✦ The Eternal Master of Diabolus Manor ✦ | Sign-Ups & OOC |

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TheRealHermione

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Disclaimer: This roleplay is inspired by a plot one of my friends wove in a short story. However, she gave me permission to adapt it into a group roleplay. Many elements have been changed to suit my liking, but the general idea is still hers.

The residents of Shadow Valley all know to avoid the manor on the eastern mountain. Strange rumors... Strange noises... A strange family who had owned the place over two centuries ago. But it simply cannot be they who haunt the place, surely; hadn't it been they who had originally fled the place for the fear of someone who they said called himself "the Master?" But, alas... Who is the Master?

That's exactly what four teens set out to learn when they are grouped together to do a project on local legends for their myths and legends segment in history class. No one else dares to do a project on the Master and the Diabolus Manor, a manor nicknamed literally with the Latin term for "devil." So they set out to find the place, to discover the truth even though they know that two kids disappeared in the area three years ago, never to be seen again, assumed dead by all.

Actually, the Master has kept these two alive within the manor, feeding off of their fear as he tortures them for his own entertainment. However, the older, female prisoner is the one her really wants... he just threatens the younger boy to get her to do what he wants her to do, when he wants her to do it. Once he has forced the girl into love for him, he will trap the boy's spirit in a doll to add to his collection of forty-six souls trapped within dolls for all of eternity.

Soon after the Master took over the manor originally, a Guardian Spirit was enlisted to keep him in the manor and to keep curious locals away by any means necessary. Throughout a few years, two more Guardians were sent for her to lead and to allow them to assist her in her task.

When these four local teens delve into the manor's properties to learn more about the Legend of Diabolus Manor, they give the three Guardian Spirits more trouble than ever. And somewhere along the lines, the Master learns of their entrance to the grounds... What pretty dolls they'd make, too...


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Front of the Grounds
A small dirt pathway leads to the manor door. Overgrown rose bushes flank the manor's front walls, curling forebodingly halfway up the dirt-smudged first-floor windows. A rusted iron gate leads to the main yard of the front grounds. From the gateway to the door, large stones line the pathway. The grass is around a foot high, but it doesn't seem to grow much more than that, and trees cast shadows over the land even during the day.

Back of the Grounds
Another dirt road branches through the back yard, leading through an overgrown garden with a fountain and two rotting wooden benches. On the other side of te garden is the servant's quarters, stablehouse, and the family graveyard. Its grass grows in the same way as the front yard, and trees still cast shadows over the land.

First Floor
The first floor of the manor hosts a large living room with a grand piano in it. Once you pass through the living room, you end up in a majestic dining room with a glittering chandelier in it. Also on this floor are the kitchens, a sun room, an entertainment room with various instruments in it, and a large study with many books.


Second Floor
The second floor hosts ten grand bedroom suites. Each suite has a small antechamber, a sleeping room, and a washroom furnished grandly.


Third Floor
The third floor is merely a large attic filled with boxes of various belongings. It's also where the Master shelves his dolls.


Basement
There's a decent sized wine-cellar in the bottom floor, as well as a small workshop, a playroom, and a cozy den.



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1) No god-modding, power-playing, or auto-hitting.


2) Be creative! No Mary-Gary Sues will be accepted!

3) Be courteous of all other participants! If you have an issue with someone, please PM me and I'll take care of it. c;

4) Doubling permitted, assuming that you do not take two Guardian Spirits, two of the investigating teens, or both prisoners

5) Please try to post twice per week for each character you control.

6) Romance is alright, just don't go too far. :/

7) While this is considered a horror RP, that is mainly for the premise of the story and the concept of trapping souls on earth in dolls. Blood may be shed, but I don't expect more than one or two characters to die, if any of them end up dying.

8) Please try to post at least one paragraph of five to seven sentences per post.

9) If you'd like to play the Master, state it on this thread and then PM me so I can give you a bit of information on him. c;

10) Have fun! <3


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The Investigators
Teen One (male) >>> [Open]
Teen Two (female) >>> [Open]
Teen Three (male) >>> [Open]
Teen Four (female) >>> [Open]


The Prisoners
Main Prisoner (female) >>> @Ravenbelle
Safeguard Prisoner (male) >>> @Sepdemonium


Guardian Spirits
Head Guardian (female) >>> @TheRealHermione
Guardian Two (female) >>> [Open]
Guardian Three (female) >>> [Open]


The Main Antagonist
The Master >>> [Open]

Character Sheets
*Please select the tab for your character's category and complete the unique sheet.

  • Name: (full)
    Age: (15-18)
    Gender:
    Role:
    Category: (just put "Investigator")
    Appearance: (anime pic or description for this, please)
    Height: (in feet & inches)
    Weight: (in pounds)
    Hair Color:
    Eye Color:
    Build: (muscular, lithe, mature, stocky, stout, etc.)
    Personality: (ten traits or a brief paragraph)
    Likes: (five minimum)
    Dislikes: (five minimum)
    Opinion on the Legend: (Real? Not real? Scary? Interesting? A brief paragraph.)
    Other: (optional)
  • Name: (full)
    Age: (8-12 for the boy, 14-16 for the girl)
    Gender:
    Role:
    Category: (just put "Prisoner")
    Appearance: (anime pic or description for this, please)
    Height: (in feet & inches)
    Weight: (in pounds)
    Hair Color:
    Eye Color:
    Build: (muscular, lithe, mature, stocky, stout, etc.)
    Personality: (ten traits or a brief paragraph)
    Likes: (five minimum)
    Dislikes: (five minimum)
    The Capture: (Describe the scene of their capture three years ago. A brief paragraph.)
    Other: (optional)
  • Name: (full)
    Age of Death: (15-21)
    Gender:
    Role:
    Category: (just put "Guardian Spirit")
    Appearance: (anime pic or description for this, please)
    Hair Color:
    Eye Color:
    Build: (muscular, lithe, mature, stocky, stout, etc.)
    Clothing: (Describe the outfit that they've always worn since their death. A picture would work, too.)
    Personality: (ten traits or a brief paragraph)
    Likes: (five minimum)
    Dislikes: (five minimum)
    Power: (Each Spirit is granted with ONE unique power to help them complete their job.)
    Manner of Death: (a brief paragraph)
    Other: (optional)
  • Name: (full)
    Age of Death: (21-26)
    Gender:
    Role:
    Category: (just put "Antagonist")
    Appearance: (anime pic or description for this, please)
    Hair Color:
    Eye Color:
    Build: (muscular, lithe, mature, stocky, stout, etc.)
    Personality: (ten traits or a brief paragraph)
    Likes: (five minimum)
    Dislikes: (five minimum)
    Other: (optional)

 
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May I please reserve the female Main Prisoner role? I'll have a CS up in a few hours.
 
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[Picture Pending...]
Name
goes by Alastrina
Age of Death
Twenty-One
Gender
Female
Role
Head Guardian
Category
Guardian Spirit

Hair Color

Eye Color

Build
Lithe
Clothing


Personality
Alastrina is a very mysterious, secretive being. She reveals nothing about her past or feelings to anyone, including the other spirits. Many a time she will not even talk to them, not wanting to get distracted from her true purpose. They see only what she wants them to see; next to nothing. Alastrina has a certain charmistic aura surronding her; people can't help but be captivated and curious. She declares it a gift, something that helps herf fulfill her duties. She is very driven, but could be said to have tunnel-vision, unable to see anything but the bigger picture of what she wishes to achieve, therefore accidentally looking over the well-being and hearts of others.


Likes: (five minimum)
Dislikes: (five minimum)

Power
Alastrina is a story-teller, a spirit who can make stories of the past come alive before everyone's eyes. The stories keep their viewers under an enchantment that renders them unable to break away from it until she willingly releases them from her spell. She always does so, for it's a matter of honor.

Manner of Death: (a brief paragraph)
Other: (optional)
 
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Name: Clara Ruthe Elizieth
Age: 16
Gender: female
Role: Main Prisoner
Category: Prisoner
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Height:
5'3
Weight: 103 lbs (malnourished)
Hair Color: Midnight Black
Eye Color: Deep Ocean Blue
Build: too skinny (lithe)
Personality:
Clara used to be a very stubborn young girl with dreams and optimism shining in her large eyes. She wasn't afraid of anyone or anything and if you gave her a dare, she did it. No matter what it was. But ever since she was imprisoned by him, she's been broken into submission. A process that took three long years until she became jumpy, timid and miserable. The girl you'd see now inside the Diabolus Manor is compassionate and altruistic, but afraid and cautious. She was transformed and beaten into a shell of a girl who takes the hit for every time the Master tries to hurt her fellow prisoner. She's protective, but now, that little boy is the only reason she has a will to live.

Likes:
Food that doesn't make her throw up, getting a blanket, bandages, clothes,...and music (though she only gets that if she sings soft enough)
Dislikes:
The chains, lies, the nightmares, the pain, and the dark
The Capture:
A young, thirteen year old brunette smirked and looked up. There it is. The Diabolus Mansion. Her friends finally gave her a more creative dare than licking the bathroom doorknob. Her right high top sneaker stomped into the dirt twice. That was the signal her friends had discussed. She knew the boys were watching through binoculars in the bushes or something. She could hear Tubby Timmy breathe from his inhaler and all her other buddies snickering and debating whether she was gonna do it. Timmy was nervous, but Clara wasn't scared. Never was, never will be. What's so scary about some shadowy house with a rusted gate? Nothing, that's what. She has to get in, stay in for for at least 5 minutes and get out. Easy peasy lemon squeezy.
Being a bit tomboyish, she has yet to admit that she's started her period and still runs around and climbs trees and plays kickball with all the kids in the neighborhood, mostly boys. So she's a skinny little thing and her bravery is probably more pride and ignorance than actual fearlessness, but the fact that she squeezed through two of the bars onto the property of Diabolus Manor tells you just how stubborn and cocky she can be. She showed off by kicking one of the bars she got past, listening for the gasps of the boys in the bushes while flecks of rust fluttered to the earth. Hands on her hips, she started forward. It was real shady in there even though it was summertime and she had to walk for a little while before she even saw the front entrance. It looked like something out of one of those crappy horror films her older brother watches with his friends when he thinks she's in bed and her parents are out. The grass and flowers were dead and mushy on the outsides of the dirt path. Or at least, she thought it was a dirt path. She could hardly see her shoes in the weird fog that looks like the stuff (dry ice?) the neighbors put out on Halloween, her favorite holiday. Clara gulped. All of a sudden, this dare didn't seem like that great an idea. Suck it up! It's not that scary! She tried to convince herself and trekked forward, among the dead trees and strange creaks of the old house. In her peripheral vision, a shadow slipped just out of view. She was close to the doorstep now. Had it been 5 minutes yet?
"I'm not scared. I'm not scared. I'm not--"
But aren't you?

Clara gasped and whirled around. She could have sworn that whisper was right by her ear. Goosebumps rose along her pale skin and the hairs on the back of her neck stood on end.
"Who's there?! Johnny you better not be playing tricks!" She yelled, sounding braver than she felt.

You could call me...Master.
And then everything went dark. She could have sworn there was a struggle...or a scream, but it's all fuzzy now.
--

The boys went home when it started to get darker outside. They thought to tell the parents, but were afraid they'd get in trouble. When the cops showed up later that night, Clara's friends promised not to say anything, cuz they might get arrested!

And then she was gone. It's been three years.


Other:

She has many bruises and cuts, mostly scars and not all of them are external. The most obvious pink and white scars include thick lines on her stomach and her back and some on her legs. There's one really thin one that Master made sure didn't kill her. Right across her throat. It's so she knows she's a prisoner and she'll never escape.

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May I reserve a spot for a spirit?
 
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