littlekreen
Edgepeasant
ALWAYS THE WINDOW SHOPPER, NEVER THE PRODUCT.
DONATING MEMBER
FOLKLORE MEMBER
- Posting Speed
- 1-3 posts per day
- One post per day
- Multiple posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- No Preferences
Unnamed Samhain Spriggan
Many spriggan are hollow creatures of an animalistic mind their yellow eyes expressing nothing within. While this unnamed Samhain spriggan shares much of their type her eyes of the sun's light are hollow but filled with more understanding and expression than many of her kind. Seasons of a kind to the spriggan her face is not locked to dead wintry rage but a smooth green wood face of watchful eyes that reacts to the observed. Movements of a strong solid body that decries a true presence in the world than mere existence in it. Stood 5'10" including a sturdy crown of bark plate reaching slightly higher. Blossoms set in tone against the claws at the end of her fingers which are quite sharp but agile. Within her the holes in her solid body however one sees the pale white of bone. As much as the skull just behind her eyes if one gets close enough. The gap within her torso demonstrating the faint shimmer of some restrained power. Strength little effected by the apparently empty space her taut thighs and built hips can easily demonstrate. Thin oakflesh rooted feet more than able to serve as a fulcrum to anchor her wrath.
Personality:
In the spriggan there is an I and there is a We. This in itself why she is at times disjointed and unfocused especially newly risen. The dead constantly yell into her mind and it often leaves her disassociated from reality though not for too long. It's more that that We strongly effects how the I expresses her inner thought. She's a curious wistful creature both new and old to the world as likely to interest herself in beautiful minutiae of new environments as follow the overarching goal of defense of the people. Much racial bias is diminished as much as she has trouble remembering the social mores of other races or societies. Much of that kind of specificity is blended together within the We until she, the I, experiences or learns it herself. As such she demonstrates a gestalt basic competency with many skills and knowledge common within the We. Aware of the limitations of her knowledge she is an insatiable sponge with all the time in the world to read if only that she has a pressing task to accomplish. It is good that she does not have to sleep but misses companions enough she either watches or joins them.
History/Bio:
As Bosmer spread over time their descendants carried their beliefs with them. A particular set in Skyrim overtime diverted by Nord practices for the halls of the dead. Those fallen by nature instead buried by careful internment in saplings. If to honor the meat mandate by sky burial. Others add yet more as the trees grew even not Bosmer for impartial nature to consume. Bones of the fallen freed by removal of flesh saw caretakers and mourners scribe prayers to Y'ffre to guard over their descendants. Others stories of fallen heroes vanquishing threats to the sacred sites or towns. Caretakers honored these remote sites though infrequent. Fending off necromancers as those not Bosmer that watched the wilds looked over them as well. Chaos of disappearances and disturbances saw burgeoning magicka within watchful eyes. Now abandoned the glen grew over in peaceful memory.
As Nirn loosed its moorings to the fabric of the universe the forces of nature honored those words. The oldest tree detonating with strain of magicka. Incoherent rage pelts sacred sites of Y'ffre, Kynareth, Talos, and Meridia. Natural energies conjuring inert bones from the sky to hurl out of incensed emotion at threats to life. Until an angry Thu'um pounded itself a new word wall among the wilds. Wreckage sees a confused spriggan with pale etched bones stumble into the halls of the dead. Difficult to express her mind unnamed scavenged her first weapon from the fallen. Now wandering those distant wilds a creature just beyond clear sight within the forest line. Disinclined to attack the innocent though a bound arrow known to imperil the guilty.
As caretakers came they investigated their burial ground. Empty if not for a ruined crater that held words reflecting the horizon's light as day came. Dragur in the hall of the dead long immolated where they stood. A single warrior's tomb looted among the halls of the dead. Other Dragur from the crater sliced apart by the sword or arrow holes. Sprays of sap showing One's hard-fought exit through. A single sap covered body print on a cairn where the survivor rested. Word now travels away calling alarm of the incident, but to whom?
Powers:
Power limitations:
(D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster)
Archery - A
Alchemy - D
Conjuration - B
Dovah - S (Note: while she can know words of power and speaks dovah she doesn't have breath. Thus it is not at all useful to her as a power.)
Shields - C
Bladed weapons - B
Martial Combat - B
Heavy weapons - B
Weapon(s)/ Equipment
Weakness/ Fears:
- Name: Unnamed Spriggan
- Age: Technically, less than 1. effectively age of majority and further discerning not really applicable.
- Gender: Female
- Sexual Orientation: Asexual panromantic
- Species: Samhain Spriggan
- World and Universe they are from: Skyrim
Many spriggan are hollow creatures of an animalistic mind their yellow eyes expressing nothing within. While this unnamed Samhain spriggan shares much of their type her eyes of the sun's light are hollow but filled with more understanding and expression than many of her kind. Seasons of a kind to the spriggan her face is not locked to dead wintry rage but a smooth green wood face of watchful eyes that reacts to the observed. Movements of a strong solid body that decries a true presence in the world than mere existence in it. Stood 5'10" including a sturdy crown of bark plate reaching slightly higher. Blossoms set in tone against the claws at the end of her fingers which are quite sharp but agile. Within her the holes in her solid body however one sees the pale white of bone. As much as the skull just behind her eyes if one gets close enough. The gap within her torso demonstrating the faint shimmer of some restrained power. Strength little effected by the apparently empty space her taut thighs and built hips can easily demonstrate. Thin oakflesh rooted feet more than able to serve as a fulcrum to anchor her wrath.
Personality:
In the spriggan there is an I and there is a We. This in itself why she is at times disjointed and unfocused especially newly risen. The dead constantly yell into her mind and it often leaves her disassociated from reality though not for too long. It's more that that We strongly effects how the I expresses her inner thought. She's a curious wistful creature both new and old to the world as likely to interest herself in beautiful minutiae of new environments as follow the overarching goal of defense of the people. Much racial bias is diminished as much as she has trouble remembering the social mores of other races or societies. Much of that kind of specificity is blended together within the We until she, the I, experiences or learns it herself. As such she demonstrates a gestalt basic competency with many skills and knowledge common within the We. Aware of the limitations of her knowledge she is an insatiable sponge with all the time in the world to read if only that she has a pressing task to accomplish. It is good that she does not have to sleep but misses companions enough she either watches or joins them.
History/Bio:
As Bosmer spread over time their descendants carried their beliefs with them. A particular set in Skyrim overtime diverted by Nord practices for the halls of the dead. Those fallen by nature instead buried by careful internment in saplings. If to honor the meat mandate by sky burial. Others add yet more as the trees grew even not Bosmer for impartial nature to consume. Bones of the fallen freed by removal of flesh saw caretakers and mourners scribe prayers to Y'ffre to guard over their descendants. Others stories of fallen heroes vanquishing threats to the sacred sites or towns. Caretakers honored these remote sites though infrequent. Fending off necromancers as those not Bosmer that watched the wilds looked over them as well. Chaos of disappearances and disturbances saw burgeoning magicka within watchful eyes. Now abandoned the glen grew over in peaceful memory.
As Nirn loosed its moorings to the fabric of the universe the forces of nature honored those words. The oldest tree detonating with strain of magicka. Incoherent rage pelts sacred sites of Y'ffre, Kynareth, Talos, and Meridia. Natural energies conjuring inert bones from the sky to hurl out of incensed emotion at threats to life. Until an angry Thu'um pounded itself a new word wall among the wilds. Wreckage sees a confused spriggan with pale etched bones stumble into the halls of the dead. Difficult to express her mind unnamed scavenged her first weapon from the fallen. Now wandering those distant wilds a creature just beyond clear sight within the forest line. Disinclined to attack the innocent though a bound arrow known to imperil the guilty.
As caretakers came they investigated their burial ground. Empty if not for a ruined crater that held words reflecting the horizon's light as day came. Dragur in the hall of the dead long immolated where they stood. A single warrior's tomb looted among the halls of the dead. Other Dragur from the crater sliced apart by the sword or arrow holes. Sprays of sap showing One's hard-fought exit through. A single sap covered body print on a cairn where the survivor rested. Word now travels away calling alarm of the incident, but to whom?
Powers:
- Oaken - Even without armor the bone and bark that compose her is more than sturdy enough. This gives her great strength with a dexterity just well enough to keep up with it.
- Heart of Internment - The samhain spriggan can be seen with a depth of bones within its chest deeper than it ought. The peace of the grave writ live if a body is given by rightful bearer it empowers the Spriggan. Disturbed graves she may inter remains of that they are at peace but it does not empower her. She spreads her chest to reveal a glowing expanse of interred bone, daylight, and singing nirnroot that they can place the fallen inside. All to defend and empower herself toward the course of destroying undead and the unjust. As she destroys so it pacifies lost souls or absorbs the animating force of the undead to grow in strength. The unjust are merely left to rot. Attempting to drain life from such a spriggan or resurrect her charges instead delivers them unto the end slowly draining the caster's own life force into the field of death. The spriggan can hear any creatures or spirits at the leeward side of her gate within the internment rift.
- Walker of the End - Able to regenerate even from aggressive destruction that someone uses her shout or she is left until the next sunrise on fertile soil. Fire however circumvents this and only the shout will resurrect her upon a severe blood price paid in the shout to call her forth. Whether the one that uses the shout knows the price must be paid or not. Otherwise regenerates supernaturally enough that disembodied parts still move and can be bandaged into place until rejoining. If limbs are entirely destroyed or otherwise removed for too long and turn numb she will begin regrowing a replacement.
- Conjuration - Verdant bow - Summons from her body a wooden or bone bow she's claimed as her own conjuring elven arrows for its use. The bow can be improved but it also can be broken.
- Inexorable - She does not have to sleep though she can if she wishes to regenerate faster at night. Nor does she have breath so while she wouldn't be able to talk in a vacuum or underwater she will stare angrily from outside. Airborne poisons that require inhalation to soft tissues have a very muted effect on her.
Power limitations:
- Oaken - Vulnerable to fire even if she is not dry wood her bark still burns fairly well. Her strength is normal at night for a muscled human her size and only enhanced to supernatural levels according to daylight even if not currently exposed. Both her dexterity and strength suffer badly in freezing cold as the sap hardens in her veins since her body keeps lukewarm at best.
- Heart of internment - Living things rot quickly inside of her realm of internment as it is the domain of Death. While a sealed bottle of beer may subsist indefinitely inside her this is because all living things in it die. The realm is otherwise intensely cold and requires a great deal of her focus and strength to open to receive one to be interred. Thus she cannot do other things while holding a gate open. The nature of this interconnected connected rift inhibits all external healing effects that are not her natural regeneration. All life drains into death.
- Walker of the End - Cannot regenerate a limb that is burnt. She must either remove the burnt flesh or remove the appendage so it can regrow. This requires a viable substrate though not necessarily a lighted one. While the shout won't kill a chosen using it to resurrect her if they are unable to pay the whole blood price she will likely wake up with at least just enough consciousness to understand how much pain she's in. Her natural waking without the shout does require light. If she is buried she will remain inert unless the shout is used.
- Verdant Bow - The production of arrows does use up her energy and while she can produce a fair number of them will eventually become too exhausted to make more. While so exhausted from ammo her regeneration ability to damage will be similarly exhausted. Her stamina only recovers on viable substrate and faster in the day.
(D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster)
Archery - A
Alchemy - D
Conjuration - B
Dovah - S (Note: while she can know words of power and speaks dovah she doesn't have breath. Thus it is not at all useful to her as a power.)
Shields - C
Bladed weapons - B
Martial Combat - B
Heavy weapons - B
Weapon(s)/ Equipment
- Novice Hunting bow
- Hide Armor
- Nordic Sword
Weakness/ Fears:
- Dissociative - Filled with the memories of the mourned she frequently delves into related memories forgetting what she was doing temporarily.
- Implacable - A willful creature of tireless endurance neither forgives nor gives up once her own judgements of character made regardless of other opinions unless evidence presents that casts doubt on their guilt. If the odds and needs of the greater good are in her favor will soldier on only to retreat to change tactics if it's useful as she's not suicidal.
Last edited: