- Invitation Status
- Preferred Character Gender
- Genres
- Fantasy is number one. Steampunk, sci-fi, alternate history, and everything else that isn't boringly realistic are also fine by me.
The Age of Elves has just come to an end a scarce two decades earlier. Now a new age dawns- the Age of Man. Following the collapse of the Elven Empire of Silthador, the continent of Marthador has fallen into disarray, with a hundred tiny kingdoms fighting for dominance. Chief among them are Arcenova and Sternholde, as different as night and day. Seeking to cleanse all magic from the land, the latter embraces the power of steam and powder, cleansing by fire when and where they can. Rising against them, Arcenova is a realm of mystery and magic, lead by the witch-queen Calipaea I who intends to bring about a new era of tolerance and justice for all, regardless of race or magic- under her guidance, of course.
With only a fortnight's march across petty kingdoms between them, the two nations are bound to come to blows sooner or later, and each prepares for the war they know is coming, certain they will come out victorious.
In Arcenova, the Empress has declared a brief respite from the war preparations to enjoy a week-long gladiatorial tournament to determine the next members of her Crimson Guard. This spectacle is a welcome diversion to the smallfolk and soldiers, drawing in entrepreneurs, entertainers, whores, pickpockets, hustlers, gamblers, and all manner of folks from all over the Dominion... and perhaps from even further, even Sternholde itself...
|RULES|
~Be polite to everyone when Out of Character. Definitely be polite to me & [MENTION=5721]Chaos-Order-Oblivion[/MENTION], your board hosts.
~Check before you post. If you're illegible or near to it, I will likely ask you rewrite before I acknowledge the content.
~Keep In-Character content on the other board and OoC content on this one. Please post on one or both boards very three (3) days so we can ensure you're still active.
~Don't be afraid to speak up if you have any ideas, or to introduce a new minor conflict or plot twist to liven things up. While we don't want this to focus on one character, each one does deserve their own portion of the story, so don't be afraid to bring some depth to this plot.
~Don't be stupid. This goes double for character design & anytime romance is involved.
~If in doubt, consult the rule above.
~Don't make me add more rules.
|Character List|
-Empress Calipaea Kiirs Moonblood the first ([MENTION=4947]Lady Sabine[/MENTION])
Half-Elf, half-human. Known as the Witch Queen for her love of magic, particularly the Dark Arts. She is a talented mage in possession of several powerful Artifacts that have enabled her rise to power. Originally the mayor of Arce'qaea, she declared herself Queen after Silthador's collapse, and Empress after her borders expanded.
-Lord Commander Azhidal the Draconion of the Crimson Guard ([MENTION=5721]Chaos-Order-Oblivion[/MENTION])One of the few remaining members of the dying Draconion race, Azhidal was made Lord Comander of Calipaea's guard after he declared herself in a life-debt to her. Found extensively wounded, the Empress personally restored him to heath and won herself a lifelong and loyal friend. He is often known as her closest confidant, though his own power and prestige are great.
-Lord/Lady (your character here) of the CouncilThis Lord/Lady is a member of the Council of Lords. Sound like your cup of tea? Your character could claim this role! Up to nine permitted.
-(Your character here) the GladiatorThis brave fighter has volunteered/been forced to fight for one of the spots in the Crimson Guard. This sound like fun? Claim this role with your character!
-(Your character here) the _____Have a good idea for another type of character? Ask and you shall receive!
|Character Form|
You may dress this form up and make it as pretty as you want. You may add things to it, but you may not take anything away.
Name: Full name, please. You may include titles, nicknames, etc.
Sex:
Age:
Position in Society:
Appearance: You may include a picture (along with LINKED credit to the original artist) but a picture is not replacement. Be as vague or detailed as you wish.
Personality: Include what will be relevant in interactions.
History: Be brief but mention important events.
Motivation: What is this character out to do and how do they wish to do it?
Skills/talents: What does this character have to offer?
Allegiance: Who does this character owe loyalty to, if anyone?
|TERMS TO KNOW|
Arcenova, The Dominion of: Landlocked empire near the center of Marthador. Ruled by the Empress Calipaea I and her Council of Lords. Accepting and encouraging of magic in all forms. Chief rival of Sternholde.
Council of Lords, the: Nine Lords who have the ability to enact legislation and control all finances of Arcenova. Four are inherited titles of the most powerful noble houses, four are the mayors of the four major cities, and one is appointed by the Empress. Add an element of democracy to Arcenova politics. Opposed to the Dark Arts.Sternholde, the Kingdom of: Empire by the east sea ruled by the Triumvirate consisting of the King, the High Priest of the One God, and the Commander of the Army. Embraces technology and fascism. Chief rival of Arcenova.
Silthador, the Elven Empire of: Fallen empire once covering all of Silthador and Marthador. Strict autocracy under the control of the High Elves, brutally repressed all other racial heritage and culture. The power vacuum left by its collapse has created great sociopolitical instability.Marthador, the continent of: Technically the same continent as Silthador, Marthador is the Eastern half home to men & Dwarves. Thousands of leagues across, nearly every possible terrain and culture is found on Marthador.
Silthador, the continent of: Technically the same continent as Marthador, Silthador is the Western half home to High Elves. Hundreds of leagues across, it is heavily forested and potently magical, making it deadly to most non-Elves.Spine of the World, the: Mountain range separating Marthador from Silthador.
Nova-Tier, the lake of: expansive freshwater lake located next to Arce'qaea. Provides water and fish to city, as well as a major trade route due to the numerous rivers reaching to and from its shores.
Arce'qaea, the city of: First major city and capital of Arcenova. Largest city on the continent, sprawling and unplanned. Nearly everything you want, and many things you probably don't, can be found here.Gaen, the city of: Second major city of Arcenova, captured in early conquests. Known for its industry, Gaen has a high Dwarven population and produces much of the military goods needed.
Siir'laithe, the city of: Third major city of Arcenova, willingly joined the empire. Home to the prestigious Siir Academy of the Magickal Arts and beloved of mages everywhere.Tolores, the city of: Fourth major city of Arcenova, taken after lengthy siege. Currently rebuilding its stately streets, Tolores is a city of weath, privilege, and knowledge, where great libraries and museums of Elven culture still linger. It has the highest Elven population and refuses to give up many of the old ways.
Man, the race of: Humanity is the youngest but most prodigious race of the big three. Having no natural aptitude, human mages are capable of learning any school of magic. In addition humanity is the most flexible, capable of taking on the most roles and the greatest adaptations. It is no wonder they have, in only a few thousand years of history, become the most prosperous and widespread race.High Elves, the race of: The oldest of the three major races, High Elves are a divided race. Those in the House of the Sun are golden and bright, specializing in the high-energy schools of magic. Those born into the House of the Moon are paler and cooler, with an affinity for the low-energy, psychological schools of magic. This division has lead to many civil wars, and lead to a weakening of their blood. Elven children are few and far between, and the race is slowly but surely going extinct.
Dwarves, the race of: The most secretive of the races, the Dwarves tend to avoid the petty conflicts of humans and stick to their underground cities, happy to hoard their treasure and ignore the rest of the world for the most part. Their advances in technology, especially metalworking, ballistics, and explosives, make a trained Dwarven smith or engineer one of the most valuable workers in the surface world. Their skill in crafts makes up for the fact that no pure-bred Dwarf can use magic of any sort.Dragons: Extinct fire-breathing beasts once riden by the High Elves to inspire fear and awe in their subjects. The wild ones were hunted to extinction centuries ago, and the last tame one was slain just twenty years ago during the Empire's collapse.
Crimson Guard, the: Empress Calipaea I's personal guard. Composed primarily of ex-gladiators. All members serve for twenty years, after which they are granted the title of Lord and extensive lands and wealth in thanks for their service. None yet have survived to claim their reward, with the exception of Azhidal, who serves as their Lord Commander.Magic: Catch-all term used to refer to anything that cannot be explained through physical means. Controlled via use of Artifacts.
Dark Magic: Magic with the sole or primary purpose of causing pain, destruction, plague, or other nastiness. Banned by the Elven Empire of Silthador. Banned in most newly formed countries but not in Arcenova. Major source of contention between the Empress and the Council. Artifact: Any item with the ability to collect, channel, focus, or amplify magic. While an experienced mage may use magic without one, artifacts are the secret to true power, and the most valuable of them are worth more than certain kingdoms. Hoarded by the Elves, they are a major source of conflict in the new human era. Actively sought and destroyed by Sternholde.
Check out the IC Board: https://www.iwakuroleplay.com/threa...cenova-chapter-one-within-the-coliseum.34267/
Credit to the artist, srdunko of Deviantart. Like what you see? Check out his page: http://srdunko.deviantart.com
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