CHARACTER INDEX The Evrensel Conflict -- Canon Claim

Hero

Edgebabby
FOLKLORE MEMBER
Posting Speed
  1. Multiple posts per day
  2. Slow As Molasses
Writing Levels
  1. Adaptable
Preferred Character Gender
  1. Male
Genres
Fantasy, Sci-Fi, Magical, Superhero, Horror, Mystery.
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Name: Toffee, The Immortal Monster

Series: Star vs The Forces of Evil

Canon: Just before the explosion in "Storm the Castle"


Abilities:

Septarian Regeneration: Toffee's species innately possesses the ability to heal from what would commonly be considered fatal wounds. Even being reduced to an arm or merely a single finger isn't enough to truly kill some of these nigh-immortal lizards. Toffee in particular heals quickly, as with some focus he was able to restore a missing arm in seconds. This improved regeneration also seems to have halted his aging and allowed him to resist his very soul being drained magically.

'Evil Efficiency Expert': Toffee has a level of cunning and intellect that far outstrips an ordinary person. He can manipulate laypeople as easy as breathing and even consistently trick and deceive more intelligent individuals. Pinpointing weaknesses both physical and psychological is no challenge for him. But it's not all natural brilliance, he also possesses vast knowledge of technology and magic from several worlds, making him a devastating opponent to face when he has access to either.

Martial Prowess: In addition to significant physical strength allowing him to casually crack stone by throwing others or effortlessly shove a person waist-deep into the earth, Toffee has extensive experience as a warrior. Most notably is his skill with a sword, but he has shown startling combat ability with just about anything he could get his hands on. Despite coming off as a thinker, his battle instincts are as sharp as ever.

Magical Aptitude: Though he does not personally have access to magic, upon gaining it Toffee is able to wield it naturally and dangerously. Even without it, his knowledge of magic, mewnian in particular is such that he could reliably contend with powerful magic users that possessed the capacity all their lives. He could in the right circumstances develop a method to absorb the magic of other beings, leaving them a lifeless, withered husk. He would likely need access to a potent artifact first, however.


Equipment:

Suit: A fine suit, missing the left sleeve on the accompanying shirt. A moment longer and it would be no more than ashes in the wind.
 

Valkan

Drifter
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
  2. Female
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Name: Samuel Rodrigues (Jetstream Sam)

Series: Metal Gear Rising

Canon (Where in the story are you taking them from?): Seconds after his defeat at Raiden's hands (the injuries damaged his memory)

Abilities (This includes the character's skills):

While not heavily cybernetically modified, Sam's body is extremely honed and battle hardened. His hand to hand combat consisting of a mix of judo, Brazilian jiu-jitsu and capoeira, as well as his Brazilian kenjutsu skills are top notch. Enough so to fight hand to hand, and beat multiple cyborgs armed with forearms as a non enhanced human with ease, just to mention one of his many feats.

Equipment:

Murasama: A VT7 High-Frequency Blade, a sword which high-frequency conversion carried over the already excellent properties of the original sword, making it extremely powerful. Murasama's sheath contained a rifle mechanism with a magazine loaded and a trigger located below the sword's hilt. By triggering this mechanism, Sam could launch his sword from the sheath and use iaido techniques with increased momentum.

Exoskeleton serial number 977-AZQEE: One of the few cybernetic enhancements Sam has. It has enhanced his strength, durability, speed and agility, as a means of matching up to other cyborgs.

Cybernetic Arm: Sam's right arm has been replaced with a robotic arm, though he merely got it to please his former boss. While it is stronger, Sam doesn't deem it necessary.
 

The Wanderer

Mysterious Stranger
FOLKLORE MEMBER
Invitation Status
Writing Levels
  1. Give-No-Fucks
Preferred Character Gender
  1. Male
Genres
Any.
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Name: Agent 47, The Apex Predator.

Series: Hitman

Canon: Right after the end of Hitman 3

Abilities/Skills:
Peak Human Condition: 47 is at the pinnacle of physical ability and in top physical condition. His strength, speed, agility, reflexes, durability and endurance are at the highest level for a man his age, height and weight. He is capable of taking extensive damage in combat, surviving in freezing temperatures, climbing down the side of buildings, running and jumping across buildings at great heights, withstanding intense physical pain and torture, running at incredible speeds for long periods without tiring and even breaking other men's neck with ease.

Enhanced Strength: He is physically strong even when compared to adult males of his size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, force open locked gates just by slamming people into them (as seen in Hitman: Blood Money), and jump from balcony to balcony with minimum effort. Displays of his peak-physical strength have been seen many times, as he is even able to strangle a physically powerful being, such as Tzun. He was even able to toe-to-toe with Sanchez, a man who is physically superhuman due to Warren Ashford's experiments and even kill him with his bare hands.

Enhanced Durability: 47 has survived things that would kill normal humans. He survived a fatal gun wound and was able to walk before passing out. When he was thrown by Sanchez through a wooden door with his superhuman strength, all it did was knock him out for a few minutes. He had even survived being electrocuted by the voltage that would kill a normal person.

Enhanced Speed: Agent 47 is apparently able to easily run 10km (6.2 miles) in 36 minutes and 39 seconds. His reflexes are also similarly superior. He was able to react to Mark Parchezzi III trying to shoot him, by immediately dodging the bullet.

Enhanced Metabolism: He has an inhuman and effective metabolism, which has a limited, but sufficient healing factor. His healing is efficient enough to help him recover from a gunshot in a few hours despite him needing some medical attention in order to have the bullet removed and the pain suppressed with some painkillers. He was even tough enough to walk for a long time with critical injuries before passing out. Also, such metabolism allows 47 to quickly recover from the symptoms of drug withdrawal, as revealed in Hitman Damnation.

Enhanced Senses: Agent 47's instincts are so profound that he can effectively visualize everyone around him (and also people of interest such as targets and guards) through walls and floors.

Master Assassin: Agent 47 was notorious in the art of assassination, considered to be one of the most dangerous assassins in the world. He is very elusive, being able to assassinate multiple enemies in the same area one at a time and sneak up on almost anybody and quietly neutralize them.

Expert Spy: He is well adept in blending in his surroundings as well as sneaking around heavily guarded places. He would usually blend in dense crowd and mimic their activities. He is also extremely skilled in espionage, stealth, infiltration, disguises, thievery, and eavesdropping.

Disguise Mastery: 47 also has an expert level understanding of the use of disguises in order to access unauthorized areas of a location, as well as knowing which people will see through his current disguise.

Master Martial Artist: As a highly skilled ICA assassin, 47 is a highly accomplished martial artist able to engage armed and unarmed enemies in hand-to-hand combat and come out victorious. He can also disarm trained and armed soldiers and swiftly render them unconscious with minimal effort. His fighting style consists of Kickboxing, Panantukan, Krav Maga, Eskrima, Jiu-Jitsu. 47 is also skilled at using whatever is available and using his environment to his advantage in combat.

Master Marksman: 47 is a very accurate marksman, skilled in sharpshooting and knife throwing. He is also highly skilled in the use of pistols, shotguns, submachine guns, assault and sniper rifles and has extensive knowledge of any firearms. 47 can accurately shoot his opponents no matter how far they are and usually lands a headshot and is capable of handling his handguns with one hand.

Genius-level Intellect: 47 is an extremely intelligent, highly organized, exceedingly cunning man and highly adaptable to any situation. He has shown himself to be very skilled in espionage, infiltration, counterintelligence, and is skilled at adjusting his plans to account for changes as well as knowing how to plan well in advance and improvising new plans when necessary. Also 47's superior intellect was shown during The Final Test when he was able to quickly solve a chess conundrum that was being brainstormed by a chess master Jasper Knight.

Skilled Engineer: In addition to his driving intuition, 47 is also a very skilled mechanic and engineer. He is able to manipulate objects and machinery around him to his advantage with very little effort. Additionally, he is an expert locksmith, being able to pick most locked doors and open them in mere seconds.

Skilled Scientist: 47 has shown to be knowledgeable & skilled in chemistry/poison. He has been able to concoct poisons that can either kill them in seconds or simply incapacitate them.

Skilled Painter/Artist: He has shown to possess great skill in painting, as shown in HITMAN™ 2.

Skilled barber:He has shown to possess great skill in barbering, as shown in HITMAN™ 2.(in Chasing A Ghost )

Skilled tattoo artist:47 is shown to be a great tattoo artist,, evident when he skillfully give Rico Delgado a tattoo to impersonate another tattoo artist (in Three-Headed Serpent).

Expert Driver: It is evident that Agent 47 is a very skilled driver, judging from how well he managed to maneuver Dr. Ort-Meyer's car past a police blockade (in rainy conditions) at the end of Asylum Aftermath. Agent 47's driving skill is also manifested in his ability to drive specialist motor vehicles - such as a bus and a large truck at the end of Amendment XXV and The Meat King's Party, respectively. Agent 47's vehicular skills are not just limited to cars - He is seen flying helicopters and planes and driving boats numerous times throughout the series.

Drummer: 47 is shown to be a great drummer, evident when he skillfully plays the drums to impersonate another drummer (in Club 27 and Three-Headed Serpent).

Keyboardist: 47 is shown to be a great keyboardist, evident when he skillfully plays the keyboard (in Club 27)

Multilingualism: Thanks to his travels around the globe, 47 is familiar with multiple languages. He is shown to speak/comprehends English, Russian and likely many more.

Master Tactician: 47 is a highly trained tactician and a master of situational awareness. He is very good at lateral thinking and finding highly creative ways to stay ahead of the people hunting him. He could effectively track down his targets and determine the the best course of action in various missions. He also skilled at coming up with and executing plans for a variety of missions and is very good at understanding his opponents and using their flaws and plans against them.

Detective Skills: 47 is able to locate and piece together clues to reach his end goal. He best demonstrates these skills in the Death in the Family mission, where he has the option to investigate the suspicious death of Zachary Carlisle.

Equipment: One AMT 1911 Hardballer pistol, a set of fiber wire, lockpick and a couple of coins.
 

Camleen

I'm going to be my own kind of princess
FOLKLORE MEMBER
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. No Preferences
Genres
In no particular order: Fantasy, Sci-Fi, Modern, Magical, Romance, anime, comic books, cartoons, video games..
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Real Name:
Gwendolyne Maxine Stacy
Birthdate: September 23rd, 2007
Age: 20
Codename (if any): Spider Woman, Ghost Spider
Nicknames: Gwenny, Gwenzelle, Spidey, Gwennie the Pooh
Height: 5'5"
Weight: 125 lbs
Meta-abilities:
Gwen's powers were similar to those of Peter Parker of the Prime Marvel Universe, after a Radioactive Spider -- genetically engineered by Cindy Moon based upon the genetic template of alien spider parasites -- bit her, granting superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. Spider Woman, Spider Woman, does whatever a spider can! After a giant nuclear powered 8 legged spider attacked her friends and her city, and she beat it up. But it sank its fangs into her arm before it died. But she shrugged it off, and then went on to save the world from all the supermonsters. Yeah, that's a thing that happened. (Edit: That isn't actually a thing that happened. She was bitten on the hand by a radioactive/enhanced spider). Her powers include:

· Wall-Crawling: Gwen's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of her engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Gwen's body (especially concentrated in her hands and feet) and another object, with an upper limit of several tons per finger. Walks on walls, yo.

· Superhuman Strength: Gwen possesses superhuman strength enabling her to press lift approximately 7 tons. More powerful than a locomotive.

· Precognitive sense: When she is in direct danger, she can detect it early. It has been known to fail from time to time. Knows you're coming for her before you know you're coming for her.

· Superhuman Speed: Gwen is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete. She is actually one of the quicker of the 'Spider Totems'. Faster than a speeding bullet (not really, but super fast).

· Superhuman Stamina: Gwen's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows her to exert herself physically for much longer periods of time before fatigue begins to impair her. "I can do this all day!" -Samantha Wilson, 2025

· Superhuman Durability: Gwen's body is physically tougher and more resistant to some types of injury than the body of a normal human. Her body is more resistant to impact forces than anything else. She can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort. Got thrown down from waaaaaay up, landed with just a little brain trauma! Thanks Toomes!

· Superhuman Agility: Gwen's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete. "I just want to daaaaance!" -Danny Sexbang, 2011

· Superhuman Equilibrium: Gwen possesses the ability to achieve a state of perfect equilibrium in any position imaginable. She seems able to adjust her position by instinct, which enables her to balance herself on virtually any object, no matter how small or narrow. Looks awesome when she's balancing on just her toes on top of a flagpole.

· Superhuman Reflexes: Gwen's reflexes are similarly enhanced and are possibly about 40 times greater than those of an ordinary human. In combination with her spider-sense, the speed of her reflexes allows her to dodge almost any attack, even gunfire, if at a fair distance. Dodging gunfire in bullet-time like Neo, bitches.

Weaknesses:
· Her precognitive sense doesn't always seem to be on point. It has been known to be unreliable. This is sometimes (not always) connected to her current emotional state.
· Gwen isn't as strong as some of her powered peers, in regards to raw strength.
· She has a lot of self doubt about all of her decisions, and usually just asks someone to make decisions for her. This self doubt can almost come to a point of being crippling.
· Doesn't have any formal fight training. Most all of her fighting knowledge comes from kung-fu movies.
· Hates Eminem.
· Cries with happiness when she listens to the OST to Braveheart.
· Guilty pleasure music is David Gilmour (Solo works).

Skills:
· Skilled Detective:
Gwen has a proclivity for analytical thinking and detective work.]​ She is also the daughter of a police captain, thus she knows some police protocols and methods.
· Musician: Gwen plays the drums with her band, The Mary Janes.
· Skilled Fighter: Gwen is a skilled freestyle fighter. However she learned most of her moves from Kung-Fu movies, according to one of her critics, Gwen does not know how to throw a proper punch.

Equipment:
· Web-Shooters:
Given to Gwen by Janet Van Dyne. They trap moisture from the air to create a "web-fluid" that allows her to eject web ropes, nets, and globs.
· Smartphone: Gwen's phone "contains her entire life."

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Likes:

Dad
Corn dogs
Music (literally all kinds). But gravitates towards punk rock/grunge. Joey Ramone signed her face once. Didn't wash it for 2 weeks, much to her father's chagrin.
Tigers (Siberian tigers)
Being Spider Woman!
Being able to help, especially those she loves
Being in the Mary Janes
Being a drummer
Being the drummer for the Mary Janes
Harry
Mr. Albie
Ms. Van Dyne
Reed Richards
Samantha Wilson
Bodega Bandit

Dislikes:
Bodega Bandit ("Bodega Bandit… you're just the worst arch-nemesis!")
Matthew Murdock
Captain Frank Castle
Losing her powers
Eminem
Being criticized

Brief Bio:
"If you're the only hero in an alternate universe who has their own comic book… every problem is your problem!"
Daughter of a cop… another world's hero. Awesome at all the things. How's that for brief?
 

Valkan

Drifter
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
  2. Female
NPC Sheet​
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Name: Senji Muramasa

Series: Fate

Canon (Where in the story are you taking them from?): Fresh from the Throne of Heroes

Abilities:
Senji is good at two things: Smithing, and swordsmanship. He is not only good, he is one of the best smiths his world has ever seen, and while his fighting prowess is not as legendary, it is still commendable.

Stats:

- Strength: B
- Endurance: A
- Agility: D
- Mana: E
- Luck: B
- Noble Phantasm: A+

Servant Skills:

- Magic Resistance (B): Cancel spells with moderate power. Even if targeted by greater magecraft and Greater Rituals, it is difficult for them to be affected.
- Territory Creation (A): Muramasa's whole workshop just never stops following him. Senji Muramasa's own workshop ――― acts with a smithy as its base. Obviously it's completely different from that of a mage, but apparently the class skill of Casters was given as an interpretation at the moment of manifesting as a Servant. As the most excellent of craftsmen, he has an exceptional Territory Creation ability.
- Appreciation of Swords (A): A skill similar yet different to Appreciation of the Arts. Comprehension related to armament. With just one glance, he can grasp how to confront ordinary weapons that aren't Noble Phantasms. In the case of the rank being A or higher, it's possible to understand armament other than swords and blades. It works as accurate advice for allies, and perceives the weak ponts of the enemy.
- Contemporary Ill Omen (B): A skill derived from the legends revolving around the katana with the signature of Muramasa, the so-called "Wicked Sword Muramasa". The katana created by Senji Muramasa and his school are said to bring misfortune to the rulers of the Tokugawa family. Generally speaking, it is advantageous for him to battle kings or conquerors.
- Sword Trial (B+ Rank): Trying out the sword. Test slashes, test swordsmanship. A method to measure the sharpness and performance of swords. Senji Muramasa can freely draw out the power endowed to a weapon. If he felt like it, he could even draw out its maximum power to the point of the weapon self-destructing in a single stroke.
- Eye of Karma (A): A dormant ability possessed by the body. A subspecies of the skill Clairvoyance. Improves both static and dynamic visual acuity. Insight specialized only for battle action. With this body he can't set his eyes on destiny like with Clairvoyance… Supposedly, but due to the values of Muramasa, who set his eyes on the "karma" within the flames during his lifetime, the hawk eyes pierce not only the prey, but also their destiny that lies ahead.
- Flame (EX): Casting and forging with one's whole body and spirit, to the point of burning up oneself. "Every astrigency, every longstanding desire, every unnaturality―――  Everything in order to reach this single stroke"

Noble Phantasm:

Tsumukari Muramasa: The realisation of Muramasa's ideal sword, the sword is one that can purge resentment, cut through bonds, fate, causality, and destiny, and slice through the idea of karma itself. However, using it will cause him to perish because he is not a God. After reproducing a wasteland of countless swords due to the deployment of a unique Reality Marble, all the swords break, scattering like snow crystals, and only one blade remains in Senji Muramasa's hands. One slash that severs time and space, and even fate. The inscription of the sword is Tsumukari Muramasa.

Equipment: Whatever he is smithing at the moment.
 
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