits and muscle memory. One body might crave cigarettes and have a specialty in jewelry making, another might have a knack for combat but suffers with the concepts of cooking. Kilgren assigns these bodies with certain habits such as these in order to better their own mental health throughout the system and to make it more efficient. Kilgren itself is a very kind being, having gained the habit of protecting the weak after having to protect its own bodies for so long. This has sometimes led it to go on conquests against other nations in order to protect select individuals’ within another nation. In these actions, Kilgren can come off as clingy towards those who are not within its system. It desires social interaction, having had most of its interaction with itself. When the bodies interact with others, the way in which they speak seems more robotic than organic, as it is unaware of how odd its view has become to those outside of its system. It is hard for Kilgren to gain “friends” for this reason.

History: In the beginning, a wizard was curious with the idea of creating an eternal being, or at least, something close to one. The wizard spent years researching this idea into his old age until he eventually was able to create an eternal being. His original intention was to transmit his own consciousness into this being and take it over but was unable to do so. Instead, he chose to raise the being as his own. Kilgren’s original body was female with red hair and emerald colored eyes. Kilgren learned of protecting others that she cared about, and of just how special that she was. This attempt at raising Kilgren made her believe that she was excluded from the rest of the population of the world. She took to being a recluse in the magical woods she was created in. When her body had reached the age of 34, she took one expedition to the city. It was much like any other day, but she was soon drugged and dragged into a nearby alleyway. Her consciousness floated in and out, at some point she had lost clothes and had them put back on, but she didn’t know when. She later woke up outside the city, unaware of what had just occurred. Months passed since that event, and Kilgren’s body began to bulge. She inherited strange eating habits. It was a pregnancy.
The wizard assisted her in the birthing process, eventually birthing a male. This was Kilgren’s second body. It was an odd experience the first time, being both the infant and the mother, and it resulted in a large amount of panic. The wizard assured her it was part of the process. He later died that year. Years passed, and eventually several bodies were created from different mothers. Each had been stolen and taken back to the magical forest until a small town of Kilgren bodies were created. Kilgren was enjoying the process, as she loved the idea of being surrounded by people, neglecting the fact that she was also those people at the same time. Her original body continued to age, and the town gradually grew. Kilgren grew scared, fearing that if her original body died then she would cease to exist, leaving the town behind. She was later disproved of this fact, as when she died on her deathbed, surrounded by her various bodies, she felt like she was released into the sky to watch over and control each one. Each of them was Kilgren, and they were Kilgren. Kilgren was still scared of dying however, they needed to increase their numbers. Kilgren needed to get smarter, to develop a civilization of just Kilgren bodies. And so… Kilgren had several goals to accomplish.
For the next 300 years Kilgren spread their reign over the surrounding nations, growing in size. They gained allies, enslaved races, and all because of the fear of death. They developed firearms, cars, and even planes years before they were even supposed to be a thought. They genetically engineered their bodies in order to account for the habits some bodies would produce such as tobacco abuse and sex addiction. Kilgren’s evolution caused some nations to fear her, but they did not resist due to the idea of total annihilation. Kilgren itself soon became lonely, sharing the wealth of technology gradually with the surrounding area. Everyone began to revere the race of Kilgren Yir after a while, but there was one last thing that Kilgren was yet to satiate. A growing feeling of loneliness had burrowed into the Kilgren system, and they were unsure as to how to stop it. That leads us to the modern time, where the Kilgren system sits and waits for some type of savior to this unbearable loneliness.

Powers:
Fire manipulation- can manipulate the direction in which fire spreads or moves
Fire emission- is able to emit fire from any part of their own body
Fire constructs- is able to create constructs from fire
Fire resistance- is able to resist the effects of extreme heat or fire
Intelligent enough to develop modern technology in a fantasy world (not exactly an ability, but worth a mention)

Skills (D - slightly above average, C- above average, B- excellent, A- master, S- above master, SS- grandmaster): (These are the traits of the body, as the body possesses the muscle memory to carry out these traits.)
First aid: A
Sword and shield mastery: B
Gun skills: D
Armor smithing: S

Weapons and equipment: (specific to the body)
A bronze pipe along with several packets of tobacco
A military medic bag filled with supplies needed to assist in first aid
A cell phone with a flashlight feature
A blacksmith’s hammer

Strengths: Kilgren itself is very hyper intelligent, able to take apart and piece together complex objects. Mental calculations are a breeze when the body is connected to the system, but this knowledge does not extend to physical skill.
(specific to the body)
Battle experience
First aid skills

Weaknesses: The connection to bodies works like telepathy, so any attempts to jam a telepath will make Kilgren lose control of a body and the vessel itself will “die” for the duration that the jam is active. They will cease to have a heartbeat or any other physical tells to them being alive, but once returned to the system everything will resume as normal.

Other:
The body being brought in’s traits: has a pipe which she uses to smoke, has a fear of the dark, enjoys listening to music and will occasionally sing/hum along with the tune, and has a tendency to speak in a shyer way than intended. She tends to not be that social, which tends to not fully work with how the system wants to bridge out and form connections.
Body’s appearance: The body is female and is seen wearing a very asian-esque uniform. She has bags under her eyes from hard nights of sleep and her hair is a dark green shade. Due to having heterochromia, her left eye is a bright glowing yellow, and her right is the same shade as her hair. She is a specialized body, and so, she has gained a dark burgundy tattoo on her left leg. It is a pattern of a rose, its vine wrapping around her leg and having several thorns. As for her other tattoos she has from being a Kilgren Yir, they can be found all over her back and on the insides of her palms. There are scars from the bottom of her feet to her knees created by several combinations of magics. These scars are covered up most of the time, as they can make those around her uncomfortable and it tends to make her shyer around others.
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Body’s history: The body was much like all the other bodies, born in a sex factory where Kilgren reproduces itself within its own system. This is to minimize any unwanted mutations in the bodies. Then, when she was of age, she was sent off to one of the many skill schools where bodies become certified in a certain field. This body was trained in the ways of warfare along with first aid. Due to the strict process, this body acquired a shy “personality” along with the “enjoys listening to music” trait as these were the body’s instinctive ways of calming down during the tests. She then was sent to the front lines once graduating, saving many other bodies in the midst of battle. She saved so many in fact that she became a specialized body, acquiring the special red tattoo on her left leg. During one battle however, the enemy had gained special weapons and bombs that rained down on the battlefield. This body was unfortunately caught in the blast radius of one of the bombs and was decommissioned off the battlefield for fear of overstressing the body’s mental state. The body was later put back into another skill school, this one being for armor smithing for the soldiers in the battlefield. She passed with flying colors, now holding an armor shop along with doing special requests for the military.
 
Name: Ruby the Solitary (formerly Ruby the calm)

Age: 4,985

Gender (Can be genderless too): Female

Sexual Orientation: Pansexual

Species: Kitsune

World and Universe they are from: The land of the Eternal moon

Appearance:
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Ruby’s most noticeable traits are her Kitsune features. She has four tails, each extremely well groomed and cared for. Despite the care however, the only remaining fox-colored sections of them are the ends. This is the same situation for her hair, as the red has retreated back to the ears on the top of her head. The transition from fur ears to hair is a very odd one, but fits nonetheless. The rest of her hair and tail is a snow white color as it lightly curls inwards on itself and flows outward behind her. Her four tails are attached above the waist, and naturally coil around each other in a hypnotic fashion. Her eyes are a bright blue, sometimes shining like sapphires. She is a height of 5’7’’ and she has an average build, if not a little bit slender. Normally, she wears clothes that look like they originate from feudal Japan, but since two years ago she has started to wear more street attire on the regular.

Personality (Over six lines long.):
Ruby is a generally Laid back individual. Due to her long lifespan, she has found solace in the idea that she can take time to relax. This laziness does not stop her from trying to live her life however. She usually requires a push to do some work, but when she does do it, she tends to enjoy what she is doing. Most of the time she tries to avoid conflict, as she hates the sight of blood. Her laid-backness may make her seem like a large slacker in some situations, but she has a hidden intelligence behind that wall of indifference. Most people assume her to not be planning what to do in some moments, only to realize she has orchestrated some nefarious idea to make her opponent feel like a fool.


History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Ruby is a foreigner in the land of the eternal moon. It is a place where several worlds of various origins and histories congregate is the main hub for people moving between worlds. Ruby hails from a land very similar to feudal Japan, a place filled to the brim with samurais and personified Japanese mythology. Ruby is one of these personifications as a princess to one of the 5 great kitsune families. These families are known for granting wishes among the populace, each competing for who grants the most wishes. Here, Ruby was born and raised to learn how to grant these wishes for when she gets all nine of her tails.

As time passed, Ruby gained a certain following among the people. She was known to calm those who are in dire pain, both emotionally and physically. This sudden popularity caused her family to jump higher in the food chain between the houses and an alarming rate. They did not like this, devising a plan to silently rid the world of her existence. Years of planning went by, and Ruby and her family’s popularity continued to rise. The other families were growing desperate and were now not only looking for a way to get rid of Ruby, but her entire family. It would break a great taboo, but there was no way they were going to have their thrones usurped. In the middle of the night, Assassins entered the palace and killed Ruby’s mother, father, and two siblings in the middle of the night. Ruby awoke to the sounds of burning. The palace was being burnt down. The only guards left defending her led her down an escape tunnel and into the world of the eternal moon.

It has been two years since Ruby’s escape from the assassins, but they still are hunting for her. She works undercover at an old grocery store in the modern part of the land. As her Family’s killers grow ever closer to discovering where she is, she devises a plan of her own to enact revenge.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Near-perfect illusions: Ruby is able to create illusions that mimic reality. A person falls under these illusions by hearing Ruby say “your wish is my command” without the target realizing they have fallen under an illusion.

Invisibility: Ruby can turn invisible without speaking her phrase, but only for a limited time

Immortal lifespan: Ruby can live for as long as she wants, but still succumbs to human wounds, starving, or dying of thirst

Elemental emission: Ruby can emit various types of elements (Such as poison, glass, ice, fire, earth, ext.) from her limbs or weapons she is holding

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):
Near-perfect illusions: Ruby cannot put someone under an illusion if they are aware as to how it is done. To break out of an illusion a person must feel physical pain outside of the illusion.

Invisibility: Ruby can be invisible for up to 3 minutes, and can be seen if someone douses her with a liquid that makes here visible, such as paint

Immortal lifespan: Even with her increased durability, this does not mean she is invincible

Elemental emission: Ruby cannot create constructs from her emissions, she can only emit them in basic shapes, such as a slashing pattern or an orb and even then they will dissipate depending on the element


Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Painting: C
Musician skills: B
Dancing: B
Swordsmanship: C
First Aid: A
Parkour: S
Sewing: D


Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

A wallet which has the currency for the land of the eternal moon, a license saying she is a member of royalty, several photographs of her family

A small ocarina made of marble

A leather pouch that functions in the same way as a bag of holding (minus the universe collapsing from another pocket dimension touching it)

A crystalline dagger that extends into a sword, and finally a large zweihander with the push of a button

A ziplock bag of lollipops and other assorted candies

Strengths:
She is able to craft complex plans in order to fulfill a goal
She has a great poker face
Great at being a distraction

Weakness/ Fears:
Can forget certain details when it comes to searching an area for any sort of clues
Her laziness can easily be mistaken for Arrogance or ignorance, when instead it is just the way she has learned to act around others after almost 5,000 years

Other:
Sucks on candy when she is nervous, but otherwise is very good at hiding her nerves
Can be a large geek when it comes to all things hobby related, such as baking or sewing
 
Name: Selena "Valkyrie" Oconitrillo

Age: 29

Gender: Female

Sexual Orientation: Bisexual

Species: Human

World and Universe they are from: A somewhat twisted Earth

Appearance:
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Personality: Valeria isn't nice from the get go. Her past has made her bitter and sour. Her moral compass still steers towards good, though. She has he won't stand injustice... To some degree. That said, she hates bonding with her teammates, fear of loss has struck her hard.

History/Bio: Valeria's early years were rather unremarkable. Living a happy childhood and adolescence along with her parents and younger sister, Liliana. With both her parents working as police officers, she was all in to follow in their steps. Sadly her happiness went in a downward spiral around the time she graduated from police school. Both of her parents died in a fierce gunfight. She and her sister were in great pain, but that pain only motivated her to move forward, and apparently so did for Liliana, as she joined the force too. They worked together along with a special ops team due to their outstanding capabilities. Her wounds were almost healed when disaster struck again. Her team was assigned an extremely complicated mission, but they all believed in each other. That was not enough though. In an unexpected turn of events, her whole team was wiped out in front of her one by one, her sister included. Reinforcements arrived just before she happened to suffer the same fate. That changed her completely. She left the force, and started working as a freelance hitman of criminals, hoping to one day rid the Earth of the bastards like the ones who took her happiness away.

Powers:

Sharpest eye: Besides being on natural top condition and trained, Valkyrie's eyes are biologically and technologically enhanced to not only stay on said shape, but go above and beyond that. Able to see things occur kilometers away with ease. Her eyes also come equipped with multiple additions, such as night vision, infrared, ultraviolet, among other light spectrums, magic scanner, matter filter and sight tampering shields.

Phantom wire: Valkyrie can manifest a myriad of translucent, almost invisible threads and separate them from her. Which serve multiple purposes. They can solidify and act as a grabbing tool, grappling hook, shield etc. As they are not limited by her strength and exceed it. Also, they can phase through objects and become invisible, while still being an extension of Valkyrie's body, so they can scout or monitor what she needs. Finally they can become extremely sharp as they reflect light while moving. She can also set up traps with them (see equipment)

Power limitations:

Sharpest eye: Her set limit, depending on the vantage point. Is around 10 kilometers. Without it, either the horizon, or enough material for her not to see through is.

Phantom wire: The wires dissappear after some time, depending on the time and distance from her.

Skills:
Marksmanship - SS
Wire control - A
Driving - B
Piloting - D
Melee combat - B
Stealth - A
Drinking - A

Weapon(s)/ Equipment:
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-A modified Mosin Nagant, designed to withstand the power of its new ammunition and reduce recoil. It otherwise looks very normal, other than the coloring. It currently has two types of ammunition, high penetration energy bullets, capable of penetrating tanks with immense speed. The other one is incendiary bullets, still fast, but more focused on generating a fiery explosion.

-Two bracelets, one on each hand. Capable of producing clips for Levi. The one she uses on the right has the standard bullets, while the other one holds the incendiary ones.

-A bag full of small shrapnel explosives, designed to be set on Valkyrie's wires as traps.

-A flask with a mysterious liquid that seems to never run out.

Strengths: Strong willed, determined, coordinated while drunk

Weakness/ Fears: Depressed, borderline alcoholic, grim when remembering her sister... Or her parents... Or her team...

Other: She loves to listen to music in her intercom
 
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Name: Agam Azuron

Age: Technically 192, physically 27

Gender (Can be genderless too): Male

Sexual Orientation: Heterosexual

Species: Void Human

World and Universe they are from: ???

Appearance:
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Agam is 177 cm tall and weighs 63 kg. He is of a slim build and tan skin. He has long, wavy black hair. He wears glasses in front of his clear blue eyes to avoid straining them, but he doesn't particularly need them much. His hands and forearms have tattooed white geometrical patterns.

Personality: Agam is a very laid back guy, more often than not relaxed. He has lived long enough to not worry about most things, however, that does not mean he doesn't enjoy life. He's very extroverted and charismatic, always happy to make new friends, he also loves to mess with people using sarcasm and jokes from time to time. He is an absolute mass of curiosity, he is constantly eager to learn new things, and just as eager to teach things. As nice and relaxed as he is, when push comes to shove, he is a resilient fighter to no end.

History/Bio:
Originally born hundreds of years ago, Agam Abingdon was born under a family of famous wizards. Living under the strict watch of his parents, which, even though he was from a wealthy family, he lived mostly to hone his skills. However, his natural talent for it far exceeded not only his parents, but everyone's expectations. He earned his place as a scholar in the Kingdom's most prestigious magic academy at the age of 14. Perhaps due to his upbringing, or maybe just predisposition since his birth, but Agam really enjoyed magic in all of his aspects. So much so, that he spent the remaining 57 years of his life studying magic. It all ended when one of his experiments went wrong, causing a white blaze to consume him and his library entirely.
That should've been the end of it, but no. Agam accidentally discovered a way to immortality, at least partially. His soul split in two. One half was stuck in a seemingly timeless dimension along with his books, while the other half was reborn as Thomas Stark, a human with no memory of his previous life. During Thomas' life, Agam studied to figure out a way to reconnect with himself, and all he had were dreams of his life as Thomas. Years passed and Thomas passed away at an old age, while Agam despaired since he didn't manage a way to even communicate with his other self... Yet a new opportunity presented.
Kalam Rutger was born

Powers: Prior to his first death, Abingdon was a master of all the fundamental forces and many secondary ones, however, once his soul became whole again his powers became more specific but still as powerful, if not more.

Gravitokinesis: Agam can manipulate gravity and/or gravitons at will. This has plenty of uses. Most noticeably, it can be used to move objects at will (He can control things with ease as long as he can see them or its immediate results, otherwise it's harder to keep proper balance of the things he's trying to control), produce kinetic blasts, as well as repelling or redirecting energy. It also serves as a way to slow or weaken enemies down by changing the strength of gravity, or use it on himself to enhance his physical strength if needed. Agam's body has the natural capability to cushion blows with countering bursts of gravity, making him extremely resilient.

Crimson Plasma Generator: The remnant of his absolute control of electromagnetism. Agam can create spheres, discs or beams of plasma to either protect himself, attack, or propel one of his preferred weapons to great speeds.

Sensory Field: Agam can link to someone's mind and project his thoughts to them. He can also link other people to each other, but he must be included in the connection. Secondarily, he can detect minds in a 100 meter radius that he can "see"(as this allows him to see in all directions).

Space Breach: Agam produces a hole in space time connected to any other place he can see. Its maximum radius is 2.5 meters.

Overdrive: By cancelling all his other abilities (including the use of his spellbook), Agam can increase greatly his Gravitokinesis' power. His tattoos and eyes will glow, white and golden respectively.

Power limitations:
Gravitokinesis: Even though it strengthens him, Agam's body is pretty much average. So if his gravitokinesis is somehow canceled, his body is extremely vulnerable.

Crimson Plasma Generator: The only thing Agam can accurately propel are his weapons. He could damage or even destroy anything else.

Sensory Field: The only thing Agam can do with the linked minds is talk through thoughts, or share sight briefly with consent. He can't read minds.

Space Breach: If the portal is closed, it won't cut anything in between. It will just force it out through either side.

Overdrive: Once it is used, Agam's gravitokinesis will not be useable for as long as he was in this mode. It has a time limit of an hour.

Skills:
Magic knowledge - SS
Throwing - A
Survivalist knowledge - C
Patience - SS

Weapon(s)/ Equipment:
-A staff made from a sturdy mysterious metal. He can summon it at will. It is useful to channel his powers with great precision.
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-Six spheres made from the same metal as the staff, but neatly polished. Somewhat heavy, but they make for great projectiles. Can also be summoned at will, but Agam does have holsters for them.
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-A spell book, which acts as a swiss knife of spells, having several useful spells, ranging from simple to complex. From elemental attacks, to healing chants, to illusory tricks, and more. Yet another possession he can summon at will.
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Strengths: As stated before, he is inhumanly patient. He is a decent tactician and diplomat. His concentration on a subject of his interest is commendable.

Weakness/ Fears: He hates The Dark with a burning passion. He is extremely grossed out by snails, of all things.

Other:Nope
 
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Name: Kobe

Age: 20

Gender: Male

Sexual Orientation: Straight

Species: Cat Man

World and Universe they are from: An Earth that is much like one would find in pulp fiction.

Appearance: A dark-skinned young man with messy white hair and yellow eyes. A lifetime of hunting and fighting had left him with a pretty muscular, though still lean, six feet body. But perhaps most striking of all to everyday people are his bestial traits. He got two cat ears on top of his head, a cat's tail the same color as his hair but spotted with black dots coming out of his butt, and sharp claws on all of his fingers. His canine teeth are also rather prominent. He wears a simple cloth made of fur and leather that only cover his upper legs up to his knees.

Personality: Kobe behaves with much youthful bravado and often shows supreme confidence in his fighting prowess. Indeed, he abhors any insults towards him and seldom back away from any challenge or give up. In fact, he enjoys going through and challenging fights and tends to sulk when he's forced to give them up. On the flip side, this pride in himself means he takes his word very seriously and will do his best to follow any promise he makes. He also shows much respect towards strong warriors, though he does have a noticeable competitive streak. Other than that, he's also very curious about things he's not familiar with, which given he is from a society in the middle of the stone age, is a lot of things. He particularly likes tasting new foods and is in fact a bit of a glutton. He has vague ambitions of someday leading a tribe larger and stronger than any other, but it remains a pipe dream.

History/Bio: In the depths of Antarctica, there is a 'Lost Land': a seemingly endless tropical jungle cut off from the rest of the world by countless mountains. In this land whose existence defies all science and logic, many fantastical creatures live, including the tribe of cat people known as the Tiger's Eye. Kobe was born from two hunters who died against prehistoric reptiles while he was just a baby. As such, he was raised and taught in the tribe's way by its shaman along with all the other orphans. It was apparent at a very early age that Kobe was talented at hunting and fighting, from which he received many praises. These praises did a quick job of making his ego develop beyond reason, and soon he began to think that being a simple warrior in the small patch of land that served as his tribe's territory wasn't enough for his talent. And so, upon reaching his twentieth birthday, the reckless youngster challenged the aging chief for ownership of the tribe. However, after a brutal fight, the young hunter was thoroughly defeated. For this, he was told to never return to the tribal village that served as his home since his birth. And so he did while dreaming of exploring new lands and becoming strong enough to come back and this time win against the elder. And so began his day as a solitary hunter surviving in the various areas

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Kobe has several special abilities that all cat people from his tribe share.

Claws and Fangs: Kobe''s claws and teeth are sharp enough to tear into flesh.

Night Vision: Just like a cat, Kobe can see things at night just as clearly as he can during the day.

Enhanced Sense: Kobe's sense of smell is equal to that of a dog, which means he can pick up smells that are too weak for a normal human to detect. His hearing is as developed as that of a cat which makes him able to pick up on small or far away noises.

Power limitations: His claws and teeth can't tear into things that are as though as stones, and he needs some light to be able to see.

Skills:

Fighting: B. Kobe is a very agile and hardy fighter, and he's also pretty damn strong. His particular fighting still centers around repeatedly dealing fast strikes to his enemies using his claws and always moving around.

Survival: B. Kobe is adept when it comes to surviving in the wild: finding food, moving through thick civilizations, not getting sick from drinking dirty water, that sort of thing.

Tracking: B. Of course, as a hunter, Kobe knows how to recognize traces of animals and how to follow.

Stealth: C. Kobe is good at hiding himself and moving silently for ambushes.

Weapon(s)/ Equipment: A primitive stone knife that he typically uses to remove the skins of what he kills.

Strengths: Fearless, determined, doesn't bend to anybody, and will stick to a promise or oath.

Weakness/ Fears: Stubborn, can't deal with insults, arrogant, and reckless beyond measure.

Other: Don't spout cat memes at him, he won't understand.
 
Name: Thomas "Trigger" Holden

Age: 23

Gender (Can be genderless too): Male

Sexual Orientation: straight

Species: mutated human

World and Universe they are from: Eboria (Custom world)

Appearance:
Height: 6 foot exactly
Eyes: a mixture of violet and brown, the whites of his eyes are slightly greyed due to mutation
hair color: jet black with a stripe of white in the front area
Build: He is somewhat on the leaner side, but is mostly an average build
Trigger looks noticeably younger than he actually is. Due to the circumstances of his mutation, age does not affect him as much as other people. He has a few bruises on his face due to how commonly he will get into fist fights. The whites of his eyes are not quite white, instead, they are more akin to a dark grey due to his mutation. Trigger wears a gas mask that only covers half of his face and resembles a rebreather. The attire he wears most of the time is a ragged hoodie with ripped jeans, along with a white t-shirt underneath.

anime, boy, and black and white image


Personality (Over six lines long.):
Triggers mind is slightly fractured from his mutation. He originally was a friendly person when he was younger, but since then he has taken on a tougher persona. Trigger tends to not trust the people around him and believes that everyone is out to get him. He distances himself in most group situations and prefers to do his own thing. On the outside, he acts like a massive jerk. He is rude, arrogant, and overall an idiot when reacting with others he does not know. Even when Trigger does get to know people, he will try to make them hate him as soon as possible as to not get them involved in his problems. On occasion, he will act like a totally different person due when stressed. His personality will change from arrogant to a lesser version of his persona, but it will most likely change back.
History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Trigger used to live in one of the smaller neighborhoods in the city. He wasn’t very well known since he was a slight introvert at the time, but he did have his moments where he enjoyed the company around him. His father usually wasn’t in the house, mainly because he was out doing work for the scientists in the military. When he did return, he would ignore Trigger altogether and instead, smoke cigarettes and polish his butterfly knife in his study. His father was very strict about Trigger going into the study, and would never let him enter. After several years of his father’s negligence, Trigger entered his father’s study to spite him. Inside the study were several bookshelves involving the past and old experiments, none of which were really relevant. On top of the desk was his father’s butterfly knife, with a strange energy floating around it. To make his father notice him, Trigger went to steal the knife and throw it into the river. As soon as he touched the knife, a rush of energy surged through him and up his arm. It felt like his arm was burning off. He could even feel the skin tearing, and yet, it wasn’t. Trigger’s mind broke from the amount of pain he experienced. His mind looked back on old comic books he read around the house, perhaps they had some way to save him. His mind thought about the vigilante killer, Bloody Bullet, known for his comic books’ dark themes. Yes, that was exactly it, he needed to become bloody bullet. First step was to get back at his father, to show him the pain he had caused, and then to get back at his mother, who did nothing to understand him. When his father arrived home, he lunged at him with the knife and stabbed him in the chest. Next was his mother, screaming in fear at what her child had done. She died with a quick slice across the throat. Trigger looked down at his blood-soaked hands, further breaking his already destroyed psyche. He had done it, he had become Bloody Bullet. The memory of that night was blocked from his memory, he needed to preserve himself in this new reality. Trigger left the house on the search for others who abused the same power as him. It was time to become the killer vigilante that he was. He needed to create balance in the world.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Trigger’s abilities are mainly derived from the deamon energy in his veins. His special abilities are to teleport his atoms into a pocket dimension, and then move them back out of it in a different location. Trigger’s teleportation can be described as him disappearing from existence and then reappearing in another area with no real indication he had activated any sort of ability. He can handle large amounts of electricity due to the way that Deamon energy works, and will most likely pass out instead of being electrocuted.
Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Trigger can only teleport so many times, after five consecutive times there is an increased 5-second delay between each teleportation.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
electronics skill- C
Sleight of hand- B
Parkour- D
Brawling- B
Gunplay- A
Gunsmithing: S

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.) Trigger usually fashions a butterfly knife for a weapon. The knife is stained with red and is painted with a mixture of blue and green. A wallet is another item that he has. The wallet contains 130$ along with a driver's license containing a fake name of Lance Kirt. He has a non-traceable flip phone that he uses. Trigger also possesses an average gun from his world. It is a typical blaster gun that is powered by an infinite power source. It superheats the metal within the gun and fires it at a high speed, melting most things that are shot.
Strengths:
-being a distraction
-getting in good positions
-hacking hardware and some software.

Weakness/ Fears: Trigger is your typical person, so he will most likely be in a lot of pain after being shot or injured. If Trigger loses his mask, he will pass out from the amount of oxygen and fumes going into his lungs. His lungs have a hard time processing too much oxygen due to his mutation. His gas mask limits the amount of oxygen that goes into his lungs, and without the limiter, he will be unable to stay conscious when exerting himself. Trigger can survive without the mask, but he will be handicapped without it.
 
Name: Alistia Mit'Leona

Age: ??? Appears to be mid-twenties

Gender: Female

Sexual Orientation: Straight

Species: Miqo'te

World and Universe they are from: Eorzea (FFXIV)

Appearance: Alistia is a young Miqo'te woman of the Keepers of the Moon clan. Physically they resemble humans for the most par except for several key differences.
1) The lack of normal ears and, in their place, a pair of feline ears on the top of their head capable of a full range of motions.
2) The addition of a long tail connected to their spine right above their hip.
3) Eyes that have enlarged pupils giving them enhanced night vision but weak day vision and a sensitivity to light.
4) Increased Canine's in a more 'fang-link' manner that are not really too noticable.

Alistia personally has white-colored hair and fur upon her body and pale skin to match.

Her wardrobe changes with whatever soul shard she has equipped currently. In her most common, White Mage, form she wears a white skirt with large red triangles along the edges, simple white shirt with red triangles along the sleeves, and a white hood with said red triangles again. Her staff, Thyrus, is long and made of white wood with a marble head resembling a sphere with four wings on the top. Other shards have various outfits and matching weapons (EX: A katana for Samurai, iron knuckles for monk, gun for gunner, etc).

Personality (Over six lines long.): Alistia is a kind, cheerful, and generally loving woman all around. She's usually calm even in dire situations and is never afraid even when facing seemingly-overwhelming odds. In fact one might almost think that she's the more powerful of the pair. In truth she is extremely well traveled and has fought and faced many powerful beings in her time so that she needs to be determined is essential to her identity and she's simply faced so many powerful threats she is confident in her ability to deal with whatever comes her way. Otherwise she prefers to be a soothing balm to others and a beacon of hope above all else. That isn't to say she's some flawless perfect angel by any means as she does have a more impish, playful, side that comes out and she is extremely attracted towards casual games; just not when the fate of multiple worlds is at stake.

History/Bio: (Story is grandfathered in): Alistia was a young Miqo'te woman in Eorzea following the calamity that brought about the umbral era. At first few payed her much mind as there were ample healers, especially Miqo'te healers, even though some gifted people had their eyes on her. She was eyed up as a potential member of the scions and possibly the Warrior of Light. That status was confirmed when she went up against Ifrit and managed to resist his attempts to temper her confirming that she possessed the Echo of Hydaelyn. Despite the overwhelming odds Alistia triumphed over the primal of fire and her status as the warrior of light was confirmed. Since that day Alistia has been extremely busy. She has traveled the world, fought extremely powerful beings including multiple primals, the dragon Nidhogg, drove back the forces of the Garlean empire, and even left behind her own world to travel to an entirely new one to drive back the forces of the Sin Eaters. This isn't to mention other deeds such as winning the multi-dimensional tournament performed by Omega (saving Eorzea in the process of course), handling the trials of Alexander, helping to restore the First world with Eden's help, and many, MANY, MANY, others.

Powers: Alistia's powers change dependent upon which job shards she has equipped. As a monk she possesses extreme physical might and could probably easily bust down a door with a punch but, as a White Mage, she'd not about to be opening any pickle jars on her own for example. However between all forms the following are innate to her.

1) As a keeper of the moon she has excellent night vision (though she requires light and can't see in complete darkness). This comes with a tradeoff of a sensitivity to light.

2) As a Miqo'te she has exceptional hearing, especially for directions.

3) The Echo. The Echo is the shard of an Ascean's and it prevents enthrallment in any form. This means her mind is, effectively, off-limits and immune to tampering. This does NOT mean she can't be tricked, manipulated, or whatever else. Just that anything trying to control or influence her mind through supernatural means is doomed to fail. Secondly it provides universal understanding of all spoken languages. This does not extend to written languages and only verbal forms (and doesn't account for things like local dialects or accents). Thirdly, it can provide glimpses into a persons memories but there is no known way to activate this ability at-will. Fourthly, in times of extreme duress, it can provide a boost in the owners combat capabilities; potentially allowing them to overcome obstacles that they could not have normally, though this ability USUALLY only triggers after being defeated or close too it.

Alistia's preferred class is the White Mage. As a White Mage she possesses exceptional healing magic which can even potentially undo death (though this is extremely dangerous and Alistia has not canonically preformed this feat and is well aware that she should not attempt it). Her power comes from merging her will with that of the planet to channel it's natural energy for her magic. When this is done it has a tendency to result in flowers starting to pop up and bloom even in locations where that would normally not be possible (such as office carpeting in a skyscraper). She knows a multitude of ways to wield this energy to create things such as restorative domes, send out blasts that both hurt enemies and heal allies, and form protective barriers. Offensively she often calls upon nature to crush her opponents with stone, slice into them with air, or manifest blasts of holy magic. She can even draw upon the life force of the flowers she creates (typically lillies) to create an extremely powerful magical attack.

Other classes, while powerful in their own unique ways, are limited by the fact that Alistia, though CAPABLE with them, has not shown any true talent with the class. The two exceptions to this are Red Mage and Samurai.

Red mage takes black magic and white magic and mixes it together with swordplay for a well-rounded mix. While in this class Alistia's offensive capabilities are enhanced but her healing capabilities are drastically reduced. She's not as flexible a caster as a dedicated black mage and can only utilize basic offensive spells. Likewise she can only do basic healing abilities and her sword skills are not on-par with dedicated sword users. However she uses all abilities in a mix to try and make up for the shortcomings.

Samurai relies on swordplay and is Alistia's only dedicated melee class that she's shown talent with. She relies on carefully timed strikes and the build up of special abilities to unleash powerful swordstrokes. When fully powered the resulting strike is very potent, but this takes time to build up to.

Power limitations: The first limitation to be noted is that Alistia can only utilize one class at a time and must carry around her additional soul shards in a pouch. While she doesn't need to worry about the currently active soul shard her other ones can be stolen, rendered unreachable, or other such things. Secondly, due to her nature as a Keeper of the Moon, she is sensative to bright lights and loud noises; though living as a 'Civilized' Miqo'te has allowed her to adjust to normal levels of light and noise. Things like flashbangs are extremely effective against her though.

Beyond that her weakness and limitations depend on which class she currently is utilizing.

Skills:

White Mage: Strength: F- -

Healing magic: A, possibly S.

Barriers: D

Offensive magic: D 'Default', Blood Lily attack is an A in terms of power.

Red Mage

Swordsmanship: C

Black Magic: C+

White Magic: C+

Samurai

Swordsmanship: A

Weapon(s)/ Equipment: White Mage: Thyrus: A Holy staff made specifically for White Mages. It's one-of-a-kind and noted to be exceptionally powerful.

Strengths: Flexibility: Due to her number of classes Alistia is a very flexible team member. While she prefers the healer role she can, in theory, fill any position on a team so long as she has a viable shard.

Weakness/ Fears: Her exact weakness varies depending on which class she has equipped (EX: White Mages physical strength is laughable). However, bright lights and loud noises are effective regardless of class. She takes time to change classes and, thusly, cannot do so on a whim or swiftly. May be afraid of cucumbers (though no one has dared to test that theory).

As a White Mage her offensive power is lacking and physical might is abysmal. Even if she were to merge her will with that of the planets entirely she's not going to win arm wrestling contests. Her offensive options are additionally lacking and, even when the powerful spells like Blood Lily and Holy come out to play, her offensive might is straight forwards and simply not as capable as a more dedicated offensive mage.

As a Red Mage her dabbling into Black, White, and swordplay means she doesn't excel in any one particular area and must rely on her other magic to make up for her shortcomings.

As a Samurai, she may be exceptionally skilled with a sword, but it's just a sword at the end of the day. She's unarmored to boot so unlike, say, a warrior if she gets hit she's going to feel it.

Other: Grandfathered character. When Alistia was originally signed up the current expansion was Stormblood and Shadowbringers hadn't been announced. As such I'm trying to update her to be more in line with the current canon while ALSO balancing the stuff I established as canon here. It's easier to do this if I just claim she's an OC instead of having her casting Earth and Aero before suddenly switching out of nowhere to Glare and Dia or whatever else simply because a new expansion got released and her abilities got changed around or some new bit of lore came to light.