The Evrensel Conflict -- Canon Claim

Here is ranma app

Name:Ranma Saotome

Age: 17

Gender (Can be genderless too)depend of the water temperature.

Sexual Orientation: Straight (whatever that could mean)

Species:Human

World and Universe they are from: Ranma 1/2 Nerima Japan.

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):Ranma is asian, specifically japanese. He is of average size compared to most of the male population of Furinkan. He is recognisable by his trademark pigtail, and is most often seen with a red mao vest and a black pant with black kung-fu slippers. Ranma is lean but muscular, looking more like his mother that his father giving him a somewhat chid like face. His eyes are blue and his hair black.

Girl ranma is smaller than the average girl but her bust is more endowed than the average girl. Like her mother, her hair shine a vibrant red. In fact she looks exactly like a younger version of her mother. So much that people some times mixes the two of them. Her face is quite cute and she knows it, not hesitating to use her puppy dog eyes to scam merchants out of free foods.

Let's be honest, Ranma is quite attractive in whatever form he is, so he has quite a number of unwanted suitors, males and females alike.

Personality (Over six lines long.):
To alleviate the text, only masculine will be used, because Ranma as a girl and Ranma as a boy have the same personnality.

Ranma is... a miracle somehow. Because the way he was trained couldn't be caled any other way than child abuse. So yes it's a miracle he ended as he is.

First he is proud. Proud of being a man. proud of being a martial artist extraordinaire and proud to the point of accepting any challenge thrown at him, as dangerous and as stupid they can be because Ranma Saotome never loses, period! And when he does, he cannot accept it. He will challenge the one who had the upper hand until he win using everything he can including his feminine wiles to get his opponent to reveal their trick. Because in his mind it is impossible to beat him by regular means. And he is not beyond cheating himself, because anything goes right?

Anything goes school of martial arts. It is litterally his everything. Since a young age he was taught that everything is training, walking becomes a balance exercise, eating is a free for all fight to gorge oneself as much as they can while stopping the opponent to touch their food. Seeing that he will one day inherit his school of martial art, his whole life revolves around being the best martial artist of his generation. The rest is secondary. He sleeps in class, has zero social skill and knows next to nothing about video games.

His social skills are so low, that before he can manage to really say what he feels, he will be most likely pounded by his fiancee, launched into Leo, assaulted by the Nerima Wrecking Crew, then punted again by the same fiancee for cheating on her. Which is by the way not true, he is not able to kiss someone without being cheated in one way or another, this include magic artefacts, brain washing, hypnosis, amnesia and whatever more. This inability to deal with his sentiments are greatly due to his teaching. When Ranma as a child informed Genma his father to some normal fears, being thrown into a pit of starving cats while wrapped by fish product, he was told to "stop acting like a weak little girl".

And then comes the curse, because Ranma sees himself as a man. And being cursed did put his Manliness into jeopardy. Because as a girl, he is also smaller, making him effectively a little girl. Which is quite close to a weak little girl. So he act even more forcefully as a man when his masculinity is in danger. Strangely he can also act quite feminine when his feminity is put into jeopardy.

However it is not so strange, except his martial arts and his physique, Ranma has nothing he can be proud of. Plus being sold by his father for as much as a bol of rice and two pickles, then repeatedly sold off and betrothed then stolen back by his father has made him have a really low self-estim. Except that he would rather eat Akane cooking a million time in a world of cats before admitting it.

Since he arrived in the Tendo Dojo, Ranma's life has been turned upside down. He has a place to call home and friends, which are at the same time ennemies, rivals, or fiancees. You can imagine how much he is ready for anything to keep them around him. This is why, he is not able to give a proper response to every one sollicitation.That and this situation as chaotic as she is could put him and his loved one in danger.

Because even if he had to wait for her potential death before admitting it, he loves his kawaikune tomboy. The only one who doesn't try and force him into a relationship, she does have quite the temper though and hit him for everything and nothing.

Now, why does he let her do that when is supposedly so superior in martial arts, because he follows (in his twisted way) the samurai code of honor, protect the weak, never attack girls, help those in need,use your powers against evil. This martial art code of honour put him more than one time in delicate situation. But he can handle it, because Ranma Saotoe never loses.


History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):

Ranma Saotome was just two when his father, Genma, took him on a training trip to become a man among man. Though if they failed they would both commit sepukku. Genma trained him the same way he was trained, he was used, sold and trained in hellish techniques. On the way he made and lost friends. One particularly frightening episode was the neko ken training.

Learning that an unbeatable technique changing his user into an undefeatable warrior existed, Genma followed the manual instruction without reading the next page saying that only a total idiot would do it. So he dug a pit, threw cats in said pit and let them starving into said pit for days. The he wrapped little Ranma into fish paste and threw him in the pit. Once he was sure that Ranma mastered it, he did let the kid go with severe ailurophobia. For Genma, such a weakness couldn't be tolerated, so he tried to cure his son by wrapping him in sushi, tuna, salmon and throwing him repeatedly into the pit. Then Ranma snapped.

He woke up later on the knees of an old lady, ignoring that he almost killed his father this day. He was later stolen back by said father, the Neko-ken to be forgotten.

His training ended at age 16, on the Jusenkyou training ground. It was supposed to be the last step before returning to japan. There he fought his father and after a short exchange sent him falling into one of the multiples spring, the shonmaonichuan. When a panda emerged from the water he was so surprised that he was clean hitted into the nyannichuan emerging as a girl. Enraged by the fact that her life long goal was lost by once again the stupidity of her father, she coursed him into Jusenkyo not seeing that she pushed one traveler obsessed with a duel that never came into the hetonnichuan.

The good point was that the curse was temporary. If splashed with cold water she would be a girl, when splash with hot water he would go back to being a boy. On their way back, they lived a plethora of adventures giving ranma another curse and an amazon obsessed with killing girl Ranma.

Once in Japan, Ranma was introduced to the Tendo family. Soun tendo, a comrade of Genma and his three girls, Kasumi, Nabiki and Akane. Only problem, it was raining. And just after Ranma defeated her in sparring. Akane walked on him in the bath.

He was soon told that he had to choose one of the three girls as a fiancee but the two eldest sister threw him at Akane. Tired of being called a pervert by his new fiancee. He told her that he couldn't be attracted by someone less cute than his cursed side earning him a trip to lalaland.

Ranma was then thrown into the nuthouse that was nerima and being a chaos magnet, all the weirdness was multiplied tenfold. Akane was assaulted every morning by the hentai brigade, composed by every boy who wanted to date her aka half of the furinkan population and one deluded wannabee samourai named Tatewaki Kuno. Same wanabee samourai who fell in love with his girl side and made him have nightmare. Then one friend came wanting him dead. Same friend then becoming his fiancee pet. And forcing him to keep it a secret. Then fighting the lunatic deranged sister, like real psycho, fun farm permanent resident wanting to kill his girl side and to better not think about what she would do to his boy side. Then having his first kiss stolen by a boy! Having the same boy promising to kiss his fiancee! And after a long match on ice, guess who is back! That right the crazy homicidal amazone that has been hunting in girl side. And then by protectig Akane from the dangerous Amazone and you know what let's just say that it was zany, crazy, and non stopping.

He had three regular fiancees, and one more from time to time. Akane was kidnapped so many time that Nerimans are getting agitayed if she is not. He fought, monsters, demons and even a god. He had to hide as a girl to avoid being forced to do sepukku by his own mother. He was groped as a girl so many times. He was also stuck as a girl multiple time. But he fought his way through. Bringing Akane back from the dead in the phienix kingdom. He even admitted that he loved her(granted he thought she was dead). His life was chais thrown into a blender, but he was Ranma Saotome and he never loses

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):

Kacchu tenshi amagurikken(chestnut roasting on an open fire): Techniques that allow Ranma to be much faster, fast enough to take a whole bag of chestnut out of a fire without burning his hand.

Moko takabisha: Ranma can throw blasts made of ki full of confidence. The more he use it thugh, the more he acts overconfident.

Hiryu Shoten Ha: The ultimate technique of Ranma. Using the soul of Ice he creates a tornado charged by his opponent hot ki. The more powerful his opponent is, the more powerful the Hiryu Shoten Ha.

Umisenken and Yamasenken (sealed): The two ultimate school of the Saotome family. Yamasenken is a powerful style that focus on powerful moves and vacuum blades. The umisenken allows one to mask their presence and attacking swiftly. Both are sealed and Ranma won't use them in Normal circonstances.

Superhuman strength, speed, stamina and durability: Even if it is by training, Ranma can still jump multiple stories building, break walls by normal punches, move faster than the eye can see and be launched into the sky, sustaining a beating with weapons explosives and drug and still be at home for dinner.

Neko ken (unconscious): Ranma inhuman agility and speed are multiplied by ten. Plus he can use ki blades as claw. This technique cannot be used when ranma is in control. Triggering his curse wil make Ranma snap out of the nekoken.
Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):

Ranma powers depend of his environnement. By his lonesome he could destroy one or two building. With the Nerima wrecking crew, a block could be wiped out. Ranma strength is principally the ability to use his opponent strength against him.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Reverse engineering of techniques: SS
HTH Combat: A+
Speed:A+ (male)/S (Female)
Agility:B (male)/A (Female)
Strength:S(male)/B (female)
Learning speed: A (martial art)/ F- (the rest)
Sword Fight:B
Rhytmic Gymnastic fight: A (as a girl)
Martial art tea ceremony: B
Martial art ice skating:C
Martial art food delivery:A
Martial art cheerleading: S (as a girl with the power of love)
Various other martial arts: Ranma always win!
Weapon(s)/ Equipment (You may use pictures as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)

Strengths:Speed, Combats,Fast thinking and strategy

Weakness/ Fears:Extreme ailurophobia, to be stuck as a girl. No social skills. More of a solo player.

Other: Ranma use a dragon whisker to tie his pigtail. If someone bald drink a soup made of dragon whiskers, he will get a head full of hair. But if someone with hair drink said soup, his hair will grow at a fast rate until he becomes bald. The only way to avoid it is to tie his hair with a dragon whisker. This curse doesn't work on girls.
 
"I choose to run toward my problems, and not away from them. Because that-- Because that's what heroes do."
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Name: Thor Odinson, God of Thunder

Series: Marvel Cinematic Universe

Canon: Post-Ragnarok - Just after evacuating Asgard, unleashing Surtur to kill Hela which lead to the Destruction of Asgard, Thor was reunited once again with his brother Loki, the God of Mischief, after the Battle of Rainbow Bridge. Having received an eyepatch, Thor stood with Loki as they felt they could finally relax. Before anything else could occur however, Thor was suddenly accosted by a mysterious green light that took him from the Statesman and deposited him elsewhere in the burgeoning Omniverse.

Abilities: As an Asgardian, Thor possesses Superhuman strength, durability, speed, reflexes, agility and stamina and has recently learned that his powers over Lightning, the Weather and Flight all come from within him, as his lost hammer Mjolnir was but a channel, to help him focus his powers until he was ready, though a weapon stronger than Mjolnir would be beneficial, such as the promising, but yet to be forged Stormbreaker, the weapon of Kings and theoretical summoner of the Bifrost. Thor is also capable of donning civilian clothing and disguising his currently in use weapon as an inconspicuous item, but in a flash of Lightning, he can call upon his Asgardian Armour (Appearance varies depending on Thor's wants for its design at the time of summoning.) and reveal his weapon in full.

Equipment: Currently, N/A. Just his fists, powers and whatever weapon he can grab at the time, preferably one that can at least partially channel and withstand his mighty powers.

"I'd rather be a good man than a great king."
 
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Name: Krieg

Series: Borderlands

Canon: Post-Borderlands 2, before the DLC stories

Abilities: Krieg can go on a mad bender called 'Buzz Axe Rampage,' where he just pulls out his buzzsaw axe, and just goes to town on people with it, usually with the added boodlust, crazed laughter, and enjoyment of seeing the fear in people's eyes as he cuts their skulls open. He also moves faster in while in the zone, and has a massive love of explosions too, especially when in the killing mood.

Equipment: Krieg's arsenal involves a revolver, shotgun, and rocket launcher. The revolver is the famed 'Ornery Law' pistol, firing a total of six shots, and has a bayonette at the end for a quick slicey slicey if he ain't bothering to reload. The shotgun is of 'Tediore' design, with a blue and yellow paint coat; firing several shots that, when one round is fired, break off into six parts before they hit the target, like a rocket falling down from orbit that holds smaller rockets inside it. And the rockert launcher, well, it's a rocket launcher, with a slag mod, so when enemies are affected by slag, they become easier to hurt and kill.​
 
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Name: Garrus Vakarian

Series: Mass Effect

Canon: Mid-way point of Mass Effect 2, they know enough about the collectors, got everyone they need, but the collectors have yet to invade the Normandy.

Abilities: Most of Garrus' abilities are of Turian soldier training, with a good amount of tech in there to help him out. Concussive blasts, armor-piercing rounds, overloading an enemies shields, proximity mines, what a good sniper needs. He's trained in assault rifles and close combat melee, so there's that too.

Equipment: Garrus carries with him an M-92 Mantis sniper, and an M-15 Vindicator, not to mention a few mines to plant in case he needs his bases covered from behind if he's looking through a scope.

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Name: John Wick

Series: John Wick

Canon: After the first movie

Abilities: Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...................... I'll just link these



Equipment: Besides the suit, which is custom made to have bullet proof Kevlar armor insulated on the inside, Wick only has a pistol......... For now.

 
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Name: Shirou Emiya

Series: Fate/Stay Night (Unlimited Blade Works)

Canon: 1 year after the Fifth Holy Grail War

Abilities:

[Magecraft] - Though Shirou possesses Magic Circuits like any other Magus, the magecraft training he received from Kiritsugu was sorely inadequate, and thus he never learned to use his Circuits properly. For most of his life, he was limited to performing only a few specialized forms of magecraft, and only at a low level. But during the Fifth Holy Grail War, the beginnings of his true potential were unlocked, and under the ongoing tutelage of Rin Tohsaka, he gradually learned to properly harness the power of his Magic Circuits. Though his skillset is still very narrow for a Magus, it also also grants him some very unique abilities. He also possesses smaller mana reserves than most other Mages.

[Structural Grasp Magecraft] - Shirou can magically project his senses to analyze the structure and material properties of non-living objects, including complex devices and machinery.

[Reinforcement] - Shirou is able to expend mana to enhance the properties and functions of items and even his own body, essentially making them into better versions of themselves. Examples include making a sword sharper or stronger, making lights shine brighter, and making his eyes see farther, among other things. He can amplify a specified attribute by between 2x to 5x their original potency.

[Projection] - Shirou can expend mana to near instantly materialize certain items, with a special emphasis on bladed weapons, thanks to possessing both the Spirit Origin and Elemental Affinity of "Sword". He can theoretically materialize more complex devices, however for anything more complex than a bow, the process would require much greater concentration and would be much slower and less efficient.

After the events of the Fifth Holy Grail War, when paired with his Structural Grasp Magecraft, Shirou is able to 'Trace' and then copy bladed weapons (including magic weapons such as Noble Phantasms) in very rapid succession. In the case of Noble Phantasms, he can even temporarily replicate the skills and techniques of the original owner to a degree. That said, replicating the full functionality of an activated Noble Phantasm takes much more energy and effort, and in most cases, the effect is inferior in potency compared to the original.

[Unlimited Blade Works: Infinite Creation of Swords] - Shirou's ultimate ability, which manifested at the climax of the Fifth Holy Grail War. By reciting a certain aria to focus his will, Shirou is able materialize a Reality Marble, a reflection of Shiro's mind and soul projected upon the world as an entire self-contained pocket dimension. This Reality Marble contains a copy of every weapon Shirou has ever Traced, an endless field of blades, all of which can be called upon and controlled near instantly and with minimal mana cost. With this, Shirou can create a storm of weapons to strike down his opponent.

However, this technique is highly energy intensive, and can only be used for several minutes at most before Shirou's mana is depleted, and thus is only used as a measure of last resort. When not actively manifested, Unlimited Blade Works acts as an inner archive of Shirou's copied weapons, which aids him in projecting weapons at minimal mana cost. It can even be used to project and simultaneously fire multiple blades as projectiles.

[Swordsmanship] - Through the development of his specialist magecraft during the Fifth Grail War, Shirou gained extensive skill in swordfighting, which he continued to hone through ongoing training.

[Archery] - Shirou already had extensive experience with the bow and arrow thanks to his participation in his school archery club. In the wake of the Fifth Grail War, he took up the practice once more

[Mechanical Repair] - Thanks to his Structural Grasp Magecraft and tinkering hobby, Shirou is quite skilled at diagnosing and repairing issues with all sorts of machines.

[Cooking] - Shirou is very proficient in the kitchen, and is more than capable of whipping up delicious meals even with simple ingredients.


Equipment:

Shirou typically wears ordinary civilian clothes, and he doesn't carry any dedicated weapons or tools, since he can simply project a desired weapon or simple tool at will. That said, he does have a signature pair of swords that he favors in combat.

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[Kanshou and Byakuya]
Replicas of a pair of mystically-bonded swords long since lost to time, these heavy shortswords were Archer's signature close-range weapon during the Fifth Grail War, and Shirou in turn inherited them as his own. Their primary ability is their attraction to eachother. If one of these swords is thrown in the right way, if the wielder still holds onto the other sword, the thrown blade will reverse course like a boomerang to return to its owner, allowing for attacks from different directions.​
 
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179797

Name:
Hei, Lee Shengshun

Series:
Darker Than Black

Canon (Where in the story are you taking them from?):
After the events in season 2

Abilities (This includes the character's skills):
Molecular Manipulation: His contractor ability grants Hei the ability to generate either enough voltage through a conductive medium [like water, or metal or whatever material, or through a physical touch] to kill a grown healthy adult or overload a power system. Or acting as a taser to someone's nerves, effectively knocking them out.

The power is more than just this, as Hei can also alter material on the quantum level similar to how humans are made into Contractors, and also alter Gate's molecules.

Obeisance: Due to his sister fusing with him, Hei doesn't have a price to pay for using the powers.

Skills:
Peak Human Physique: Hei's Contractor power are enhanced by his enhanced speed, agility, endurance, dexterity and natural strength.

Hand to Hand combatant: Hei's skill in martial arts and acrobats is on a level good enough that he can pull cartwheels and flips midair with almost no effort, to a point that he can take on other Contractors without having to use his power.

Tactician: Similar to other Contractors, Hei is a very intelligent and resourceful, able to easily improvise in the middle of a fight. And due to his ability needing either physical contact or a medium to use his power, he often uses the element of surprise to get in close and deliver a killing strike. This combined with his unpredictably and resourcefulness makes him a deadly fight.

Equipment:
Mask - A simple white mask with a red smile and purple lightning bolt over one eye that seemingly changes expression depending on the angle you view it.

Knife - A double edged knife that can connect to a wire, thus allowing it to not only be used to slash or stab at a distance but also act as a conductive medium for Hei's ability.

Wire - In addition to using it with his knife, Hei also uses his wire with a carabiner attached to the end, which allows the wire to anchor to any object that it wraps around. This is also used to wrap around enemies necks and allows Hei to deliver lethal shocks

Trench Coat - A black trench coat that in conjunction with Hei's power, becomes bullet proof and is used as a shield at times. Only able to be used by Hei, otherwise it's a normal coat to other people.​
 
Tsunade Senju

Series: Naruto

Canon: The year after the end of the Fourth Shinobi World War

Abilities

Medical Ninjutsu: Techniques using chakra to heal injuries and perform surgery.

Chakra Level and Control: Her lineage gives her access to more chakra than many other shinobi in her world, and her expert control of it are the roots of her other abilities.

Physical Prowess: Without augmenting her body with chakra Tsunade is very strong and durable, surviving multiple mortal wounds long enough to heal herself.

Chakra Strike: By focusing her chakra into one precise burst, her physical attacks are augmented greatly to superhuman levels.

Strength of a Hundred Seal: The violet diamond on her forehead is actually a seal that stores chakra while Tsunade is not using it. When released it can be used to rapidly heal herself, others, or amplify other’s techniques.

Creation Rebirth: A jutsu she invented to heal injuries no matter their severity by forcing cells to divide and thus repair near-instantly. This is done at the cost of shortening her natural lifespan, and so only uses it in the most dire of situations.

Transformation Jutsu: Though she is at least sixty years old, this allows her to appear to be only in her twenties or younger/older as she wishes. This is active even when asleep or unconscious, but does end when she is depleted of her chakra, at which point she reverts to her natural appearance.

Various Ninjutsu, Taijutsu(physical attacks), Genjutsu(Illusions).

Extensive knowledge of poisons and their antidotes

Normally she can use Summoning Jutsu to summon slugs to aid her in battle and healing, but this is null due to being out of her own universe.

Equipment: Satchel of medical supplies and instruments. Bottle of Sake.


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"Call me Grandmaster."
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Name: Kuai Liang, aka Sub-Zero, Grandmaster of the Lin Kuei

Series: Mortal Kombat

Canon: Mortal Kombat 11, After Kronika's Timequake

Abilities: Kuai Liang possesses great physical strength thanks to a combination of peak fitness, years of training and usage of the life energy known as chi, meaning every punch, kick, headbutt and so on is delivered with krushing force, sometimes hard enough to send foes flying across a room. His primary power however, is his inherent ability to control Ice in many different forms and it is something he has mastered to a point beyond even his late brother, Bi-Han, the previous Sub-Zero. As a Cryomancer, Kuai Liang can fire freezing Ice Balls, Ice Beams, summon Ice Storms either frontal to freeze many opponents directly ahead or all around either as a large AoE gradual freeze or as an ominous foretelling of his arrival, fire off Icicles in quick succession, freeze the soles of his boots and the ground to Slide across the ground quickly, either low to the ground, as a shoulder charge or as an aid to close the distance between punches.

He can also create many Ice Konstructs, such as Swords, Axes, Hammers, Daggers, Walls, Spikes and more, with a specialized form being the Ice Klone, which is an Ice-based representation of Kuai Liang formed in the very position he was in before he backstepped and created the Klone, which will freeze opponents upon contact with it or can be thrown as a large projectile. Kuai Liang's capabilities with Cryomancy and raw skill are all complimented with a well-earned confidence and an aura that commands respect from all those around him...except for Johnny Cage, of course, who takes nothing seriously. At least, his younger self.

Equipment: A mixture of unarmed combat and Ice Weaponry. Anything Kuai Liang needs weapon-wise, he can create in a flash.

"Even iron rods can be ground to needles."
 
latest


Name: Kirby

Series: Kirby

Canon: After Kirby Returns to Dreamland

Abilities: Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh,

I'm happy about this claim.

Kirby eats a lot, and with it, his eating has benefits. When he inhales, his mouth becomes a vacuum, sucking up items and people of different sizes than him. Those trapped within his mouth can be fired out of his mouth as a 'star spit,' a projectile that can damage enemies, or he can copy their abilities for himself. And of course, he can always eat them. It's not cannibalism if he isn't human. Other abilities include puffing his body with air so he can jump up at greater heights, and not being that bad with close combat. He has sword training somehow!

Equipment: Food

 
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Name: The Doctor

Series: Doctor Who

Canon: Sometime before Trenzalore

Abilities:
Regeneration: If mortally wounded, a Time Lord can regenerate into a new incarnation with the same memories, though a different personality and physical appearance.
Alien Anatomy: Binary vascular system and a respiratory bypass system, along with greater than human strength and constitution.
Telepathy: Mild, mostly the ability to form a telepathic link between minds through physical contact.
Intelligence: Thousands of years old, the Doctor's vast experience coupled with his species' naturally high intellect make him a genius at solving problems. He's also a tremendously talented, innovative scientist and engineer in a variety of fields.
Plot Armor: While not immune to harm or even death, the Doctor has a remarkable ability to confront armed, hostile entities and talk his way out or execute plans to turn the tables on evil without being simply shot first.

Equipment:
The TARDIS: A time space capsule that is simultaneously ancient and transcendentally sophisticated. It's bigger on the inside than on the outside. Theoretically capable of changing its hull configuration to blend in, as well as accurately piloting between various points in time and space. Reliable at doing neither.
Sonic Screwdriver: A multipurpose tool and scanning device capable of emulating thousands of tools and scanners, while transmitting scanned data through high-burst optical feedback and telepathic impression. Absolutely rubbish when used on wood.
Psychic Paper: Capable of projecting official-seeming authorization to be where he is doing what he's doing. Often takes the form of whatever the subject would believe, rather than what the Doctor means for it to convey. Completely ineffectual on psychics, highly advanced races or sophisticated intelligences.
Dimensionally Transcendental Pockets: Suffice to say, the Doctor typically carries an array of old papers, assorted coins, apples, jelly babies, a child's rattle and so on. Enough to enable a rough MacGuyver ability to improvise in various situations, rarely exactly what's needed though.​
 
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Name: Emperor Calus

Series: Destiny

Canon (Where in the story are you taking them from?): As of the Season of Opulence, post-Crown of Sorrow (if that even matters)

Abilities (This includes the character's skills):
-Psionic Abilities: Calus has been imbued with psionic energy by his Psion Councillors and trained extensively in psionic arts, so much so that even his robotic proxies send off strong psionic auras. He is also able to use these abilities to attack enemies and defend himself, by summoning balls of volatile fire or sending his opponents into a sort of psionic mindscape.
-Leadership and Charisma: Calus is not Emperor of the Cabal for no reason. He is extremely charismatic, if not a bit loopy (something which only increased in intensity after meeting the Deep Black at the Edge of the Universe), but he truly loves his subjects as well as his subordinates.
-Robotic Proxies: Calus has not been seen in the flesh for centuries, leading some to speculate his true form now. Regardless, he commands what's left of his empire and the Leviathan through robotic proxies, frames designed to look like him in his prime. Further speculation indicate that he likely controls them through the aforementioned psionics, and they have built-in weapons like an arm-cannon and a forehead laser beam.

Equipment:
-Robotic Proxies: See above in "Abilities".
-Shadows: Not technically equipment, since Shadows are other living beings separate from Calus. They are - or used to be - the most elite of the elites from species that Calus have visited, helped or destroyed. He maintained a group of them for various purposes, but almost all of the more famous ones have perished while Calus focused his efforts on assassinating Ghaul with said Shadows. Now, he is left with a few, or perhaps only one true Shadow, while he plans to recruit the Young Wolf as the Shadow of Earth, the Greatest of Shadows.
-Loyalists: Also technically not equipment. The Cabal Loyalists are those in the Cabal military exiled together with the Emperor. They are fiercely loyal, willing to die on a whim for their beloved (and rightfully so) Emperor, and have recently bolstered in numbers due to the Leviathan's presence in the Solar System, which caused previously-deployed Cabal forces to rejoin the Loyalist Regime and fight the Red Legion, who they consider traitors to the Cabal Empire; others come from defected Red Legion forces. They typically wear the gold, ivory and royal purple colour theme of Calus.
-The Leviathan: A gargantuan spaceship designed by Calus himself, also serving as the vessel on which he was exiled. It is so large that its "mouth" can easily consume small planetoids from which they gain the necessary fuel, likely spans hundreds if not thousands of kilometers front to back, and is largely self-sustaining while housing hundreds of thousands of troops, maybe more, onboard.
 
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Names: Amy Pond and Rory Pond

Series: Doctor Who

Canon: After the Dalek Asylum

Abilities: One's snarky and Scottish, the other is a nurse and a bit of a bumbling cluts.

Equipment: Rory actually carries with him a small medical pack, and a flashlight. Handy nurse.​
 
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Name: Satellizer El Bridget

Series: Freezing/ Freezing vibrations

Canon: Just after the quad nova attack on west genetics.

Abilities
  • Satellizer possesses six Heroic Stigmata, of which she has a 5% compatibility rate with.
  • Satellizer's greatest strength lies in her determination and willpower. She can withstand brutal beatings and debilitating injuries only to continue to fight.
  • As noted by Su-Na Lee, Satellizer's physical condition is quite poor when not utilizing her Stigmata. For a Pandora who has already undergone extensive and grueling training, Satellizer was notably winded after a mere 30 lap training session. Su-Na attributes this sub-par physicality to either a lack of training or natural weakness.
  • Satellizer achieved transcendence during the 12th Nova Clash after battling the illusion/spirit of Kazuha Aoi. Satellizer can produce six wings of light.
  • According to Garatolos' measurement, Satellizer has among highest amount of maximum Soul Energy currently known at 15000, rivaling Erectar Eluka Nova and fellow transcendent Rana Linchen.
Volt Weapon
  • Nova Blood (ノヴァ・ブラッド, Nova Buraddo ) is a giant mid-handled blade with its blade running down the guard. Her weapon bears the same name as Kazuha Aoi's. Although a powerful weapon, Nova Blood is also quite fragile, often breaking in the midst of battle.[5]
Pandora Mode
  • When in Pandora Mode (manga version), Nova Blood can be attached to Satella's Pandora Suit on either forearm, serving as an arm-mounted blade.
High-End Skills
  • Satellizer is an Accel-type Pandora. She is skilled enough to use Double Accel (both variations) and Triple Accel.
  • Accel-Tempest Turn is a technique developed by Satellizer and first used against Cassie Lockheart. It combines Accel Turn and Tempest Turn into one technique.
Nova Form
  • Due to excessive anger, Satellizer can enter into a Nova Form state. Her skills are greatly increased in this Form but she needed assistance from Kazuya Aoi to be able to return to sanity again.
  • While in Nova Form, Satellizer displayed the ability to use a possible Quintuple Accel , a variation of the Accel Turn that far surpasses Cassie's Quadruple Accel, being able to make Tempest Turn-like copies of herself through sheer velocity.[6]
  • When under the control of the Fully Novafied Amelia, Satellizer created two Nova Blood blades, one in each hand, and used them against Chiffon.
  • During her fight against the phantom of Kazuha Aoi, she utilized high-speed regeneration while in Nova Form. She also developed a special attack called Nova Strike, similar to Kazuha's Blood Strike.
  • Satellizer can release a powerful Freezing field while in Nova Form.
Holy Gates
  • Satellizer possesses the ability to utilize the Holy Gates, which she calls "Stigmata Wings" or "Wings of Light"[7]. Activating the Holy Gates increases her abilities without the negative effects of the Nova Form. After fighting Holly in Bali, Satellizer can voluntarily activate her Holy Gates.
Transcendence
  • After Satellizer transcends, her powers grow tremendously, as evidenced by her trouncing the previously indomitable Humanoid Novas.
  • Satellizer's Accel Turn capabilities have evolved. In the process of transcending, she developed a new attack named Nova Strike. Then then surpassed a possible Sextuple Accel in order to decapitate the Nova Commander during the 12th Nova Clash and later severely injure a Goddesses of Balance. The attack, however, requires time to charge and time to recover.
  • Satellizer is able to perform a very limited version of the regeneration technique utilized by the Legendary Pandora. Satellizer must be in physical contact with the target, and regenerating the target's wound takes a fair amount of time and focus. During the Exit Revenant Arc, Satellizer's regeneration abilities have evolve and she's able to heal her own wounds albeit still with considerable focus and effort. [8].


Equipment: None

Source: Satellizer L. Bridget
 
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Name: Dave Strider

Series: Homestuck

Canon: Approximately around the end of Act 4

Abilities:
-Abusive Bro Ninja Training: Dave Strider has been trained since he was a baby by his abusive puppet-loving guardian. This has made him very acrobatic and skilled with the sword, as well as have superhuman reflexes. However, it also means he's traumatized and doesn't want to be a hero, since he had that ruined for him. Not that he's willing to confront this, due to the irony-based detachment he tries to maintains and façade of coolness.
-Knight of Time (Locked): As a Knight of Time, he has the potential to develop time manipulation powers to help assist in combat. Unfortunately, he doesn't have access to it yet.
-Hash Map Fetch Modus: Inventory retrieval system based on Hashmap values that let's him carry up to ten items. Thankfully, he set it to detect collision, so that it wouldn't make too much of a mess.


Equipment:

-Caledscratch: A sword that shifts between states of broken and unbroken. Fairly cool mid-level weapon.


-Timeturners: Timetravel machines. You should probably not use these too frequently: you could end up in a doomed timeline if you fuck things up and get everyone killed.

-iShades: Avaitor Sunglasses alchemically fused with an iPhone, so you can message your friends with the power of apple while slicing through baddies.

-Turntop: a combination between a time-travel apparatus and a computer, for convenient computing on the go. May also have time powers, although that's not a definite.

-Sord: the absolute shittiest sword in the multiverse. It's so unspeakably shitty you can barely hold on to it. A completely useless item.


- Snoop Dog Snow Cone Machete: Basically Caledscratch but combined with a miniature Air Conditioner and Snoop Dog photo, giving it freezing properties.

-Unreal Air: A shitty skateboard jpeg that continuously floats upward. Don't...question it. Can be used as a steed, which makes it somewhat more useful than the Sord.

-Suitarangs: Shurikens shaped like playing card suits. Probably not too useful in combat, but still pretty cool.

-Captcharoid Camera: A camera that can snap a ghost image of any object without captchaloguing it. Spits out a brand new captchalogue card every time.

-SBAHJifier: A camera that, upon taking a picture of a situation, prints out a Sweet Bro and Hella Jeff comic about the subject.
 
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Name: Seras Victoria

Series: Hellsing Ultimate

Canon: A several years after the battle in London

Abilities:
True Vampire
After being fatally wounded by Zorin's scythe, Pip tells Seras, who was blinded and crippled, to drink his blood so they can win together. She drains him of his blood and becomes one of the "true undead." Her transformation was completed upon her truly embracing her vampiric nature and enhanced her abilitiies while giving her access to higher-level powers; subsequent souls would thus serve only to increase her overall power level and regenerative abilities without changing the nature of her powers. Her severed left arm is restored as the same type of shadow-matter that Alucard can manipulate, and all of her abilities skyrocketed. It seems that upon becoming a full vampire, Seras has inherited some of Alucard's powers, and perhaps whatever modifications Hellsing had made to him as well. This is a manner consistent with vampire lore in popular culture.
  • Dark Composition: Seras’s amputated arm becomes an limb made of shadow matter, which she can manipulate in a versatile manner. This shadow arm can be solidified in order for her to be able to wield two guns at once, she can also turn them into normal shadows, which snake along the ground similar to Zorin Blitz's tattoos and form them into sharp spikes for lethal attacks, potent enough to pierce through The Captain when Walter’s wires couldn’t. She herself turned into the shadowy matter after The Captain fired a few bullets into her head, rendering the attacks ineffective and forcing The Captain to back away with her spikes. She was also able to use it as a non-lethal weapon against Iscariot. She can also reform it to look like a regular arm.
    • Flight: After she kills Zorin, Seras uses her shadow arm to make a bat-like wing. allowing her to fly to London at high speed. In addition, her wings do not flap. Instead, she soars much like a bullet. She also used this ability to escape the Hindenburg II as it was blowing up.
  • Superhuman Strength: She was able to easily demolish an entire squad of Millennium vampires with her bare hands in mere seconds. She was also strong enough to punch off The Captain’s arms when their fists collided, although it blew off her arms as well.
  • Superhuman Speed: Her speed skyrocketed after drinking Pip’s blood. She could easily dodge automatic gunfire from artificial vampires in a narrow hallway, while at the same time ripping them apart before they could react. Even Zorin could not handle her speed. Later on, she could keep up with The Captain’s human form on equal footing.
  • Superhuman Endurance: Seras survived getting slammed by The Captain in his fully transformed werewolf form, and from crashing down head-first to the main hanger from the zeppelin’s upper floors. Despite all this damage, she was able to get back up to dodge The Captain’s kick before she even began regenerating.
  • Enhanced Third Eye: She was able to dispel Zorin's illusionary magic at point-blank with a thought. Meaning she is virtually immune to illusionary magic. Naturally, her sight heightened as well, now able to hit targets a couple of kilometers away with pinpoint accuracy
  • Enhanced Vampiric Resistance: Like Alucard, Seras rid herself of some vampiric weaknesses. Prior to drinking Pip's blood, Seras could not walk in the sun without a hooded jacket and overcast skies. However, after she does, she is able to stand in sunlight and has a shadow. She is also very resistant to holy weapons.
  • Familiar Control: Seras can manifest Pip's soul as a dark servant called a familiar, from which she can coordinate with Pip in combat, with the latter giving her tactical guidance. She can also materialize Pip into the physical world, such as when he appeared to give The Captain a fatal blow.
  • Regeneration: She has a regenerative ability of extreme speed. She could be turned into swiss cheese by bullets and stand back up in a matter of seconds.
  • Soul Absorption: A basic vampire ability. By draining a person of their blood, Seras gains dominance over their souls, and inherits their memories and minds as they fuse together. And, as stated above, she strengthens from it.

Equipment: The Hellsing ARMS Anti-Tank Cannon 'Harkonnen'
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Weighing approx. 60 kg unloaded, the 30 mm, single-shot breech loader cannon uses various types of shells, including depleted uranium with silver for piercing armored targets and incendiary napalm rounds for destroying large groups of opponents both on land and in the air. Carrying this weapon, the vampirically-enhanced Seras serves perfectly as long-range fire support. Her immense strength also allows her to use the weapon while moving; sometimes, especially in the manga, she wields it with an extraordinary ease, even firing over her shoulder.
 
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The 13th Doctor


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Name: The Doctor

Series: Doctor Who

Canon: Shortly after thwarting a Dalek invasion on New Year's Day 2019.

Abilities:

  • Regeneration: Time Lords can regenerate their entire body to prevent their own death from fatal injury. The process rearranges their brain resulting in a new personality and a new appearance.
    • Con: Being fatally wounded while regenerating can stop it and cause permanent death.
  • Alien Anatomy: Has two hearts(more with which to love and care), respiratory bypass system, and strength and endurance higher than a baseline human.
  • Telepathy: Limited to telepathy with individuals she can physically touch.
  • Intelligence: Time Lords naturally possess a high intellect and coupled with centuries of adventuring across space and time, The Doctor is a veritable genius in several fields.
  • Plot Armor: Has an uncanny ability to avoid being harmed even when faced with armed enemies and deadly obstacles, usually able to talk her way out or devise some plan (pre-emptively or totally improvised) to achieve her goals in a given situation.

Equipment:
The TARDIS: Not just another 'time machine' it also serves as The Doctor's only constant home through various adventures. While it lacks conventional weapons, it has proven to be a dangerous thing when tampered with, or when touched by a recently regenerated Doctor. Dimensional Engineering makes it much bigger on the inside, able to hold several people and many many supplies. It can travel most anywhere and be there at anytime, but tends to only take or drop The Doctor where The Doctor is most needed.

Sonic Screwdriver: A multipurpose tool and scanning device capable of emulating thousands of tools and scanners, while transmitting scanned data through high-burst optical feedback and telepathic impression. This one she made herself using materials found in a metalwork shop.

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Psychic Paper: Capable of projecting official-seeming authorization to be wherever she happens to be. It appears as the most believable credentials the viewer will believe, not what she would want or prefer(It has given credentials for Inspector, Detective, Janitor etc.). Completely ineffectual on psychics, highly advanced races or sophisticated intelligences.

Dimensionally Transcendental Pockets: When given the opportunity, the pockets of her coat can hold many things that logically should be able to fit in said pockets together. Generally nothing more dangerous than a fork, spoon, rubber bands, treats, etc.
 
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Name: Jason "Red Hood" Todd

Series: Injustice 2/DC

Canon (Where in the story are you taking them from?): After the events in Injustice 2 Post Batman.

Abilities (This includes the character's skills): Unlike his former mentor, who uses stealth and brute force, Jason's fighting style compliments his speed and athleticism, which combined with his skill with firearms makes him into quite the dangerous opponent to fight up against, unless you're a powerhouse, or one of the Bat-Family's members.

Hand to Hand: Having been taught by Batman, and then various other masters, Jason is a menace in close quarters, combined with his knife and shock tasers on his guns, makes him even more of a menace to fight against. He has taken on the Bat and won, though only with surprise and cheap tactics, he can be bested by someone with a better fighting style, or said person being a powerhouse. Prime example would be Wildcat whom nearly fought Jason to a stand still til the latter shot Wildcat to take of his mission.

Acrobatic: Jason's acrobatic skill might not be as good as Dick Grayson's, but he is still good enough to make any environment even ground, and himself a hard target.

Guns: If it has a trigger, and can fire some form of bullets, Jason has fired it. From pistols to rocket launchers, the man's skill with firearms is almost as good as some of the most deadliest assassins in the world.

Endurance: Whether it be from the Lazarus Pit or from years of training with the Bat, Jason can take a good couple of hits before going down. He is still human, so still frail to die from everything. But can take extra punishment.

Equipment: Two handguns customized to fire the world's most fastest and dangerous ammo created by Jason himself. To quote "Titanium composite hollow-point bullets with a C4 kicker." The handguns can also double as electric taser-batons.

Shuriken - His second long range weaponry. Simple enough.

Knife - For up close and personal when the pistols won't suffice.​
 
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Name : RC-1207 or "Sev"

Series : Star Wars

Canon : Right after his last mission with Delta Squad on Kashyyyk

Abilities

Trained by Mandalorian mercenary Walon Vau in covert infiltration, sabotage, demolition and assassination for the Grand Army of the Republic. Sev specialized in the sniper role of his squad but like any commando would fill any other role when needed.

This training included intensive physical and mental conditioning in their daily routine, pushing them to the limits of human endurance and strength.

Equipment

Katarn-Class Commando Armor: Duraplast and other composite materials with deflector shields. Resistant to ordinance up to laser cannon blasts.

DC-17m Interchangeable Weapons System (Standard blaster, Sniper, Grenade Launcher)

DC-15s Pistol Sidearm

Vibrodagger

Thermal Detonators

Frag Grenades

EMP Grenades

250
 
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"Stay with me. We could be happy again."

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(credit to @liyrical on twitter)
Name:
Catra

Series:
She-Ra and The Princesses of Power

Canon:

Middle of season 3, before opening the portal

Abilities:

FELINE QUALITIES -
Catra's feline qualities shine through in more ways than one. Her cat ears provide her with heightened hearing. She also has excellent night vision, and quick reflexes that liken to that of a cat. With this in mind, she is unsurprisingly very agile on her feet, allowing her to be capable of jumping from obstacle to obstacle with ease. Her claws are also retractable, which proves handy in some delicate situations.

COMBAT PROWESS - Trained to be a ruthless soldier from a young age, Catra has knowledge how to wield and fight most common weapons, ranging from staves, swords, or guns. She isn't too shabby when it comes to hand to hand either.

Equipment:

LASER BATON -
Standard issue basic weaponry for Horde soldiers and something Catra always keeps hidden up her sleeve if possible. It looks like an elongated stun gun, allowing it to function both up close as a stun baton or from afar via green electrical bolts shot from the tip.

STANDARD WHIP - A long and sharp whip, stolen from its original owner after a good old fashioned beatdown.​
 
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Name: Justy Ueki Tylor
Series: Irresponsible Captain Tylor
Canon: Post-Series (Episode Twenty Six)

latest

Abilities:
Gentle Breeze of the Fool: A fool is many things. Ignorantly earnest, obliviously perceptive, naively kind hearted, and irresponsibly carefree. Too few care enough to spot a Fool treading where he shouldn't. Similarly, fewer are there to keep their guards high in the presence of the Fool.

The Devil's Own Luck: Is he the galalxy's most fortunate idiot, or its' most terrifying mastermind? Not even the audience knew for sure. Regardless of the truth, many times over has Tylor proven himself a reliable companion and formidable foe.. Through unbelievable coincidence.

Equipment:
S*ny Walkman ICT-L2: Has songs inside of it. Shaped like a Walkman.
Ragged Overcoat: Has a hole in one of its' pockets. Can flap in the wind.

Captain's Uniform: Bright red, very fancy. Comes with a yellow ascot.
Spare Clothes: A tank top, some baggy pants.. Maybe some clean undies?
Smiley Face Pin: Looks like a smiley face. Shines bright with peace and love.

Suitcase of Things Generated By a Roller: Vitamins, shoelaces, condiment packets, a folding fan, sunglasses, mismatched deck of cards, lint, a handful of marbles, two darts, a few rubber bands, a squeaky yo-yo, confetti poppers, and a kazoo. Packed in the process of hurried cleaning.