The Evrensel Conflict -- Canon Claim

cece6fb77cd648697ec200e7f3bf8b99.jpg



Name: Garrus Vakarian


Series: Mass Effect


Canon: Mid-way point of Mass Effect 2, they know enough about the collectors, got everyone they need, but the collectors have yet to invade the Normandy.


Abilities: Most of Garrus' abilities are of Turian soldier training, with a good amount of tech in there to help him out. Concussive blasts, armor-piercing rounds, overloading an enemies shields, proximity mines, what a good sniper needs. He's trained in assault rifles and close combat melee, so there's that too.


Equipment: Garrus carries with him an M-92 Mantis sniper, and an M-15 Vindicator, not to mention a few mines to plant in case he needs his bases covered from behind if he's looking through a scope.​
 
a5d7a2cd070ece5bbfead76ab8b5ea80.jpg

Name: Marianne Von Edmund

Series: Fire Emblem Three Houses

Canon (Where in the story are you taking them from?): Shortly after the end of the Verdant Wind(Golden Deer) Path in the game.

Abilities (This includes the character's skills): A capable magic healer with the spells of heal(short range) and physic(long range) to aid allies as long as it’s not fatal. For offensive spells she utilizes Nosferatu that drains health(only a bit), Cutting Gale(wind magic) effective against flyers. Then there is the Blizzard spell that can harm her target up close with a wave of ice in sharpened points springing out from the ground. Her silence ability be can temporarily neutralize an enemy magic user’s ability to cast spells(only for a few seconds). Finally her most powerful offensive spell is Thoron (thunder based magic) that can be unleashed a shot of electrical energy at a target from a few yards away in an precision matter.

Although she can only use these spells for a certain amount of time before needing to stop. As the bearer of a magic crest Marianne‘s magical abilities are enhanced to a certain extent. The thoron spell is extremely limited in usage.

Trained at the Officer’s Academy at Garreg Mach Monastery and experienced in war Marianne is capable with the sword but truly excels in magic based blades. In addition she can ride horses extremely well and knows how to care for them and birds. Her affinity with various animals has been noted by peers and former teachers. The young woman specializes as a mortal savant, a class that uses a combination of the blade and reason magic.

Equipment: Blutgang(Ancestral Sword): With her magic crest that is linked to the sword Marianne can inflict severe damage in combat. Has a satchel, carrying her few personal belongings.
 
Last edited:
  • Like
Reactions: Hero
a04kkz4m2i571.png

Name: Samus Aran

Series: Metroid

Canon: Beginning of Metroid Dread

Abilities:
Chozo DNA - Samus becoming infused with the blood of advanced avian sages, combined with her warrior training from a young age, has resulted in her becoming an athlete superior to any regular human

Metroid DNA - infused with the DNA of a bioweapon known as a metroid to combat the X parasite, Samus is vulnerable to the cold when not inside an appropriately equipped power suit, but also the ability to absorb small amounts of energy, improving her resistance

Experienced bounty hunter - having gone toe-to-toe with various terrifying creatures and lived to tell the tale, Samus is a hardened veteran of combat

Equipment:
Power suit - A futuristic suit with a number of features, including a life support system, enhanced physical strength, and energy shielding. The power suit is also highly modular and upgradable.
arm cannon - A cannon located on Samus' right arm, capable of firing beam-based projectiles as well as ballistic missiles, a unique weapon in its ability to quickly access various weapon systems when needed. Highly modular and upgradable, similar to the power suit​
 
Last edited:
  • Like
Reactions: The Wanderer
Marrow

jcJ7TUoe1UI1NGOUDzgQlxaclqtj-Xq4tVrHBB1vrV-D01or34KfDe0_DSRgNOAUxlfq119AdNvIH4dLrA7G_00rgH3CXdzVxgh8aCKS0Y2EBXESCDKDoDOoWONPKJpzuZCSEkTP=s0

Series: Marvel

Canon (Where in the story are you taking them from?):Marvel 616 universe, after joining the X-Men

Abilities (This includes the character's skills):

Hyper-Accelerated Metabolism: Her metabolism is the basis of what fuels her abilities to the way that they have manifested.
  • Accelerated Bone Growth: She has the ability to control the growth, shape, and toughness of her bone structure. Initially this was uncontrolled as they constantly protruded from her skin at an uncontrollable rate, but after getting enhancement by a Skrull medical facility she would learn to mostly control it retaining a more clean semblance. Sarah's body generates bony protrusions which she can remove, though not without pain, and wield as weapons. Even acting as a form of protective shielding or armor by covering herself with it. She can utilize this power in many ways, including the creation of knuckle guards, spears, blades, rigid tendrils, bone claws, both fingernail & knuckle protrusions, and even projectile spikes.
  • Bone Structure Durability: Her Skeletal bones seems to be also more durable than normal, as she had easily survived heavy hits on several body parts. For example, Flag-Smasher hit her twice with his mace on the head without creating much damage and Sabretooth threw her against a wall with no result on her inner bones. She also jumped off the Brooklyn Bridge twice (something that would often result in death or broken bones) without any major damage, being able to walk normally afterwards.

Healing Factor: This power allows her to heal from the wounds she gives herself while removing the bones from her body. Her healing factor also grows her bones quickly and regenerates her bones when they need to be replaced.
  • Enhanced Strength
  • Enhanced Agility
  • Enhanced Reflexes
Dual Hearts: She also possesses two hearts to compensate for her random bone growth.

Abilities
Proficiency at using blade-shaped bones as throwing weapons or in hand-to-hand combat. Marrow is an expert hand-to-hand combatant, specializing in street fighting.


Equipment: None
 
0 Major by Med-ea on Deviantart.png
[Artist is Med-ea on Deviantart]
Name:
The Major
Series:
Hellsing Ultimate
Canon:
Shortly before his climatic end aboard the Deus Ex Machina.
Abilities:​
Immortality: The Major's cybernetic enhancements have rendered him always young. As long as the machinery powering his life functions is kept in good working order, he is effectively immune to dying of natural causes.

Master Strategist: The Major is an effective planner and strategist, developing complex plans to achieve his goals. He accounts for the personalities and usual mannerisms of allies and enemies alike and never takes anything for granted - notably, he considers Integra and Seras to be high-priority threats simply because he knows little about their capabilities.

Limited Marksmanship: The Major has some training with small firearms, apparently favoring pistols. Unfortunately, his aim is abysmal, leaving him unable to hit a target even if it is stationary and only a few feet away. If his statement after shooting Integra in the eye is to be interpreted literally, he had never actually hit anything he had aimed at until his final standoff with the leader of Hellsing.

Gifted Orator: The Major's main asset is his ability to inspire his troops with enthusiastic speeches. He can take almost any situation and spin it into a speech that will strengthen Millenium's morale for their next operation. Probably the best example of the Major's oration abilities is his famous "I love war" speech where Millenium is preparing their assault on London:
Equipment:

Standard Luger P08 pistol.​
 
1630874540901.png

Name:
Catherine

Series:
Fire Emblem: Three Houses

Canon:
Midway through the semester, after Tomas

Abilities:
Catherine posses a major crest of Charon, increasing her might in combat, as well as her strength and sword prowess when using combat arts.

Equipment:
The only sword Catherine ever carries is 'Thunderbrand,' The legendary heroes relic. While it can be used by anyone with a crest, Catherine's own crest imbues the sword with even more might and damage, giving her the nickname of 'Thunder Catherine.'
 
D2guA80UkAEeDxO.jpg


Name: Denji

Series: Chainsaw Man

Canon: Some time after the end of the first arc

Abilities: By pulling on the cord emerging from his chest, Denji can transform into a bloodthirsty Chainsaw Devil, with chainsaw blades emerging from his head, arms, and legs if desired. Said chainsaw blades can release their chains for various purposes. Denji needs blood in order use his abilities, so if he does not have enough he can't fully transform, he can still manifest chainsaws but they are much shorter and weaker. He has enhanced strength, endurance and durability. He can regenerate at great speeds from any injury if given blood. He has a low level of control over blood if using a chainsaw made of Power's blood to attack.

Equipment: None​
 
Last edited:
k6P6fj4.jpeg
Name:
Yang Xiao Long
Series: RWBY
Canon: Just before the gang tries to steal an airship to attempt to sneak into Atlas

Abilities:
Close combat. Yang is an expert hand to hand fighter, and has been training as such for much of her life. Her father and uncle have been her mentors. She is unusually fast and unusually strong for a woman of her build.
Aura. Her Aura has been unlocked, allowing her to tap into it. It acts as a shield and a source of energy. It takes a large amount of punishment to drain her Aura, but once it is gone she has to rest and regain her strength.
Burn. Her Semblence is called ‘Burn’. She can absorb kinetic energy and store it like a battery. And in a time of her choosing she can use this energy, doubling the amount of energy she had absorbed on average. When she uses her Semblence, her eyes will turn a shade of red and flames may form along her body or around her. She will also often give off a gentle glow, usually her hair.

Equipment:
Prosthetic Arm. Yang’s right arm was severed above the elbow during the ‘Fall of Beacon’. This is when the Academy she and her friends are attending falls under attack and is then decimated. Yang was put out of action, of course. General Ironwood commissioned an artificial arm to be created for her, something of an award for her bravery during the battle. Her prosthetic arm is state of the art and custom made for Yang alone. It has a built-in hidden launcher, similar to her gauntlets. She can also channel her Aura through it. At will she can detach it from her arm and then reattach it. But without her consciously doing so, it won’t detach.
Ember Celica. At first a pair of gauntlets, but now just the gauntlet of her left arm. She created her weapon while attending Signal Academy. It folds into a bracelet, gold in color. But during combat it will unfold and extend to cover her forearm and hand, acting as an arm-guard. She can fire 'kinetic shells’ from it using a punching motion. These pulses explode on contact and can vary in damage capability.
Bumblebee. Yang’s personal sports motorcycle. It runs on ‘combustion dust’, and has a super charger attached to it. It shares the same basic color scheme she does. It’s made for speed and handling, not for the faint of heart, which is probably why Yang favors it.


NHSlq69.jpeg
 

Name: Ahsoka Tano

Series: Star Wars (Clone Wars, Rebels, the Mandalorian)

Canon: Around the time of the Mandalorian

Jedi Abilities:
Ahsoka is a well-trained Jedi with decades of experience combined with powerful Force Sensitivity. This gives her access to a range of powers including a variety of physical enhancements, telekinetic and telepathic ability, thought manipulation and defense, supernatural awareness of her surroundings, limited precognition and clairvoyance as well as others. Her use of the Force tends to be defensive in battle and used for empathy and understanding outside of battle.

Racial Abilities:
Togruta Montrals give Ahsoka advanced visuospatial awareness via ultrasonic echolocation of her surroundings. This allows her to 'see' in the dark. It also let's her track proximity and movement of objects around her, giving her 360 degree spatial perception and giving her a limited ability to 'see' around walls and corners.

Skills:
Lightsabers - S: One of the finest Jedi swordfighters of her day. Not generally considered among the ranks of Jedi swordmasters only because she hadn't mastered every form. Ironically, her approach to lightsaber training is most inspired by Count Dooku, who likewise believed specializing to achieve utter mastery in few forms was preferable to broad mastery in all. Her greatest strengths lie in battling groups, close quarter combat and acrobatic counterattacks. During military engagements, she focuses on defending her troops and countering elite officers. In one on one combat, she favors the use of stealth, surprise attacks and hit-and-run guerilla tactics as she's come to regard dueling as inefficient towards achieving victory.​
Form I (Shii-Cho) - B: Proficient, as all Jedi with the traditional training are. She's had more recent practice with it as an adult, having returned to its use as a method of meditation during private training.​
Form II (Makashi) - C: Proficient, if not practiced. The entirety of her training was done with a view to learning how Makashi practitioners fight, like Count Dooku.​
Form III (Soresu) - C: Proficient, if not practiced. Soresu is mostly a source of techniques to support her Shien Form's defensive strategy and to master blaster deflection in order to protect her troops.​
Form IV (Ataru) - A: Master. Her primary fighting style early in her Jedi career and still utilized for its emphasis on acrobatics, high velocity attacks and powerful blows delivered from every direction.​
Form V (Shien) - SS: Specialized mastery, Ahsoka's main fighting style for decades now. Sublime at blaster deflection and rigorous defense, setting up lightning fast counterattacks. Better at groups than single combat. She's also highly practiced with the Djem So variant, owing to years of practice with Anakin and more years of training spent preparing to fight Darth Vader.​
Form VI (Niman) - B: Experienced. Her teacher Anakin insisted she study and practice Niman in hopes of making her more thoughtful in combat. She also made a focused study of the Jar'Kai variant, mostly to defeat Asajj Ventress. These days, most of its value lies in understanding its strengths and limits so she could better fight practitioners using it.​
Form VII (Vaapad) - D: Academic study only.​
Other Weapons - A: Proficient with blasters, very capable with a variety of melee weapons and she's a particularly good unarmed combatant, her use of the Force making her a supernatural martial artist.​
Military Skills - A: Trained as a Jedi in the basics, Ahsoka spent literally years in combat operations, planning and executing strategy, coordinating logistics and giving and following orders. She's an excellent tactician and understands how to plan and run a war across a variety of theaters.​
Piloting - A: Naturally talented and able to operate and pilot a wide range of spaceships, personal craft, and even animal mounts.​
Mechanic - B: An expert at the maintenance and repair of all manner of vehicles, droids and machines, largely from learning under the mechanical prodigy that was Anakin Skywalker.​
Social Skills - B: Ahsoka received the diplomatic training all Jedi learn growing up. As an adult, she's excellent at negotiation, persuasion and understanding others.​
Criminal Skills - A: As one of the Empire's Most Wanted, Ahsoka spent two decades as a Jedi insurgent and eventual Fulcrum spymaster for the Rebellion. She's an expert codebreaker, lock-picker, underworld networker and investigator. Stealth is her greatest insurgent skill.​

Equipment:

A pair of white-bladed lightsabers. Constructed during the rebellion out of scrap metal, she eventually refashioned the exterior for a smoother, more decorative look. Both lightsabers bear kyber crystals taken from a Sith double-bladed lightsaber and purified, turning their tainted red color to a pure incandescent white.

Jedi utility belt: Includes holsters for her lightsabers, survival ration capsules, a Hush-98 comlink, a firecord grappling hook with launcher, a holoprojector, a holomap, an A99 aquata breather, a Jedi beacon transceiver, a glowrod and tools for repairing her lightsabers.

zS46dze.jpg
 
8dmw0gqkkwg41.png


Name: General Grievous, the Knightslayer

Series: Star Wars

Canon: Star Wars: Clone Wars (2d animated, in his prime)

Abilities:
Brute strength- Easily strong enough to overpower a jedi in raw physical confrontation, hold his entire bodyweight while clinging to stone upside down, resisting a force push by locking his claws into the ground etc.

Mechanical body- Has two extra arms and is able to cling to surfaces using the claws on his hands and feet. Metal plating also makes him more durable, yet heavier. Lethal when landing on an opponent from above.

Dexterous- Able to wield multiple lightsabers at once, and combat multiple opponents in melee at the same time.

Military tactician- Able to plan out military conflicts, and recognize whether or not a fight is in his favour. Honed over years spent commanding the droid army.

Intimidation- Willing to use his reputation and sheer size to intimidate and coerce his opponents into panicking.

Equipment: - Four lightsabers of varying colours and origins from the jedi he has slain.
- An E-5 blaster rifle.
 
Last edited:
1637594718749.png
Name:
Koji Kashin

Series:
Boruto: Next Generations

Canon: Just after losing to Isshiki

Abilities:​
Clone of the legendary Sannin: Koji was made as an alternative to dealing with Isshiki by Amado, where after he was further augmented with scientific ninja tools to enhance his physical characteristics. Unlike his genetic material it seems that Koji does not have the same effects of aging, like wrinkles and his hair is much straighter compared to the sage.

Chakra Nature: He seems to be capable of using both fire and earth release, in accompany to ying release for more all purpose jutsu like communication.

Toad Summoning: Just like his clone, it seems like he has a connection to Mount Myōboku, so he can utilise mystical toads for surveillance or summon giant ones to crush his enemies.

Taijutsu: Simply put, he has an excellent martial art ability

Perfect Sage Mode: Unlike his genetic template, it seems like Koji can achieve the perfect sage mode which further augments his abilities by allowing him to take external chakra.

Setbacks:​
After fighting an imperfect Isshiki, Koji had his left arm and side crushed. He is not in critical condition but has certainly hindered him in all matters, including taijutsu and ninjutsu.

Equipment:
Varied Ninja Tools, Summoning and Sealing scrolls.
 
Last edited:
Cs7TCe6.jpeg
Name:
Alphonse Elric (14 years old)

Series: Fullmetal Alchemist

Canon: Shortly after leaving Reole (Episode 2)

Abilities: Alchemy. He has an extensive knowledge of Alchemy, the science of transmutation. Using an Alchemic Array he can disassemble matter, rearrange it and reassemble it. Unlike most Alchemists, he doesn't have to touch the Array to activate it.
Martial Arts. Even before his armored body, he was very skilled in hand to hand combat. He was taught extensively by his Teacher. He can hold his own against most, save for upper echelon fighters.
Highly Intelligent. A genius-level intellect and prodigious proficiency in the studies of biology, chemistry, and alchemy.
Highly Resilient Armored Body. Alphonse's body is a suit of heavy armor. It has been shown to be impervious to bullets and melee weapons.

Equipment: Various books (usually has 2 or 3 on him at all times), chalk, a marker, pencils, 2 small notepads
Y6ENamO.png
 
  • Like
Reactions: Wade Von Doom
b1854a5c1174d9e7d1141a1e1e9ef80f.jpg


Name: Edward Elric

Series: Fullmetal Alchemist

Canon: Shortly after leaving Reole (Episode 2)

Abilities: Like Al, Ed has an extensive knowledge of Alchemy, the science of transmutation. Using an Alchemic Array he can disassemble matter, rearrange it and reassemble it. The difference being that Ed's focus in his abilities makes his alchemy much more advanced than Al's, being much more detailed and ornate. Also like his brother, he his highly skilled at Martial Arts, and can transmutate his metal arm and leg into weaponry, like a blade for combat.

Equipment: He keeps a state pocket watch in his red jacket.​
 
KDKEwJ1.png

Name: Marcus Wright

Series: Terminator: Salvation/Final Battle

Canon (Where in the story are you taking them from?): End of the Machine war (End of Final Battle)

Abilities (This includes the character's skills): Marcus is a cyborg with long life and capabilities past a normal human being. He is still considered a terminator even though he is a cyborg in nature. His model is a T-H. He is able to regenerate his heart in his backup systems, and has double the strength as a normal human normal does. He can last up to 1000s of years due to longevity. Shows to be the only terminator to swim.

He is a marksman, known mechanic due to his nature of being a past criminal and good with guns.

Equipment: Plasma rifle, Heckler & Koch MP5SD6- 9mm,AKMSU, Remington 870 (Custom)

Plasma Rifle-1642895633965.png
Heckler and Koch MP5SD6-1642895861228.png
AKMSU-1642895918319.png


Remington 870 (Custom)-1642895985041.png
 
Last edited:
NDdJYjt.jpg
Name:
Princess Peach
Series: Nintendo (Mario)
Canon: After Mario Odyssey
Abilities:
Telepathy. Peach has limited telepathic abilities. She is able to communicate with people in her immediate area. But this range can increase almost indefinitely with people she is very closely connected with. An aspect of this is the ability to resist persuasion of others.
Healing. The Princess does have the ability to heal, but not in a traditional sense. She is able to use this ability to slowly form it into an earlier version of itself. A version before there was damage. Essentially warping time in a restrictive manner.
Defense. She is skilled in hand to hand combat, namely for defense. She is well versed in Toad-Fu.
Equipment:
Para-P. Princess Peach's magic parasol. It can serve a number of functions, and sometimes seems to have a conscious of its own. It has the ability to transform into nearly any object the princess might need. She needs only call out what she needs. It can also aid her in floating or drifting through the air for a short time. The tip of the parasol can be fired from the main body and adhere to a wide variety of surfaces (so long as that surface isn't slippery). A line of energy connects the tip and the parasol main, and then can pull the parasol and whomever is holding it up. It acts as a grappling hook. This cannot be used if the parasol is in any shape other than its default.
bFxXQIg.jpg
 
catra.jpg

Name: Catra

Series: She-Ra and the Princesses of Power

Canon: S5, right after transporting Glimmer off of Horde Prime’s ship (basically right before she gets captured and brainwashed)

Abilities: Catra is surprisingly competent in combat given her status as an in-verse normie. She doesn't have any unique resistances or powers, barring enhanced vision/hearing and night sight (y'know, like a cat), but she's fast, agile, and quite strong. She generally outpaces the rest of the cast, who are able to evade laser fire on reaction, leap up falling rocks, and perform other superhuman feats of agility and speed. Her retractable claws and strength can go through several inches of metal, as well as deal blows strong enough to visibly impact monsters several times her size. Short of it is she's at least basic superhuman tier, if we wanna avoid nitty gritty scaling, which I do. She's talented enough at hand-to-hand and melee weapon combat to put her physical prowess to good use, though she's no expert (also seems better at hand-to-hand than weapon-based). CQC cat!

Provided a healthy enough state of mind, Catra's also quite cunning and deft in conversation, able to needle at mental weaknesses mid-fight or manipulate potential allies to her benefit. She's a proven albeit often cruel leader who identified and fixed several Horde weaknesses, bringing about most of their victories after many years of Hordak stalemating. Her ability to scheme and execute plans was the main reason the Horde could keep up and even overcome the much greater raw power of the princesses.

And, of course, she handles abandonment issues like a champ! Promise!

Equipment: emotional baggage
 
Last edited:
0 Adam Jensen by Silmuen on Deviantart.png
[Art is "Adam Jensen" by Silmuen on Deviantart]
Name: Adam Jensen

Series: Deus Ex

Canon: After the events in Deus Ex: Mankind Divided, the good ending.

Abilities:
Alongside Jaron Namir, Adam Jensen is one of the most augmented characters in Deus Ex: Human Revolution, with forty to fifty percent of his body replaced with augmentation. All of his initial augmentations were produced by Sarif Industries, and were given to him as a result of the attack by the Tyrants. While Namir seems to have his head and spine implanted into a robotic body, Jensen's augmentations are grafted into his organic torso and skin.

All of Adam Jensen's limbs have been completely replaced: his arms include nanoceramic blades that can be released at either the wrists or elbows for close quarters combat, a function that enables him to punch through walls by opening a section of his forearm, and the ability to dislocate his fingers (which he uses when grabbing a guard's helmet and spinning him in midair, causing massive spinal trauma). Other augmentations include firing stability, lifting heavy weight, and firing accuracy while running.

Jensen's augmented legs are rarely seen, as he wears pants and combat boots to cover them. In the Deus Ex: Human Revolution comics, his legs are mechanical from just above the knee down. However, this depiction of the extent of his leg augmentation is contradicted by full body scans in The Missing Link and A Criminal Past, which show that his leg augmentation reaches his hips.

His torso appears to be biological, but is covered in dermal armor, along with bolt ports from the bar placed within his chest to support said augments. Underneath he has a variety of cardiovascular and muscular augmentations, such as an internal rebreather, a Sentinel RX health system, three types of bio-electric batteries, and the Typhoon Explosive System, its ejection ports mounted on his upper and lower arms.

Jensen has two augmentations attached to his spinal column: a Reflex Booster and the Icarus Landing System (although the effects of the landing system appear to originate from anywhere in his body).

Jensen uses the Glass-Shield cloaking system, which classes as a skin augmentation. The origin of the mechanism is still indeterminate.

Jensen's head has a plethora of augmentations, most notably a variety of hacking tools and the CASIE module (allowing him to see personality traits and emotional reactions of those he converses with). Jensen bears a hexagonal scar on the left side of his forehead, the result of the insertion of the Infolink's implant module containing a neural hub server, which is paired with a communications bead bonded to his mastoid bone, allowing for subvocal communication. He also has a cochlear implant within his ear cavity. Jensen's eyes have notably been replaced with cybernetic eyes (Eye-know Sarif brand) with gold irises that display various information about the environment, and can be used to record and view video, as well as serve as the base layer for some rather uncommon augs, like Smart Vision and its MAGPIE upgrade, Flash Suppressant upgrade, and a complete suite of Wayfinder Radar System modules. Jensen's eyes are compatible with another Sarif Industries cybernetic eye, the "Atid" model. Additionally he has an unspecified implant that allows him to cover his eyes in eye-shield lenses hidden in black comma-shaped augments around his eyes, an augmentation he shares with Ben Saxon. Passerby occasionally refer to this augment as "mirrorshades." Jensen almost always keeps the lenses activated, appearing to only retract them when sleeping, showering, or engaging in important conversations or interaction.

Adam is the only known Neuropozyne-independent augmentee, the result of experiments performed upon him as an infant at White Helix Labs.

Equipment:

- Zenith CA-40 - A 10mm Pistol with Armor piercing rounds, and extended magazine.
- Zenith ZAP - A nonlethal counterpart to the Zenith CA-40, shooting darts producing a shock that induces unconsciousness in targets.
- FR-27 Sanction Flechette Rifle - Jack of all trades assault rifle.
 
1647293362998.png
Name: Domon Kasshu

Series:
G Gundam
Canon (Where in the story are you taking them from?):
Near the Ending of G Gundam
Abilities (This includes the character's skills):

Master Martial Artist: Takes after his master, Master Asia and is part of the Undefeated School of the East.
Sword Fighter- Domon is rarely using his sword but he most often uses his martial arts to fight.


Equipment:​


Powers/Abilities:

Movement Copy -Domon Kasshu is a master Martial Artist and since he is, the Shining Gundam is able to copy his moves as Domon fights inside the cockpit.

Emotional Energy: Domon's energy is converted into the Gundam's energy. The only way Shining Gundam can go full power is by Domon controlling his emotions.

Vulcan Gun: Arnaments on top of the Shining Gundam's head. Domon usually uses this to restrict enemy Gundam movement and lay down suppressive fire.

Machine Canon: Rapid fire defensive armaments built for protection in the collar.

Bakunetsu God Slash: Domon's double beam swords.

Shining Shot: To put it simple, beam guns.

Smoke Gernades: What it says. Blankets the area in smoke.

Core Lander- A part of the Gundam Gundam pilots uses to escape and or move away from the Gundam.

Shining Finger:

A green glow appears on the Shining Gundams hands and fingers, covering the fingers with metal and slams into enemies with a greenish glow. Usually used by Domon in different fights, one he uses to crushes the heads of his enemies, others he uses an powerful energy wave.​
  • King of Hearts Shining Finger​
A Shining Finger that collects the energy of the True Super Mode and concentrates it into the Shining Finger.​
  • Shining Finger Sword​
Used in Super Mode, a more powerful variant of the Shining Finger, the Shining Finger Sword concentrates the energy of the Shining Finger into one of the beam swords; changing its color to green. The length and power of the beam sword increases dramatically and Domon can use the Sword to either slash the opponent with the words Front 3 times) or impale them (shouting Tsuki!) 3 times). However, this technique was unreliable as it relied on the Emotion Energy System, meaning that it could only be used based on Domon's state of mind.








Four modes:

Normal Mode: Domon's usual in a fight against opponents

Battle Mode: The Shining Gundam is able to use Shining Finger in this mode. The arm opens and the face mask opens for extra ventilation. Speed and Offensive is a lot stronger but reduces the defensive ablities of the Gundam in question along with its adaptability.


Hyper Mode: Domon and his Shining Gundam become 30 percent stronger when his emotions are under control and calm.
His hair turns Gold in this mode. Attacks become a lot stronger and more in this mode.

True Hyper Mode:

Simular to the last mode but the whole Shining Gundam turns gold along with Domon's hair turning a blondish shade of yellow. Same conditions have to be met when Domon has to have his emotions be calmed and serene.




Equipment on the Gundam:
Machine Cannons
Vulcan Guns
Beam Sword
God Slasher


Weakness:
Domon must be in control of his emotions to activate Hyper mode.
Only Fights Fair, doesn't like unfair advantages
Domon is Hot-blooded.
The Shining Gundam is a close combat Gundam, more effective when the enemy is very close. Doesn't do a lot at a distance.
More Offensive than defensive cabalities.
More Risk and rewards​
 
nef3Alq.jpeg








Name:
Avatar Korra of the Southern Water Tribe
Series: The Legend of Korra
Canon: Just at the beginning of the battle with Annie Leonhart
Abilities:
Korra is an extremely skilled in multiple forms of hand to hand combat. She is at an expert level of 3 of the 5 Bending disciplines.
Waterbending (Hydrokinesis).
Earthbending (Geokinesis)
Firebending (Pyrokinesis)
Healing abilities (Subset of Waterbending)
 
Name: Toge Inumaki 1649062158405.png

Series: Jujutsu Kaisen

Canon: Chapter 114

Abilities:

Physically: Despite his diminutive size his line of work has forged Inumaki's body into a fine tool. He posses the mobility and agility of an expert parkour runner and the endurance to keep it up for long periods of time but besides that his body is still human.

Mentally: Inumaki is a calm and collected individual, he can keep track of multiple moving factors in a situation and work in tandem with his allies to effectively get the job done.

Sorcery: Inumaki is a cursed energy sorcerer, cursed energy is basically the manifestation of strong "negative" emotions, normal people just seep it out and that lets monsters and curses appear.

Sorcerers learn to not waste their cursed energy and harness it to use techniques that can affect the physical and spiritual world.

Inumaki's cursed technique is cursed speech. Anything that has a soul or been affected by something that has one and anything that can have "negative" emotions can be affected by it.

Not exactly spam able unfortunately, as repeated uses on foes equal or more powerful to him physically harm him.

Cooking: Great cook.

Equipment:

A megaphone

His uniform

Smartphone (Iphone)