The Evrensel Conflict -- OC Creation

Name: Callahan "Cal" Ryker

Age: 35

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: Risk of Rain

Appearance: Callahan stands at just under six feet, lanky and not very muscular. In fact, his body would be completely unfit for battle, if not because his suit acts as his powered limbs. He's got medium-length black hair, carefully brushed and groomed, blue eyes that seem to sink a bit into his skull, and a nose that might be a tad bit too big. When not dressed for battle, his preferred clothes are an XXL t-shirt and a pair of shorts, or a comfortable t-shirt, jacket and jeans if he needed to go outside.

Personality: Cal is a very cautious and self-centered man, often putting himself first and everyone else second. To be honest, he's kind of an asshole to people he doesn't really know, even if said person was the one offering him money in exchange for his services; in fact, he's just not very good with people in general. Money, curios, advanced technology, new species or types of minerals and elements are all fair game when it comes to compensation and payment, as that's what interests him.

History/Bio:
Callahan grew up in a family of artists: his father was an esteemed fiction author while his mother was an artist in the more traditional sense. However, a life filled with high culture and art and literature didn't appeal to him one bit: he thought it was annoying to have to deal with all these people, in such a "fake" way. He enlisted in the army soon after his graduation from high school, and put himself through a military college; after that, a proper academy.

When he was discharged from the military, he was 29. He used all of his own money as well as some money that his parents were willing to give him to purchase his own gear and joined a group who claimed to be a travelling PMC group. However, soon after that, it became apparent that it was not a legitimate operation, and rather a front for a system-wide illegal crime ring. He took a few weeks and formulated a plan to expose them to the relevant authorities; however, the leader and his right-hand man were able to escape.

Realizing that this organized criminal syndicate (or whatever it was, but it was huge) will probably come after himself, Callahan was forced to cut contact with his family and the few friends he had, while arranging to have multiple transports out of the system. However, he only boarded one of them, which took him to a relatively small colony, in which he tentatively settled and offered his services as a security contractor. One of the false transports was the Contact Light, which would later go off-course by hundred of thousands of light years and crash-land on an unknown planet off the charts.

A few years later, he discovered that he had ALS. To combat this, he used a large sum of money to attempt to purchase and develop medicine to counter the condition, ultimately settling on an exoskeleton in the event that the condition becomes debilitating. Then, he discovered the NODE during one of his jobs, and spent quite a bit of money in order to buy it, not to mention the weeks following that when he tinkered with both the exo and the system, trying to attach the NODE to the exoskeleton in order to save space and make it more customized and easier to use. It worked in the end, and he began to use it on his contracts, getting to know the hybrid system inside and out.

Powers: Limited magical aptitude

Power limitations: Very limited, and seems to be linked to his body condition somehow, as his magical capabilities have been gradually declining along with his body.

Skills:
Paratech/Magic Manipulation: SS
CQB w/ Firearm: S
Unarmed CQB: S
Cooking: A
Social: C

Weapon(s)/ Equipment:
NODE Paratech System: A comprehensive paratechnology system that assists its users in various ways. The system runs on a "black box" process, which means the core components are either not or very poorly understood, but essentially harnesses the user's magical capabilities as well as their own biological functions, coupled with the system's own black box tech, and converts both inputs into high-powered outputs in the form of more or less functional magic. For example, fireballs, bolts of energy, hard light walls/shields, flight, etc.

Odin-class Exoskeleton MkVII: a retired military exoskeleton model (which was built upon a civilian model itself) that Cal was able to modify to output more power. It also has the option to receive neural signals directly from the user's brain as an alternate operating method.

Pistol: a traditional kinetic projectile sidearm, powerful and reliable.

Combat Knife: a traditional combat knife without anything fancy. Still sharp.

Strengths: Cal is a resolute man, and seldom gives up on his goal once they are set. He is best motivated by money, although he can take any other form of payment, as long as they benefit him.

Weakness/Fears: Has Thalassophobia. Without his performance-enhancing exoskeleton-paratech system combo, he only possesses about a half of a normal human being's strength, in addition to his developing ALS.
 
Name: Steve

Age: 25

Gender: Male

Sexual Orientation: Hetero

Species: Ancient (Sankta)

World and Universe they are from: Arknights

Appearance: Steve is a Laterano-born Sankta, which means obligatory light-wings and halo; the wings are a deep orange and his halo is red, although quite dim and not as noticeable as others; he does employ a device which encases his halo in a ring-like case, which completely suppresses the light emitted; his wings, however, can't be concealed so easily, relying on him having to either personally dim it (only to a certain degree) or use a tarp of some kind to pitch a tent over his back, covering the hovering wings. He has a head of red hair that lean more towards a natural blonde, as well as a very light, green eyes. He is 5"10, somewhat fit, and usually wears a grey jacket with no identifiable symbols over a black t-shirt, khaki cargos with black kneepads, black gloves and a black tactical vest which, again, has no identifiers aside from a small black-and-white Laterano patch on the front and, on the back, spray-painted a large, crude Reunion symbol in red. He also has the more or less mandatory orange-red Reunion armband on his left upper arm, as well as a black baseball cap that features another Laterano patch on the front, a black neck gaiter emblazoned with the lower half of a white skull, and a pair of red and black framed shooting glasses. Often seen with a sturdy bag of some kind, either slung across his back or carried in his hands.

Oripathy presents itself on his body as a small batch of crystallized tissue on the surface of his right upper arm.

Personality: For someone basically amounting to a radical terrorist, Steve is surprisingly very un-fanatic-like. He enjoys reading novels and, funnily enough, scripts for plays, and is known for playing thousands of EDM tracks on repeat shuffle. He is also outgoing and tends to mingle with his subordinates, a trait rarely found in the other squad leaders. However, on one side, he lacks the zeal that leaders like Skullshatterer possesses for "the cause", and is missing the iron-fisted discipline and accountability that Patriot is known for; but this middling facade hides a deadly disposition, one that has brought death and misfortune to many ambitious followers who's tried to usurp his position of power. All that aside, though, he's probably the chillest terrorist one can meet.

History/Bio: Born to wealthy parents in an upper class section of Laterano, Steve - born Gabriel Stephen Everett - was a Latrano citizen and entitled to the privileges listed in Clause 1-13 of the Laterano Constitution. His parents ran a large, successful business, and Gabriel himself grew up quite sheltered, but also one immersed in high culture, fine art and literature.

Everything changed when he was fifteen. His parents returned from a business trip, and promptly began to liquidate their assets and lay off the servants and housemaids. Steve was sent to a public high school, where he slogged through three years of lonely yet relatively easy studying, before being pushed to an officer's academy by his father. During the four years worth of time he was involved with the academy, he and his parents only ever met once, over a hurried video call which ended with the promise of telling him everything when he comes back.

It was only after he graduated and earned a rank of Lieutenant in the Laterano military that his parents told him the truth of the last seven years.

Then had returned from the business trip seven years ago, only to find abnormally high concentration of Originium particles in their blood during a mandatory test. A rival business had spiked their food and drinks with Originium flakes, intending to infect them to ruin their company's reputation and use the chance to either purchase the company or monopolize the entire business sector after the fall of their greatest competitor. Gabriel's parents liquidated their assets using both legal and illegal means, cut all unnecessary spendings and saved up as much money as they could before the business collapsed, and his father decided to send him to a military school so he would have an alternative career, and stay relatively safer from whoever is likely to target their family with ill intent. Throughout all seven years, his parents were in hiding, living like second-class citizens after their infected status became apparent.

Two years later, his father and mother both passed away from Oripathy. Being infected themselves, the funeral was simply tossing them into a mass grave; and if not for the fact that Gabriel was a Lateran, his inheritance might have been seized by the government. But even after his parents' death, fanatical individuals still targeted Gabriel simply because he could be infected as well, and he's found himself in multiple brawls and fights, the last one escalating into a full-scaled firefight between him and three other citizens.

Eventually, he was forced to ditch his birth name, adopting a variant of his middle name - Steve - and leaving Laterano with the sizable fortune that is his inheritance. But nowhere else was safe, either; the previous gunfight had left a scar on his right upper arm, and the Originium bullet had infected him with the deadly disease. With nowhere to go and few willing to take his money - let alone provide him shelter - he did the unthinkable.

He became a terrorist.

With the help of an old family butler - and more importantly, the old butler's cousin, who is a Laterano Notarial Hall employee - Steve was able to retain his status as a Laterano citizen, and therefore still allowed to own his gun legally. With his money split three ways - one to maintain his arsenal, one to pay his old butler and his cousin, and one for him to live off of - he became a member of Reunion, essentially bribing his way up to the position of a squad leader, succeeding a previous leader who died in a raid on a local military installation. Although many challenged his authority - some doing so via physical confrontation - he was able to hold onto his position and, subsequently, affirm his worth by leading a successful raid against the same military installation, attracting more fresh blood and outfitting the Reunion cell with mil-spec weapons and equipment.

Prior to and during the events of the game, he lead his group north into Ursus, taking over a small town and beginning an infiltration op into a larger mobile city parked nearby. He also takes up the mantle of "Seraph", using it as opposed to his real name (or derivative name) as an official alias.

Powers: Small-scale telekinesis, able to manipulate objects of medium to small weight and mass. Able to exert fine control over multiple items at once. This allows him to assemble smaller devices like IEDs, radios, and weapons extremely fast, as well as assist in helping to reduce carry weight, allowing him to carry more items on him.

Power limitations: Larger items are either straight-up unaffected, or responds weakly. For example, he's got pretty much no hope in ever moving a semi-trailer, and can barely push a sedan with functional wheels and axles. He is able to overexert himself to manipulate larger and heavier objects, but it causes significant strain on his body as well as accelerating his Oripathy. Activation of his Arts also causes his wings to glow like all Sankta, along with every other complications that can arise from this.

Skills:
Marksmanship - SS
CQB (w/ Firearm) - S
CQB (w/o Firearm) - A
Drinking - A
Tactics and Strategy - B
First Aid - C
General Technology Knowledge: B
General Weapon Knowledge: A

Weapon(s)/Equipment: Two Laterano rifles (real world counterpart: Steyr AUG, M40A5) with multiple gun parts and conversion kits for each; two Laterano sidarms (real world counterpart: M45 MEUSOC, Taurus Raging Bull); four melee weapons (Bowie Knife, one pair of push daggers, combat knife); assorted attachments (holographic weapon sights, foregrips, barrel mods, high-magnification scopes, under-barrel grenade launchers, etc.); and associated ammo type (unspecified rifle rounds, unspecified pistol rounds).

In command of a few hundred men, the majority of which uses mil-spec equipment (body armor, riot/ballistic shields, batons, swords, spears, crossbows, sniper rifles) with minimal or no training, and a small minority who has extensive training with said weapons, or practices Arts (magic) and acts as Casters.

Strengths: Confident shooter who excels at range as well as up close and almost personal, Steve dominates the parts of the battlefield cover by his direct line of sight. An excellent sniper as well as an adept skirmisher and trapper, he often lays traps on flanking routes for his enemies as well as directing some of his subordinates to lay in wait for those who tries to sneak up to him. Also relatively good at directing his troops into battle, and using whatever resources available to him in the midst of combat.

Weakness/Fears: Running out of ammo is a legitimate fear, and the threat of being outmatched by a close-quarters skirmisher who's made it past his traps and backups is always looming. Lack of ture defensive or offensive Arts means that his best bet when facing off a Caster at closer ranges is to either take them out first, or relocate to another position. His wings also glow whenever he uses his Arts, and it can potentially give away his position.
 
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Name: Marco Dekimotre

Age: 4 years active

Gender: Male

Sexual Orientation: Heterosexual

Species: Android

World and Universe they are from: ???

Appearance:
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Marco stands at 213 cm tall and weighs 437 kg. Its wings are larger than they appear on the image.

Personality:
Despite being a machine, Marco has certainly developed a personality. Perks of being an advanced AI, or so it would seem. Marco is serious, or that's what you could interpret from that featureless face. And while that might be half correct, as it doesn't mean he lacks a place in his mind for fun, it's more of a physical barrier imposed on him. Being taught to act as a war machine, he still is abnormally prone to battle, though he has managed to keep that impulse to a minimum. His personality is constantly evolving, it still can be influenced those who surround him.

History/Bio:
Marco's beginning as an AI was based on his creator, Ozwald, experimenting on cybernetics. He developed several programs, looking to create one who could act an evolve on its own. It took him several attempts, but Burk he eventually managed to create one which suddenly started to act on his own. Stumbling upon success for the first time, he decided to allow it to continue developing on its own, while he worked on building it a body for it to interact with the world more directly. It took several attempts, but Ozwald managed to build a body that Marco accepted. After that, he was instructed to learn from the world.
After a few months of travelling, Marco joined a band of mercenaries, where he spent the following years. Fighting, investigating, and of course, learning from the group he had decided to join.

Powers:
Marco's body is a marvel of technology, featuring several aspects worth noting:
Energy: Fueled by a mana gem, Marco doesn't need anything else to maintain himself for a hundred years or so, without accounting for refueling. And through the time he has been active, his body has stored some spare mana. Enough for several years.
Physiology: Marco is capable of lifting a freight car and throw it with relative ease, extremely sharp reflexes enhanced by his developed senses, a 360 degree view, and a transonic run and flight speeds. His flight is possible due to engines in his wings. He is also immune to psychic attacks and physical attacks of things around the level of medium caliber gunfire.
Exoskeleton: Adding up to his inside capabilities, his exoskeleton provides an immense increase in resistance thanks to its "deflect energy" enchantment put in it by his creator. As it is capable to resist attacks capable of demolishing entire blocks at once, and his wings are even more resilient, seeing as they are not part of Marco's inner body, and the only thing inside them are the engines for flight, it has plenty of extra armor layers. The wings are also able to fire its "feathers" as sharp projectiles at a speed similar to that of a pistol.

Power limitations:
A hacker of certain skill with the right tools could interfere with his normal functioning. He's particularly weak against magnetic or electric attacks. Since he is not an organic being, regular healing is useless with him, he instead has to be repaired.

Skills:
Mechanics/Technology - S
Marksmanship - SS
Flight - SS
Close combat - SS

Weapon(s)/ Equipment:
A glaive as resilient as his exoskeleton (see appearance), enchanted to be able to be moved remotely and to transform into a sniper railgun at will. Said railgun has its own enchantment, "user can direct the trajectory of fired projectiles"
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A plentiful repair kit.
Strengths: Adaptable, reliable, trustworthy

Weakness/ Fears: Being alone, his creator

Other: Despite not having facial features, he still has all the senses a regular human. Whether or not he can actually use them, his taste for example, is another matter. Although he has sensors of touch all over his exoskeleton and inner body, he can't feel pain.
 
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Name: Xivestial (Ziv-estial, like celestial) "Ziv”

Age: 27

Gender: Male

Sexual Orientation: He doesn't really care, be it male, female, animal, robot or whatever.

Species: Human

World and Universe they are from: Fire Emblem: Mystery of the Emblem

Appearance: Ziv has mid-back length black hair, usually kept up in a high ponytail unless he's just relaxing or sleeping. His eyes are a dark red-ish brown, bronze colored I suppose you could call them. He's of a large build, strong with defined muscles but not to a ridiculous point, and stands at 5'10. Ziv has a small line of freckles on his upper arms that don't usually show unless he takes his shirt off.

He's almost always in black, as it is his favorite color. Usually he is found with a black tunic over a mesh t shirt style shirt. He wears black cloth pants tucked under calf high armored boots. He is always seen with the same broach on though, a black bleeding heart (it's a type of flower) shaped broach. He usually keeps it pinned to his shirt, or the inside of a jacket if he wears one.

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Personality: Flirtatious and carefree. Ziv is confident, which isn't always a bad thing. He has a soft spot for young girls (young being under 16) and kids, and not in a sexual way. He will do everything in his power to protect a young girl or child from harm if he had the chance to. That said, he can get (in some eyes) careless in doing so. To a point where he will have no issues jumping in front of an attack and taking the hit to avoid a child getting hurt.

He's pretty friendly overall, mostly because he is so carefree. He doesn't like to see people for their bad qualities. If he can, he'll point out every good thing about you he finds. Though, it'll probably be done in a frivolous way. Unless you're a child murdering heartless bastard, in which case, he will take pleasure in trying to disembowel you. He's not against fighting, enjoys it even, but to an extent. He doesn't like fighting to the death unless he feels it's just.

Ziv’s friendly demeanor often makes it easy for people to approach him. His carefree attitude gives him a high patience when dealing with some personality types, usually the rash or verbally abusive types, as well as remaining pretty calm when in a tense situation. He’d be good at defusing an argument before it got out of hand.

Ziv loves food, especially trying new foods. Usually, depending on the situation, it’s the first thing on his mind.

History/Bio: Ziv lived a decently ordinary life. As a child with a younger sister and two dads. Ziv was once innocent and carefree, and he adored his baby sister. They were close, and almost always together. Up until Ziv was about eight years old. Everything changed for him one day. He was too young to understand what had happened, but his parents got into a fight and had gotten drunk to forget about it one night.

They were really drunk… too drunk to realize who it was and what they were doing to him. Ziv was helpless, and his dads had no idea who he was at the time thanks to the alcohol. He barely remembered much else other than the pain and fear from his lack of understanding of what exactly was happening to him as his dads raped him alternatively.

That was one thing, but the other was worse to him. His sister had vanished amidst the chaos. Ziv had told her run so she wasn't hurt by their parents' drunken rampage, but that was the last he ever saw of her. She ran, and she never came back. Ziv never could find her.

After sobering up the next day Ziv's parents were devastated. They knew Ziv wasn't safe with them… they mourned the disappearance of their daughter and sent Ziv to live with an aunt in the main country, Grust, who would take care of him. Ziv had become inspired by the soldiers he would meet with his aunt, and began training with weapons fairly quickly after he moved. This included axes, bows, and an attempt at horseback riding. He'd also quickly become one of the few younger kids that would try to stop bullies from picking on little girls. They reminded him of his sister too much to see them cry, he wanted to help.

By the time he was 16 Ziv had made his choice of weapon and learnt how to use it well enough, the sword. He left his home with his aunt Lita, now in hopes of one day finding his sister alive and well. He learned of his heightened senses during the attack on Altea, the war of shadows. It proved to help him keep out of too much trouble during the war.

Ziv had kept one item of his sister's with him at all times, her broach. He keeps it on him almost always, and will constantly check to make sure it's on him.

He will return home every once in a while to see his parents. While what they did to him, as well as having driven his sister away he cannot forgive, he knew they did care. He cared. His parents were older now, and he doesn't go too often. But he will stop by to say hi or have dinner with them. It was mostly just to let them know he was still alive.

Powers: N/A

Class skills: Mercenary

  • Patience: Buffs Attack and Evasion when a battle is started by an opponent.
  • Vantage: Allows for a counter when being attacked.
  • Shove: Allows to push an ally away (possibly out of harm’s way).
  • Outdoor Fighter: Buffs Attack and Evasion when battling outdoors.
  • Despoil: Chance of finding goods on a defeated opponent.

Personal skill:

  • Sixth sense: People usually call it magic, but it's more like a sixth sense. He can almost always tell when someone or something is nearby, and he can distinguish a person (or animal) by their aura or presence alone. He doesn't have to look at you, or hear you to know you're there. It usually helps most when finding hidden enemies or survivors after a fight.

  • His sensory ability only extends so far. After some training, he can go about as far as a mile. So he can literally feel you a mile away.

  • Most of the time he can tell if something is different with a person as well, such as if they’re dying, they feel cold to him. This is most prominent in people with stronger magic too. Such as a person in tuned with high level fire magic, they feel hot to Ziv, or someone with dark magic will feel dark to him.

  • Ziv does have a limit, as this ability can become overwhelming when in a situation where there is a large gathering of people/animals. This can often cause a migraine for him.

  • He’s trained to, in a way, turn it off in these situations. While the ability is always active, he can basically ignore it and therefore avoid the headache. The same way people forget they have glasses on their face, as an example. Similarly, if he’s distracted with something else it’s easy to get by without him noticing.

Skills:

  • Sensory - A
  • Swordsmanship - B
  • Horseback riding - D
  • Axe & bow wielding - D
  • Mediation - B

Weapon(s)/ Equipment:

  • Silver sword
  • Shoulder bag with a change of clothes and other small necessary items


Strengths: His tolerance for pain makes him seem strong to some. He can handle a good amount more than most people before it becomes crippling to him. Usually it's his confidence in who he is that makes him come off as strong to most. Due to his patience and preference for a calm discussion, he’s in a good position to act as a mediator when needed.

Weakness/ Fears: He doesn't have a fear per se, but he does hate the thought of children dying. His biggest weakness is children. He will let his guard down around them and it leaves him vulnerable a lot.

Other: He still visits his parents every so often if he can. Despite what they did, he still loves them very much.

He likes food, especially sweets. His favorite having always been his father's sugar cookies.

PS: For those of you with an issue with the whole “I was raped when I was 8 and I don’t care”— He was 8. While he does know now what happened, he doesn’t remember most of it and therefore is not severely traumatized by it- the only thing it affected was that he will not bottom under any circumstance.

TL;DR: It’s a fuzzy memory at best so not a big deal to him.
 
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Name: Damon Elmen

Age: 32

Gender: Male

Sexual Orientation: Asexual

Species: Human

World and Universe they are from: The Automaton War

Appearance:
Damon is 6'1, with black hair and eyes. He weighs in at 120 lb. He allows his hair to grow out, and allows it to grow messily as it will. He prefers to wear a set of robes, which are engraved with runes of protection, designed to help to absorb impacts and prevent cutting. Strong enough force can easily overwhelm them, however. He has a clear complexion, and a faint smile when his face is at rest.

He carries a small book in a pouch on his belt, which sits alongside a rune-covered straight sword. The belt also has a set of six knives of varying sizes along his back.
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Personality:
First and foremost, Damon is interested in his research. He considers it his calling to investigate and build new and interesting equipment, much of which is inspired by phenomenon he witnesses first-person. Outside of his research, he has little interest in conversation, often conveying this sense of disinterest. When he cares enough to make conversation, however, he tends towards over-enthusiasm, a risk to anyone who cares to discuss his research with him.

He shows very little of his emotions on his face, although they are still there. When he sits, he tends to slouch, and he constantly checks to make sure that the book he carries is on his person. He enjoys good foods, as he has had very few opportunities to eat them in the past, and values his friends, whom he makes slightly more effort than normal to show interest to.

History/Bio:
Damon began life as an orphan in a small, no-name town. His early life was spent mostly trying to scrounge up the food and resources to live. That all changed when he attracted the attention of an artificer passing through the town, who took the boy under his wing, teaching him the artificer trade. As Damon learned more and more about artifice, he quickly grew enamored with elemental magic, devoting some of his time to research into it.

This continued for a decade, at the end of which he was approached by a mercenary looking for an elemental booster for a magical cannon. Damon created the booster, joining the mercenary for a field test, where the pair apprehended a serial murderer using his victims to create machines of war. Their achievement earned them the notice of the military, who recruited them to carry out more and more dangerous and vital operations, culminating in the assassination of the automaton king.

Following the end of the war, Damon and his friend became heroes, and he was left with free time to study virtually anything he wished. He spent this time well, learning greater and greater magics.

Powers:
Artifice: The art of creating magical items. Runes can be interconnected to create magical effects, from heating an object to causing motion or similar effects. These effects are powered by energy pulled from higher-energy universes.

Elemental magic: The art of spoken magic. Elemental magic consists of words of power, combined with intent of spell. The words of power create the energy and material of the spell, while the intent of the spell manipulates the energy and material conjured.

Power limitations:
Artifice: While artifice can be used on the spot, complex effects take hours (possibly even days or months) to create, making it more suited to be used to create magic items than use on the spot. Additionally, artifice can only manipulate matter, it cannot create it. Thus, it is possible to cause the air to catch fire, but it is impossible to simply cause fire to appear. Likewise, a stone could be caused to explode, but no heat would be generated, causing only a shrapnel shower.

Elemental Magic: Elemental magic requires words of power to be known to the user, each of which are incredibly difficult to keep in memory. Additionally, any accidental thought crossing the mind as one casts a spell can cause it to backfire, harming the user.

Skills:
Swordsmanship - C
Artifice - S
Elemental Magic - B
Stealth - D
Senses - D
Acting - B
Strength: F

Weapon(s)/ Equipment:
Runed straight sword:
Damon's primary weapon, this sword is capable of separating the elements present in the air to cause it to catch fire. The flame burns incredibly hot, capable of melting metal in seconds, an effect that is prevented from reaching far from the blade by safeties built into the blade itself. In addition, the blade is enchanted to create a wall of air in front of Damon when a hidden button is held, although the wall can be breached by overwhelming force.

Force Gauntlet:
A glove absolutely covered in runes. The glove is capable of reading hand signals to determine the effect desired by the user, and is capable of attracting and repelling metals directly faced by the palm. While the glove doesn't have the force to directly stop incredibly powerful opponents, it is more than capable of stopping a sword or bullet given enough distance.

Metal orbs:
Three 2 kg metal balls, made of lead with a steel exterior.

Spellbook:
A book containing written record of all the words of power Damon has uncovered thus far. The book reads similarly to a translation guide/dictionary combination.

Defensive robes:
Damon's robes. They are enchanted to absorb force and be difficult to tear, although great force is capable of overcoming this effect.

Strengths: Damon is good a thinking on his feet, a feat which, when combined with his acting abilities, allowed him to infiltrate and destroy multiple enemy encampments during the war. This quick thinking allows him to use a multitude of methods to deal with most situations, and also allows him to use some basic artifice in combat, although using it when actually fighting is still incredibly difficult.

Weakness/ Fears:
-Losing his spellbook
-Low physical abilities
-Insects
 
Name:
Nolan "Nomad" Madison

Age: 20

Gender: Male

Sexual Orientation: Bisexual [Little bit in the closet.]

Species: Human

World and Universe they are from: An Earth turned into a post apocalyptic world besieged by magic and old world tech.

Appearance: Nolan stands at about 5'8, weighing in at 135 Ibs and of a slim build with curly brown hair and equally colored eyes. Wearing a tattered dark brown hoodie with tape or bandages holding together the outfit around the arms, the gray cargo pants are similarly tattered and held together by tape and/or bandages around the right knee and left thigh. Dull red worn converses cover his feet and leather gloves on his hands with one glove on his right missing the index and thumb finger of the glove. And when not wearing a gas mask, he is seen wearing a brown cloth mask with goggles.

Personality: Nolan is someone who is known to be extremely skittish and curious, poised to jump at any and all sudden sounds and to jump into a bush at the hint of trouble but will sometimes be overtaken by curiosity to look at something, which has gotten him in trouble. Granted there are times where said skittish-ness is quelled aside from being curious and that is when Nolan feels that someone is in dire need of help or hurt enough, but beyond sparing some supplies or providing distraction work by firing off a round or two before running back into the woodwork to avoid trouble. A common trait for scavengers and survivors of the wasteland, as being alert and quick to get out of dodge the second something is off can be the difference between life and an extremely painful death.

To make up for his cowardice, Nolan does scavenging missions or courier services for settlements on the occasion, or the rare job to explore dark places for resources or tech that could change the fate of a settlement, or to find himself a new weapon to replace his broken one. Getting himself in deeper and deeper trouble.

History/Bio: Born shortly before the event known as the Fall, Nolan's parents were scientists researching situations that modern science could not understand. Vampires, werewolves, creatures from the deep. And most important was a terraforming, reality bending storms that the more Occult called 'Magistorm.' The effects of which were random, ranging from horrifying changes to the land such as 'Oh breathing in the air shreds your insides like a fine slurry', to mundane 'Now it rains here forever.' The cause of which was a race of beings from another dimension seeking to try to come into the current realm.

Now said changes were in single locations and really rare and purely accidental. The beings even sending envoys in the form of telepathically contacted individuals that they'd fix said problems, until one day, the nations of the world sought to combat the forces responsible for this, using nuclear retaliation. This in turn damned the world to the hellhole it is now, beasts from folklore turned real due to reality being bent, the storms being increased in number, causing new land to form and land that was to sink away.

This is the world Nolan grew up in, his parents died unfortunately during one of said storms which left Nolan to grow up alone and fending for himself. Each stage of life being a trial of life and death, scarring the boy for days to come. But well worth it as Nolan grew to be a experienced survivor.

But as they say, curiosity killed the cat as Nolan he soon vanished investigating an anomaly.

Powers: N/A

Power limitations: N/A

Skills:
Survival: B
Tracking: A
First Aid: C
Marksmanship: C
Scavenging: A
Repair: S

Weapon(s)/ Equipment: An old bolt action rifle based on the Mosin Nagant, .32 revolver and one .45 pistol both of which are old. A specially made Geiger counter that not only monitors radiation, but also magic levels and potential reality bending anomalies.

Strengths: Nolan does well in environments that house scrap, woodland or where he can hand out a helping hand in repairing machinery. And often at the back of the group, sniping away with his rifle and seldom being in close quarters.

Weakness/ Fears: Nolan isn't strong physically, so much so that an individual who is extremely weak could beat Nolan in a test of strength. As for fears, he is afraid of most things. Snakes, vampires, ghosts, demons, aliens, if it isn't human. He's afraid of it. Hell, he's afraid of the dark.

Other: n/a​
 
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Name: Kilgren Yir

Age: 276

Gender: Depends on body, either male or female

Sexual orientation: depends on body, each body prefers the opposite sex. Kilgren itself has no preference

Species: Kilgren Yir

Appearance (Height, build, eye color, ex.):
Most of the bodies that Kilgren inhabits have the same facial structure and build, along with the same height. Each body is 5 feet and 3 inches in height, and every single body has a beautiful and young face regardless of the body’s age. The aging of the bodies are not apparent, as they all look to be roughly between 25 and 30 years old. They all have the same build, being not particularly built, but having toned muscles regardless. The only things that distinguish the bodies from one another are the hair color, eye color, and the tattoo patterns on their bodies along with the piercings. The tattoos themselves are almost tribal in nature, featuring several spirals and sun-like patterns. Some bodies receive scars or unique colored tattoos because they are dubbed “specialized” bodies. These bodies are rarely seen, as they are mostly off doing specific missions that further the survival of Kilgren Yir. The clothing that the bodies wear are made out of various expensive furs sewn together to create beautiful designs. Each body looks unique in these aspects, but there still is that resemblance in appearance hidden underneath.

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Personality:
As for personality, there is no real difference between the bodies other than certain habits and muscle memory. One body might crave cigarettes and have a specialty in jewelry making, another might have a knack for combat but suffers with the concepts of cooking. Kilgren assigns these bodies with certain habits such as these in order to better their own mental health throughout the system and to make it more efficient. Kilgren itself is a very kind being, having gained the habit of protecting the week from having to protect its own bodies. This has sometimes led it to go on conquests against other nations in order to protect a select individuals within another nation. In these actions, Kilgren can come off as clingy towards those who are not within its system. It desires social interaction, having had most of its interaction with itself. When the bodies interact with others, the way in which they speak seems more robotic than organic, as it is unaware of how odd its view has become to those outside of its system. It is hard for Kilgren to gain “friends” for this reason.

History: In the beginning, a wizard was curious with the idea of creating an eternal being, or at least, something close to one. The wizard spent years researching this idea into his old age until he eventually was able to create an eternal being. His original intention was to transmit his own consciousness into this being and take it over but was unable to do so. Instead, he chose to raise the being as his own. Kilgren’s original body was female with red hair and emerald colored eyes. Kilgren learned of protecting others that she cared about, and of just how special that she was. This attempt at raising Kilgren made her believe that she was excluded from the rest of the population of the world. She took to being a recluse in the magical woods she was created in. When her body had reached the age of 34, she took one expedition to the city. It was much like any other day, but she was soon drugged and dragged into a nearby alleyway. Her consciousness floated in and out, at some point she had lost clothes and had them put back on, but she didn’t know when. She later woke up outside the city, unaware of what had just occurred. Months passed since that event, and Kilgren’s body began to bulge, along with her gaining strange mood swings. It was a pregnancy.

The wizard assisted her in the birthing process, eventually birthing a male. This was Kilgren’s second body. It was an odd experience the first time, being both the infant and the mother, and it resulted in a large amount of panic. The wizard assured her it was part of the process. He later died that year. Years passed, and eventually several bodies were created from different mothers. Each had been stolen and taken back to the magical forest until a small town of Kilgren bodies were created. Kilgren was enjoying the process, as she loved the idea of being surrounded by people, neglecting the fact that she was also those people at the same time. Her original body continued to age, and the town gradually grew. Kilgren grew scared, fearing that if her original body died then she would cease to exist, leaving the town behind. She was later disproved of this fact, as when she died on her deathbed, surrounded by her various bodies, she felt like she was released into the sky to watch over and control each one. Each of them was Kilgren, and they were Kilgren. Kilgren was still scared of dying however, they needed to increase their numbers. Kilgren needed to get smarter, to develop a civilization of just Kilgren bodies. And so… Kilgren had several goals to accomplish.

For the next 200 years Kilgren spread their reign over the surrounding nations, growing in size. They gained allies, enslaved races, and all because of the fear of death. They developed firearms, cars, and even planes years before they were even supposed to be a thought. They genetically engineered their bodies in order to account for the habits some bodies would produce such as tobacco abuse and sex addiction. Kilgren’s evolution caused some nations to fear her, but they did not resist due to the idea of total annihilation. Kilgren itself soon became lonely, sharing the wealth of technology gradually with the surrounding area. Everyone began to revere the race of Kilgren Yir after a while, but there was one last thing that Kilgren was yet to satiate. A growing feeling of loneliness had burrowed itself into the Kilgren system, and they were unsure as to how to stop it. That leads us to the modern time, where the Kilgren system sits and waits for some type of savior to this unbearable loneliness.

Powers:
Fire manipulation- can manipulate the direction in which fire spreads or moves
Fire creation- is able to emit fire from any part of their own body
Fire constructs- is able to create constructs from fire
Fire resistance- is able to resist the effects of extreme heat or fire
Intelligent enough to develop modern technology in a fantasy world (not exactly an ability, but worth a mention)

Skills (D - slightly above average, C- above average, B- excellent, A- master, S- above master, SS- grandmaster): (These skills are specific to the body, Kilgren has knowledge of a multitude of other skills, but anything that requires physical action may not be as precise or as accurate as intended as the body does not possess the muscle memory required)
First aid: A
Sword and shield mastery: B
Gun skills: D
Armor smithing: S

Weapons and equipment: (specific to the body)
A bronze pipe along with several packets of tobacco
A medic bag filled with supplies needed to assist in first aid
A cell phone with a flashlight feature
A blacksmith’s hammer

Strengths: Kilgren itself is very hyper intelligent, able to take apart and piece together complex objects, the downside to this however is if the skill is a more physical one. These skills that require muscle memory must be trained in order to be fully effective, other skills that are more in the mental department such as programming or knowledge of a specific science are able to be done.
(specific to the body)
Battle experience
First aid skills

Weaknesses: The connection to bodies works like telepathy, so any attempts to jam a telepath will make Kilgren lose control of a body
Kilgren’s fire resistance has a limit

Other:
The body being brought in’s traits:
has a pipe which she uses to smoke, has a fear of the dark, enjoys listening to music and will occasionally sing/hum along with the tune, and has a tendency to speak in a shyer way than intended
Body’s appearance: The body is female and is seen wearing an almost kimono-like uniform. She has bags under her eyes from hard nights of sleep and here hair is a dark green shade. Due to acquiring heterochromia, her left eye is a bright glowing yellow, and her right is the same shade as her hair. She is a specialized body, and so, she has gained a dark burgundy tattoo on her left leg. It is a pattern of a rose, its vine wrapping around her leg and having several thorns. As for her other tattoos she has from being a Kilgren Yir, they can be found all over her back and on the insides of her palms. There are scars from burns from the bottom of her feet to her knees. These scars are covered up most of the time, as they can make those around her uncomfortable.
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Body’s history: The body was much like all the other bodies, born in a sex factory where Kilgren reproduces itself within its own system. This is to minimize any unwanted mutations in the bodies. Then, when she was of age, she was sent off to one of the many skill schools where bodies become certified in a certain field. This body was trained in the ways of warfare along with first aid. Due to the strict process, this body acquired a shy “personality” along with the “enjoys listening to music” trait as these were the body’s instinctive ways of calming down during the tests. She then was sent to the front lines once graduating, saving many other bodies in the midst of battle. She saved so many in fact that she became a specialized body, acquired the special red tattoo on her left leg. During one battle however, the enemy had gained special weapons and bombs that rained down on the battlefield. This body was unfortunately caught in the blast radius of one of the bombs and was decommissioned off the battlefield for fear of overstressing the body. The body was later put back into another skill school, this one being for armor smithing for the soldiers in the battlefield. She passed with flying colors, now holding an armor shop along with doing special requests for the military.
 
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Name: Iffylguard Thibaut -- 'Iffyl'

Age: 25

Gender: Male

Sexual Orientation: Pansexual

Species: Human

World: Fire Emblem: Three Houses -- Leicester Alliance

Appearance:

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Personality: Iffyl is, without a shadow of a doubt, flamboyant. He's got the sass, the sarcasm, the teasing playfulness, and a confidence about him you could spot a mile away. A showman and a prankster, Iffyl is a flirtatious man who finds joy in both messing with people, and befriending them when they show a side to them that isn't being hidden away. He often teases people he believes are hiding parts of themselves away for protection emotionally, and having gone through years of doing the same, he believes in making people come out of their shell more to make them healthier mentally. Of course, sometimes it hasn't worked out the best for him when doing that, and often it he can push people away when he does that. Still, it doesn't deter him.

As you would expect, Iffyl is a skirt chaser, going from man to woman, and anything between, out of his curiousity and enjoyment of the flesh of others, (which sounds more cannibalistic than intended.) He doesn't allow himself relationships though, believing he would make a lousy partner, since he has trouble committing himself to one person. Love doesn't need to be contained to one person, especially someone like him, who is better off matching others together than finding someone for himself. He is content with that though.

Even though he wears his heart on his sleeve, there are still some things about him he doesn't fully reveal to others. He often tries hiding scars on his body, thinking it makes him repelling to others, and doesn't behave well when he see's abusers, getting angered to the point of violence when he witnesses it. Admirable, but also scary when you consider he'll gladly cut someone's throat just for verbally shouting at someone who isn't shouting back. He still has some untangled cobwebs in his mind he may prefer to ignore, as he thinks he's better off as he is now, than letting someone try helping him with it.

History: So how did Iffyl end up like this?

Lot's of abuse. Iffyl has no memory of his parents. His first memories are from the orphanage he was raised in, near the Garreg Mach Monestary in the center of Fodlan, and being scolded for 'perversions.' Since he was a boy, Iffyl felt he wasn't quite all there with his body. He often was interested in what it was like in a female body, wearing girls clothing out of curiosity, or asking questions the orphanage felt wasn't appropriate for someone his age. The older he got, the more curious he became, but as the orphanage was operated by those working for the 'Church of Seiros,' priests convinced Iffyl this type of thinking was wrong, and he should feel ashamed of himself for it.

Of course, that didn't stop him from befriending, and falling in love with, another boy in the orphanage called 'Feros.' The two found themselves in separable, and unfortunately, were caught kissing by one of the priests. Both were punished harshly, and both were to be recruited into the Knights of Seiros to straighten them out. Iffyl, deciding 'fuck that,' just ran away instead. he tried getting Feros to come but... Well, Feros felt the priests were right about them. The relationship between them ended that day. Iffyl made his way across the land to the Leicester Alliance, where he took up work as a dancer. In those travels, he came to know more about himself, and met partners a many that helped him undo the years of religious repression. Of course, it wasn't all pretty. He had to offer himself to those willing to pay, and sometimes they acted a little out of line. Thankfully, he took up self-defense, so he never had a situation go too wrong.

Finally settling down, Iffyl made his own business, 'House Thibaut.' A play off the many royal houses within the kingdoms. It was a brothel basically, where men and women could find comfort and pleasure, no matter who they were, with Iffyl also making it a home to those without one, and offering work beyond simply the pleasure of the skin. He was contempt to run his business for the remainder of his days, and continue traveling the lands until he couldn't anymore. But of course, he's now here, so life has drastically changed for the more 'interesting.' in his words.

Powers: N/A

Skills: Stealth -- A, Cook -- A, Dancer -- S, Fighter -- B, Partner -- SS, Flexibility -- S

Weapons and Equipment: Iffyl carries with him a small dagger and brass knuckles, and his shoes are steel tipped so when he kicks someone in the head, it feels like an iron axe than a foot. And with how flexible the man is, don't be shocked his foot is one second on the ground, and the next above his head.

Strengths: Witty, friendly, certainly open, a great dancer, and a very good cook to have.

Weaknesses: Can become too emotional, and even pushy when he isn't getting an answer he wants.

Other: I badly wanna make a dick joke, but I feel like that would be immature, so I won't blow my wad on a dry run....
 
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*CHARACTER REWRITE*

Name: ???

Age: ???

Gender: Male

Species: Human (Mutant)

Sexual Orientation: ???

World: One far, far, far in the future

Appearance:

b4336451ae1b9164affa9149937fecd4.jpg

9fc0df3368eb17daeb7a8eb0269651ca.jpg

Personality:
Quiet and reserved. A soldier who is told to do his job, and do it well, no questions asked. To say he knows anything beyond that is considered a stretch, since beings like him were made only to kill those infected, and maintain order in a crumbling empire. However, he does have a very good vocabulary, often shocking people with how well he can form sentences, like he's a natural talker, even though he barely speaks a word to anyone. Social cues though need some work, as since he doesn't know how to act around people, if unsure of what to do, he'll just leave the conversation. It isn't because he's trying to be rude, he's just not aware of why it would be. He has some learning to do on what it's like not having to murder horrific monsters on a daily basis, and be... you know, human.

Still, he isn't selfish. He can be quite kind when he isn't faced with narrow choices. He'll stop to help someone along his travels out of curiosity, like other warriors out in the wastelands, or citizens who have yet to go mad, even if most treat him as lesser than dirt. His emotionless stature makes him seem like a statue, or something of a sociopath, as he is willing to kill without flinching or second guessing, but if he took the time to stop and think, he could probably learn something about himself he didn't know about. There's a human under that armor, he simply doesn't know how to be one, and what one really is.

History:
It started long ago, in the past of his world. Most of which is rumor and heresay, as the truth has been long forgotten. What is know is the human race expanded out into the stars, and created an empire that was to be everlasting. But then, a plague began. No one knows where it came from, only that it expanded to nearly every reach of the galaxy, killing untold millions, or mutating those who survived into harbingers of death and destruction. Beasts that hungered for flesh. Humanity's only hope was to destroy the planets that homed these creatures. The planets were bombed and set afire until there was nothing but dust, and for hundreds of years, planets that could not contain the plague burned to ensure not a single living creature could survive on it.

The year is unknown, the empire is but a shell of itself, humanity is splintered into several small factions that are at constant war with each other, and the plague remains contained. For now. No one can even be sure there is a galaxy out beyond the stars anymore. Only a few planets remain under Empire control, and each has rebelled against it. To help fight against them, the empire created a unique type of soldier to fill its ranks in the military. Genetically altered soldiers, capable of fighting without food or water for days on end, and endure unimaginable pain. They are the boogeymen. Emotionless creatures that are not considered human, but mindless drones that only act through violence and fear. They are hated, and many have tried fighting against them. But they all failed.

He is one of these soldiers. His mission was to find out if the plague had returned, and to contain it should it start to spread. He never found out, for he was blinded by a green light.

Powers:
His genetic altering makes him have double the strength of a regular human, and be twice as quick. It's useful for his armor, which is thick and heavy, so as attacks do little damage. He can move around in this like he was wearing regular clothes.

Limits: He can still bleed.

Skills: Weapons handling -- S, Hand to Hand -- A, Smithing -- A

Weapons and Equipment: His suit is specially designed to take heavy damage, along with summoning a holographic shield to deflect attacks, but also has a unique function. It houses several small tubes of liquid that can heal wounds with the press of a button along his glove. The liquid covers his body, instantly disinfecting and healing cuts or gashes in seconds. However, the liquid is limited, and once he runs out, he'll need to rely on old fashion medicine to survive. For weapons, all he keeps on him is his axe.

Strengths: A warrior without thought. The best kind to have.

Weaknesses: He's got barely anything else beyond being good at killing.

Other:​
 
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Name:
David Muller

Age:
Is technically in his 70s but is biologically in early 30s.

Gender:
Male

Sexual Orientation:
Asexual

Species:
Mutant

World and Universe they are from:
A world where magic and science are interwoven, teetering on the brink of Armageddon.

Appearance:
David stands at 7'0 and weighs about 235 Ibs of muscle. Skin is lightly tanned with scars and odd tattoos covering his body. The nature of the tattoos appear to be marking injection sites or where to cut. And said tattoos have spots missing due to injuries from the years. Hair and eyes are both a dark brown, with the hair that would have reached his shoulders if it wasn't tied up into a rather unkempt ponytail. The face of David is heavily scarred, where scalpels had cut into and where needles endless poked or from injuries sustained over the years.

David is often always in a brown coat of sorts that is often stitched together with other scraps of cloth, grayish pants that have some small tears around the legs and started to fall apart at the ankles, also covered in stitch work or tape. Leather gloves that have long since begun to crack and just barely kept together with cloth and tape over holes that stich work couldn't fix. Brown boots that have been through years of wear and tear, but is still holding together remarkably well. David also does tend to wear a white metal mask with a simple line smile that looks cracked and paint chipping away to the point the dark grey metal the mask is made from has begun to show.

Personality (Over six lines long.):
[+] David has always shown he is someone who will have your back if you have his, willing to dive into literal hell and pull you out at the risk to his own self, no matter how serious or light the situation is, the man is extremely loyal. Sure getting to this point on the scale of friendship is difficult, but the reward is more than worth it.

David's also someone who remains steadfast in a goal he gives for himself, be it building a cabin in the harsh winter forests of Alaska, or pursuing his enemy for years, never resting. Doesn't matter if the odds are literally against him or his allies, David will stand before the enemy and raise his fists to fight. Determination or sheer stubbornness, David is someone who doesn't give up, no matter how damaging it might be.

The man is known for being compassionate. Sure he does seem like a bit of a jerk and passive, but no matter how much it gets buried under reassurances that he shouldn't interfere, or harsh words given by him. The man will always lend a hand to those in need, though said efforts will be often veiled behind grumbles and annoyed mannerisms.

[=] David's known to be a man of the mindset of "Move or be moved." Often taking the shortest paths between problem and solution, often making the situation worse or only delays the inevitable. Combined with his refusal to stand down and the knowledge of his skillset and abilities, this can either lead to good outcomes, or bad outcomes in tense situations.

Another trait noticeable that David has, is the man's empathy. While he can't say he can feel the same as others, he can definitely understand their feelings and actions. This is often how David often make good friends with veterans, homeless and people who lost someone close to them that he can gain a friend or friendly associate, or manage to negotiate with someone.

And of coarse, one has to notice that David tends to be a bit on the distant side of things, often barely letting anyone in past his shell, revealing little about his life or going out of his way to get to know someone. This trait is most likely born from David's worry about his un-aging self and those who get close to him will eventually pass on, and thus the best way to avoid such heartache is simply not gain new friends.

[-] A man of a short temper, David has let his anger get the best of him. Destroying a project or item, which when he calms down, he will remember what he did, which will send him back into a rather infuriated state. The man does his best to control it but each time the wall between calm and fury gets thinner with more cracks than before.

In tandem with his fiery temper, the man tends to hold onto grudges beyond what would be considered healthy. To him, once you cross him, you've crossed him for life. Barely not letting anything go, no matter how big or small the issue between David and the offending party might be. The man will most likely carry his grudges til the end of time.

And as per the man's history, his demeanor is often one saddled with a buried sense of sadness. And despite the man's efforts to not show it, one can spot the signs when he sags his shoulders, sighs and the thousand-meter stare in his eyes as he moves through the day. The man has far too many skeletons in his closet that desperately needs to be released, as they tend to affect his choices in the present, for better or for worse.

History/Bio:
David Muller was born on April 10th, 1945, a mutant. His mutation would be mild, allowing him to heal slighter faster and get over colds that would affect children. Said mutation would earn him a kidnapping to be experimented on by a rogue doctor that intended to make a super soldier for the Vietnam War. Countless experiments and surgeries that would've killed anyone else, David was transformed into the giant of a man that he is today. And before he could be shown off to a committee for potential mass production of super soldiers like David. But before this could happen, a kill-squad was deployed to kill said doctor as misinformation led said squad to believe he was making a nuke to then use on the US on their own soil.

David would barely escape the inferno that became the lab as it burned to the ground, he would eventually be adopted in a sense by a homeless group that was traveling to another city, taking pity on the poor soul. They taught him certain skills so he could properly manage if he were to strike out on his own. One person in particular was a woman by the name of Rose, whom David grew to love and vice versa. Said love inspired him to sign up for the Vietnam War, believing that doing so would get Rose off the streets and in a happy home. He and Rose even made a new bank account with money they scrapped together so that any money that was made would go into said account.

After signing up and the reveal of what David was. The military made sure that David was to be part of what was essentially a classified unit filled with people with abilities thought only possible in comics, and creatures of fiction. Fighting well into the last days of the Vietnam War, and even past it tying up loose ends. Dealing with supernatural and regular threats to the world at large. To secretly gauge how well such soldiers would actually work in the military. The whole time, David and Rose kept in contact via letters, which allowed him to learn that she had rented an apartment with the money he made during the war while she worked to add to it.

With the war over, and David's service done. He went to their home to see Rose to reconnect with her, and put the events and horrors he faced during war behind him, and hopefully live out the rest of his days out with his friend. What he found when he arrived at her home was beyond anything horrible that he could fathom. His closest friend and love was found dead, for she had been slated to testify against a rather violent criminal group, who had her dealt with violently.

This led to David snapping, going out to lead a series of attacks across the country directed at getting back at the group responsible for Rose's death. Days turned into weeks, weeks into months, and months into years.

And at the end of it all, David left behind a legacy of violence, his friend avenged and the world dubbing him a psychotic serial killer. David went on to go into hiding. Taking residence in Alaska, David hopes to peacefully live out his days, however many they might be.


Powers:​
Mutation: David's body heals at a faster rate and adapting compared to humans, injuries requiring days heal in hours. Even quicker with an additional help from the enhancements given to him as a result of the experiments, but the body cannot fix on short notice with little to no materials gathered, so it'll use fat or excess muscle mass to replace the damage done. Often causing David to lose weight in mere moments, going from the big musclebound giant of a man to maybe basketball level physique or less.

It also slowed his aging to crawl even before the additions to said ability. Now it's currently unknown at what age his body moves at without consulting the now missing data of the experiments on him. And is the reason why his body took to the experiments without any sign of rejection.

Circulatory system: To keep his muscles in near perfect shape and at inhuman levels of effectiveness. Someone surgically added a series of 'veins' that are connected to a special organ near his heart that is constantly pumping a much stronger version of adrenaline through David's body. Stimulating the muscles to remain in their shape and ready to go dip into the bloodstream to speed up regeneration.

Enhancements: As mentioned, David's physique is beyond what most humans can manage in their lifetimes, able to break bones just by squeezing with his hands, or perform feats of strength that only a select few could pull. But nothing crazy, he isn't going to be lifting cars one handed or easily do things that superheroes could pull.

Power limitations:
The regeneration on its own is slow acting but gradual. And as mentioned, it can be boosted at the cost of rapidly burning excess fat or muscle tissue to repair the damage done, which means that body weight can drop drastically. From a muscle-bound giant, to basketball level to a fit frail as the body basically proceeds to auto-cannibalize his muscles and fat to ensure that enough genetic material and fuel is available for such rapid healing.

And the sheer stamina cost alone is enough to send him from wide awake to barely conscious. The whole thing requires him to constantly have a steady intake of calories to build up decent fat and protein for muscles to develop for when he has to heal. Said adaptation makes it difficult for most drugs or chemicals of a beneficial kind to properly help him. Meaning if he is poisoned, then he has to wait for his body to fight it off, as the antidote will only ease the poison's effects. Or deal with intense mind-numbing pain as painkillers burn up in his system far too quickly to be of any help.

And while he can get back up after seemingly taking a fatal wound, any damage to the brain or more specifically to the memory parts, would mean that he'll lose his memory, or if his entire body is destroyed or even reduced to a frail body and not allowing his body any form of nutrition to fuel his regeneration mutation's enhancements, then his cells will finally die off and that's the end of David.

Skills:
Hunting - C
Archery - B
Trap-Making - B
Interrogation - S
Boxing - B
Cooking - S
Weapon Making - A

Weapon(s)/ Equipment:
David simply carries a hand-crafted bow with arrows and a knife with him. As he will often build his own weapons from whatever he can find.

Strengths:
David works well as a tank or a flanker/flank denial. Useful in woodland or dense and claustrophobic areas where he can lay down traps or ambushes by himself.

Weakness/ Fears:
Due to his large size, stealth or discretion is often out of the window unless he can kill everyone that could possibly alert the enemy, he is not useful is wide open areas with no cover for him to lay down traps or ambushes and if singled out, can only do so much before he gets overwhelmed.

Other:
David has a pet Siberian Husky "Waffle" that he adopted a couple of years ago in his world, aged at roughly four years old and sporting regular ol' black and white coat. Said pet is trained to help in hunting, tracking and some help in combat situations.​
 
Name: Wallace Spencer

Age: 34

Gender: Male

Sexual Orientation: Hetero

Species: Human

World and Universe they are from: Titanfall (post-2 main campaign)

Appearance:
1604550047522.png
Beneath the helmet, Wallace has green-teal eyes and short brown hair, about a centimetre and a half at its longest. Nothing else is very notable; he seldom takes off his helmet. He does have a scar on his right bicep from a frag shrapnel, but people almost never get to see it.

Personality: Wallace is a by-the-books, no-nonsense pilot. He isn't antisocial or sociopathic, but one would be forgiven for thinking that. Usually sporting an air of unease, a resting bitch face and an attitude that tastes sour but is, in truth, simply anticipation for the beginning (as well as the successful completion of) the next mission. He tends to speak in multiple different ways, especially with different people - eloquent with higher-ups and those who are important, tersely to subordinates, curt yet respectful to his equals, and... overall normal to civilians or non-combat personnel. Few people ever see the last part, though, so he tends to have a reputation of being "cold". He's completely aware of this fact, but doesn't really care enough to attempt to fix it.

History/Bio: Born in the Core Systems to a Pilot father and a weapon system researcher mother, Wallace was a member of a family who has long been involved with the IMC. His career path was all but set for him: when he graduated university, he found himself faced with additional years in a military academy. Originally aspiring to become an officer, Wallace became infinitely more interested in Titans. After a short field course, during which he was able to interact with a Titan and participate in a sim-battle, his interest grew to obsession.

Although he graduated with an officer position line up for him in the IMC armed forces, Wallace was more than willing to become a proper Pilot. He was able to join a basic foot soldier training program, managing to secure himself a position in a Pilot candidate selection (with some help from his father), and quickly set about proving that he wasn't just a rich kid with a gold-leafed referral letter from his dad. He was soon able to become an accomplished Pilot-in-training, and was shipped off to the Frontier as part of a regular Pilot-Titan detachment against the fight with the Militia.

However, the IMC fleet's arrival would turn out to be the last in a long, long time.

Three weeks after the arrival of the backup fleet, Demeter was decimated by Militia forces. This severed all shipping and resupply routes from and to the Core Systems, cutting the IMC fleet off from and reinforcements. However, they were still numerous, and continuously engaged in battle with the Militia. It's within these five years that he became proficient on the field, evolving from a sim-pod pro to a full-fledged, lethal Pilot. He became expert at piloting and fighting with multiple classes of Titans, although he preferred Tone, a Titan known for its versatility and damage potential.

After narrowing extracting from a full-out assault by the Militia on the planet Typhon after his original Titan was forced to self-destruct, Wallace had rearmed another Tone and prepared to drop back into the battle. However, as he was being redeployed, something strange happened...

Powers: None

Power limitations: None

Skills:
Titan piloting - SS
Infantry combat - SS
Dropship piloting - S
H2H Combat - S
Harmonica - A

Weapon(s)/Equipment:
1604550010857.png
R-201 Special Operations Assault Rifle (SOAR): Manufactured by Lastimosa Armory and commonly seen on the battlefield of the Frontier Wars, this fully-automatic assault rifle serves as a successor to the older R-101C Carbine. It has impressive accuracy, fast fire rate and accepts many different types of attachments.

1604551368546.png
Charge Rifle: As its name implies, this weapon takes an amount of time to charge up, after which it will immediately discharge its payload (in the form of a yellow-orange laser beam). It is very powerful and excels at dealing damage to armoured targets, but the bright laser persists for the duration of the shot; while the residue energy dissipates rapidly, it is still easy for enemy combatants to track the origin of the beam.

1604551623652.png
B3 Wingman Elite: A loud, hard-hitting hand cannon that is accurate at range and fearsome while up-close, the Elite version of the B3 Wingman used to belong to a Militia combat intelligence specialist, but its design had since been copied by many others. For Wallace, however, further upgrades manifested itself in the form of a lighter body, better textured grip, and upgraded sight. As usual, though, it holds 6 rounds in the cylinder.

1604553561750.png
Data Knife: An implement used for both cutting and hacking, the data knife is the melee weapon of choice for many pilots across the Frontier. The specialized blade is able to interact with many data ports, allowing for built-in programs to be executed, like the world's most lethal USB stick.

1604554329973.png
Frag Grenade: It's a fragmentation grenade. Old design. Still lethal in the right hands (and this criteria tends to be applied quite loosely).

Grapple: An arm-mounted grappling hook, which allows Pilots to traverse the field - especially urban areas - quickly, and reach vantage points faster.

Strengths: Wallace is an experienced Pilot who can adapt swiftly to different scenarios and terrains. Even without his Titan, or even his weapons, he is still well-versed in hand-to-hand combat, and is a very fast learner who can figure out different weapons on the fly.

Weakness/Fears: Still very reliant on the fact that there needs to be many people working behind the scenes to help him - the likes of technicians, data analysts, general support staff, etc. Should he lose his Titan, and ammo becomes a problem, he'll have to think deeper and act more carefully, lest he bite off more than he can chew.

Other: None
 
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Name: interchangeable between Schrodinger, Omega, Alpha, ouroboros, seraphim, and many others

Age: too old to count

Gender (Can be genderless too): Male

Sexual Orientation: Asexual

Species: Grim Reaper

World and Universe they are from: A long dead universe where time is shattered and trying to understand the world is impossible

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):

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He has long jet black hair that has pieces of ash permanently found whenever it moves. This ash also will fall from his skin, and will come off onto a person’s hand if he is touched. His skin is slightly lighter because of this, making him almost have the complexion of a corpse. His eyes have dark circles around them as if he had not slept in weeks. Along with that, his irises glow a bright red in both light and darkness. He looks to be somewhere in his twenties or thirties, but it is hard to define exactly what age he looks like. As for his clothes, he wears a black cross around his neck that glints brightly when it is put to the sun. He also wears a white t-shirt that is plastered tightly to his skin. Along with a white shirt, he wears black slacks which are old and wrinkled. They look like they have seen years of wear and tear, and it's a miracle they have stayed together this long. Around him he wears a long grey coat. It is slightly larger in size for him, and loosely fits on his shoulders. Unlike the rest of his clothes, this is the only article of clothing that is somewhat pristine. On his hands are several silver rings that shine brightly in the sun. He is the height of 6’00’’ and has slightly thin shoulders.

Personality (Over six lines long.): It is hard to exactly narrow down what his personality is, as he has gone insane and is unpredictable due to both his age and the eventual end of his universe. From his clairvoyant abilities, he tends to reference events but in the wrong order. Along with that, he will talk to unseen voices at times which creates confusion while in conversation. Around animals he acts almost sane, but anywhere else he can be heard spouting strange nonsense or even purposely trying to annoy people at times. He can be questioned about his sanity, but it will mostly result in him being confused himself about the situation and mentioning that he is completely sane. There are strange moments of focus he will have though, and may be able to hold a full conversation. This version of him seems dark and brooding, yet it is hard to see those qualities in his actions and how spontaneous they are.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):

It’s hard to really define what Schrodinger/Omega/Alpha was before his world collapsed. In other universes, people have attempted to look into his past and either cannot comprehend what they see, or run in fear and are unable to describe it to others. From what can be discovered, he was originally an invisible being that would collect souls and seal them within himself. He has since lost this ability, along with his sanity. From these details it can be derived that he was a grim reaper of sorts and would be seen as a saint among the people if it weren’t for the invisibility he had in his universe. What actually caused the downfall of that universe is unknown, but it can be found out that it was his fault from his different frazzled ramblings. Testing suggests that he might have stored the souls in his own body, but there is no defined way to prove this due to his strong dislike towards these tests along with them each being wildly different between each other. This being has traveled through different “tears” between universes and dimensions, and acts as a guiding figure. In some cases he helped lead to historic movements, in others he didn’t do much at all other than watch and happily ramble on about “the collapse.” His motives are unknown, and he might not even have motives at all due to his insanity. The only real culture that he is shown to enjoy is music, as he carries around a grey walkman with what seems to be an infinite amount of songs.


Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Clairvoyance
Life-stealing
Immortality (can not die of old age)
Illusionary touch
Telekinesis
teleportation

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

Clairvoyance: most of his comments have to be deciphered to really be understood, and even then, they may be unable to be deciphered due to the vagueness of his words or may just be nonsense

Life-stealing: can be recovered from similar to an exterior wound. Depending on the strength of the person, sucking their life force requires a minimum of thirty seconds to ten minutes. Average people last between one minute and two, while frail people usually are within the minimum time.

Immortality: his soul itself cannot be destroyed and he cannot die of old age, hunger, or thirst, but his body can die by wounds. His body is slightly sturdier to blunt force, along with blades and bullets. He is not invincible to these dangers. If his body were to die, his soul would escape into his old universe and it would take several weeks for him to regenerate. This regeneration period can last a minimum of one month, to an entire year.

Illusionary touch: for the most part, his touch causes extreme fear in his target. It is very noticeable when done, as the skin where he touched them becomes black and cracked in a similar way to the surface of magma after three minutes. Depending on trauma, the illusions can be as mild as causing slight anxiety around Omega/Alpha/Schrodinger or they may make the target fear him in a similar way to one of Lovecraft's many horrors. This will gradually fade over time, but some people can still have residual fear depending on how deeply ingrained the previous trauma was.

Telekinesis: At most he can lift non-organic objects (excluding himself) that are roughly the weight of a semi-truck. He can hold multiple objects in the air at once, but each object requires more and more focus, which might create openings in the middle of battle. The max amount of objects he can hold in a casual manner is five.

Teleportation: He can teleport as many times as he likes, but he must have a 3 second rest period in between warps. The limits of where he can teleport are only limited to his sight. A residue can be found when he teleports. It is a dark red dust that dissipates over time and faintly smells of blood.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Scythe battle arts: SS
Medicine: C
Technology: B
Coercion: B
Martial arts: B
Bladesmanship: A
Mapmaking: B


Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

A necklace with a black cross on it, it can transform into a scythe whenever he wants
His silver rings which can morph into bladed “brass” knuckles or two swords
Various coins from different universes
A convoluted map of how to travel between universes and dimensions, anyone who has no knowledge of these facts will be confused
Reading glasses
A grey walkman with a near-infinite amount of songs
Ten silver rings on his fingers

Strengths:
(basically his skills and his knowledge of multi-dimensional/universal travel)

Weakness/ Fears:
He is awful at directions
Absolutely hates other creatures that either raise or help the dead to move on. He is fine being around them, but tends to annoy them or not help them the most.
He can be blinded, causing him to be distracted and be unable to teleport out of danger

Other:
He especially loves late 90’s or early 2000’s music.
If given enough time with people, he may be able to make clearer conversations
Likes chocolate
 
Name: Artemy Dryagin

Age: 31

Gender (Can be genderless too): Male

Sexual Orientation: Heterosexual

Species: Mutated human

World and Universe they are from: Earth (Dark rose edition)

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):
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Artemy has a very average appearance. His face is neither gruff nor young looking, but somewhere in the middle. As for his frame it is also somewhere in the middle, but underneath the clothes are finely toned muscles from years of survival in the post-apocalypse. A scar can be seen on his chest where his heart is. It is a strange and coiled black mark that looks more like an infection than a part of the skin. The closest thing one would compare it to is that of a scar created from getting struck by lighting. His hair is a simple sideswiped shaggy nest of strands and has black and grey colors that blend together into a silvery darkness. As for his eyes, they are also a blackish grey. To a majority of people he has met, their first instinct is to ask if he is ok mainly from the hollowness that radiates out of them. This hollowness is also reflected in his skin, which is also a pale white, almost grey, that makes him resemble a corpse. Overall, his entire appearance defines a man who has seen way too much death in one lifetime, or even two for that matter. Sadness is seen through his entire body through his relaxed posture to his eternally wistful facial expression. In his pockets are cigarettes, a wallet, and a ragged journal, having seen years of use.

Personality (Over six lines long.):
Despite his appearance, Artemy is constantly attempting humor and trying to brighten the world around him. Even though he is mute, he will mime certain actions and attempt to put others at ease. This is only momentary however, as outside of these interactions he is seen reflecting on the past either with old photographs or through his journal which he constantly writes in. He is alone in these moments, and even if someone tries to have him open up to them, he will hide that side of himself. The only way for him to really open up about his past is in moments where he cannot avoid it, and he believes that it will matter. Past trauma drives him to show a different part of himself to others, that being the happy go-lucky mute that is Artemy.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Artemy has lived a long and hard life, being only five years old when humanity began to collapse. He had originally lived in Germany, where the Black Rose plant began its debut of devouring the world. His father had been infected by the Black Rose’s poison and succumbed to it, and became one of the many mindless mutants as Artemy fled with his mother. Somehow they had sailed across the sea to the Americas as refugees. Their safety did not last long however, as within a few months the Black Rose had begun to infect the Americas as well. The economy crashed, and the world’s governments found themselves unstable. Artemy and his mother once again tried to flee, this time heading north to Canada. Artemy had turned eight at this time, and gradually began to understand how cutthroat the world was becoming. For ten years, Artemy was raised as a scavenger with his mother as they looked through the remnants that was humanity. On one expedition, Artemy and his mother came across a Black Rose seed, a grand structure that is one of the many hubs for the black rose plant. It is used in a similar way hives are used for bugs. Upon discovering it, an army of mutants charged at Artemy and his mother. Artemy escaped, but his mother had been devoured in the process. He saw his mother ripped apart limb from limb as he hid in a nearby building.

Years passed, and Artemy semi-recovered from his mother’s death. He traveled to many different places as time went on. The most notable of which were the Trainway, Lake town, and desert city. The Trainway was the place where Artemy was rendered mute. Having gained a group of friends there that he trusted, they were assigned to go on an expedition and burn a nearby seed. This expedition did not end well, as it resulted in one person betraying the group and leaving them to die. Artemy was the only survivor, having lost his voice in the process. Along with the loss of his voice, he became a sentient mutant due to accidentally injecting himself with an experimental serum. After that, he went on to Lake town and desert city, where he gained friends and lost them through being betrayed, being shunned, and having a portion of them die. Artemy now lives a solitary life, having gated himself off from others and now works as a gun for hire from outpost to outpost.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Prehensile tendril vines: due to being a sentient mutant, Artemy can use the vines created from the Black Rose’s infection as limbs that can extend as long as 30 feet. Even though they cannot be cut by any sort of blade or even bullets, they can be burned away.

Plant mimicry: Artemy can create hallucinogenic gas and can gain sustenance through sunlight and water. The gas can be negated by simply wearing a cloth over the nose and mouth.

Extreme strength: Due to being mutated, Artemy’s muscles gained an increased strength which allow him to easily break a person’s skull in his hand

Improved eyesight: due to the mutation, Artemy no long requires any type of scope to aim as his sight does just as well. He can see perfectly clear up to 2500 feet.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

The tendrils can only reach to 30 feet and can be burned away

The hallucinogenic gas can be stopped by a cloth over the nose and mouth

His sight makes him easily blinded as result of its fine tuning

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

First aid- A
Survival- B
Marksmanship- S
Hand to hand combat- B
Animal handling- D
Tracking- C

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

A VSS Vintorez rifle (pictured below)
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A box of cigarettes and a lighter
A basic first aid kit
A tattered journal with a silver pen
An old wallet filled with old photographs and $200 of pre-collapse money

Strengths:

His marksmanship
His wilderness survival and first aid skills

Weakness/ Fears:

Weak to fire
Fears his abilities being revealed and so he will conceal them around strangers and only will reveal them to his most trusted friends

Other:
Misses eating French fries
Has only 3 living contacts which he will communicate with monthly through old ham radios he finds
Has really good handwriting, despite the fact he grew up in the apocalypse
 
Name: Valeria "Valkyrie" Oconitrillo

Age: 29

Gender: Female

Sexual Orientation: Bisexual

Species: Human

World and Universe they are from: A somewhat twisted Earth

Appearance:
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PtHNcR7.jpg

Personality: Valeria isn't nice from the get go. Her past has made her bitter and sour. Her moral compass still steers towards good, though. She has he won't stand injustice... To some degree. That said, she hates bonding with her teammates, fear of loss has struck her hard.

History/Bio: Valeria's early years were rather unremarkable. Living a happy childhood and adolescence along with her parents and younger sister, Liliana. With both her parents working as police officers, she was all in to follow in their steps. Sadly her happiness went in a downward spiral around the time she graduated from police school. Both of her parents died in a fierce gunfight. She and her sister were in great pain, but that pain only motivated her to move forward, and apparently so did for Liliana, as she joined the force too. They worked together along with a special ops team due to their outstanding capabilities. Her wounds were almost healed when disaster struck again. Her team was assigned an extremely complicated mission, but they all believed in each other. That was not enough though. In an unexpected turn of events, her whole team was wiped out in front of her one by one, her sister included. Reinforcements arrived just before she happened to suffer the same fate. That changed her completely. She left the force, and started working as a freelance hitman of criminals, hoping to one day rid the Earth of the bastards like the ones who took her happiness away.

Powers:

Sharpest eye: Besides being on natural top condition and trained, Valkyrie's eyes are biologically and technologically enhanced to not only stay on said shape, but go above and beyond that. Able to see things occur kilometers away with ease. Her eyes also come equipped with multiple additions, such as night vision, infrared, ultraviolet, among other light spectrums, magic scanner, matter filter and sight tampering shields.

Phantom wire: Valkyrie can manifest a myriad of translucent, almost invisible threads and separate them from her. Which serve multiple purposes. They can solidify and act as a grabbing tool, grappling hook, shield etc. As they are not limited by her strength and exceed it. Also, they can phase through objects and become invisible, while still being an extension of Valkyrie's body, so they can scout or monitor what she needs. Finally they can become extremely sharp as they reflect light while moving. She can also set up traps with them (see equipment)

Power limitations:

Sharpest eye: Her set limit, depending on the vantage point. Is around 10 kilometers. Without it, either the horizon, or enough material for her not to see through is.

Phantom wire: The wires dissappear after some time, depending on the time and distance from her.

Skills:
Marksmanship - SS
Wire control - A
Driving - B
Piloting - D
Melee combat - B
Stealth - A
Drinking - A

Weapon(s)/ Equipment:
l8vK7C5.jpg
-A modified Mosin Nagant, designed to withstand the power of its new ammunition and reduce recoil. It otherwise looks very normal, other than the coloring. It currently has two types of ammunition, high penetration energy bullets, capable of penetrating tanks with immense speed. The other one is incendiary bullets, still fast, but more focused on generating a fiery explosion.

-Two bracelets, one on each hand. Capable of producing clips for Levi. The one she uses on the right has the standard bullets, while the other one holds the incendiary ones.

-A bag full of small shrapnel explosives, designed to be set on Valkyrie's wires as traps.

-A flask with a mysterious liquid.

Strengths: Strong willed, determined, coordinated while drunk

Weakness/ Fears: Depressed, borderline alcoholic, grim when remembering her sister... Or her parents... Or her team...

Other: She loves to listen to music in her intercom
 
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Name: Ruby the Solitary (formerly Ruby the calm)

Age: 4,985

Gender (Can be genderless too): Female

Sexual Orientation: Pansexual

Species: Kitsune

World and Universe they are from: The land of the Eternal moon

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):
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Ruby’s most noticeable traits are her Kitsune features. She has four tails, each extremely well groomed and cared for. Despite the care however, the only remaining fox-colored sections of them are the ends. This is the same situation for her hair, as the red has retreated back to the ears on the top of her head. The transition from fur ears to hair is a very odd one, but fits nonetheless. The rest of her hair and tail is a stark white color, resembling the color of freshly fallen snow. Her four tails are attached above the waist, and naturally coil around each other in a hypnotic fashion. Her eyes are a bright blue, sometimes shining like sapphires. She is a height of 5’6’’ and she has an average build, if not a little bit slender. Normally, she wears clothes that look like they originate from feudal Japan, but since two years ago she has started to wear more street attire.

Personality (Over six lines long.):
Ruby is a generally Laid back individual. Due to her long lifespan, she has found solace in the idea that she can take time to relax. This laziness does not stop her from trying to live her life however. She usually requires a push to do some work, but when she does do it, she tends to enjoy what she is doing. Most of the time she tries to avoid conflict, as she hates the sight of blood. Although her laid-backness may make her seem like a large slacker in some situations, she has a hidden intelligence behind that wall of indifference. Most people assume her to not be planning what to do in some moments, only to realize she has orchestrated some nefarious idea to make her opponent feel like a fool.


History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Ruby is a foreigner in the land of the eternal moon. It is a place where several worlds of various origins and histories congregate is the main hub for people moving between worlds. Ruby hails from a land very similar to feudal Japan, a place filled to the brim with samurais and personified Japanese mythology. Ruby is one of these personifications as a princess to one of the 5 great kitsune families. These families are known for granting wishes among the populace, each competing for who grants the most wishes. Here, Ruby was born and raised to learn how to grant these wishes for when she gets all nine of her tails.

As time passed, Ruby gained a certain following among the people. She was known to calm those who are in dire pain, both emotionally and physically. This sudden popularity caused her family to jump higher in the food chain between the houses and an alarming rate. They did not like this, devising a plan to silently rid the world of her existence. Years of planning went by, and Ruby and her family’s popularity continued to rise. The other families were growing desperate and were now not only looking for a way to get rid of Ruby, but her entire family. It would break a great taboo, but there was no way they were going to have their thrones usurped. In the middle of the night, Assassins entered the palace and killed Ruby’s mother, father, and two siblings in the middle of the night. Ruby awoke to the sounds of burning. The palace was being burnt down. The only guards left defending her led her down an escape tunnel and into the world of the eternal moon.

It has been two years since Ruby’s escape from the assassins, but they still are hunting for her. She works undercover at an old grocery store in the modern part of the land. As her Family’s killers grow ever closer to discovering where she is, she devises a plan of her own to enact revenge.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Near-perfect illusions: Ruby is able to create illusions that mimic reality. A person falls under these illusions by hearing Ruby say “you wish is my command” without the target realizing they have fallen under an illusion.

Invisibility: Ruby can turn invisible without speaking her phrase, but only for a limited time

Immortal lifespan: Ruby can live for as long as she wants, but still succumbs to human wounds, starving, or dying of thirst

Elemental emission: Ruby can emit various types of elements (Such as poison, glass, ice, fire, earth, ext.) from her limbs or weapons she is holding

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):
Near-perfect illusions: Ruby cannot put someone under an illusion if they are aware as to how it is done. To break out of an illusion a person must feel physical pain outside of the illusion.

Invisibility: Ruby can be invisible for up to 3 minutes, and can be seen if someone douses her with a liquid that makes here visible, such as paint

Immortal lifespan: Even with her increased durability, this does not mean she is invincible

Elemental emission: Ruby cannot create constructs from her emissions, she can only emit them in basic shapes, such as a slashing pattern or an orb and even then they will dissipate depending on the element


Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Painting: C
Musician skills: B
Dancing: B
Swordsmanship: C
First Aid: A
Parkour: S
Sewing: D


Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

A wallet which has the currency for the land of the eternal moon, a license saying she is a member of royalty, several photographs of her family
A small ocarina made of marble

A leather pouch that functions in the same way as a bag of holding (minus the universe collapsing from another pocket dimension touching it)

A crystalline dagger that extends into a sword, and finally a large zweihander with the push of a button

A ziplock bag of lollipops and other assorted candies

Strengths:
She is able to craft complex plans in order to fulfill a goal
She has a great poker face
Great at being a distraction

Weakness/ Fears:
Can forget certain details when it comes to searching an area for any sort of clues
Her laziness can easily be mistaken for Arrogance or ignorance, when instead it is just the way she has learned to act around others after almost 5,000 years

Other:
Sucks on candy when she is nervous, but otherwise is very good at hiding her nerves
Can be a large geek when it comes to all things hobby related, such as baking or sewing
 
Name: Ami'Lana nar Marin

Age: 22

Gender: Female

Sexual Orientation: Bisexual

Species: Quarian

World and Universe they are from: Mass Effect

Appearance :
red quarian.jpg

Personality: An intelligent academic with an attitude that seems to imply that they're better than those they come across, particularly those of unknown or foreign species. Distrustful and self-confident with large amounts of ambition, yet holds an level of amicability towards those they meet, seemingly used to meeting many new people and preferring to keep deeper relationships at a distance in the frequent case of them leaving each other's company sooner rather than later, a reflection of their nomad lifestyle. They're clearly used to the praise of their peers and come to expect nothing but the highest level of effort to be put into their assignments, but on the flip-side, showing great disdain for activities beneath them.

History/Bio: An over-achieving quarian that's lived through the early stages of their life excelling in their education, similar to other quarians, setting out on their pilgrimage upon reaching young adulthood, which entails searching for a crew to call themselves a part of in order to gain experience before returning to their home fleet with a noteworthy gift, or staying with their newly found crew.

Ami's life was spent in a completely sterile environment from the day due to her people lacking a strong immune system, living their lives in suits to combat this, protecting them from disease. Her education during this time focusing on mastery of the famed omni-tool, a multi-purpose device crafted to adapt and interact with both the world and technology, combat, in order to become an ideal member of the home fleet in order to better deal with the many threats of the universe, as well as technology in general, ranging from engines to computers.

Powers: Ami's abilities come in the form of the Omni-tool, capable of flash-freezing enemies in close range, burning them with a flaming projectile, forming a physical blade for CQC, interacting with and repairing almost any technological device, or most notably, creating an automatic turret or forming a temporary shield

Power limitations: While varied in use, the omni-tool is vulnerable to EMP effects

Skills: A-tier Engineer, capable of repairing most any known device, or identifying some unknown ones by their makeup

B-tier strategist, effective for coming up with plans on the fly, but unlikely to take risks

B-tier combatant, effective at all ranges and unlikely to retreat or abandon a fight
(B in both guns and melee)

Weapon(s)/ Equipment:
Quarian suit - A resilient suit capable of filtering gas easily
M-96 Mattock - A mid-range, semi-automatic rifle
M-3 Predator - A heavy pistol

Strengths: Performs well under stressful conditions, focused, adaptable, impersonal

Weakness/ Fears: Liable to become infected should the suit become damaged, meaning emergency medical assistance and repairs would be required for lesser wounds. Likely to ignore the advice and suggestions of others that she does not agree with, selfish

Other: Doesn't have many friends, and is particularly self-conscious about it when brought up​
 
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Name: SnapBack

Age: 21 by human count, which is closer to 40 for a goblin.

Gender (Can be genderless too): It’s really hard to tell with goblins, and Snap changes between calling themselves sir and lady in the same conversation, sometimes. Gender fluid, I guess?

Sexual Orientation: Pretty is pretty, distinctions are dumb, and Snap wears their heart on their sleeve.

Species: Goblin!

World and Universe they are from: The d&d world, specifically the continent of Faerun.

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):
wBzvQVpX2CsYX-1EG8laobeBFVArv-MZUtYrc3w521s_pKngQFRKc9imqycBsN-hDfeut0MRfAlByu5z7plsTLDGj-DV4l4mZTWYOQvP3pfGQjAAPpHVIWUeqmad1XY_kNdkOPk0

SnapBack is rather Wiry, skinny with lean muscles. Standing at 4,0 they cut a tall figure for a goblin, too. Their dirty forest green skin is covered in scars, mostly focused on their back. Scars consistent with the marks of a whip. However, most of that’s covered by a conspicuous set of plate armor covered in dwarven runes, as well as a matching mace… Things a normal Goblin clearly wouldn’t own.

Personality (Over six lines long.): On the surface, SnapBack is laid-back, jovial, and generally always down for a good time. Why wouldn’t they be? They’re a goblin. But… They clearly carry a lot of empathy. They can’t stand the sight of others in pain, and will offer to create food, heal wounds, or cure diseases unprompted. Why do they do this? They’re a goblin. However, above all else, they abhor the sadist and those who display cruelty. Snap will NOT hesitate to fight those individuals, and give them a quick end. Another unusual thing about Snap is that they spend their mornings praying. Very un-goblin-like.

History/Bio: Once a slave, Snap wasn’t always a happy one. They suffered greatly at the hands of their captors, as did their fellows. But they endured. Survived. Kept on going well past any reason or logic. Their fellows broke. Snap did too. But unlike the others, when Snap said “Enough” the voice of a god spoke with them. Holy radiance and wrath flew from the goblin’s hands, while the slavers found their weapons and whips all but worthless. Pain simply did not stop Snap. And though Snap alone couldn’t win, even with divine magic, Snap wasn’t alone. And once Snap and their companions were free, they got to live. They fought for freedom, gold, and what was right. They got kinda good at it, even. Then… Well, they got lost in the multiverse. Snap’s alone now, but they’re confident they can do what’s right.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):
Darkvision: Snap can see quite clearly in most darkened areas. And although their eyes can’t quiiite overcome total darkness, they need only the dimmest of lights to guide the way.
Divine magics: Snap has access to the magic of the gods, specifically magic centered around a few specific areas. However, though not a novice, they’re far from an advanced cleric, and have NO formal training.
Smiting magics: Magics focused on smiting foes with holy radiance, this should be fairly self-explanatory. Holy light BURNS.
Healing magics: Magics that heal wounds, cure diseases, and generally make people feel better and live longer.
Shielding magics: Snap’s REAL expertise, shielding magics are all about protecting people. Mostly against direct harm, but Snap knows at least one spell that directly counteracts attacks on one’s mind, or affects their will.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):
Blinded by the light: Though Snap can tolerate a fair amount of sunlight, and isn’t bothered by divine radiance, especially bright lights blind them far easier and for far longer than humans.
Only so much magic: Like most spellcasters, Snap can only cast so much magic without needing rest. The bigger the spell, the more tired Snap gets. Their endurance IS improving, though.
Limited knowledge: Though Snap is guided by their god on spellcasting, and knows what their spells do in the roughest sense, Snap definitely doesn’t know a lot about magic, and even worse, they need to ask their god for magic. Meaning that their casting is limited by their imagination...

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Melee Combat: B
Shield magic: A
Healing magic: B
Smiting magic: C
Pain tolerance: SS

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Beating stick: That magic mace right there. It’s enchanted, but aside from making a bigger impact than a mace that size should, dealing a bit of magical damage, and being able to affect things that might otherwise be untouchable, there’s not much to it.
Shiny armor: Dwarven in make, this armor is shockingly durable, and has at least a slight resistance against magical attacks. But it doesn’t impart any other special effects.
Handy talisman: A talisman made from wood to resemble two hands bound by cord. The cord is painted red, and the hands are painted green. Oddly, the green paint seems new and sloppily applied… However, it’s definitely the focus of Snap’s magic.

Strengths:
Snapback doesn’t give up, doesn’t back down, and has more than enough endurance to back up their tenacity.

Weakness/ Fears:
If Snapback thinks they can lessen the pain of others, they’ll do it. Oftentimes to their own detriment. Put the lives of the innocent on the line, and they’ll likely bend the knee.

Other:
Though it’s perhaps a bit unbecoming of a cleric, they have a DEEP and enduring love of alcohol.
 

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Name: Ronan "Kingslayer" Leinster

Age: 27

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: ???

Appearance:
EJhUWmA.jpg

Personality: Ronan is a very approachable guy, who is quite sociable. His demeanor is usually quite friendly with everyone... Unless you're one of two things, someone who has breached his patience, or an enemy of his or someone/something he cares. He becomes rude, condescending and stubborn, unwilling to have whoever crossed him have its way (based on the situation, of course, he is still reasonable, but not dumb). As if basically living in a coliseum wasn't enough proof, he loves fighting with a burning passion. Sure, he can fight, for "good" reasons, but he doesn't need them. Nothing beats a good duel... Which is why he found a kindred spirit (and a friendly rival) in a certain dragonkin.

History/Bio: Coming from a family of martial artists, Ronan was left at a temple by his parents at an early age. They desired their son to become a great martial artist like them. The issue was that the temple had a dark secret, years in the making. The master of the temple used dark magic to keep control of his students and drain them of their energy and talent. A mysterious voice talked to Ronan about it one day, years after he joined, calling taking down the corrupted master a test of his worthiness. Ronan didn't believe it at first, but he caught the master doing a ritual one day. He confronted the master eventually. The master laughed at the idea of one of his students ever defeating him. The fight was brutal, Ronan almost died in the attempt, but he came out on top... To even his own surprise. What happened was that the voice who guided him to defeat his master was none other than the god of light, Yarnua. Yarnua appeared before Ronan, explaining that the phony master had gathered all that power was because he had trapped the god of war, Tyhrio, by tricking him into a trap. Both were friends, but the phony used most of Thyrio's power to keep at bay spirits and even gods, using the small remainder to drain others from their energy to keep this under cover and maintain himself powerful. Yarnus managed to put a sliver of his energy on Ronan throughout the fight, while Ronan kept him busy, somewhat evening the odds. But both gods were still quite impressed by the feat Ronan accomplished, so considering Ronan wanted to continue down the path of battle, they vowed to train him and care for him.
Years passed and Ronan grew to be a formidable fighter, the best Tyhrio had trained in centuries, in the god's words. So they felt Ronan was up to a task they themselves once again couldn't achieve on their own. Another god friend of theirs, Aeterus, was cursed by an angry god who got the upper hand on him. He had lost all trace of a rational mind and was trapped in the body of a dragon, Aeternumas. The gods didn't want to anger said God and cause another battle among gods, so they sent Ronan to battle the famed dragon. He never battled something of that scale, but his caretakers wanted their friend back, and a he owed them quite a bit, so he soldiered on. Once again, his life was hanging by a thread by the end of it, but he did it. With Aeternumas' heart pierced, Aeterus was free. Aeterus was quick to mend the wounds of his savior, as he saw everything from within. Yarnua and Tyhrio were quick to show up and greet their old friend, who agreed on further rewarding Ronan. He offered to also take Ronan under his wing. While they were there, Tyhrio thought it was time to give Ronan a former weapon, the trio seemed to be on the same frequency, as they morphed Aeterus' jail into a set of boots and gauntlets, which were blessed by the three and imbued into Ronan's soul.
With his training over, Ronan decided to head off to test his skills on something other than monsters. Something bigger. The famed gladiators of Yvalia. He knew the secret behind the strength behind a few of them thanks to his caretakers. But he didn't care, all he wanted was a good battle. Since he had to climb up the ranks, it was pretty boring at first. But the competition heated up, once he got to the high tier "lords" of the coliseum (he always forgot their fancy name), as the first few were a breeze. Eventually, he got to THE big shot, the supposedly invincible master of the colosseum, whose battle was nothing short of legendary... But the True Ruler's Death Grasp wasn't enough to reach Ronan, and was bested. Sadly, Ronan didn't have the chance to celebrate, as something extremely wrong happened to the world, courtesy of an evil organization, it was losing its stability. A battle was fought against said organization, but Ronan couldn't see the end of it, as while battling, a flash of green light swept him off his feet somehow...

Powers: Ronan's body, given his upbringing, is in top condition. But on top of being extremely physically gifted on his own, his training under his three foster parents, and the blessings they have granted him, have risen Ronan to be leagues above the average warrior of his world, which is nothing to sneeze at. Some of these blessings have not been fully fleshed out yet, and there might be more to them than Ronan has discovered...

Yarnua's blessing:
-Energy Bursts: Ronan can release spheres, flashes, crescents or beams of white energy. Which explode, blind, cut or impact respectively.

-Dormant Barrier: Ronan's body is enveloped by an invisible barrier that lessens blows of all sorts.

-Dematerialization: Ronan can turn into a comet of white light with a long streak, a fancy way of flying.

Tyhrio's blessing:
-Restless Might: Ronan's body has the condensed strength of countless people. Making him extremely durable, and most notably, monstrously strong. Capable of feats such as leveling a mountain... A bunch of punches later.

-Tag Team Connection: By touching someone, Ronan can imbue them with half of his full powered blessings. While also giving them a supernatural sense of fighting coordination.

-Signature Attacks: The following is a list of trained attacks that further enhance Ronan's power in them when performed:
+Final Journey: Ronan raises his opponent straight above him, before violently bringing it to the ground in front of him.
+Bitter Song: Rather straightforward. Ronan performs an abnormally fast side kick. It increases in power if it hits the head. And it powers up even further if Ronan taps the ground rhythmically with the attacking foot before going to strike. It stuns the opponent if hit in the head, and has a piercing effect if prepared.
+Landsknecht: Ronan runs towards his opponent, and at the last moment, he leaps on one leg, propelling the other one to impact the opponent. It powers up if a countdown is performed before striking. It gains a shockwave effect in the direction of the kick if said countdown is made.
+Finishing Touch: Ronan falls from the air onto an opponent at great speeds. Forcing great pressure with his feet onto said opponent. Causing an explosion around him, further damaging the receiver.

Aeterus' blessing:
-Time dilation: Ronan's body is set up to be in a perpetual accelerated state, which he can moderate at will. Making him extremely fast, while also sensing everything else to be slowed down.

-Zero Bubble: With some focus, Ronan can freeze time completely for up to five seconds.

-Desynchronization: As the name implies Ronan's body loses some connection with space-time briefly to create up to two copies of himself that can act independently.

-Mending Rewind: Ronan can return objects or beings to previous states (healed, not tired, repaired) if given enough time.

Chronophotomachy:
By combining and maximizing the output of all the three gods' might, Ronan can unleash a massive onslaught of strikes in light form at full body strength while time is frozen just for an instant, without distance restriction.

Power limitations:

Yarnua's blessing: The barrier is not impenetrable, it just reduces the impact of attacks and can even be broken if forced too much, granted, it will eventually regenerate. In light mode, Ronan is still physical, but his strength is dampened.

Tyhrio's blessing: When tagging someone, Ronan's own power also halves. And the person tagged doesn't have access to Finishing Touch or Aeterus' blessing. They can have their own version if it aligns with the style Ronan inspired from.

Aeterus' blessing: When freezing time, Ronan needs a couple of seconds to set it up properly, if not, time will always have a limit of two seconds. He also has a distance limit. He can't go further than ten meters from where he froze time or time will automatically resume. The copies also have a time limit, 30 minutes if using one and half of that if using two. These two abilities are quite mana demanding, so they can't be used on a whim.

Chronophotomachy: The most demanding move Ronan has. Even if he doesn't end completely exhausted after using it, the toll on his body is substantial. He needs to rest for a bare minimum of a minute if he decides to pull this off.

Skills:
Melee combat - SS
Acrobatics - SS
Climbing - A
Swimming - B
Survival - B

Weapon(s)/ Equipment:
xcPGs3r.jpg
A magic pendant with an extension of each of the caretaker gods of Ronan, enabling to contact them through meditation, or more commonly, sleep. It's also an anchor for his soul, Aeterus' part keeps him in the same physical state and prevents the destruction of his soul. Naturally it's connected directly to said soul.
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The blessed remains of Aeterus' no longer living prison. Other than being resilient enough to contain a god, it also enhances the blessings of Yarnua and Tyhrio when used. Mostly the former's Energy Release efficiency and the latter's durability.

Strengths: Brave, focused, adaptable

Weakness/ Fears: An awful respect for the gods, closed spaces, not being able to fight anymore

Other: Props to Aeternia RIP
 
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Name: Sivraks, Housebane (Other names include: Splicer Baron, Archonbreaker, Hunter of His Own, The Wandering Baron, "that weird Fallen covered in House banners", VIP #4374 by the Praxic Order)

Age: Unknown, but has likely been around since the early days of the House of Devils.

Gender: Male

Sexual Orientation: Heterosexual

Species: Eliksni, aka The Fallen

World and Universe they are from: Destiny - Post-Beyond Light

Appearance: Sivraks is a very distinctive Eliksni in appearance, standing at the height of a Kell at 12 feet tall and wearing armour denoting his elevated status. He has blue glowing eyes like every Eliksni (Though they glow Red whenever he uses SIVA or a darker blue when invoking Stasis), four arms, all mechanically enhanced or replaced, a helmet similar to the usual Archon's Helm, his armour resembles the House of Wolves in that he has a fur collar, dark blue armour plating with white markings and a long, flowing cloak behind him. However, he bears traces of his Devil Splicer days with his upper right arm being entirely robotic and laced with SIVA tubes and clusters, while also showing traits in common with House Salvation in that he has a Splinter of Darkness on his mostly organic upper left arm.

Sivraks's aforementioned cloak is his most distinctive trait, as it is made from numerous Fallen House Banners (And the Scorn) all stitched carefully together and being so long that it overlays onto his upper chest as a scarf, as to avoid it dragging along the ground or tripping him. His cloak is fashioned in contempt of the Fallen Houses, the majority of which he despises with a burning passion, particularly the most recent addition to his cloak: The House of Salvation. He also carries a few other trophies and items that will be explained later in the sheet, but notably, he bears no spoils claimed from Guardians, the mortal enemies of the Fallen Houses.

Personality: Being an Eliksni born after the Whirlwind, Sivraks has no attachment to the traditions of the old Eliksni of Riis, nor does he bear any love for the Fallen Houses, of Eld or Present, with a few exceptions. As such, his attitude is far more relaxed and he is less inclined to be brutal or pressuring towards those lesser than him in the Fallen hierarchy, but it by no means makes him soft, as his large body count can attest. Over the years Sivraks has mellowed out towards Humanity, believing like Mithrax, that they are truly deserving of the eponymous Great Machine, or The Traveler, but he has always held less hate for them than his brethren, admiring their strength and force of will during Twilight Gap and other great conflicts more than anything else.

Being a former Devil Splicer, a sect of the Fallen House of Devils that dedicated itself to machine-worship, augmentation and the research of SIVA, Sivraks holds technology in very high regard and has taken to collecting notable examples of tech from every side of the Solar System, from Cabal Weaponry, Vex knickknacks, Pre-Golden Age, Golden Age and Present day Human tech and of course, SIVA. Constantly experimenting and tweaking his own tech in his spare time, Sivraks has a desire to improve himself through whatever means he can acquire, even those less rooted in technology, such as Paracausal powers.

History/Bio: Born to the House of Devils and quickly rising from Dreg to Captain, Sivraks's earliest memory of encountering Humanity was the Battle of Twilight Gap, where countless Fallen met with the Last City's defenses and Guardian forces in the largest concentrated Eliksni military effort in centuries, in an attempt to retake The Traveler. It was a grueling battle, one that saw many Eliksni perish and Guardians die their final deaths and the tide was turned firmly against the Fallen when Lord Shaxx made his push against Zavala and Saladin's orders, made even more possible by the absence of the House of Wolves. Sivraks fondly recalls the Guardian's fierce efforts to win the day, seeing them not as Traveler-thieves as most Fallen call them, but rather the chosen warriors of the Great Machine, as they once were. Of course, at the time, he still wanted to aid his fellow Eliksni in reclaiming it and fought just as hard as the rest of them. It was all in vain however and the Fallen were defeated, forced to retreat back to their respective lairs, never to unite in such a way again for a very long time.

Many years later, after earning his status as a Devil Baron, Sivraks joined the Devil Splicers and augmented his body extensively before Aksis and the Devil Archons practically took over the House of Devils during the SIVA Crisis. Sivraks assisted in this takeover because he felt the House of Devils had lost its way after Twilight Gap, focusing only on their hatred for the "Traveler-thieves" and proving themselves to ultimately be weaker for it, feeling their way of achieving transcendence through SIVA would ultimately grant them a greater, more meaningful purpose. When the Devil Splicers fell thanks to the efforts of Lord Saladin and his new generation of Iron Lords, a disillusioned Sivraks cast off many of his augmentations in favour of letting his limbs regrow naturally, save for his right arm and went into hiding to observe the other Fallen Houses. They were all the same: Petty, blinded by hate, stubbornly rooted in traditionalism on one end, brazenly defiling their history on the other and they had been so for many years, House Wolves in particular with Skolas's mad scheme.

With a great degree of scorn for the Houses and prior to the formation of House Dusk, Sivraks would work to push the remnants of the old Houses over the edge by initiating targeted strikes against the few Archons, Barons and noteworthy Captains of the Solar System, killing many of them and taking their Cloaks and Banners as trophies, all in an effort to help force the Fallen Houses to adapt and become something more than just Thugs desperately trying to reclaim lost glory like he once was. Wolves, Winter, his fellow Devils, Kings, Exiles, it didn't matter, key figures had to fall, just as many, many more had done in the past to the Guardians, in order to drive the wheels of change.

In time, The House of Dusk rose, so too would the House of Ghosts catch his notice and the House of Spider (Spider's Syndicate) would essentially rule the Tangled Shore of the Reef. Great change had come at last to the Fallen...and still, it wasn't enough. While the Spider had the right idea and the Ghosts he knew very little about, the greater majority were House Dusk, which was more of the same, just in a larger conglomerate, with no discernible Kell, even more desperate and hate-filled than before and as if they weren't already chasing old glory, House Dusk mimicked the style and shades of the extinct House Rain. A disappointed Sivraks continued his hunts, now to simply spite those who were truly Fallen, while he would ally with and aid those that could be called Eliksni to this day, such as the Spider's Syndicate and Mithrax's House of Light. The latter and House Ghosts were completely spared from Sivraks's fury and the Syndicate proved instrumental in rooting out the last of the House of Wolves and Winter especially.

House Salvation offered some degree of hope to Sivraks, but all hopes were dashed when Eramis was completely consumed by The Darkness and embodied everything he hated about modern Fallen. Now he has already hunted down some Salvation Fallen, just as he hunts Scorn, along with stealing a Splinter of Darkness and harnessing the power of Stasis properly, having secretly watched Guardians who made their pilgrimages to the Ziggurat the Pyramids offered and how they learned to control Stasis to a greater degree than Eramis. Since Salvation's ambitions crumbled to dust, Sivraks has considered joining either House Light or House Spider, to put an end to his wandering and finally stand with the Houses he sees as truly Eliksni and worthy of the Great Machine.

Powers: While regular Eliksni have no special powers of their own, most if not all can and will acquire the means to augment themselves through technology, paracausal abilities and whatever else they can get their hands on. Sivraks is no different and has laid claim to many tools and means to increase his power and strength. His repertoire is as follows:

Eliksni Physiology: As a Kell-sized Eliksni, Sivraks has a greater degree of strength than the average Human, allowing him to lift large objects and even throw them with some effort, along with being able to smash at the ground with his fists hard enough to produce a shockwave that damages and knocks enemies back some distance, known as the Ultra Smash. His hardened carapace protects him from small arms fire and blunt-force damage, even without armour, a trait he lacked as a Dreg and acquired steadily as he grew through consumption of Ether, the life-giving substance all Eliksni need to survive (Except for the Scorn) that lets them grow to much larger sizes if they take bigger portions more frequently. If not killed in combat or from Ether starvation, Eliksni can live for incredibly long lifespans, potentially forever.

SIVA Control: From the Golden Age of Humanity, SIVA is a highly advanced, self-replicating nanotechnology that in theory, is capable of creating literally anything, so long as it is given the right direction. Originally envisioned as a form of extrasolar colony construction, SIVA was later repurposed as a Weapon by the Warmind Rasputin against the Iron Lords, then later used in the same fashion by the Devil Splicers and the Guardians of the Last City. SIVA's prime directive is fairly straightforward: "~consume enhance replicate~" and if left to its own devices, SIVA will automatically and mindlessly attempt to achieve this directive once activated, spreading like a plague. Given aforementioned direction by anyone who intends to use it and is able to interface with SIVA directly, SIVA is a potent weapon indeed.

Sivraks, like many Devil Splicers, greatly enhanced his body with SIVA, replacing his limbs with enhanced prosthetic limbs constructed with SIVA, but would later forsake having so much machinery on his body, in favour of a heavily augmented, SIVA filled right arm in order to continue using it to its fullest potential. Through SIVA, Sivraks can construct and enhance pieces of tech, resurrect dead machines and reanimate organic beings, the latter being harder yet still possible, as evidenced by the Remnants of the Iron Lords encountered by the Young Wolf during the SIVA Crisis. He can also use it in more combat-oriented forms, through charged energy beams, SIVA Charges which act as very potent Grenades, Snares that can lock enemies in place, projectiles that are either energy or nanite based and all kinds of other functions, including a short-range teleport.

Stasis: Having acquired a Splinter of Darkness from one of the Pyramid's Crux's and harnessing its power fully through the Ziggurat, Sivraks has obtained and mastered the power of Stasis, a darkness-derived element closely resembling ice which is capable of empowering its wielders, allowing them to freeze and shatter their foes. Most amateur Stasis users rely on the Splinter of Darkness to use their power, along with needing to resist the temptations of the Darkness and their inner flaws being inflated, threatening to consume them and transform them into a shade of their former self, while also being practically at the mercy of the Darkness Itself for their failure, the threat of death for weakness always breathing down their necks.

Those who have looked within, focused their power and heeded the lessons of the Ziggurat, will be able to channel the powers of Stasis directly and with greater proficiency. Having done so, Sivraks can fire Stasis Bolts that have slight homing and can freeze enemies on contact, Umbral Blasts that can shatter frozen foes, dealing great damage to them, smash the ground with Stasis to create Ice Pillars that can be shattered for AoE damage from the hail of icy razors and explosive force, project Duskfields that create Spheres of Stasis, like a localized blizzard, the slow and eventually freeze enemies who stand in its radius for too long, send forth tracking Iceflare Bolts along the ground that freeze and send more Bolts from frozen targets to freeze more foes.

Sivraks can also use a Super, to borrow from Guardian terminology, he calls "Umbral Crusher", where he will coat his body in a protective Stasis armour and summon a large Great-hammer of Ice, granting him increased speed and durability. This Hammer can be swung at foes, inflicting heavy damage and slowing with each light attack. A heavy attack with the Hammer has a moderate range that will freeze all enemies caught in its swing radius and if he slams the Hammer onto the ground, he will release a Shattering Shockwave that shatters every Frozen enemy nearby and empower his allies with Stasis Empowerment, granting them temporary control over Stasis to follow up on his devastation.

Power limitations: Umbral Crusher's Stasis Empowerment is only temporary and after a fashion, has a cooldown, meaning he cannot chain empower his allies as they become "Frost Numb" for 6 in-universe minutes. While allies are empowered, they are not imparted the knowledge of how to masterfully use Stasis, meaning they must rely on their instincts to direct the power for the short time they have it in their hands. SIVA is not immune to Electromagnetic Pulse and is generally disrupted by high levels of Electricity/Arc Energy, temporarily disabling it upon exposure. While SIVA has no Kill Switch, it is not indestructible either, but as a self-replicating nanotech, it is very hard to destroy completely. Frozen foes can use "Breakout" to shatter themselves sooner than Sivraks would like, albeit for a small amount of damage upon themselves, but this can still throw him off and tougher enemies can resist being completely frozen still, while still being "Shatterable", they can still move around and attack if strong enough. Iceflare Bolts, after freezing one enemy, can only chain to two additional enemies per bolt, afterwards they fade completely.

Skills:
Melee Combat - S
SIVA Control - S
Stasis Control - A
Technological Insight/Tweaking - SS
Marksmanship - B
Survival - B

Weapons/Equipment:

SIVA Shrapnel Launcher - Heavy-duty shotgun-like weapon commonly wielded by Fallen of high status, capable of firing high damage Solar projectiles in clusters at short-to-medium range. Splicer Captains wield SIVA Enhanced versions with greater muzzle velocity and higher damage with a slightly tighter cluster, allowing for a small increase in range.

Sivraks' Customized Shock Blade - Originally a standard-issue Shock Blade of the Fallen, Sivraks has modified his melee weapon multiple times over the years, increasing the strength of its Arc damage, increasing the length of the blade and enhancing it further with SIVA, changing the Arc Energy to a crimson hue of lightning.

Takris-7 - A cobbled together, miniaturized Fallen Servitor, constructed from the parts of several destroyed Servitors to serve as Sivraks's reserve of Ether. Most Servitors are very large and capable of attacking enemies and defending their allies with shields and Prime Servitors can teleport themselves and their enemies to reposition them away from the Servitor in question. Takris-7 cannot do any of these things, but with the aid of a key component recovered from Serkuleks, the Fount, an enhanced Prime Servitor destroyed by the Guardians, it can produce higher quality Ether in smaller amounts, meaning Sivraks doesn't need as much Ether to grow and survive. Takris-7 has served Sivraks faithfully for many years and is almost never noticed by his enemies, being easily concealed, like a Ghost. It is the product of Sivraks's technological genius and is very hard to replicate due to how specialized its design is, along with having a more developed Artificial Intelligence, enabling verbal communication with his master Sivraks.

Strengths: Outside of combat, Sivraks' technological expertise is a great boon to himself and any allies he makes, allowing him to upgrade his party's tools and weaponry, craft new weapons entirely and other pieces of technology provided he has the resources and tools necessary. His control over SIVA greatly enhances his capabilities in this regard as well, being able to use the Nanites to create entire components, on top of enhancing them with SIVA. Given the required time and resources, he could construct an entire Prime Servitor if need be. In combat, Sivraks is an intimidating presence on the battlefield by default, complimented by his incredible crowd control granted by Stasis and unorthodox fighting using SIVA and his wits grants him a degree of unpredictability. At close and medium range, Sivraks is utterly devastating with his Shrapnel Launcher, Freezing Powers and anything else he can cook up using SIVA and if all else fails, he can use his great strength to brute force his way through enemies and obstacles alike.

Weakness/Fears: As mentioned, his SIVA is vulnerable to large discharges of Electricity and EMP, temporarily shutting it down and severely reducing his capabilities. Stasis, even in the hands of Guardians, isn't very useful at longer ranges and this disadvantage is shared by Sivraks, neither is his Shrapnel Launcher or Melee weapons. SIVA can partially cover for this disadvantage as it can be used to fire longer range bolts, but these take time to charge and he cannot simply flash-forge (instantly make) himself a Wire Rifle, a Fallen Sniper Rifle, as to flash-forge anything with SIVA would take far too much energy to be practical, necessitating that he take his time building and evolving it. Time he doesn't have in the heat of battle.

Losing Takris-7 is a great fear of Sivraks, as it would put him at risk of Ether Starvation which can lead to shrinkage and/or death. Another fear of his is being Taken and The Taken in general. The former as it would be the ultimate subversion of his free will and the latter because they are a horrifying picture of the Universe's fate should the Darkness have its way. Tying into the former fear, enslavement and any form of subverting his free will is a terrifying prospect, one he has always sought to avoid ever since he was demoted to Dreg for losing a Servitor sometime prior to Twilight Gap. For reference, demotion to Dreg involves a process known as Docking, where the demoted has their arms (Usually lower set, but upper set is a greater insult) cut or torn off by a Higher-ranking Fallen, usually a Kell or Archon, but a renowned Captain will suffice to do the deed.

Other: In spite of his wandering nature, Sivraks not only desires friends (Hence his recent thoughts about joining one of the few Houses he likes) he can speak almost perfect English due to his dealings with the Spider's Syndicate and his study of Human Culture. A particular favourite part of Humanity for Sivraks, is Pre-Golden Age metal music.
 
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