The Evrensel Conflict -- OC Creation

Wade Von Doom

All Caps when you spell the man's name
Original poster
FOLKLORE MEMBER
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
Writing Levels
  1. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
Sci-fi, modern, horror, a bit of dark romance stories.
Name:

Age:

Gender (Can be genderless too):

Sexual Orientation:

Species:

World and Universe they are from:

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):

Personality (Over six lines long.):

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Strengths:

Weakness/ Fears:

Other:​
 
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Name: Zenith

Age: 19

Gender (Can be genderless too): Female

Sexual Orientation: Bisexual

Species: Thunderbird

World and Universe they are from: World of MGE ((the place has no official name so just using the wikis name))

Appearance: Standing at only 4 feet She is a very small and surprisingly light girl. Weighing in at only 17.6 KG she could get away by landing on somebody's shoulders without them even noticing her. Despite her small body and light weight her wingspan is massive at at nearly 12 feet she can carry some rather surprising loads. people in full armor while still stuck to a horse for example. Her hair just like her wings are gunmetal grey with accents of royal and azure blue colors. Being a type of a harpy both her hands are replaced by the said wings which makes manipulating objects an impossible task. Her legs from the knee below are replaced by avian like feet that have shiny black armoring on them. Lastly to complete her exotic look her skin is a lovely brown tone.
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Personality: Mischievous hyperactive and crazy would be the best words used to sum up this girl. always filled with bundles of energy shes not shy of sharing in the form of lightning she can never sit down in one spot. Zipping from one place to the next shes almost constantly in motion and doing something be it good or bad. Curious beyond belief she is a kind of a bird brain and an airhead. often her tinkering ends up breaking something rather important to somebody. when it comes to chasing down her prey or running away when she ends up being the prey her crazy side starts to show. not afraid of going through impossibly tight places while flying or approaching heavily defended ships and castles

History/Bio: Born in a world where humans were either scared or hostile towards her Zenith had to grow up in a village high in the cliffs where others of her own kind had set up camp. moving from place to place often she had grown to be a free spirit just like others and equally as insane. only thing putting her apart from the others was her unusual amount of energy that she never seemed to run out of. her first encounter with actual humans happened when she was only 11 years old and in a world like that we can all imagine what happened. mages fired spells archers tried to shoot her down and those who could jump up to her tried cutting her down. Thinking of it like some game of Tag Zenith fluttered about just barely out of their grasp. She would continue doing this for years to come with ships castles and caravans...that is when one fateful day Science made its appearance with a fright green light.

Powers:

Demonic energy and spells: All spells take demonic energy to manifest but due to them using this energy they are vastly more powerful and intense than similar ones cast by regular humans who use mana. Some destructive spells having the power to level small towns. Since her body releases demonic energy much more willingly than a humans releases mana her body is constantly covered in a thin veil of raw demonic energy. This thin cover acts as a shield against harming effects of her own spells and boosts the already insane durability of her body.

The body of a monster: Despite her tiny size and light body she possesses freakish strength that allows her to snatch up humans still attached to their horses and drop them from high up in the sky or carry them back to her nesting area. same freakist strength can be used to carry boulders and bombard castles or ships from up high while her durable body can take several cannonballs before showing signs of damage.

Power limitations: run out of demonic energy and you got no spells. takes time to recover fully. Same goes about the durability. there is only so much she can take before damage becomes noticeable

Skills:
SS Flying [She was born with wings after all]
S Agility [Surprisingly fast and not afraid to use boosting magic to make her go even faster even in alleys of a town]
B Combat [Hated or feared by humans she had learned how to fend for herself. spells from makes speed and agility from archers as well as dueling with knights.]

Weapon(s)/ Equipment: Has no weapons as her race is incapable of manipulating complex objects like swords or bows. only weapons that could really be counted in are the talons on her feet that can dig into steel armor and parry a sword blade.

Strengths: extremely fast even for her own kinds and filled with seemingly limitless energy

Weakness/ Fears: cant fly as well during rain and hates getting her feathers wet or dirty as its an absolute nightmare having to clean those. her past run-ins with the arachne have made her fear anything resembling a spider.

Other:
 
Name- Calina Ennilinus

Age- 28

Gender- Female

Sexual orientation- Heterosexual

Species- Turian

World and Universe they are from- Mass Effect

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Personality- Calina isn't much of a talker, nor is she one to want to hang out and get drinks after a job. She keeps her private life very private, there isn't one person in all of space that can tell you anything about her. All you'll ever find out is what's in her files since she's been working on the ship Plenix. The less people know about her and her life, the less work there is tying up loose ends. She's very level headed and cool under any amount off stress or anything issues that they might happen to run into while out on a job. Though she's not much of a talker or someone you would call a 'friend', she is very loyal to her team mates. Sure, she may be a merc but that didn't mean that she doesn't have morals and or standards. She would rather be tortured for hours, then to turn on one for her fellow ship mates. She's not much of a joker either.

History/Bio- Twenty-seven years ago Mr. and Mrs. Anders, adopted a six year old female Turian. All they knew about her was that the ship she was on was shot down by a slaver ship. Only her and hand full of others survived. They were brought to their research colony to take care of the wounded and to find temporary shelter. Most of them went back to their home world, Palaven. The six year old female Turian, didn't get to go home. In the months that followed, the Anders had tried to contact Palaven to find someone to come get the girl and take her home. It always seemed that something happened with the paperwork and no reply was sent. Giving up and growing attached to the girl, the Anders just decided to adopt her. It wasn't an easy task but eventually the young girl hand parents again. And below is a short story of her life.

Calina was always a bit of a shy young girl. She would often be found in her room, reading a book some of kind. She loved to fill her head with knowledge of all sorts and never found any book to be a boring read. Instead of going out and getting scuffs and getting dirty, she read and research things that she found interesting. Her parents used to tell her that she would grow up one day and be a great Turian doctor or researcher. And she made that her main goal in life, growing up. There was nothing to stop her from achieving that goal. She excelled in all her classes, often getting the highest ranks and honors. That was all in her younger years, mind you. I should also mention that at the age of six, the ship that her, her parents, and a few fellow turians, got shot down. In the crash her real parents died, leaving only her and a few other alive. By some means of a miracle, she was adopted by a human family and raised on a research planet. Hence, her love for researching.

It came time to go to what I guess we humans would call college. Where her fellow peers were off having fun partying and being wild young adults, Calina was off with her nose in a book as always. She was doing quite well in her classes and soon getting all the doctorates and credentials that she needed to pursue her career in research developments. Things were going quite well for her at this point, and life was just blissfully perfect. Her parents were very proud of her and would gush over her at gatherings. Being the shy turian that she is and still not quite feeling like she felt in with fellow humans, she would often shy away from the conversations and find some where quiet to think about things. Things were absolutely perfect and came the night of her graduation. Calina's once happy existence came crashing down in the sound of two gun shots.

Calina, remembers that day very vividly, as if happened yesterday. The shots rang out loudly and her once proud parents lay lifeless, five feet away from her. A pain like none other, pierced her heart. She fell to her knees, tears streaming down her cheeks and felt lost. Her whole world was just taken from her. She was utterly alone now, not having a single soul to turn to. Which, proved to be hard on her and it changed her greatly. In the next following years, Calina had no choice but to leave her hopes behind her, for she wasn't the same anymore. Now she had a new goal. To hunt down and kill the man that took her whole world away from her. Going through her parents old books, she found some information on her race. She found the name of her home planet. Having no where to go, she turned to the only people whom she thought could help her and take her in. She learned quick that the culture was incredibly different from where she grew up. Eventually she ended up alone here on Palaven. She only knew of one thing, and used her new anger and hatred to fuel her drive for vengeance.

Being as alone as she was, she had to turn to the military in order to make a living now. Which was good. There she learned everything that she needed in order to hunt down the man that killed her parents and tear him from limb from limb, or so she thought. And having to live by turian law now, she carried out her fifteen year service. It wasn't long before she was tired of all the red tape that was thrown at her from being in the military and decided that it was time to leave. If they didn't want to point her in the right direction, then she would just find someone who would. And it didn't take long for her to find the right kind of people. They taught her everything she really needed to know to find the man that killed her parents. When they felt that she was ready, they cut her loose. In the coming months of trying to find him, she got a tip that the man who was responsible for making her the cold hearted person that she is now, was the leader of the crew that trained her.

Naturally her trust was completely shattered as she trusted him and looked to him as a second father. Hunting him down was a difficult choice for her, and it wasn't one that she made every easily. Well it turned out that she had a heart after all. But she didn't leave without leaving her "mark", on him and her face burned into his memory. After nearly breaking every bone in his body and leaving him barely alive, Calina left to use her skills to their fullest and that led her to where she is in now. Serving whoever can pay the most.

Powers- Basic botics, nothing overly flashy

Power limitations- Her botics only have a duration of five minutes. She never really uses them, hence why they aren't anything special.

Skills- She's an assassin. She has expert sniper rifle training. Her skills are unmatched in most of the universe. That is her main go to weapon. She doesn't care for people enough to get close enough to even waste a bullet on them. She'd rather show her distain for them from afar. She also has basic blade training. She's is no where near at the skill that most would be at. But she knows enough, that if she had to relay on her hand to hand, she can hold her own Her shooting skills would be ranked B and her blade skills would probably be a C-.

Weapons/Equipment-
Headhunter (M-97 Viper) Ebb and Flow (her two small twin tungsten knives) Peacemaker (M-6 Carnifex)

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Strengths- Keeps a cool head in any situation. She isn't one to over react when the shit hits the fan. You can always rely on her to have your back. Don't break her loyalty to you and you'll never have to worry about her putting a hollow point between your eyes.

Weakness/Fears- People getting too close. Over crowded places. Human food. Pretty much human anything.
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Name: Alken de la Vaettir

Age: 19

Gender: Male

Sexual Orientation: Heterosexual, occasionally Bi-Curious.

Species: Human (SOLDIER)

World and Universe they are from: Final Fantasy VII

Appearance: Alken is a dark skinned young man with black hair. Standing at 5'11", he tends to carry himself with his shoulders square and back straight. He's decently well built for a man his age, but has a rather slim profile; strong, but without enough bulk to make him an easier target. His facial appearance is rather winsome and friendly, with a button nose, and soft features. He has a small scar parallel and above his left eyebrow, and a particularly deep and dark scar around his neck, stretching from his adam's apple, around the left side and to his nape. His body is similarly marked up; his torso is covered in scars from blade-cuts and puncture wounds.

His hair is frizzy and kept closely cropped. As a SOLDIER, his eyes have the trademark Mako glow, but are otherwise dark brown. He wears a dark blue variant of the SOLDIER uniform. He keeps his swords on magnetic holsters on his back.

Under his helmet, he wears a dark brown beanie with a golden feather that makes his head look like a large, adorable acorn.

Personality: Alken is friendly, agreeable, and sociable. Though low-key and relaxed, he shows a lot of enthusiasm for helping people and doing a good job. Patriotic and idealistic, he embraces his role as one of Midgar's elite warriors, and will do anything and everything to protect his people. His trademark altruism tends to extend to people outside his home; he likes to help, and is particularly charitable to those in need.

A team player, Alken is more than willing to defer to those who know better than him, and is quick to learn from more powerful fighters. He's easily impressed, and has a bit of a sentimental streak. He has a bit of a weakness for gambling; he loves playing dice and betting on chocobo races.

Beneath his smiling exterior is a seasoned and dangerous warrior. He can be rather reckless and heroic when his back is against the wall, or innocent life is at stake; in the midst of battle, he rather enjoys the challenge of an insurmountable foe. Despite his friendliness when it comes to teammates, his training and experience on the battlefield has made him particularly lethal; he'll spare you when he can and it suits his sensibilities, but he isn't averse to dispatching foes with fatal attacks; if he has confirmed that you're a genuine threat to him or his team, and that you're acting with genuine malice, there's pretty much a 50/50 chance that he'll kill you.

The young SOLDIER has quite a bit of loathing for monsters; one of the few times you'll see him employ genuine cruelty to a foe is when the creature he's facing is a literal killing-machine. If the world is better off without it, then he gets rid of it. He particularly hates snake monsters like naga, lamia, gorgons, hydras, etc.

He tends to ramble when nervous, and gets a bit flustered when complimented. Though proud of his abilities in combat and his physical appearance, he loses track of what he's saying when he gets hit on or excessively fawned over. Alken is particularly promiscuous; he views pleasure as completely natural, and is willing to share his bed with anyone willing who he finds attractive. Flattery will get you pretty much anywhere with him.

History/Bio: As a young man, Alken lived on a small farm outside Midgar in a town called Ladd. Living with his father, Aidon Vaettir, he had a nice life until a violent monster incursion left him homeless, killing his father and neighbors. Riding into Midgar on a train as the sole survivor of the assault, he spent months at a rail-yard mourning the loss of his father, who was his sole guardian at the time. Taken in by a fellow urchin, Lioke, he survived for years on the street until he and Lioke decided to join the SOLDIER program.

Surviving the screening process and enduring painful Mako showers and treatments, Alken and Lioke were assigned to Cadet Group Eight, Alken and Lioke met several other like-minded youths. Unfortunately, due to an ill-fated disaster in Sector Six, the majority of Cadet Group Eight was buried alive. Fifty cadets reduced to seven, Alken and his fellow cadets continued to survive the rigors of training despite being drastically understaffed in every test.

Eventually, the seven cadets were taken under the wing of a First-Class SOLDIER of great renown; Alalonn, the Dragon Slayer. Under his tutelage, the Cadet Group Eight bypassed Third-Class and entered Second-Class at a rather young age. Known widely as Alken the Fighter, the young SOLDIER is one of Alalonn's trusted retainers.

He is well known for eliminating several powerful monsters in his tours of duty in and out of Midgar, including a snake monster that was considered godlike to those who had encountered it and lived to tell the tale.

Powers: A Second-Class SOLDIER of good standing, Alken is a good deal faster and stronger than the average person. Gifted with enhanced reflexes, strength, speed and stamina by his controlled exposure to Mako, Alken is a nightmare at close and medium range thanks to his augmentations and his Materia. He is also rather durable, despite being a human being; he can shrug off or endure a fair amount of abuse, fall from great distances and arise unscathed, and survive quite a bit of concussive force and survive (albeit stunned or dazed). He's been known to survive savage injuries, such as a bite from a huge snake monster and the resulting poison.

His senses are sharp as well; he can detect motion and see great distances, and can react quickly to nearby sounds, recognizing unfavorable ones quickly (blades leaving their sheathes, wingbeats, guns being raised, audible cues from incoming spells etc).

He is strong enough to lift small vehicles like cars off the ground, or send adult men flying in a single blow. His speed and reflexes make him particularly hard to hit, allowing him to dodge or deflect bullet-fire if aware of his attackers before they shoot. While channeling his innate Mako, his striking force and speed can be temporarily enhanced, although it can only be done in short bursts.

Alken's abilities combined make him an incredibly effective shock trooper. His swordsmanship allows for defense and rapid lethality, his barehanded skill allows him to plow through enemies on short notice, stun, or send his opponents flying, his speed and reflexes make him difficult to shoot or cut down, his fire magic can quickly turn the terrain in his favor and provide cover for teammates, and he can heal himself at will and raise his injured teammates. By all standards, he's a dangerous warrior.

Power limitations: Alken is, for all intents and purposes, human. He can be damaged or slain by physical force, though said force must be scaled up by a degree of magnitude. Abilities that cancel out magic can also render his Materia based abilities useless. He also tends to put speed and offense over defense, leaving him vulnerable to attentive or cunning adversaries.

Those knowledgeable of SOLDIER would know if he was seriously going on the attack; his body glows bluish-silver when on the verge of a Limit Break; a huge warning to keep your distance. His ranged options are somewhat limited without Materia as well.

His magic abilities, which he uses for ranged combat and healing, are entirely tied to Materia. Stealing his Materia would leave him unable to heal himself or fight from a distance unless he had a throwing weapon.

He is also not a particularly powerful mage by SOLDIER's standards, or by multiverse standards; his fire magic has a limited effective range of fifteen meters, and he can exhaust his magical stamina in prolonged conflicts, leaving him with only his physical abilities to rely on. It takes him around two hours of rest (actually resting and recuperating, outside of combat) to regain his full mana.

Skills

S-Rank Close Combatant: Alken is famed for his capabilities up-close, using swordsmanship and self-taught martial-arts in tandem. He's a skilled user of several hallmark SOLDIER techniques with his blade. Even without his sword, he's a force to be reckoned with; he's even more dangerous with raw martial-arts than he is as a swordsman. His limit breaks are also a powerful tool in his repertoire; Fist of Doom is a singular, incredibly strong blow from his (you guessed it) fist. Goodbye Rush is a chain attack of punches, blows from the pommel of his blade, and sword slashes.

A-Rank Weapons Master: Alken has trained with multiple different SOLDIER weapons; swords, clubs, lances, throwing sickles, staffs and shields are all within his wheelhouse.

A-Rank Survivalist: He's trained to survive for long sorties in the wilderness, or potentially behind enemy lines. He can move quietly, live off the land, and generally survive without the trappings of modern life almost indefinitely.

B-Rank Army Strategist: Despite his young age, he's had years of experience. Shinra Troopers and Third-Class SOLDIERs looked to him in the field for military guidance, and First-Classers, drill sergeants and seasoned ground-commanders tutored him in basic military theory. He can adequately assist in planning a ground assault.

B-Rank Materia User: Unable to use magic without Materia, Alken carries them in his weapons or on gauntlets. His preference is to fire-materia, using it to throw fireballs, create walls of flame, or cause explosions at close range. His Healing Materia allows him to heal others, and recover from physical injuries. Healing isn't his strong-suit, so he has to do it slowly and carefully. Life threatening or crippling injuries take all of Alken's attention to mend on someone else; healing himself from the brink of death is even harder, and takes longer.

D-Rank Gunman: Alken knows how to use a gun, but has middling aim at best.

Weapons/Armor

Espérer: Alken's main sword, it's a single-sided short-blade made of Mythril. With a metal, square shaped guard and a leather handle, Espérer is built to be wielded in one hand, allowing his offhand freedom to wield another blade, or more likely to strike barehanded. Alken keeps his Materia in this blade.

Rêver: A matching blade and twin to Espérer, Rêver is the exact same, only the handle is slightly longer and the blade is double sided. Despite being his weapon and almost identical to Espérer, Rêver is the lesser used, and is often missing from his person; Alken has a friend who likes to steal it. This sword sometimes carries an extra Materia.

Materia: Alken often carries two Materia, favoring Fire and Healing.

Armor: Alken wears the standard SOLDIER uniform; a sleeveless turtleneck sweater, long pants, leather boots, a belt with the SOLDIER logo, and suspenders. His uniform is dark blue with brown leather. He also wears the standard SOLDIER protective armor; a pair of metal shoulder pauldrons, and a single horned helmet that covers the head, brow, and back of the neck. He keeps his sword on a holster close to the small of his back. He wears a small armlet attached to his left glove that can house a Materia orb. He sometimes dons a chestplate for heavy combat.

Strengths: In addition to his inborn talent for battle, there is a simple, terrifying fact about him; he has a capacity to learn and adapt at a terrifying rate. When he is stymied and beaten down, he almost always realizes his mistake and comes back stronger for the second round. The closer you drive him to the brink of death, the more he learns from the battle (unless he's taken by surprise, or completely demolished by overwhelming force).

Alken is a bit of a self-improvement nut; he trains and exercises in his down-time, never allowing himself to decline in power.

He's famed for having an "iron nerve", but the truth is that he simply cannot excuse himself from standing up to an enemy; he revels in the challenge, and he embraces his role as an elite warrior.

He is quick to make the right choice, including turning to others for guidance or doing nothing at all in the absence of a correct decision. He has a good heart and moral compass.

Weakness/Fears: Alken is somewhat afraid of the dark. He also takes too long to fight sometimes, believing that reasoning with the enemy is the best strategy. Being forced to fight when he feels negotiation is possible feels like an capitulation of his morals.

During his career, he's gone through quite a bit of trauma; he's been forced to execute helpless people, and been pit against unstoppable monsters who nearly killed him.

He stresses a lot over social choices, and the smallest mistake or amount of tension will make him overthink things; he usually manages to right himself and go for the right choice, but on the inside he's a rather anxious guy.

Alken is fiercely loyal to his childhood friend and romantic partner Lioke; in terms of mental attack, she always makes for a useful pivot. Convincing Alken that she's been harmed or is in danger will make him drop everything and respond to the threat.

He is also heavily susceptible to flattery; the compliments or expressions of gratitude, or romantic overtures often leave him flustered and at a loss for words.

Other: Underneath his helmet, he wears a brown beanie with a golden feather stitched into the left side of the fabric; the feather was from a golden chocobo. A gift from Lioke, it has great personal value to Alken, but is functionally worthless overall.

I overhauled him quite a bit; I nixed his sensory abilities.
 
Name: Kent Forrest

Age: 21 and a half

Gender (Can be genderless too): Male

Sexual Orientation: bisexual

Species: human/demon (user)

World and Universe they are from: Eboria

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): He looks average as most people describe him. He will blend into a crowd with his black hair and average height of five feet and nine inches. His build is normal, not too fit and not too chubby. One noticeable difference is that of his eyes. The whites of his eyes are filled with almost a crystalline liquid. His irises are white. The colors of his eyes seem almost in like they have been inverted. His clothes are dirty and ragged, mainly covered in dirt (and oil?).
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Personality (Over six lines long.): He generally has no idea what he is doing most of the time. People describe him as the assassin that doesn’t even know his target. He usually doesn’t ask for jobs or even want jobs, but due to his high success rate, he gets jobs. He’s not your average assassin. He is mainly kind to those around him and will try to find the loopholes in things. Although he has a lot of good traits about him, he is an addict. He smokes a drug also known as smite. This smite is the cause for a lot of his problems. He will search out drugs anywhere. He tries to hide his true nature behind his jobs and nervousness. Deep down, he is a force to be reckoned with.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Kent was born and raised in the streets of a futuristic metropolis. When he was born neither parent wanted him, so they sent him to the streets. Kent, being a small infant, was then raised by a mechanic and former cybernetics engineer for the dictator that ruled the country wide city. This mechanic was much older than kent’s parents. By the time that Kent was 17 the old man died. Kent had been taught all he had known from the old man.
During the years hence, Kent took up jobs as a cybernetics expert along with exploring the ruins of the country to the east. During one day, by the time that Kent was 19, he found a old lighter. As he touched the lighter energy flew through him. Sparks shot off of his head and burned into his eyes. After several minutes of pain, Kent regained consciousness. He found himself in a old hideout for raiders, surrounded by dead bodies. He had no idea what happened or why. As he sat there going over the situation in his head a woman came up to him and gave him an abundance of money. Kent looked up at her in confusion. All she said was “thank you” and ran back into the wasteland. Kent looked at his hands, one holding a strange object almost like a cross between a vape and a USB stick. On the side of the strange object read Smite. Kent looked at his other hand holding a lighter. Time passed, and Kent was then known as the confused assassin.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Kent’s abilities allow him to resist the effects of drugs. Each drug allows him to have a certain effect, each with their own weakness. He will usually be unaware of what he is doing when under a drug, almost like in a trance. He will have one objective when under this daze. He only uses two drugs which truly affect him. Other drugs are mainly boosters to his intelligence
-cigarettes cause him to have superior reflexes (dodging bullets kind of speed), but he will lack physical constitution and can easily be incapacitated with a single punch to the head.
Smite-The wonder drug allows him to have telekinesis, He will lack speed during this phase

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):
-Telekinesis- Telekinesis can only be used on non-organic objects. These objects can be a maximum weight of 4,079, the weight of an average car. Kent will lose consciousness after using smite
-Reflexes- Although Kent does have reflexes good enough to dodge a bullet, he does not have the speed to dodge fifty bullets at once, for example, a shotgun blast. It is important to remember how fast the body can move.

Dazes last from a minute to a minute 30 seconds

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Cybernetics- S
Mechanics- A
Chemistry- C

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)
-He will usually have 7 casings of smite, it can otherwise be created by mixing Rust from metal and a drop of blood (doesn’t matter who). Smite to normal human beings causes an extreme high, along with hallucinations. Side effects include… loss of memory, muscle shrinkage, and, in rare cases, paralysis for 3 hours.
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-Kent will carry a standard issue K21, also known as a laser gun. The gun shoots orange beems that spark and melt anything they come into contact with. (its a laser gun, you get the point)

Strengths: anything having to do with mechanics and people

Weakness/ Fears: he is weak against other powered people, because he has a milder ability. He fears any sort of government since he has always lived in a dictatorship. He fears death.

Other: Kent preferably chews painkillers to relieve stress from situations.
 
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Name: Kingpin-22

Age: ???

Gender: Technically Male

Sexual Orientation: ???

Species: Exo

World and Universe they are from: Destiny

Appearance: Kingpin, being an Exo, is really just a humanoid sapient machine. There's nothing really outstanding about his look - black carbon-steel structure, grey bits where joints and such are connected, etc. His head, however, being about the only part that really peeks out of his armour which he wears everywhere, is the most notable. His "eyes" glow a vibrant red, and there is a single fin-like apparatus on the top of his head, also painted a crimson red.

Kingpin's armour is almost entirely ivory-white, except for the very notable parts where they are coloured a vibrant gold. His shoulder pads, gauntlets, a section of his chestplate and knee pads are all coloured gold, as well as the bottom section of his helmet and the bottom part of the side of his boots. Parts of the armour is also painted a royal purple, typically for accenting the gold.

Personality: Kingpin may strike an imposing figure at first contact, but when he opens his mouth to speak, one would typically find him to be quite an awkward individual. He doesn't react well to jokes that subtly make fun of him or makes him uncomfortable, even if the person who did so was doing it entirely without malice. Teasing him with just about anything would bring up either a large amount of stuttering, or result in him shutting up and refusing to respond, depending on his mood. He can get real technical, real fast, especially with things he knows about.

Luckily, his Ghost is capable of take the majority of the pressure off Kingpin by usually speaking for him. The two have formed an especially close bond, and his Ghost can often predict his thoughts to a frighteningly accurate degree - especially after his Ghost developed its own subroutine dedicated to doing so, with some "borrowed" codes from the Warmind, Rasputin.

History/Bio: Kingpin was largely uninvolved with the events that transpired during Destiny 1, having only gone on a few missions that ultimately didn't matter much. At least, that's what he was told after each of his mind-wipes. After the most recent one, being the 22nd, he was sent on another mission to scout out an area where the Fallen have been rumoured to be spotted. The search was a bust - there was nothing there, only a large plain and a small forest with no signs of the Fallen.

On their way back to the Tower, however, things began to go horribly wrong. The City has been attacked by the Red Legion, and Kingpin joined his fellow Guardians in fending off the Cabal forces. It was going smoothly - or, as smoothly as a situation that has gone FUBAR could possibly go - until his entire squad collapsed on the ground. Their Light was gone.

The leader of the Red Legion, Dominus Ghaul, has caged the Traveller, the planet-like entity that had supplied the Guardians and their Ghosts with Light. With this, the City quickly fell. Kingpin was forced to retreat with his squad into a remote area, where they struggled to survive for weeks on low rations and under constant fear of discovery. After all, if they die, there would be no coming back.

One day, as Kingpin was out on a solo scouting mission, he discovered a shard of the Traveller, somehow having crashed to this place and remained hidden for an uncertain period of time. He touched it, and its power poured into him, filling him and his Ghost up back to full power, restoring his abilities as a Guardian. Overjoyed, he returned to their camp, intent on telling the rest about the shard and his experience, only to find them engaged in a battle with a Red Legion scouting force.

Kingpin ended up being the only survivor. The other Guardians were helpless without their Light, slaughtered just like regular people. Kingpin himself was forced to flee as waves after waves of Legion reinforcements converged on his position. However, in his grieving and addled state, he hatched a crazy plan.

That night, he brute-forced his way back into the city and retrieved his jumpship.

After that, he began his one-man rampage. Not just against the Cabal, but also the Fallen, the Hive, the Vex... anything that stood in the path of him accomplishing his goal was his enemy. He knew about other Guardians who managed to retrieve their Light, even met a few - including the Young Wolf himself - but he always preferred working alone. The Dead Zones of Europe, the seas of Titan, the barren surface of Io, the artificially created biomes of Nessus ... he's been to them all, another destination in his endless crusade against the enemies of Earth.

Slowly but surely, he came to enjoy the process. He had never worked so hard before in his entire resurrected life, but the constant cycle of killing, dying and being reborn had been cemented in his psych. He had come to enjoy the bloodshed, the killing, and the loot that he took from the fallen enemy. That was not to say he had forgotten his duties as a Guardian, however: when the call to rally at the City came, Kingpin was among one of the first responders.

As the Young Wolf disabled the sun-killing machine of the Legion and the Vanguard led a final push on the Red Legion's hold over the Last City, Kingpin stormed a vital Cabal command outpost and held it against waves and waves of Cabal by himself, denying the Legion a vital foothold near the Vanguard Rally Point and reducing the number of their available reinforcements significantly, until the Traveler broke free of its cage and restored Light to Guardians across the system. When the City celebrated the triumph of the Young Wolf, Kingpin instead vanished once more. Few people knew of his contributions, but he didn't care. He didn't live for the public eye, after all.

Stories by humans and Guardians alike afterwards told of a mysterious, white-and-gold-clad figure who stalked the ruins of the EDZ, who scoured the floating stations of Titan, who roamed the surface of Nessus, who walked the tunnels of Io - and, above all, who always appeared, killed, looted and disappeared again without a trace.

This continued until a few months later, when news of Cayde-6, the Hunter Vanguard's death reached him, as well as the Young Wolf's decision to avenge his fallen friend. Knowing that this opened up a massive opportunity of obtaining potential new gear, Kingpin planned to follow the Young Wolf, but instead was delayed by unforeseen circumstances. When he was able to free himself of his "obligations", the issue was very much resolved. Nevertheless, Kingpin became one of the first Guardians to set foot in the Reef and, by extension, the Dreaming City, where he spends his time patrolling the outskirts of the city and fighting the Hive, the Scorn and the Taken.

Between this and the defeat of the Legion, Kingpin was involved in multiple raids aboard the Leviathan, the gargantuan spaceship orbiting Nessus and the flagship of the exiled Cabal emperor, Calus. The first incursion saw him complete challenges and ultimately defeat a robotic proxy of Calus; the second had his venture deep into the belly of the ship to dismantle a giant Vex Mind, which had clogged up the ship with its energy shielding; the third involved him assisting the emperor in repelling a Red Legion invasion force when a new de facto leader of the Legion, Val Ca'uor, attempted to seize the Leviathan for the Legion's own purposes. All three incursions ended in success, and he was rewarded bountifully. It was during this time that he grew close to Calus (or so he thought), and ultimately adopted the Cabal emperor's colour scheme.

Some time after Kingpin stationed himself at the Dreaming City, he joined another fireteam - together with the Young Wolf - and delved deep into the heart of the city in an attempt to slay Riven of a Thousand Voices, a Taken Ahamkara. They succeeded, but triggered a condition which made Riven grant one last wish from an unknown individual, placing the Dreaming City under a three-week long time loop. After that, he spendt his time working alongside the Awoken and other Guardians, working to break the curse.

A few months later, rumours and a direct reference from the Young Wolf lead him to the Black Armory. The curator, Ada-1, was less than enthused when another Guardian showed up, but when he, alongside the Young Wolf, re-discovered and re-ignited multiple lost forges, Ada finally seemed to relent, even opening up the Armory to all Guardians. Weeks later, he would receive a request on behalf of Ada to secure the Black Armory vault from the clutches of the Fallen - another task he performed splendidly.

When Drifter launched Gambit Prime, Kingpin, already a veteran of the original Gambit, jumped right into it and found himself right at home as a top-notch Invader. His life, however, became slightly more complicated as allegations against the Drifter surfaced, and he was forced to pick a side. Cutting a deal with the man without a name, he joined the Drifter's crew. A few days later, word came down the grapevine that the Young Wolf had sided with the Vanguard. Not that Kingpin cared - the hero of the Red War is, in the end, still a Guardian; and a Guardian who played Gambit and loved the loot, at that.

Powers:
Striker: A subclass of Titans, the Striker subclass focuses on close-quarter melee combat, mixed with lightning and electricity. Kingpin's abilities include:
Thundercrash - The Titan lights up in a maelstrom of Arc energy, and launches himself across the air at his opponents, crashing into them or the ground and causing massive AoE damage.
Fists of Havoc - The Titan supercharges his fists and runs at his enemies, each punch dealing AoE damage and shocking anything nearby.
Flashbang Grenade - In addition to dealing damage, the grenade also deploys a flashbang effect, blinding and disorienting affected enemies.
Towering Barricade - A hard-light barrier that allows the user to take cover behind it, and it's tall and wide enough to cover all parts of a Guardian. Very resilient.
Strafe Lift - Double-jumps in the air with additional control over one's in-air movements.
Code of the Missile - Sprint-sliding automatically reloads all of his weapons and grants temporary buffs; while sprinting, jump into the air and deliver a meteor-like strike onto a ground target; damage with Arc energies restore portions of his super ability.
Code of the Earthshaker - Kingpin can hold additional grenades, shoulder-charge into enemies and causing a grenade-like Arc explosion, and Fists of Havoc is more efficient.

Power limitations: All of his powers have a considerable cooldown/recharge time. There would be no spamming - in fact, some skills take minutes, if not tens of minutes to recharge. Only his double jumping ability resets on landing, and the Code of the Earthshaker only grants passive buffs to his abilities.

Skills:
Auto Rifles: S
Hand Cannons: SS
Grenade Launchers:S
Rocket Launchers: S
Pulse Rifles: S
Shotguns: SS
Submachine Guns: A
Sniper Rifles: S
Scout Rifles: S
Fusion Rifles: D
Linear Fusion Rifles: S
Swords: C
Piloting (Sparrow): S
Piloting (Jumpship): S
Team Play: C
Strategies: B
Tactics: A
Speeches: C
Getting the job done: S
Loot: SSS

Weapon(s)/Equipment:
Kingpin's Ghost stores a vast array of weapons for him, enabling him to retrieve just about anything, including a wide set of weapons and armour.

Strengths: Kingpin is one of the best soloist around, preferring to go alone like Hunters instead of working with a fireteam. It's quite effective most of the time. He is also very resilient, and capable of getting his job done with a high degree of efficiency. Good with technology and operating most types of firearms and vehicles.

Weakness/Fears: His one-man army tactic doesn't work all the time. He is also a lonely man, unfit for the more social of situations. His biggest fear is somehow losing access to the Light or his Ghost again.

Other: None
 
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Name: Arc Vex

Age: 19

Gender (Can be genderless too): male

Sexual Orientation: heterosexual

Species: human

World and Universe they are from: generic fantasy universe

Appearance: To start, most of his clothes are either blue in color or a very dark shade of green. He will always were a cloak, no matter the weather conditions. His bright, icy eyes are almost like a cat’s with narrow pupils. The hair on his head is a mixture of black with blue ends. A noticeable thing on him is that he sheds off arcs of electricity every once in a while as he walks, but they don’t usually do anything and are mainly for style. Inside his cloak he carries only 2 daggers, along with a smoking pipe.


Personality: To strangers, he is a cold hearted killer. He usually doesn’t show his emotions to others, for fear that they will see weakness. When he gains the trust of others he is usually kind to them, believing he is always doing the right thing, even when others consider it evil. When he is doing missions and jobs he can be considered cruel. He has strange tendencies to electrocute his victims at point blank range, rendering them to charred corpses. If anyone were to mess with his “friends” he would either immediately kill the other person, or horribly disfigure them. Arc’s loyalty to those below him is strangely high. He has a strong connection to his minions, and will mourn their deaths (but in this RP his minions are probably not present).


History/Bio: Not much is known about Arc’s past. From what rumors have told, he killed his first man at the age of 9 by electrocuting him. The rumors don’t mention how he killed the man to avenge his parents’ murders. They were murdered by a local hero who was trying to gain information, but the exchange went badly and so he killed them in self defense. Arc later that day came out to see his parents’ charred corpses, and vowed to kill anyone who said that they were “heroes” of the people. As Arc grew older, he gained a following of mercenaries. He built up his crew to the point that he had a small town, all built up of killers who thought they were doing good. Arc now rules of the villainous city of Naulet, where villains are welcome, and heroes are executed.


Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Electrical shock- Arc can shoot bolts of electricity from his hands (like palpatine in star wars)
lightning orb- He can create an orb of electricity that blocks projectiles, requires extreme concentration and no distraction
thunder telekinesis- can lift metal objects with the power of electricity
Shock step- Arc gives a large boost to his speed and ability to heal wounds along with increasing intensity of his powers


Power limitations:

Electrical shock- can be reflected away with a non-metal object
Lighting orb- requires several minutes to prepare along with needing extreme concentration
Thunder telekinesis- cannot pick up non-metal objects
Shock step- Arc will immediately pass out within 5 minutes of using this


Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Blade wielding- A
Magic knowledge- SS
Sleight of hand- D
Endurance (can handle pain)- C
Blacksmithing- S


Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

-2 daggers similar to small swords
-a smoking pipe with ornate carvings
-a slingshot with a bag of metal balls
-a straight up pipe used for non-lethal encounters (not used often)

Strengths:

His skills
Speed
intelligence
Weakness/ Fears:
Strength
Hates water, it will short circuit his powers

Other:

-regularly smokes a pipe
-has arcs of electricity come off of him every once in a while (mainly just for show)
-also known as “King of Killers”

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- Villain Submission -

Name: Chaos, Echo of the Omniverse

Age: Technically ageless, yet is only as old as this great conflict.

Gender: Genderless

Sexual Orientation: Undetermined

Species: Unclassified - A being of Shadow, Light and seemingly, the energies of many universes.

World and Universe they are from: The Evrensel Conflict - Several Universes's energies make up its structure, abilities, mind and every existence.

Appearance: In its purest, true form, Chaos stands at 6 feet, 5 inches tall and appears as a humanoid figure wreathed in a constant aura of darkness, but bears deep, flowing veins of light energy along its hands and forearms, along with its feet and most of its legs, then seemingly going up to its shoulders, but it is hard to discern beyond the haze of shadow. Its skin is dark as can be, close to black and bears a coarse texture to it. Chaos is barefoot and wears the bare minimum of clothing, namely a hood, loincloth and obscuring aura of darkness making up the difference. Bearing an androgynous yet toned and even muscular physique, gender is almost indiscernible at first glance, but it has a clear face: One with both male and female qualities that seem to shift constantly, but this is an optical illusion, made all the more distressing by its pure white glowing eyes with no irises, the same energy emitting from its mouth and two lines going down from its forehead, along the aforementioned eyes and all the way down past the cheeks and jawline.

Chaos does also possess hair, though it is obscured by the veil of shadow and as such, is completely still and almost invisible. When revealed, it manifests as constantly flowing upward, glowing and seemingly just made from white energy that is extremely long and tremendous to behold. It also bears four bird-like wings from its back, two of them generally point upwards, while the others are directed downward making an X formation whenever all are extended for flight or select special attacks, all of them have similar texture to its skin and are infused with the same bright white energy that runs through previously mentioned limbs, breaking through the skin as cracks and deep veins.

Personality: Born with everything but a purpose, Chaos lacks empathy toward anyone else but those who share a similar predicament to its own, is callous toward innocent life and collateral damage means little to it. Believing itself to be a necessary balancing act of such a grand, bloody conflict and most blasphemously, the embodiment of Death, Chaos will act without mercy, hesitation or due process, whether it is a violent act or fighting with words, but strangely acts caring and considerate to those in the throes of death, as if to guide them to the afterlife with kind words and a push to let go. This whole outlook, perhaps unsurprisingly, lends itself well toward Chaos's passionate and pronounced gestures, speeches and the general tone it takes towards life and anyone that stands before it.

Chaos is nowhere close to a God or even a Demigod, but it nonetheless believes itself above most other beings entrapped in this conflict that stretches across universes due to an elevated mind and great power at its fingertips. As such, it sees little value in cooperation, unless convinced that through fighting alongside another, it can gain more strength, knowledge or, what it truly desires most of all: Purpose. A meaning beyond destruction, chaperoning the dead and watching as people tear each others throats out for reasons they do not understand.

History/Bio: When the Universes of the Evrensel Conflict merged together, it produced a vast amount of energy in the process and for a while, it remained unused and floating amidst the expanded cosmos, as battles began to rage as if orchestrated by a greater force at work, seeking chaos or something more that no one could possibly know of. However, not long after everything was set into motion, the energies began to coalesce, merging with the darkness between the verses and absorbing light from all around, concentrating into a single form that, upon completion, assumed physical form in a grand spectacle that shook the Universes to their cores, gaining consciousness as it opened its eyes to the first thing that it ever saw: The Grand Cosmos of Evrensel, unified by new pathways...and fighting.

The new creature gazed upon the omniverse, the knowledge of many, many minds had granted it speech, intelligence and within his chest pumped a black heart, yet it found itself yearning, wanting more and it didn't know why. Driven by this feeling, the being dubbed itself Chaos from the knowledge it had been given and made its own way to a city; one that was far too clean and...perfect. One that harbored malice and darkness not unlike his own, to preside over the seedier parts of an omniversal war.

Powers: The existence of Chaos is defined by a great many worlds and their respective universes, thus a few of its powers are borrowed as it were from formidable residents, particularly some of its techniques employed in combat, though some of its attacks are of its own making and the combat style Chaos practices is primarily self-taught.

The Echo's Arsenal (Chaos/Universal Power) - Chaos is capable of creating and using weaponry made from Light and/or Darkness that is as solid and powerful as the real thing, particularly shown through the defined, opaque shapes and palettes of the weapons, be it a simple sword, armblades, a morning star, a Desert Eagle, it doesn't matter, for what it can make is limited by only its imagination, which draws from many universes's worth of minds. Simply being able to create its weaponry whenever it pleases eliminates the issues of an inventory and the need for a Hammerspace. These weapons are by no means bound to Chaos, thus they can be stolen and used against them unless it dismisses them before the theft and even then, they can just create another blade or ranged weapon at will.

Contentious Light (Chaos Power/Beowulf from Devil May Cry 3 inspired) - While some of its control over Light is its own, other parts are inspired by a demonic creature known as the Lightbeast, namely just how aggressive this power is, never mind how Chaos utilizes it. With this, Chaos can fire off high velocity Orbs of Destructive Light that explode upon contact, open its wings to let loose a slow moving, yet homing volley of deadly feathers of light, infuse its punches and kicks with searing light that burns on contact, focus a great amount of Light to its hand and punch the ground, expelling it in a large area of effect Volcano attack that can also be made to explode under its opponent of choosing, albeit with a delay unlike the immediate area around Chaos variety.

Ferocious Darkness (Chaos Power/Kingdom Hearts and DMC3's Doppelganger inspired) - Drawing strength from a Universe similar to the recent Omniverse and yet another demon known as the Deathvoid, this power word for word matches the sheer aggression of the Light of Chaos, but can find itself being strangely patient when the time calls for it. Chaos can use this power to assail unwary opponents with sharp, ensnaring tendrils of darkness, blast them with various forms of Dark Energy, shroud itself in Darkness (As mentioned already.), blanket the arena it's in with a temporary cloud of darkness, sink into the shadows to launch surprise attacks and burn them to a crisp with Dark Fire, which functions similarly to run of the mill flames, but they are coloured a dark blue and burn enemies to their soul. Unlike its Light which grants flight, its Darkness simply allows it to dash toward their enemy rapidly, usually three times in succession before needing to recharge this burst of speed.

Omniversal Mimicry (Very Doppelganger from DMC3 inspired, derived from Chaos's desire for more power.) - Drawing from the Universes that created it, Chaos can take a more direct approach, rather than simply deriving from others passively. Only through the darkness can this be done, but whether it's a fighter Chaos hasn't met or even their current opponent, it can mimic their weapon, fighting style and use dark copies of their powers in combat.

Power limitations: A giant asterisk for Mimicry to start off with, for fighters it hasn't met, Chaos can only mimic their attacks and weapons, but only one at a time, meaning if for instance Chaos is using Kratos's Spartan Rage but wants to use Sephiroth's Heartless Angel, it would need to dismiss the Blades first and switch to Heartless Angel, with a clearly defined stance change move. In the case of weapons, it could be using Dante's Rebellion sword, but if it wanted to use say, Darth Maul's Lightsaber, it would need to get rid of Dante's sword and summon the dark copy of the double bladed energy weapon and then it could use it. For Chaos's current opponent, it would need to have a bead on the fighting style already in order to copy it. So if Chaos were fighting Shao Kahn, it would need to learn how he swings his Wrath Hammer, in what way he uses his green energy or Blaze-derived power and the exact nature of his taunts to begin mimicking his style and appearance.

Despite Chaos's knowledge spanning Universes and having powers and abilities outside of Mimicry derived from other fighters and races across them, it doesn't know details of their lives, who Beowulf or Doppelganger actually are, where its powers specifically came from, only knowing vaguely where the world in question is and the non-specific title of who it came from. Hence why Chaos can't just mimic Zeus from God of War on the fly, word for word, because it doesn't know anything about Zeus other than his ability to increase to Titan Size. Or how he would see it:

"The Sky God's ability to grow ten times his size and crush his foes comes to his mind."

But he cannot use Zeus's full moveset unless he encounters him and fights him for a certain amount of time, he can only use his individual abilities and absolutely has to swap them out for the next power he wants to use.

Skills:
Light and Darkness control - S
Hand-to-hand Combat - A
One-handed weapons - B
Two-handed weapons - B
Imitation/Mimicry - A
Knowledge - S
Being Pretentious - SS

Weapons/Equipment: The aforementioned Echo's Arsenal.

The Ring of Chaos (Derived from the Lantern Corps/Sauron) - A black and white ring with an emblem in the center that rests upon Chaos's right ring finger. This is what allows it to use their Echo's Arsenal and is incredibly hard to remove by anyone but Chaos themself, to the point where the only surefire way of taking it off would be to kill Chaos. Those who wear it after its original owner will be granted the powers of Chaos, but will also be forced to take up his "mantle", becoming the new Echo of the Omniverse and would be corrupted from the inside out by its still living spirit residing within the ring itself, making it an extension of its Will.

Strengths: Chaos is capable of great feats of strength and power, feeling itself an extension of the newly formed Omniverse, yet only fit to cause destruction, pain and anguish wherever it ventures, though it is very efficient at such a task, capable of toppling skyscrapers and fighting off several powerful opponents in combat should the need arise, albeit with the difficulty that such a brawl would entail, thus it would be determined by skill and the extent of their powers. The Echo's cruelty supports this efficiency, never stopping until the one it wants dead is exactly that, making sure of it with a double tap if need be, always needing to ensure that there is a truly dead body to confirm the kill, meaning one cannot play possum with Chaos, for you won't win. In a battle of wits, despite not having specific knowledge of the lives of those who live in the Omniverse, it still possesses intellect enough to prevail.

Weakness/Fears: An entire army is still out of Chaos's reach and it can be shortsighted at times of great rage, which can cost Chaos a fight, a new power or even something as simple as a book. Due to how new Chaos is and how inefficient its powers are, the amount of energy it has to use results in energy deficit after a tremendous display or a long fight, meaning Chaos has to either eat its body weight in food or drain the life from surrounding civilians, wildlife and nature, but only after a fight, this cannot be done during it to protract the fight unless Chaos's opponent is an idiot or is fooled by a mimicked power such as Body Duplication or Shadow Clones.

Chaos fears being unable to attain a greater purpose, power or even body, for the one it currently inhabits is hollow, full of lies and only serves as a conduit for devastation.

Other: Chaos has no recreational interests currently, nor does it have much care for other living beings, aside from similar creatures to himself...but those of a pure heart generally earn its mercy. As in a truly pure heart, whether they have no vices, committed no sins or have a heart of light, they cannot simply be pure unadulterated badass, that doesn't count.

Theme:

(So...Chaos here is probably overpowered. But I just had a cool idea and wanted to run with it...give me the damage, Wade.)
 
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Name: Gaeira Indiana

Age: 19

Gender: Male

Sexual Orientation: Bisexual

Species: Human (SOLDIER)

Origin Universe and World: Final Fantasy VII

Appearance: Gaeira is built like a SOLDIER; athletic, he stands at 5'10", has a slim but well-cut physique, and carries himself upright with a suave, constantly smirking expression. One of the elite few who possesses naturally blue hair (if you asked him, he'd call it a sign of royalty), he has a smooth moppish hairstyle, his bangs falling just short of his eyebrows. In battle, he often gels his hair, slicking it back to avoid helmet-hair.

He has pale skin, a pointed but handsomely angled jaw, and a faded scar over his right eyebrow. He has dark-blue colored eyes with a definite Mako-glow, and sports a deep violet SOLDIER uniform with light armor.

Personality: Gaeira is a bit of a handful. Relaxed to the point of laziness, quick to offer a word of discouragement, and eager to show off, he doesn't present himself as outwardly likable unless he's intent on charming a person. He has a fairly cool air about him; he views himself as royalty. He enjoys getting under people's skin to a degree, and is a big fan of pranks or jokes at the expense of others.

Despite his front-loaded, easily apparent negative traits, he is a deeply honor-bound person, and despises the misuse of power or abuse of the weak. Magnanimous almost to a fault, he never keeps debts; if he says he expects you to pay him back, he's simply trying to mess with your head. He never accepts gifts or thanks for doing his job, and will fling himself into harm's way to protect someone who can't fight for themselves.

He holds himself to a high standard, and isn't afraid to beat himself up for failure or admit mistakes. He also generally cares about the feelings of those around him; if he's truly making someone furious or frustrated, he stops, apologizes, and removes himself from the area. Alken refers to him as a "troll with a heart of gold"; though Gaeira would deny it, the description isn't far off.

History/Bio: Gaeira had a rough go of things. His father, a wealthy merchant, seduced and impregnated a slum-dweller. When she demanded that he do his part and pay Gaeira's way when he was born, Mr. Indiana simply kidnapped the child and poisoned the mother to cover his secret shame. Gaeira, an only child, was regarded as his father's greatest shame. Even at a young age, Gaeira hated and feared his dad, and eventually made a game of disappointing him; when Mr. Indiana enlisted Gaeira in military academies, Gaeira would learn what he could while intentionally flunking out, building a resume of knowledge that would aid him in the future while making his father steaming mad.

Eventually, during a violent confrontation, Gaeira blinded his father and fled home. After living on the streets as a panhandler, Gaeira saw a chance to gain true power; the SOLDIER program. Enlisting and ending up in Cadet Group 8, Gaeira rapidly became Alken de la Vaettir's rival and friend. After the incident that wiped out most of Cadet Group 8, Gaeira survived thanks to Hybria's aid.

Growing into a powerful and skilled SOLDIER, Gaeira serves to this day with a stellar combat record and a lively fan-club. He serves in the same unit as Alken, Lioke, Hybria, and Annie. They all love and hate him, viewing Gaeira as an annoying know-it-all sibling.

Powers: As a SOLDIER, Gaeira is a good deal faster, stronger, more durable, and more precise than a human being. He is skilled in swordplay and Materia use, capable of wielding weapons that are far more heavy and effective than a typical human being's melee implements.

His senses are incredibly sharp, and when pressed to desperation he can call upon powerful Limit Breaks. He can also summon a violet-blue aura to power up, similarly to his comrades.

Power limitations: As a human being, Gaeira can be damaged or slain by physical force, albeit far more than it would take to eliminate a typical homo-sapien.

Skills

S-Rank Swordsman: Gaeira is an unrivaled wielder of a rapier. Preferring thrusting attacks, he can poke out a Grand Horn's eyes while it's blinking. He uses fencing tactics and deft footwork to leave his enemies in a state similar to swiss-cheese.

A-Rank Weapons Master: Gaeira has mastered nearly every form of the sword; jians, katanas, broadswords, claymores, etc. He can pick up and wield any blade you pass his way.

A-Rank Army Strategist: A student of many theaters of war, Gaeira is a mainstay on any planning process. He can coordinate ground, air, and naval engagements as competently as a seasoned general.

B-Rank Materia User: Gaeira has mastered several forms of Materia, but often prefers Bind Materia. He can stop an enemy or a moving object fairly reliably, to the point of freezing bullets if he's aware of the gunman. He also has a penchant for Bolt Materia, sniping or stunning foes from a distance or up close.

Weapon(s)/ Equipment

Stiletto: Gaeira's prized rapier. The blade is long and thin with a cross-guard and a violet-blue handle. Though dainty looking, it's made of a mythril alloy; it would take incredible force to damage it. Unfortunately, it is too small to house any Materia; a blessing and a curse. Stealing Stiletto would disorient Gaeira, but it wouldn't completely disarm him.

Armor: Gaeira wears the standard SOLDIER armor pattern. The cloth is a sleeveless turtleneck sweater, long pants, leather boots, a belt with the SOLDIER logo, and suspenders. His uniform is dark violet with black leather. He also sports a pair of metal shoulder pauldrons, and a single horned helmet that covers the head, brow, and back of the neck. He wears a small armlet on his left bicep that can house a Materia orb. He sometimes dons a chestplate for heavy combat.

Money: Gaeira has a lot of money-making schemes going on. Due to their success, he has a ton of money. That often proves useful.

Materia: Gaeira often carries Bind and Bolt Materia on his person.

Sickles: Gaeira carries a few sickles for ranged combat; like any SOLDIER, he can throw them with the accuracy of a Batarang and the force of cinder-block.

Strengths: Gaeira is fast, precise, and devilishly clever. Aside from his ability to simply overpower most human forces, he has a tactical brilliance that lets him handle conflicts where he's out of his weight class. He has incredible patience and willpower, and will not surrender any friendly assets without a fight.

Weakness/ Fears: Gaeira's ego is rather fragile; taking a loss rattles him to the core, even if it's unavoidable.

Though he loathes to admit it, he cares about people; taking a hostage is an easy way to make him lose momentum.

His father terrifies and enrages him; any mention or proximity to Mr. Indiana will make him forget other more rational goals.

Other: Gaeira the Fencer leaps into battle!
 
Name: Artis Solum, Twilight Warrior

Age: 22

Gender: Male

Sexual Orientation: Bisexual

Species: Human

World and Universe they are from: Kingdom Hearts - Post KH3

Appearance: Artis stands at 6 feet 2 inches tall with a lanky, slightly muscular and toned build, tanned skin and a soft complexion. He has silver, medium length hair styled to part at the ends below the back of his neck, bangs over the sides of his head and a three short, parallel points at the sides of his head, with strikingly green eyes and a small nose. Generally, Artis dons the Black Coat commonly associated with the Organization XIII's of the past, as he often traverses the Dark Corridors and deals with Darkness on a frequent basis, along with needing to stay hidden if need be, complete with gloves, matching pants and slightly high-heeled shoes.

Personality: A man of adventure and curiosity, Artis has always yearned to explore outside the boundaries of his homeworld: Twilight Town and despite a desire for power, he has taken every measure to not be corrupted as such, particularly by the darkness, generally taking to a battle with a strategy in mind, though should that fall through he will work with what he has and improvise accordingly. Fiercely dedicated to those he truly considers friends, Artis is still courteous to even total strangers, though not to the degree of the famed Hero of Light: Sora, he does exercise a reasonable amount of caution before placing his trust in those he has recently met.

History/Bio: Born and raised in Twilight Town, Artis from a young age showed fighting spirit, entering a few of the annual Struggle Tournaments and a few times claiming the spot of Champion, though eventually losing it to a man who would later face off against Setzer and then the latter, losing the prestigious title to a youth named Seifer. After this, the boy trained furiously, inspired by the courage and tales of Sora, though he also took particular interest in his foes, seeing worth in learning their tools of trade and various powers. The Light came to him quickly, as it did with any denizen of the Realm of Light who put their heart and mind to the task, but Darkness was a little trickier, for it preyed on his desire to become stronger and almost consumed him at 17, but he was saved by a timely intervention from his father, who would then teach him how to temper and master his Darkness until age 20, revealing to his son that he had been a wielder of the dark powers for quite some time before he met his wife, only serving as further inspiration to him.

However, when Artis began to partake in Nothingness, he heard news that both devastated and motivated the young man: Sora had defeated Master Xehanort, but later paid the ultimate price and hadn't been seen since. The loss of the renowned Hero of Light and such a bright soul spurred Artis to do some good in the worlds, though the only reason he knew of this in the first place was because Twilight Town and another world: Radiant Garden, were the only two worlds beside the often inactive Traverse Town that knew of other worlds and thus were permitted to discuss outside events. He was so spurred by this, that when partaking in his final training session with his father, the strength of Artis's heart called forth a Keyblade of his very own, only confirming to his originally concerned Dad that he was ready to leave his homeworld.

Yet now, after spending a few months in the aforementioned Radiant Garden, Artis would soon be plucked from his very universe and here in Evrensel, he'd find a little more than just adventure...

Powers: Artis can wield Light and Darkness with a degree of expertise and Nothingness less so, but all of his powers are potent and deadly when combined with his adaptive fighting style.

Light Powers: Able to conjure searing beams of light from his hands or floating symbols that act as pillars that can support his combos or be used on their own to cause damage, even splitting the beams to harm multiple targets when he sends these pillars out. Artis can also dash at high speeds leaving trails of light particles in his wake for short periods of time, allowing him to flank or just close the distance with his foe faster. Orbs of Light are a less precise, but damaging power of his that he uses to catch enemies off-guard, before following up with a vicious combo and he can utilise Light-based attacks of a grand scale, such as AoE explosions and larger beams.

The Power of Darkness: Generally, these are more aggressive and area covering attacks, like rapidly circling Dark Tendrils that he can unleash to defend himself in a certain area around him or to catch overly hostile foes off balance with an unexpected surge of Darkness. He can launch Dark Firaga balls either from his hands in a smaller form that he can fire barrages of, or a single, larger Dark Firaga from his Keyblade that decimates a medium-sized area around it but requires a short charge up time. When his anger is at its highest or he simply wishes to get serious, Artis can wreathe himself in Darkness and transform into his Shadowform, elaborated below, which allows him to use his more powerful Darkness abilities at the cost of not being able to use Light or Nothingness at all while in said state. With this power, he can access Dark Portals and Corridors, the former is combat oriented while the latter is for long-distance travel made easier.

Shadowform: Artis wreathes his body in Darkness, gaining a constant flowing shadowy aura about his person, his veins become slightly more pronounced and a glowing blue, occassionally tendrils peak from behind his shoulders and he has an unsettling presence about him, like he has become otherworldly as his eyes glow a brilliant orange at all times. In this form, his damage with dark abilities increases, some even become Abyssal or Eldritch in nature, he becomes more resistant to damage, is faster and he can sink into the ground to surprise foes through a cunningly used Dark Portal. He can use grander scale Darkness attacks like a Dark Firaga Burst that creates a larger Firaga Orb above him or his chosen location to rain down many, many Firagas randomly across a large area for about 10 seconds before dispersing, Dark Aura which grants him temporary invulnerability as he repeatedly charges back and forth through several portals, striking multiple enemies or one foe relentlessly, before plunging his weapon into the ground, dispersing the invulnerability aura in exchange for several, damaging Dark Geysers that erupt across a large area around him as the finisher and temporarily Surrendering to Madness, inviting the darkest forces of the Realm of Darkness to take over his mind in exchange for a temporary, massive increase in Darkness damage and ability output for a few seconds before needing to sever the connection.

Nothingness: His least developed power, only granting him wild bursts of void energy and the ability to project a massive, beehive dome barrier to protect himself and his allies within its radius, the Nothingness form being more resilient than the Reflect-type magics commonly seen.

Power limitations: Every grand scale power is physically strenuous, meaning they are only used when Artis absolutely needs to as a Desperation Attack and though Shadowform shows his expertise with Darkness and lets him use them more often and usually to greater success than even his earliest learned Light powers, he will feel the strain, needing to take it easier as time goes on in a battle, which leaves him vulnerable. Surrendering to Madness comes with the risk of either complete insanity or an agonising death that won't even see him return as a Heartless or Nobody, but a vile, twisted shade that will only seek to kill and destroy all it can see, meaning he uses this power incredibly sparingly, to the point where he hasn't actually used Surrender to Madness outside of when he learned to channel the energies of the deepest abyss below even the Realm of Darkness and the Heartless.

The Nothingness Dome Barrier relies on Artis's stamina to remain held, unless it is shattered by excessive damage, he can keep it up for as long as his stamina holds, but this is limited like any person, meaning eventually, he'll have to stop using it before he passes out. Shadowform also comes with the stipulation that Artis becomes more vulnerable to Light-based powers, due to essentially transforming into a being of the Shadows themselves.

Skills:
Darkness Expertise - S
Light Prowess - A
Nothingness - C
Keyblade Wielding - A
Keyblade Transformations - B
Adaptation - A
Adventurous Spirit - SS

Weapons/Equipment: The Oblivion Keyblade - When it manifested, Artis's Keyblade's form was inspired by the weapon mainly inspired by the Darkness, but primarily used by those who either utilized Light or both powers and for a good cause: Oblivion, used by Sora, his Nobody Roxas and Sora's best friend: Riku.

Keyblade Transformations - Though not a Master, Artis has learned a few transformations to change his fighting style and keep his opponents guessing through the fight:

Sweeping Scythe - Artis can transform Oblivion into a large black and white Scythe to represent Darkness and Light together, extending his reach and allowing him to cut swaves through hordes of enemies, leaving black and white petals in its wake with each swing.

Hearty Hammer - A mighty greathammer that while slower than his typically one-handed Keyblade, inflicts major damage upon single targets with crushing blows that can shatter armour on impact.

Assailling Arrowguns - Dual Arrowguns that unleash rapid-fire energy projectiles at close-medium range, but can be combined together to make a longer range sniper or machine gun, all forms require a reload however and the magazine is incredibly obvious, as the individual "arrows" are stacked on the bottom of the weapon when inactive.

Strengths: Artis is able to cover a large variety of battle scenarios, adapting his fighting style as the going calls for it, for the most part specialising in close-mid range fighting and keeping his foes guessing. His mastery of Darkness has strengthened his heart and mind against psychological attacks and would-be Heart thieves, be they Heartless or those seeking a vessel or experiment. Large groups of enemies can be annihilated and several strong opponents will have a tough time even if Artis is alone, from simply his skill and great power. His selfless courage benefits him and his allies in the long run, either by avoiding dangerous situations all together by overwhelming the danger ahead or by protecting his friends from further harm and/or distracting the enemy in question with a more enticing, challenging warrior.

Weakness/Fears: Artis cannot face off against an entire army without spelling certain death for himself, nor does he have much in the way of long range attacks, for his weaker beams of Light fade out at long range, his bigger beams are straining and beyond that, he only has his Arrowguns, which while active eliminate any and all melee capabilities until he changes them back to Oblivion. Should he face another opponent that changes their strategies on the fly, Artis may find difficulty in keeping up, because he needs to get used to the fighting style he chooses before it is most effective and against typical enemies, he uses their confusion and surprise to alliviate the problems this required time would bring, thus when it is taken out of the equation, Artis is at a disadvantage.

While he no longer fears the Darkness itself, he has some fear of the eldritch and mysterious forces in the Deepest Abyss amongst his respect for their strength. Failure to protect his friends lingers on his mind, but he tries to push that fear aside whenever he can. Being unable to explore the worlds around him or having the freedom to move as he pleases scares him more than anything, for it goes against his very nature.

Other: Artis enjoys writing in his spare time, usually short stories rather than poems or full tales as of yet. A favourite food of his is Pizza and he enjoys studying the history of a world, learning of its culture and its people.

Oblivion Appearance:
nkA6ReQ.png

(Scrapped his previous concept, but I'm happy with where Artis is now, aside from the usual concern that I've made someone too powerful. lol)
 
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Name: Yuri Zotov

Age: 19

Gender (Can be genderless too): Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: X-Com

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): Standing at a solid 5'11 and weighing about 165 Ibs. Sporting an almost deathly pale complexion and well built frame, Yuri fits the bill for what one would expect of a Russian Survivalist hiding from the now Alien government. And despite some of the outfitters in X-Com to supply him with body armor, but he has only kept a simple armored vest and certain protection pieces to cover joints with the phrase of "If I am to be a sniper, da? Why would I need armor as if I am going to be right next to my prey when it dies? So I can give it a chance to take me with it as it goes through its throes, nyet. I will not."

Personality (Over six lines long.): Growing up in an environment where your family have to live like animals with scarce supplies while also trying to avoid being hunted or killed by some of the beings now ruling over the planet and sparse contact with fellow humans, has made Yuri into a rather grim and stoic person who prefers old tech over the new tech and absolutely hates overcomplicating and sugar-coating things. Sure, his 'employment' in X-Com has softened him, but it hasn't changed his views on life much. Best expect to voice his thoughts when a plan is starting to get a bit much, and when someone tries to play off the fact that the mission will have casualties. "If we are going to die, do not lie about it. Lying will only serve to fill ours heads with foolishness that can get us killed and fail mission. Telling us the truth will make us want to beat expectations and come back with greater success."

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Born in the Siberian wilderness to a then widowed mother and then adopted by the survivors after she died after childbirth. Yuri was raised to be a survivalist first and foremost. Taught how to hunt animals and the occasional alien to cross their path, how to hide when there were too many aliens, and how to live off the land. Skills that'd come in handy when Yuri's foster family would be attacked and subsequently killed by a roaming team of aliens when he was simply sixteen. Barely making it out alive, Yuri would then wander the wilderness alone, barely surviving off the land and its wildlife while also avoiding the aliens as much as he could.

Unlike the Reapers, whom fed off of the aliens, Yuri outright refused to even consume a bit of alien flesh, as he believed that the alien meat was tainted and would only make him sick. He paid for this in the form of severe malnourishment due to a low number of natural animals to hunt. Skip ahead to when X-Com found him after they had responded to a Resistance camp's request for aid and Yuri was in the medical tent after the camp had happened upon his unconscious body after he collapsed from fatigue.

Despite the condition he was in, when he had learned of X-Com's purpose had made him want to sign up, to push back against the enemy that had taken everything from him and maybe free their world from the alien threat, he requested to join them. And while they were hesitant, they would allow him to join after he first recovered and of coarse trained, which took some time. Two years later, after regaining his strength and receiving more training for being a marksman. He now joins their ranks to provide his assistance in repelling the alien threat.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): N/A

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): N/A

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Tracking - C
Marksmanship - B
Scouting - B
First Aid - D
Close Quarters Combat - C
Cooking - D
Weapon(s)/ Equipment: Standard X-Com issued Kevlar Body Armor [though not a complete set], Sniper Rifle and revolver and a simple frag grenade. (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Strengths: Yuri works best at a long distance and given his space, and so long as you kept straight to the point and avoid cluttering the radio with mindless banter. And don't try to make things a competition, as he believes such things should be left when not on missions.

Weakness/ Fears: He's only human, so whatever kills them can kill him. Which is everything. He only fears three things. 1. Sharks 2. Dying in vain. 3. Robots. Sharks, mainly because of the rumors of sharks being genetically altered by the aliens. As for the dying thing, he fears if were to die, whatever he died for would be for naught. And robots because they can't be trusted.

Other:
 


Name: Isaac Frost


Age: 153 but visually 26


Gender (Can be genderless too): male


Sexual Orientation: Bisexual


Species: Vampire


World and Universe they are from:

He lives in a world where Vampires are the main rulers of the world because of their power. Most vampires have certain abilities while others do not. The ones with powers, rule with an iron fist, while the unpowered vampires are shunned. Other race in the world include vampires, fairies, and werewolves. The technological level of the world is similar to ours, except phones and communication devices were not invented due the vampires denying the need of a device created by a human. The telephone was never found again.


Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):

Isaac’s hair includes multiple streaks of black, but in all his hair is mainly white. He has a slightly slimmer build, but under the build is well defined muscles from years of physical training. He is 6’3 feet tall and has blue eyes. His eyes have a slight mixture of red due to him being a vampire. His fangs are filed down the middle due to him being exiled, but what's left of the fangs is still razor sharp. Attire includes a silver overcoat with a basic black button up shirt along with blue jeans. Commonly seen with a satchel at his side.


Personality (Over six lines long.):

Isaac is generally a polite person, but will always hold to his beliefs. He will try to protect people who are in need,. Every once in a while Isaac will get flashes in his mind of people he was unable to save, and sometimes will break down in the middle of certain actions. Isaac will not leave people behind, even if they are evil. He is the type of hero to save the villain from falling off a building because it would be honorable to let a man die a slow death.


History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):

Isaac was born in one of the four first towns to be ruled by vampires. His father and mother were both human. During pregnancy, Isaac’s mother was on the brink of death, and was transformed into a vampire in order to save her life. This action violated the law of no vampiric transformation, the nurse was then burned at the stake and killed, but the mother still gave birth. It was a miracle that the child even survived, since vampires could not give birth in this world. The child, now named Isaac, was considered a gift given from God so he was taken from his parent and was to be raised by the highest official. Isaac never knew his true parents, but he knew he was special. His adoptive father was one of the nicer vampires in power. He taught Isaac the importance of friendship and protection. Over time, Isaac began to develop his vampiric powers. His powers scared the vampires that had monitored him, so by the time he was 53 (or 17 in human years), he was exiled from his family and his adoptive father was murdered. Many years passed, and there rised a new leader of the vampires that was nearly the same age as Isaac. This new leader had suspiciously gained a multitude of powers and became a tyrant. Isaac found a rebellion that went against the new ruler, he decided to help, and found love. The first attack against the tyrant failed. Isaac became hypnotised and killed it love. Isaac searched for revenge, and found a secret treasure. The rebellion found the treasure. Isaac, the rebellion’s new leader, took control of the treasure and went to kill the tyrant. He killed the tyrant, but at the cost of his best friend. A year after the rebellion, Isaac has now become the political tie between races, and is trying to piece the world back together.


Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

-Gravity control - the ability to make any object twice their weight or to make gravity not affect it
-Psionic blast - the ability to let out a blast of energy strong enough to destroy concrete walls
-Vampiric night-vision
-Vampiric strength - has more strength than average human
-Immortality- has decreased aging and inability to die in normal means


Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

-Cannot make any object more than twice their weight
-Able to die to vampire hunting things
-Psionic blast is short range, it becomes less powerful if used for distance


Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

-Cooking- SS
-Sword duels- S
-Politics- B
-Persuasion- B
-Animal handling- A


Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

-An black umbrella that is a sheath for a sword
-A satchel filled with Bags of blood for sustenance
-Pictures of his love, best friend, and adoptive father
-Reading glasses


Strengths:

His powers and skills


Weakness/ Fears:

Vampire weaknesses such as sunlight, garlic, crosses, stakes, and fire


Other:

Collects old records as a hobby
Loves the smell of coffee
His best friend invented the umbrella he carries


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Name: Avantika Ahuja (Often just referred to as Avani)​

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Age: Twenty-four

Gender (Can be genderless too): Female

Sexual Orientation: Bisexual

Species: Human

World and Universe they are from: Guerra Continua

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): Her appearance can be seen in the image above but as far as height and weight goes, she stands at 5ft 2 and weighs approximately 52kg. She has a slim build, not quite athletic but she has some muscle definition.

Personality (Over six lines long.): Avani can come across as either quiet and reserved or bubbly and confident. In truth, she is neither, just calculating and manipulative. She observes the people around to see what they want to be and she does that, she has many friends but none could say they truly know Avani. Most of her friendships and relationships are a means to an end, once getting what she wants she moves on. That being said, she can care about people in her own way, but rarely allows people to get to know her on a close enough level in order to maintain a close enough bond. For the few that did get close enough often did not survive long enough for anything to truly blossom.​
She is intelligent, and works hard, and can be humorous at times, and she can even have a temper which is often a surprise to see coming from the usually cool and collected Avani.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Avani grew up in poverty, in the slums of Mumbai, separated from her parents during a riot, the young girl ate when she could manage to steal food and spent most of her time in tourist zones, finding an abundance of people willing to throw coins her way.
As she grew up she naively believed a man could give her a better life in an orphanage, she quickly learned the reality and was set to work as a 'dancer' from the age of 13.
Any money she earned went to the man of the business. The man in question was shot after being involved in gang activity and with no one to hold her in her chains, Avani fled.​
However, she was once again left without food and shelter, she returned to what she knew best and any money she had, she saved until she had enough to get her smuggled out of the country. Avani's luck turned once she arrived in the states, quickly becoming involved in criminal gang activity, she rose high enough to have a substantial income and after some arrests, she fell out of the gang, and remained under the radar for some time. It has been some time since she was involved in any specific gang activity and with 'friends' managed to acquire citizenship, and gained an education.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): She's human and effectively powerless, but she has strenths in resilience, intelligence and manipulation.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): N/A

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster): See above

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.) She carries no weapons, and isn't any kind of collector and fanatic of weapons. Though she will use weapons when required.

Strengths: Intelligent, manipulative and observant, quite calculating.

Weakness/ Fears: Her temper is often her biggest weakness, at times causing her to lose rationality and composure whereas she is usually level headed. Whilst she is tough, she is afraid of small spaces, due to the events in her childhood.

Other:​
 
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Name: Lord Horus, Third Generation Iron Lord of Eternal Radiance

Age: 36 (Speculation, but was among the Guardians revived in Year 1, Guardians don't really age anyway.)

Gender: Male

Sexual Orientation: Pansexual, even finds Exos attractive.

Species: Human (Guardian/Risen. Thus, fully resurrected corpse technically.)

World and Universe they are from: Destiny Universe - Been active since Destiny 1, Year 1, Timeline-Wise.

Appearance:
800px-WARLOCK.jpg

Horus wears the Armour of the Third Generation Iron Lords, referred to as the Days of Iron Set. These Warlock Robes are a mixture of fluffy winter-coat like materials, chain-mail, Armour and the typical elegance of Warlock Robes with the softer fabrics and long-coat style. With the Iron Lord's Emblem emblazoned upon the robes chest, a Warlock Bond representing the Iron Lords via a projected symbol constantly glowing with the Guardian's own light and a helmet, pointed at the sides and fully metallic, Horus is well-suited to the role of a 3rd Gen Iron Lord with his appearance alone.

Beneath the helmet, Horus has a fair complexion, dark orange irises, hair black as a raven that goes past his neck in length and a well-kept stubble, along with a few scars from his many close encounters with death. He could have his Ghost fix 'em up like they do with him on a daily basis, but Horus keeps them as reminders. Though one scar in particular cannot heal and it is upon his left arm.

Personality: Being a Warlock, Horus is first and foremost a scholarly figure, seeking knowledge regarding numerous fascinating topics. For instance, most Warlocks study the Traveler, the great deity-like construct that grants Guardian's their powers over Light, which in turn is also studied, its origins and finer points waiting to be unearthed. They often study the potential of Light or their arcane-like abilities, gaining more control over them typically in the process. Even after becoming an Iron Lord, Horus still finds time to seek out new findings, acquire more and more knowledge about such mysterious topics, even some of the more controversial ones, similarly to Toland the Shattered and the legendary Osiris, he studies Darkness and the Vex with great enthusiasm. Despite his moments of contention with other Warlocks who preferred he play it safe, Horus is never the less a caring man, albeit he's a practitioner of tough love, ala Lord Shaxx of the Crucible, preferring people truly earn their honour, to test their mettle in battle and come out victorious. Other than that, Horus is a joy to be around, being oddly enthused and even bombastic for a Warlock, comparable to a Titan, with less desire to punch everything, but he certainly gets some delight out of combat, watching or participating, along with explosions.

Lord Saladin Forge's words while he resided on Felwinter Peak with other Guardians resonated with Horus, knowing that neither he nor any other Guardian was invincible, as a result of Saladin's own tragedy regarding the Lords of Iron and SIVA. Tales of the "Young Wolf" were also inspiring, as Saladin spoke highly of them, as they soon became the first of the new Iron Lords before Horus. As a result, Horus takes his duties as an Iron Lord very seriously, adopting all of the responsibilities he can handle, along with this being when he adopted his "tough love" philosophy, though he knows that failure is but a step toward success, though if anything losses to him are merely lessons that one can learn from. Comparisons to Shaxx were abundant with the rookie Guardians that trained with him.

History/Bio: Nothing is known about Horus's past life before becoming a Guardian, but all he knows is that he must've died in Old Russia, as he was resurrected there, next to the wall separating the Cosmodrome from the Plaguelands, sealed off by Lord Saladin after the Iron Lords failed to control SIVA, with a rusted old sword and a Khvostov 7G-02 laid next to him, the latter still firing true when his Ghost first revived him despite it having been there for at least a few hundred years, like his remains were. Like he, the rifle was imbued with Light, albeit much less than the then-unnamed Horus was, allowing him and his new Ghost to push through Fallen Territory and claim an old ship, allowing them to escape and head for The Last City. During their escape, Horus had to take cover in the living quarters of a Russian Federal Bureau of Aeronautics Employee, where after he killed a Fallen Party, found that the man had an interest in Ancient Egypt, being in possession of an old tablet with the Eye of Horus symbol upon it. After learning from his Ghost what it meant, the unnamed Guardian took on the name and moniker of Horus, taking a liking to how it sounded if he were to be honest.

From there, like many Guardians, Horus began to forge his own legend, defeating countless Fallen, Hive, Cabal and Vex in his travels and missions he was assigned, while satiating his Warlock's desire to learn more about the world and its forces. Particularly noteworthy examples include the initial capture of Skolas, the Kell of Kells, before The Young Wolf and two others killed him in the Prison of Elders, both deaths of Omnigul, Will of Crota, the scrapping of Sepiks Prime and Sepiks Perfected, tearing out the eye of the latter as a memento, destruction of several Taken Blights during The Taken War and assisting the Raid Team who entered the Perfection Complex and helped kill Aksis, Archon Prime, after the Devil Splicers's efforts were thwarted by The Young Wolf. He had also crossed paths with Taniks, the Scarred, before the Kell-less Fallen's death, though they were forced into a situation requiring them to work together to survive, as a massive Hive Force surrounded them when they met in a crater during a special mission of Horus's. Together, Taniks and Horus annihilated them and out of respect, Horus and Taniks parted ways, though this was before the Shadow Thief allied himself with the House of Wolves and by extension, Skolas. When word came of Taniks's resurrection as Taniks Perfected via SIVA, Horus abjectly refused to undertake the Strike, leaving his position open to another Guardian, not wanting to bear witness to a twisted form of a Fallen he respected.

After the death of Aksis, the new Iron Lords recognized the achievements of Horus and after a few more tests, handed him his Iron Lord Broadsword and named him the Iron Lord of Eternal Radiance, due to his proclivity toward the Sunsinger, then later Dawnblade, sub-class and style of fighting.

The fated day when the Red Legion, an elite and mighty Cabal militaristic Legion, invaded and lay siege to The Last City, was a dark one indeed. Lord Horus along with many other Guardians, including the Vanguard, fought back against the Cabal invaders, but their leader, Dominus Ghaul, had attached a strange structure to The Traveler which cut off the Guardians from the Light when activated, rendering them all mortal and powerless. Those who were able to escape suffered greatly during their exodus to The Farm, though they were more fortunate than most. Horus was almost one of them, as when his Light was lost, he and his Ghost were upon a Cabal Dropship, preparing to bring it down when his Radiance deactivated for the first time in years, for his Light was drained away, leaving him too weak to cling onto the ship and they both fell to the ground below.

His armour damaged and Ghost bordering on death, Horus managed to evade the Cabal after being unconscious for two days, his Ghost restoring him to some degree of health to allow them both to escape, picking up a dead Hunter Guardian's weapon, a broken and barely functional SUROS Regime Exotic Auto Rifle, along with their Hunter's Knife, in case of any resistance. According to his Ghost, the Hunter's name was Frederick and he was human, who fought to the bitter end against several Red Legion Centurions, all while mortal, dying his final death after suffering much pain and damage to himself and his Regime. Horus swore never to forget him and after escaping The Last City, he ventured out into the wild, seeking The Farm that he heard about on a radio of an abandoned Guardian Camp, which had been made in a hurry and was littered with dead Guardians, his newfound mortality only sinking in as he narrowly survived a pack of Cabal War Hounds. His SUROS jamming after the seventh one he killed, Horus's long underused Fight or Flight Instinct guided his hands and borrowed Knife to killing the last two hounds, taking a moment of reflection with his Ghost before starting a fire with wood and cooking the last Hound, as hunger was now more of a priority, along with water.

Surviving on the road for several days, applying War Hound Hides as bandages on a few wounds that were more than superficial that couldn't be healed by his exhausted Ghost, eating their meats and melting snow into drinking water when he passed through Felwinter Peak, Horus made his way to the Farm at last, his SUROS no longer jammed but still unreliable, his armour in tatters and he and his Ghost were totally done in, yet their hope for the future remained, though less potent. A simple rousing speech by Lord Shaxx as he continued to maintain a Crucible motivated Lord Horus back into action, where he and his Ghost would venture to a Shard of the Traveler, discovering it still held Light within it. From there, they were both imbued with its power, Ghost now able to resurrect again and Horus learned a new power called Dawnblade, his solar flames reigniting and burning brighter than ever before. Leading the charge against many Red Legion forces alongside many reinvigorated Guardians, Iron Lord Horus reclaimed his status and the Third Gen Iron Lords are more steadfast than all iterations can attest to.

The demise of Dominus Ghaul at the hands of The Young Wolf and the subsequent reawakening of The Traveler had brought much peace to Lord Horus, who to this day still remembers Frederick's name, even keeping his Hunter's Knife, with his name engraved upon the base as further remembrance to the man who posthumously saved his life.

Powers:

Dawnblade/Solar Mastery:
One of the three Warlock sub-classes, the Dawnblade summons forth a flaming sword, the Dawnblade as it were, which allows the Guardian in question the power of Flight and the ability to sling waves of Solar Fire at their enemies with each swing, though it is capable of close-range combat like any sword, with the extra mobility and ability to fly greatly benefiting the wielder, allowing them to close the distance more easily or dive downward into a group of enemies. Horus's Dawnblade also isn't the typical one, but instead an Iron Lord Broadsword that is always upon his back, the flames invigorate it when the power is active. This sub-class also grants Horus access to three kinds of Fire Grenades; Solar Grenades, which erupt into a flare of Solar Light that continually damages enemies trapped inside. Firebolt Grenades, that unleash bolts of Solar Light at nearby enemies. And Fusion Grenades, a favourite of Horus's, that function as Sticky Grenades that deal more damage when they're stuck to an opponent.

Horus is so specialized in Solar Fire that his ability with Voidwalker and Stormcaller pale in comparison to his raw power over the Solar Flames, so he doesn't use them in those forms. Horus is often in a constant state of Radiance, wherein he is glowing with a warm, amber solar light and his aura is a welcome warmth to his friends, but a searing flame to his foes. Dawnblade is just one of the ways his powers manifest, because he takes the lessons that Voidwalker and Stormcaller offer and molds them into his control over Fire. The raw, quick-succession might of Voidwalker is used as a Sunburst Bomb, which is a concentrated sphere of Solar Energy that explodes upon contact with solid surfaces, or enemies, causing massive damage to all affected, killing weaker opponents and staggering the larger, more powerful enemies.

The continuous, harmonious storm of the Stormcaller's Stormtrance, is instead manifested as the Flamedance, where Horus enters an ascended state, similar to Stormtrance, but emits torrents of Fire in continuous streams instead of Arc Lightning, the intense waves of raw Solar power allow Horus to float off of the ground to give chase to opponents, though he can also teleport short distances by disappearing into the Solar power briefly, just like Ionic Blink by Stormtrancers.

Daybreak, Sunburst Bomb and Flamedance are all powerful Solar moves, the latter two representing the Nova Bomb and Stormtrance supers in a Fiery Form, meaning Eternal Radiance isn't just an honourific, it is a real, imminent and burning threat to his foes, who will perish in every way that is possible with Solar Fire.

Healing Rift: A deployed Light Rift that heals all within its radius, those who are full health are granted Overshields for extra protection. The range is limited, so allies must remain with in the Rift to receive its effects.

Balanced Glide: Glide is available to all Warlock Sub-Classes, acting as a slow, graceful ascending movement power. Balanced Glide offers both increased directional control and upward speed, rather than specializing in either.

Power limitations: Dawnblade's Daybreak Super has rather slow projectiles fired from the sword, meaning the ranged capabilities are limited when it comes to faster and more aware opponents and while Horus can close the distance with his agility to use the Broadsword properly, the Super's full capabilities are limited when simply charging ones opponents. The projectiles also have a small explosion radius, making Dawnblade unsuitable for crowd control.

Sunburst Bomb is a singular, slow moving projectile that has a large explosive radius and is capable of great destruction, but can be dodged if fast enough, requires a charge-up period and is incapable of Nova Bomb's utilities, such as combinations with the Embrace the Void Perk, that restores health when Nova Bomb kills, or Bloom that makes enemies explode into Void Light. Sunburst Bomb is a relatively fledgling ability that Horus is still working out the kinks of, same with Flamedance, so while they are manifestations of his greater Solar Might, they're far from their full potential that he's still exploring.

Flamedance has a range limitation, meaning unless Horus can catch up or teleport adequately, a speedy enough opponent will be just out of range of the flame jets, same can be said of Stormtrance in fairness. But a bigger hindrance is that Fire cannot chain like Arc Lightning can, meaning distant, but near enough enemies won't suffer the same pain that Arc Lightning could offer. The Solar Flames have a greater general area of effect, meaning the power is an effective Flamethrower, but it has less of a chain reaction of death.

Despite his inventiveness then, Horus is still perfecting his newer powers, to make them more effective as time goes on. If a Guardian's Ghost is killed, the Guardian is rendered mortal and can be permanently killed, Horus is no exception.

Skills:
Auto Rifles - A
Solar Flame Mastery - SS
Hunting Skills - A
Hand Cannons - S
Warlock's Curiosity - S
Swordsmanship - S
Tech Knowledge - C
Piloting - F, according to his snarky Ghost

Weapons/Equipment: Lord Horus, with the aid of the inventory space a Ghost offers, holds many weapons and items as he needs them. Preferring a Destiny 1 style loadout, compared to the Energy and Power Weapons adopted later, the former he considers "impotent at best", Horus's typical loadout is as follows.

Primary Weapon - The First Curse - Exotic Hand Cannon - Mag Size: 8 Shots.
800px-Destiny-TTK-FirstCurse-HandCannon.jpg
The First Curse is the older sister of the eponymous Last Word Hand Cannon, though this one focuses more on precision than the more fabled sister. A hard-hitting, slow firing Hand Cannon that benefits from its Exotic Perk: "The First Curse", that activates when a precision kill is made, aka a headshot, which refills the magazine upon the first precision kill, along with increasing the effective range and stability of the Hand Cannon, while boosting the Guardian's movement speed temporarily. It also benefits from Dead Eye and Triple Tap, the former generally increasing range, stability and movement while aiming down the sights. The latter adds another round to the magazine after three rapid, consecutive kills. Essentially a Sniper Pistol, Horus favours its precision nowadays, but still has a soft spot for Auto Rifles.

Secondary Weapon - Matador 64 - Legendary Shotgun - Mag Size: 5 Shells.
Matador_64_Year_3_UI.jpg
A much lauded and sought after shotgun, the Matador 64 is a potent close-range monster, obliterating opponents often in one-shot, with a slow cycle rate and hard hitting shots favouring making one's first blast count. This weapon has above average range for a shotgun as well, often killing opponents a little further away than any other Shotgun, even the Exotic Shotgun's couldn't compare, but it's no Felwinter's Lie, which was practically a sniper.

Heavy Weapon - SOUND AND FURY~ - Legendary Rocket Launcher - Tube Capacity: 2, 3 when Wait For It is triggered.
ROI_SOUND_AND_FURY~.png
A SUROS Brand Rocket Launcher infused with SIVA by Guardians after Aksis's demise. This heavy weapon is capable of much destruction thanks to its high damage rockets and surprising capacity, allowing for barrages without much pause, usually when the weapon is reloaded when empty. This is because of the Wait For It Perk, an evolution of Spray and Play which allows for a swifter reload when the mag is empty, the SIVA-fueled evolution increases the mag size when reloaded from empty, allowing for 3 rockets to be fired in quick succession instead of 2.

Melee Weapon/Dawnblade Weapon - Iron Lord Broadsword - Physical/Solar Damage Type
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Similar to The Young Wolf's Howl given to the first of the new Iron Lords of the same name in Rise of Iron, this Broadsword is one of many blades given to hundreds of new Iron Lords after Lord Saladin revived the group with his Young Wolf and their achievements. This blade was originally given to him when he proved himself worthy of the New Iron Lords, but the blade was lost during the Red War. When The Last City was reclaimed, so was Lord Horus's Broadsword and has since supplemented his Daybreak Blade, particularly because of his constant state of Radiance. This Blade is capable of physical damage but it can be engulfed in flames that only become more potent if Horus activates Daybreak, which allow him to perform a Ground Slam with the sword, causing an explosion upon his target similarly to the Hive Cleaver.

Strengths: Horus's mastery of Solar Flames makes him excellent at combat with large groups, while his general swordsmanship means he can engage in one-on-one duels on the fly, with his marksmanship with The First Curse in hand making up for any range deficiency. While not in Saladin's league, Horus's status as Iron Lord is enough to raise morale among Guardians and by extension, other troops and combatants alongside him. His expertise in the realm of things unknown means Horus can more quickly understand peculiar forces at work, whether it is Light, Darkness, SIVA or whatever brought him to Evrensel, Lord Horus is almost guaranteed to be studying and learning more about it.

Weakness/Fears: Excessive usage of his Light powers will leave Horus exhausted, as it isn't limitless despite being beyond the average Guardian's capabilities, so he'll need to recharge and catch his breath. If anyone is capable of using The Darkness from his universe, if Horus doesn't keep his guard up it can cause serious damage, particularly because of a wound he received from a Shade of Oryx (Not an Echo) that attempted to Take him upon his left arm that is still infected with a dormant Darkness, though it's possible for other Dark Powers to agitate his wound. Despite everything, Lord Horus still houses a fear of The Taken and Oryx himself, despite his being dead, so anything that reminds him of either will compromise him.

Other: Still enjoys recreational hunting, enjoys Pie and practices a few dozen forms of Tailory, such as Sewing, Knitting and Crochet. Horus still carries Frederick's Hunter's Knife and his refurbished SUROS Regime as keepsakes, though the Knife still serves it's purpose for skinning or as a back-up melee weapon.

Ghost: Like all Guardians, Lord Horus has his own constant companion in his Ghost, a shard of the Traveler, who has and still can resurrect him upon death. The Ghost can also hack into anything technological to gain information, activate switches or perform other useful functions with hacked tech. Just as curious as any other Ghost, but Lord Horus's is particularly snarky at his and other people's expenses, but does care about his Guardian immensely.
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Theme Music:

(Decided to bring back Lord Horus.)
 
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Name: Layla Walsh

Age: 25

Gender: Female

Sexual Orientation: Bisexual

Species: Human

World: Technically the Red Dead universe, around Redemption time.

Appearance: Layla wears a punk rock style t-shirt that's short around the waist, revealing her belly button. She has faded dark green jeans with holes, sneakers or boots if it's cold out, and a customized jean jacket with the sleeves ripped off. She has very pale white skin and dyed red hair, her natural color is a dark ginger, but because she was made fun of for it, she decided to dye it something more personally fitting. She has tattoos along her arms, her back, and one on her chest that's a sword. Hilt below her boobs, the sword goes down, and the handle is between them for a reason. *wink, wink, nudge, nudge.*

For battle, it's armor similar to that of the Mass Effect universe, since she has close ties with people to that world. Dark blue colored plates, with her hair tied into a knot, and a shield to help cover her from oncoming fire.

A good visual representation:

2b67e410b2bd9b283b327fc7cb6eef07.jpg

Personality: Layla is very open and care-free. She's definitely a prime example of a punk rocker, as she's very rebellious, does whatever she wants, and has the attitude of "Fuck the police," where she don't give a damn about the law. She's and outlaw through and through, it runs in her veins, the kick of adrenaline she gets is like a drug to her, and even though she's matured over the years, the life of a criminal in the days of the wild west is hard to kick. She isn't a horrible person by any means however, even with her criminal life. She does seem to care for people, and is a very nice woman to talk to, as she's easy to talk with and socialize, making herself out as almost a mother figure for her younger gang members. Hell, she doesn't get that mad at all. And when she does, it usually doesn't last. Though she is stubborn and barely asks anything from people, including help. She doesn't take herself seriously too much, and when she's on the job, she's a damn good shot. Layla's an easy to love outlaw, just don't call her a slut. She'll roast your testicles in fire while you're still alive.

History: As a bandit who travels around the multiverse, you're probably wondering how the hell can she do that. Well, it's a long story.

Born in 1895, Layla's mother and father were immigrants from the Emerald Isle, Ireland. They wanted to make a new life for themselves, traveling to the wild west to buy some land for themselves and hopefully start a life of farming. Getting the land was easy, it came rather cheap at around $150, problem was, nothing grew. Her father bought land in a bad part of Texas, as the soil wasn't good enough to grow anything. He was conned, and when he realized it, the seller was long gone. Still, they made an honest go of it, doing their damnedest to make a living, as while her father stayed home to get crops going, her mother worked in the local general store, helping out as the clerk. They weren't around too much, but Layla didn't mind, as she went to the local church for school and afterwords hung around the stables to play with the horses.

It was a fine life, though there was the occasional bullying. Because her hair color was ginger, brighter than it is now, she was made fun of for it, being the odd one out of all the children in town. She was harassed and pushed around, with the girls calling her ugly, and the boys calling her 'peaches,' which annoyed the fuck outta her. Legit, she started hating peaches because people knew she didn't like that nickname, but kept calling her it no matter what. Someone even threw a peach at her head while she was playing outside. Dicks.

By the time she turned 13, she wanted out of town, hating most of the kids and wanting to explore the west beyond this simple town, as she heard rumors of cowboys and bandits robbing carriages and riding off into the sunset. It sounded like a life of danger, but excitement, something so wrong it sounded right in her mind. Maybe she was just angry at the world and wanted revenge, but Layla romanticized it so much in her head that one day, she packed up some clothes, left a note saying goodbye, and left home before anyone could see her.

Course, what she didn't realize was the sun was very hot, so she nearly died of heat stroke and dehydration. Didn't really think it out in her head, so she went back home like nothing happened, and thankfully no one noticed. When she tried again a few months later during the fall, she took her horse with her, as well some camping supplies, working up enough money by being a stocker in the store. This time when she left, she didn't look back, going out into the west. She met quite a few friendly strangers as she visited the southwest, making a living by doing the odd job here and there, even selling her body a few times to those who wanted the company of women.

Though she robbed them before they could do anything, getting every dollar they had on them. When she had enough money, she got a gun, and soon she was robbing whoever was unlucky. Earning the nickname 'The Peach Bandit,' which pissed her off, she made her way up to California, where she met her mentor: Bobby the Prussian. Bobby ran 'The Prussians,' as people believed he was Prussian immigrant, which was just a fib to fool people, as he was from Montana, but it served well in hiding his identity. Everything Layla learned about handling a gun she learned from him, along with lock-picking, how to lead, and how to plan. The gang did several heists, and each time Bobby showed her everything, as he wanted to teach her strategy and pre-thinking, since she was pron to doing things on the fly.

He was a mentor to her, and she even had a small crush on Bobby, even though she was 16 and he was 43. Still, he was good to her, not wanting her to be some prostitute for his boys to play with. She was one of them, and they respected her for it. Unfortunately, their luck had to run out, as one day on a December evening, camping out in the woods, the gang was ambushed by federal agents. Everyone died, with Layla left injured next to Bobby's corpse. She figured she would go out on her two feet like Butch Cassidy and the Sundance kid, but, as if god himself came in to help, a bright flash of neon light took her away from the scene.

Next thing she knew, she was standing next to a handsome blonde haired man called Ben. He helped heal up her wounds and explained he was a universe traveler. In his travels to her world, he had heard many things about Layla, and he wanted to meet her. Just so happens he found her about to die by the US government, so he quickly got her out of there. It was..... Quite the whiplash in terms of logic, since she was surrounded by technology she wasn't familiar with, and he apparently could travel between worlds. Bit of a shock.

But, in her time with Ben, she managed to get used to it, helping Ben with several jobs involving other universes, even having some sexual moments with him. (When she was over the legal age, of course.) Eventually, Ben gifted her a teleporter of her own, and since then, Layla has made her own little multiverse gang, resembling that of her mentor. Course, it's quite diverse in terms of members.

Powers: None

Limits: None

Weapons/Equipment: She carries two weapons. A Heckler & Kock MP5 Sub-machine gun, and an old fashion LeMat Revolver. This weapon is more for nostalgia for her, as she also carries a Colt Python.

Skills: Gunslinger -- A, Pick pocketing -- A, Lock-picking -- A+, Gang leader -- S.

Strengths: Pretty good gunslinger and strategist.

Weaknesses: Is a bit of a hot head in battle is she gets aggravated.

Other:
 
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Name: Alec Duggan

Age: 28

Gender: Male

Sexual Orientation: Heterosexual

Species: Human

World: Mass Effect

Appearance: For his looks, here's a picture:

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Remove that shite clothing, and that's what he looks like. His actual attire is more with a variety of military T-Shirts, blue jeans or military fatigues if he's on the job, a sweet leather coat given to him when he first joined, and sometimes has headphones around his neck if he's working out. In conbat, he wears armor similar to that of N7 soldiers, though colored a dark blue with thin white lines along the sides to tribute his home country.
Personality: Unlikable. Honestly, he's one of the most dispecable people on the planet. He's a....... NNNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERD!!!! And he's a fuckin' goof as well, the ediot, absolute scum..... Alright, being honest, he is a good guy. He's very social, outgoing, easy to talk to, helpful to people in need, an all around good person who wants to do his service as an alliance soldier. He is a goof, but it comes down to bad luck, as he's always finding himself in the worst possible situations. The man can't catch a break sometimes, but he can still smile even when he's fucked up, looked stupid somehow, acts clumbsy sometimes, and has the world against him. But he's still a NEEEEEEEEEEEEEEEEEEEERD! And no one likes nerds, him with his comics, video games, movies and TV shows. Get a life, you nerd!

History: Born in Aberdeen, Scotland, Alec had a pretty normal life for a man with such bad luck. His mom and dad were both police officers, with his dad having served in the military as an engineer in the Alliance navy. He grew up by the shore, right next to the water, went to public school, had a Shetland dog for a pet, even went to sailing lessons once he got old enough. He admired and loved his dad greatly, finding him a childhood hero for the story he always told. When his mother was pregnant, his father was diagnosed with a tumor in his brain, and it had progressed into stage 2 cancer. It's location made it hard for him to get surgery to remove it, as if surgeons weren't careful, they could potentially make him brain dead. Going on medication to shrink the tumor down, he was sick for nearly three months and looked like he was on his death bed. When they finally removed the cancer, the lights were on and nobody was home, as they say. He looked terrible, he wasn't reactive and didn't look like he'd made it out of the medical coma. Fortunately, he managed to wake back up. His sense of smell was gone, the side effect of the surgery, but he would make a complete recovery in the next few weeks. The day after he woke up, Alec was born.

For Alec, it was an inspirational tale. He dad survived brain cancer! The man was strong willed and didn't let the odds get him down, he thought, and he wanted to be like him. Problem was, Alec was kinda shit. His grades in school weren't the best, he frequently got in trouble for fighting bullies at school, and in his later years in life, his teenager years, Alec grew a fondness for underage drinking and partying, like the Scotsman he was. On one of these nights, Alec was busted for publicly drinking and also exposing himself to neighbors, trying to take a piss in their bushes, instead falling into the bushes, which were filled with sharp pricks, so he caught cut up around his ass. (The ediot.)

His dad bailed him out, and while he tried not to, he was disappointed in Alec for his behavior. His little wide eyed boy was being a drunken idiot who wasn't doing so well in school and was about ready to drop out. Then the worst news came. The cancer had returned, shifting down into his spinal cord, and unfortunately he needed to undergo surgery yet again. The chances were even more slim, but his father took on those odds yet again..... He didn't make it. The day the funeral happened, Alec was nowhere near the grave, only visiting it after everyone had left. He wanted to be alone with his father. Since that day, Alec cleaned up his act, studied more in school, graduated college, and joined the Alliance navy as a soldier on the HMS 'Glasgow.' He's a damn good soldier, though he still enjoys a party or two, he just tries not to drink too much.

Powers: None

Limitations:

Skills: His weapons and melee skills are a solid B, while his goof skills are S

Weapons: He keeps a shotgun and assault rifle, both of which are standard issue Earth manufactured. He also has concussive shots, Disrupter ammo, incendiary ammo, and frag grenades.

Strengths: Good fighter, good friend, and NNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRD!

Weaknesses/Fears: Has a fear of falling. He knew signing up for a ship meant being in space, so height in the problem, but after a bad accident where the dropship crashed into earth, he doesn't like going down too much, so if he feels like he doesn't have control when going down, he'll have a small panic attack. Also, very unlucky, you might've guessed that.

Other: NNNNNNNNNNNNNNNNEEEEEEEEEEEEEERRRRRRRRRRRRRR-- You get the point.
 
Name: Warren Grayson
Age: 32
Gender: Male
Sexual Orientation: Demisexual
Species: Human
World and Universe they are from: The Magicians, TV Show verse

Appearance:
1554154592607.png
Warren has dark brown hair that is pushed to the right side of his head, a light black beard and mustache, not connected. He has gray eyes that show just about as much emotion as he does. He typically wears a blue- dress shirt, a black leather jacket, jeans and sneakers. He has a scar over his right eye and a watch on his wrist. He is six feet seven inches tall and is decently built. He is of a tan complexion and stands at about 6'3 inches tall. He also has a wrist watch that doesn't work ever and a glove on his one of his hands that doesn't exactly hide a scar he got when he was younger.

Personality: Warren is a risk- taker and doesn't give a lick about what you think about that, he doesn't care about much that people tell him. He is very closed off and doesn't show any emotions ( he literally can't) . He also doesn't seem to care for much except himself and whoever happens to be paying the most money to him and works for him. He isn't friendly and he doesn't socialize and rarely will engage in meaningless conversations unless it benefits him.He is also intelligent and quite hard to please when it comes to impressing him as he has seen better than you and won't pretend they hadn't. He can however feel sympathy for you, but it seems almost as non-organic as his emotions are. He also can't understand humor and will deflect jokes as he doesn't understand them.

History/Bio:: Warren was born 32 years ago to two magician parents who loved him. He had a normal childhood until the day he turned 16. On that day, he discovered his powers and his parents were killed by an evil magician . To defend himself, he used a bottle that contained his emotions ( his happiness, his sadness, etc) to defeat the magician and lost. Instead of being killed, the magician took his emotions and held them against him, forcing him to learn battle magic and work for him and help him acquire power and riches. Over time, Warren grew to resent the other magician and eventually use the magic that he taught him against him and he put his emotions back, but quickly realized that he felt emotions. Choosing that it was better to a cold unfeeling killer, Warren removed his emotions again and has worked for some horrible people for his life. He lost all of his morality and he doesn't care. He is at the point where he wouldn't be opposed to working for evil AIs

Powers: Battle Magic- A branch of magic that allows him to destroy objects, attack others, defend himself and is combative.

Power Limitations: Is highly dangerous to use as it is difficult to gauge when you have used all of your energy and can push past the limit. Makes the user feels no pain if they choose to bottle their emotions. Can only be used if the magician is awake and once knocked out the spell stops working. If they overexert themselves too much, the magician can kill themselves.

Skills:
Sneaking: A
Battle Magic: SS
Cooking: D
Being a decent human being and faking emotions: D

Weapons/ Equipments: N/A

Strengths: Battle magic, sneaking, can fake emotions

Weakness/ Fears: Getting his emotions back, his magic is draining and weakens him if he uses too much. He's a squishy squishy human. However a human can die, he can die. He can't tell when he is hurt and will not treat wounds well.

Other: N/A
 

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Name: Shakira Magsar

Age: 52

Gender: Male

Sexuality: Heterosexual

Species: Argonian

World: Elder Scrolls -- Around Oblivion's time

Appearance:
a309ee4adc2fe1b4421d0d5be4ea38b7.jpg


Personality:
For a lad who grew up in slavery, you'd think he wouldn't be so sleazy, would he? Shakira is an 'opportunist,' as he calls himself, if there's a chance things can benefit himself, he'll take it, whether or not it'll fuck over someone else in the process. He has the cunning attitude of a manipulative con-man, while having the fighting prowess of an assassin, and combining both makes him a fellow you don't want to enter agreements with. If he wins, you lose a lot. If he loses, you lose your life. He'll say he doesn't have a temper, but the man certainly has a chip on his shoulder. Bitterness to the people who allowed his slavery to happen for so many years, and while he doesn't kill to gain his revenge, if he can swindle a rich Imperial from his money, then at least he'll be happy in taking from the rich and giving it to himself.

He's a con to all, but he isn't completely without a morality or compassion. While he was never familiar with the lands his people came from, he's friendly to fellow argonians, though he's always kept his distance from befriending any. Whether it'd be from shame of his birth, or his feelings of inadequacy to those who were born in Black Marsh. He has some empathy towards homeless and less-privileged, but that only goes so far. A coin or two to help give them a meal for the day, and after that, they're on their own. Doesn't favor the religious either, the idea of fate is stupid in his mind, and the gods that watch over Tamriel are hypocritical. If they are to watch over Nirn and protect Tamriel of the forces of evil, they allow for some evil things to happen in Tamriel itself. If a church was burning, he wouldn't even piss on it to put out the flames. If there is one thing about Shakira that sums him up, it's bitterness. His birth and childhood were unnatural and cruel, both to himself, and those captured by the slavers, and the empire in charge of keeping its lands safe and free allowed it to happen.

The empire is filled with greed, corruption, and parasites. Yet, ironically, he's swindles and cheats to make a profit for himself.

History:
Shakira's childhood was shit.... Oh, you saw that coming, did you? Argonians are mostly born in the homeland of Black Marsh, starting off as eggs laid near 'The Hist.' A tree like race that is believed to have a connection to the Argonian race from how their young are born. The eggs lay near the trees to gain a connection to the tree, and when born, the infants drink sap from the tree to gain its soul. Those born outside of this ritual are rare. Shakira is that exception. He was born in Elsweyr, the home of the Khajiit, to a slave operation. They kidnapped Argonian men and women who are unlucky to visit the lands, and force them to breed children. If they do not, they are killed. Children born are quickly raised until they are able to stand, for which they then are trained to be slaves to be sold to the highest bidder.

In Shakira's sake, he was forced to work in the mines owned by the slavers to uncover gold or silver. His body contains the scars left by mining accidents, or as the one on his face shows, the brunt slash of a whip. For eight years, Shakira was made to mine and work, coming close to death several times over from exhaustion, and even sickness, as his immune system was so weakened from working underground, most sicknesses and diseases that cannot affect Argonians he easily caught. He was one of the few lucky ones, however, as while many children died, he stayed alive. Maybe for the worst. In his ninth year of life, a mining accident caused the whole mine he worked in to completely collapse, killing most of the Argonian slaves, and some of the owners. Needing to find a new place, the slavers began moving their operations towards the ocean borders of Elsweyr, in hopes of selling the children to ships. Unfortunately, they ran into an Imperial caravan traveling through the region. Either the slavers died trying to fight, or gave up and accepted surrender.

Shakira and the other orphans were rescued, but now without anywhere to go. The caravan brought them to the Imperial ports in Elsweyr, though the governments in Black Marsh would not accept them. Because of their weakened immune systems, the children could weaken the genetics of future Argonians, and their religion would look down upon the kids as abominations to their race. In the end, the kids were sent to several orphanages in hopes someone would adopt them. Shakira ended up in an orphanage up in Bruma, the Nord city of Cyrodiil, and was an outcast for being the only Argonian child. No one adopted him in the two years he stayed there. Feeling resentment, he ran away from the orphanage, finding his way across the border between Skryim and Cyrodiil, and ended up in Falkreath. By this point, his story becomes a bit unclear, he joined another caravan as a mercenary for hire, or he was a con-man who swindled out fifty Imperial nobles, or he bravely adventured into tombs to find treasure lost long ago, or he climbed the top of The Throat of the World to sell the Greybeards ancient beads.

His story is inconsistent, cover ups for various identities. He has though did pick up skills of sword, some magic, and how to speak his way through trouble, all while hiding his past from everyone. He told everyone he was born in Black Marsh as a Shadowscale, Argonians born under this sign are taken and raised by the Dark Brotherhood to be assassins. This was bullshit, but no one's ever seen one before, so they just took his word. For the past forty years of his life, he travel across Skryim, Cyrodiil, Morrowind, and even visited Elsweyr again, though not for long, as the memories tainted his feelings towards the country. Now, in his early fifties, he found himself caught in a con, trying to swindle his way into the Imperial archives for a grand heist. Except someone talked, and he was now in a jail cell, spending the rest of his days awaiting a death sentence that might never come. Then the Imperial Emperor himself happened to enter his cell one day....

Powers: Shakira's magical abilities are minor healing and minor fire, something that would do damage, but his skill is novice level at best. He prefers a sword.

Limitations: Can't do it forever, lasts a good half a minute before the magic runs out.

Skills: Speechcraft - A, Blade - B, Destruction & Restoration - C, Light Armor - B

Weapons/Equipment: If he doesn't have an iron sword, Shakira does own a small steel knife he keeps as a hidden backup. That knifes been lodged into plenty of guts over the years. He also wears a fine bit of steel armor, actually impressively well kept armor for a man of his background and profession.

Strengths: Good fitghter, and great talker.

Weaknesses: Prejudice towards Imperials, a small temper, and a general distrust of people.

Other: He's the Hero of Kvatch. Let's see how that happens!​
 
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Name: Ben Forbes

Age: 26

Gender: Male

Sexuality: Pansexual

Species: Male

World: Birthplace Fire Emblem, though unknown which realm -- currently occupies Guerra Continua

Appearance:

c9677031b8651fc26fb5309c487f3896.jpg


Personality:
Ben's a sociopath from top to bottom. Suave and charismatic to no end, social to all, friendly to many, and flirtatious to everybody. He's calm and collected, with a smooth Received Pronunciation accent voice, and cunning mind who's quick to retort. A James Bond wannabe if ever you saw one, and while humorous about it, willing to joke about his self-awareness, he also isn't shy about the fact that he does love looking at himself in the mirror. He's got the ego about him for sure, with visions of grandeur. A mighty man who will one day be ruler among men. While Ben from the outside seems somewhat normal, underneath the skin, he's a ruthless individual. He's quite cold, calculating, an manipulative, whether to control someone important to his own cause, or simply woo someone he finds physical attraction towards into bed with him.

He's also a bit..... Well, the best way to put it is hyper sexual. The man barely ever says no, whether to partners both male and female, or kinks and fetishes, no matter how strange they may be. He's quite the explorer, dabbling in erotic curiosities, though never one to fully commit himself for relationships with people. For him, they're just objects to use, machines made of flesh and bone that can be used for various needs. He'll treat you nicely, but he doesn't consider you an equal, or even see's you emotionally on a human level. Emotional connections with people for him come from sex, and most of the time they're usually one night stands or partners he can easily manipulate emotionally. There's a cult of personality surrounding Ben, one which he's built to make himself widely loved. While not abusive, he can surprisingly give his romances an environment of luxury and relaxation, treating to whatever they may desire to better his grip around their lives. The atmosphere with those who follow him feel more like a cult, with Ben as their leader and savior.

His sanity has never been put into question, but he has his own mental demons. Many of his sexual fantasies go from mild kinks and fetishes, to serial killer behavior, such as having sex with the slit throat of a corpse and then wearing its skin to see how it feels, or mentally breaking someone down until they are trained to act like mindless husks for his sexual behavior, and least we forget an obsession with masks and blood. He knows these thoughts are quite alarming, and tries his best to keep them from emerging, but these fantasies stem from his issues of emotional connection, without some sort of attachment, he feels the need to go to the extremes in physical gratification to make up for that lack of emotion towards others, and the more he continues down that road, the more those thoughts creep in.

By the end of the day, Ben is trying to find some sort of purpose in life. His birth and childhood were beyond strange; being adopted after his parents were killed. (Admittedly, by the actual killer himself, but they share a good relationship surprisingly.) He's an anomaly to this world, he doesn't belong to anyone, because the normal social world is alien to him, so he is constantly trying to find that missing piece of the puzzle. He believes his answer lies in power, a power to control, and a power that leads to admiration, and if he can attain that power, he can fill in what's missing within himself, not through an emotional bond, but total validation of himself as a person. A scumbag without question, but at least he gives a good smile.


Backstory:
The basic history of Ben is he was born to a rather normal family. His mother was a farmer, his father was a soldier, and they were a very happy young family together. Course, when Ben was barely a few months old, someone broke into their home, killed both Ben's parents and kidnapped the infant.

What a great start to life!

Admittedly, Ben's childhood wouldn't be what you would expect. His 'father' was actually quite kind and very loving to the young blonde, raising and teaching Ben his ideals of life. In that 'we don't matter in the grand scheme of things, so who's to say the good morals of humanity are the best morals?' Ben was taught that the perceptions of good and evil were just made up, limitations given to ourselves because true human feelings are based around selfish intentions.

Not to say anything is wrong about that. If you want to murder someone, why shouldn't you? They did you wrong, you should get back at them. There's nothing wrong in that, it's the basis of human emotion to do the worst act. Now Ben isn't a serial killer, (yet,) but he certainly learned something from his adoptive father.

Why shouldn't he do what makes him purely happy?

When Ben finally left his father, he grew up with yet another adoptive family, and after that, things get messy in terms of details. It's mostly hidden away, with Ben the only person who knows the truth, but he'll never come out to state it. All that is know is he started a life of crime, made his way up the ranks to become the boss of a massive criminal empire, and now looks to take a leadership role in politics.

Or as he likes to call it: "Make myself king."

Powers: Ben has no real super-powers, however, he has gone though some sort of genertic therapy to increase his reaction time, speed, agility, strength, and stamina, along with a faster healing time for wounds.

Limitations: However, the therapy wasn't able to fix on big issue with the blonde. He sustained a massive injury to his head as a child, developing minor brain damage, with his hair luckily hiding away the surgical scars that still remain. Because of it, he suffers from seizures, and has numbness in his arms and legs that appear from time to time. Thankfully his issues have lessened over the years, thanks to the therapy, but in combat, unless he's not careful, he'll lose feeling in his limbs, and a good strike to the head knocks him out cold.

Skills: Blade combat -- S, Gun combat -- S, hand to hand -- A+, Leadership and strategy - A+, Sexual appeal - SS

Weapons/Equipment: His weapon of choice is a Mauser pistol, as the weight balance is perfect for his blade and gun combo, while the blade itself is a samurai sword. The sword itself seems to be of Fire Emblem origin as well.

Strengths: Great fighter, smooth talker, and have the leadership skills to run an empire.

Weaknesses: Mental state is questionable, emotionally unable to connect with people, head trauma that acts as his biggest target when in combat.

Other: Psycho Killer........ Qu'est-ce que c'est​
 
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Name: Abigail Delano, "Abby Dee" to her friends, Courier Six professionally

Age: 30

Gender: Female

Sexual Orientation: Bisexual

Species: Human

World and Universe they are from: Fallout


Appearance:

Abigail Delano.png

Notes: She has a scar at the hairline on her right temple, where she got shot and survived.

Personality (Over six lines long.): If you met Abby at a bar, you would think she was an easy target. She laughs at all your jokes, no matter how cheesy or overplayed they are, and acts like she believes most anything you tell her about yourself. But the moment you tried to cop a feel, you would find that hand broken, and you would be left with the bar tab for the whole night. Tell her the beginning of a good story, and you will find someone willing to help you write the Epilogue. Her brain may have been scrambled by a 9mm bullet , but she still retains the vestiges of what allowed her to survive to the age of thirty in an era where most were lucky to see adulthood without being mutated by the rampant nuclear radiation which permeated her world.

History/Bio: Born in New Reno, ran away from a family of addicts at the age of twelve and spent her formative years wandering what was becoming known as the New California Republic, surviving by her wits and skills as a hand at Brahmin ranches, escorting caravans, and eventually finding work as a Courier. People would say she had a hand in building the influence of the NCR as far as The Divide, but she would say she was just making a hard living as a paid drifter. Necessity brought her in the employ of The Mojave Express, and on her first assignment with said company she became a pawn in a clandestine power struggle for control of the Mojave Wasteland. Which would have been easier for her to navigate, if she hadn't been shot in the head first thus scrambling her brain and deleting a lot of the intelligence she'd cultivated up to that point.

Surviving this first shot of many, Abby went forth on an R-rated version of the movie Forrest Gump that saw her become the deadly right and left hand of Mr. House, ousting the NCR and Caesar's Legion from the Mojave to leave only the pragmatic mind of Mr. House left to shape it.

Skills

  • Guns: A
  • Melee: B
  • Explosives: D
  • Gambling: SS
  • Lockpick: D
  • Unarmed: C
Weapon(s)/ Equipment

Body Armor: Pre-War Salt Lake City Police Department SWAT ballistic vest and tattered jeans.


242


12.7mm Pistol, AKA Li'l Devil
242


12.7mm Service Rifle AKA The Survivalist's Rifle
242


Bowie Knife AKA "Blood-Nap"
242


Strengths: Direct Combat situations, gambling, rock-paper-scissors games

Weakness/ Fears: Delicate political negotiations, court proceedings, engineering situations, baking, fears anything with more than four legs and will shoot-on-sight.


Other: LOVES the taste of sarsaparilla, (cheap) whiskey, Mirelurk meat(seafood). HATES anything with a bitter taste.
 

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