O
O|NoSoul
Guest
Original poster
[BCOLOR=transparent]The Elder Scrolls: Rising Storm[/BCOLOR]
[BCOLOR=transparent](co-GMs:[/BCOLOR] Glaciercold & O|NoSoul[BCOLOR=transparent])[/BCOLOR]
[BCOLOR=transparent]Oh look, an IC Thread[/BCOLOR]
[BCOLOR=transparent](co-GMs:[/BCOLOR] Glaciercold & O|NoSoul[BCOLOR=transparent])[/BCOLOR]
[BCOLOR=transparent]Oh look, an IC Thread[/BCOLOR]
[BCOLOR=transparent]Our story begins in Northern Tamriel, it is the 203rd year of the 4th Era, and Tamriel is faced with dangers of unimaginable proportions...[/BCOLOR]
[BCOLOR=transparent] It has been mere months since the dragon crisis in Skyrim, with Alduin and Miraak's defeat, the mysterious Dragonborn disappeared from the world. However, Tamriel was in no better shape than it was before. The north in particular suffers from major bouts of instability. From the daily power-plays, small wars and coups of High Rock, to the unresolved civil war and ruthless Clan politics in Skyrim, and rumors of the Nerevarine's return in Morrowind, The peace of Imperial rule is[/BCOLOR][BCOLOR=transparent] merely a faint memory.[/BCOLOR]
[BCOLOR=transparent] To the east, however, people of another land lie in wait. Akavir, historically a rival of Tamriel, sees a perfect moment for conquest. Through a [/BCOLOR][BCOLOR=transparent]combination of negotiation and warfare between the Akaviri nations, a seemingly impossible alliance was forged. With a combined military of unimaginable power, the Land of the Dragons, (Akavir, now has its eyes set on Dawn's Beauty, The Arena, Tamriel.[/BCOLOR]
[BCOLOR=transparent] Finally, a hidden threat beyond that of traditional warfare has emerged. An ancient band of sloads struck a deal with the daedric prince Namira for the secret of [/BCOLOR][BCOLOR=transparent]Lichdom[/BCOLOR][BCOLOR=transparent]. Having survived against Tamriel's All Flag Navy during the first era, and later barely escaping a Tsaesci raid, these dreaded necromancers vowed to stop at nothing short of razing both Tamriel and Akavir to the ground.[/BCOLOR]
[BCOLOR=transparent] The focus of this RP will be leading a faction based in either High Rock, Skyrim or Morrowind. The fate of your people rest on you and your fellow leaders' hands. Will you use politics and war to bring peace and unity? Or will you completely annihilate your foes? The decision is up to you.[/BCOLOR]
[BCOLOR=transparent] For the sake of creating a smooth RP experience, in-depth knowledge of ES lore would be useful, but not exactly necessary. The goal is to have a story based on Elder Scrolls lore but remain mostly independent from majority of the established events so we can have the freedom to fully utilize our creativity.[/BCOLOR]
[BCOLOR=transparent] Everyone should control a maximum of three leaders in a single faction, these factions can be a major political entity, an infamous outfit of lawbreakers or anything plausible that your can think of. Custom factions can be of all sorts, as long as they are lore-compliant, they will be accepted.[/BCOLOR]
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Rules
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[BCOLOR=transparent]This is a traditional storytelling RP, not a competitive strategy simulator. This means that everyone should work together in OOC to determine the future of the plot. Be friendly and cooperative in OOC, hostile attitude will be a surefire way for your rapid expulsion out of the airlock.[/BCOLOR]
[BCOLOR=transparent]No godmodding or meta-gaming, just the basic stuff that applies to every RP[/BCOLOR]
[BCOLOR=transparent]Please try to follow as much lore as possible (circa 4E 201), at least in the beginning. You can always develop your faction in your own direction later on.[/BCOLOR]
[BCOLOR=transparent]As the leader of your faction, you do not know all the events around the world.[/BCOLOR]
[BCOLOR=transparent]With any large scale invasions and troop movements, you have to declare war. That can mean covertly through PM or overtly through OOC, no matter what you choose, let us know if you're going to blow stuff up.[/BCOLOR]
[BCOLOR=transparent]Nirn is a medieval styled fantasy world, with no modern communication such as phones, internet etc. Magic will speed up communication, but your orders are still not carried out instantly.[/BCOLOR]
[BCOLOR=transparent]Speaking of communications, try to have 2 posts before you respond. Please collaborate in PM or a third party source before posting. That being said DO NOT BOG DOWN THE PACING OF THE RP BY GETTING INVOLVED IN TOO MANY COLLABS.[/BCOLOR]
[BCOLOR=transparent]Remember that every action has an equal and opposite reaction, that means if you do something extreme, your people are not going to like it.[/BCOLOR]
[BCOLOR=transparent]
[BCOLOR=transparent]This is a traditional storytelling RP, not a competitive strategy simulator. This means that everyone should work together in OOC to determine the future of the plot. Be friendly and cooperative in OOC, hostile attitude will be a surefire way for your rapid expulsion out of the airlock.[/BCOLOR]
[BCOLOR=transparent]No godmodding or meta-gaming, just the basic stuff that applies to every RP[/BCOLOR]
[BCOLOR=transparent]Please try to follow as much lore as possible (circa 4E 201), at least in the beginning. You can always develop your faction in your own direction later on.[/BCOLOR]
[BCOLOR=transparent]As the leader of your faction, you do not know all the events around the world.[/BCOLOR]
[BCOLOR=transparent]With any large scale invasions and troop movements, you have to declare war. That can mean covertly through PM or overtly through OOC, no matter what you choose, let us know if you're going to blow stuff up.[/BCOLOR]
[BCOLOR=transparent]Nirn is a medieval styled fantasy world, with no modern communication such as phones, internet etc. Magic will speed up communication, but your orders are still not carried out instantly.[/BCOLOR]
[BCOLOR=transparent]Speaking of communications, try to have 2 posts before you respond. Please collaborate in PM or a third party source before posting. That being said DO NOT BOG DOWN THE PACING OF THE RP BY GETTING INVOLVED IN TOO MANY COLLABS.[/BCOLOR]
[BCOLOR=transparent]Remember that every action has an equal and opposite reaction, that means if you do something extreme, your people are not going to like it.[/BCOLOR]
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[BCOLOR=transparent]Factions[/BCOLOR]
The Velothi, Ashlander Nomads, Windsong
Forenya Bosmeri, Local Bosmer Clan, Arlathina
Aldmeri Dominion Foreign Affairs and Judiciary Department, Skyrim Division, The Nexerus (Medal for Second Longest Name)
Penitus Oculatus Office of Special Affairs, Special Activities Division, SAD-Detachment 101(Skyrim), Call Sign Bowyer's Attachment, O|NoSoul (Medal for Most Bureaucratic Name)
The Vanguard, Free Company, AddictedToSkooma
The Snow-Peak Company, A Less-Than-Legal Trading Company, Glaciercold
The Posting Order is as Follows...
O|NoSoul
Glaciercold
Windsong
Arlathina
The Nexerus
AddictedToSkooma
Keep in mind this is not set in stone, this order may be adjusted based on promptness of posts and general player participation.
Faction Sheet
Faction Name: Full name and other common designations.
[BCOLOR=transparent]Leadership: The leader(s) of your organisation. You can[/BCOLOR][BCOLOR=transparent] have[/BCOLOR][BCOLOR=transparent] up to three playable leaders. [/BCOLOR][BCOLOR=transparent]One of these leaders will function as the head of the faction and the other two are subordinates. The Patriarch of Clan Stone-Fist and his two sons, for example.[/BCOLOR]
[BCOLOR=transparent]Prominent Supporting Members: These are the high ranking NPCs in your faction.[/BCOLOR]
[BCOLOR=transparent]Functions[/BCOLOR][BCOLOR=transparent]: What does you[/BCOLOR][BCOLOR=transparent]r[/BCOLOR][BCOLOR=transparent] faction do? Please list both covert and overt actions, both formal and informal functions.[/BCOLOR]
[BCOLOR=transparent]Type: This is pretty straight forward. [/BCOLOR][BCOLOR=transparent]Highborn family[/BCOLOR][BCOLOR=transparent]? [/BCOLOR][BCOLOR=transparent]Free Company[/BCOLOR][BCOLOR=transparent]? [/BCOLOR][BCOLOR=transparent]Private Institution(i.e. College of Winterhold)[/BCOLOR][BCOLOR=transparent]? Outlaws?[/BCOLOR]
[BCOLOR=transparent]Resources: [/BCOLOR][BCOLOR=transparent]Treasury: This is where you will list how many septims your faction has leftover after taxes to their liege-lords provide him/her with their lawful due as ruler. This amount will be used to finance their endeavors. Use it wisely, as it will only be added gradually to every (other?) turn.[/BCOLOR]
[BCOLOR=transparent]Finance: This is where you will list the major sources of income your faction has. Each faction may have only two major sources of income. For example, the Jarldom of Falkreath Hold supplies the High King of Skyrim with fighting men and lumber while the Jarldom of the Reach supplies the realm with raw precious metals and weaponry of the highest quality.[/BCOLOR]
[BCOLOR=transparent]Military Power: How many fighting men and women can your faction call to arms? Now, don't go crazy with this. We want realism, not pissing contests.[/BCOLOR]
[BCOLOR=transparent]Outside Relations: What do nearby factions and[/BCOLOR][BCOLOR=transparent], if you have one,[/BCOLOR] [BCOLOR=transparent]your[/BCOLOR] [BCOLOR=transparent]liege-lord[/BCOLOR][BCOLOR=transparent] think of you? What do you think of them? Are there regular interactions with other factions?[/BCOLOR]
[BCOLOR=transparent]Base/HQ: The location your faction uses as its primary headquarters. Give a brief description of the location and structures the faction uses as its base of operations. If your Headquarters is mobile or decentralized, please state this here and give a brief description of how this is accomplished.[/BCOLOR]
[BCOLOR=transparent]Faction Problem: This field exists to give your faction some meaning beyond the usual "climb to power," and something to do when not trying to climb. This serves as a balancer between factions, ensuring that no one faction starts out better off than another. Please, for the sake of my blood pressure and your hopes of joining this RP, don't make the problem bullshit and easily solvable.[/BCOLOR]
[BCOLOR=transparent]History: A brief history of your faction.[/BCOLOR]
The following sheet must be filled out and attached to applications that are PM'd to GMs.
[BCOLOR=transparent]Leader profile[/BCOLOR]
[BCOLOR=transparent](please fill in one for each of your playable leaders)[/BCOLOR]
[BCOLOR=transparent]---[/BCOLOR]
[BCOLOR=transparent]Name:[/BCOLOR]
[BCOLOR=transparent]Race:[/BCOLOR]
[BCOLOR=transparent]Gender:[/BCOLOR]
[BCOLOR=transparent]Age:[/BCOLOR]
[BCOLOR=transparent]Position:[/BCOLOR]
[BCOLOR=transparent]Appearance:[/BCOLOR]
[BCOLOR=transparent]Background:[/BCOLOR]
[BCOLOR=transparent]Skills and Weaknesses:[/BCOLOR]
[BCOLOR=transparent]Possessions:[/BCOLOR]
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