The Evrensel Conflict -- Canon Claim

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"You know I am The Beginning. What will you do?"

Name:
Sothis

Series:
Fire Emblem: Three Houses

Canon (Where in the story are you taking them from?):
After merging with Byleth

Abilities:

DIVINE PULSE -
Sothis' signature ability; one of the few things she still remembers how to do. Under normal circumstances, Divine Pulse allows her to reverse time with varying cooldown in-between. This power was primarily utilized to ensure the safety of Byleth's students, but as of late some mysterious unseen force has severely weakened it...

SOTHIS' SHIELD - A castable spell, Sothis can bless a person and temporarily increase their resistance to damage for a short time. This spell takes a fair bit of effort on her part, and as such can only be reasonably cast once per battle.

DIVINE LEVITATION - As one would expect from a Goddess, Sothis has a penchant for levitating off the ground.

Equipment:
None.​
 
299px-Pathfinder.jpg

"I'll high five you all when I see you."

Name: Pathfinder

Series:
rsz_apex-legends-logo.png

Canon: Before his entry into the third season of the Apex Games in World's Edge.

Abilities:

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Capture 4.PNG
For the purpose of making this ability work with the story, this will allow Pathfinder to access most electronic devices. However his time to access said devices will not be altered, so he'll be vulnerable for the seven seconds he would be if he were hacking a Apex Games Survey Beacon.

Capture 2.PNG

Equipment:

R-99 SMG
220px-R-99_SMG.png

General data​
Type
Fire-Modes
Auto​
Ammo Type
Rate of Fire
1080 RPM
Magazine capacity​
Default
18​
Level I
20​
Level II
23​
Level III
27​
Damage​
Body
12​
Legs
10​
Head
18 (1.5x)​
DPS (Body)
216​
Tactical​
ADS Speed
-15%​
Recoil
Vertical + curve right​

Peacekeeper Shotgun
220px-PeaceKeeper_SG.png


General data​
Type
Fire-Modes
Single​
Ammo Type
Rate of Fire
58 RPM
Magazine capacity​
Default
6​
Damage​
Body
10 per pellet
110 (10×11) total​
Legs
8 per pellet
88 (8×11) total​
Head
13 (1.25x) per pellet
143 (15×11) total​
DPS (Body)
9-106​
Tactical​
ADS Speed
-10%​
Recoil
Negligible​

Capture 3.PNG
 
Villain Submission

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"Yes, I've heard about criminals posing as Legends, and they're as derivative as they are pathetic. Take this prison break. I admit there are similarities to my modus operandi, but the cloud formations... that's where they went wrong. My gas wafts through the air as if dancing with death. Not like the spray of some hick fireman's two decade old extinguisher, as shown here. Anybody with a tenth of my brain power can see this for what it is: amateurs playing dress-up in a desperate attempt to gain notoriety. But considering your banal, lackluster brand which you dare call 'journalism'? A tenth of my intellect is giving you far too much credit. Do you have any more questions that might illuminate your ignorance? Very well. Enjoy your day. "

Name: Alexander Maxwell "Caustic" Nox

Series:
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Canon: Before his entry into the third season of the Apex Games in World's Edge.

Abilities:
Capture 5.PNG
Capture 6.PNG

Equipment:
M600 Spitfire Light-Machine Gun
220px-M600_Spitfire_LMG.png

General data​
Type
Fire-Modes
Auto​
Ammo Type
Rate of Fire
512 RPM
Magazine capacity​
Default
35​
Level I
40​
Level II
45​
Level III
55​
Damage​
Body
18​
Legs
14​
Head
36​
DPS (Body)
170​
Tactical​
ADS Speed
-60%​
Recoil
Vertical zigzag​

Peacekeeper Shotgun
220px-PeaceKeeper_SG.png



General data
TypeShotgun
Fire-ModesSingle
Ammo TypeShotgun shells
Rate of Fire58 RPM
Magazine capacity
Default6
Damage
Body10 per pellet
110 (10×11) total
Legs8 per pellet
88 (8×11) total
Head13 (1.25x) per pellet
143 (15×11) total
DPS (Body)9-106
Tactical
ADS Speed-10%
RecoilNegligible
 
This'll be the last character I submit for now. And who better then:

350

"You just got Sarge'd."

Name: Sarge

Series:
240


Canon: After the end of Season 14 - Charon's Final Assault.

Abilities:​
  • Combat - Sarge is a skilled soldier, having managed to capture Tex as well as fight off, with the assistance of Caboose, the attacking hordes of soldiers in Battle Creek. In the episode True Colors, he (along with his fellow Reds and Blues) managed to eliminate several Tex drones, showing some skill in combat and survived unharmed afterwards. Sarge later uses his shotgun to kill several Federal Army soldiers, and was able to eliminate a Space Pirate in hand-to-hand combat, with the assistance of Grif and Simmons. In Relocated: Part One, it is revealed that Sarge jumped out of ships during the Human-Covenant war, later identifying himself as a former ODST.
  • Mechanics and Engineering - Sarge is also skilled in mechanics, though his skill level and success fluctuates from flawed to almost revolutionary genius, having built three separate robots, two of which were assembled simultaneously in a short period of time from color-coded robot kits. He has also created a fully functional weather control device into Lopez, though he never used it as he was unable to find a set of D batteries. However, his work is not flawless, as when he turned Simmons into a cyborg, the latter claimed that he would occasionally shoot himself in the foot for some unknown reason, which Sarge claims is "user-error". He has also claims to have developed a levitation device. Sarge has a passion for making ridiculously complicated and impressive devices and often uses any technical problem as an excuse to develop them, only to be disappointed when others (usually Grif) point out much simpler solutions.
  • Medical Experience - Sarge also appears to act as the Red Team's medical officer, as he has performed surgery on both Simmons and Grif in a relatively short amount of time, and both seem to be healthy. However, Sarge clearly knows very little about bodily functions, as he uses a diagram of a cow as an aid during Grif's surgery, claims that the body can produce any oxygen it needs when under stress without breathing, claiming that "the chest is strictly reserved for digestion", and advises Caboose to lift a heavy weight with his back as opposed to his legs.
  • Battle Plans - Sarge seems to be capable of planning out attacks quite well as demonstrated when he and Grif outsmarted Washington during Upon Further Review and when he and Lopez captured Tex in Down, but not Out. However, most of the time, he suggests plans that either protect him, kill Grif, or involve the construction of a complicated device in favor of one that actually achieves their goals, or all three. However, the aforementioned succeeding plans Sarge had come up with were not very complex nor did they guarantee victory, suggesting dumb luck may have been a factor.
  • Attention to Detail - Despite formulating unnecessarily complicated plans and wanting to protect solely him, Sarge appears to be attentive to his own team. As seen in Drink Your Ovaltine, Sarge was quickly able to realize his team was in jeopardy after he noticed several differences in behavior than what he normally expects from them: Simmons not responding to a call with the usual Red reply, Donut missing his daily wine and cheese hour, and being informed of the radio being in a state of disrepair, something Lopez would never let happen. He was also able to figure out Doc was with them, though how he did this is unknown. He was also able to discern who was responsible for this when given only a description of the weather, being able to figure out that rainier weather was actually a hidden message for Mt. Rainier, the largest landmass in Washington. Going on this, he was able to figure out that Wash along with the largest mass associated with him, the Meta, were the ones responsible for "killing" his teammates and holding the sole survivor hostage. However, part of this may have been due to dumb luck as Simmons did not think he had revealed any of this information to Sarge in their exchange.

Equipment:

250


Sarge uses a Shotgun as his main weapon because he claims long range weapons are "unmanly." He has however been seen to use an assault rifle from time to time while fighting Blues. In the Zombie PSA, Sarge says he carries a shotgun at all times in case of a zombie attack. Sarge also carries with him a Magnum but in his own words: "You know these things aren’t effective as they used to be."​
 
Due to Wade's need to have the rest of Red Team alongside Sarge, he'll be NPC'ing the other two members. I'm going with Sarge and replacing Pathfinder with:

350

"I would just like to let you all know.. that I suck, and I'm a girl, and I like to put ribbons in my hair and kiss all the boys."

Name: Dexter Grif

Series:
240


Canon: After the end of Season 14 - Charon's Final Assault.

Abilities:​

  • Driving Ability - Grif seems to be very skilled in operating vehicles, nearly always being the main character driving a vehicle of all the Reds and Blues. He is usually the one driving the Reds' Warthog, in which he shows excellent driving skills in several situations. He is shown to be able to drive and prefer an Elephant to walking in Well Hello, though he quickly changes his mind and continues on foot when he realizes how slow the vehicle moves. He even shows to be a skilled pilot, as he was able to fly a Pelican to Sidewinder, though he crashes it when they arrive. Lastly, he was able to steal and fly a Hornet in n+1. Later in season 15 he asked repeatedly to drive Locus's ship. He was also able to pilot Dylan's Pelican and dodge missiles locked on the ship momentarily. Due to his skills with vehicles, Grif could be considered the primary driver and pilot of the Reds and Blues.​
  • Recovery - While played more for comedic effect, Grif has been shown to make a quick recovery no matter how severe the injury is ever since his surgery after Sheila ran him over in Season 2. Such examples include when he's shot several times by his own team in Why Were We Here?, being blasted off the Valhalla communication tower by his own grenade in Relocated: Part Three, and when Sarge shot him with the Blues' tank in One-Zero-One, as he quickly recovers by the end of the episodes. This is even shown in combat, as Grif is shown to not only be conscious, but still have the ability to stand after Epsilon-Tex assaulted his groin several times in This One Goes to Eleven.​
  • Manipulation - Possibly a method for getting out of work, Grif has been shown to be able to manipulate members of his own team on numerous occasions. Some of which include, passing blame on an attempt to go AWOL on Simmons, getting Donut to leave on numerous occasions, convincing Sarge to halt Simmons' trial due to Donut's roleplay, to stop his assault on Caboose at Valhalla due to the chances of getting sent to another base, convincing him to allow him to help Caboose's mission, and get out of dish duty on Chorus with Simmons, and trick Simmons into believing Game Of Thrones was factual. This shows his skills in being a manipulator, but he can be just as easily manipulated too. One instance of this was when Simmon's had convinced him to assist in adding the Blues back into the data base, by telling him that his access to the personel files could change his job description and his sex.​
  • Kills - Despite being one of the least skilled soldiers in the series, Grif successfully killed many Wyoming clones and two UNSC soldiers by running them over with the Warthog. Also, with Simmons' and Sarge's help, he was able to defeat the Meta, managed to slay a few Tex-drones in True Colors, and kill at least 5 Federal Army soldiers with Teleportation Cubes in Fire. In Cloak and Dagger, Grif kills at least one mercenary with a Suppressor.​
Equipment:
350


Grif's primary weapon of choice is the Battle Rifle; a three round burst weapon. Grif has also been shown to wield an Assault Rifle, an SMG, a Magnum, and even been able to wield a Forerunner Suppressor alongside a Covenant Brute Shot in which he dubbed it the "Grif Shot."​
 
Sumireko Usami 01b.png

Name: Sumireko Usami

Series: Touhou Project

Canon (Where in the story are you taking them from?): After Violet Detector, but instead of succesfully regaining herself, she was thrown into the mess of this multiverse.

Abilities (This includes the character's skills):
-Just as every Touhou Project characters, she can fly indefinitely.
-Sumireko is capable of using psychic power including but not limited to pyrokinesis, hydrokinesis, levitation, psychokinesis, teleportation, telephotography, and astral projection.

Equipment:
-Her smartphone, which she also uses to aid her telekinesis. She can also use it for telephotography and it can even capture image from Dream World.​
 
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"The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!"

Name: Solaire of Astora

Series: Dark Souls

Canon: Dark Souls 1, having found a way into Anor Londo

Abilities: Being undead, Solaire cannot truly die, only revive to a hollow state, which can be reversed using humanity. However, the more he dies, the more he hollows, and so to does he lose his sanity. He will eventually become a husk of a human being, rotting away in the bowels of his dying world. His magic allows him to summon a lightning spear and greatly heal himself.

Equipment: "Armor of Solaire of Astora, Knight of Sunlight. The large holy symbol of the Sun while powerless, was painted by Solaire himself. Solaire's incredible prowess must have come from rigorous training alone, for his equipment exhibits no special traits." His Orange Charred ring resists damage by lava, but besides that, nothing else in his equipment gives any special benefits.

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" And Shepherds we shall be For Thee my Lord, for Thee Power hath descended forth from Thy hand Our feet may swiftly carry out Thy commands. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In nomine Patri, et Filii, et Spiritus Sancti."

Names: Connor & Murphy MacManus

Series: Boondock Saints

Canon: After the first movie

Abilities: Shockingly smarter than they appear, knowing a multitude of foreign languages, as well having a majority of their gun skills from basically watching movies. They're.... just good enough to not shoot each other accidentally.

Equipment: The pair have used a multitude of weapons in their short career of vigilantes, from MP5N's, to Colt Revolvers, to big friggin' knives. (With the occasional useful stuff like ropes.) But the weapon they always carry with them and execute targets with are silenced Beretta 92's.
 
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Name: Jotaro Kujo

Series: JoJo's Bizarre Adventures

Canon (Where in the story are you taking them from?): After the events that occurred in Morioh in Part 4

Abilities (This includes the character's skills):

[Star Platinum: The World] - A powerful Stand with superhuman strength, senses, accuracy, stamina and speed but suffers from lack range, only being able to move within 2-3 meters of Jotaro. The Stand also possesses the ability to stop time, but due to neglect from Jotaro over the years, the ability had degraded from the maximum of five seconds, but was raised back to only two seconds. And unlike Dio's The World, Jotaro cannot repeat use the ability, requiring a few seconds between usage.

Intelligence: Jotaro is an adept tactician, using a mix of straightforward brute force and unexpected tricks to prevail. Thanks to Star Platinum tremendous strength in all regards, Jotaro can either force his way out of any tough situation or use unexpected feats of strength such as tunneling his way toward an enemy or using his lung capacity to neutralize a fog Stand. Jotaro has occasionally used the environment to his advantage, filling his clothes with thick books when expecting DIO to use projectiles against him, or taking full advantage of The Fool's glider to approach N'Doul.

The years have only increased his wits, and in Part 4 and 6, Jotaro demonstrates a methodical and vigilant sense of observation, watching his environment to anticipate the enemy's moves and attacks, and having a good grasp of the general mechanics of Stands to better identify a Stand's weaknesses.

Jotaro is a good trickster although not on the level of Joseph. He is an accomplished bluffer, and use the enemy's own vigilance against the formidable Star Platinum to psych them out, forcing D'Arby to fold in a game of poker he had all but won or tricking DIO into underestimating Star Platinum's ability to move in the stopped time. He also provoked Forever into entering the range of Star Platinum to defeat him.

Knowledge: It is implied that Jotaro has accumulated a considerable amount of varied knowledge. At the beginning of Part 3, in his cell, in order to understand his Stand, he had collected a number of books on the theme of the paranormal. In Part 4, it is revealed that he specialized in marine biology and he briefs Josuke skilfully for the task of hunting two Stand-wielding rats.

Strength: While not nearing the levels of superhuman strength possessed by his Stand, Jotaro himself is still notably strong, and has been for a long time; even when de-aged by Sethan, he was able to deliver a painful punch against a full-grown man.

Toughness: Jotaro is naturally confident and intolerant to suggestions that he should defer in any way, backed up by his own strength as well as that of his Stand.

Cigarette Trick: Jotaro is supposedly able to hold up to five lit cigarettes in his mouth, lit side inwards, and drink juice without putting them out. Oingo failed to replicate this technique. However, this trick could be false.

Bluffing: During both the Telence T. D'Arby and Daniel J. D'Arby arcs, Jotaro won through an impressive ability to bluff, as seen by his refusal to look at his cards when playing poker with D'Arby the Elder, and having the confidence to rely on Joseph Joestar to pick up on his signal by announcing his pitch against D'Arby the Younger.




Equipment: His wallet, phone, and a satchel filled with spare clothes.​
 
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Previous Alias:Armsmaster Current Alias:Defiant
Name: Colin Wallis
Series: Worm
Canon: Immediately after he regains control of his body Post Golden-Morning
.


Abilities: Colin's power is quite unique, he isn't an inventor like Tony Stark because he builds his technology not through genuine intelligence but through instinct. For you see his designs and blueprints are provided by his shard, a massive alien being that is connected with his mind through a portion of his brain named the "Corona Pollentia". Whenever he thinks about anything involving invention or engineering, information is fed through his brain at light speed, fooling him into believing that he himself was responsible for their inception.

Because of this and the shard's innate copyright protection, he cannot truly explain the exact way his machinery operates, he understands how it works but explaining it is almost impossible without dumbing it down so hard the specifics are lost. The shard keeps true comprehension of his technology away from him, for its safety. Ensuring that the people around him cannot copy or replicate his technology unless they themselves share a technology-themed power.

His shard's technological ideas are based around "Minutrization & Efficiency"

The connection between the Corona Pollentia and the shard can be disturbed, but that portion of the mind is so redundant that while attacks might mess up his head for quite a bit of time there is only one spot that can be struck which can sever the connection completely. It's better to just blow his head up in that case, that way you remove his powers and his life! Win-win!

In addition, he's replaced his internal organs and parts of his brain with artificial equivalents. Reducing his need for sleep, food and "waste" to a measly 15 minutes per day.

Equipment: There are many tools under Defiant's inventory but these were the items he was carrying before getting teleported and their functions. Some of them have been damaged and will need to be restored before they can be properly used again...

Spear[Functions]:
-The blade is capable of cutting through steel.
-EMP Projector/Electricity Field
-Nano Thorn disintegration field [Unavailable until repaired]
-Its compact size is small enough to fit into one of his hands. But it can unfurl to fifteen feet in length.
-Additional blades can emerge from the tip of the spear, which can then spin like a buzzsaw.

Helmet[Functions]:
-While it cannot produce its own Echolocation burst, the helmet is responsible for interpreting the information gained. Take it out and the burst is almost completely useless.
-Inbuilt Lie detector: Note that it functions by taking in a person's body cues and hormonal levels, due to this it has trouble working on nonhuman entities unless they themselves have the body language of a human.
-Combat Predictor: Can predict the movements of somebody in combat, must have a large array of samples that it can use to create these predictions.
-"Psychic" Shielding: This isn't actual protection against psychic attacks as those don't exist in Worm, instead, it protects his nervous system from being hijacked. As that's the primary way powers achieve control of people's bodies in his universe.

Armor[Functions]:
-Modular and made to interface with his artificial body parts.
-The armor is not just conventional armor, but power armor, heavy power armor. Even without the nano-disintegration field, it can still easily block attacks from small firearms with no visible impact.
-Can seal itself to insulate him from biohazards (Gas, airborne viruses, dangerous toxins, etc.)

-Nano Thorn disintegration field [Unavailable until repaired]

What is a Nano Thorn disintegration field you may ask?

Basically it's a bunch of smaller than atom structures that create a gray cloud, these structures slide between atoms and sever molecular bonds! This allows them to cut through almost any material, turning it into dust, with a few exceptions:
-Any sufficiently dense material or group of materials. If the nano thorns cannot slide between atoms, they cannot sever the molecular bonds holding the material together.
-Heat damages the structures's quite easily, to the point that it has to be vented consistently or else they break down and require repair before regaining their cutting properties.
-Forcefields are immune to the Nano Thorn's effects.
-Intense energy, in general, does as much damage as heat does.

The reason Defiant doesn't have to access to them IRP is that the teleportation exposed them to such a large quantity of extraversal energy that they broke down hard. Hard enough that he cannot recover them on the field!

And the reason OOC is that I believe they are far way too good at dealing with villains that rely on pure muscle, so their gonna be unusable until Defiant has enough downtime to repair the field.
 
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Name: Yang Xiao Long

Series: RWBY

Canon: Right after Volume 6, before team RWBY arrives in Atlas

Abilities: As most Huntsmen and Huntresses are, she is very agile and athletic, and she's a powerhouse when it comes to hand-to hand combat. Her special power, her Semblance, allows her to absorb part of the blows she's been dealt, allowing for a devastating counterattack. The power has its limit though - some hits are too strong for her to absorb, like the one that cut her arm off. She also seems to get a burst of strength when angry, often when someone messes with her hair or her friends.

Equipment:

Ember Celica - her gauntlets that double as shotguns and allow her to attack from a distance, or propel herself towards the enemy

Her mechanical arm - it's a bit sturdier than a regular arm would be, and it can also be detached from her
 
thumb-104102.jpgSaber.(Fate.stay.night).full.1959814.jpg
Name: Artoria Pendragon/Saber

Series: Fate

Canon: The good ending of Unlimited Blade Works, where she doesn't disappear

Abilities:
[Saber Class] - She's incredible at sword combat, she strikes quickly and has quite a lot of strength.

[Mana Burst] - Due to her rather petite build, she wouldn't be able to wield her sword effectively if she didn't use bursts of mana to power up and speed up her moves. The more energy she has, the faster and the deadlier her strikes are.

[Magic Resistance] - She is unharmed by even most powerful of spells, which is caused by her dragon blood.

[Invisible Air] - she can conceal her sword by covering it with fast moving wind, making it hard for enemies to know if her strikes will connect. It also conceals the weapon's true name - if you can't see it, you can't tell what it is. Additionally, she can release blasts of air from it.

[King's Charisma] - Saber, having been the King of Britain, has experience as a leader, and commanding people comes to her naturally.

[Instinct] - she has a sort of sixth sense that allows her to predict the best course of action, often alerting her to strikes and projectiles, making it easier for her to dodge/parry, but not protecting her completely

[Riding] - The Grail grants her the power to be able to ride any vehicle or creature without having to learn how to do it.

Equipment:

[Armor] - her armor is made out of her magical energy, so it doesn't require repairs, and she can make it disappear anytime she wants.

Noble Phantasm - [Excalibur: Sword of Promised Victory] - her blade, when uncovered from Invisible Air, becomes incredibly powerful, allowing her to do things like leveling entire buildings by either striking with the sword, or sending a powerful wave of energy from it. Using it, however, exhausts her, to the point where one full-force Excalibur strike disables her for a day or so.
 
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Name: Silver the Hedgehog

Series: Sonic

Canon: Honestly at this point I'm unsure if something like "canon" exists for him xD But let's say ending of Forces for convenience

Abilities: As most Sonic characters, he's pretty fast and can do many things regular people couldn't (run up walls, jump feet into the air, etc.), but he's noticeably slower than Sonic and Shadow.

He makes up for it by using telekinesis to lift and throw objects and people, the biggest thing he lifted being a giant ball of debris, weighing several tons. His telekinetic powers also allow him to fly around freely, and his flight speed more closely matches that of Sonic on foot. He can also use his powers to send waves of energy at something, and he can make them either just be a regular attack, or have them paralyze the enemy for a few seconds. He can also warp himself short distances.

He, just like Sonic and Shadow, can use the power of the Chaos Emeralds to perform Chaos Control, which allows him either to warp or to slow down time (and the warp has no known limit on distance, like his own warp ability has).

Upon collecting all the Chaos Emeralds, he can also enter his Super Form, where he's basically invincible, or at least, can't be harmed by normal attacks. In this form, he is also faster and stronger, but staying in it depletes Ring Energy, and if he runs out of it, his Super Form disappears.

Equipment:

His shoes? I guess? IDK, nothing really useful or weapon-y here.
 
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Name: Enciodas Silverash, also known as SilverAsh

Series: Arknights

Canon (Where in the story are you taking them from?): In-game timeline.

Abilities (This includes the character's skills):
-Superhuman strength.
-A highly skilled swordsman.
-A well-trained hunter.
-A highly capable tactician and politician.
SilverAsh possesses three Skills, among which he may only use one at a time:
  • Power Strike γ: After attacking his opponent for about four times, SilverAsh's next attack deal more damage.
  • Rules of Survival: In exchange of not being able to deploy his eagle in long-range combat, SilverAsh become more durable and able to slowly regenerate.
  • Truesilver Slash: For a brief moment, SilverAsh's body become more vulnerable, but his power increased greatly. His sword attack now reaches wider range as well.
Aside for his Skills, SilverAsh also have two Talents:
  • His Leader Talent gives him a small attack boost and allows his allies to reengage into the battlefield faster.
  • Eagle Eyes Talent allows SilverAsh to discern any attempt at ambush and to see through any kind of haze such as fog and smokescreen.
Equipment:
-A sword hidden as a cane.
-His eagle which he uses to assist him in hunting or long range combat.
 
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Name: Robin

Series: Fire Emblem: Awakening

Canon: During the time skip.

Abilities:
Tactician: Competent in both magic and melee, Robin has a great deal of versatility in and out of combat. Perhaps more significant however is his ability to come up with crazy and unusual plans through sheer inspiration. Surprisingly, they often work despite the odds. Could this be skill, or simply luck?

Veteran: Robin learns and grows somewhat faster, especially when alongside others.

Equipment:
Levin Sword: A weapon with an unusual, jagged shape, possessing the ability to fire blasts of lightning and charge itself with electricity for additional power. The Levin Sword inflicts magical damage, and can be used for both melee and ranged combat.

Elwind: A tome holding an advanced wind spell. When cast, it launches several blades of wind. Despite it’s purpose being to cut, it’s nature as wind magic allows alternative functions, such as a method of extremely brief flight.

Arcfire: A tome holding a powerful fire spell. When cast, it emits a large blast of flame. The potency can be reduced for more minor effects, but generally this spell’s purpose is to cause destruction.

Thunder: A tome holding a basic lightning spell. When cast, a bolt of lightning leaps from the caster towards their target. Electricity is often useful against armoured opponents, as it tends to move through most physical obstacles. Useful for non-lethal takedowns.

Nosferatu: A dark magic tome holding a dangerous life-draining spell. This spell consumes the very life force of its victims, channeling it into the caster, healing and empowering them. Curiously, it appears able to affect inanimate objects as well, functioning much as it would against living targets.

Grimleal Cloak: Comfortable and spacious, this article of clothing offers protection from the elements and plenty of room to keep items safely hidden. It’s remarkably durable as well.
 
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Name: Terry McGinnis

Series: Batman Beyond

Canon (Where in the story are you taking them from?): Shortly after Season 1

Abilities (This includes the character's skills): Outside of the Batsuit, Terry is a skilled fighter and acrobat, both of which are enhanced by the Batsuit. The other skills that Terry has that aren't enhanced by the Batsuit are the young man's uncanny skill with driving vehicles and intellect. The latter skill is minor when compared to more intelligent individuals, but it is still notable.


Equipment:

Batsuit:​
The Batsuit worn by Terry is the last incarnation created by Bruce before his retirement. Though the technology in the suit is at least 20 years old, it is still considered cutting-edge. In addition, after Terry becomes Batman, it is implied that the suit is updated numerous times, and after it is destroyed, he and Wayne are seen rebuilding and modifying it. The cowl in this suit covers the face completely, with the mouth being the only opening. Lenses in the eyes transmit visual data to the wearer, allow for various scanning abilities and allow Wayne to monitor Terry's activities from the Batcave, seeing and hearing what he sees and hears and advising him. The traditional cape has been eliminated in favour of retractable glider wings under the arms. Thrusters built into the boots allow flight in the absence of wind, although for prolonged long-range flight Terry typically uses the Batmobile. In case the suit is stolen, the circuitry in the suit can be paralyzed remotely from the Batcave.

This Batsuit conforms to the size and physique of its wearer, being able to fit both the physically imposing Bruce and the significantly slimmer Terry. The form-fitting material provides almost no reduction in flexibility, while muscular enhancement technology enhances the wearer's strength and also grants the wearer agility and endurance. The material in the suit is resistant to massive concussive forces (in particular, it was able to take blows from Superman), fire, lasers, electric shocks, water pressure, wind force, bullets and even low levels of radiation. After an episode where Terry nearly drowns, a built-in rebreather is added to allow the user to remain underwater for long periods or breathe in other inhospitable areas.

The suit possesses a two-way audio-visual link with the Batcomputer, allowing Terry to keep in contact with Bruce for superior tactical planning. The same applies to the Batmobile, which will automatically fly to the user's location when summoned. Directional microphones in the fingertips allow the user to hear and record audio through walls or at a distance - this data can then be transferred to a separate microchip as evidence. The lenses in the cowl can scan a number of frequencies in the electromagnetic spectrum allowing night vision among other things. However, as the suit's visual capabilities are entirely electronic, the user is effectively rendered blind if they are disrupted.

The suit has several defensive capabilities. A device on the belt can electrically charge the suit to repel close attackers, added after Terry's encounters with the shapeshifting supervillain Inque; this same feature can be limited to just the hands, turning the defensive technology into an offensive one if need be. The suit (and the Batmobile) also possesses a cloaking device that can render Terry invisible to the naked eye - although it cannot, however, filter ultraviolet light. Pads on the feet can be magnetically charged, allowing the user to cling to metal surfaces even when upside-down.

The suit's offensive capabilities are also significant. It carries a large number of dispensable Batarangs which, when inactive, are compact enough to be invisible to the naked eye. These Batarangs come with a range of auxiliary functions, such as producing electric shocks or explosions. The Batarangs are usually thrown by hand, but can be fired from a wrist-mounted launcher. However, there is a limit to the amount of Batarangs the Batsuit can dispense; Batman has run out on at least one occasion.

The utility belt is integrated into the suit and carries tracers, flash and smoke pellets, extinguisher capsules, flexicuffs and a detachable buzz saw on the buckle. Retractable claws on the fingers can be used to cut through objects and grip solid surfaces and the forearms are equipped with grappling hooks that can act as bolas.

Finally, the Batsuit possesses a number of other devices to aid in detective work. The right index finger possesses a retractable decoding device for electronic locks, the palms possess polygraph sensors, and the fingers can analyze most substances they are dipped into. Other, less-used devices, such as frequency scanners, also make appearances.

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Name: Dio Brando

Series: JoJo's Bizarre Adventures [Part 3]

Canon (Where in the story are you taking them from?): After his defeat at the hands of Jotaro Kujo

Abilities (This includes the character's skills):
DIO's Stand is The World; a humanoid Stand that specializes in melee attack roughly equal, if not superior, in its immense force and speed to Jotaro Kujo's Star Platinum.

About a year after gaining his Stand, DIO discovered that it is capable of stopping time. At first, he could only do this for a very short amount of time, but by the end of Part 3, he is able to stop time for a maximum of 9 seconds. This duration would have continued to develop had DIO not been defeated. When stopping time, DIO gives the impression that he is teleporting or otherwise moving at impossible speeds.

The ability is best known for DIO's activation and cancellation phrases THE WORLD, Time, stop! and Time resumes.

Mastery

Having had ample time to rest and train with The World, DIO is shown to have been thorough in exploring his Stand's abilities. Case in point, it was during an experiment session during which DIO sought to test the limit of The World's speed that he discovered his time stop ability.

To give himself an advantage, DIO has tried to keep the ability of The World a secret, only using it at key moments to psych out an opponent and perform incomprehensible sneak attacks, as well as only trusting its secret to a few confidants such as Enya the Hag and not hesitating to eliminate her as soon as she remotely risked to inform the Joestars of his timestop power. However, as soon as they understood its ability, DIO dropped the secret and showed a great degree of confidence about the supremacy of his power, ultimately not caring about his secret as he was convinced that no one could do anything about it. Thus, he began to liberally stop time against Jotaro. Thanks to the free time-frame of action granted by The World, DIO has made it possible to instantly reposition himself to avoid attacks or set himself up to attack, kill enemies instantly, or even displace his opponents to toy with them.

DIO has shown a high degree of control over The World, using it to battle Jotaro's Star Platinum to a standstill, but showing superior technique in hand to hand combat by using low kicks to unbalance Star Platinum or feints to out-punch Star Platinum. However, his Vampire constitution means that DIO never showed the same care at using The World defensively at he preferred to avoid being hit at all and regenerate by sucking blood.

Unlike practically every other Stand User, DIO has sought to improve his Stand's capabilities. He notably wanted the Joestar to come to him so that he could suck the blood of a Joestar and sync himself up with Jonathan's body to further improve his time stop ability. Araki indeed stated that DIO had the potential to stop time indefinitely. Moreover, DIO had searched a way to unlock a power even more powerful than The World, using esoteric knowledge to divine a plan to create another mightier Stand.

Jonathan's Stand
Due to an awakening power within Jonathan Joestar's body, DIO is capable of using a Hermit Purple-like Stand which allows him to create psychic images, be it on photographs or crystal balls. Due to the connection he has between Jonathan's body and his descendants, DIO is also able to sense the presence of other Joestars and can use this to track their position. He is even able to tell when Joseph uses Hermit Purple to take a psychic photograph of him, and instinctively knew that his acquisition of a Stand also awoke Stand abilities in Jonathan's descendants.
Superhuman Strength: Dio attains massive strength as a Vampire, allowing him feats such as forcibly walking on walls and single-handedly deflecting attacks such as Hierophant Green's Emerald Splash (volleys of substantially-sized emeralds flying at almost bullet speed). After absorbing Joseph's blood he is powerful enough to pick up and drop a steamroller on Jotaro.

Superhuman Speed: Dio also possesses superhuman speed and agility. At one point he was described by Speedwagon being faster than a cheetah.

Superhuman Senses: Demonstrated when placing his head on the ground to hear Jotaro's heartbeat, despite being a few meters away, Dio appears to have senses beyond human level.

Regeneration: Dio can regenerate his body faster than fire can consume it. His incredible vitality is maintained by consuming human beings (or their blood), which he commonly does by piercing them with his fingers. Like all JoJo Vampires, Dio sucks blood through tentacles in his fingers and has been seen at least once drinking blood from an unnamed girl. His body is able to live even after having vital body parts amputated and he can also control his detached body parts. The extent of Dio's own survivability is demonstrated when he could continue as just a head.
Space Ripper Stingy Eyes: Dio is able to pressurize bodily liquid in his eyeballs and then create small openings in his pupils, eventually unleashing two fluid jets powerful enough to slice through stone.

Vaporization Freezing Technique: An ability Dio utilized after learning of the Ripple energy and the danger it presents to him. By vaporizing the moisture in his body, he can absorb heat from any living being he is in physical contact with and freeze them. This ability can be circumvented by Ripple being channeled through items and fire. Dio loses this ability after his original body was destroyed.

Fusion: Dio possesses the ability to graft the body parts of different beings together, using this to create half-man half-beast pets. Dio later used this ability to graft his head onto Jonathan's body.

Flesh Buds: Introduced in Stardust Crusaders, Dio is able manipulate his hair to create parasites that he can insert into a human's head. The Flesh Bud will pierce through the skull into the part of the brain, making the afflicted compliant to Dio's charisma. As explained by Joseph, the parasite will gradually eat the inflicted's brain. If someone tries to take out the spore, which can prove fatal if it's not carefully removed, the Flesh Bud will sprout tentacles in an attempt to invade the intruder's brain. If the vampire wants, he can give permission to someone to activate the spore's tentacles anytime he wants if close to it. The spores possess another effect in case DIO himself ever dies. According to Keicho Nijimura, his father who was implanted by the spore underwent a mutation into a greenish animalistic form by having DIO's cells inside his body. Presumably, this is a side effect that the rest of the surviving Stand Users that DIO had implanted his spores inside of would suffer from.

Hypnosis: This ability was used twice on Jack the Ripper and Poco, respectively. In the case of the former, Dio hypnotized Jack to convince him to join as a servant, allowing Dio to drain his blood and turn him into a zombie. Poco was manipulated to lure Jonathan into a trap, though his consciousness returned after being subjected to Jonathan's Ripple.

Healing: Dio also seems to possess the ability to heal other people's wounds as he was able to completely cure Pucci's wounded foot by simply touching it. However, the origins of this power remain unknown.

Intelligence: Dio is naturally intelligent, displaying cunning and perceptiveness as well as imagination repeatedly.

As a child and teenager, Dio Brando managed to achieve academic excellence with ease, having planned to graduate from university as a top law student.

Otherwise Dio is a cunning villain and proficient tactician in combat. Dio almost managed to get away with two murders, bidding his time in order to have a perfect alibi and was only discovered by accident. Upon his return from the bottom of the ocean, DIO built in six years a powerful criminal empire spanning over several continents and which brought him many riches. In a fight, Dio is particularly cunning and perceptive, his ruthlessness making him able to exploit dishonorable and downright inhuman tactics to get ahead, such as leading his enemies into a trap, using hapless civilians as projectiles and sources of energy, or plain sneak attacks. Dio has the habit of analyzing his opponents and determine quickly a counter to their strengths, such as freezing blood in order to stop the flow of the Ripple, or forcing Jotaro's bluff by throwing multiple knives from all direction so that he's forced to act during the stopped time.

Naturally ambitious, Dio constantly seeks to improve himself and meticulously studies his abilities to make the most of them. As such, he developed a freezing power akin to the Pillar Men's Modes in just a month, and in six years, discovered enough about Stands to be able to fuse several together with souls in order to create the ultimate Stand. Arguably his most successful move, Dio experimented on how his vampiric powers allowed him to fuse two organisms together, and used that knowledge to steal Jonathan's body.

Though he doesn't show it often, Dio has become a natural philosopher, arguing about the human condition with multiple people.

Toughness: All prior to becoming a Vampire, Dio was already an able bare-handed fighter; A skill he says he developed in the slums of London. A good amateur sportsman, during a rugby game as a young adult, he is shown to have developed high athletic ability (as well as fantastic muscle mass).

Charisma: Dio is a cunning and charming individual. In addition to Stand Users, whom Avdol and Joseph suggest he recruits through sheer charm or charisma, he has seduced many women through his life.

Knowledge: Throughout both his humble youth and tempestuous maturity, Dio is often seen reading. During his pre-teens, he is seen playing chess with adults. In Part 6, in conversation with Enrico Pucci, he is shown to have accumulated some wisdom within the world of Stands. Importantly, Dio is able to concoct a plan, contained in his diary, incorporating vast, unknown information as to the deliberate creation of Stands of perfectly specific abilities.

Spiritual Connection: After stealing Jonathan's body, DIO began to share a spiritual connection with Jonathan's living descendants. He notably was instinctively aware of their presence and their well-being, allowing him to track them across Cairo. Joseph mentions that DIO probably cannot distinguish between him and Jotaro, and only feel their presence.

Weaknesses

Vampiric Body: All of this, however, is at the expense of having a body sustained by sheer willpower alone, rather than vital energy. A sufficiently powerful force of vitality - specifically sunlight or the Ripple - will negate the sustaining force's presence and disintegrate the long-unliving body.

Jonathan's Body (former): When he first acquired Jonathan Joestar's body and resurfaced from the ocean, he was unable to use the full power of his Stand, and had to acquire blood from a live Joestar to compensate and fully synchronize. Once this weakness was negated, he managed to grow significantly stronger, as did his Stand.

Equipment: N/A​
 
Name: Warpath


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Series: Transformers

Canon (Where in the story are you taking them from?): post-G1 cartoon

Abilities A crack shot with his main gun capable of hitting targets up to a mile and a half away with near pinpoint precision, and of course, a tank alt-mode, and all the strength and durability being a 14 foot tall giant robot implies.

Equipment: a whole bunch of specialty rounds, including, but not limited too: cryogenic, acid, thermal, and sonic, on top of the typical AP and HE rounds. Which are fired though his main gun in both modes the main issue being more exotic rounds require exotic materials to fabricate.
 
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Name: Funny Valentine

Series: JoJo's Bizarre Adventure [Part 7]

Canon (Where in the story are you taking them from?): After completing The Corpse

Abilities (This includes the character's skills): Though very intelligent and quite well built, as well as being military trained, Valentine doesn't possess any particular superhuman ability... With the exception of his Stand: Dirty Deeds Done Dirt Cheap, or D4C, for short.
Originally: D4C allowed Valentine to travel between parallel worlds to his allowing him to reach to his other selves for help when needed, be it as an extra pair of hands, a distraction, or a flat out replacement, as all Valentines shared the same root Valentine with a root world, which was the one where D4C existed and they could take that role if needed. He could also bring others to the alternate worlds, with the risk of them being annihilated on a molecular level if they got too close to their alternate world self. Only Valentine was immune to this.
Current: D4C allows Valentine and objects he is in contact with to be intangible (be it partially or totally) and move along whatever he is phasing through. And just like the original, it's a close range Stand. Meaning it's quite powerful, fast and resistant.

Equipment: A Colt revolver and a Bowie knife
 
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Name: Assassin/ Jack the Ripper

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Series: Fate

Canon: pre- fate/apocrypha

Abilities:

Jack the ripper is a Heroic, something beyond human, more a manifestion of a legend, as a result, is strong enough to bend steel and punch though concreate, and reach speeds exceeding mach 2, and can survive blows that would break a normal humans bones with only minor bruising

Hides one's presence, Suitable for spying. It is possible to disappear completely and become almost impossible to be detected, even against a Servant's perception. However, efficiency will decrease once preparations to attack are taken.

Murderer on a Misty Night is a Skill associated with the Servant's nature as a serial killer rather than as an assassin, which permits a pre-emptive strike against all opponents, negating the normal penalties of attempting to attack from presence concealment.

Information Erasure is the removal of information regarding the Servant's True Name, abilities, and appearance from the records and memories of all eyewitnesses, including the opponent, following the conclusion of an engagement. This effect is enforced even if the battle took place in broad daylight or was recorded by devices such as digital recordings of a closed-circuit camera. However, evidence of the engagement is not removed from the scene, and by way of logical deduction, the Servant's identity may be revealed by examining those evidence.

Mental Pollution is a Skill where due to possessing a distorted mentality, it is possible for one to shut out any mental interference thaumaturgy. However, at the same time, it becomes impossible for one to come to a mutual understanding with individuals who do not possess an equivalent rank of Mental Corruption.

Despite the technique being 120 years old, and somewhat unreliable by visual appearance alone, the procedures manage to attain their intended effect, boosted somewhat with application of Magical Energy.
Nobal phantasms

is a Bounded Field Noble Phantasm generated from an antique lantern that re-enacts the phenomenon of the "Mist of Death", the smog of london. The mist, heavily mixed with sulfuric acid and created with mana, is the Noble Phantasm. Upon opening the shutter and gently touching the candle inside, the lit flame instantly begins to generate a smoke-like mist from the bottom of the lantern. The mist, wrought of magical energy, forms a Bounded Field around an area over a dozen of meters that has a negative effect on all those who enter within the perimeter, even although it can be a means of keeping people out. Normal humans will quickly faint from pain upon coming in contact with the dense cloud of enveloping smoke as simply breathing it in burns their throat and direct contact with eyes causes them to fester. They start to suffocate due to being unable to breathe, and they cannot see anything as they writhe in pain. She can easily use this time to selectively kill them, or she can simply wait for them to be inflicted with death within a few turns. Magi will not immediately perish, but they will receive continuous damage and makes it difficult for them to use Magecraft if they do not take countermeasures.

Jack is able to direct the mist as she wishes in order to select which targets within the Bounded Field are affected, allowing her to leave a blank space around her Allies. She is also able to limit it to only a specific area, allowing her to activate it just inside a building. It also affects the sense of direction of those within the field perimeter, making them lose their bearing of the area. Even within a familiar enclosed space, the mist deceives all those trying to escape into running around in circles in the same place without them realizing it. Normal humans will always die in agony without ever being able to escape. The only means of escape for magi is the employment of Magecraft or a supernatural Instinct to guide them. It is extremely difficult for enemies to see and track Jack within the mist. Thanks to this Noble Phantasm, Jack can almost unconditionally fulfill one of the three conditions of Maria the Ripper. The Mist quickly clears upon being deactivated.



Maria the Ripper: The Holy Mother of Dismemberment is the Noble Phantasm of Jack the Ripper that reproduces her murders, the sublimation of the Jack the Ripper murders as a concept. It is of a somewhat different nature than normal assassination-type Noble Phantasms. It is a set of four strangely shaped knives. They are normally classified as rather weak Noble Phantasms, but they can be empowered under certain conditions by "the hatred of children who were denied everything, even the chance to sell their own flesh; the children who were abandoned back then by the 80,000 prostitutes in the London ghettos in order to maintain their own livelihood."

If activated normally, they can be used to deal physical damage to the target while the conditions are not completely fulfilled. Upon fulfilling them, the damage rendered receives a large boost in Rank, doubling in power, andthe attack can cause nigh guaranteed death if the following three conditions are met: a) "it is night-time", b) "the target is a woman (female, including animals)", and c) "it is misty"; the knives will slowly manifest within the target's body, over the course of three minutes, eventually vivisecting their flesh, their innards forced out of their body as a result, and turning them into a dismembered corpse bar the ability to survive and recover from that kind of attack or the power to remove the curse before it fully manifests. The attack is communicated as a curse rather than a physical technique executed by utilizing the set of knives, so it may be used at long range. physical defense is impossible, but resistance to curses may permit evasion.


Equipment: Knives, scalpels, and the lantern

Notes: doesn't know how to swim
 
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Name: Kassandra the Eagle Bearer

Series: Assassin's Creed Odyssey

Canon : Prior to meeting her mother.

Abilities :
  • Archery
  • Horse-riding
  • Multiple melee weapons (favors heavy blunt weapons or short swords)
  • Hand-to-hand combat (Wrestling focus)
  • Stealth assassination
  • Free-running

Equipment:

Mighty Herakles Armor: Renders wearer immune to fire and moderate protection from piercing damage.

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From left to right: Achille's Bow. Spear of Leonidas. Nemean Claws.
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Name: Ezio Auditore da Firenze

Series: Assassin's Creed

Canon: AC: Brotherhood. After the game

Abilities:​
  • Archery​
  • Horse-riding​
  • Multiple melee weapons (favors heavy blunt weapons or short swords)​
  • Hand-to-hand combat (Wrestling focus)​
  • Stealth assassination​
  • Free-running​

Equipment:
A long sword, dagger, short crossbow, two hidden blades, a hidden gun, several pouches of poison and smoke bombs, and one fine ass white attire with armor underneath to protect from sword attacks.​