The Depth Online - [OOC & Signups]

Status
Not open for further replies.
From what I seen so far. It is not related. This is an original storyline with VRMMORPG base to it.
 
Mac just wanted to pay homage to a wonderful series. Or maybe he has as much trouble thinking of names as I do, so he put Kirigaya Kazuto and Kayaba Akihiko together. Either way, the plot itself is so far removed from SAO that I can't parallel the two. This one is infinitely better for an RP.
 
It's a VRMMO, I had to make at least one reference to SAO. Though thinking of original names for characters is always a struggle.
 
Alright ladies and gentlemen, your wait is over. It is finally here. Without further ado; The most anticipated, glorious, one and only...


PROFESSION SYSTEM


In addition to battling, characters may also choose to pick up another type of job; called professions. Professions focus on resource gathering and item creation, ranging from food to recover HP and MP, to crafting weapons and armour, to taming monsters and using them as mounts! To learn a profession, talk to a crafting master NPC. Be careful though, you only get to learn one!

There are eight professions; Smithing, Tinkering, Mining, Construction, Infusion, Clothwork, Foresting and Shepherding. Each character gets to pick one which they'll be keeping for the rest of the game. Each profession brings something different to the table. One can gather resources another might use to refine items or materials for yet another to use. The details will be in the recipe list below.

It's important to note that to use your profession (specifically item creation or material processing) you will need to be at a corresponding crafting station. These are present on the Landing Site, but will be need to be built in new settlements. As a part of learning a profession, you will also gain an item used to craft (smith's hammer, for smithing for example). These are needed to craft as well.

Professions like characters can be leveled up. There are five ranks; Novice, Adept, Expert, Master and Ascendant. Everyone starts off as a novice and, given time and resources, will eventually become an Ascendant. However, this isn't done by plain and simple monster killing. Instead, ranks are gained by fulfilling special quest conditions. Quests proc through special events which will be put up as we progress through the story.

RECIPE LIST

Iron Ingot
  • 1x Iron Ore
Steel Ingot
  • 1x Iron Ore
  • 1x Coal Chunk
Silver Ingot
  • 2x Silver Ore
Iron Dagger
Dagger | +6 P.atk | +14 P.crit
  • 2x Iron Ingot
  • 1x Leather Strip

Iron Knuckles
Knuckle | +8 P.atk | +12 P.crit
  • 4x Iron Ingot
  • 1x Leather Strip

Iron Longsword
1h Sword | +9 P.atk | +9 P.crit
  • 4x Iron Ingot
  • 2x Leather Strip

Iron Axe
1h Axe | +10 P.atk | +10 P.crit
  • 3x Iron Ingot
  • 3x Leather Strip

Iron Mace
1h Mace | +12 P.atk | +6 P.crit
  • 5x Iron Ingot
  • 3x Leather Strip

Iron Bastard Sword
2h Sword | +11 P.atk | +9 P.crit
  • 5x Iron Ingot
  • 2x Leather Strip

Iron Battleaxe
2h Axe | +13 P.atk | +10 P.crit
  • 6x Iron Ingot
  • 4x Leather Strip

Iron Hammer
2h Mace | +14 P.atk | +6 P.crit
  • 8x Iron Ingot
  • 4x Leather Strip

Iron Pike
Polearm | +9 P.atk | +9 P.crit
  • 2x Iron Ingot
  • 4x Leather Strip
Steel Dagger
Dagger | +11 P.atk | +19 P.crit
  • 2x Steel Ingot
  • 1x Leather Strip

Steel Knuckles
Knuckle | +13 P.atk | +17 P.crit
  • 4x Steel Ingot
  • 1x Leather Strip

Steel Longsword
1h Sword | +14 P.atk | +14 P.crit
  • 4x Steel Ingot
  • 2x Leather Strip

Steel Axe
1h Axe | +15 P.atk | +15 P.crit
  • 3x Steel Ingot
  • 3x Leather Strip

Steel Mace
1h Mace | +17 P.atk | +11 P.crit
  • 5x Steel Ingot
  • 3x Leather Strip

Steel Claymore
2h Sword | +16 P.atk | +14 P.crit
  • 6x Steel Ingot
  • 3x Leather Strip

Steel Battleaxe
2h Axe | +18 P.atk | +15 P.crit
  • 6x Steel Ingot
  • 4x Leather Strip

Steel Hammer
2h Mace | +19 P.atk | +11 P.crit
  • 8x Steel Ingot
  • 4x Leather Strip

Steel Halberd
Polearm | +14 P.atk | +14 P.crit
  • 4x Steel Ingot
  • 4x Leather Strip
Throwing Knives
Throwing | +5 P.atk | +12 P.crit
  • 3x Iron Ingot
  • 3x Leather Strip

Shuriken
Throwing | +9 P.atk | +16 P.crit
  • 3x Steel Ingot
  • 3x Leather Strip

Boomerang
Throwing | +13 M.atk | +13 M.crit
  • 3x Steel Ingot
  • 6x Small Prismatic Scale
  • 3x Leather Strip
Iron Buckler
Shield | +2 P.atk | +2 P.def | +2 M.atk | +2 M.def
  • 6x Iron Ingot
  • 2x Leather Strip

Iron Kite Shield
Shield | +1 P.atk | +3 P.def | +1 M.atk | +3 M.def
  • 10x Iron Ingot
  • 4x Leather Strip

Iron Tower Shield
Shield | +4 P.def | +4 M.def
  • 16x Iron Ingot
  • 4x Leather Strip

Iron Chainmail
Heavy Armour | +4 P.def | +2 M.def
  • 15x Iron Ingot
  • 14x Leather Strip

Iron Platemail
Heavy Armour | +6 P.def
  • 25x Iron Ingot
  • 22x Leather Strip
Steel Buckler
Shield | +3 P.atk | +5 P.def | +3 M.atk | +5 M.def
  • 6x Steel Ingot
  • 2x Leather Strip

Steel Kite Shield
Shield | +2 P.atk | +6 P.def | +2 M.atk | +6 M.def
  • 10x Steel Ingot
  • 4x Leather Strip

Steel Tower Shield
Shield | +7 P.def | +7 M.def
  • 16x Steel Ingot
  • 4x Leather Strip

Steel Chainmail
Heavy Armour | +7 P.def | +5 M.def
  • 15x Steel Ingot
  • 14x Leather Strip

Steel Platemail
Heavy Armour | +9 P.def | +2 M.def
  • 25x Steel Ingot
  • 22x Leather Strip
Small Iron Cog
  • 2x Iron Ingot

Large Iron Cog
  • 5x Iron Ingot

Silver Medallion
  • 5x Silver Ingot
Pickaxe
  • 4x Iron Ingot
  • 3x Leather Strip

Lumber Axe
  • 5x Iron Ingot
  • 3x Leather Strip

Smith Hammer
  • 2x Iron Ingot
  • 1x Leather Strip

Tinkertool
  • 3x Iron Ingot
  • 2x Leather Strip

Builders Hammer
  • 2x Iron Ingot
  • 1x Leather Strip

Needlework Box
  • 3x Iron Ingot
  • 2x Leather Strip

Skinning Knife
  • 2x Iron Ingot
  • 1x Leather Strip

Mortar and Pestle
  • 5x Iron Ingot
  • 1x Leather Strip

Cooking Pot
  • 6x Iron Ingot
Repair Item to full durability
  • 1x Damaged Smithing Item
  • 1x Primary Crafting Item
Basic Pistol
Gun | +8 P.atk | +12 P.crit
  • 3x Iron Ingot
  • 1x Harch Log

Basic Rifle
Gun | +10 P.atk | +10 P.crit
  • 4x Iron Ingot
  • 2x Harch Log

Basic Shotgun
Gun | +16 P.atk
  • 3x Iron Ingot
  • 2x Harch Log

Adept Rifle
Gun | +10 M.atk | +10 M.crit
  • 4x Iron Ingot
  • 1x Harch Log

Marksman Pistol
Gun | +13 P.atk | +17 P.crit
  • 3x Steel Ingot
  • 1x Unburl Log

Sharpshooter Rifle
Gun | +15 P.atk | +15 P.crit
  • 4x Steel Ingot
  • 2x Unburl Log

Enforcer Shotgun
Gun | +21 P.atk | +2 P.crit
  • 3x Steel Ingot
  • 2x Unburl Log

Mage Rifle
Gun | +15 M.atk | +15 M.crit
  • 4x Steel Ingot
  • 1x Unburl Log
Harch Shortbow
Shortbow | +6 P.atk | +14 P.crit
  • 3x Harch Log
  • 1x Leather Strip

Harch Crossbow
Shortbow | +12 P.atk | +8 P.crit
  • 4x Harch Log
  • 1x Leather Strip
  • 1x Iron Ingot

Harch Longbow
Longbow | +10 P.atk | +10 P.crit
  • 4x Harch Log
  • 2x Leather Strip

Unburl Shortbow
Shortbow | +11 P.atk | +19 Pcrit
  • 3x Unburl Log
  • 1x Leather Strip

Unburl Crossbow
Shortbow | +17 P.atk | +13 P.crit
  • 4x Unburl Log
  • 1x Leather Strip
  • 1x Steel Ingot

Unburl Longbow
Longbow | +15 P.atk | +15 P.crit
  • 4x Unburl Log
  • 2x Leather Strip
Weapon modifications are power-up's for your weapons. Right now you may have one modification per weapon.

Mind Augment
+4 INT
  • 4x Tryma Feather
  • 1x Severed Nexit Tail

Focus Augment
+2 M.atk | +1 M.crit | +1 INT
  • 4x Pulsating Log
    1x Heartwood

Might Augment
+4 STR
  • 4x Small Prismatic Scale
  • 1x Severed Nexit Tail

Force Augment
+2 P.atk | +1 P.crit | +1 STR
  • 4x Tholsepar Bone
  • 1x Severed Nexit Tail

Poison Augment
10% chance to inflict 60% DoT over 3 posts
  • 3x Venom Sac
  • 1x Lucky Harenn Foot

Slow Augment
10% chance to inflict 20% slow over 3 posts
  • 3x Paralytic Gland
  • 1x Lucky Harenn Foot

Frost Augment
10% chance to inflict 30% DoT and 15% slow over 2 posts
  • 3x Glacial Essence
  • 1x Lucky Harenn Foot
Engineering:

Combustion Engine
  • 20x Iron Ingot
  • 15x Steel Ingot
  • 2x Piston
  • 2x Silver Ingot

Piston
  • 4x Steel Ingot

Gearbox
  • 5x Iron Ingot
  • 1x Large Iron Cog
  • 5x Small Iron Cog
  • 1x Piston

Chassis
  • 35x Steel Ingot

Heavy Chassis
  • 90x Steel Ingot

Solid Wheel
  • 7x Steel Ingot
  • 1x Large Iron Cog
  • 1x Small Iron Cog

Plating
  • 10x Steel Ingot

Heavy Plating
  • 30x Steel Ingot

Basic Radio
  • 5x Iron Ingot
  • 5x Silver Ingot
  • 3x Small Iron Cog
  • 1x Power Cable

Radio Antenna
  • 15x Steel Ingot
  • 7x Silver Ingot
  • 2x Large Iron Ingot
  • 6x Small Iron Ingot

Basic Computer
  • 7x Iron Ingot
  • 10x Silver Ingot
  • 1x Power Cable

Coal Generator
  • 15x Steel Ingot
  • 2x Piston
  • 3x Large Iron Ingot
  • 7x Small Iron Ingot
  • 1x Power Cable

Power Cable
  • 2x Silver Ingot

Basic Capacitor
  • 20x Silver Ingot
  • 10x Steel Ingot
  • 3x Power Cable

Large Capacitor
  • 60x Silver Ingot
  • 20x Iron Ingot
  • 10x Power Cable

Rolling Ballista
  • 20x Harch Log
  • 12x Iron Ingot

Rolling Trebuchet
  • 35x Unburl Log
  • 18x Steel Ingot

Siege Tower
  • 40x Harch Log
  • 18x Iron Ingot

Battering Ram
  • 15x Unburl Log
  • 10x Steel Ingot
Scorpa
2 wheel vehicle - Very Fast(4x foot speed), agile, seats 1.
  • 1x Combustion Engine
  • 1x Gearbox
  • 1x Chassis
  • 2x Solid Wheel
  • 1x Plating
  • 1x Basic Radio
  • 3x Power Cable

Horex
4 wheel vehicle - ATV Buggy, Very Fast(4x foot speed), seats 4.
  • 1x Combustion Engine
  • 1x Gearbox
  • 1x Chassis
  • 4x Solid Wheel
  • 1x Plating
  • 1x Basic Radio
  • 5x Power Cable

Zundapp
6 wheel vehicle - Armoured Vehicle, Fast(2x foot speed), Large Cargohold, seats 10.
  • 1x Combustion Engine
  • 1x Gearbox
  • 1x Heavy Chassis
  • 6x Solid Wheel
  • 1x Heavy Plating
  • 1x Basic Radio
  • 7x Power Cable
Repair Item to full durability
  • 1x Damaged Tinkering Item
  • 1x Primary Crafting Item
Harch Plank
  • 1x Harch Log

Harch Wall
  • 10x Harch Plank

Harch Door
  • 4x Harch Plank

Harch Floor
  • 8x Harch Plank

Harch Stairs
  • 6x Harch Plank

Harch Roof
  • 14x Harch Plank

Unburl Planks
  • 1x Unburl Log

Unburl Wall
  • 10x Unburl Plank

Unburl Door
  • 4x Unburl Plank

Unburl Floor
  • 8x Unburl Plank

Unburl Stairs
  • 6x Unburl Plank

Unburl Roof
  • 14x Unburl Plank
Grayen Block
  • 1x Grayen Rock

Grayen Foundation
  • 10x Grayen Block

Grayen Wall
  • 35x Grayen Block

Grayen Pillar
  • 15x Grayen Block

Grayen Stairs
  • 15x Grayen Block

Grayen Bridge
  • 25x Grayen Block
Smithing Station
  • 10x Grayen Block
  • 5x Iron Ingot
  • 15x Harch Plank

Tinkering Station
  • 5x Grayen Block
  • 10x Iron Ingot
  • 15x Harch Plank

Construction Station
  • 15x Grayen Block
  • 20x Harch Plank

Infusion Station
  • 25x Harch Plank
  • 5x Iron Ingot

Clothwork Station
  • 25x Harch Plank
  • 5x Iron Ingot

Foresting Station
  • 15x Harch Plank
  • 5x Iron Ingot

Shepherding Station
  • 10x Iron Ingot
  • 15x Harch Plank
Pitfall Trap
  • 8x Harch Plank
  • 4x Iron Ingot

Spike Trap
  • 4x Unburl Plank
  • 8x Steel Ingot

Wall Ballista
  • 20x Harch Plank
  • 10x Iron Ingot

Wall Trebuchet
  • 35x Unburl Plank
  • 18x Steel Ingot
Player Cage
  • 20x Steel Ingot

Hanging Player Cage
  • 25x Steel Ingot

Monster Cage
  • 35x Steel Ingot

Large Monster Cage
  • 70x Steel Ingot
Barrel
  • 10x Harch Plank

Crate
  • 15x Harch Plank

Large Crate
  • 30x Harch Plank
Small Safe
  • 10x Iron Ignot
  • 1x Small Iron Cog

Large Safe
  • 30x Iron Ignot
  • 1x Small Iron Cog
Repair Item to full durability
  • 1x Damaged Construction Item
  • 1x Primary Crafting Item
This Skill allows the user to locate hidden deposits of minerals.
  • Iron Vein - Yields Iron Ore
  • Coal Vein - Yields Coal Chunk
  • Silver Vein - Yields Silver Ore
This Skill allows the user to retrieve raw minerals from the ground with a pickaxe.
  • Iron Ore
  • Coal Ore
  • Silver Ore
This Skill allows the user to locate and mine areas of quality stone.
  • Grayen Stone - Yields Grayen Rock
This Skill allows the user to excavate large underground areas.
Harch Staff
Staff | +7 P.atk | +7 P.crit | +7 M.atk |+7 M.crit
  • 6x Harch Log
  • 2x Leather Strip

Unburl Staff
Staff | +12 P.atk | +12 P.crit | +12 M.atk | +12 M.crit
  • 6x Unburl Log
  • 2x Leather Strip

Lesser Tome
Tome | +12 M.atk | +8 M.crit
  • 2x Harch Log
  • 4x Light Leather
  • 4x Silk Cloth

Common Tome
Tome | +17 M.atk | +13 M.crit
  • 2x Unburl Log
  • 4x Medium Leather
  • 4x Silk Cloth

Harch Lute
Lute | +4 P.atk | +4 P.crit | +4 M.atk | +4 M.crit
  • 6x Harch Log
  • 2x Leather Strip

Unburl Lute
Lute | +8 P.atk | +8 P.crit | +8 M.atk | +8 M.crit
  • 6x Unburl Log
  • 2x Leather Strip
Obedience Collar - Can only be equipped by a Tame Monster. Adds the 'Follow', 'Stay' and 'Move To' commands.
  • 10x Medium Leather

Saddle - Can only be equipped by a Tame Monster with an Obedience Collar. Adds the 'Mount' command. Cannot be used in conjunction with Command Harness.
  • 20x Medium Leather
  • 2x Leather Strips
Harenn Mount - 1x Movement Speed
Nexit Mount - 1x Movement Speed
Forunn Mount - 1x Movement Speed
Tryma Mount - 2x Movement Speed
Aenara Mount - 1x Movement Speed

Command Harness - Can only be equipped by a Tame Monster with an Obedience Collar. Adds the 'Attack', 'Guard' and 'Retreat' commands. Cannot be used in conjunction with the Saddle
  • 40x Medium Leather
  • 20x Leather Strip

Boosting Coat - Has 5 slots for Medallions. Requires Command Harness.
  • 30x Iron Ingot
  • 30x Medium Leather
  • 20x Leather Strip

Strength Medallion
+5 STR
  • 1x Silver Medallion
  • 1x Heartwood
  • 5x Tholsepar Bone

Vitality Medallion
+5 VIT
  • 1x Silver Medallion
  • 1x Heartwood
  • 5x Selemar Skull

Intelligence Medallion
+5 INT
  • 1x Silver Medallion
  • 1x Heartwood
  • 5x Pulsating Log

Wisdom Medallion
+5 WIS
  • 1x Silver Medallion
  • 1x Heartwood
  • 5x Severed Nexit Tail
Armour modifications are power-up's for your weapons. Right now you may have one modification per armour.

Rigid Seal
+1 P.def | +3 HP
  • 10x Small Prismatic Scale
  • 2x Selemar Skull

Vital Seal
+6 HP
  • 10x Carapace
  • 2x Severed Nexit Tail

Stable Seal
+1 M.def | +3 HP
  • 10x Tryma Feather
  • 2x Lucky Harenn Foot

Healing Seal
Receive 5% extra Healing
  • 10x Vuna Sap
  • 2x Severed Nexit Tail

Reflect Seal
10% chance to reflect 50% of damage received
  • 4x Razorbeak
  • 4x Perfect Forunn Horn
  • 10x Small Prismatic Scale
Rune Totems are made up of a Base, Pole and Figurehead. A Novice Rune Totem can support 5 Rune Slots.

Totem Base
  • 15x Grayen Block
  • 10x Unburl Log

Totem Pole
  • 20x Unburl Log
  • 10x Pulsating Log
  • 1x Heartwood

Totem Figurehead
  • 15x Pulsating Log
  • 20x Tryma Feather
  • 4x Perfect Forunn Horn
  • 2x Razorbeak
  • 1x Selemar Skull
  • 1x Heartwood

Rune Slot
  • 4x Pulsating Log
  • 1x Severed Nexit Tail
Repair Item to full durability
  • 1x Damaged Infusing Item
  • 1x Primary Crafting Item
Fur Cloth
  • 4x Harenn Fur
OR
  • 2x Nexit Fur
OR
  • 1x Tholsepar Fur

Silk Cloth
  • 2x Aenara Silk
Fur Outfit
+1 P.def | +4 M.def
  • 15x Fur Cloth

Fur Robes
+6 M.def
  • 25x Fur Cloth

Silk Outfit
+4 P.def | +7 M.def
  • 15x Silk Cloth

Silk Robes
+2 P.def | +9 M.def
  • 25x Silk Cloth
Light Leather Outfit
+2 P.def | +2 M.def | +5 HP
  • 15x Light Leather
  • 12x Leather Strip

Light Leather Armour
+3 P.def | +3 M.def
  • 25x Light Leather
  • 18x Leather Strip

Medium Leather Outfit
+5 P.def | +5 M.def | +14 HP
  • 15x Medium Leather
  • 12x Leather Strip

Medium Leather Armour
+6 P.def | +6 M.def
  • 25x Medium Leather
  • 18x Leather Strip
Flag
  • 4x Harch Log
  • 25x Silk Cloth

Banner
  • 20x Silk Cloth

Carpet
  • 20x Fur Cloth
Repair Item to full durability
  • 1x Damaged Clothwork Item
  • 1x Primary Crafting Item
  • Harch Log
  • Unburl Log
  • Scilla Root
  • Jaran Leaf
  • Karas Berry
  • Mern Leaf
  • Myrris Root
  • Rough Hide
  • Tough Hide
  • Hide Scraps
Light Leather
  • 1x Rough Hide

Medium Leather
  • 1x Tough Hide

Leather Strip
  • 1x Hide Scraps
To catch a wild monster, you must trap it, then subdue it, then restrain it. When restrained, they are slowed by 70% and cannot attack.

Iron Jaw Trap - Able to trap Monsters up to level 10
  • 5x Iron Ingot

Steel Jaw Trap - Able to trap Monsters up to level 20
  • 5x Steel Ingot

Weighted Net - Can subdue Trapped Monsters up to level 20
  • 16x Leather Strip
  • 8x Grayen Rock

Paralyzing Dart - Can subdue Trapped Monsters up to level 10
  • 1x Iron Ingot
  • 1x Paralytic Gland
  • 1x Tryma Feather

Iron Shackles - Can restrain Subdued Monsters up to level 10
  • 10x Iron Ingot

Steel Shackles - Can restrain Subdued Monsters up to level 20
  • 10x Steel Ingot
Minor Health Restore Potion
Restores 10% HP
  • 2x Scilla Root
  • 2x Broken Forunn Horn
  • 1x Jaran Leaf

Minor Mana Restore Potion
Restores 10% MP
  • 2x Karas Berry
  • 2x Forunn Milk
  • 1x Jaran Leaf

Minor Health Regeneration Potion
Regenerates 20% HP over 5 posts
  • 2x Scilla Root
  • 2x Broken Forunn Horn
  • 1x Mern Leaf

Minor Mana Regeneration Potion
Regenerates 20% MP over 5 posts
  • 2x Karas Berry
  • 2x Forunn Milk
  • 1x Mern Leaf

Weak Antidote
Cures poison inflicted from monsters up to level 10
  • 1x Venom Sac
  • 1x Paralytic Gland
  • 1x Adrenal Gland
  • 2x Myrris Root
Fishing Drops
  • Raw Sleiken
  • Raw Duncrab

Harch Rod
  • 2x Harch Log
  • 2x Aenara Silk

Unburl Rod
  • 2x Unburl Log
  • 2x Aenara Silk
Sleiken Steak
Restores 5 HP
  • 1x Raw Sleiken

Duncrab Stew
Restores 5 MP
  • 2x Raw Duncrab

Harenn Stew
Restores 15 HP and 3 MP
  • 5x Raw Harenn Meat

Harenn Jerky
Restores 2 HP
  • 1x Raw Harenn Meat

Roast Tryma Drumstick
Restores 5 HP
  • 1x Raw Tryma Leg

Fried Tryma Nuggets
Restores 10 HP and 2 MP
  • 2x Raw Tryma Leg

Crispy Aenara Legs
Restores 10 HP, 10 MP and cures poison from monsters up to level 10.
  • 8x Aenara Leg

Kentucky Fried Special
Restores 20 HP
  • 6x Raw Chykunn Leg
To begin taming a monster you will need a Taming Pen and a Restrained Monster.
  • Taming Pen
    • 50x Unburl Log
Once the monster is in the pen, you will need to feed it the appropriate food until it becomes passive. You can then remove the restraints and it will become a Tame Monster. It will no longer attack, even if you attack it. You can now breed this monster, or outfit it as a pet or mount with the appropriate items.
Leaving two tame monsters in this pen will eventually result in offspring.
  • Breeding Pen
    • 50x Unburl Log

And here are some more concise lists that require less scrolling for specific items;


We'll also be converting recipes to a more convenient spreadsheet as we go on. Help on filling that one out would be most welcome, so if you're up for that; please let me know (I'm begging you guys, please). Questions about the system can be directed at @Mac the Impaler (who is to blame for most of this) or myself. So yeah, this is it. Have fun guys.
 
Last edited:
Sweet when I'm not on my mobile I'll post and heck further into the Professions.
 
-Makes a checkmark by taming/breeding-
 
Yes, traps are reusable. You will need to repair them after each use though.
 
While I'm honestly not surprised that we're limited to one profession, my inner altaholic is staring at the list in dismay. (O-one? One?? And I can never switch ever? But, but, but...! ;_;)

That aside, it looks great from what I've read so far. Since all of the professions are useful and distinct in some way, there should be plenty of reasons for trade. Definitely important in a 100% player run economy. I could see some people playing just for that element...in non-"you can log in any time but never leave" conditions, at least.
 
Hmm... I have some hypotheticals:

How fast does a miner collect ores from veins?
How much ore can a miner fit in his inventory?
How fast can that be smelted?
What prices are NPCs attaching to all of these? (I'd actually attach an NPC price to each of the items in the lists--something small that isn't very worthwhile, of course. I will volunteer to help with that)

The fact that nobody has credits to start means either: A) NPCs will have to pump the economy; or B) players will have to deal in goods until NPCs pump the economy. It's a trader's heaven, since it's virtually impossible to offer a worse deal than NPCs; nevertheless, an economy needs currency.
 
Sav and Pulse have grenades they can sell for credits. The drops I believe can also be sold for credits. Kestrel may have gone to sleep, if so @Mac the Impaler should have a proper answer.
 
Right. Selling drops is the only way to earn credit right now. That's crippling for a player economy. Miners need to sell to smiths, who will buy from foresters to make equipment they can sell to fighters. If miners and foresters just sell their drops to NPCs, the smiths are hung out to dry.
 
Like I sais I think there's a credit reqard applied to quests aswell. Not 100% on that though. This is just what I remember being briefly touched on
 
In the beginning it will be a barter system yes, but it should run fairly smoothly. A miner could trade a smith 30 Iron Ore for a new set of armour. Likewise for the other gather-refine-craft processes. The NPCs will be buying stuff for credit, which they can then sell or trade to other players. Big quests (coming soon) will also have Credit rewards. The whole point of the player-fueled economy is that item value will fluctuate depending on rarity and usefulness. The value of Iron should stay fairly constant, since it will always be needed for repairs, right up until it is no longer used for anything.
 
  • Thank You
Reactions: 1 person
finally... -sighs- I posted. @.@' I was so panicked cuz I thought my damn restarting computer lost my post. DX
 
@RayChel, all looks good so far.
Lemme know when it's finished.

@RayChel I don't think Kestrel has accepted your character yet...

Also, a few other things in relation to your post (some of which we've failed to cover in our information dump):
1. When you choose a profession, you start off with Bronze versions of the crafting tools, which can only be used for the most basic skills and can't be repaired.
Bronze Pickaxe - only mines Iron Ore - 20 uses
Bronze Lumber Axe - only chops Harch Logs - 20 uses
Bronze Skinning Knife - only gathers Rough Hide and Hide Scraps - 20 uses
Bronze Smith Hammer - only crafts Iron items - 20 uses
Bronze Tinkertool - only crafts Iron and Harch items - 20 uses
Bronze Needlework Box - only crafts Fur and Light Leather items - 20 uses
Bronze Mortar and Pestle - only has 10 uses
Bronze Cooking Pot - only has 10 uses

2. I'm pretty sure there are only 400 people in the Beta, not 2000.

3. While the meta-game is all part of the RP, please, for my sake, try not to have your character immediately know everything we talk about OOC, even if she is an information broker. For instance, she shouldn't know the recipe list for anything other than Smithing, at least until she has gathered that information from 7 other people with the other professions. Obviously, she can deduce things from the requirements on her own list, such as Leather Strips, but beyond that she needs to gather the information herself.
 
Hm, does that mean that if we don't have anyone who knows how to repair or build tools, we're stuck? (assuming 'just make a NPC who has the skill' isn't an acceptable loophole) Or will NPCs sell the basic tools for the foreseeable future?

Ditto on finding people with required information - do in-game NPCs as well as (from our meta perspective) NPC player characters count for that? I mean, at this point, NPCs are the only ones who are going to know how to make anything, outside of players stumbling across how to craft items. Will "throw things at the crafting interface until something happens" be a method of learning things too, ala Minecraft, or is trying recipe-less crafting a good way to end up without any supplies or credits? For that matter, does crafting cost anything beyond the supplies and time needed, or are there associated fees?

Semi-related question: What do rune totems do? Are those class (or profession) specific items?

Oh, one more: Can characters gather items without having the profession - say, at reduced chances or at an item rarity limit or something? (If we can just create NPCs/PCs with the abilities and items we need when we need something that's not covered by the characters of anybody in this thread, that's not a big deal. I'm just curious.)
 
All good questions. I shall answer them in order.

With 8 professions and currently 17 active characters, I think we will have at least one of everything. If you can't get to a player character for crafting, I would say just make one up. NPCs will sell things that players sell to them, or things that they craft out of materials sold to them. So yes, Smithing NPCs will sell tools, given the right materials.

Once you have chosen a profession, you will have access to it as a tab in your menu, much like your abilities tab. It will list all the recipes you currently know and their requirements (see Kestrels post above). Simply selecting the item you wish to create, and having the appropriate items to craft it, will enable you to craft it, provided you have the correct tools and are at the appropriate crafting station. Crafting costs are the materials listed, no additional resources are required.

Rune Totems: another thing left out of the information dump. In our defense, all of the current information relevant to professions and crafting is spread over about 8 different documents.

Basically, you build them in territory you own, typically a town or city, and they will provide buffs or debuffs to the whole area, depending on which Runes you slot into them. You could provide a speed buff to all friendly players, you could make it slow invading forces. The exact requirements and effects of Runes are still a WIP, expect more soon.

The short answer is "No."

The long answer is, "That depends on what you mean by 'gather.'" If you mean, "obtain items such as Iron Ore, without being a miner" the answer is yes and no. There will be monsters that drop raw materials like Iron Ore and Gems, so really anyone could kill them and obtain those items. But only someone with the pertinent skills can harvest them from the source. Example: You have to be a Miner to extract Iron Ore from an Iron Vein, You have to be a Forester to skin hides from dead monsters, You have to be a Shepherd to catch things with a Fishing Rod.
 
Status
Not open for further replies.